History Main / TheComputerisaCheatingBastard

25th Nov '16 3:27:27 PM GodzillaMaster
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** Falkner's underleveled Pidgeotto at the Violet City Gym in GSC and HGSS, though it is usually less problematic for players than most other examples.
22nd Nov '16 9:31:53 AM blurrylightning
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** Before that you have to fight The Ogre. The first match against them was already a ludicrous DifficultySpike, now imagine doing that again; except now they have infinite TP to spam moves such as Killer Fields (strongest grass-type dribble), Ground Quake (one of the strongest shot blockers, comparable to Kabeyama's The Mountain), and High Voltage (strongest wind-type save hissatsus).

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** Before that you have to fight The Ogre. The first match against them was already a ludicrous DifficultySpike, now imagine doing that again; except now they have infinite TP to spam moves such as Killer Fields (strongest grass-type dribble), Ground Quake (one of the strongest shot blockers, comparable to Kabeyama's The Mountain), and High Voltage (strongest wind-type save hissatsus).hissatsu).
22nd Nov '16 9:27:19 AM blurrylightning
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** Before that you have to fight The Ogre. The first match against them was already a ludicrous DifficultySpike, now imagine doing that again; except now they have infinite TP to spam moves such as Killer Fields (strongest grass-type dribble), Ground Quake (one of the strongest shot blockers, comparable to Kabeyama's The Mountain), High Voltage (strongest wind-type save hissatsus).

to:

** Before that you have to fight The Ogre. The first match against them was already a ludicrous DifficultySpike, now imagine doing that again; except now they have infinite TP to spam moves such as Killer Fields (strongest grass-type dribble), Ground Quake (one of the strongest shot blockers, comparable to Kabeyama's The Mountain), and High Voltage (strongest wind-type save hissatsus).
22nd Nov '16 9:25:57 AM blurrylightning
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Added DiffLines:

** Before that you have to fight The Ogre. The first match against them was already a ludicrous DifficultySpike, now imagine doing that again; except now they have infinite TP to spam moves such as Killer Fields (strongest grass-type dribble), Ground Quake (one of the strongest shot blockers, comparable to Kabeyama's The Mountain), High Voltage (strongest wind-type save hissatsus).
16th Nov '16 5:53:02 AM blurrylightning
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** Neo Raimon, Team Endou, and Team Kidou are even worst here. The team you're facing have alternate versions of Inazuma Japan players, they have a larger GP and TP pool, plus they have some of the most powerful moves in the game and they're fully evolved. For example, Neo Raimon Hiroto has Tenkuu Otoshi V3, Boost Glider V3, True Planet Buster, and Chowaza! (A skill that powers up moves at the price of more TP). Luckily, this is at least mitigated by the fact that most of the moves used by these alternate versions are some of the most TP consuming moves in the game (sometimes even more thanks to Chowaza!), and they only have two (none for Team Endou and Team Kidou) subtitutes.

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** Neo Raimon, Red Team, and White Team Endou, and Team Kidou are even worst here. The team you're facing have alternate versions of Inazuma Japan players, they have a larger GP and TP pool, plus they have some of the most powerful moves in the game and they're fully evolved. For example, Neo Raimon Hiroto has Tenkuu Otoshi V3, Boost Glider V3, True Planet Buster, and Chowaza! (A skill that powers up moves at the price of 1/5 more TP). Luckily, this is at least mitigated by the fact that most of the moves used by these alternate versions are some of the most TP consuming moves in the game (sometimes even more thanks to Chowaza!), and they only have two (none (one for Red Team Endou and Team Kidou) White Team) subtitutes.
15th Nov '16 7:56:40 PM blurrylightning
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Added DiffLines:

** Neo Raimon, Team Endou, and Team Kidou are even worst here. The team you're facing have alternate versions of Inazuma Japan players, they have a larger GP and TP pool, plus they have some of the most powerful moves in the game and they're fully evolved. For example, Neo Raimon Hiroto has Tenkuu Otoshi V3, Boost Glider V3, True Planet Buster, and Chowaza! (A skill that powers up moves at the price of more TP). Luckily, this is at least mitigated by the fact that most of the moves used by these alternate versions are some of the most TP consuming moves in the game (sometimes even more thanks to Chowaza!), and they only have two (none for Team Endou and Team Kidou) subtitutes.
26th Oct '16 3:24:22 PM animenutcase
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* Invoked in the [[KillEmAll No Mercy]] route of ''VideoGame/{{Undertale}}''. The final boss of the route [[spoiler:Sans]] knows about your ability to reset, and therefore knows that they can only hold you off until you get past them. That doesn't mean they're going to make it easy for you. They screw with the game's mechanics to make their battle [[SNKBoss as frustrating as possible]] in the hopes of making you either RageQuit or reset.

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* Invoked in the [[KillEmAll No Mercy]] route of ''VideoGame/{{Undertale}}''. The final boss of the route [[spoiler:Sans]] [[spoiler:(Sans)]] knows about your ability to reset, and therefore knows that they can only hold you off until you get past them. That doesn't mean they're going to make it easy for you. They screw with the game's mechanics to make their the battle [[SNKBoss as frustrating as possible]] in the hopes of making you either RageQuit or reset.
26th Oct '16 3:21:57 PM animenutcase
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Added DiffLines:

* Invoked in the [[KillEmAll No Mercy]] route of ''VideoGame/{{Undertale}}''. The final boss of the route [[spoiler:Sans]] knows about your ability to reset, and therefore knows that they can only hold you off until you get past them. That doesn't mean they're going to make it easy for you. They screw with the game's mechanics to make their battle [[SNKBoss as frustrating as possible]] in the hopes of making you either RageQuit or reset.
17th Oct '16 4:45:29 PM nombretomado
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* ''FireEmblem'' also contains arena opponents that have stats higher than the stat caps their particular class is supposed to have...

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* ''FireEmblem'' ''VideoGame/FireEmblem'' also contains arena opponents that have stats higher than the stat caps their particular class is supposed to have...



** ''FireEmblem'' also has numerous stages that are blocked by the FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
** The [[FireEmblemJugdral fourth and fifth games]] take this to another level. Enemy units have infinite uses for their weapons and staves, and any enemy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.
** [[FireEmblemTellius Path of Radiance]] features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.

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** ''FireEmblem'' ''VideoGame/FireEmblem'' also has numerous stages that are blocked by the FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
** The [[FireEmblemJugdral [[VideoGame/FireEmblemJugdral fourth and fifth games]] take this to another level. Enemy units have infinite uses for their weapons and staves, and any enemy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.
** [[FireEmblemTellius [[VideoGame/FireEmblemTellius Path of Radiance]] features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.
16th Oct '16 1:48:41 PM nombretomado
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* In ''FinalFantasyTacticsA2'', enemies will regularly be given 'bonus' turns at the beginning of a battle before you can act in any way, on top of their [[RandomNumberGod statistically unlikely shenanigans]]. Probably the worst of it is the fourth round in the Brightmoon Tor, where the enemy is given ''twelve'' bonus turns, GameBreaker abilities that cost no MP, and massive level advantages that did not exist in the previous stages. One of these abilities casts Haste and Protect on their entire party, resulting in an approximate minimum of ''twenty-four bonus turns before you can do anything.''

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* In ''FinalFantasyTacticsA2'', ''VideoGame/FinalFantasyTacticsA2'', enemies will regularly be given 'bonus' turns at the beginning of a battle before you can act in any way, on top of their [[RandomNumberGod statistically unlikely shenanigans]]. Probably the worst of it is the fourth round in the Brightmoon Tor, where the enemy is given ''twelve'' bonus turns, GameBreaker abilities that cost no MP, and massive level advantages that did not exist in the previous stages. One of these abilities casts Haste and Protect on their entire party, resulting in an approximate minimum of ''twenty-four bonus turns before you can do anything.''
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