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The gambler follows a [[PlayingCardMotifs card]] (or UsefulNotes/{{dice}}) theme, uses [[DeathDealer cards]], dice, darts, [[HeadsOrTails coins]] and gambling implements as weapons, and is very well-versed in TabletopGame/{{blackjack}}, TabletopGame/{{poker}}, craps, slots, and all sorts of casino games. They rely much more on luck and cunning than on skill or outright power, and very seldom take it too hard on the occasions they lose, usually due to believing it was due to chance.
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The gambler follows a [[PlayingCardMotifs card]] (or UsefulNotes/{{dice}}) MediaNotes/{{dice}}) theme, uses [[DeathDealer cards]], dice, darts, [[HeadsOrTails coins]] and gambling implements as weapons, and is very well-versed in TabletopGame/{{blackjack}}, TabletopGame/{{poker}}, craps, slots, and all sorts of casino games. They rely much more on luck and cunning than on skill or outright power, and very seldom take it too hard on the occasions they lose, usually due to believing it was due to chance.
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* ''ComicBook/GreenLantern'': The Gambler is a [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age]] villain and MasterOfDisguise who gets by mostly on luck. His grandfather was a riverboat gambler and bandit, and the primary inspiration for his villainous turn. He committed suicide after losing at a rigged casino. His grandchildren, the second Gambler and Hazard, follow much the same gimmick, though Hazard has luck ''powers''.
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* ''ComicBook/GreenLantern'': The Gambler is a [[UsefulNotes/TheGoldenAgeOfComicBooks [[MediaNotes/TheGoldenAgeOfComicBooks Golden Age]] villain and MasterOfDisguise who gets by mostly on luck. His grandfather was a riverboat gambler and bandit, and the primary inspiration for his villainous turn. He committed suicide after losing at a rigged casino. His grandchildren, the second Gambler and Hazard, follow much the same gimmick, though Hazard has luck ''powers''.
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** In UsefulNotes/{{the Silver Age|of Comic Books}}, two gambling aliens named Rokk and Sorban force Comicbook/{{Superman}} and ComicBook/TheFlash to race to the edge of the galaxy and back, so they can settle a bet on which one is fastest. To keep things interesting, they imprison the rest of the Franchise/{{Justice League|of America}}, and promise to destroy the home city of the loser. (It turns out these are actually two of the Flash's arch-enemies, disguised as the aliens--who are back on their home planet betting on volcanic eruptions.)
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** In UsefulNotes/{{the MediaNotes/{{the Silver Age|of Comic Books}}, two gambling aliens named Rokk and Sorban force Comicbook/{{Superman}} and ComicBook/TheFlash to race to the edge of the galaxy and back, so they can settle a bet on which one is fastest. To keep things interesting, they imprison the rest of the Franchise/{{Justice League|of America}}, and promise to destroy the home city of the loser. (It turns out these are actually two of the Flash's arch-enemies, disguised as the aliens--who are back on their home planet betting on volcanic eruptions.)