History Main / TheComputerIsAcheatingBastard

23rd May '18 3:56:48 PM infernape612
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** Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

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** Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
2nd May '18 8:59:05 PM nombretomado
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SubTrope of FakeDifficulty. [[IThoughtItMeant Has nothing to do with]] [[YourCheatingHeart adultery]].

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SubTrope of FakeDifficulty. [[IThoughtItMeant [[JustForFun/IThoughtItMeant Has nothing to do with]] [[YourCheatingHeart adultery]].
23rd Apr '18 1:28:06 PM Starlight36
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** In ''VideoGame/FireEmblemFates'', the AI doesn't seem to particularly care about accuracy. Expect enemies with 19% accuracy to seemingly hit about as reliably as your units do at 75% accuracy.

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** In ''VideoGame/FireEmblemFates'', the AI doesn't seem to particularly care about accuracy. Expect enemies with 19% accuracy to seemingly hit about as reliably as your units do at 75% accuracy.[[note]]This is actually a result of the game's bizarre hybrid [=RNG=] system; hit chances over 50% are weighted to make the actual odds of hitting higher, while hit chances below 50% are not weighted in any way, meaning that that 19% chance of hitting is actually the just-about-1-in-5 chance it bills itself as, and not secretly less as in most previous installments.[[/note]]
23rd Apr '18 1:13:58 PM Starlight36
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** ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in the latter two games holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

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** ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in the latter two games holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
23rd Apr '18 1:13:11 PM Starlight36
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** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves, and any enemy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.

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** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves, and staves. Additionally, any enemy in the latter two games holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
23rd Apr '18 12:32:48 PM Starlight36
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Any overpowered or instant-death skill will be useless on big bosses.

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Any overpowered overpowered, OneHitKill, or instant-death potent [[StandardStatusEffects ailment-inflicting]] skill will be useless on big bosses.bosses. Naturally, this is not cheating in games that also give the player ways to attain immunity to such attacks.
21st Apr '18 10:34:44 PM nombretomado
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''Note: Since this trope is so ''incredibly'' common, only {{egregious}} examples should be listed here, otherwise this entry would take over the entire wiki. Aversions or subversions should probably be left out as well, since that's (hopefully) the default.''

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''Note: Since this trope is so ''incredibly'' common, only {{egregious}} JustForFun/{{egregious}} examples should be listed here, otherwise this entry would take over the entire wiki. Aversions or subversions should probably be left out as well, since that's (hopefully) the default.''



** Furthermore, ''Underground 2'' and ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' also had an {{egregious}} feature whereby even if you managed to build up a decent lead in spite of the RubberBandAI, in the last lap of the race one of the opponents would make a miraculous comeback and pass you unless you managed to block him or had a lot of nitro to burn. This was presumably done to make the races more dramatic, but of course the end result was just more frustration.

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** Furthermore, ''Underground 2'' and ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' also had an {{egregious}} JustForFun/{{egregious}} feature whereby even if you managed to build up a decent lead in spite of the RubberBandAI, in the last lap of the race one of the opponents would make a miraculous comeback and pass you unless you managed to block him or had a lot of nitro to burn. This was presumably done to make the races more dramatic, but of course the end result was just more frustration.



* ''VideoGame/HauntingGround'': Each of your stalkers has a single instant-kill ability that cannot be dodged, averted, or prevented in any way. It can strike at any time, like, say, when you are nearly done with the block-pushing PuzzleBoss and have to start ''all over again''. What makes this particularly {{Egregious}} is that your CanineCompanion Hewie can attack enemies during ''any'' other attack animation to help you, and there is an accessory (the Diamond Choker) that is supposed to ''prevent these moves from happening''. [[GogglesDoNothing It doesn't]].

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* ''VideoGame/HauntingGround'': Each of your stalkers has a single instant-kill ability that cannot be dodged, averted, or prevented in any way. It can strike at any time, like, say, when you are nearly done with the block-pushing PuzzleBoss and have to start ''all over again''. What makes this particularly {{Egregious}} JustForFun/{{Egregious}} is that your CanineCompanion Hewie can attack enemies during ''any'' other attack animation to help you, and there is an accessory (the Diamond Choker) that is supposed to ''prevent these moves from happening''. [[GogglesDoNothing It doesn't]].
21st Apr '18 1:21:04 AM infernape612
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** Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Limstella, Brendan, and endgame Darin from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

to:

** Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Limstella, [[CameBackWrong Brendan, and endgame Darin Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
21st Apr '18 1:19:20 AM infernape612
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* ''Franchise/FireEmblem'' contains arena opponents that have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
** ''Franchise/FireEmblem'' also has numerous stages that are blocked by FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.

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* ''Franchise/FireEmblem'' contains ''Franchise/FireEmblem'':
** Many
arena opponents that have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus Fargus, Limstella, Brendan, and endgame Darin from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
** ''Franchise/FireEmblem'' also has numerous Numerous stages that are blocked by FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
21st Apr '18 1:06:17 AM infernape612
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* ''VideoGame/FireEmblem'' contains arena opponents that have stats higher than the stat caps their particular class is supposed to have...
** Case in point: Soldiers (low level enemy only cannon fodder) with enough HP that it can't properly be shown.
** ''VideoGame/FireEmblem'' also has numerous stages that are blocked by the FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
** The [[VideoGame/FireEmblemJugdral fourth and fifth games]] take this to another level. Enemy units have infinite uses for their weapons and staves, and any enemy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.
** [[VideoGame/FireEmblemTellius Path of Radiance]] features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.

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* ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' contains arena opponents that have stats higher than the stat caps their particular class is supposed to have...
have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, and [[spoiler:Snipers]], respectively. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
** Case in point: Soldiers (low level enemy only cannon fodder) with enough HP that it can't properly be shown.
** ''VideoGame/FireEmblem''
''Franchise/FireEmblem'' also has numerous stages that are blocked by the FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
** The [[VideoGame/FireEmblemJugdral fourth ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and fifth games]] ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves, and any enemy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what.
** [[VideoGame/FireEmblemTellius Path of Radiance]] ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.



** Also in ''Fates'' is a Sorcerer boss capable of using staves. Sorcerers can normally only do that in the DS remakes of ''VideoGame/FireEmblemShadowDragon'' and ''Mystery of the Emblem''; none of the sorcerers ''the player'' can have will be able to use staves.

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** Also in ''Fates'' is a Sorcerer boss capable of using staves. [[note]]This is only an InformedAbility in ''Birthright'' and ''Revelation'', but he puts this ability to deadly use in ''Conquest''.[[/note]] Sorcerers can normally only do that in the DS remakes of ''VideoGame/FireEmblemShadowDragon'' and ''Mystery of the Emblem''; none of the sorcerers ''the player'' can have will be able to use staves.
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