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* The sewer pipe maze in ''Koala Lumpur: Journey to the Edge''. Fairly basic as mazes go; you have to explore the whole thing to complete the level.

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* The sewer pipe maze in ''Koala ''[[Sandbox/KoalaLumpurJourneyToTheEdge Koala Lumpur: Journey to the Edge''.Edge]]''. Fairly basic as mazes go; you have to explore the whole thing to complete the level.
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* ''VideoGame/MyHouse'', as one of its homages to ''Literature/HouseOfLeaves'', features a nearly pitch black labyrinth that the player has a 10% chance of discovering when opening the bedroom closet, and includes a network of non-Euclidean passageways, a long hallway leading through many doors, a pool of water too deep to reach the bottom before drowning, and an enormous room that houses an infinitely looping downward circular staircase around the map's sole BottomlessPit. Besides those things, [[EmptyRoomPsych there are no monsters or special objects to be found here]].

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* ''VideoGame/MyHouse'', as one of its homages to ''Literature/HouseOfLeaves'', features a nearly pitch black labyrinth that the player has a 10% chance of discovering when opening the bedroom closet, and includes [[AlienGeometries a network of non-Euclidean passageways, passageways]], a long hallway leading through many doors, a pool of water too deep to reach the bottom before drowning, and [[BiggerOnTheInside an enormous room room]] that houses [[UnnaturallyLoopingLocation an infinitely looping downward circular staircase staircase]] around the map's sole BottomlessPit. Besides those things, [[EmptyRoomPsych there are no monsters or special objects to be found here]].
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* ''VideoGame/MyHouse'', as one of its homages to ''Literature/HouseOfLeaves'', features a nearly pitch black labyrinth that the player has a 10% chance of discovering when opening the bedroom closet, and includes a network of non-Euclidean passageways, a long hallway leading through many doors, a pool of water too deep to reach the bottom before drowning, and an enormous room that houses an infinitely looping downward circular staircase around the map's sole BottomlessPit. Besides those things, [[EmptyRoomPsych there are no monsters or special objects to be found here]].
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I intend to move this to the name Flower Angel soon, as the series' name was changed from Flower Fairy.


* ''Animation/FlowerFairy'': In Season 1 episode 13, a fairy teleports An'an, Kukuru, and Qianhan in a large maze to trap them. The three spend the next episode trying to find their way out.

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* ''Animation/FlowerFairy'': ''Animation/FlowerAngel'': In Season 1 episode 13, a fairy teleports An'an, Kukuru, and Qianhan in a large maze to trap them. The three spend the next episode trying to find their way out.
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* ''VideoGame/{{Obsidian}}'' has a tricky one in the Bureau Realm. This one consists of 9 glass cubicles in a 3x3 grid, and the doors into and out of each one requires a certain amount of color-coded access cards - red, blue, and/or yellow, with other sets given back in exchange. The goal is to reach the office of Pre-approvals in the back left corner, but that needs 3 black cards, which can only be found in two adjacent offices. If you mess up, you can leave any of the cubicles through the outer wall, but doing so requires you to give up all your cards. On the plus side, the [[TvHeadRobot Vidbots]] there always have something hilarious to say, and there's some [[TheElevatorFromIpanema goofy Muzak to keep you company]].

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* ''VideoGame/{{Obsidian}}'' has a tricky one maze in the Bureau Realm. This one consists of 9 glass cubicles in a 3x3 grid, and the doors into and out of each one requires a certain amount of color-coded access cards - red, blue, and/or yellow, with other sets given back in exchange. The goal is to reach the office of Pre-approvals in the back left corner, but that needs 3 black cards, which can only be found in two adjacent offices. If you mess up, you can leave any of the cubicles through the outer wall, but doing so requires you to give up all your cards. On the plus side, the [[TvHeadRobot Vidbots]] there always have something hilarious to say, and there's some [[TheElevatorFromIpanema goofy Muzak to keep you company]].
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* ''WesternAnimation/PhineasAndFerb'': One episode has the boys building a giant maze filled with puzzles in their backyard.

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* ''WesternAnimation/PhineasAndFerb'': One episode has the boys building a giant 3-D maze filled with puzzles in their backyard.
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* ''WesternAnimation/PhineasAndFerb'': One episode has the boys building a giant maze filled with puzzles in their backyard.
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* ''WesternAnimation/MollyOfDenali'': In "[[Recap/MollyOfDenaliS1E4FirstFishAMazeIngSnow A-Maze-Ing Snow]]," the kids build a maze out of snow for a fundraiser, and Trini gets lost in it.
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* ''VideoGame/{{Bug}}'' features three prominent ones. All three required Bug to activate a switch, and then find the now-unblocked exit.

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' features three prominent ones. All three required Bug to activate a switch, and then find the now-unblocked exit.
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* Cliff Johnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/AtTheCarnival'' include a few mazes, some of which are tricky because of the twists provided for each maze (usually hidden passages or invisible walls, but also teleports). At least one was kind enough to show the shortcut after you finished it.

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* Cliff Johnson's Creator/CliffJohnson's games ''VideoGame/TheFoolsErrand'' and ''VideoGame/AtTheCarnival'' include a few mazes, some of which are tricky because of the twists provided for each maze (usually hidden passages or invisible walls, but also teleports). At least one was kind enough to show the shortcut after you finished it.
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* [[ComicBook/TheSandman Destiny of the Endless]]' realm is the [[https://dc.fandom.com/wiki/File:Garden_of_Forking_Ways_001.jpg "Garden of Forking Ways"]], [[EldritchLocation a fluctuating landscape which warps four-dimensional space]], traversed by forking paths, where tresspassers are doomed to wander around until their deaths. ComicBook/{{Lobo}} and ComicBook/{{Supergirl}} are the only ones who have managed to navigate their way out of the Garden in ''ComicBook/TheLordsOfLuck'' storyline, and it was only because Lobo's superpower is the ability to track down people across the universe, so he ignored the shifting geography and zeroed in on Destiny's presence... and because Destiny actually ''wanted'' to meet them.
* In ''Franchise/{{Superman}}'' storyline ''ComicBook/ReignOfDoomsday'', the inside of Lex Luthor's spaceship is a dimensional labyrinth full of tunnels and shafts which simultaneously go on endlessly and twist around.
* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: The Red Panzer forces Wonder Woman to run a basement maze with a homing missile chasing her.

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* [[ComicBook/TheSandman ''ComicBook/TheSandman1989'': Destiny of the Endless]]' Endless' realm is the [[https://dc.fandom.com/wiki/File:Garden_of_Forking_Ways_001.jpg "Garden of Forking Ways"]], [[EldritchLocation a fluctuating landscape which warps four-dimensional space]], traversed by forking paths, where tresspassers are doomed to wander around until their deaths. ComicBook/{{Lobo}} and ComicBook/{{Supergirl}} are the only ones who have managed to navigate their way out of the Garden in ''ComicBook/TheLordsOfLuck'' storyline, and it was only because Lobo's superpower is the ability to track down people across the universe, so he ignored the shifting geography and zeroed in on Destiny's presence... and because Destiny actually ''wanted'' to meet them.
* ''ComicBook/{{Superman}}'': In ''Franchise/{{Superman}}'' storyline ''ComicBook/ReignOfDoomsday'', the inside of Lex Luthor's spaceship is a dimensional labyrinth full of tunnels and shafts which simultaneously go on endlessly and twist around.
* ''Franchise/WonderWoman'' ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: The Red Panzer forces Wonder Woman to run a basement maze with a homing missile chasing her.
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* ''[[Fanfic/VowOfNudity]]'': The entrance to the fey bandit hideout is guarded by one of these. Taking any wrong turn within it will teleport the visitor back to the entrance, sic monsters on them, and then [[MobileMaze randomize the maze]] so intruders have to do every attempt completely blind. There does turn out to be a logic to it, which Gloria deduces by analyzing how the mazemaker himself must navigate his own creation.

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* ''[[Fanfic/VowOfNudity]]'': ''Fanfic/VowOfNudity'': The entrance to the fey bandit hideout is guarded by one of these. Taking any wrong turn within it will teleport the visitor back to the entrance, sic monsters on them, and then [[MobileMaze randomize the maze]] so intruders have to do every attempt completely blind. There does turn out to be a logic to it, which Gloria deduces by analyzing how the mazemaker himself must navigate his own creation.
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None

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* ''[[Fanfic/VowOfNudity]]'': The entrance to the fey bandit hideout is guarded by one of these. Taking any wrong turn within it will teleport the visitor back to the entrance, sic monsters on them, and then [[MobileMaze randomize the maze]] so intruders have to do every attempt completely blind. There does turn out to be a logic to it, which Gloria deduces by analyzing how the mazemaker himself must navigate his own creation.
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None

Added DiffLines:

* ''Magic Maze'' involves building up a maze from tiles, representing a mall containing four magic items the characters need. The catch is that players are randomly assigned actions (including movement in one direction), and may only do that action to control the four characters.

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