History Main / TheComputerIsACheatingBastard

26th Sep '16 11:04:07 PM RAMChYLD
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* In Creator/{{Kairosoft}}'s ''VideoGame/PocketArcadeStory''. Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do constantly, and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the fighters have a permanent power boost... and your player's fighter doesn't.

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* In Creator/{{Kairosoft}}'s ''VideoGame/PocketArcadeStory''. Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do constantly, and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the computer's fighters have a permanent power boost... and your player's fighter doesn't.
26th Sep '16 11:03:23 PM RAMChYLD
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* In Creator/{{Kairosoft}}'s ''VideoGame/PocketArcadeStory''. Let's get this out of the way first: Yes it is, during tournaments. Your player tend to crap AI that you have to tell the player what to do constantly, and that depletes a "stamina bar". If the bar gets depleted your player's fighter become stunned for a bit. The computer side's AI is far more competent and do not have a "stamina bar" to bog him down. It becomes extremely egregious in the final tournament in that the fighters have a permanent power boost... and your player's fighter doesn't.
26th Sep '16 2:53:37 PM BackgroundGuy
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* Chess on Mac is full of this. The CPU in this game ''does not tolerate being beaten''. For example, the program will automatically call a draw at certain times; this is useful in breaking stalemates - e.g. when it's just the two kings and they're chasing each other around the board - but ''when you're within three moves of winning'' and the game has been going on no longer than usual, the CPU declares the match is a draw. This program has also been known to ''force pieces to simply disappear from the board for no apparent reason''.
11th Sep '16 11:02:40 AM KoopaKid17
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* ''Series/WhoWantsToBeAMillionaire'' has the 50:50 lifeline which randomly eliminates two wrong answers, leaving one wrong answer and the correct answer. Almost every time a contestant struggled between two answers, then used the 50:50 only for it to leave them with (or worse, eliminate) ''the two answers they were struggling between''. It happened so frequently over the years that many viewers complained the "random removal" felt more like rigging (a fact Norm [=MacDonald=] caught on to), especially at the very end of a themed week where the contestant's only options are really Quit or Fail. Several fans suggested to potential contestants that, if they considered using the 50:50, not to say the answers they were considering out loud. The fact that it originally ''wasn't'' random (though this wasn't told to the viewers or contestants) doesn't help any the answers least likely to get picked were always the ones removed, including when Norm was on.
6th Sep '16 4:35:56 PM dragonfire5000
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** A common element of the ''Shin Megami Tensei'' games is being able to adjust your characters to resist elemental damage or even negate, absorb, or reflect it. Should you face a BonusBoss and happen to have any ability to negate ''any'' element they can use? You get killed instantly because they couldn't design a boss that can't be completely neutered with the right abilities.
** Another thing common to ''ShinMegamiTensei'' is that physical skills (apart from basic attacks) are CastFromHitPoints... unless it's an enemy. They get to use physical skills for free.

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** A common element of in the ''Shin Megami Tensei'' ''Franchise/ShinMegamiTensei'' games is being able to adjust your characters to resist elemental damage or even negate, absorb, or reflect it. Should you face a BonusBoss and happen to have any ability to negate ''any'' element they can use? You get killed instantly because they couldn't design a boss that can't be completely neutered with the right abilities.
** Another thing common to ''ShinMegamiTensei''
is that physical skills (apart from basic attacks) are CastFromHitPoints... unless it's an enemy. They get to use physical skills for free.
2nd Sep '16 3:54:13 AM erforce
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* The 5* AI in the original ''VideoGame/TimeSplitters'' game's Arcade modes will turn a semi-automatic weapon into a fully-automatic nightmare, and they never have to reload. ''Ever''. If they get hold of Pistol x2 and see you, ''you are probably going to die horribly in an endless storm of bullets''. Curiously enough, they are ''less'' dangerous if using actual automatic weapons.
** And the bots in ''Future Perfect'' will frequently walk through solid walls and scenery if you're not facing in their general direction, especially on Mapmaker maps; this becomes a real problem in Virus mode, where the AI will occasionally even ''fall through the fucking ceiling and land on you!!'' It's possible to turn around and catch them in the act, resulting in all sorts of creepy visual weirdness such as arms and faces half-emerged through the walls/windows/doors.
* VideoGame/{{Battlefield 3}}. ESPECIALLY on hard difficulty. Let's see, bullets that are flying everywhere? Check. A player that dies in two or three continuous shots? Check. Enemies that can shoot you with just your BIG TOE sticking out of cover? Check. Enemies that can SHOOT THROUGH ROCKS IN THE INDESTRUCTIBLE ENVIRONMENT? THAT'S A [[PrecisionFStrike BIG FUCKING CHECK!!!]]
** If you ever play against AI bots in VideoGame/{{Battlefield}} 1942, you basically can't use airplanes because the AI's aiming is so accurate that it can use ordinary machine guns (as opposed to actual anti-air weapons) to whittle down your health and knock you out of the sky.

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* ''VideoGame/TimeSplitters''
**
The 5* AI in the original ''VideoGame/TimeSplitters'' game's Arcade modes will turn a semi-automatic weapon into a fully-automatic nightmare, and they never have to reload. ''Ever''. If they get hold of Pistol x2 and see you, ''you are probably going to die horribly in an endless storm of bullets''. Curiously enough, they are ''less'' dangerous if using actual automatic weapons.
** And the bots in ''Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' will frequently walk through solid walls and scenery if you're not facing in their general direction, especially on Mapmaker maps; this becomes a real problem in Virus mode, where the AI will occasionally even ''fall through the fucking ceiling and land on you!!'' It's possible to turn around and catch them in the act, resulting in all sorts of creepy visual weirdness such as arms and faces half-emerged through the walls/windows/doors.
* VideoGame/{{Battlefield 3}}.''VideoGame/{{Battlefield}}''
** ''VideoGame/{{Battlefield 3}}''.
ESPECIALLY on hard difficulty. Let's see, bullets that are flying everywhere? Check. A player that dies in two or three continuous shots? Check. Enemies that can shoot you with just your BIG TOE sticking out of cover? Check. Enemies that can SHOOT THROUGH ROCKS IN THE INDESTRUCTIBLE ENVIRONMENT? THAT'S A [[PrecisionFStrike BIG FUCKING CHECK!!!]]
** If you ever play against AI bots in VideoGame/{{Battlefield}} 1942, ''VideoGame/{{Battlefield}} 1942'', you basically can't use airplanes because the AI's aiming is so accurate that it can use ordinary machine guns (as opposed to actual anti-air weapons) to whittle down your health and knock you out of the sky.
21st Aug '16 8:31:56 PM jroggs
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* Never let a fight go the distance in {{UFC}} 2. No matter how much you dominated the fight, the computer will invariably award itself the decision victory.
11th Aug '16 3:31:17 AM Hoki
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** Also, all racers crash and stop to recover whenever you hit them with missiles, bombs, or TNT/Nitro crates. N.Oxide ''spins a few times'' but is otherwise unhindered by any weapon you throw at it.
2nd Aug '16 4:55:13 PM Premonition45
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* [[UnwinnableTrainingSimulation The Kobayashi Maru test]] in ''Franchise/StarTrek'' assesses how a Starfleet cadet handles a HeadsIWinTailsYouLose situation. The cadet, in command of a starship, receives a distress call from a freighter (the Kobayashi Maru), which has broken down in The Neutral Zone between Klingon and Federation territory, and whose crew will soon die unless action is taken. The politically correct choice is to abandon them to their law-breaking fates; if the cadet chooses to intervene, s/he is preemptively attacked by angry Klingons. Whether the cadet chooses to help or not, the cadet ''must'' be defeated and the computer will happily break the laws of physics, probability or reality to ensure a HumiliationConga-worthy win.
28th Jul '16 9:30:29 PM BobRiddle
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SubTrope of FakeDifficulty.

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SubTrope of FakeDifficulty.
FakeDifficulty. [[IThoughtItMeant Has nothing to do with]] [[YourCheatingHeart adultery]].
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