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* ''VideoGame/TheHidden'', a videogame.

For things that are hidden, see TheSecretIndex.

to:

* ''VideoGame/TheHidden'', ''VideoGame/TheHiddenSource'', a videogame.

For
video game.
* TheSecretIndex, for
things that are hidden, see TheSecretIndex.
hidden.

Added: 211

Changed: 42

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Created disambiguation page.


[[redirect:VideoGame/TheHidden]]

to:

[[redirect:VideoGame/TheHidden]]''The Hidden'' may refer to:

* ''Film/TheHidden'', a 1987 sci-fi movie.
* ''VideoGame/TheHidden'', a videogame.

For things that are hidden, see TheSecretIndex.

If an internal link led you here, please correct it to point to the right page.

----

Changed: 190

Removed: 8670

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The Infinitum Research Intercept Squad, also known as IRIS, is a well-trained, fully armed, and coordinated unit specifically designed to capture or kill escaped experiments.

Their current mission is to hunt and kill Subject 617, a genetically modified individual who has been given SuperStrength, SuperSpeed, and the ability (and need) to feed off human corpses to heal.

Oh. And he's [[VisibleInvisibility invisible]]. They call him "The Hidden" nowadays.

''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[VideoGame/{{Half-Life 2}} Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside (for him), there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[ParanoiaFuel piss yourself in fear]].

The game began life as a ''VideoGame/{{Half-Life|1}}'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 Independent Games Festival (see [[http://www.igf.com/2006finalistswinners.html here]]).

Free to download and highly recommended... though not for the faint of heart. If you've got ''VideoGame/{{Half-Life 2}}'', ''VideoGame/TeamFortress2'' or about any Creator/{{Valve|Software}} game and {{Steam}}, [[http://www.hidden-source.com/ check it out!]]

Not to be confused with the BMovie where Claudia Christian [[BestKnownForTheFanservice played a stripper (and some other stuff involving aliens or something).]]
----
This game provides examples of:

* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the water) are particularly challenging to the Hidden.
* AirVentPassageway: Certain maps have airducts and whatnot in the ceiling that the Hidden can use to sneak around. Other maps have similar ducts in the wall that particularly cowardly I.R.I.S. players try to barricade themselves into.
* AuraVision: Used by the Hidden and drains your SprintMeter when used.
* AxCrazy: The Hidden aka The Stalker (depending on the version you're playing). Very much so.
* BackStab: The pig stick technically doesn't require you to stand behind your target, but it's a lot easier that way.
* BeethovenWasAnAlienSpy: A more recent one: stem cell research is a cover for the genetic research that produced the Hidden, which has been going on since the 1950s.
* CatScare: Despite the lack of cats, the Hidden's ability to toss crates and other objects allows him to distract players in a similar manner, usually just before pouncing.
** In several maps, there are also several vents that have the same hissing and visual effect of the Hidden.
* ColbertBump: As of September, 2012, the game has recieved a massive surge in popularity from being featured in a popular [[http://www.youtube.com/watch?v=FDQx-guzx2s&feature=g-logo-xit video]] from the [[LetsPlay let's player]] SeaNanners.
* DamnYouMuscleMemory: Pro Hunters in ''VideoGame/Left4Dead'' may have a hard time adapting to the Hidden's pouncing controls, especially the wallgrab.
* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with VideoGame/{{Half-Life 2}}'s [[WreakingHavok physics engine]], it's possible to be killed by it.
** There's also a teddy bear in every level.
* EnemyChatter: Both sides have a selection of quotes their characters will say in-game. The I.R.I.S. team's are mostly standard tactical quotes ("Enemy spotted," "Man down") as well as challenges to the Hidden ("Bring it!") The Hidden's hissing whispers, on the other hand, are purely intended to terrify the other players - "I ''seeeee'' you..." "Mmmm, fresh meat." "Look up..."
* ExactlyWhatItSaysOnTheTin: He's ''hidden'', see.
* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers, however, have guns...
** GlassCannon: The Hidden's Pigsticker attack can OneHitKill an IRIS soldier if it connects.
* GatelessGhetto: The urban maps.
* HealThyself: The Hidden can eat corpses to do this.
* HiddenInPlainSight: In the right circumstances, an unmoving Hidden player is effectively invisible.
** He is invisible. Just more invisible in the right circumstances.
* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.
** In gameplay mechanics, generally the Hidden needs to wipe out IRIS to win, however.
* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects. The distance at which a player's aura is visible is based on their remaining health; the closer to dead you are, the more clarity the Hidden has when hunting you...
* {{Invisibility}}: Clearly.
* KnifeNut: The Hidden is able to take down the equivalent of an entire SWAT team with a single knife.
* LaserHallway: The Sonic Alarm. Enough players use them, you can lock down an entire section of the level! Or lull yourself into a false sense of security...
* LaserSight: The I.R.I.S. team can put these on their guns to help locate the Hidden.
* LegoGenetics: To be fair, the backstory does say it took nearly fifty years of research to figure out how to make him invisible.
* LeParkour: Pouncing and wallgrabbing for the Hidden.
* LudicrousGibs: Instead of making a standard knife slash, the Hidden can deliver a powerful Pigsticker strike that kills in one hit, but leaves little for him to recover health off of afterwards.
* MadBomber: The Hidden gets three bombs that can be used to great effect in the right circumstances. His insanity is indubitably a given.
* OneBulletClips: Averted. Many a player has reloaded with half a clip or magazine remaining and run out of ammo. Why your character doesn't hold on to the clips or magazine is left unanswered though.
* OneHitKill: The pig stick. Many servers ban the pig stick as a result.
* OneManArmy: The Hidden.
* POVCam: Dead or spectating players can patch into the I.R.I.S. team's helmet cameras, watching other players though their perspectives. This can lead to some [[ImpendingDoomPOV feelings of helpless terror if the observing player notices a blur of movement the surviving player doesn't...]]
* RagdollPhysics: ...which leads to some truly macabre sights if the Hidden has been collecting his fallen enemies and pinning them to the ceiling in some sort of Gallery of Death.
* ShoutOut: [[Film/{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to ''Film/{{Predator}}'', just with less lasers and more knives.
** Although the game's basic plot and play seems a ShoutOut to ''Hollow Man'' as well.
* SlasherMovie: Except you're not watching it, you're ''playing'' it.
* SprintMeter: The Hidden uses a system akin to this to fuel his WallCrawl, AuraVision and long jump abilities.
* StandardStatusEffect: The "Less Lethal" combines slowing, dizziness and poison in one shot - although, as the name suggests, the poison can't kill anybody outright.
* StealthBasedGame: For the Hidden, anyway.
* SurvivalHorror: ''Oh yeah.'' The I.R.I.S. players have limited ammo and no way to recover health. Best of all, dead teammates are unable to communicate through text or headphones, so if you wander around by yourself for a while and ask your squad to report in, you may feel very lonely...
* SuperStrength: The Hidden. Not in the usual MegatonPunch way, but he can lift and throw corpses, crates, bedframes and Xboxes with enough force to kill.
* TenLittleMurderVictims: The Hidden is dangerous but not immune to bullets, so his best bet is to try to pick off the other players one by one.
* TenSecondFlashlight: Thankfully averted.
* VisibleInvisibility: Although not nearly as noticeable as other examples, the Hidden can be seen as a faint flicker if you have very good vision. Also, when ''you'' play as the Hidden, you can see your own hands, as well as your weapon.
* WallCrawl: Well, wall ''cling,'' but it works just as well.
* WithGreatPowerComesGreatInsanity: Either that, or Subject 617 is really pissed about his DNA being run through a blender.
----


<<|FirstPersonShooter|>>
<<|StealthBasedGame|>>
<<|SurvivalHorror|>>

to:

The Infinitum Research Intercept Squad, also known as IRIS, is a well-trained, fully armed, and coordinated unit specifically designed to capture or kill escaped experiments.

Their current mission is to hunt and kill Subject 617, a genetically modified individual who has been given SuperStrength, SuperSpeed, and the ability (and need) to feed off human corpses to heal.

Oh. And he's [[VisibleInvisibility invisible]]. They call him "The Hidden" nowadays.

''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[VideoGame/{{Half-Life 2}} Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside (for him), there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[ParanoiaFuel piss yourself in fear]].

The game began life as a ''VideoGame/{{Half-Life|1}}'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 Independent Games Festival (see [[http://www.igf.com/2006finalistswinners.html here]]).

Free to download and highly recommended... though not for the faint of heart. If you've got ''VideoGame/{{Half-Life 2}}'', ''VideoGame/TeamFortress2'' or about any Creator/{{Valve|Software}} game and {{Steam}}, [[http://www.hidden-source.com/ check it out!]]

Not to be confused with the BMovie where Claudia Christian [[BestKnownForTheFanservice played a stripper (and some other stuff involving aliens or something).]]
----
This game provides examples of:

* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the water) are particularly challenging to the Hidden.
* AirVentPassageway: Certain maps have airducts and whatnot in the ceiling that the Hidden can use to sneak around. Other maps have similar ducts in the wall that particularly cowardly I.R.I.S. players try to barricade themselves into.
* AuraVision: Used by the Hidden and drains your SprintMeter when used.
* AxCrazy: The Hidden aka The Stalker (depending on the version you're playing). Very much so.
* BackStab: The pig stick technically doesn't require you to stand behind your target, but it's a lot easier that way.
* BeethovenWasAnAlienSpy: A more recent one: stem cell research is a cover for the genetic research that produced the Hidden, which has been going on since the 1950s.
* CatScare: Despite the lack of cats, the Hidden's ability to toss crates and other objects allows him to distract players in a similar manner, usually just before pouncing.
** In several maps, there are also several vents that have the same hissing and visual effect of the Hidden.
* ColbertBump: As of September, 2012, the game has recieved a massive surge in popularity from being featured in a popular [[http://www.youtube.com/watch?v=FDQx-guzx2s&feature=g-logo-xit video]] from the [[LetsPlay let's player]] SeaNanners.
* DamnYouMuscleMemory: Pro Hunters in ''VideoGame/Left4Dead'' may have a hard time adapting to the Hidden's pouncing controls, especially the wallgrab.
* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with VideoGame/{{Half-Life 2}}'s [[WreakingHavok physics engine]], it's possible to be killed by it.
** There's also a teddy bear in every level.
* EnemyChatter: Both sides have a selection of quotes their characters will say in-game. The I.R.I.S. team's are mostly standard tactical quotes ("Enemy spotted," "Man down") as well as challenges to the Hidden ("Bring it!") The Hidden's hissing whispers, on the other hand, are purely intended to terrify the other players - "I ''seeeee'' you..." "Mmmm, fresh meat." "Look up..."
* ExactlyWhatItSaysOnTheTin: He's ''hidden'', see.
* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers, however, have guns...
** GlassCannon: The Hidden's Pigsticker attack can OneHitKill an IRIS soldier if it connects.
* GatelessGhetto: The urban maps.
* HealThyself: The Hidden can eat corpses to do this.
* HiddenInPlainSight: In the right circumstances, an unmoving Hidden player is effectively invisible.
** He is invisible. Just more invisible in the right circumstances.
* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.
** In gameplay mechanics, generally the Hidden needs to wipe out IRIS to win, however.
* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects. The distance at which a player's aura is visible is based on their remaining health; the closer to dead you are, the more clarity the Hidden has when hunting you...
* {{Invisibility}}: Clearly.
* KnifeNut: The Hidden is able to take down the equivalent of an entire SWAT team with a single knife.
* LaserHallway: The Sonic Alarm. Enough players use them, you can lock down an entire section of the level! Or lull yourself into a false sense of security...
* LaserSight: The I.R.I.S. team can put these on their guns to help locate the Hidden.
* LegoGenetics: To be fair, the backstory does say it took nearly fifty years of research to figure out how to make him invisible.
* LeParkour: Pouncing and wallgrabbing for the Hidden.
* LudicrousGibs: Instead of making a standard knife slash, the Hidden can deliver a powerful Pigsticker strike that kills in one hit, but leaves little for him to recover health off of afterwards.
* MadBomber: The Hidden gets three bombs that can be used to great effect in the right circumstances. His insanity is indubitably a given.
* OneBulletClips: Averted. Many a player has reloaded with half a clip or magazine remaining and run out of ammo. Why your character doesn't hold on to the clips or magazine is left unanswered though.
* OneHitKill: The pig stick. Many servers ban the pig stick as a result.
* OneManArmy: The Hidden.
* POVCam: Dead or spectating players can patch into the I.R.I.S. team's helmet cameras, watching other players though their perspectives. This can lead to some [[ImpendingDoomPOV feelings of helpless terror if the observing player notices a blur of movement the surviving player doesn't...]]
* RagdollPhysics: ...which leads to some truly macabre sights if the Hidden has been collecting his fallen enemies and pinning them to the ceiling in some sort of Gallery of Death.
* ShoutOut: [[Film/{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to ''Film/{{Predator}}'', just with less lasers and more knives.
** Although the game's basic plot and play seems a ShoutOut to ''Hollow Man'' as well.
* SlasherMovie: Except you're not watching it, you're ''playing'' it.
* SprintMeter: The Hidden uses a system akin to this to fuel his WallCrawl, AuraVision and long jump abilities.
* StandardStatusEffect: The "Less Lethal" combines slowing, dizziness and poison in one shot - although, as the name suggests, the poison can't kill anybody outright.
* StealthBasedGame: For the Hidden, anyway.
* SurvivalHorror: ''Oh yeah.'' The I.R.I.S. players have limited ammo and no way to recover health. Best of all, dead teammates are unable to communicate through text or headphones, so if you wander around by yourself for a while and ask your squad to report in, you may feel very lonely...
* SuperStrength: The Hidden. Not in the usual MegatonPunch way, but he can lift and throw corpses, crates, bedframes and Xboxes with enough force to kill.
* TenLittleMurderVictims: The Hidden is dangerous but not immune to bullets, so his best bet is to try to pick off the other players one by one.
* TenSecondFlashlight: Thankfully averted.
* VisibleInvisibility: Although not nearly as noticeable as other examples, the Hidden can be seen as a faint flicker if you have very good vision. Also, when ''you'' play as the Hidden, you can see your own hands, as well as your weapon.
* WallCrawl: Well, wall ''cling,'' but it works just as well.
* WithGreatPowerComesGreatInsanity: Either that, or Subject 617 is really pissed about his DNA being run through a blender.
----


<<|FirstPersonShooter|>>
<<|StealthBasedGame|>>
<<|SurvivalHorror|>>
[[redirect:VideoGame/TheHidden]]
Is there an issue? Send a MessageReason:
I just fixed a punctuation error.


* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with VideoGame/{{Half-Life 2}}}'s [[WreakingHavok physics engine]], it's possible to be killed by it.

to:

* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with VideoGame/{{Half-Life 2}}}'s 2}}'s [[WreakingHavok physics engine]], it's possible to be killed by it.
Is there an issue? Send a MessageReason:
None


* ColbertBump: As of September, 2012, the game has recieved a massive surge in popularity from being featured in a popular [[http://www.youtube.com/watch?v=FDQx-guzx2s&feature=g-logo-xit video]] from the [[LetsPlay let's player]] Seananners.

to:

* ColbertBump: As of September, 2012, the game has recieved a massive surge in popularity from being featured in a popular [[http://www.youtube.com/watch?v=FDQx-guzx2s&feature=g-logo-xit video]] from the [[LetsPlay let's player]] Seananners.SeaNanners.
Is there an issue? Send a MessageReason:
None


* DamnYouMuscleMemory: Pro Hunters in ''Left4Dead'' may have a hard time adapting to the Hidden's pouncing controls, especially the wallgrab.

to:

* DamnYouMuscleMemory: Pro Hunters in ''Left4Dead'' ''VideoGame/Left4Dead'' may have a hard time adapting to the Hidden's pouncing controls, especially the wallgrab.
Is there an issue? Send a MessageReason:
None





* AxCrazy: The Hidden. Very much so.

to:

* AxCrazy: The Hidden.Hidden aka The Stalker (depending on the version you're playing). Very much so.
Is there an issue? Send a MessageReason:
None


* OneBulletClips: Averted.
* OneHitKill: The pig stick.

to:

* OneBulletClips: Averted.
Averted. Many a player has reloaded with half a clip or magazine remaining and run out of ammo. Why your character doesn't hold on to the clips or magazine is left unanswered though.
* OneHitKill: The pig stick. Many servers ban the pig stick as a result.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In several maps, there are also several vents that have the same hissing and visual effect of the Hidden.
Is there an issue? Send a MessageReason:
None


The game began life as a ''VideoGame/{{Half-Life|1}}'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 IndependentGamesFestival (see [[http://www.igf.com/2006finalistswinners.html here]]).

to:

The game began life as a ''VideoGame/{{Half-Life|1}}'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 IndependentGamesFestival Independent Games Festival (see [[http://www.igf.com/2006finalistswinners.html here]]).



* MadBomber: The Hidden gets three bombs that can be used to great effect in the right circumstances. And he's also mad.

to:

* MadBomber: The Hidden gets three bombs that can be used to great effect in the right circumstances. And he's also mad.His insanity is indubitably a given.
Is there an issue? Send a MessageReason:
None


''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[VideoGame/{{Half-Life 2}} Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside, there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[strike:have fun]] [[ParanoiaFuel piss yourself in fear]].

to:

''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[VideoGame/{{Half-Life 2}} Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside, downside (for him), there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[strike:have fun]] [[ParanoiaFuel piss yourself in fear]].



* BackStab: The pig stick technically doesn't require you to stand behind your target, but it's a hell of a lot easier that way.

to:

* BackStab: The pig stick technically doesn't require you to stand behind your target, but it's a hell of a lot easier that way.
Is there an issue? Send a MessageReason:
None


The game began life as a ''HalfLife 1'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 IndependentGamesFestival (see [[http://www.igf.com/2006finalistswinners.html here]]).

Free to download and highly recommended... though not for the faint of heart. If you've got ''Half-Life 2'', ''VideoGame/TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

to:

The game began life as a ''HalfLife 1'' ''VideoGame/{{Half-Life|1}}'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 IndependentGamesFestival (see [[http://www.igf.com/2006finalistswinners.html here]]).

Free to download and highly recommended... though not for the faint of heart. If you've got ''Half-Life 2'', ''VideoGame/{{Half-Life 2}}'', ''VideoGame/TeamFortress2'' or about any {{Valve}} Creator/{{Valve|Software}} game and Steam, {{Steam}}, [[http://www.hidden-source.com/ check it out!]]



* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with HalfLife 2's [[WreakingHavok physics engine]], it's possible to be killed by it.

to:

* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with HalfLife 2's VideoGame/{{Half-Life 2}}}'s [[WreakingHavok physics engine]], it's possible to be killed by it.
Is there an issue? Send a MessageReason:
Rename.


Not to be confused with the BMovie where Claudia Christian [[EverybodyRemembersTheStripper played a stripper (and some other stuff involving aliens or something).]]

to:

Not to be confused with the BMovie where Claudia Christian [[EverybodyRemembersTheStripper [[BestKnownForTheFanservice played a stripper (and some other stuff involving aliens or something).]]
Is there an issue? Send a MessageReason:
None


* [[SlasherMovies Slasher Movie]]: Except you're not watching it, you're ''playing'' it.

to:

* [[SlasherMovies Slasher Movie]]: SlasherMovie: Except you're not watching it, you're ''playing'' it.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers; however, have guns...

to:

* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers; soldiers, however, have guns...



* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects.

to:

* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects. The distance at which a player's aura is visible is based on their remaining health; the closer to dead you are, the more clarity the Hidden has when hunting you...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColbertBump: As of September, 2012, the game has recieved a massive surge in popularity from being featured in a popular [[http://www.youtube.com/watch?v=FDQx-guzx2s&feature=g-logo-xit video]] from the [[LetsPlay let's player]] Seananners.
Is there an issue? Send a MessageReason:
None


* ShoutOut: [[{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to {{Predator}}, just with less lasers and more knives.

to:

* ShoutOut: [[{{Predator}} [[Film/{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to {{Predator}}, ''Film/{{Predator}}'', just with less lasers and more knives.
Is there an issue? Send a MessageReason:
Sinkhole of a subjective trope. Opinions don\'t go in main pages


Free to download and highly recommended... though not for the [[HighOctaneNightmareFuel faint of heart.]] If you've got ''Half-Life 2'', ''VideoGame/TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

to:

Free to download and highly recommended... though not for the [[HighOctaneNightmareFuel faint of heart.]] heart. If you've got ''Half-Life 2'', ''VideoGame/TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

Added: 436

Changed: 126

Is there an issue? Send a MessageReason:
None


* AxCrazy: The Hidden. Very much so.



** GlassCannon: The Hidden's Pigsticker attack can OneHitKill an IRIS soldier if it connects.



** He is invisible. Just more invisible in the right circumstances.



** In gameplay mechanics, generally the Hidden needs to wipe out IRIS to win, however.



* LaserHallway: The Sonic Alarm.

to:

* LaserHallway: The Sonic Alarm. Enough players use them, you can lock down an entire section of the level! Or lull yourself into a false sense of security...


Added DiffLines:

* SuperStrength: The Hidden. Not in the usual MegatonPunch way, but he can lift and throw corpses, crates, bedframes and Xboxes with enough force to kill.

Changed: 16

Removed: 221

Is there an issue? Send a MessageReason:
Badass Blink wick fixing. He\'s not an example.


* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the [[BadassBlink water]]) are particularly challenging to the Hidden.

to:

* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the [[BadassBlink water]]) water) are particularly challenging to the Hidden.



* BadassBlink: Averted, in that the Hidden's invisibility only fails when he dies. However, it is less effective in front of patterned surfaces such as chainlinke fences, and moving through water creates obvious splashes.
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* AuraVision: Used by the Hidden and drains your SprintMeter when used.


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* SprintMeter: The Hidden uses a system akin to this to fuel his WallCrawl, AuraVision and long jump abilities.
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''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[HalfLife2 Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside, there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[strike:have fun]] [[ParanoiaFuel piss yourself in fear]].

to:

''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[HalfLife2 [[VideoGame/{{Half-Life 2}} Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside, there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[strike:have fun]] [[ParanoiaFuel piss yourself in fear]].
Is there an issue? Send a MessageReason:
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Free to download and highly recommended... though not for the [[HighOctaneNightmareFuel faint of heart.]] If you've got ''Half-Life 2'', ''TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

to:

Free to download and highly recommended... though not for the [[HighOctaneNightmareFuel faint of heart.]] If you've got ''Half-Life 2'', ''TeamFortress2'' ''VideoGame/TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

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[[redirect:ptitle3wr9zy9t]]

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[[redirect:ptitle3wr9zy9t]]The Infinitum Research Intercept Squad, also known as IRIS, is a well-trained, fully armed, and coordinated unit specifically designed to capture or kill escaped experiments.

Their current mission is to hunt and kill Subject 617, a genetically modified individual who has been given SuperStrength, SuperSpeed, and the ability (and need) to feed off human corpses to heal.

Oh. And he's [[VisibleInvisibility invisible]]. They call him "The Hidden" nowadays.

''The Hidden: Source'' is a horror-themed multiplayer FirstPersonShooter based on the [[HalfLife2 Source]] engine. Everyone plays on one team (IRIS), but every round, one player is chosen at random to be the Hidden. The Hidden runs faster and jumps higher than any of the IRIS players, he can grab onto walls, he can see enemies ''through'' walls, and - this is important - he's ''invisible''. On the downside, there's only one of him, and a whole lot of IRIS members; also, he only gets a knife, while IRIS is armed with guns. The Hidden wins by killing all of IRIS before time runs out. IRIS wins by killing the Hidden. Of course, points don't really matter because the teams are pretty much random, so the goal is really just to [[strike:have fun]] [[ParanoiaFuel piss yourself in fear]].

The game began life as a ''HalfLife 1'' modification, but this version was never publicly released and was only played by the author's friends at university. It was remade for the Source engine by those same friends. The game was also a finalist for "Best Mod - Half-Life 2" at the 2006 IndependentGamesFestival (see [[http://www.igf.com/2006finalistswinners.html here]]).

Free to download and highly recommended... though not for the [[HighOctaneNightmareFuel faint of heart.]] If you've got ''Half-Life 2'', ''TeamFortress2'' or about any {{Valve}} game and Steam, [[http://www.hidden-source.com/ check it out!]]

Not to be confused with the BMovie where Claudia Christian [[EverybodyRemembersTheStripper played a stripper (and some other stuff involving aliens or something).]]

----
This game provides examples of:

* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the [[BadassBlink water]]) are particularly challenging to the Hidden.
* AirVentPassageway: Certain maps have airducts and whatnot in the ceiling that the Hidden can use to sneak around. Other maps have similar ducts in the wall that particularly cowardly I.R.I.S. players try to barricade themselves into.
* BackStab: The pig stick technically doesn't require you to stand behind your target, but it's a hell of a lot easier that way.
* BadassBlink: Averted, in that the Hidden's invisibility only fails when he dies. However, it is less effective in front of patterned surfaces such as chainlinke fences, and moving through water creates obvious splashes.
* BeethovenWasAnAlienSpy: A more recent one: stem cell research is a cover for the genetic research that produced the Hidden, which has been going on since the 1950s.
* CatScare: Despite the lack of cats, the Hidden's ability to toss crates and other objects allows him to distract players in a similar manner, usually just before pouncing.
* DamnYouMuscleMemory: Pro Hunters in ''Left4Dead'' may have a hard time adapting to the Hidden's pouncing controls, especially the wallgrab.
* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with HalfLife 2's [[WreakingHavok physics engine]], it's possible to be killed by it.
** There's also a teddy bear in every level.
* EnemyChatter: Both sides have a selection of quotes their characters will say in-game. The I.R.I.S. team's are mostly standard tactical quotes ("Enemy spotted," "Man down") as well as challenges to the Hidden ("Bring it!") The Hidden's hissing whispers, on the other hand, are purely intended to terrify the other players - "I ''seeeee'' you..." "Mmmm, fresh meat." "Look up..."
* ExactlyWhatItSaysOnTheTin: He's ''hidden'', see.
* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers; however, have guns...
* GatelessGhetto: The urban maps.
* HealThyself: The Hidden can eat corpses to do this.
* HiddenInPlainSight: In the right circumstances, an unmoving Hidden player is effectively invisible.
* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.
* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects.
* {{Invisibility}}: Clearly.
* KnifeNut: The Hidden is able to take down the equivalent of an entire SWAT team with a single knife.
* LaserHallway: The Sonic Alarm.
* LaserSight: The I.R.I.S. team can put these on their guns to help locate the Hidden.
* LegoGenetics: To be fair, the backstory does say it took nearly fifty years of research to figure out how to make him invisible.
* LeParkour: Pouncing and wallgrabbing for the Hidden.
* LudicrousGibs: Instead of making a standard knife slash, the Hidden can deliver a powerful Pigsticker strike that kills in one hit, but leaves little for him to recover health off of afterwards.
* MadBomber: The Hidden gets three bombs that can be used to great effect in the right circumstances. And he's also mad.
* OneBulletClips: Averted.
* OneHitKill: The pig stick.
* OneManArmy: The Hidden.
* POVCam: Dead or spectating players can patch into the I.R.I.S. team's helmet cameras, watching other players though their perspectives. This can lead to some [[ImpendingDoomPOV feelings of helpless terror if the observing player notices a blur of movement the surviving player doesn't...]]
* RagdollPhysics: ...which leads to some truly macabre sights if the Hidden has been collecting his fallen enemies and pinning them to the ceiling in some sort of Gallery of Death.
* ShoutOut: [[{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to {{Predator}}, just with less lasers and more knives.
** Although the game's basic plot and play seems a ShoutOut to ''Hollow Man'' as well.
* [[SlasherMovies Slasher Movie]]: Except you're not watching it, you're ''playing'' it.
* StandardStatusEffect: The "Less Lethal" combines slowing, dizziness and poison in one shot - although, as the name suggests, the poison can't kill anybody outright.
* StealthBasedGame: For the Hidden, anyway.
* SurvivalHorror: ''Oh yeah.'' The I.R.I.S. players have limited ammo and no way to recover health. Best of all, dead teammates are unable to communicate through text or headphones, so if you wander around by yourself for a while and ask your squad to report in, you may feel very lonely...
* TenLittleMurderVictims: The Hidden is dangerous but not immune to bullets, so his best bet is to try to pick off the other players one by one.
* TenSecondFlashlight: Thankfully averted.
* VisibleInvisibility: Although not nearly as noticeable as other examples, the Hidden can be seen as a faint flicker if you have very good vision. Also, when ''you'' play as the Hidden, you can see your own hands, as well as your weapon.
* WallCrawl: Well, wall ''cling,'' but it works just as well.
* WithGreatPowerComesGreatInsanity: Either that, or Subject 617 is really pissed about his DNA being run through a blender.
----


<<|FirstPersonShooter|>>
<<|StealthBasedGame|>>
<<|SurvivalHorror|>>
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[[redirect:En/ptitle3wr9zy9t]]

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[[redirect:En/ptitle3wr9zy9t]][[redirect:ptitle3wr9zy9t]]
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[[redirect:NewTrope]]

to:

[[redirect:NewTrope]][[redirect:En/ptitle3wr9zy9t]]

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A HalfLife 1 [[GameMod multiplayer mod]] created by a group of seniors at the University of Lincoln, UK that brings a SurvivalHorror experience to the FirstPersonShooter. The mod featured unusual team-based gameplay: all but one of the players were placed in the same squad in order to attempt to hunt down the eponymous Hidden, in a sort of inverted version of Tag. Its inspired twist on the standard [=FPS=] gameplay was popular among students, and for HalfLife 2 a new team helped update it for the next generation.

The premise is that a British genetic research team at Infinitum Research has been conducting questionable experiments on human test subjects, in an attempt to perfect the ultimate military asset: Biological Light Refraction. Unfortunately, something went wrong, and one human guinea pig, Subject 617, suffered massive synaptic trauma and genetic anomalies. He butchered his way out of the labs and is now on the run, while the Infinitum Research Interception Squad has been dispatched to take him down and bring him back for study and dissection.

The I.R.I.S. team is well-equipped, armed with shotguns and assault rifles, as well as gadgets such as laser tripwire alarms, while all the Hidden managed to grab was a knife and some homemade pipe bombs. However, the experiments Subject 617 endured have given him superhuman strength, speed, and senses: he can leap three stories from a standing jump, he can cling to walls and ceilings, and he can even replenish health from hacking apart corpses. Most importantly, the Hidden somehow bends light around his body, rendering him all but invisible. Tracking their target through office buildings, derelict apartments, sewers, and warehouses, the I.R.I.S. players must pit their teamwork skills and superior firepower against the formidable stealth abilities of the Hidden.

Free to download and highly recommended...though not for the [[NightmareFuel faint of heart.]] If you've got Half-Life 2, [[http://www.hidden-source.com/ check it out!]]

Not to be confused with the BMovie where Claudia Christian [[EverybodyRemembersTheStripper played a stripper (and some other stuff involving aliens or something).]]

----
Includes Examples Of
* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the [[BadassBlink water]]) are particularly challenging to the Hidden.
* AirVentEscape: Certain maps have airducts and whatnot in the ceiling that the Hidden can use to sneak around. Other maps have similar ducts in the wall that particularly cowardly I.R.I.S. players try to barricade themselves into.
* BadassBlink: Averted, in that the Hidden's invisibility only fails when he dies. However, it is less effective in front of patterned surfaces such as chainlinke fences, and moving through water creates obvious splashes.
* CatScare: Despite the lack of cats, the Hidden's ability to toss crates and other objects allows him to distract players in a similar manner, usually just before pouncing.
* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with HalfLife 2's physics engine, it's possible to be killed by it.
* EnemyChatter: Both sides have a selection of quotes their characters will say in-game. The I.R.I.S. team's are mostly standard tactical quotes ("Enemy spotted," "Man down") as well as challenges to the Hidden ("Bring it!") The Hidden's hissing whispers, on the other hand, are purely intended to terrify the other players - "I ''seeeee'' you..." "Mmmm, fresh meat." "Look up..."
* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers; however, have guns...
* GatelessGhetto: The urban maps.
* HealThyself: Only for the Hidden, and only by hacking at corpses with his knife.
* HiddenInPlainSight: In the right circumstances, an unmoving Hidden player is effectively invisible.
* HighOctaneNightmareFuel: '''''You are being hunted by an invisible, superpowered, knife-wielding psychopath.'''''
** Unless you ''are'' the invisible, superpowered, knife-wielding psychopath. Then it's just cool.
* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.
* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects.
* {{Invisibility}}: Clearly.
* KnifeNut: The Hidden is able to take down the equivalent of an entire SWAT team with a single knife.
* LaserSight: The I.R.I.S. team can put these on their guns to help locate the Hidden.
* LudicrousGibs: Instead of making a standard knife slash, the Hidden can deliver a powerful Pigsticker strike that kills in one hit, but leaves little for him to recover health off of afterwards.
* OneManArmy: The Hidden.
* POVCam: Dead or spectating players can patch into the I.R.I.S. team's helmet cameras, watching other players though their perspectives. This can lead to some [[ImpendingDoomPOV feelings of helpless terror if the observing player notices a blur of movement the surviving player doesn't...]]
* RagdollPhysics: ...which leads to some truly macabre sights if the Hidden has been collecting his fallen enemies and pinning them to the ceiling in some sort of Gallery of Death.
* ShoutOut: [[{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to {{Predator}}, just with less lasers and more knives.
** Although the game's basic plot and play seems a ShoutOut to ''Hollow Man'' as well.
* [[SlasherMovies Slasher Movie]]: Except you're not watching it, you're ''playing'' it.
* StealthBasedGame: For the Hidden, anyway.
* SurvivalHorror: ''Oh yeah.'' The I.R.I.S. players have limited ammo and no way to recover health. Best of all, dead teammates are unable to communicate through text or headphones, so if you wander around by yourself for a while and ask your squad to report in, you may feel very lonely...
* TenLittleMurderVictims: The Hidden is dangerous but not immune to bullets, so his best bet is to try to pick off the other players one by one.
* TenSecondFlashlight: Thankfully averted.
* WallCrawl: Well, wall ''cling,'' but it works just as well.
* WithGreatPowerComesGreatInsanity: Either that, or Subject 617 is really pissed about his DNA being run through a blender.
----
<<|FirstPersonShooter|>>
<<|StealthBasedGame|>>
<<|SurvivalHorror|>>

to:

A HalfLife 1 [[GameMod multiplayer mod]] created by a group of seniors at the University of Lincoln, UK that brings a SurvivalHorror experience to the FirstPersonShooter. The mod featured unusual team-based gameplay: all but one of the players were placed in the same squad in order to attempt to hunt down the eponymous Hidden, in a sort of inverted version of Tag. Its inspired twist on the standard [=FPS=] gameplay was popular among students, and for HalfLife 2 a new team helped update it for the next generation.

The premise is that a British genetic research team at Infinitum Research has been conducting questionable experiments on human test subjects, in an attempt to perfect the ultimate military asset: Biological Light Refraction. Unfortunately, something went wrong, and one human guinea pig, Subject 617, suffered massive synaptic trauma and genetic anomalies. He butchered his way out of the labs and is now on the run, while the Infinitum Research Interception Squad has been dispatched to take him down and bring him back for study and dissection.

The I.R.I.S. team is well-equipped, armed with shotguns and assault rifles, as well as gadgets such as laser tripwire alarms, while all the Hidden managed to grab was a knife and some homemade pipe bombs. However, the experiments Subject 617 endured have given him superhuman strength, speed, and senses: he can leap three stories from a standing jump, he can cling to walls and ceilings, and he can even replenish health from hacking apart corpses. Most importantly, the Hidden somehow bends light around his body, rendering him all but invisible. Tracking their target through office buildings, derelict apartments, sewers, and warehouses, the I.R.I.S. players must pit their teamwork skills and superior firepower against the formidable stealth abilities of the Hidden.

Free to download and highly recommended...though not for the [[NightmareFuel faint of heart.]] If you've got Half-Life 2, [[http://www.hidden-source.com/ check it out!]]

Not to be confused with the BMovie where Claudia Christian [[EverybodyRemembersTheStripper played a stripper (and some other stuff involving aliens or something).]]

----
Includes Examples Of
* AbsurdlySpaciousSewer: Partly. The Sewers map is big enough for humans to walk around in, but the confined tunnels (not to mention the [[BadassBlink water]]) are particularly challenging to the Hidden.
* AirVentEscape: Certain maps have airducts and whatnot in the ceiling that the Hidden can use to sneak around. Other maps have similar ducts in the wall that particularly cowardly I.R.I.S. players try to barricade themselves into.
* BadassBlink: Averted, in that the Hidden's invisibility only fails when he dies. However, it is less effective in front of patterned surfaces such as chainlinke fences, and moving through water creates obvious splashes.
* CatScare: Despite the lack of cats, the Hidden's ability to toss crates and other objects allows him to distract players in a similar manner, usually just before pouncing.
* EasterEgg: There's an [=XBox=] hidden (or not hidden) in every level...and with HalfLife 2's physics engine, it's possible to be killed by it.
* EnemyChatter: Both sides have a selection of quotes their characters will say in-game. The I.R.I.S. team's are mostly standard tactical quotes ("Enemy spotted," "Man down") as well as challenges to the Hidden ("Bring it!") The Hidden's hissing whispers, on the other hand, are purely intended to terrify the other players - "I ''seeeee'' you..." "Mmmm, fresh meat." "Look up..."
* FragileSpeedster: Arguably the Hidden. He is rather fast, but he has equal health to the soldiers he fights. The soldiers; however, have guns...
* GatelessGhetto: The urban maps.
* HealThyself: Only for the Hidden, and only by hacking at corpses with his knife.
* HiddenInPlainSight: In the right circumstances, an unmoving Hidden player is effectively invisible.
* HighOctaneNightmareFuel: '''''You are being hunted by an invisible, superpowered, knife-wielding psychopath.'''''
** Unless you ''are'' the invisible, superpowered, knife-wielding psychopath. Then it's just cool.
* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.
* InfraredXrayCamera: The Hidden has a special "aura vision" mode he can activate, which allows him to see player's glowing outlines, even through solid objects.
* {{Invisibility}}: Clearly.
* KnifeNut: The Hidden is able to take down the equivalent of an entire SWAT team with a single knife.
* LaserSight: The I.R.I.S. team can put these on their guns to help locate the Hidden.
* LudicrousGibs: Instead of making a standard knife slash, the Hidden can deliver a powerful Pigsticker strike that kills in one hit, but leaves little for him to recover health off of afterwards.
* OneManArmy: The Hidden.
* POVCam: Dead or spectating players can patch into the I.R.I.S. team's helmet cameras, watching other players though their perspectives. This can lead to some [[ImpendingDoomPOV feelings of helpless terror if the observing player notices a blur of movement the surviving player doesn't...]]
* RagdollPhysics: ...which leads to some truly macabre sights if the Hidden has been collecting his fallen enemies and pinning them to the ceiling in some sort of Gallery of Death.
* ShoutOut: [[{{Predator}} "If it bleeds, we can kill it!" "He's one ugly mother..."]] Hell, between the Hidden's ability to pin corpses to ceilings and walls and his invisibility, the entire game is basically an homage to {{Predator}}, just with less lasers and more knives.
** Although the game's basic plot and play seems a ShoutOut to ''Hollow Man'' as well.
* [[SlasherMovies Slasher Movie]]: Except you're not watching it, you're ''playing'' it.
* StealthBasedGame: For the Hidden, anyway.
* SurvivalHorror: ''Oh yeah.'' The I.R.I.S. players have limited ammo and no way to recover health. Best of all, dead teammates are unable to communicate through text or headphones, so if you wander around by yourself for a while and ask your squad to report in, you may feel very lonely...
* TenLittleMurderVictims: The Hidden is dangerous but not immune to bullets, so his best bet is to try to pick off the other players one by one.
* TenSecondFlashlight: Thankfully averted.
* WallCrawl: Well, wall ''cling,'' but it works just as well.
* WithGreatPowerComesGreatInsanity: Either that, or Subject 617 is really pissed about his DNA being run through a blender.
----
<<|FirstPersonShooter|>>
<<|StealthBasedGame|>>
<<|SurvivalHorror|>>
[[redirect:NewTrope]]

Added: 105

Removed: 98

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rename update


* HuntingTheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.



* TheMostDangerousGame: I.R.I.S. is hunting the Hidden, while the Hidden is in turn stalking them.

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