History Main / TheBreach

30th Mar '14 7:43:34 AM SeptimusHeap
Is there an issue? Send a Message


''[[http://www.newgrounds.com/portal/view/542858 The Breach]]'' is a browser-based Flash Game made by Berzerk Studio, famous for ''Homerun in Berzerk Land'' and ''Trap Master''.

The story centers around Sergei, the head of security on a human spaceship, after he is sent over to investigate the suspicious silence of the [[HyperspaceIsAScaryPlace prototype SW-JUMP starship]]. The experimental hardware of the new engine has created a rift into an alternate dimension filled with [[MundaneMadeAwesome giant yellow butterflies]], mysterious goo and the colour yellow.

{{Gorn}} [[HilarityEnsues ensues]].

Sergei must now fight through a ship infested with zombies, mutated spiders, the aforementioned giant butterflies, horrific mutants and insanely mutated crew members; not to mention a few sojourns into the evil yellow mutant dimensions along the way.

----
!! This Flash game provides examples of:
* [[spoiler:AndThenJohnWasAZombie: The ending cinematic shows Sergei being turned into one of the abominations he fought during the game while being interrogated after the destruction of the ship.]]
* ApocalypticLog: From the ship's commander and the chief medical officer.
* TheAssimilator: This seems to be what's going on, although it's never entirely explained. Notably, the victims enjoy it right until they lose their minds completely.
* BigCreepyCrawlies: The first (and more common) enemies are just possessed men looking like slow zombies, but most of the more powerful opponents are insect-like or spider-like creatures. Including the final boss.
* BlackEyesOfEvil: Most of the enemies.
* BlessedWithSuck: The Prototype Suit gives you a sprint feature, which activates when you double tap forwards or backwards. Which you can do accidentally when navigating tricky platforms, fighting enemies or simply moving forward. [[TheComputerIsACheatingBastard The final boss battle takes place over a bottomless pit on a couple of narrow platforms.]]
* BodyHorror: The Game.
* BottomlessMagazines: Your gun never needs reloading. Even when firing three bullets at once.
* {{Cap}}: Level 20, no higher.
* CassandraTruth: [[spoiler:Sergei has survived, but he's a nervous wreck locked in an insane asylum, and since he blew up the spaceship to destroy everything on it, he has no way of convincing anyone of what really happened, and no way to prevent the experiment from being replicated. Then he turns into a monster and apparently eats his psychiatrist. On camera. Well, at least that ought to put a stop to the experiment...]]
* CosmicHorrorStory:
** From a gameplay perspective, ''The Breach'' is closer to LovecraftLite, but in narrative terms, it's more like this. At no point is there any hope of permanently defeating the Yellow, just pushing it back where it came from, and Sergei firmly believes that if hyperspace experiments continue, humanity is doomed. [[spoiler:In the new ending, the 'Lite' is officially gone.]]
** On a forum, [[WordOfGod the developers even said]] that the [[ShoutOut name of the final boss]] was [[CthulhuMythos "Elder God"]].
* TheCorruption: The Yellow.
* DeathIsASlapOnTheWrist: The numbers of lives is unlimited. Each death sends Sergei back to the beginning of the level, but he retains all the gained experience, all his upgrades, and any key he found. The enemies are all back, but it isn't specific to the player's death: the monsters systematically reappers when leaving an area.
* DeflectorShield: you have one, but it's next to useless.
* DoubleJump: Justified, your second and third suits have short-burn jetpacks.
* [[spoiler:DownerEnding: Although the Yellow Dimension's link to our universe is severed with the ship's destruction, the endgame [[TheStinger stinger]] reveals that Sergei received the full blame for the slaughter of the ship's crew and was sent to an asylum when his tale (natually) fell on deaf ears, and to top it all off, it turns out he was infected by TheCorruption after all. The game ends with an alien parasite graphically clawing its way out of Sergei's mouth while his interrogator flees in terror.]]
* EldritchAbomination: The Yellow.
* EldritchLocation: Towards the end of the game, [[spoiler: The Yellow dimension (which resembles an ominous mountain range covered in yellow mist and strange golden hieroglyphs floating in the sky) begins to merge with the ship]].
* GoodColorsEvilColors: Subverted. The signature color of the monsters is a (sickly glowing) shade of yellow.
* {{Gorn}}: Oh ''sooo'' much. Enemies and environments are liberally splattered with blood and goo, and death animations for some enemies and bosses include being torn apart by the tension in their own muscles, exploding, vomiting blood and goo, being ripped in half and [[ArsonMurderAndJaywalking occasionally simply falling down dead.]]
* HappinessInSlavery: According to some [[ApocalypticLog Apocalyptic Logs]], the victims begins to feel happy to join the Yellow just before losing their mind.
* HyperspaceIsAScaryPlace: It is called "the Yellow".
* JourneyToTheCentreOfTheMind: You have weird, hallucinogenic trips into the Yellow dimension every now and then. Usually, it's because there are recently corrupted humans trying to help you. Later, the Yellow sends it's own messages through these dream sequences, leading to...
** BattleInTheCentreOfTheMind: The final boss breaks into your thoughts and attempts to mentally kill/corrupt you.
* LightIsNotGood: The creatures have a thing for yellow light, and the final boss seems to be made entirely out of it. They're rather forceful with those who refuse to join them.
* MetroidVania: Platforming, side-scroller SurvivalHorror game with RPGElements. The game is broken up into levels, but you get a mission select screen between each one.
* MookMaker: The [[FreudWasRight unfortunately shaped]] pile of guts regularly churns out butterflies.
** Several bosses have Mook-producing organs nearby.
* MoreDakka: Sergei's rifle starts as a relatively slow firing semi-auto gun but, after several level-ups and a power-up, it ends like a machine-gun which has not only an increasingly fast firing-rate, but also has each shot firing three bullet in different directions (one in a straight line from the muzzle of the rifle, one to the floor, one to the ceiling). Any enemy close enough is hit by ''three'' bullets.
* OneWayVisor: The starting and ending armors appear, to have this, but the cutscenes show Sergei's expressions.
* OurMonstersAreWeird: The [[EldritchAbomination entity]] that the yellow cultists worship. It resembles a [[BigCreepyCrawlies massive flying insect]] [[EnergyBeing made of]] [[LightIsNotGood shining golden light]] [[CthulhuMythos with tentacles for a face]].
** The fact that such a [[StarfishAliens surreal]], [[OurAngelsAreDifferent angelic]] being could be behind the horrors on board the ship [[NightmareFuel just makes it all the more worse]].
* OurZombiesAreDifferent / ParasiteZombie: It is unspecified if they are actually infected by a parasite or are just possessed by the Yellow, but the first met (and most common) enemies are slow walking men with a outlook similar to a standard zombie.
* PlaceBeyondTime: The scientists think that the Yellow dimension is one of these, although they die too quickly to find out for sure.
* RPGElements: The game has a level up mechanic, each level increases Sergei's Rate of Fire and damage by 8%, and his health bar and shield regeneration by 5%.
* ShotgunsAreJustBetter: The Spread upgrade turns your machine gun into a fully automatic shotgun. Completely averts the short-range part, it fires three machine gun rounds in a 90 degree angle (one down the middle, one up, one down), which continue until they hit a wall, the edge of the screen, or a monster, dealing triple damage to very short range shots. Due to the RPG Elements, [[MoreDakka it gets more damage and more ROF with each level up]]. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.
* SurvivalHorror: ZigZagged, your gun never needs to be reloaded, but health pickups are a once-per-level occurence.
* ThereIsNoKillLikeOverkill: You unlock an upgrade for an infinite-ammo-automatic-shotgun. Which is your standard weapon from then on. And it doesn't need reloading. You get damage and fire rate upgrades when you level up too, making this even more powerful.
** Subverted in that a lot of enemies have high health and take forever to die, even from this.
* VomitIndiscretionShot: The weaker enemies (the zombies-like former crew members) sometimes vomit when dying.
* YouWillBeAssimilated: Standard Yellow procedure. [[HappinessInSlavery The victims seem to enjoy it]] right until they lose their minds completely. Your death animation is to sink to your knees, groaning in agony, and then have your hideously mutated head erupt from your helmet and a wasp's abdomen, complete with stinger, from your tailbone.
* WasOnceAMan: All the monsters, with the exception of the butterflies and the final boss.
* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), ''Franchise/DeadSpace'', ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.

to:

''[[http://www.newgrounds.com/portal/view/542858 The Breach]]'' is a browser-based Flash Game made by Berzerk Studio, famous for ''Homerun in Berzerk Land'' and ''Trap Master''.

The story centers around Sergei, the head of security on a human spaceship, after he is sent over to investigate the suspicious silence of the [[HyperspaceIsAScaryPlace prototype SW-JUMP starship]]. The experimental hardware of the new engine has created a rift into an alternate dimension filled with [[MundaneMadeAwesome giant yellow butterflies]], mysterious goo and the colour yellow.

{{Gorn}} [[HilarityEnsues ensues]].

Sergei must now fight through a ship infested with zombies, mutated spiders, the aforementioned giant butterflies, horrific mutants and insanely mutated crew members; not to mention a few sojourns into the evil yellow mutant dimensions along the way.

----
!! This Flash game provides examples of:
* [[spoiler:AndThenJohnWasAZombie: The ending cinematic shows Sergei being turned into one of the abominations he fought during the game while being interrogated after the destruction of the ship.]]
* ApocalypticLog: From the ship's commander and the chief medical officer.
* TheAssimilator: This seems to be what's going on, although it's never entirely explained. Notably, the victims enjoy it right until they lose their minds completely.
* BigCreepyCrawlies: The first (and more common) enemies are just possessed men looking like slow zombies, but most of the more powerful opponents are insect-like or spider-like creatures. Including the final boss.
* BlackEyesOfEvil: Most of the enemies.
* BlessedWithSuck: The Prototype Suit gives you a sprint feature, which activates when you double tap forwards or backwards. Which you can do accidentally when navigating tricky platforms, fighting enemies or simply moving forward. [[TheComputerIsACheatingBastard The final boss battle takes place over a bottomless pit on a couple of narrow platforms.]]
* BodyHorror: The Game.
* BottomlessMagazines: Your gun never needs reloading. Even when firing three bullets at once.
* {{Cap}}: Level 20, no higher.
* CassandraTruth: [[spoiler:Sergei has survived, but he's a nervous wreck locked in an insane asylum, and since he blew up the spaceship to destroy everything on it, he has no way of convincing anyone of what really happened, and no way to prevent the experiment from being replicated. Then he turns into a monster and apparently eats his psychiatrist. On camera. Well, at least that ought to put a stop to the experiment...]]
* CosmicHorrorStory:
** From a gameplay perspective, ''The Breach'' is closer to LovecraftLite, but in narrative terms, it's more like this. At no point is there any hope of permanently defeating the Yellow, just pushing it back where it came from, and Sergei firmly believes that if hyperspace experiments continue, humanity is doomed. [[spoiler:In the new ending, the 'Lite' is officially gone.]]
** On a forum, [[WordOfGod the developers even said]] that the [[ShoutOut name of the final boss]] was [[CthulhuMythos "Elder God"]].
* TheCorruption: The Yellow.
* DeathIsASlapOnTheWrist: The numbers of lives is unlimited. Each death sends Sergei back to the beginning of the level, but he retains all the gained experience, all his upgrades, and any key he found. The enemies are all back, but it isn't specific to the player's death: the monsters systematically reappers when leaving an area.
* DeflectorShield: you have one, but it's next to useless.
* DoubleJump: Justified, your second and third suits have short-burn jetpacks.
* [[spoiler:DownerEnding: Although the Yellow Dimension's link to our universe is severed with the ship's destruction, the endgame [[TheStinger stinger]] reveals that Sergei received the full blame for the slaughter of the ship's crew and was sent to an asylum when his tale (natually) fell on deaf ears, and to top it all off, it turns out he was infected by TheCorruption after all. The game ends with an alien parasite graphically clawing its way out of Sergei's mouth while his interrogator flees in terror.]]
* EldritchAbomination: The Yellow.
* EldritchLocation: Towards the end of the game, [[spoiler: The Yellow dimension (which resembles an ominous mountain range covered in yellow mist and strange golden hieroglyphs floating in the sky) begins to merge with the ship]].
* GoodColorsEvilColors: Subverted. The signature color of the monsters is a (sickly glowing) shade of yellow.
* {{Gorn}}: Oh ''sooo'' much. Enemies and environments are liberally splattered with blood and goo, and death animations for some enemies and bosses include being torn apart by the tension in their own muscles, exploding, vomiting blood and goo, being ripped in half and [[ArsonMurderAndJaywalking occasionally simply falling down dead.]]
* HappinessInSlavery: According to some [[ApocalypticLog Apocalyptic Logs]], the victims begins to feel happy to join the Yellow just before losing their mind.
* HyperspaceIsAScaryPlace: It is called "the Yellow".
* JourneyToTheCentreOfTheMind: You have weird, hallucinogenic trips into the Yellow dimension every now and then. Usually, it's because there are recently corrupted humans trying to help you. Later, the Yellow sends it's own messages through these dream sequences, leading to...
** BattleInTheCentreOfTheMind: The final boss breaks into your thoughts and attempts to mentally kill/corrupt you.
* LightIsNotGood: The creatures have a thing for yellow light, and the final boss seems to be made entirely out of it. They're rather forceful with those who refuse to join them.
* MetroidVania: Platforming, side-scroller SurvivalHorror game with RPGElements. The game is broken up into levels, but you get a mission select screen between each one.
* MookMaker: The [[FreudWasRight unfortunately shaped]] pile of guts regularly churns out butterflies.
** Several bosses have Mook-producing organs nearby.
* MoreDakka: Sergei's rifle starts as a relatively slow firing semi-auto gun but, after several level-ups and a power-up, it ends like a machine-gun which has not only an increasingly fast firing-rate, but also has each shot firing three bullet in different directions (one in a straight line from the muzzle of the rifle, one to the floor, one to the ceiling). Any enemy close enough is hit by ''three'' bullets.
* OneWayVisor: The starting and ending armors appear, to have this, but the cutscenes show Sergei's expressions.
* OurMonstersAreWeird: The [[EldritchAbomination entity]] that the yellow cultists worship. It resembles a [[BigCreepyCrawlies massive flying insect]] [[EnergyBeing made of]] [[LightIsNotGood shining golden light]] [[CthulhuMythos with tentacles for a face]].
** The fact that such a [[StarfishAliens surreal]], [[OurAngelsAreDifferent angelic]] being could be behind the horrors on board the ship [[NightmareFuel just makes it all the more worse]].
* OurZombiesAreDifferent / ParasiteZombie: It is unspecified if they are actually infected by a parasite or are just possessed by the Yellow, but the first met (and most common) enemies are slow walking men with a outlook similar to a standard zombie.
* PlaceBeyondTime: The scientists think that the Yellow dimension is one of these, although they die too quickly to find out for sure.
* RPGElements: The game has a level up mechanic, each level increases Sergei's Rate of Fire and damage by 8%, and his health bar and shield regeneration by 5%.
* ShotgunsAreJustBetter: The Spread upgrade turns your machine gun into a fully automatic shotgun. Completely averts the short-range part, it fires three machine gun rounds in a 90 degree angle (one down the middle, one up, one down), which continue until they hit a wall, the edge of the screen, or a monster, dealing triple damage to very short range shots. Due to the RPG Elements, [[MoreDakka it gets more damage and more ROF with each level up]]. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.
* SurvivalHorror: ZigZagged, your gun never needs to be reloaded, but health pickups are a once-per-level occurence.
* ThereIsNoKillLikeOverkill: You unlock an upgrade for an infinite-ammo-automatic-shotgun. Which is your standard weapon from then on. And it doesn't need reloading. You get damage and fire rate upgrades when you level up too, making this even more powerful.
** Subverted in that a lot of enemies have high health and take forever to die, even from this.
* VomitIndiscretionShot: The weaker enemies (the zombies-like former crew members) sometimes vomit when dying.
* YouWillBeAssimilated: Standard Yellow procedure. [[HappinessInSlavery The victims seem to enjoy it]] right until they lose their minds completely. Your death animation is to sink to your knees, groaning in agony, and then have your hideously mutated head erupt from your helmet and a wasp's abdomen, complete with stinger, from your tailbone.
* WasOnceAMan: All the monsters, with the exception of the butterflies and the final boss.
* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), ''Franchise/DeadSpace'', ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.
[[redirect:VideoGame/TheBreach]]
2nd Jul '13 1:01:10 AM Grahami
Is there an issue? Send a Message


* GoodColorsEvilColors: Suverted. The signature color of the monsters is a (sickly glowing) shade of yellow.

to:

* GoodColorsEvilColors: Suverted.Subverted. The signature color of the monsters is a (sickly glowing) shade of yellow.



* OurMonstersAreWeird: The entity that the yellow cultists worship. It resembles a [[BigCreepyCrawlies massive flying insect]] [[EnergyBeing made of]] [[LightIsNotGood shining golden light]] [[CthulhuMythos with tentacles for a face]].

to:

* OurMonstersAreWeird: The entity [[EldritchAbomination entity]] that the yellow cultists worship. It resembles a [[BigCreepyCrawlies massive flying insect]] [[EnergyBeing made of]] [[LightIsNotGood shining golden light]] [[CthulhuMythos with tentacles for a face]].
2nd Jul '13 1:00:00 AM Grahami
Is there an issue? Send a Message

Added DiffLines:

**The fact that such a [[StarfishAliens surreal]], [[OurAngelsAreDifferent angelic]] being could be behind the horrors on board the ship [[NightmareFuel just makes it all the more worse]].
30th May '13 1:33:11 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

* BlackEyesOfEvil: Most of the enemies.
11th Mar '13 5:04:30 PM Quanyails
Is there an issue? Send a Message


{{Gorn}} [[HilarityEnsues ensues]]

to:

{{Gorn}} [[HilarityEnsues ensues]]
ensues]].



* AnticlimaxBoss: All of them. As long as you don't get pummeled too badly by some of their attacks, every boss dies after a few seconds of constant fire. Then you start the next mission on full health. It's often safe to simply stand in the same spot and shoot, taking blows as they come.
11th Dec '12 2:24:11 AM Psychopompos007
Is there an issue? Send a Message


* TheCorruption: The Yellow.



* EldritchAbomination: The Yellow.



* ShotgunsAreJustBetter: the Spread upgrade turns your machine gun into a fully automatic shotgun. Completely averts the short-range part, it fires three machine gun rounds in a 90 degree angle (one down the middle, one up, one down), which continue until they hit a wall, the edge of the screen, or a monster, dealing triple damage to very short range shots. Due to the RPG Elements, [[MoreDakka it gets more damage and more ROF with each level up]]. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.

to:

* ShotgunsAreJustBetter: the The Spread upgrade turns your machine gun into a fully automatic shotgun. Completely averts the short-range part, it fires three machine gun rounds in a 90 degree angle (one down the middle, one up, one down), which continue until they hit a wall, the edge of the screen, or a monster, dealing triple damage to very short range shots. Due to the RPG Elements, [[MoreDakka it gets more damage and more ROF with each level up]]. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.
11th Dec '12 2:19:20 AM Psychopompos007
Is there an issue? Send a Message

Added DiffLines:

* OurZombiesAreDifferent / ParasiteZombie: It is unspecified if they are actually infected by a parasite or are just possessed by the Yellow, but the first met (and most common) enemies are slow walking men with a outlook similar to a standard zombie.


Added DiffLines:

* VomitIndiscretionShot: The weaker enemies (the zombies-like former crew members) sometimes vomit when dying.
10th Dec '12 8:58:06 AM Psychopompos007
Is there an issue? Send a Message


* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.

to:

* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, ''Franchise/DeadSpace'', ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.
10th Dec '12 8:54:52 AM Psychopompos007
Is there an issue? Send a Message


* [[spoiler:AndThenJohnWasAZombie: The ending cinematic shows Sergei being turned into one of the abominations he fought during the game while being interrogated after the destruction of the ship.]]



* TheAssimilator: This seems to be what's going on, although it's never entirely explained. Notably, the victims enjoy it right until they lose their minds completely.
* BigCreepyCrawlies: The first (and more common) enemies are just possessed men looking like slow zombies, but most of the more powerful opponents are insect-like or spider-like creatures. Including the final boss.



* CosmicHorrorStory: Very much so. In a forum conversation, [[WordOfGod the developers even said]] that the [[ShoutOut name of the final boss]] was [[CthulhuMythos "Elder God"]].

to:

* CosmicHorrorStory: Very much so. In CassandraTruth: [[spoiler:Sergei has survived, but he's a forum conversation, nervous wreck locked in an insane asylum, and since he blew up the spaceship to destroy everything on it, he has no way of convincing anyone of what really happened, and no way to prevent the experiment from being replicated. Then he turns into a monster and apparently eats his psychiatrist. On camera. Well, at least that ought to put a stop to the experiment...]]
* CosmicHorrorStory:
** From a gameplay perspective, ''The Breach'' is closer to LovecraftLite, but in narrative terms, it's more like this. At no point is there any hope of permanently defeating the Yellow, just pushing it back where it came from, and Sergei firmly believes that if hyperspace experiments continue, humanity is doomed. [[spoiler:In the new ending, the 'Lite' is officially gone.]]
** On a forum,
[[WordOfGod the developers even said]] that the [[ShoutOut name of the final boss]] was [[CthulhuMythos "Elder God"]].God"]].
* DeathIsASlapOnTheWrist: The numbers of lives is unlimited. Each death sends Sergei back to the beginning of the level, but he retains all the gained experience, all his upgrades, and any key he found. The enemies are all back, but it isn't specific to the player's death: the monsters systematically reappers when leaving an area.



* GoodColorsEvilColors: Suverted. The signature color of the monsters is a (sickly glowing) shade of yellow.



* HyperspaceIsAScaryPlace

to:

* HyperspaceIsAScaryPlaceHappinessInSlavery: According to some [[ApocalypticLog Apocalyptic Logs]], the victims begins to feel happy to join the Yellow just before losing their mind.
* HyperspaceIsAScaryPlace: It is called "the Yellow".



* LightIsNotGood
* MetroidVania: platforming, side-scroller SurvivalHorror game with RPGElements. The game is broken up into levels, but you get a mission select screen between each one.

to:

* LightIsNotGood
LightIsNotGood: The creatures have a thing for yellow light, and the final boss seems to be made entirely out of it. They're rather forceful with those who refuse to join them.
* MetroidVania: platforming, Platforming, side-scroller SurvivalHorror game with RPGElements. The game is broken up into levels, but you get a mission select screen between each one.



* OneWayVisor: the starting and ending armors appear, to have this, but the cutscenes show Sergei's expressions.

to:

* MoreDakka: Sergei's rifle starts as a relatively slow firing semi-auto gun but, after several level-ups and a power-up, it ends like a machine-gun which has not only an increasingly fast firing-rate, but also has each shot firing three bullet in different directions (one in a straight line from the muzzle of the rifle, one to the floor, one to the ceiling). Any enemy close enough is hit by ''three'' bullets.
* OneWayVisor: the The starting and ending armors appear, to have this, but the cutscenes show Sergei's expressions.



* PlaceBeyondTime: the Yellow dimension.
* ShotgunsAreJustBetter: It fills entire corridors with bullets, and triple your damage output when at point-blank range. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.

to:

* PlaceBeyondTime: The scientists think that the Yellow dimension.
dimension is one of these, although they die too quickly to find out for sure.
* RPGElements: The game has a level up mechanic, each level increases Sergei's Rate of Fire and damage by 8%, and his health bar and shield regeneration by 5%.
* ShotgunsAreJustBetter: It fills entire corridors with bullets, and the Spread upgrade turns your machine gun into a fully automatic shotgun. Completely averts the short-range part, it fires three machine gun rounds in a 90 degree angle (one down the middle, one up, one down), which continue until they hit a wall, the edge of the screen, or a monster, dealing triple your damage output when at point-blank range.to very short range shots. Due to the RPG Elements, [[MoreDakka it gets more damage and more ROF with each level up]]. Once you hit level 15, it fires about five shots per second and three bullets per shot. Bosses go down pretty easily, and mooks go down like popcorn.



* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, {{Alien}}, VideoGame/{{Doom}}, and other SciFi[=/=]SurvivalHorror franchises.

to:

* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, {{Alien}}, VideoGame/{{Doom}}, ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.
29th Nov '12 8:40:12 AM erforce
Is there an issue? Send a Message


* WholePlotReference: The plot and setting are pretty much ripped from EventHorizon ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, {{Alien}}, VideoGame/{{Doom}}, and other SciFi[=/=]SurvivalHorror franchises.

to:

* WholePlotReference: The plot and setting are pretty much ripped from EventHorizon ''Film/EventHorizon'' ([[Warhammer40K with Tyranids]]), Franchise/DeadSpace, {{Alien}}, VideoGame/{{Doom}}, and other SciFi[=/=]SurvivalHorror franchises.
This list shows the last 10 events of 61. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheBreach