History Main / TheComputerIsALyingBastard

3rd Jan '18 6:20:32 AM Cryoclaste
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* Accidental example: the original ''{{Pokemon}}'' games you are told more than once that the Psychic type was weak against Ghost; in practice, it was actually ''immune'' to Ghosts due to a programming oversight that was fixed in the next versions. Nonetheless, Yellow version abridged an instance of somebody saying that Psychics feared only bugs and ghosts to only include bugs. (Of course, it's not like you'd even ''try'' to use Ghosts against Psychic types anyways; the only ghost move that deals damage that isn't fixed is too weak to use. Also, it didn't help that the only Ghosts at the time were weak to Psychic anyway thanks to their secondary Poison type.)

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* Accidental example: the original ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games you are told more than once that the Psychic type was weak against Ghost; in practice, it was actually ''immune'' to Ghosts due to a programming oversight that was fixed in the next versions. Nonetheless, Yellow version abridged an instance of somebody saying that Psychics feared only bugs and ghosts to only include bugs. (Of course, it's not like you'd even ''try'' to use Ghosts against Psychic types anyways; the only ghost move that deals damage that isn't fixed is too weak to use. Also, it didn't help that the only Ghosts at the time were weak to Psychic anyway thanks to their secondary Poison type.)
23rd Nov '17 10:51:00 AM MBG
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* Sturm, resident GameBreaker and FinalBoss of several ''VideGame/AdvanceWars'' games, has the stated problem of "Weak in snow." This is ''sorta'' true, in that his units are slowed down by it... but that's true of ''every'' character, bar Olaf, who [[AnIcePerson creates snow]]. The only reason this is remotely relevant is that Sturm bypasses movement penalties on every terrain bar snow; it's not a weakness so much as it is him being normal as opposed to broken for once. Pity the people who tried to bring Olaf to the fight with him and found that snow does nothing to diminish Sturm's many other advantages.

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* Sturm, resident GameBreaker and FinalBoss of several ''VideGame/AdvanceWars'' ''VideoGame/AdvanceWars'' games, has the stated problem of "Weak in snow." This is ''sorta'' true, in that his units are slowed down by it... but that's true of ''every'' character, bar Olaf, who [[AnIcePerson creates snow]]. The only reason this is remotely relevant is that Sturm bypasses movement penalties on every terrain bar snow; it's not a weakness so much as it is him being normal as opposed to broken for once. Pity the people who tried to bring Olaf to the fight with him and found that snow does nothing to diminish Sturm's many other advantages.
23rd Nov '17 12:39:12 AM MBG
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* Sturm, resident GameBreaker and FinalBoss of several ''VideGame/AdvanceWars'' games, has the stated problem of "Weak in snow." This is ''sorta'' true, in that his units are slowed down by it... but that's true of ''every'' character, bar Olaf, who [[AnIcePerson creates snow]]. The only reason this is remotely relevant is that Sturm bypasses movement penalties on every terrain bar snow; it's not a weakness so much as it is him being normal as opposed to broken for once. Pity the people who tried to bring Olaf to the fight with him and found that snow does nothing to diminish Sturm's many other advantages.
15th Nov '17 12:03:41 PM Corlagon
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* In ''VideoGame/TheLegendOfZeldaSpiritTracks'' this happens with the instructions regarding the Song of Healing, which restores all your hearts when played during a dungeon/boss battle. The game tells you multiple times that it "only works once", which makes it seem TooAwesomeToUse. However, the way the song actually works is that it can restore your health once ''per time you enter the dungeon''. Simply leaving and coming back allows it to be played again, making it much more useful.

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* In ''VideoGame/TheLegendOfZeldaSpiritTracks'' this happens ''VideoGame/TheLegendOfZeldaSpiritTracks'':
** Happens
with the instructions regarding the Song of Healing, which restores all your hearts when played during a dungeon/boss battle. The game tells you multiple times that it "only works once", which makes it seem TooAwesomeToUse. However, the way the song actually works is that it can restore your health once ''per time you enter the dungeon''. Simply leaving and coming back allows it to be played again, making it much more useful.useful.
** In the Disorientation Station cave, you're supposed to go "north and north" to discover the treasure. At least one version of the game (sold in Europe) will however you tell to go "north, north, north". You can only go north twice, but the room in question looks perfectly normal otherwise, so instead of searching it for the hidden treasure, you're likely to instead assume you're in the wrong place, or supposed to find a way through the wall.
15th Oct '17 2:21:00 PM nombretomado
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* ''BreathOfFireIII'': A segment of the game sees the protagonists making a multi-day trek through a huge desert, with only the stars available as a navigation aid. If you get hopelessly lost and/or run out of water, you need to restart from the beginning of the segment. Problem is, one NPC says you need to head ''east'' at one part, but a paper stored in your tent says you should head ''west''. East is the correct way, but [[NowWhereWasIGoingAgain try remembering that if you save in the desert, stop playing for a while, then come back and look to the paper for guidance]][[note]] To make up for this, there's actually a ''very'' good piece of armor if you follow the wrong directions[[/note]].

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* ''BreathOfFireIII'': ''VideoGame/BreathOfFireIII'': A segment of the game sees the protagonists making a multi-day trek through a huge desert, with only the stars available as a navigation aid. If you get hopelessly lost and/or run out of water, you need to restart from the beginning of the segment. Problem is, one NPC says you need to head ''east'' at one part, but a paper stored in your tent says you should head ''west''. East is the correct way, but [[NowWhereWasIGoingAgain try remembering that if you save in the desert, stop playing for a while, then come back and look to the paper for guidance]][[note]] To make up for this, there's actually a ''very'' good piece of armor if you follow the wrong directions[[/note]].
15th Oct '17 6:56:52 AM bwburke94
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': The description for Mehrunes Razor, a [[LegendaryWeapon legendary dagger]], states that it has a 1% chance of [[OneHitKO instantly killing whatever it strikes]]. It actually has a 1.98% chance, because the code is written so that the ability activates whenever a [[RandomNumberGod random number]] between 0-100 comes up as <=1. It essentially has a 2/101 chance.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': The description for Mehrunes Razor, a [[LegendaryWeapon legendary dagger]], states that it has a 1% chance of [[OneHitKO instantly killing whatever it strikes]]. It actually has a 1.98% (2/101) chance, because the code is written so that the ability activates whenever due to a [[RandomNumberGod random number]] between 0-100 comes up as <=1. It essentially has a 2/101 chance.pair of off-by-one errors.
14th Oct '17 5:25:45 PM wingedcatgirl
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* ''VideoGame/JadeCocoon'': Korus tells you, before you've even fought a single monster, that "you must never kill a minion" (A minion being a monster). However, your own captured minions ''gain levels by killing monsters'', and there is no punishment for doing so, and you wouldn't even make it past [[WarmUpBoss the Masked Man]] unless you grind your monsters.
** This one is the result of a BlindIdiotTranslation. The Japanese version makes it clear that Levant ''himself'' must never kill a minion since it's a complete waste: he only gains experience from ''capturing'' so you should always fight with minions so they'll get the combat experience.

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* ''VideoGame/JadeCocoon'': Korus tells you, before you've even fought a single monster, that "you must never kill a minion" (A minion being a monster). However, your own captured minions ''gain levels by killing monsters'', and there is no punishment for doing so, and you wouldn't even make it past [[WarmUpBoss the Masked Man]] unless you grind your monsters.
**
minion". This one is the result of a BlindIdiotTranslation. technically accurate, but wildly misleading. [[LostInTranslation The Japanese version makes it clear clear]] that Levant ''himself'' must never kill a minion since it's a complete waste: he -- there's no consequence for killing minions, but Levant only gains experience from ''capturing'' so you should always fight with ''capturing'', and killing minions so they'll get the with him is a waste of combat experience.experience that could've gone to your minions.
21st Sep '17 7:48:01 PM Sammettik
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** The exactly same method got used again a few years later in the VideoGame/MarioParty series, [[http://www.suppermariobroth.com/post/143200775965/ as documented here]].
27th Aug '17 7:59:34 PM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'': There are a few cases where the directions given by NPC quest givers are flat out wrong, or are given correctly, but recorded in the journal incorrectly. Combine this with often vague directions like "Go east until you see the funny looking rock then turn north," and you can find yourself in a number of GuideDangIt situations.
** ''VideoGame/TheElderScrollsIVOblivion'': "Higher willpower allows you to defend against magical attacks."

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** ''VideoGame/TheElderScrollsIIIMorrowind'': ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': There are a few cases where the directions given by NPC quest givers are flat out wrong, or are given correctly, but recorded in the journal incorrectly. Combine this with often vague directions like "Go east until you see the funny looking rock then turn north," and you can find yourself in a number of GuideDangIt situations.
** ''VideoGame/TheElderScrollsIVOblivion'': ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'': "Higher willpower allows you to defend against magical attacks.""
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': The description for Mehrunes Razor, a [[LegendaryWeapon legendary dagger]], states that it has a 1% chance of [[OneHitKO instantly killing whatever it strikes]]. It actually has a 1.98% chance, because the code is written so that the ability activates whenever a [[RandomNumberGod random number]] between 0-100 comes up as <=1. It essentially has a 2/101 chance.
19th Aug '17 1:29:07 AM slain
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** The mission briefing for [[ThatOneBoss Selvaria's Last Stand]] states that she will probably dodge head-on attacks, which is true, but then recommends you circumvent that by getting behind her. What the briefing doesn't tell you is that she has an extremely wide field of view, so you must be almost directly behind her for that tactic to work. She also turns toward any unit that hits her for a counter-attack, so good luck getting in two hits from the same unit.

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** The mission briefing for [[ThatOneBoss Selvaria's Last Stand]] states that she will probably dodge head-on attacks, which is true, but then recommends you circumvent that by getting behind her. What the briefing doesn't tell you (and you have to remember from previous sorties where she's appeared) is that she has an extremely wide field of view, that, as a Scout, her vision cone is Scout-standard 270°, so you must be almost directly behind her for that tactic to work. work on approach. She also turns toward any unit that hits her for a counter-attack, so good luck getting in two hits from unless you have a second unit or smoke, you aren't going to hit her with the same unit.unit twice in a phase.
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