History Main / TheComputerisaCheatingBastard

16th Jan '18 6:53:52 AM MagBas
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* The desert route in ''Emerald'' has a permanent sandstorm, which damages Pokemon that aren't Rock, Ground or Steel types every turn. For some reason, it also doesn't affect wild Cacnea who are pure Grass type.
16th Jan '18 4:45:55 AM 1810072342
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* The desert route in ''Emerald'' has a permanent sandstorm, which damages Pokemon that aren't Rock, Ground or Steel types every turn. For some reason, it also doesn't affect wild Cacnea who are pure Grass type.
15th Jan '18 11:21:26 PM wingedcatgirl
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* In ''VideoGame/FinalFantasyXIV'', the crafting and gathering systems are both built on abilities with discrete probabilities of success. The consequence of this is widely believed to be the following: if your chances of success are not 100%, you '''will''' fail, and frequently. Crafting is known to make many players fear and loathe the RandomNumberGod because it invokes this in two independent ways - via your chances of success at using certain abilities to improve quality, and via the randomly occurring instances of your materials being in 'good' or 'excellent' condition, both of which can be exploited for additional craft points with a special ability, or used to gain significant boosts in quality. It doesn't help that the computer seems especially biased towards failure whenever you try using a quality boosting ability on a good or excellent condition proc.
15th Jan '18 2:38:59 AM Gravityman
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** In ''VideoGame/DokaponKingdom'', the AI players are known to almost always roll the exact number they need to get where they're aiming to go.
15th Jan '18 2:37:34 AM Gravityman
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** In ''VideoGame/DokaponKingdom'', the AI players are known to almost always roll the exact number they need to get where they're aiming to go.
14th Jan '18 11:44:14 PM Gravityman
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** If a mob attacks you from behind, their melee attacks have a chance to apply "daze" which slows your movement speed down by 50% and it can't be removed by abilities that remove "movement impairing effects". This chance increases as the higher their level is than yours. TA player can't daze a mob or another player outside of a few class specific abilities, such as a hunter's concussive shot or a druid's wild charge when used it cat form, but those dazes CAN be removed by abilities that remove movement impairing effects.

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** If a mob attacks you from behind, their melee attacks have a chance to apply "daze" which slows your movement speed down by 50% and also forces you off your mount if you were riding one, and it can't be removed by abilities that remove "movement impairing effects". This chance increases as the higher their level is than yours. Even a max-level player can be Dazed by mobs in the early areas, even if they otherwise pose no threat to them whatsoever, making them nothing but a hassle. TA player can't daze a mob or another player outside of a few class specific abilities, such as a hunter's concussive shot or a druid's wild charge when used it cat form, but those dazes CAN be removed by abilities that remove movement impairing effects.
9th Jan '18 11:02:38 PM Darendor
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* The Magic online game Magic Duels has an AI mode which states: "Duel against [[BlatantLies Randomized AI opponents]]". The "randomized AI opponent", however, is actually a script that analyzes your deck card-for-card and then proceeds to build a deck out of the entire game's card pool specifically to counter your build. Not only that, but the AI [[RefugeInAudacity knows what cards are in your hand at all times]]. Also, the "Easy/Medium/Hard" difficulty levels don't actually do anything except dictate how many coins (5, 10, or 15 respectively) should you be victorious and win.[[note]]However, it should be noted that the AI '''occasionally''' mana-screws itself, and/or sometimes plays a card that makes zero tactical sense.[[/note]]
9th Jan '18 2:33:01 PM Vinderzlow
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This trope does ''not'' include "fair challenges" of the game (wide pits, [[DemonicSpiders powerful]] / [[GoddamnedBats numerous]] enemies, etc.); those are Real Difficulty. Likewise, one should not accuse the computer of cheating simply because it plays to a computer's natural strengths ([[ComputersAreFast lightning reflexes]], [[TheAllSeeingAI omniscient knowledge]] [[RulesLawyer of the game rules]], and so forth), or because you have a single streak of bad luck. Consistent bad luck, however, may be a sign that the computer is using the [[RandomNumberGod RNG]] to cheat. On the other hand, some cheats can actually work to the player's advantage, such as with the RubberbandAI or [[ClassicCheatCode plain old Cheat Codes]].

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This trope does ''not'' include "fair challenges" of the game (wide pits, [[DemonicSpiders powerful]] / [[GoddamnedBats numerous]] enemies, etc.); those are Real Difficulty. Likewise, one should not accuse the computer of cheating simply because it plays to a computer's natural strengths ([[ComputersAreFast lightning reflexes]], [[TheAllSeeingAI [[LoopholeAbuse omniscient knowledge]] [[RulesLawyer of the game rules]], and so forth), or because you have a single streak of bad luck. Consistent bad luck, however, may be a sign that the computer is using the [[RandomNumberGod RNG]] to cheat. On the other hand, some cheats can actually work to the player's advantage, such as with the RubberbandAI or [[ClassicCheatCode plain old Cheat Codes]].
4th Jan '18 12:47:40 PM bitemytail
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C'mon guys. It's a ''Pokémon'' game. It's pretty much a TRADITION to have a 'Mon's moves be cornered in by their own rules!
2nd Jan '18 6:28:42 AM Foxtrope
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C'mon guys. It's a ''Pokémon'' game. It's pretty much a TRADITION to have a 'Mon's moves be cornered in by their own rules!
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