History Main / TheHunterBecomesTheHunted

20th Jul '17 9:48:24 AM BeerBaron
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*** Any time a dragon crosses the [[PlayerCharacter Dragonborn]].

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*** Any time a dragon crosses the [[PlayerCharacter Dragonborn]].Dragonborn]], who was [[TheChosenOne imbued with the soul of a dragon]] specifically to serve as a [[HunterOfHisOwnKind natural predator]] to dragons. Dragons, naturally, see the Dragonborn as a HumanoidAbomination.
9th Jul '17 7:25:42 PM ImperialMajestyXO
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[[folder: Literature ]]

* "[[Literature/TheMostDangerousGame The Most Dangerous Game]]". A big-game hunter falls off a yacht and finds refuge on an island that is home to a Russian aristocrat. This aristocrat is also a highly skilled big-game hunter. So highly skilled that he's hunted just about every animal and quickly became bored with simply hunting them all over again. So he forces the people who get shipwrecked on his island into a "game" in which he hunts them. Knowing the protagonist is a big-game hunter himself, the aristocrat is quite excited at the prospect of hunting an expert hunter. This gets flipped again in the end, when the protagonist seems to escape the island, but this turns out to be a trick, and he actually snuck into the aristocrat's home to ambush him.
* Firestar from ''Literature/WarriorCats'' thinks of this after Brightpaw and Swiftpaw were attacked by a pack of vicious dogs.
* In ''Literature/RogueMale'' the protagonist goes from being a cool aristocrat stalking his human prey (a European dictator) with a rifle to being a hunted animal, literally driven to earth in a den he had dug as a last refuge.
* ''Literature/{{Seraphina}}'' starts shortly after the death of Goreddi Prince Rufus, who is killed after going off on his own during a hunting expedition.
* In ''Literature/TheMillenniumTrilogy'' this trope applies to... well, anybody who tries to victimize Lisbeth Salander. The earliest example is advocate Nils Bjurman, her legal guardian, who is under impression that Lisbeth is a mentally retarded, helpless young woman whom he can assault whenever he can. Unfortunately for him, after he rapes her, she returns to his apartment with a taser, chains him to his bed, rapes him back, reveals she has a tape showing his rape on her, gives him a tattoo saying that he is a rapist and a scumbag, and proceeds to use blackmail to keep him in check until the end of his sorry life. Bjurman actually has an OhCrap moment, bur it's too late.
* Trevor Bentley trying to find and kill UsefulNotes/JackTheRipper in Creator/RichardLaymon's ''Literature/{{Savage}}''.

[[/folder]]



[[folder: Literature ]]

* "[[Literature/TheMostDangerousGame The Most Dangerous Game]]". A big-game hunter falls off a yacht and finds refuge on an island that is home to a Russian aristocrat. This aristocrat is also a highly skilled big-game hunter. So highly skilled that he's hunted just about every animal and quickly became bored with simply hunting them all over again. So he forces the people who get shipwrecked on his island into a "game" in which he hunts them. Knowing the protagonist is a big-game hunter himself, the aristocrat is quite excited at the prospect of hunting an expert hunter. This gets flipped again in the end, when the protagonist seems to escape the island, but this turns out to be a trick, and he actually snuck into the aristocrat's home to ambush him.
* Firestar from ''Literature/WarriorCats'' thinks of this after Brightpaw and Swiftpaw were attacked by a pack of vicious dogs.
* In ''Literature/RogueMale'' the protagonist goes from being a cool aristocrat stalking his human prey (a European dictator) with a rifle to being a hunted animal, literally driven to earth in a den he had dug as a last refuge.
* ''Literature/{{Seraphina}}'' starts shortly after the death of Goreddi Prince Rufus, who is killed after going off on his own during a hunting expedition.
* In ''Literature/TheMillenniumTrilogy'' this trope applies to... well, anybody who tries to victimize Lisbeth Salander. The earliest example is advocate Nils Bjurman, her legal guardian, who is under impression that Lisbeth is a mentally retarded, helpless young woman whom he can assault whenever he can. Unfortunately for him, after he rapes her, she returns to his apartment with a taser, chains him to his bed, rapes him back, reveals she has a tape showing his rape on her, gives him a tattoo saying that he is a rapist and a scumbag, and proceeds to use blackmail to keep him in check until the end of his sorry life. Bjurman actually has an OhCrap moment, bur it's too late.
* Trevor Bentley trying to find and kill UsefulNotes/JackTheRipper in Creator/RichardLaymon's ''Literature/{{Savage}}''.

[[/folder]]
15th Jun '17 9:38:20 AM Dravencour
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{{Vampire Hunter}}s and {{Demon Slayer}}s live by this trope in a supernatural context, since vampires and demons are often portrayed as predators of human beings, and human beings tend not to like being prey.

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{{Vampire Hunter}}s and {{Demon Slayer}}s live The HunterOfMonsters in general lives by this trope in a supernatural context, since vampires and demons monsters in general are often portrayed as predators of human beings, and human beings tend not to like being prey.
12th Apr '17 7:23:39 AM BeerBaron
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* ''VideoGame/TheElderScrollsVSkyrim'':
** Any time a dragon crosses the [[PlayerCharacter Dragonborn]].
** Also in a more traditional manner during a quest to hunt a SympatheticMurderer werewolf, who's trying to isolate himself to avoid any urges to hunt innocent people. The player can continue hunting and eventually kill the werwolf, or join forces with him and kill the other hunters that hoped to kill the werewolf first.
** This trope is why werewolves are Hircine's [[note]]A daedric prince and pretty much a EgomaniacHunter given godhood[[/note]] favorite creatures. Werewolves hunt mortals during the night when they have the advantage, and then must flee from angry mortal hunters during the day, when the werewolves are hiding in caves or stuck in their mortal form. It should also be noted that Hircine enjoys it when the hunter becomes the hunted, finding a hunt turned inside-out amusing.
** In expansion pack for VideoGame/TheElderScrollsIIIMorrowind, Bloodmoon, the main plot was centered on Hircine kidnapping various dangerous and powerful figures for a once-in-a-generation hunt. Unfortunately for him, one of these is the player, and when Hircine himself shows up to carry out his hunt as FinalBoss, you have the chance to make the ''God'' of Hunters the Hunted... because Hircine ''gives'' you the chance by deliberately limiting himself to only one aspect. If he defeats you, he wins. If you defeat him, he ''still'' wins, because what greater expression of this trope is there than that?

to:

* ''VideoGame/TheElderScrollsVSkyrim'':
''Franchise/TheElderScrolls''
** Any time a dragon crosses Throughout the [[PlayerCharacter Dragonborn]].
** Also in a more traditional manner during a quest to hunt a SympatheticMurderer werewolf, who's trying to isolate himself to avoid any urges to hunt innocent people. The player can continue hunting and eventually kill
series, Hircine, the werwolf, or join forces with him and kill [[OurGodsAreDifferent Daedric Prince]] of the other hunters that hoped to kill the werewolf first.
** This trope is why werewolves are Hircine's [[note]]A daedric prince and pretty much a
Hunt, has this as part of his modus operandi. Though HuntingTheMostDangerousGame as an EgomaniacHunter given godhood[[/note]] favorite creatures. Werewolves is what his "sphere" is all about, he does not consider it a true hunt mortals during unless the night when they have the advantage, and then must flee from angry mortal hunters during the day, when the werewolves are hiding in caves or stuck in their mortal form. It should also be noted that Hircine enjoys it when the hunter becomes the hunted, finding prey has a hunt turned inside-out amusing.
** In expansion pack for VideoGame/TheElderScrollsIIIMorrowind, Bloodmoon, the main plot was centered on Hircine kidnapping various dangerous and powerful figures for a once-in-a-generation hunt. Unfortunately for him, one of these is the player, and when Hircine himself shows up to carry out his hunt as FinalBoss, you have the
sporting chance to make do this. This is best exemplified in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, where he serves as the ''God'' BigBad and FinalBoss of Hunters the Hunted... because end game "hunt." After surviving his hunting dogs (read:werewolves) and your fellow competitors in the hunt, you'll face Hircine ''gives'' himself. Because a Daedric Prince at full power would easily crush any mortal, he gives you the chance by deliberately limiting himself to only choice of one aspect.of his three [[WillfullyWeak weaker "aspects" to fight to give you a sporting chance]]. If he defeats you, he wins. If you defeat him, he ''still'' wins, because what greater expression of this trope (which is a big part of his sphere as a Daedric Prince) is there than that?that?
** Hircine's servants, the [[OurWerebeastsAreDifferent Werebeasts]], especially his [[OurWerewolvesAreDifferent Werewolves]], embody the idea of this trope. At night, they are dangerous monsters and hunt mortals while they have the advantage. During the day, however, they revert to their own weaker mortal forms and must flee from the mortals they were just preying on.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Any time a dragon crosses the [[PlayerCharacter Dragonborn]].
*** Hircine returns again to give a quest of this sort, where the player must hunt a SympatheticMurderer werewolf, who's trying to isolate himself to avoid any urges to hunt innocent people. The player can continue hunting and eventually kill the werwolf, or join forces with him and kill the other hunters that hoped to kill the werewolf first. Hircine is pleased either way, as you either successfully hunted the werewolf, or turned the tables in the spirit of this trope, which also pleases him.
6th Apr '17 4:17:39 AM Outis
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Added DiffLines:

[[folder:Podcasts]]
*''Podcast/TheMagnusArchives'': in "First Hunt" two men on a hunting expedition suddenly find themselves targeted by someone (or something) bent on HuntingTheMostDangerousGame.
[[/folder]]
1st Apr '17 11:12:49 AM Spanks
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Added DiffLines:

* Anytime the InvincibilityPowerUp is in play, especially in [[PlatformGame Platform games]], as usually enemies can hurt your character [[CollisionDamage on contact]], but now have the tables turned on them.
6th Mar '17 3:19:54 PM SpockHeavy
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to:

* Invoked by [[TheBigGuy Ajax]] in ''Film/{{The Warriors}}''. Over the course of the film, he repeatedly expresses his displeasure at being forced to run from weaker gangs simply because the crew is TrappedBehindEnemyLines. This comes to a head when he and Cowboy are trying to run from the Baseball Furies and Cowboy starts to fall behind.
--->'''Cowboy:''' ''(panting)'' I can't make it!
--->'''Ajax:''' You sure?
--->'''Cowboy:''' ''(pant)'' Yes, I'm sure!
--->'''Ajax:''' ''(beat)'' Good. ''[[PreAsskickingOneLiner I'm sick of running from these wimps!]]''

22nd Feb '17 6:35:36 PM Pilomotor
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* "[[Literature/TheMostDangerousGame The Most Dangerous Game]]". A big-game hunter falls off a yacht and finds refuge on an island that is home to a Russian aristocrat. This aristocrat is also a highly-skilled big game hunter. So highly skilled that he's hunted just about every animal and quickly became bored with simply hunting them all over again. So he forces the people who get shipwrecked on his island into a "game" in which he hunts them. The aristocrat is another example, since his "prey" sneaks into his home to ambush him.

to:

* "[[Literature/TheMostDangerousGame The Most Dangerous Game]]". A big-game hunter falls off a yacht and finds refuge on an island that is home to a Russian aristocrat. This aristocrat is also a highly-skilled big game highly skilled big-game hunter. So highly skilled that he's hunted just about every animal and quickly became bored with simply hunting them all over again. So he forces the people who get shipwrecked on his island into a "game" in which he hunts them. The Knowing the protagonist is a big-game hunter himself, the aristocrat is another example, since his "prey" sneaks quite excited at the prospect of hunting an expert hunter. This gets flipped again in the end, when the protagonist seems to escape the island, but this turns out to be a trick, and he actually snuck into his the aristocrat's home to ambush him.
8th Jan '17 5:16:23 AM ACW
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to:

*Trevor Bentley trying to find and kill UsefulNotes/JackTheRipper in Creator/RichardLaymon's ''Literature/{{Savage}}''.
18th Dec '16 7:11:48 AM himmelicht
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* The entire premise of ''Videoagme/DyingLight'' is built upon this trope. The gameplay is divided into two sections depending on the time of the day. During day time, you face weak shambling herds of zombies. They're slow, cumbersome, clumsy, and not very bright. Easy to lose, easy to bait into traps, easy to dispatch. As such, your character is an absolute badass at hunting the zombies like its nothing..... until nighttime arrives. At night, the roles reverse, with your character becoming the prey. Since at night, a special breed of super-zombie shows up, its only weakness is UV Light (which explains their absence in the day), these ones have insanely good sight, hearing, speed, strength, and intelligence. Fighting just one of them is completely brutal, but whenever they see you, they'll call a swarm of extra ones on you, and in raw speed they're faster than you, only via liberal usage of parkour can you stand a chance to put some distance between them. At night, the only option is to hide, or to run, fighting will only get you killed. ''All the time''. Not for nothing the official tagline of the game is "Hunter by day, Prey by night".

to:

* The entire premise of ''Videoagme/DyingLight'' ''Videogame/DyingLight'' is built upon this trope. The gameplay is divided into two sections depending on the time of the day. During day time, you face weak shambling herds of zombies. They're slow, cumbersome, clumsy, and not very bright. Easy to lose, easy to bait into traps, easy to dispatch. As such, your character is an absolute badass at hunting the zombies like its nothing..... until nighttime arrives. At night, the roles reverse, with your character becoming the prey. Since at night, a special breed of super-zombie shows up, its only weakness is UV Light (which explains their absence in the day), these ones have insanely good sight, hearing, speed, strength, and intelligence. Fighting just one of them is completely brutal, but whenever they see you, they'll call a swarm of extra ones on you, and in raw speed they're faster than you, only via liberal usage of parkour can you stand a chance to put some distance between them. At night, the only option is to hide, or to run, fighting will only get you killed. ''All the time''. Not for nothing the official tagline of the game is "Hunter by day, Prey by night".
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheHunterBecomesTheHunted