History Main / TheLongingRibbon

29th Dec '13 2:52:56 PM BlueGuy
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/longingribbon_8472.png]] One day, Jeannine went out on a trip through the woods, accompanied by her dog, Sandy, and two friends, Sara and Matthew. During the drive, however, they become lost. Shortly after finding a wrecked car with nobody inside, they resume their travel, until Sara notices something—they had just passed a stone path that none but her noticed. Utterly lost, without a clue where they may be headed, and now pelted by a sudden rain storn, the three decide to take shelter at whatever house lies at the trail's end. Said house is a mansion. A friggin' ''huge'' mansion. Inside, Jeannine wanders, examining the bizarre decor. When she returns to the entrance, where she had left her friends and dog, they've disappeared. In an effort to find them, she searches through the house yet again, until finding the mistress of the mansion. She says that Sara and Matthew have already met her, and that she agreed to let them stay the night. Jeannine hurries upstairs to talk about their temporary refuge, but her friends soon begin arguing over just who wanted to stay in their room: Sara claims it was Matthew, but Matthew's certain it was Sara. [[ItsProbablyNothing They disregard it without much fuss]], and prepare themselves for bed. Though Jeannine does the same, her sleep is brief. She will soon wish she'd never come to the mansion at all. Available for download at [[http://rpgmaker.net/games/390/ RPGMaker.net]]. '''To prospective players''': having been made with RPG Maker 2,000, it can only be played on Windows computers. !!!''The Longing Ribbon'' demonstrates: * AllInARow * AllJustADream: the nightmares, obviously. * AmbiguousGender: Sandy. * AntiClimax: [[spoiler:Lampshaded in the joke ending.]] * ArbitraryGunPower * BangBangBANG * BittersweetEnding: [[spoiler:Jeannine successfully banishes Daryxll back to the afterlife and grants Alania the peace of death she desperately sought, and she, Matthew and Sara survive and escape the manor, but Jeannine had to kill Luke in order to keep Daryxll from returning. Oh, and Sandy and Lyman are both dead.]] * BlackoutBasement: Beneath the kitchen. Good thing you have your ''nocturnal choroids!'' * BooksThatBite: [[spoiler:Chapter IV; almost every piece of furniture from the mansion starts to lash out]]. * BrokenBridge * CreepyChild: Luke. * CharacterLevel and ExperiencePoints: Both [[AvertedTrope averted]]. Rather than have Jeannine gain strength through combat, she grows via magical sinks, paintings, and stories. Yes, really. * ClickHello[=/=]DramaticGunCock: [[spoiler:done by possessed Sara inside the rotting cellar; see TookAShortcut]]. -->[[spoiler:'''Sara''']]: “Wait right there. I'll be down in a second.” * DeathSeeker: [[spoiler:Alania]] * EasterEgg: multiple, all detailed in the included readme.txt and walkthru.txt files. * EldritchLocation: [[spoiler:The manor itself.]] * EscortMission * EvolvingAttack: the strength of Jeannine's various techniques can be increased at sinks. * FightWoosh * FreezeFrameBonus: Remember that evil-looking [[InstantRunes Instant Rune]] in Luke's room, which you see in the prologue? [[spoiler:While walking through the same room, but in its decrepit state, pay very close attention to the bedframe when you head toward the door.]] * GenreBlindness: You discover a broken car in the middle of nowhere. After finding that there's no one inside, you start driving again; then, your friend sees a path mere seconds after you passed it—or would have, had it been there before. While checking out the mysterious trail, it starts raining. Now your dog is behaving oddly. [[WhatAnIdiot Of course the only rational solution is to stay at the mansion down the road!]] * HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts later on, it's of the '''Evil''' type]]. * HellishPupils: [[spoiler:Sara, once she becomes fully possessed]]. * HitPoints: But of course. * ImprobablePowerDiscrepancy * InfantImmortality: Subverted. [[spoiler:Poor Sandy.]] * InsurmountableWaistHeightFence: Wait, the ''one foot tall potted plant'' is blocking my way? [[spoiler:To be fair, this happens in a dream.]] * ItWasADarkAndStormyNight * JumpScare * KleptomaniacHero: Jeannine, as far as firearms [[spoiler:stored underneath her bed]] and the [[spoiler:sword in Matthew and Sara's room]] are concerned. Matthew would fit this, if he was actually more heroic. * LostForever: Every time the chapter changes, make sure you check as many paintings, book cases and sinks as you can. New chapters not only bring new instances of the aforementioned, but also get rid of the old ones. * MercyKill: [[spoiler:Poor Luke...]] * MoodDissonance: When Jeannine is [[spoiler:presented with a rock wall to examine, try choosing the answer of “Whoop-dee-shit.” Monster eyes flash, then Sara spins, falls over, and accidentally chucks her gun away. What's more, you can just keep telling the wall the same phrase over and over, until you actually pull the rocks out. Remember: this all happens after the ClickHello[=/=]DramaticGunCock event.]] * MotiveRant: [[spoiler:In the final act, you have to find several recordings made by Daryxll and Alania that are essentially this.]] * NiceJobBreakingItHero: [[spoiler:Reschen gives several blatant hints that the red chest should not be opened until the kids are ''outside'' the manor. Guess what happens. Though to be fair, Daryxll's illusions did make it seem like they were in the clear.]] * NoStatAtrophy * NoticeThis: Sara quite clearly tells Jeannine to check a painting when they first enter the mansion, and, in her provided bedroom, mentions how odd the sink is, and asks her to look at it, too. Matthew tells Jeannine to examine the bookcase on the second floor, but [[LostForever this is after you've already lost the chance to read at least one MP-boosting story]]. * [[OneManParty One Woman Party]]: seeing as Jeannine is the only character to receive the benefits of obsessive-compulsive disorder and a taste for depressing artwork, this is to be expected. * PamphletShelf * PrecisionFStrike: Swearing becomes more present as the story progresses. Not too shocking, considering the circumstances. ** [[spoiler:The culmination being Jeannine's "Holy fucking shit!" while listening to Luke's garage band tape.]]** -->[[spoiler:'''Possessed Sara''']]: [[spoiler:“You had your chance, you miserable, prying [[CountryMatters cunt]]. Now I'm going to kill you.”]] * PreexistingEncounters: of the '''Set Encounter''' type. * PublicDomainSoundtrack: The modernist symphonies are... surprisingly fitting. * [[SavePoint Save Points]]: not only are they painfully rare—often one to a chapter—they're one-use only. * ShoutOut: Many, but the one that stands the most is, of all things, ZeroWing. The quotes "Main screen turn on", "You are on the way to destruction", and "For great justice" are said at certain points in the game. [[NarmCharm And they are surprisingly fitting for the moments in which they are said]]. * [[SpookyPainting Spooky Paintings]]: Examining them gives Jeannine an extra ten HitPoints. They're pretty much all over the place, too. Some of them “aren't interesting” during one chapter, but in the next, they're magically new and fascinating. [[ParanoiaFuel And in entirely different places]]. * RandomEncounter: [[spoiler:occurs in Chapter IV, when DieChairDie comes into effect]]. * TheStinger: [[spoiler:At the end, [[BigBad Darxyll]] asks Reschen why she left the Ribbon with the trio if she had no intention of wanting to return to life. Reschen is unable to give a response..]] * StoryToGameplayRatio: combat doesn't make an appearance until a good deal in. [[spoiler:In fact, you can skip combat ''entirely'', if you choose End Game > No three times without having Jeannine move.]] * TakeYourTime: Played straight and averted. In the latter's case, there are two events outside of combat where Jeannine can be [[OneHitKill One Hit Killed]]. * TogetherInDeath: [[spoiler:Reschen and Darxyll.]] * TookAShortcut: ''Jeannine'', it seems. [[spoiler:When exploring the decayed celler, the mildly-possessed Sara goes ahead of you after the rockslide; however, the next time she appears, it's at the entrance of the room you're already mostly through. Then the ClickHello[=/=]DramaticGunCock happens.]] * [[WarmUpBoss Warm-Up Boss]]: Arguably [[spoiler:the Dream Thing]]. Its most powerful attack is fairly weak, if you've been actively looking for books, paintings and sinks. * WeCannotGoOnWithoutYou * WhoWantsToLiveForever: [[spoiler:Alania sure as hell doesn't. The whole point of her alliance with Daryxll is so she can ultimately die.]] <<|FreewareGames|>> <<|RolePlayingGame|>>
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/longingribbon_8472.png]] One day, Jeannine went out on a trip through the woods, accompanied by her dog, Sandy, and two friends, Sara and Matthew. During the drive, however, they become lost. Shortly after finding a wrecked car with nobody inside, they resume their travel, until Sara notices something—they had just passed a stone path that none but her noticed. Utterly lost, without a clue where they may be headed, and now pelted by a sudden rain storn, the three decide to take shelter at whatever house lies at the trail's end. Said house is a mansion. A friggin' ''huge'' mansion. Inside, Jeannine wanders, examining the bizarre decor. When she returns to the entrance, where she had left her friends and dog, they've disappeared. In an effort to find them, she searches through the house yet again, until finding the mistress of the mansion. She says that Sara and Matthew have already met her, and that she agreed to let them stay the night. Jeannine hurries upstairs to talk about their temporary refuge, but her friends soon begin arguing over just who wanted to stay in their room: Sara claims it was Matthew, but Matthew's certain it was Sara. [[ItsProbablyNothing They disregard it without much fuss]], and prepare themselves for bed. Though Jeannine does the same, her sleep is brief. She will soon wish she'd never come to the mansion at all. Available for download at [[http://rpgmaker.net/games/390/ RPGMaker.net]]. '''To prospective players''': having been made with RPG Maker 2,000, it can only be played on Windows computers. !!!''The Longing Ribbon'' demonstrates: * AllInARow * AllJustADream: the nightmares, obviously. * AmbiguousGender: Sandy. * AntiClimax: [[spoiler:Lampshaded in the joke ending.]] * ArbitraryGunPower * BangBangBANG * BittersweetEnding: [[spoiler:Jeannine successfully banishes Daryxll back to the afterlife and grants Alania the peace of death she desperately sought, and she, Matthew and Sara survive and escape the manor, but Jeannine had to kill Luke in order to keep Daryxll from returning. Oh, and Sandy and Lyman are both dead.]] * BlackoutBasement: Beneath the kitchen. Good thing you have your ''nocturnal choroids!'' * BooksThatBite: [[spoiler:Chapter IV; almost every piece of furniture from the mansion starts to lash out]]. * BrokenBridge * CreepyChild: Luke. * CharacterLevel and ExperiencePoints: Both [[AvertedTrope averted]]. Rather than have Jeannine gain strength through combat, she grows via magical sinks, paintings, and stories. Yes, really. * ClickHello[=/=]DramaticGunCock: [[spoiler:done by possessed Sara inside the rotting cellar; see TookAShortcut]]. -->[[spoiler:'''Sara''']]: “Wait right there. I'll be down in a second.” * DeathSeeker: [[spoiler:Alania]] * EasterEgg: multiple, all detailed in the included readme.txt and walkthru.txt files. * EldritchLocation: [[spoiler:The manor itself.]] * EscortMission * EvolvingAttack: the strength of Jeannine's various techniques can be increased at sinks. * FightWoosh * FreezeFrameBonus: Remember that evil-looking [[InstantRunes Instant Rune]] in Luke's room, which you see in the prologue? [[spoiler:While walking through the same room, but in its decrepit state, pay very close attention to the bedframe when you head toward the door.]] * GenreBlindness: You discover a broken car in the middle of nowhere. After finding that there's no one inside, you start driving again; then, your friend sees a path mere seconds after you passed it—or would have, had it been there before. While checking out the mysterious trail, it starts raining. Now your dog is behaving oddly. [[WhatAnIdiot Of course the only rational solution is to stay at the mansion down the road!]] * HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts later on, it's of the '''Evil''' type]]. * HellishPupils: [[spoiler:Sara, once she becomes fully possessed]]. * HitPoints: But of course. * ImprobablePowerDiscrepancy * InfantImmortality: Subverted. [[spoiler:Poor Sandy.]] * InsurmountableWaistHeightFence: Wait, the ''one foot tall potted plant'' is blocking my way? [[spoiler:To be fair, this happens in a dream.]] * ItWasADarkAndStormyNight * JumpScare * KleptomaniacHero: Jeannine, as far as firearms [[spoiler:stored underneath her bed]] and the [[spoiler:sword in Matthew and Sara's room]] are concerned. Matthew would fit this, if he was actually more heroic. * LostForever: Every time the chapter changes, make sure you check as many paintings, book cases and sinks as you can. New chapters not only bring new instances of the aforementioned, but also get rid of the old ones. * MercyKill: [[spoiler:Poor Luke...]] * MoodDissonance: When Jeannine is [[spoiler:presented with a rock wall to examine, try choosing the answer of “Whoop-dee-shit.” Monster eyes flash, then Sara spins, falls over, and accidentally chucks her gun away. What's more, you can just keep telling the wall the same phrase over and over, until you actually pull the rocks out. Remember: this all happens after the ClickHello[=/=]DramaticGunCock event.]] * MotiveRant: [[spoiler:In the final act, you have to find several recordings made by Daryxll and Alania that are essentially this.]] * NiceJobBreakingItHero: [[spoiler:Reschen gives several blatant hints that the red chest should not be opened until the kids are ''outside'' the manor. Guess what happens. Though to be fair, Daryxll's illusions did make it seem like they were in the clear.]] * NoStatAtrophy * NoticeThis: Sara quite clearly tells Jeannine to check a painting when they first enter the mansion, and, in her provided bedroom, mentions how odd the sink is, and asks her to look at it, too. Matthew tells Jeannine to examine the bookcase on the second floor, but [[LostForever this is after you've already lost the chance to read at least one MP-boosting story]]. * [[OneManParty One Woman Party]]: seeing as Jeannine is the only character to receive the benefits of obsessive-compulsive disorder and a taste for depressing artwork, this is to be expected. * PamphletShelf * PrecisionFStrike: Swearing becomes more present as the story progresses. Not too shocking, considering the circumstances. ** [[spoiler:The culmination being Jeannine's "Holy fucking shit!" while listening to Luke's garage band tape.]]** -->[[spoiler:'''Possessed Sara''']]: [[spoiler:“You had your chance, you miserable, prying [[CountryMatters cunt]]. Now I'm going to kill you.”]] * PreexistingEncounters: of the '''Set Encounter''' type. * PublicDomainSoundtrack: The modernist symphonies are... surprisingly fitting. * [[SavePoint Save Points]]: not only are they painfully rare—often one to a chapter—they're one-use only. * ShoutOut: Many, but the one that stands the most is, of all things, ZeroWing. The quotes "Main screen turn on", "You are on the way to destruction", and "For great justice" are said at certain points in the game. [[NarmCharm And they are surprisingly fitting for the moments in which they are said]]. * [[SpookyPainting Spooky Paintings]]: Examining them gives Jeannine an extra ten HitPoints. They're pretty much all over the place, too. Some of them “aren't interesting” during one chapter, but in the next, they're magically new and fascinating. [[ParanoiaFuel And in entirely different places]]. * RandomEncounter: [[spoiler:occurs in Chapter IV, when DieChairDie comes into effect]]. * TheStinger: [[spoiler:At the end, [[BigBad Darxyll]] asks Reschen why she left the Ribbon with the trio if she had no intention of wanting to return to life. Reschen is unable to give a response..]] * StoryToGameplayRatio: combat doesn't make an appearance until a good deal in. [[spoiler:In fact, you can skip combat ''entirely'', if you choose End Game > No three times without having Jeannine move.]] * TakeYourTime: Played straight and averted. In the latter's case, there are two events outside of combat where Jeannine can be [[OneHitKill One Hit Killed]]. * TogetherInDeath: [[spoiler:Reschen and Darxyll.]] * TookAShortcut: ''Jeannine'', it seems. [[spoiler:When exploring the decayed celler, the mildly-possessed Sara goes ahead of you after the rockslide; however, the next time she appears, it's at the entrance of the room you're already mostly through. Then the ClickHello[=/=]DramaticGunCock happens.]] * [[WarmUpBoss Warm-Up Boss]]: Arguably [[spoiler:the Dream Thing]]. Its most powerful attack is fairly weak, if you've been actively looking for books, paintings and sinks. * WeCannotGoOnWithoutYou * WhoWantsToLiveForever: [[spoiler:Alania sure as hell doesn't. The whole point of her alliance with Daryxll is so she can ultimately die.]] <<|FreewareGames|>> <<|RolePlayingGame|>>[[redirect:VideoGame/TheLongingRibbon]]
4th Sep '13 7:46:54 AM Viira
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[[hottip:'''To prospective players''':: having been made with RPG Maker 2,000, it can only be played on Windows computers.]]
to:
[[hottip:'''To '''To prospective players''':: players''': having been made with RPG Maker 2,000, it can only be played on Windows computers.]] computers.
4th Jun '13 3:21:08 PM pLasterbrain
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/longingribbon_8472.png]]

Added DiffLines:
* BlackoutBasement: Beneath the kitchen. Good thing you have your ''nocturnal choroids!''

Added DiffLines:
** [[spoiler:The culmination being Jeannine's "Holy fucking shit!" while listening to Luke's garage band tape.]]**

Added DiffLines:
* PublicDomainSoundtrack: The modernist symphonies are... surprisingly fitting.
16th Feb '13 10:01:06 PM Kalaong
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* HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts later on, it's of the '''Evil''' type]].
to:
* HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts acts later on, it's of the '''Evil''' type]].
4th Dec '12 11:59:15 PM mlsmithca
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It Got Worse de-wicking.
* PrecisionFStrike: Swearing becomes more present as the story progresses. Not too shocking, [[ItGotWorse considering the circumstances]].
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* PrecisionFStrike: Swearing becomes more present as the story progresses. Not too shocking, [[ItGotWorse considering the circumstances]].circumstances.
27th Mar '12 9:08:33 PM Hexagone
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* GoddamnBats - ''God help you'' if you didn't jack up your HP early in the game, or you will simply not last very long against the (literal) bats in the cave except perhaps by sheer luck. It's honestly better to just start over.
27th Mar '12 9:08:14 PM Hexagone
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* HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts later on, it's of the '''Evil''' type]].
to:
* GoddamnBats - ''God help you'' if you didn't jack up your HP early in the game, or you will simply not last very long against the (literal) bats in the cave except perhaps by sheer luck. It's honestly better to just start over. * HearingVoices: [[spoiler:Sara hears a voice on the stereo's blank cassette tape. Judging by how she acts acts later on, it's of the '''Evil''' type]].
15th Aug '11 2:56:22 PM SomeNewGuy
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Added DiffLines:
* MotiveRant: [[spoiler:In the final act, you have to find several recordings made by Daryxll and Alania that are essentially this.]]
15th Aug '11 2:55:03 PM SomeNewGuy
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* NiceJobBreakingItHero: [[spoiler:Reschen gives several blatant hints that the red chest should not be opened until the kids are ''outside'' the manor. Guess what happens...]]
to:
* NiceJobBreakingItHero: [[spoiler:Reschen gives several blatant hints that the red chest should not be opened until the kids are ''outside'' the manor. Guess what happens...happens. Though to be fair, Daryxll's illusions did make it seem like they were in the clear.]]
11th Jul '11 6:38:59 PM KamenRiderOokalf
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* AllJustADream: the nightmares, [[strike:obviously]] [[HighOctaneNightmareFuel thankfully]].
to:
* AllJustADream: the nightmares, [[strike:obviously]] [[HighOctaneNightmareFuel thankfully]].obviously.

* BetterThanItSounds: The introduction makes it seem cliché and predictable, which you'd think would turn the whole story into {{Narm}}. ''That assumption is wrong''.

* HellIsThatNoise: during [[spoiler:one of Jeannine's nightmares, she's travelling through a [[DeliberatelyMonochrome blue]], minimalistic version of the mansion. Along the way, there's this disturbing, wailing noise, much like a whale's cry. And then the dragon fades into view over the hallway ledge, [[NothingIsScarier where there's otherwise nothing but absolute darkness]], and the sound just becomes all the more horrifying]]. * '''''HighOctaneNightmareFuel''''': worth noting is that some of this actually ''comes'' from nightmares. * HitPoints: but of course.
to:
* HellIsThatNoise: during [[spoiler:one of Jeannine's nightmares, she's travelling through a [[DeliberatelyMonochrome blue]], minimalistic version of the mansion. Along the way, there's this disturbing, wailing noise, much like a whale's cry. And then the dragon fades into view over the hallway ledge, [[NothingIsScarier where there's otherwise nothing but absolute darkness]], and the sound just becomes all the more horrifying]]. * '''''HighOctaneNightmareFuel''''': worth noting is that some of this actually ''comes'' from nightmares. * HitPoints: but But of course.

* NauseaFuel: [[spoiler:Sandy's death. You basically spend the entire fight either slashing or shooting at your canine buddy. Once it's all over, Sandy lets out a pathetic yelp, and then he/she's ''an eviscerated torso, with its blood and limbs all over the floor'']].

* StoryToGameplayRatio: combat doesn't make an appearance until a good deal in. [[supersecretspoiler:In fact, you can skip combat ''entirely'', if you choose End Game > No three times without having Jeannine move.]]
to:
* StoryToGameplayRatio: combat doesn't make an appearance until a good deal in. [[supersecretspoiler:In [[spoiler:In fact, you can skip combat ''entirely'', if you choose End Game > No three times without having Jeannine move.]]
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