History Main / TheLostCrown

1st May '14 7:50:45 PM FF32
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''The Lost Crown: A Ghost-Hunting Adventure'' is a British graphic adventure video game released in 2008. ''The Lost Crown'' is the third full title to be written and developed by Jonathan Boakes, author of the ''VideoGame/DarkFall'' games. The screenplay follows the adventure of Nigel Danvers, as he experiences the paranormal in his quest to find the fabled Lost Crown of Anglia. The game is vividly set in the fictional harbor town of Saxton in The Fens of eastern England, ''The Lost Crown'' follows the adventures of two young ghost-hunters, Nigel Danvers and Lucy Reubans. Nigel has fled London, after the theft of several documents from his employer, The Hadden Corporation. The documents contain proof of Hadden’s involvement in experiments with paranormal forces, and the existence of ‘chasm ghosts’. Two Hadden agents, Mr. Hare and Mr. Crow, are dispatched to capture Danvers and return the stolen documents. Nigel takes refuge in Saxton, where he meets local psychology student Lucy Reubans. Together they set out to solve local mysteries, study paranormal activity and discover the whereabouts of a legendary Anglo-Saxon crown, thought to be buried somewhere around town. Nigel’s presence in the town does not go unnoticed and there are many threats to his life...not just from the living but from the dead also! A sequel, ''The Last Crown'', is in development, and a shorter vignette, ''Blackenrock'', is due out in early 2014. ---- !! Provides Examples of: * AgentScully: Lucy has shades of this initially, although she's willing to concede that ''something'' weird is going on. * AmbiguousTimePeriod: Nigel never does get a straight answer when he asks what year is it in Saxton, a region filled with anachronisms due to its numerous hauntings. * AncientTomb: The hiding place of the Crown is one of these. * AnimalNemesis: Someone in Saxton is stealing [[spoiler: and skinning]] the cats of Saxton. When the culprit's lair is found, it's revealed that [[spoiler: they did it because they're guarding the Lost Crown, and somehow got suspicious that [[InsaneTrollLogic their natural curiosity meant the cats were looking for it]].]] * ApocalypticLog: Molina's diary, which manifests only a couple of pages at a time to recount the tale of his wife's illness. * AscendedExtra: Nigel is a minor character from the first ''VideoGame/DarkFall'' game, now starring in a scenario of his own. * [[spoiler: AssholeVictim: Hardacre]] * ArtifactofDoom: The Lost Crown appears to be one by the way everyone including the spirits react to Nigel looking for it. * BeingWatched: Between Nigel's own suspicions, soft sounds in the woods, and [[spoiler: surveillance photos from the Nightmare Room]], it's implied that someone or some''thing'' is always stalking him. [[spoiler: Plus, Mr. Hadden is apparently observing his every move... somehow.]] * BookDumb: Bob Tawney * CameraAbuse: When Nigel uses the night-vision camera to explore [[spoiler: the catacombs beneath Ulcombe Church]], poltergeist activity tosses pebbles at his camera, as if trying to break the lens and strand him in the dark. * ChekhovsGun: An abandoned building that looks foreboding. * {{Chiaroscuro}}: Some people you meet are in candle light or bathed in shadows. * ContinuityNod: Several in fact, to the ''VideoGame/DarkFall'' series. ** The lighthouse on the restaurant's sign is exactly the same image as from the cover of ''Light's Out'', just flipped left-to-right. The primitive hut pictured on the price tag for Rhys's bundles of long sticks is one of the huts from [[spoiler: that game's prehistoric fens]]. There's a copy of the lighthouse-lantern model from [[spoiler: the top floor of the 21st-century lighthouse/museum]] in the entrance to Professor Oogle's museum, and a copy of a figurine from that game in [[spoiler: the Old Net Hut]]. ** Two of the books in Celtic Corner were written by Andrew Verney, who [[spoiler: appears as a ghost]] in ''Dark Fall 1 & 3'', and were published in Dowerton where those games were set. ** A copy of ''The Ballad Of Tom Oliver'' is framed on the wall of The Bear, and a gravestone with that name is in one of the churchyards. [[spoiler: Tom's ghost haunts the cellar]] in ''Dark Fall: The Journal''. ** The scissors that keep turning up in Nigel's bedroom are from ''Dark Fall 1 & 3''. ** At one point, the phone in Harbour Cottage plays a sound-clip from one of the ''Dark Fall'' games, too. * CreepyCrows: Real ones, painted ones, and symbolic ones. Also a MeaningfulName for both the Agers and one of Hadden's men. * CreepyDoll: Mr. Gruel's use of Jemima as his spokesdoll. * DaylightHorror: Just because its mid-day doesn't mean you shouldn't worry about the phantom hands and ghostly visages that roam the house Nigel is staying at. * DrivenToSuicide: Edward Molina hanged himself in Harbour Cottage after his wife's death. * ElectromagneticGhosts: Taping [=EVP=]s and detecting electromagnetic-field disturbances are necessary for finding clues. * EvilIsNotWellLit: Some of the areas (the haunted house, castle, cave, etc) are very dark, dimly lit, or just foggy and creepy. * ExtremelyDustyHome: The little sea shanty Nigel is staying at has obviously seen better days....much better days...30 yrs ago perhaps. * FetchQuest: Several short ones, including soup ingredients for the Karswells and [[spoiler: stone hands and coat-of-arms photos]] for one of the ghosts. * FirstPersonGhost: While most of the game isn't first person, the scenes where objects must be handled or combined only show those objects floating into place, with no sign of Nigel's hands. Granted, that kind of fits the general spookiness of the scenario. * FliesEqualsEvil: A swarm of Ager-conjured flies appear to attack Nigel in [[spoiler: the Nightmare Room]]. * ForDoomTheBellTolls: The Saxton Bell is used to enhance the creepiness, as well as mark transitions between phases of the game. * {{Foreshadowing}}: One early encounter with Alex Spitmoor takes place next to the phone booth. [[spoiler: He's standing in front of the "Reubans Fayre" poster Lucy put up, which hints at his true identity: Detective Alex ''Reubans'', Lucy's brother.]] * FortuneTeller: Nanny Noah and "Mystic Morgan" * GameBreakingBug: Clicking the walkie-talkie at the wrong time can leave you stuck inside [[spoiler: the Nightmare Room]] with no way to get the key. In-universe, Nanny Noah's "treasure hunt" would be impossible to complete on May Day [[spoiler: because one of the clues is in the Museum, which is closed]], although Nigel finishes it on a different day. * GhostLights: Several in fact. * GhostlyGape: One of the ghosts has this appearance. * GhostlyGoals: The [[spoiler: Ager brothers']] goal is to keep Nigel away from the crown! ** The friendlier ghosts usually want something -- [[spoiler: Guerny's hands and coats-of-arms, Emily's Pasque flower, Tim and Nancy's letter]] -- that Nigel [[FetchQuest can retrieve for them]]. * HauntedHeadquarters: While nearly every location in or around Saxton is haunted (see below), Nigel encounters more ghostly phenomena in Harbour Cottage, where he's staying, than anywhere else. * HauntedHouse: More like haunted ''everything'': houses, churches, caverns, village businesses, train tracks... * HearingVoices: You get to hear creepy whispers and notes of worth in some portions on the EVP sections and sometimes just at random. ** Also happens a lot in other locations, such as The Bear's back rooms, although you don't get the chance to record those. ** There's a ghostly ''typist'' at work in the room behind the phone booth, heard only at night. * HorrorDoesntSettleForSimpleTuesday: Takes place on and around May Day, a major holiday for Saxton. * ISeeDeadPeople: Some of the ghostly images appear briefly, only the cameras can let you see some of it clearly...other parts are a little....spooky...see the Spooky Photography explanation below. * IfJesusThenAliens: Played with when Nigel is frustrated by Lucy's skepticism about ghosts, yet pokes fun at Hardacre's speculation that ''dragons'' might have a factual basis. * ItsAlwaysSpring: True because it's the end of April, but not this trope because the weather varies widely (cold, fog, wind, thunder, sunshine, rain), much like a realistic British springtime. * {{Jerkass}}: Hardacre is downright rude to Nigel at every chance [[spoiler: and later steals the Crown from him, only to become an AssholeVictim]]. * JustTakeThePoster: Nigel takes a poster for Cat Watch with him after reading it. * LastOfHisKind: William was the last of the Ager bloodline. * LightningReveal: Done with creepy mystical energy-discharges [[spoiler: in Ganwulf's tomb]]. * MindScrew * MissionControl: Whomever is monitoring the remote cameras in Harbour Cottage. Lucy temporarily takes on this role over a short distance when she directs Nigel around a pitch-black room using the night-vision camera. * MonsterShapedMountain: Saxton folklore holds that the jagged rocks along the shoreline are spines on the back of Grindle, a dragon from local legend. * MysteriousEmployer: Mr. Hadden * NonActionGuy: Nigel barely fights or does more than run. * OccultDetective: Nigel is forced to act as one during the game. * OpenSaysMe: Lucy kicks a door open to save Nigel in [[spoiler: the Old Net Hut]]. * OurGhostsAreDifferent: Seems like every variant Boakes could think of makes an appearance, from disembodied voices to wraiths of the still-living to full-body corporeal presences that don't know they're dead. * PunchAndJudy: Mr. Gruel stages such a puppet show for May Day. * RedHerring: A few clues point you in the wrong direction where you eventually get the right direction. * RiddleMeThis: More of an in-universe example than a game challenge, as the dialogue between Nigel and Timmy talks you through the solution. * SeasonalBaggage: The clues for the "mill stones" puzzle. * ShoutOut: Several to ''VideoGame/BarrowHill'', whose designers assisted with ''Lost Crown'''s visual effects. ** Also several to Creator/MRJames and his ''A Warning To The Curious''. A big one is a skeleton found in the woods [[spoiler: which you can identify as a victim of the Ager brothers]]. Doctor Black is a character from the television adaptation of that story. ** The phone in Harbour Cottage plays an eerie recitation of Walter de la Mare's poem "The Listeners" at night. * ShownTheirWork: Boakes joined some actual ghost-hunting expeditions to research their methods, and their techniques inspired several of Nigel's spook-detecting Hadden devices. * SignificantAnagram: Spitmoor * SpookyPainting: The Agers' group portrait from [[spoiler: the Nightmare Room]], and Thomas Ager's from Northfield Church. The "Tree of Crows" is haunted also, but less menacingly-so. * SpookyPhotographs: Nigel uses a digital and video camera to sniff out clues in the game. Seeing the whole world in gray-scale or night-sight green sometimes really makes it more creepy to see said ghostly images. ** Some ghosts or spooky images are clues, some are down right [[NightmareFuel freaktastic]], while others are just bizarre and don't have much to do with the game play. * SpookySeance: Several, some with simple props. * StupidityIsTheOnlyOption: After you find the crown, you have the problem of finding a safe place to keep it. [[spoiler: What you're supposed to do is put it in the trunk in Nigel's bedroom. This leads to a man breaking in, stealing the crown, and dying for his troubles. The thing is, at that point in the game you know there's a safe in the basement and what the combination is. It's only after the crown's stolen from you that Nigel figures to put it in the safe instead.]] * SuperSmoke: The Agers manifest both as glowering human figures and as columns of malignant black vapors. * SwirlyEnergyThingy: A supernatural version appears in the photos Nigel stole. [[spoiler: Also in Ganwulf's tomb.]] * TaxonomicTermConfusion: Jasper the Not-Really-A-Parrot * UndeadChild: The ghosts of Verity, Nancy, and Timmy. Also Emily Travers if teenagers count. * UnfinishedBusiness: Most of the ghosts have some. Nigel himself will remark that he's not finished investigating if you try to make him leave an area or go to bed prematurely. * TheUnintelligible: Doctor Black. Also, Gruel speaking through "Jemima", unless s/he's saying her name. * UnnaturallyBlueLighting: Not exactly blue but the whole game is in gray coloring with only a few objects (flowers, certain animals, train, some objects, some buildings) having splashes of color like blue, green, yellow, or brown. In Night-Vision mode everything is green which makes it irritating to the players eyes after a while. * VideoGameCaringPotential: Soft-hearted players can let Nigel stuff Cairon the pig with leftovers to their heart's content. [[spoiler: And then [[SubvertedTrope be heartbroken]] when Bob [[EatTheDog dishes up pork]] at the Fair.]] * WhatHappenedToTheMouse: Pretty much everything about the town of Saxton. Weird time compression? Odd people? Ghosts running about? Nope. You never learn anything about all that. * WhatYearIsThis: Nigel never gets a straight answer to that one, and neither does the player, really. ----
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''The Lost Crown: A Ghost-Hunting Adventure'' is a British graphic adventure video game released in 2008. ''The Lost Crown'' is the third full title to be written and developed by Jonathan Boakes, author of the ''VideoGame/DarkFall'' games. The screenplay follows the adventure of Nigel Danvers, as he experiences the paranormal in his quest to find the fabled Lost Crown of Anglia. The game is vividly set in the fictional harbor town of Saxton in The Fens of eastern England, ''The Lost Crown'' follows the adventures of two young ghost-hunters, Nigel Danvers and Lucy Reubans. Nigel has fled London, after the theft of several documents from his employer, The Hadden Corporation. The documents contain proof of Hadden’s involvement in experiments with paranormal forces, and the existence of ‘chasm ghosts’. Two Hadden agents, Mr. Hare and Mr. Crow, are dispatched to capture Danvers and return the stolen documents. Nigel takes refuge in Saxton, where he meets local psychology student Lucy Reubans. Together they set out to solve local mysteries, study paranormal activity and discover the whereabouts of a legendary Anglo-Saxon crown, thought to be buried somewhere around town. Nigel’s presence in the town does not go unnoticed and there are many threats to his life...not just from the living but from the dead also! A sequel, ''The Last Crown'', is in development, and a shorter vignette, ''Blackenrock'', is due out in early 2014. ---- !! Provides Examples of: * AgentScully: Lucy has shades of this initially, although she's willing to concede that ''something'' weird is going on. * AmbiguousTimePeriod: Nigel never does get a straight answer when he asks what year is it in Saxton, a region filled with anachronisms due to its numerous hauntings. * AncientTomb: The hiding place of the Crown is one of these. * AnimalNemesis: Someone in Saxton is stealing [[spoiler: and skinning]] the cats of Saxton. When the culprit's lair is found, it's revealed that [[spoiler: they did it because they're guarding the Lost Crown, and somehow got suspicious that [[InsaneTrollLogic their natural curiosity meant the cats were looking for it]].]] * ApocalypticLog: Molina's diary, which manifests only a couple of pages at a time to recount the tale of his wife's illness. * AscendedExtra: Nigel is a minor character from the first ''VideoGame/DarkFall'' game, now starring in a scenario of his own. * [[spoiler: AssholeVictim: Hardacre]] * ArtifactofDoom: The Lost Crown appears to be one by the way everyone including the spirits react to Nigel looking for it. * BeingWatched: Between Nigel's own suspicions, soft sounds in the woods, and [[spoiler: surveillance photos from the Nightmare Room]], it's implied that someone or some''thing'' is always stalking him. [[spoiler: Plus, Mr. Hadden is apparently observing his every move... somehow.]] * BookDumb: Bob Tawney * CameraAbuse: When Nigel uses the night-vision camera to explore [[spoiler: the catacombs beneath Ulcombe Church]], poltergeist activity tosses pebbles at his camera, as if trying to break the lens and strand him in the dark. * ChekhovsGun: An abandoned building that looks foreboding. * {{Chiaroscuro}}: Some people you meet are in candle light or bathed in shadows. * ContinuityNod: Several in fact, to the ''VideoGame/DarkFall'' series. ** The lighthouse on the restaurant's sign is exactly the same image as from the cover of ''Light's Out'', just flipped left-to-right. The primitive hut pictured on the price tag for Rhys's bundles of long sticks is one of the huts from [[spoiler: that game's prehistoric fens]]. There's a copy of the lighthouse-lantern model from [[spoiler: the top floor of the 21st-century lighthouse/museum]] in the entrance to Professor Oogle's museum, and a copy of a figurine from that game in [[spoiler: the Old Net Hut]]. ** Two of the books in Celtic Corner were written by Andrew Verney, who [[spoiler: appears as a ghost]] in ''Dark Fall 1 & 3'', and were published in Dowerton where those games were set. ** A copy of ''The Ballad Of Tom Oliver'' is framed on the wall of The Bear, and a gravestone with that name is in one of the churchyards. [[spoiler: Tom's ghost haunts the cellar]] in ''Dark Fall: The Journal''. ** The scissors that keep turning up in Nigel's bedroom are from ''Dark Fall 1 & 3''. ** At one point, the phone in Harbour Cottage plays a sound-clip from one of the ''Dark Fall'' games, too. * CreepyCrows: Real ones, painted ones, and symbolic ones. Also a MeaningfulName for both the Agers and one of Hadden's men. * CreepyDoll: Mr. Gruel's use of Jemima as his spokesdoll. * DaylightHorror: Just because its mid-day doesn't mean you shouldn't worry about the phantom hands and ghostly visages that roam the house Nigel is staying at. * DrivenToSuicide: Edward Molina hanged himself in Harbour Cottage after his wife's death. * ElectromagneticGhosts: Taping [=EVP=]s and detecting electromagnetic-field disturbances are necessary for finding clues. * EvilIsNotWellLit: Some of the areas (the haunted house, castle, cave, etc) are very dark, dimly lit, or just foggy and creepy. * ExtremelyDustyHome: The little sea shanty Nigel is staying at has obviously seen better days....much better days...30 yrs ago perhaps. * FetchQuest: Several short ones, including soup ingredients for the Karswells and [[spoiler: stone hands and coat-of-arms photos]] for one of the ghosts. * FirstPersonGhost: While most of the game isn't first person, the scenes where objects must be handled or combined only show those objects floating into place, with no sign of Nigel's hands. Granted, that kind of fits the general spookiness of the scenario. * FliesEqualsEvil: A swarm of Ager-conjured flies appear to attack Nigel in [[spoiler: the Nightmare Room]]. * ForDoomTheBellTolls: The Saxton Bell is used to enhance the creepiness, as well as mark transitions between phases of the game. * {{Foreshadowing}}: One early encounter with Alex Spitmoor takes place next to the phone booth. [[spoiler: He's standing in front of the "Reubans Fayre" poster Lucy put up, which hints at his true identity: Detective Alex ''Reubans'', Lucy's brother.]] * FortuneTeller: Nanny Noah and "Mystic Morgan" * GameBreakingBug: Clicking the walkie-talkie at the wrong time can leave you stuck inside [[spoiler: the Nightmare Room]] with no way to get the key. In-universe, Nanny Noah's "treasure hunt" would be impossible to complete on May Day [[spoiler: because one of the clues is in the Museum, which is closed]], although Nigel finishes it on a different day. * GhostLights: Several in fact. * GhostlyGape: One of the ghosts has this appearance. * GhostlyGoals: The [[spoiler: Ager brothers']] goal is to keep Nigel away from the crown! ** The friendlier ghosts usually want something -- [[spoiler: Guerny's hands and coats-of-arms, Emily's Pasque flower, Tim and Nancy's letter]] -- that Nigel [[FetchQuest can retrieve for them]]. * HauntedHeadquarters: While nearly every location in or around Saxton is haunted (see below), Nigel encounters more ghostly phenomena in Harbour Cottage, where he's staying, than anywhere else. * HauntedHouse: More like haunted ''everything'': houses, churches, caverns, village businesses, train tracks... * HearingVoices: You get to hear creepy whispers and notes of worth in some portions on the EVP sections and sometimes just at random. ** Also happens a lot in other locations, such as The Bear's back rooms, although you don't get the chance to record those. ** There's a ghostly ''typist'' at work in the room behind the phone booth, heard only at night. * HorrorDoesntSettleForSimpleTuesday: Takes place on and around May Day, a major holiday for Saxton. * ISeeDeadPeople: Some of the ghostly images appear briefly, only the cameras can let you see some of it clearly...other parts are a little....spooky...see the Spooky Photography explanation below. * IfJesusThenAliens: Played with when Nigel is frustrated by Lucy's skepticism about ghosts, yet pokes fun at Hardacre's speculation that ''dragons'' might have a factual basis. * ItsAlwaysSpring: True because it's the end of April, but not this trope because the weather varies widely (cold, fog, wind, thunder, sunshine, rain), much like a realistic British springtime. * {{Jerkass}}: Hardacre is downright rude to Nigel at every chance [[spoiler: and later steals the Crown from him, only to become an AssholeVictim]]. * JustTakeThePoster: Nigel takes a poster for Cat Watch with him after reading it. * LastOfHisKind: William was the last of the Ager bloodline. * LightningReveal: Done with creepy mystical energy-discharges [[spoiler: in Ganwulf's tomb]]. * MindScrew * MissionControl: Whomever is monitoring the remote cameras in Harbour Cottage. Lucy temporarily takes on this role over a short distance when she directs Nigel around a pitch-black room using the night-vision camera. * MonsterShapedMountain: Saxton folklore holds that the jagged rocks along the shoreline are spines on the back of Grindle, a dragon from local legend. * MysteriousEmployer: Mr. Hadden * NonActionGuy: Nigel barely fights or does more than run. * OccultDetective: Nigel is forced to act as one during the game. * OpenSaysMe: Lucy kicks a door open to save Nigel in [[spoiler: the Old Net Hut]]. * OurGhostsAreDifferent: Seems like every variant Boakes could think of makes an appearance, from disembodied voices to wraiths of the still-living to full-body corporeal presences that don't know they're dead. * PunchAndJudy: Mr. Gruel stages such a puppet show for May Day. * RedHerring: A few clues point you in the wrong direction where you eventually get the right direction. * RiddleMeThis: More of an in-universe example than a game challenge, as the dialogue between Nigel and Timmy talks you through the solution. * SeasonalBaggage: The clues for the "mill stones" puzzle. * ShoutOut: Several to ''VideoGame/BarrowHill'', whose designers assisted with ''Lost Crown'''s visual effects. ** Also several to Creator/MRJames and his ''A Warning To The Curious''. A big one is a skeleton found in the woods [[spoiler: which you can identify as a victim of the Ager brothers]]. Doctor Black is a character from the television adaptation of that story. ** The phone in Harbour Cottage plays an eerie recitation of Walter de la Mare's poem "The Listeners" at night. * ShownTheirWork: Boakes joined some actual ghost-hunting expeditions to research their methods, and their techniques inspired several of Nigel's spook-detecting Hadden devices. * SignificantAnagram: Spitmoor * SpookyPainting: The Agers' group portrait from [[spoiler: the Nightmare Room]], and Thomas Ager's from Northfield Church. The "Tree of Crows" is haunted also, but less menacingly-so. * SpookyPhotographs: Nigel uses a digital and video camera to sniff out clues in the game. Seeing the whole world in gray-scale or night-sight green sometimes really makes it more creepy to see said ghostly images. ** Some ghosts or spooky images are clues, some are down right [[NightmareFuel freaktastic]], while others are just bizarre and don't have much to do with the game play. * SpookySeance: Several, some with simple props. * StupidityIsTheOnlyOption: After you find the crown, you have the problem of finding a safe place to keep it. [[spoiler: What you're supposed to do is put it in the trunk in Nigel's bedroom. This leads to a man breaking in, stealing the crown, and dying for his troubles. The thing is, at that point in the game you know there's a safe in the basement and what the combination is. It's only after the crown's stolen from you that Nigel figures to put it in the safe instead.]] * SuperSmoke: The Agers manifest both as glowering human figures and as columns of malignant black vapors. * SwirlyEnergyThingy: A supernatural version appears in the photos Nigel stole. [[spoiler: Also in Ganwulf's tomb.]] * TaxonomicTermConfusion: Jasper the Not-Really-A-Parrot * UndeadChild: The ghosts of Verity, Nancy, and Timmy. Also Emily Travers if teenagers count. * UnfinishedBusiness: Most of the ghosts have some. Nigel himself will remark that he's not finished investigating if you try to make him leave an area or go to bed prematurely. * TheUnintelligible: Doctor Black. Also, Gruel speaking through "Jemima", unless s/he's saying her name. * UnnaturallyBlueLighting: Not exactly blue but the whole game is in gray coloring with only a few objects (flowers, certain animals, train, some objects, some buildings) having splashes of color like blue, green, yellow, or brown. In Night-Vision mode everything is green which makes it irritating to the players eyes after a while. * VideoGameCaringPotential: Soft-hearted players can let Nigel stuff Cairon the pig with leftovers to their heart's content. [[spoiler: And then [[SubvertedTrope be heartbroken]] when Bob [[EatTheDog dishes up pork]] at the Fair.]] * WhatHappenedToTheMouse: Pretty much everything about the town of Saxton. Weird time compression? Odd people? Ghosts running about? Nope. You never learn anything about all that. * WhatYearIsThis: Nigel never gets a straight answer to that one, and neither does the player, really. ----[[redirect:VideoGame/TheLostCrown]]
1st May '14 7:47:35 PM FF32
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24th Apr '14 5:41:13 PM ArsThaumaturgis
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Adding the new trope "Ghostly Gape"
Added DiffLines:
* GhostlyGape: One of the ghosts has this appearance.
14th Apr '14 9:32:50 AM SharleeD
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* CreepyCrows: Real ones, painted ones, and symbolic ones. Also a MeaningfulName for both the Agers and one of Hadden's men.

* RavensAndCrows: Real ones, painted ones, and symbolic ones. Also a MeaningfulName for both the Agers and one of Hadden's men.
30th Mar '14 6:42:53 AM SeptimusHeap
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* ShoutOut: Several to ''BarrowHill'', whose designers assisted with ''Lost Crown'''s visual effects.
to:
* ShoutOut: Several to ''BarrowHill'', ''VideoGame/BarrowHill'', whose designers assisted with ''Lost Crown'''s visual effects.
26th Feb '14 8:30:50 AM SharleeD
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Added DiffLines:
* SignificantAnagram: Spitmoor
18th Jan '14 4:11:44 PM morenohijazo
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!! Provides Examples of -
to:
!! Provides Examples of - of:

Added DiffLines:
!! Provides Examples * MonsterShapedMountain: Saxton folklore holds that the jagged rocks along the shoreline are spines on the back of - Grindle, a dragon from local legend.
12th Jan '14 10:04:13 AM SharleeD
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A sequel, ''The Last Crown'', is in development, and a shorter vignette, ''Blackenrock'', is due out in late 2013.
to:
A sequel, ''The Last Crown'', is in development, and a shorter vignette, ''Blackenrock'', is due out in late 2013.early 2014.
12th Jan '14 10:03:11 AM SharleeD
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* ShownTheirWork: Boakes joined some actual ghost-hunting expeditions to research their methods, and elements of their methods such as [=EVP=] were incorporated into the game based upon these experiences.
to:
* ShownTheirWork: Boakes joined some actual ghost-hunting expeditions to research their methods, and elements of their methods such as [=EVP=] were incorporated into the game based upon these experiences.techniques inspired several of Nigel's spook-detecting Hadden devices.
12th Jan '14 10:01:40 AM SharleeD
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Added DiffLines:
* ShownTheirWork: Boakes joined some actual ghost-hunting expeditions to research their methods, and elements of their methods such as [=EVP=] were incorporated into the game based upon these experiences.
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