History Main / TheComputerIsACheatingBastard

20th Nov '17 10:19:20 AM Minmus
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* ''VideoGame/NeedForSpeed'':

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* ''VideoGame/NeedForSpeed'':''VideoGame/NeedForSpeed'' is basically built on this as its norm:



*** Cop cars in '''Most Wanted''' can also travel ''sideways'' across the road in a controlled fashion (not power-sliding) to get in your way, as though they have 4-wheel steer with a 90-degree capability.

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*** Cop cars in '''Most Wanted''' ''Most Wanted'' can also travel ''sideways'' across the road in a controlled fashion (not power-sliding) to get in your way, as though they have 4-wheel steer with a 90-degree capability.


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** While most people point ''Underground'' as the debut of [=rubber-banding AI=] in the franchise, it is OlderThanTheyThink - ''Hot Pursuit 1'' had opponents that would [[FranchiseOriginalSin quite literally cheat]] in many ways:
*** Their cars could zigzag around the course very quickly without losing any speed, so they could block you from overtaking them. Even if you were able to zig-zag as fast as they can, you'd lose a lot of speed and fall behind.
*** They're able to negotiate extremely tight corners without losing a sliver of speed. All of your cars understeer and need to slow down a lot to make the many 90-degree turns without crashing.
*** They can easily ram you off the road and continue like nothing happened. Try to do that against them, and it will feel like trying to shove a brick - you'll lose a ton of speed and likely even [[HoistByHisOwnPetard lose control of your car and fall behind]], while your supposed victim continues like nothing happened.
*** They do not lose speed or traction when driving through dirt, mud or snow. You do.
*** Even if your car is much faster than theirs - say, a [[GameBreaker Spectre R42]] against its [[CantCatchUp C-Class peers]][[note]]The Spectre R42 is a C-Class car whose performance matches that of a B-Class car - even ''surpassing'' them in a few aspects - outclassing pretty much everything in its tier[[/note]] - they will catch up to you and easily overtake you. And if they're more than 7 seconds ahead of you, [[{{Unwinnable}} might as well restart the race]].
12th Nov '17 12:41:40 PM Minmus
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*** Car damage thing is actually [[InvertedTrope inverted]], since police vehicles suffer from damage - both mechanical and visual - and can be destroyed, while your own car is [[MadeOfIndestructium indestructible]].[[note]]This is outweighed by the fact that the computer has an infinite supply of them, though.[[/note]] But other than that...

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*** Car damage thing is actually initially seems [[InvertedTrope inverted]], since police vehicles suffer from damage - both mechanical and visual - and can be destroyed, while your own car is [[MadeOfIndestructium indestructible]].[[note]]This is outweighed by the fact that the computer has an infinite supply of them, though.[[/note]] But other than that...it's actually [[SubvertedTrope subverted]], because your car has an AchillesHeel in the form of Spike Strips, which will almost always result in you getting immediately busted without [[LuckBasedMission getting extremely lucky]] and [[NintendoHard being extremely skilled]]. Police cars can drive through spike strips with impunity.
12th Nov '17 12:33:28 PM Minmus
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* In ''VideoGame/TheSimpsonsHitAndRun'', each level has a series of races to win a car. Almost every race will feature the next level's starter car as the lead opposing car, and it is always superior to any car you can access in the current level. This is especially bad in the second level, where Lisa's Malibu Stacy car is insanely better than anything level 2 Bart has, making the races a nightmare to win. Special mention also must go to Marge having to solo-race Frink's Hover Car in one of her races, which is the most nimble car in the game. Her starter car, by comparison, is a crappy SUV that will tip over at the slighest provacation (which, given the car in question, is likely intentional). In addition, the AI cars are nigh-impossible to push off the road and are generally perfect drivers except on really sharp turns. Of course, you can always come back to the early levels with a better car, making it a cakewalk.

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* In ''VideoGame/TheSimpsonsHitAndRun'', each level has a series of races to win a car. Almost every race will feature the next level's starter car as the lead opposing car, and it is always superior to any car you can access in the current level. This is especially bad in the second level, where Lisa's level 3 Malibu Stacy car is insanely better than anything Bart can access in his level 2 Bart has, arsenal, making the races a nightmare to win. Special mention also must go to Marge having to solo-race Frink's Hover Car in one of her races, which is the most nimble car in the game. Her starter car, by comparison, is a crappy SUV that will tip over at the slighest provacation (which, given the car in question, is likely intentional). In addition, the AI cars are nigh-impossible to push off the road and are generally perfect drivers except on really sharp turns. Of course, you can always come back to the early levels with a better car, making it a cakewalk.



* Classic F1 racing game ''SuperMonacoGrandPrix'' featured a version of this that kicked in only after you'd become World Champion. In order to speed up the process by which a driver rose in the ranks, the game featured a system of "challenging" whereby if you beat someone in a better team twice in a row, you'd be offered their place (and thus, a better car). Once you'd won the championship, you were automatically placed in the best team ([=McLaren=] [[CaptainErsatz ersatz]] "Madonna") and then promptly challenged by some unknown newcomer in a team halfway down the rankings. Scoffing as the first race of the new season begins, you can only watch in horror as his blatantly inferior vehicle accelerates past you and proceeds to completely destroy you. Two races later, he's driving your supposedly top car (even though he shouldn't need it...) and you're stinking up the field in the crappy blue and turquoise thing he started in.

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* Classic F1 racing game ''SuperMonacoGrandPrix'' ''Super Monaco Grand Prix'' featured a version of this that kicked in only after you'd become World Champion. In order to speed up the process by which a driver rose in the ranks, the game featured a system of "challenging" whereby if you beat someone in a better team twice in a row, you'd be offered their place (and thus, a better car). Once you'd won the championship, you were automatically placed in the best team ([=McLaren=] [[CaptainErsatz ersatz]] "Madonna") and then promptly challenged by some unknown newcomer in a team halfway down the rankings. Scoffing as the first race of the new season begins, you can only watch in horror as his blatantly inferior vehicle accelerates past you and proceeds to completely destroy you. Two races later, he's driving your supposedly top car (even though he shouldn't need it...) and you're stinking up the field in the crappy blue and turquoise thing he started in.



* ''VideoGame/NeedForSpeedUnderground'':
** It combined RubberBandAI with your opponents always having just slightly better cars than you. Because of that it was easier to deliberately ''downgrade'' your car in the endgame by using a weak engine and so on. The AI would be downgraded as well so that relatively everything stayed the same, but the race would be a lot slower and therefore more forgiving. Your top speed for the race could be reported as ''x'' MPH, with your opponents given as ''x''-n. Even if, at that top speed, the opponents had passed you. The AI actually deliberately steers traffic so they'll cross paths with you. Cars come out out of an intersection with precise timing so that you'll hit them. If you're in the lead on the last lap, this becomes even more likely. The best tactic is to swerve wildly just before every intersection so you won't be where the computer thought you were going to be.
** Furthermore, ''Underground 2'' and ''Most Wanted'' also had an {{egregious}} feature whereby even if you managed to build up a decent lead in spite of the RubberBandAI, in the last lap of the race one of the opponents would make a miraculous comeback and pass you unless you managed to block him or had a lot of nitro to burn. This was presumably done to make the races more dramatic, but of course the end result was just more frustration.

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* ''VideoGame/NeedForSpeedUnderground'':
''VideoGame/NeedForSpeed'':
** It ''[[VideoGame/NeedForSpeedUnderground Underground]]'' combined RubberBandAI with your opponents always having just slightly better cars than you. Because of that that, it was easier to deliberately ''downgrade'' your car in the endgame by using a weak engine and so on. The AI would be downgraded as well so that relatively everything stayed the same, but the race would be a lot slower and therefore more forgiving. Your top speed for the race could be reported as ''x'' MPH, with your opponents given as ''x''-n. Even if, at that top speed, the opponents had passed you. The AI actually deliberately steers traffic so they'll cross paths with you. Cars come out out of an intersection with precise timing so that you'll hit them. If you're in the lead on the last lap, this becomes even more likely. The best tactic is to swerve wildly just before every intersection so you won't be where the computer thought you were going to be.
** Furthermore, ''Underground 2'' and ''Most Wanted'' ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' also had an {{egregious}} feature whereby even if you managed to build up a decent lead in spite of the RubberBandAI, in the last lap of the race one of the opponents would make a miraculous comeback and pass you unless you managed to block him or had a lot of nitro to burn. This was presumably done to make the races more dramatic, but of course the end result was just more frustration.



*** Car damage thing is actually [[InvertedTrope inverted]], since police vehicles suffer from damage - both mechanical and visual - and can be destroyed, while your own car is [[MadeOfIndestructium indestructible]].[[note]]This is outweighed by the fact that the computer has an infinite supply of them, though.[[/note]] But other than that...



*** The car damage thing is inverted, since cop cars can be taken out fairly easily while your own car is indestructible. This is outweighed by the fact that the computer has an infinite supply of them, though.
*** The cops also rarely go after the computer players. There may be one or two occasions where if you deliberately slow down and give up your position so the other can get the cop first, they will actually go after the more {{egregious}} speeder. Otherwise, the cop will usually go after you, and completely ignore everyone else.
*** ''Most Wanted'' even goes so far as to actively ''lie'' to the player. One of loading screen tips tells you that with a well-executed pursuit breaker it's possible to take out all your pursuers at once and get away easily. But doing that just causes a new police car to instantly spawn nearby. Following the advice and slowing down to allow cops to catch up and get them all can then easily have the opposite result than the tip claims, since even though the car is invulnerable, it can still get caught in the pursuit breaker and immobilized just long enough for that new cop car to bust you.

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*** The car damage thing is inverted, since cop cars can be taken out fairly easily while your own car is indestructible. This is outweighed by the fact that the computer has an infinite supply of them, though.
*** The cops also rarely go after the computer players. There may be one or two occasions where if you deliberately slow down and give up your position so the other can get the cop first, they will actually go after the more {{egregious}} egregious speeder. Otherwise, the cop will usually go after you, and completely ignore everyone else.
*** ''Most Wanted'' even goes so far as to actively ''lie'' to the player. One of loading screen tips tells you that with a well-executed pursuit breaker it's possible to take out all your pursuers at once and get away easily. But doing that just causes a new police car to instantly spawn nearby. Following the advice and slowing down to allow cops to catch up and get them all can then easily have the opposite result than the tip claims, since even though the car is invulnerable, it can still get caught in the pursuit breaker and immobilized just long enough for that new cop car to bust you.[[note]]However, this can be considered AntiFrustrationFeatures if you're trying to accomplish pursuit milestones like, say, Bounty and Cost to State, as destroying police cars counts for both.[[/note]]



*** ''Need for Speed Most Wanted'' actually cheats in ''multiplayer mode''. You can upgrade every car in the game to 100% on all three stats (acceleration, speed and handling), except for the game's signature car, the BMW M3 GTR which cannot be upgraded at all and is therefore pretty bad in single player. However, as bad as its ingame performance is, its listed stats are worse. And in multiplayer mode, the game attempts to ensure a fair race by equalising the stats of all cars in the race. The result is that your shiny Porsche Carrera GT that ordinarily blows the doors off the M3 GTR is detuned to a limping piece of junk with the same stats as the M3 GTR... at which point the M3 GTR is the better car and will proceed to beat you. This is probably a design flaw, but ironically the M3 GTR is driven in career mode by a cheating bastard who took it from you after rigging a race through sabotage.
*** Every PSP version of Need for Speed seems to put a lot of effort in ensuring that its AI has a new annoying trick at its disposal. By the time of NFS Undercover, the cpu cars could drive faster than you, no matter what was your car and how well it was upgraded, were not affected by crashes (they were back on your tail in just few seconds), could TELEPORT if you somehow managed to make them stay really behind, or TURN MID-AIR! In one of the urban stages, there is a 90 degrees turn just after a really long straight that ends with a significant bump. To drive past it you simply have to slow down, but the cpu cars can drive into it at full speed, jump and turn in the air. Funny sight when you are looking behind at that time.

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*** ''Need for Speed Most Wanted'' actually cheats in ''multiplayer mode''. You can upgrade every car in the game to 100% on all three stats (acceleration, speed and handling), except for the game's signature car, the BMW M3 GTR which cannot be upgraded at all and is therefore pretty bad in single player. However, as bad as its ingame performance is, its listed stats are worse. And in multiplayer mode, the game attempts to ensure a fair race by equalising the stats of all cars in the race. The result is that your shiny Porsche Carrera GT that ordinarily blows the doors off the M3 GTR is detuned to a limping piece of junk with the same stats as the M3 GTR... at which point the M3 GTR is the better car and will proceed to beat you. This is probably a design flaw, but ironically the M3 GTR is driven in career mode by a cheating bastard who took it from you after rigging a race through sabotage.
***
** Every PSP version of Need for Speed seems to put a lot of effort in ensuring that its AI has a new annoying trick at its disposal. By the time of NFS Undercover, the cpu cars could drive faster than you, no matter what was your car and how well it was upgraded, were not affected by crashes (they were back on your tail in just few seconds), could TELEPORT if you somehow managed to make them stay really behind, or TURN MID-AIR! In one of the urban stages, there is a 90 degrees turn just after a really long straight that ends with a significant bump. To drive past it you simply have to slow down, but the cpu cars can drive into it at full speed, jump and turn in the air. Funny sight when you are looking behind at that time.



** In '''Need For Speed:Hot Pursuit (2009)''' you can pass a parked police car, at top speed, in the ''fastest car in the game'' (Veyron) and it will be on your tail in just a couple of seconds, even if you didn't slow down at all.

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** In '''Need ''Need For Speed:Hot Speed: Hot Pursuit (2009)''' (2010)'' you can pass a parked police car, at top speed, in the ''fastest car in the game'' (Veyron) and it will be on your tail in just a couple of seconds, even if you didn't slow down at all.
9th Nov '17 4:07:14 PM Diem-Robo
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** The [[https://youtu.be/ezvwQ4sxcGY Toonami review]] of the game in particular admits that Mechagodzilla is cheap.
3rd Nov '17 2:09:53 PM MagBas
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** To be fair, Jo actually has a Black chocobo, meaning he actually has access to the same benefits a player will get when they receive one. Also when using a gold chocobo, Jo's presence is seen as a good thing since you cannot exit the game until the second rider finishers meaning a long wait if you are facing standard riders and curb stomping them.
3rd Nov '17 2:08:55 PM MagBas
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*** To be fair, the random rule combined with open, plus and side makes the game fairly equal providing the player is at least capable of basic maths. Without open, however, the game clearly cheats as it continues to place it cards to match where your cards are most likely to go.
3rd Nov '17 1:32:18 PM sniperfox29
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***To be fair, the random rule combined with open, plus and side makes the game fairly equal providing the player is at least capable of basic maths. Without open, however, the game clearly cheats as it continues to place it cards to match where your cards are most likely to go.


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**To be fair, Jo actually has a Black chocobo, meaning he actually has access to the same benefits a player will get when they receive one. Also when using a gold chocobo, Jo's presence is seen as a good thing since you cannot exit the game until the second rider finishers meaning a long wait if you are facing standard riders and curb stomping them.
29th Oct '17 12:34:21 AM AdamC
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* The BigBad of the anime film ''Anime/SummerWars'' is a massive case of this. Love Machine was programmed to enjoy games and competition, but he's a terribly SoreLoser and resorts to cheating whenever it looks like the heroes might win.
25th Oct '17 7:15:59 AM fungus3
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** For evidence this still exists in Gen VI's Battle Maison, try entering a Pokemon with Sand Stream[[note]]An Ability that stirs up a sandstorm when the Pokemon enters battle[[/note]] as your lead plus an Aron with Sturdy[[note]]If it's at full HP and takes a hit that would normally KO it in one hit, it'll hang on with 1 HP[[/note]] and Endeavor[[note]]A move that brings the target's HP down to the user's[[/note]]. In the Battle Maison, you'll quickly start encountering a disproportionate number of Pokemon who are immune to sandstorms.

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** For evidence this still exists in Gen VI's Battle Maison, try entering a Pokemon with Sand Stream[[note]]An Ability that stirs up a sandstorm when the Pokemon enters battle[[/note]] as your lead plus an Aron with Sturdy[[note]]If it's at full HP and takes a hit that would normally KO it in one hit, it'll hang on with 1 HP[[/note]] and Endeavor[[note]]A move that brings the target's HP down to the user's[[/note]]. In the Battle Maison, you'll quickly start encountering a disproportionate number of Pokemon who are immune to sandstorms.sandstorms, or have Mold Breaker, or [[BreadEggsBreadedEggs Mold Breaker]] ''[[BreadEggsBreadedEggs and]]'' [[BreadEggsBreadedEggs sandstorm immunity]].
23rd Oct '17 5:37:55 AM AnotherDuck
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* The Triple Triad card game in ''VideoGame/FinalFantasyVIII'' had another blatant example of cheating. Normally, the human player and the computer can see each other's hands, making the card game fairly easy to win. However, whenever the hands are concealed, the computer's win rate goes up more than tenfold, as it seems [[{{TheAllSeeingAI}}perfectly aware what cards you have]], and its cards are not so much "hidden" as "the computer's single remaining card has the exact combination of three values, in three specific locations, needed to win." This is especially frustrating as you watch it happen ten times in a row.
** Made even worse when you're on the Lunar Base, where practically ''every'' card rule is in effect.
*** There is a way to limit the ruleset, involving initiating and then canceling card games until your opponent offers to play by a different set of rules. Do it enough, and you'll spread favorable rules from earlier in the game to a new area. However, it took a disassembler to find the mechanics of this, making it something of a GuideDangIt, not to mention how tedious and time-consuming constantly cancelling out of the game to make them suggest playing with another region's rules or stop them from wanting to play with unwanted region's rules is.

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* The Triple Triad card game in ''VideoGame/FinalFantasyVIII'' had another blatant example has some examples of cheating. cheating:
**
Normally, the human player and the computer can see each other's hands, making the card game fairly easy to win. However, whenever the hands are concealed, the computer's win rate goes up more than tenfold, as it seems [[{{TheAllSeeingAI}}perfectly aware what cards you have]], and its cards are not so much "hidden" as "the computer's single remaining card has the exact combination of three values, in three specific locations, needed to win." This is especially frustrating as you watch it happen ten times in a row.
** Made even worse when you're on the Lunar Base, where practically ''every'' card rule is in effect.
*** There is a way to limit the ruleset, involving initiating and then canceling card games until your opponent offers to play by a different set of rules. Do it enough, and you'll spread favorable rules from earlier in the game to a new area. However, it took a disassembler to find the mechanics of this, making it something of a GuideDangIt, not to mention how tedious and time-consuming constantly cancelling out of the game to make them suggest playing with another region's rules or stop them from wanting to play with unwanted region's rules is.
row.



*** To be fair, the "weaker" cards really can be very useful with the plus and same rule in effect, so as long as the "open" rule is in effect, you can play the AI the same way they play you. Of course, most players hate this rule simply because it means they can't curb stomp the opposition and actually have to use some strategy.
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