History Main / TheComputerisaCheatingBastard

17th Jun '17 10:50:21 PM JFrombaugh
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** In 4.0 Tank specs gained access to passive talents which reduce the chance to be critically hit by 6%. Although said passives do mitigate crits altogether for tanking purposes, if you keep track of how often you hear your character's "being critically hit" agonized scream while solo questing, you will know that there is no way in hell the baseline crit chance of mobs is actually that low. Unless you're a Tank spec (or have maximum Defense Rating, prior to 4.0), your actual chance to recieve a critical hit will be at least double that.
15th Jun '17 9:27:01 PM Kadorhal
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** Combat training in the ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' games lets you see for yourself just how much the AI cheats by letting you see killcams from their perspective. Tracking players through walls, absolutely zero recoil or bullet spread, and on higher difficulties nearly infinite look speed. One AI enemy with a semi automatic sniper rifle can kill multiple players spread out over an area in less than a second the instant it has line of sight to all of them. What's worse is [[SpitefulAI this generally only applies to the AI on the opposing team]] - ''your'' AI will frequently forget they have a loaded weapon in their hands and go for knife kills, ''forget they have a knife if they manage to survive to get into range'', and generally just spread out as far as possible and actively ignore enemies.

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** Combat training in the ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' games lets you see for yourself just how much the AI cheats by letting you see killcams from their perspective. Tracking players through walls, absolutely zero recoil or bullet spread, and on higher difficulties nearly infinite look speed. One AI enemy with a semi automatic sniper rifle can kill multiple players spread out over an area in less than a second the instant it has line of sight to all of them. What's worse is [[SpitefulAI this generally only applies to the AI on the opposing team]] - ''your'' AI will frequently forget they have a loaded weapon in their hands and go for knife kills, ''forget they have a knife if they manage to survive to get into range'', and generally just spread out as far as possible and actively ignore enemies.enemies, especially ones that are attacking you.
15th Jun '17 4:29:42 PM legoking831
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** Picking up the hammer item will cause the player to only be able to move and jump for a duration, during which they will rapidly swing it back and forth dealing heavy damage to nearby opponents. Getting sent offstage will ensure the wielder dies if the effect doesn't wear off fast enough to allow recovery moves. The CPU however will invariably drop it on its own if they are placed into a position where they will fall to their death if they hold on to it.

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** Picking up the hammer item will cause the player to only be able to move and jump for a duration, during which they will rapidly swing it back and forth dealing heavy damage to nearby opponents. Getting sent offstage will ensure the wielder dies if the effect doesn't wear off fast enough to allow recovery moves. The CPU however will invariably drop it on its own if they are placed into a position where they will fall to their death if they hold on to it. In addition, the hammer's head will have a random but small chance of breaking off, leaving you prone to attacks until it wears off. The AI, however, is allowed to drop it under this circumstance too.
11th Jun '17 11:23:18 AM nombretomado
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* BattleCapacity had major issues with Pyroak in the past. Pyroak has a lot of HP, excellent projecile attacks, and a useful anti-air attack which comes out quickly at adjustable heights. He is slow, however, and suffers against most characters at close range. When the AI was using Pyroak, there was literally ''no'' slowdown between launching projectiles and using his anti-air, making him all but unapproachable.

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* BattleCapacity ''VideoGame/BattleCapacity'' had major issues with Pyroak in the past. Pyroak has a lot of HP, excellent projecile attacks, and a useful anti-air attack which comes out quickly at adjustable heights. He is slow, however, and suffers against most characters at close range. When the AI was using Pyroak, there was literally ''no'' slowdown between launching projectiles and using his anti-air, making him all but unapproachable.
3rd Jun '17 9:36:07 AM CherryLotus
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* Bulbapedia has two pages dedicated to showing moves your opponent (or in rare cases, your Pokemon) cannot [[http://bulbapedia.bulbagarden.net/wiki/Game_move_errors legitimately know in games]] or the [[http://bulbapedia.bulbagarden.net/wiki/TCG_move_errors Trading Card Game]].
30th May '17 10:39:01 PM AirofMystery
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* This trope is hilariously invoked in the ''VideoGame/MassEffect2'' Lair of the Shadow Broker DLC. Legion's online gaming profile indicates it has been hit with multiple infractions because it was so skilled the game designers thought it was cheating. While it later challenged and overturned those relating to superior micro-management, reaction time, and tactics, it accepted a suspension for taunting its inferior human opponents during an event.

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* This trope is hilariously invoked in the ''VideoGame/MassEffect2'' Lair of the Shadow Broker DLC. Legion's [[RobotBuddy Legion]]'s online gaming profile indicates it has been hit with multiple infractions because it was so skilled the game designers thought it was cheating. While it later challenged and overturned those relating to superior micro-management, reaction time, and tactics, it accepted a suspension for taunting its inferior human opponents during an event.
30th May '17 7:08:37 PM nombretomado
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* In old video games based on game shows such as ''Series/{{Jeopardy}}'' and ''WheelOfFortune'', particularly the Gametek versions, the computer players are subject to this.

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* In old video games based on game shows such as ''Series/{{Jeopardy}}'' and ''WheelOfFortune'', ''Series/WheelOfFortune'', particularly the Gametek versions, the computer players are subject to this.



** On ''WheelOfFortune'', if a puzzle is about half complete, expect a computer player to go on a hot streak, giving correct letters while missing penalty wedges, before solving the puzzle.

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** On ''WheelOfFortune'', ''Series/WheelOfFortune'', if a puzzle is about half complete, expect a computer player to go on a hot streak, giving correct letters while missing penalty wedges, before solving the puzzle.
27th May '17 12:11:19 PM cdenton
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** Similarly there's the boss fight with Ancient Soldier Varg, Cerah the Old Explorer, and the Afflicted Graverobber from the ''Crown of the Sunken King'' DLC. They're tough opponents overall, but it's also extremely difficult to stagger them and impossible to stunlock them, their stamina is huge if not unlimited, and their movements aren't even inhibited by the water that covers the lower level of the boss arena, which is really a problem given that one of the best strategies to use against them involves hit-and-run tactics.
24th May '17 11:26:38 AM totoofze47
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* The wrestling minigame in ''VideoGame/FinalFantasyVII'''s Gold Saucer. It's set up in a rock-paper-scissors style of punch-kick-block, but at stage 4, the AI will land a hit when previously your attacks would cancel out. And if you manage to beat Stage 4, Stage 5 takes the cheating to a whole new level - the opponent in ''invincible'', and ''all'' of their attacks cancel out yours, so it's physically impossible to win!
** And the chocobo racing minigame. From time to time, Joe will race against you, and his black chocobo, Teioh, isn't slowed down by obstacles AND will always have higher stats, even if this means breaking the limit.
*** But then you can cheat yourself in the Chocobo racing. If you [[spoiler:Hold down some of the shoulder buttons]] your boost meter heals up, allowing you to overuse it - constantly, for some Chocobos - for an easy win.
*** Not to mention, a Gold Chocobo is also not held up by obstacles, so although Joe still has better stats, a player with even a small amount of skill can still beat him. Plus racing Joe normally saves having to wait for all the others to catch up since you can't end the race til the second place rider finishes.

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* ''VideoGame/FinalFantasyVII''
**
The wrestling minigame in ''VideoGame/FinalFantasyVII'''s the Gold Saucer. It's set up in a rock-paper-scissors style of punch-kick-block, but at stage 4, the AI will land a hit when previously your attacks would cancel out. And if you manage to beat Stage 4, Stage 5 takes the cheating to a whole new level - the opponent in ''invincible'', and ''all'' of their attacks cancel out yours, so it's physically impossible to win!
** And the chocobo racing minigame. From time to time, Joe will race against you, and his black chocobo, Teioh, isn't slowed down by obstacles AND will always have higher stats, even if this means breaking the limit.
*** But then
limit. With weaker chocobos, this means the race is lost before it even started, and even faster chocobos can have a hard time with him. Fortunately, this is a downplayed example thanks to some workarounds: if you can cheat yourself in the Chocobo racing. If you [[spoiler:Hold [[spoiler:hold down some of the shoulder buttons]] your boost meter heals up, allowing you to overuse it - constantly, for some Chocobos - for an easy win.
*** Not to mention,
win. Plus, a Gold Chocobo is also not held up by obstacles, so although Joe still has better stats, a player with even a small amount of skill can still beat him. Plus racing Joe normally saves having to wait for all the others to catch up since you can't end the race til the second place rider finishes.him far easier than with other chocobos.
21st May '17 10:50:53 AM Dai-Elsewhere
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They also out right clip through course obstacles like Thwomps and pipes while you need a Star to smash through the same things yourself. The only thing they they ''can'' bump into that slows them down are the walls, and that's if you push them hard enough into a wall.\\

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They also out right clip through course obstacles like Thwomps and pipes while you need a Star to smash through the same things yourself. The only thing they they ''can'' bump into that slows them down are the walls, and that's if you push them hard enough into a wall.\\
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