History Main / TheComputerIsALyingBastard

23rd May '17 7:11:49 AM MugenKagemaru
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*** That said, the [[VideoGame/CastlevaniaTheDraculaXChronicles PSP re-release]] fixes this error, and it even helps if you played ''VideoGame/Castlevania64'' as well.
8th May '17 1:29:55 PM MarsJenkar
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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' InteractiveFiction game. As [[WordOfGod DNA himself puts it]], this is "the first game to move beyond being 'user friendly'"... "It's actually 'user insulting' and because it lies to you as well it's also 'user mendacious.'" In one notable instance, when you first arrive on the bridge of the ''Heart of Gold'', the computer will repeatedly tell you there's ''nothing to see''. If you type "look" a ''third'' time, it will admit "Oh, all right, there's a few things..."

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' InteractiveFiction game. As [[WordOfGod DNA himself puts it]], this is "the first game to move beyond being 'user friendly'"... "It's actually 'user insulting' and because it lies to you as well it's also 'user mendacious.'" In one notable instance, when you first arrive on in the bridge engine room of the ''Heart of Gold'', the computer will repeatedly tell you there's ''nothing to see''. If you type "look" a ''third'' time, it will admit "Oh, all right, there's a few things..."
22nd Feb '17 12:26:15 PM BeerBaron
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* ''VideoGame/TheElderScrollsIVOblivion'': "Higher willpower allows you to defend against magical attacks."

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* ** ''VideoGame/TheElderScrollsIVOblivion'': "Higher willpower allows you to defend against magical attacks."
22nd Feb '17 12:26:01 PM BeerBaron
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* Quite a few quest givers in ''VideoGame/TheElderScrollsIIIMorrowind'' gave [[GuideDamnIt wrong compass directions]]. Add this to the vague directions "Go east until you see the funny looking rock then turn north," and you're going to struggle.

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* Quite ''Franchise/TheElderScrolls''
** ''VideoGame/TheElderScrollsIIIMorrowind'': There are
a few cases where the directions given by NPC quest givers are flat out wrong, or are given correctly, but recorded in ''VideoGame/TheElderScrollsIIIMorrowind'' gave [[GuideDamnIt wrong compass directions]]. Add the journal incorrectly. Combine this to the with often vague directions like "Go east until you see the funny looking rock then turn north," and you're going to struggle.you can find yourself in a number of GuideDangIt situations.
16th Feb '17 6:50:24 PM Benthelame
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* ''VideoGame/DarkCloud'' has Dran. As a reward for freeing him from the Dark Genie's influence he teaches you a new move. Due to the carelessness of the translators or developers or both he tells you to press the wrong button to use it.
22nd Jan '17 3:16:57 PM IndigoBook
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* ''VideoGame/{{DragonAgeInquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.

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* ''VideoGame/{{DragonAgeInquisition}}'' ''VideoGame/{{Dragon Age Inquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.
22nd Jan '17 3:16:27 PM IndigoBook
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* ''VideoGame/{{DragonAge:Inquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.

to:

* ''VideoGame/{{DragonAge:Inquisition}}'' ''VideoGame/{{DragonAgeInquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.
22nd Jan '17 3:16:04 PM IndigoBook
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* ''VideoGame/{{Dragon Age: Inquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.

to:

* ''VideoGame/{{Dragon Age: Inquisition}}'' ''VideoGame/{{DragonAge:Inquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.
22nd Jan '17 3:14:35 PM IndigoBook
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* ''VideoGame/{{Dragon Age: Inquisition}}'' repeatedly informs you that magical barriers can only be destroyed by a spell of the opposite element. Not only can you destroy any barrier with any magic, even of the same element, but you can take them out with a single Explosive Shot, a rogue ability involving no magic whatsoever.
3rd Jan '17 6:53:51 PM LucaEarlgrey
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* The weapons' attack stats in ''VideoGame/MonsterHunter''. To make a [[http://www.gamefaqs.com/boards/762804-monster-hunter-4-ultimate/71419688 long story]] short: Traditionally, the displayed attack values of weapons are actually their "true attack" values ([[GuideDangIt not shown in-game]]) multiplied by arbitrary values specific to each weapon class (also not shown in-game), and thus are not actually used in damage calculations. ''Generations'' fixes this by just showing each weapon's true attack power and as such all weapons of a given rarity are roughly equal in terms of on-screen attack stats, so while you still need to figure out each attack's "motion value" (an attack-specific multiplier that is applied to your weapon's true attack), at least the game no longer tricks you into thinking that your "1000"-attack Hammer inflicts way more damage per second than weapons of different classes in the same tier.

to:

* The weapons' attack stats in ''VideoGame/MonsterHunter''. To make a [[http://www.gamefaqs.com/boards/762804-monster-hunter-4-ultimate/71419688 long story]] short: Traditionally, the displayed attack values of weapons are actually their "true attack" values ([[GuideDangIt not shown in-game]]) multiplied by arbitrary values specific to each weapon class (also not shown in-game), and thus are not actually used in damage calculations. ''Generations'' \\
\\
''Monster Hunter Generations''
fixes this by just showing each weapon's true attack power and as such all weapons of a given rarity are roughly equal in terms of on-screen attack stats, so while you still need to figure out each attack's "motion value" (an attack-specific multiplier that is applied to your weapon's true attack), at least the game no longer tricks you into thinking that your "1000"-attack Hammer inflicts way more damage per second than weapons of different classes in the same tier.
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