History Main / TheLawOfConservationOfDetail

21st Nov '17 7:29:39 AM BeerBaron
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* Averted in ''Franchise/TheElderScrolls'' series, most notably the more recent offerings. The sheer amount of useless items dropped into the environment (paintbrushes, mugs, flatware, etc.) threatens to boggle the mind.
** Being on the same engine, ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' do the same. However, a shrewd player will be able to tell important items from the rest of the VendorTrash and CowTools that litter the level. The older ones had TV dinners, popcorns, nuka-colas, ''pocket lint'', and others that do nothing but take up space in your inventory. You can also examine rocks. Do it enough times and your character will ''cry out in frustration''.
* ''VideoGame/{{Fallout}}'' and ''VideoGame/Fallout2'':
** The point-and-click aspect leads to a prevalence of "examining" objects similar to Wasteland. Therefore, even if the character sprites are the same, a player can tell the difference this way. Upon examining two men in leather jackets, you might see this:

to:

* Averted ''Franchise/TheElderScrolls'': The five games in ''Franchise/TheElderScrolls'' series, the main series are a shining example of this trope played to opposite extremes. To note:
** ''[[VideoGame/TheElderScrollsArena Arena]]'' has a ludicrously humongous world the size of Europe, but
most notably of the villages that are not plot-significant are [[RandomlyGeneratedLevels randomly generated]] and repetitive.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' limits the world to only part of two provinces, Hammerfell and High Rock, but makes the world a bit
more recent offerings. The sheer detailed and less repetitive as a result. It still relies are large [[ProceduralGeneration Procedurally Generated]] areas and RandomlyGeneratedLevels for the dungeons themselves.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' scales further down to part of the eponymous province while hand-crafting the entire thing and adding all sorts of detailed features to the terrain. It also adds an incredible
amount of useless decorative and flavor items dropped into (bottles, dishware, standard clothing, etc.) that are of no real use to the environment player (most of them being of too little value to even qualify as VendorTrash) but help to fill out the game world.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', while slightly bigger in terms of raw space than ''Morrowind'', is less detailed, as everything not related to geography is randomly generated outside of towns. It too includes enough flavor items
(paintbrushes, mugs, flatware, etc.) threatens to boggle the mind.
** Being on ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is about the same engine, ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' do size as ''Oblivion'' in square mileage, but the same. However, a shrewd player will be able to tell important items from level of detail is noticeably higher -- the rest majority of the VendorTrash and CowTools that litter the level. The older ones had TV dinners, popcorns, nuka-colas, ''pocket lint'', and others that do nothing but take up space in your inventory. You can also examine rocks. Do it enough times and your character will ''cry out in frustration''.
locations, even random, out-of-the-way dungeons, typically have some unique features or are related to a quest.
* ''VideoGame/{{Fallout}}'' ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout1''
and ''VideoGame/Fallout2'':
** *** The point-and-click aspect leads to a prevalence of "examining" objects similar to Wasteland. Therefore, even if the character sprites are the same, a player can tell the difference this way. Upon examining two men in leather jackets, you might see this:



** Used hilariously for innocuous items that aren't really meant to be examined. Upon examining a pile of rocks:

to:

** *** Used hilariously for innocuous items that aren't really meant to be examined. Upon examining a pile of rocks:


Added DiffLines:

*** However, a shrewd player will be able to tell important items from the rest of the VendorTrash and CowTools that litter the level. The older ones had TV dinners, popcorns, nuka-colas, ''pocket lint'', and others that do nothing but take up space in your inventory. You can also examine rocks. Do it enough times and your character will ''cry out in frustration''.
** Being on the same engine, ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' do the same.
11th Nov '17 5:11:46 AM sgamer82
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** Lots of old characters, mainly villains, from [[spoiler:Buggy to Mr. 3 and Crocodile]], were freed from Impel Down and became decisive to plot development. To the amazement of the readers: [[spoiler:Silvers Rayleigh, the right hand of the Pirate King Gold Roger, appeared.]] If you check carefully, his face had ''already been shown'' in a ''single panel'' of a ''side flashback'' almost five hundred chapters before.

to:

** Lots of old characters, mainly villains, from [[spoiler:Buggy to Mr. 3 and Crocodile]], were freed from Impel Down and became decisive to plot development. To development.
** In Shabaody Archipelago, we meet Silvers Rayleigh. Mentioned initially as a man
the amazement of crew needs to prepare there ship for the readers: [[spoiler:Silvers Rayleigh, cottage to Fishman Island, then revealed upon his proper introduction to be c[[spoiler: the right hand of the Pirate King Gold Roger, appeared.]] Roger]]. If you check one checks carefully, however, his face had ''already been shown'' in a ''single panel'' of a ''side flashback'' in volume three, almost five hundred chapters before.
30th Sep '17 6:25:19 PM nombretomado
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* Very common in the TwoMinuteMysteries (an earlier work by the author of EncyclopediaBrown), where each mystery is only about two pages long. If the text describes a minor detail like how the wax has dribbled on a candle, or the direction of a bird's footprints, it will always be key to the solution.

to:

* Very common in the TwoMinuteMysteries (an earlier work by the author of EncyclopediaBrown), ''Literature/EncyclopediaBrown''), where each mystery is only about two pages long. If the text describes a minor detail like how the wax has dribbled on a candle, or the direction of a bird's footprints, it will always be key to the solution.
8th Sep '17 4:43:01 PM TVKoopa
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** Anna, as she's just a RunningGag. Subverted in ''VideoGame/FireEmblemAwakening'', where she pops up as a merchant. You then get a sidequest where she helps a village. Unlike other NPC characters, she has a unique model, color scheme, and voice not only in her lines but going so far as to have quotes for critical hits and [[SuperMovePortraitAttack a picture as well]]. This points to her being playable, even getting the option for your lord to talk to her if he moves next to her, but absolutely nothing will recruit her. [[spoiler:If she survives, you get another sidequest where she pops up again, and this time IS recruitable. Then she explains that [[InexplicablyIdenticalIndividuals there are multiple Annas and that you've never met her before]].]]\\
\\
This continues with ''[[VideoGame/FireEmblemFates Fates]]'', where Anna shows up as the person in charge of the [[DownloadableContent Dragon's Gate]] and also gives out one-time gifts in two different free-of-charge DLC chapters, but does not join your party. Instead, [[spoiler:there is a separate Xenologue, Anna on the Run, where she pops up again. It is essentially identical to the aforementioned Anna the Merchant Paralogue from ''Awakening'', only Anna must survive in order to be recruited. Like before, this is yet another Anna, distinct from the ones seen previously]].
** Heimler from ''VideoGame/FireEmblemAkaneia'', a Paladin who, despite getting his own portrait, has no dialogue or importance and is just a normal enemy.

to:

** Anna, as she's just a RunningGag. Subverted in ''VideoGame/FireEmblemAwakening'', where she pops up as a merchant. You then get a sidequest where she helps a village. Unlike other NPC characters, she has a unique model, color scheme, and voice not only in her lines but going so far as to have quotes for critical hits and [[SuperMovePortraitAttack a picture as well]]. This points to her being playable, even getting the option for your lord to talk to her if he moves next to her, but absolutely nothing will recruit her. [[spoiler:If she survives, you get another sidequest where she pops up again, and this time IS recruitable. Then she explains that [[InexplicablyIdenticalIndividuals there are multiple Annas and that you've never met her before]].]]\\
\\
This continues with ''[[VideoGame/FireEmblemFates Fates]]'', where Anna shows up as the person
]]
** Two major examples
in charge of the [[DownloadableContent Dragon's Gate]] and also gives out one-time gifts in two different free-of-charge DLC chapters, but does not join ''VideoGame/FireEmblemFates'':
*** Once
your party. Instead, [[spoiler:there is a separate Xenologue, Anna Avatar returns to Hoshido, their mother makes them sit on the Run, where magic Hoshidan throne so that she pops up again. can see their true nature. It is essentially identical makes sense, since she could be worried about her child's comeback being a deceit, [[spoiler:but it was done mostly to introduce the aforementioned Anna throne's power. Around halfway the Merchant Paralogue from ''Awakening'', only Anna must survive ''Conquest'' route, making Garon sit on the throne in order to be recruited. Like before, this is yet another Anna, distinct from reveal his true nature becomes the ones Avatar and Azura's goal in the war against Hoshido.]]
*** In the ''Revelation'' route, Scarlet pins a flower onto her armor [[spoiler:before jumping into the Bottomless Canyon]], stating that doing so is tradition in her hometown. [[spoiler:Right after, it is detroyed when Scarlet is killed during the jump, and it allows the Avatar to prove that Gunter is the traitor who killed her, since [[INeverSaidItWasPoison he mentioned the flower when no one else besides Corrin and the killer had
seen previously]].
** Heimler from ''VideoGame/FireEmblemAkaneia'', a Paladin who, despite getting his own portrait, has no dialogue or importance and is just a normal enemy.
it.]]]]
5th Sep '17 8:13:34 AM X2X
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* Aversion: The later games in the ''[[VideoGame/{{Ultima}}]]'' try to create a realistic world that operates regardless of the player's involvement. In addition to armor and weapon shops, towns have jewelry stores, bakeries, restaurants, and other "useless" buildings. Played with, as sometimes the next step in the Avatar's quest requires unusual materials that have to be commissioned from civilian artisans.

to:

* Aversion: The later games in the ''[[VideoGame/{{Ultima}}]]'' ''VideoGame/{{Ultima}}'' series try to create a realistic world that operates regardless of the player's involvement. In addition to armor and weapon shops, towns have jewelry stores, bakeries, restaurants, and other "useless" buildings. Played with, as sometimes the next step in the Avatar's quest requires unusual materials that have to be commissioned from civilian artisans.
2nd Sep '17 2:27:40 PM nombretomado
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* One episode of ''{{Stoked}}'' featured the Ridgemounts (minus Lo) planning a trip to Thailand and one of Lo's friends recorded on Smartphone what she thought of them for that. Later, they record evidence that Lo's big brother's girlfriend was a GoldDigger. Guess what Lo showed her family.

to:

* One episode of ''{{Stoked}}'' ''WesternAnimation/{{Stoked}}'' featured the Ridgemounts (minus Lo) planning a trip to Thailand and one of Lo's friends recorded on Smartphone what she thought of them for that. Later, they record evidence that Lo's big brother's girlfriend was a GoldDigger. Guess what Lo showed her family.
13th Aug '17 9:41:39 AM GoblinCipher
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Added DiffLines:

* Aversion: The later games in the ''[[VideoGame/{{Ultima}}]]'' try to create a realistic world that operates regardless of the player's involvement. In addition to armor and weapon shops, towns have jewelry stores, bakeries, restaurants, and other "useless" buildings. Played with, as sometimes the next step in the Avatar's quest requires unusual materials that have to be commissioned from civilian artisans.
31st Jul '17 11:12:03 AM CurledUpWithDakka
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* ''Literature/ASongOfIceAndFire'' [[ZigZaggedTrope Zig Zags]] this so much it can make readers' heads spin. Westeros is [[LoadsAndLoadsOfCharacters a very, very big kingdom in an even bigger world]], and almost from the start we're given a whole mess of names belonging to people, organizations, families, deities, stories and locations, such that any first-time reader without a photographic memory or a notebook will be hard-pressed to remember who's who, even with the [[AllThereInTheManual convenient appendix]] in the back. In addition, the multiple POV characters and the people around them have many distinct priorities and focuses; the characters in the first book alone have concerns that range from [[ConspiracyTheorist national]] (or even [[EndOfTheWorldAsWeKnowIt worldwide]]) security to [[WrongGenreSavvy whether they'll get to attend an extravagant tournament]]. This enables the characters (read: the author) to slip all kinds of relevant information to and past each other (read: the reader) without them realizing it until it's too late. After all, with [[NeedleInAStackOfNeedles so much information]], [[ChekhovsArmoury anything can turn out to be relevant]][[{{Foreshadowing}} when the crucial details]] [[RedHerring are mixed so neatly with the worldbuilding]]. Even characters that had previously only appeared in the Appendixes can turn out to be important.

to:

* ''Literature/ASongOfIceAndFire'' [[ZigZaggedTrope Zig Zags]] this so much it can make readers' heads spin. Westeros is [[LoadsAndLoadsOfCharacters a very, very big kingdom in an even bigger world]], and almost from the start we're given a whole mess of names belonging to people, organizations, families, deities, stories and locations, such that any first-time reader without a photographic memory or a notebook will be hard-pressed to remember who's who, even with the [[AllThereInTheManual convenient appendix]] in the back. In addition, the multiple POV characters and the people around them have many distinct priorities and focuses; the characters in the first book alone have concerns that range from [[ConspiracyTheorist national]] (or even [[EndOfTheWorldAsWeKnowIt worldwide]]) security to [[WrongGenreSavvy whether they'll get to attend an extravagant tournament]]. This enables the characters (read: the author) to slip all kinds of relevant information to and past each other (read: the reader) without them realizing it until it's too late. After all, with [[NeedleInAStackOfNeedles so much information]], [[ChekhovsArmoury anything can turn out to be relevant]][[{{Foreshadowing}} relevant]] [[{{Foreshadowing}} when the crucial details]] [[RedHerring are mixed so neatly with the worldbuilding]]. Even characters that had previously only appeared in the Appendixes can turn out to be important.
29th Jul '17 10:09:57 AM crazysamaritan
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[[YouHave48Hours We have 42 minutes.]] If we give a detail, [[PlotPoint it better be important]].

to:

[[YouHave48Hours [[RaceAgainstTheClock We have 42 minutes.]] If we give a detail, [[PlotPoint it better be important]].
17th Jun '17 2:32:20 PM DustSnitch
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** Everything spouted by the resident ConspiracyTheorist, sounds hilarious if utterly pointless. In his debut episode, they are...until the end of his rant in that episode, where he is now obsessed with rock people, with most of his theories --
[[spoiler:their alien nature, the existence of a Diamond Authority, a suggestion that Gems are burrowing into the Earth, etc.]] -- proving to be true. Later episodes continue to have his theories serve as foreshadowing to future events.

to:

** Everything spouted by the resident ConspiracyTheorist, sounds hilarious if utterly pointless. In his debut episode, they are...until the end of his rant in that episode, where he is now obsessed with rock people, with most of his theories --
-- [[spoiler:their alien nature, the existence of a Diamond Authority, a suggestion that Gems are burrowing into the Earth, etc.]] -- proving to be true. Later episodes continue to have his theories serve as foreshadowing to future events.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheLawOfConservationOfDetail