History Main / TheComputerIsALyingBastard

4th Jul '16 2:03:33 AM Morgenthaler
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* ''VideoGame/JadeCocoon'': [[TheObiWan Korus]] tells you, before you've even fought a single monster, that "you must never kill a minion" (A minion being a monster). However, your own captured minions ''gain levels by killing monsters'', and there is no punishment for doing so, and you wouldn't even make it past [[WarmUpBoss the Masked Man]] unless you grind your monsters.

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* ''VideoGame/JadeCocoon'': [[TheObiWan Korus]] Korus tells you, before you've even fought a single monster, that "you must never kill a minion" (A minion being a monster). However, your own captured minions ''gain levels by killing monsters'', and there is no punishment for doing so, and you wouldn't even make it past [[WarmUpBoss the Masked Man]] unless you grind your monsters.
1st Jun '16 2:28:26 PM LentilSandEater
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* Quite a few quest givers in ''VideoGame/TheElderScrollsIIIMorrowind'' gave [[GuideDamnIt wrong compass directions]]
** ''VideoGame/TheElderScrollsIVOblivion'': "Higher willpower allows you to defend against magical attacks."

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* Quite a few quest givers in ''VideoGame/TheElderScrollsIIIMorrowind'' gave [[GuideDamnIt wrong compass directions]]
**
directions]]. Add this to the vague directions "Go east until you see the funny looking rock then turn north," and you're going to struggle.
*
''VideoGame/TheElderScrollsIVOblivion'': "Higher willpower allows you to defend against magical attacks."
28th May '16 4:14:46 PM storyyeller
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* ''VideoGame/{{Pickory}}'': During Tor's Eruption attack, the word "safe" and an arrow pointing down appears, but you actually have to jump as high as possible to avoid the attack. It was originally supposed to say "Not safe" but the creator forgot to add the word "not" and then decided [[ThrowItIn it was funnier that way]].
18th May '16 7:11:19 PM BillyMT
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** The exactly same method got used again a few years later in the VideoGame/MarioParty series, [[http://www.suppermariobroth.com/post/143200775965/ as documented here]].
1st May '16 6:24:56 PM billybobfred
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* ''VideoGame/DiabloII'''s character screen is notoriously inaccurate due to bugs and oversights, which were only compounded by patches changing how vital game mechanics worked, to the point the fanbase has dubbed it the "[[http://diablo2.diablowiki.net/Lying_Character_Screen Lying Character Screen]]".
30th Apr '16 10:52:50 PM thatother1dude
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** ''VideoGame/DarkSoulsIII'' lists armor as giving Poise even though the stat ''does nothing'' in the released game, with hitstun resistant coming entirely from weapons themselves.

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** ''VideoGame/DarkSoulsIII'' lists armor as giving Poise even though the stat ''does nothing'' ''[[DumpStat does nothing]]'' [[DummiedOut in the released game, game]], with hitstun resistant coming entirely from weapons themselves.
27th Apr '16 9:23:45 AM thatother1dude
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** ''VideoGame/DarkSoulsIII'' lists armor as giving Poise even though the stat ''does nothing'' in the released game, with hitstun resistant coming entirely from weapons themselves.
2nd Mar '16 10:21:30 PM billybobfred
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* In ''VideoGame/TheWorldEndsWithYou'', it is repeatedly claimed that the events of [[AlternateUniverse Another Day]] are completely separate from the events of the main storyline. This is not true; [[spoiler:the main universe Joshua appears, both Hanekoma's are there, and a few characters are aware of this.]]

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* In ''VideoGame/TheWorldEndsWithYou'', it is repeatedly claimed that the events of [[AlternateUniverse Another Day]] are completely separate from the events of the main storyline. This is not true; [[spoiler:the main universe Joshua appears, both Hanekoma's Hanekomas are there, and a few characters are aware of this.]]this -- AD!Hanekoma is searching for main!Hanekoma to arrest him for NecessaryEvil committed in the main storyline; main!Hanekoma is hiding in the BonusDungeon specifically to avoid this, and fights AD!Neku as a BonusBoss because he ''wanted'' to fight main!Neku but couldn't risk interfering with the game.]] Given the timing of these messages some of them almost feel like a SuspiciouslySpecificDenial.
17th Jan '16 12:09:54 PM thatother1dude
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** In 5, the game's claim that Prince(level 4) is the balanced difficulty is, at best, only true FromACertainPointOfView. While it is true that on Prince the AI bonuses table doesn't give any bonuses or penalties to the AI, the game doesn't tell you that the AI is always, regardless of difficulty, considered as a Chieftain level(level 2) player, and thus gets every bonus that the player gets on that difficulty, like more happiness and only 60% of all unhappiness. Which means, all other things equal, they can have a civilization double the size with more happiness than the player, [[TheComputerShallTauntYou and they'll make sure to rub it in your face]].

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** In 5, the game's claim that Prince(level Prince (level 4) is the balanced difficulty is, at best, only true FromACertainPointOfView. While it is true that on Prince the AI bonuses table doesn't give any bonuses or penalties to the AI, the game doesn't tell you that the AI is always, regardless of difficulty, considered as a Chieftain level(level (level 2) player, and thus gets every bonus that the player gets on that difficulty, like more happiness and only 60% of all unhappiness. Which means, all other things equal, they can have a civilization double the size with more happiness than the player, [[TheComputerShallTauntYou and they'll make sure to rub it in your face]].



** The description of the Tiny Being's Ring is a complete lie because of a translation error. It claims that when equipped, it makes your health regenerate over time. What it actually does is give a tiny boost to your maximum health.

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** The description of the Tiny Being's Ring is a complete lie completely wrong because of a translation error. It claims that when equipped, it makes your health regenerate over time. What it actually does is give a tiny boost to your maximum health.
14th Jan '16 11:04:48 PM Cag
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** In 5, the game's claim that Prince(level 4) is the balanced difficulty is, as best, only true FromACertainPointOfView. While it is true that on Prince the AI bonuses table doesn't give any bonuses or penalties to the AI, the game doesn't tell you that the AI is always, regardless of difficulty, considered as a Chieftain level(level 2) player, and thus gets every bonus that the player gets on that difficulty, like more happiness and only 60% of all unhappiness. Which means, all other things equal, they can have a civilization double the size with more happiness than the player, [[TheComputerShallTauntYou and they'll make sure to rub it in your face]].

to:

** In 5, the game's claim that Prince(level 4) is the balanced difficulty is, as at best, only true FromACertainPointOfView. While it is true that on Prince the AI bonuses table doesn't give any bonuses or penalties to the AI, the game doesn't tell you that the AI is always, regardless of difficulty, considered as a Chieftain level(level 2) player, and thus gets every bonus that the player gets on that difficulty, like more happiness and only 60% of all unhappiness. Which means, all other things equal, they can have a civilization double the size with more happiness than the player, [[TheComputerShallTauntYou and they'll make sure to rub it in your face]].
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