History Main / TheComputerisaCheatingBastard

25th Mar '17 6:31:54 PM nombretomado
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* The VideoGame/DragonQuest series gives you a rare opportunity to put the cheating AI to work on your behalf. Normally, you have to enter battle commands for your party at the beginning of each round of battle. However, in several of the games, including ''VideoGame/DragonQuestVIII'' and the NintendoDS [[VideoGameRemake re-releases]], the AI doesn't have to commit to an action until it's actually time to perform that action. Enemies [[MyRulesAreNotYourRules that can break the rules that the player has to abide by]] is nothing unusual, but if you set your party members to AI control, then they get the same advantage that the enemies get - and because your party members will almost certainly have a greater range of skills than the monsters that you're fighting against, they'll be a lot better at taking advantage of it. It's arguably a ''better'' idea to tell the healer to be controlled by the AI, as they'll be able to think on their feet instead of having to think at the beginning of the turn and guess which heal is the best one to use.

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* The VideoGame/DragonQuest series gives you a rare opportunity to put the cheating AI to work on your behalf. Normally, you have to enter battle commands for your party at the beginning of each round of battle. However, in several of the games, including ''VideoGame/DragonQuestVIII'' and the NintendoDS UsefulNotes/NintendoDS [[VideoGameRemake re-releases]], the AI doesn't have to commit to an action until it's actually time to perform that action. Enemies [[MyRulesAreNotYourRules that can break the rules that the player has to abide by]] is nothing unusual, but if you set your party members to AI control, then they get the same advantage that the enemies get - and because your party members will almost certainly have a greater range of skills than the monsters that you're fighting against, they'll be a lot better at taking advantage of it. It's arguably a ''better'' idea to tell the healer to be controlled by the AI, as they'll be able to think on their feet instead of having to think at the beginning of the turn and guess which heal is the best one to use.
25th Mar '17 4:46:46 PM xneon
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** Pazaak in ''VideoGame/KnightsOfTheOldRepublic'' is ridiculously biased toward the computer. It's played similar to blackjack, but with a side deck to modify the total value and the top is 20. The computer always goes second, so you're more likely to bust than it is. If you go bust, the computer wins without having to take its next turn, but then this applies to you, too, so it's more than likely a rule than cheating. It counts cards, so it knows when it will get a 20. Finally, it gets 20 more often than you do. The only advantage you have is that your side deck is better by the time you leave Dantoonie. There's also a guy in the first game who actually does cheat... more than the computer usually cheats, that is. Fortunately the player can cheat by [[SaveScumming saving before each game]].

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** Pazaak in ''VideoGame/KnightsOfTheOldRepublic'' is ridiculously biased toward the computer. It's played similar to blackjack, but with a side deck to modify the total value and the top is 20. The computer always goes second, so you're more likely to bust than it is. If you go bust, the computer wins without having to take its next turn, but then this applies to you, too, so it's more than likely a rule than cheating. It counts cards, so it knows when it will get a 20. Finally, it gets 20 more often than you do. The only advantage you have is that your side deck is better by the time you leave Dantoonie.Dantooine. There's also a guy in the first game who actually does cheat... more than the computer usually cheats, that is. Fortunately the player can cheat by [[SaveScumming saving before each game]].
24th Mar '17 7:24:37 AM LegoLover58
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* Where to start with ''Website/Duolingo''? First off, the progress bar on a lesson will only fill up ever so slightly, and Lord help you if you even get misspell or even have a word slightly out of order.

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* Where to start with ''Website/Duolingo''? Duolingo? First off, the progress bar on a lesson will only fill up ever so slightly, and Lord help you if you even get misspell or even have a word slightly out of order.
24th Mar '17 7:23:28 AM LegoLover58
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* Where to start with ''Website/Duolingo''? First off, the progress bar on a lesson will only fill up ever so slightly, and Lord help you if you even get misspell or even have a word slightly out of order.
22nd Mar '17 9:41:48 AM Serac
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* The Boss Pig in Angry Birds Transformers.
20th Mar '17 7:04:04 AM easyaspi314
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-->''"Tell that to my three inappropriately leveled Dragonites!"''
--->--'''Lance''', [[https://youtu.be/Hm5Jlnq8NHk Pokémon Golder 3]]
16th Mar '17 12:01:53 PM KoolKoopaGirl
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** I think I can actually explain all this. As you accumulate your winning streak, you gain reputation. Naturally, your team would gain reputation too, so trainers visiting any of these facilities will pack a team meant to counter you in the event that you become their opponent.
14th Mar '17 6:00:01 PM N8han11
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* ''VideoGame/PokemonSunAndMoon''
11th Mar '17 8:17:49 AM nombretomado
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** Similarly on the Genesis and SNES versions of ''FamilyFeud'', whenever an AI player gives an answer, expect it to be on the board. When the computer doesn't feel like doing that, it will say [[ArtificialStupidity "I give up"]] and penalize itself.

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** Similarly on the Genesis and SNES versions of ''FamilyFeud'', ''Series/FamilyFeud'', whenever an AI player gives an answer, expect it to be on the board. When the computer doesn't feel like doing that, it will say [[ArtificialStupidity "I give up"]] and penalize itself.
3rd Mar '17 10:46:23 AM Mineboot45
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* In ''HeartGold and SoulSilver'', during your first battle with Brock, he has a Rhyhorn with Sturdy. No other Rhyhorn can have this Ability as of Gen VII.

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* In ''HeartGold and SoulSilver'', ''VideoGame/PokemonHeartGoldAndSoulSilver'', during your first battle with Brock, he has a Rhyhorn with Sturdy. No other Rhyhorn can have this Ability as of Gen VII.
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