History Main / TheArtifact

1st Nov '17 3:17:06 PM trulymadmoves
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* Roran in ''Literature/InheritanceCycle''. In the second book, he was the subject of a subplot in which TheEmpire attacks his village, he rallies the villagers to fight back, and the entire village goes off on a quest to join LaResistance, a story arc widely considered to be the best part of the entire series. Once they properly joined the rebellion, however, Roran was left with his character arc almost finished and virtually nothing to do for the final two books. Apart from occasional relationship development, Roran's face-time in the back half of the series consisted solely of assorted rebellion missions and skirmishes which certainly didn't hurt his reputation as a stone-cold badass but are completely irrelevant {{Filler}}.
31st Oct '17 5:28:24 PM darkemyst
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** Quidditch also stopped being important after the third book. The next three books kept creating reasons for Harry to no longer play (having matches cancelled for the Triwizard Tournament in Book 4, having Umbridge temporarily ban Harry from the team in Book 5, and having Harry on the sidelines due to injuries in Book 6) since it could not be outright ignored.

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** Quidditch also stopped being important after the third book. The next three books kept creating reasons for Harry to no longer play (having matches cancelled for the Triwizard Tournament in [[Literature/HarryPotterAndTheGobletOfFire Book 4, 4]], having Umbridge temporarily ban Harry from the team in [[Literature/HarryPotterAndTheOrderOfThePhoenix Book 5, 5]], and having Harry on the sidelines due to injuries in [[Literature/HarryPotterAndTheHalfBloodPrince Book 6) 6]]) since it could not be outright ignored.
29th Oct '17 7:46:11 PM jamespolk
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A common example of this trope is when a story has a point of view character who's "the new kid in town" and learns about the setting along with the audience. It's inevitable that she'll get used to things before long, and if she doesn't settle into a new role or have something unique about her, she risks being outshined by the ensemble cast.

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A common example of this trope is when a story has a point of view character who's "the new kid in town" and learns about the setting along with the audience. It's inevitable that she'll they'll get used to things before long, and if she doesn't they don't settle into a new role or have something unique about her, she risks them, they risk being outshined by the ensemble cast.
29th Oct '17 7:12:03 PM jamespolk
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* The [[AdaptationDisplacement source book]] of ''Film/MasterAndCommander'' is set during the War of 1812 and has the British ship hunting down an American ship. Fearing that a straight adaptation would harm the box office in America, the studio changed the year to 1807 and made the enemy ship [[AcceptableEthnicTargets French]]. However, they forgot to also change the ending line where the British captain tells his men to tow the captured French ship to the Spanish port of Valparaíso - [[ArtisticLicenseHistory even though in 1807 Spain and France were allies against Britain]].

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* In ''Film/MarkOfTheVampire'', Count Mora the vampire is observed to have a ghastly wound on his right temple. This is never explained. The [[AdaptationDisplacement source book]] of ''Film/MasterAndCommander'' explanation is set during the War of 1812 and has the British ship hunting down an American ship. Fearing that a straight adaptation would harm in the box office back story he shot himself, which is how he became a vampire. That bit was in America, the studio changed 20 minutes cut from the year to 1807 and made film before the enemy ship [[AcceptableEthnicTargets French]]. However, they forgot to also change theatrical release, so in the ending line where movie Creator/BelaLugosi goes around with a huge bloodstain on the British captain tells side of his men to tow the captured French ship to the Spanish port of Valparaíso - [[ArtisticLicenseHistory even though in 1807 Spain and France were allies against Britain]].head for no reason.
21st Oct '17 3:04:41 PM nombretomado
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* Almost all laws passed in WestGermany before 1990 have a sentence (usually near the beginning or end) about its implementation in West Berlin being subject to approval of the West Berlin assembly. West Berlin was ''de jure'' not subject to federal German law although it was ''de facto'' treated very similarly to any other part of Germany, however the Allies would not allow laws to enter into force in West Berlin without being passed by West Berlin authorities. Similarly West Berlin did not have any federal [=MPs=] instead sending non-voting delegates chosen by the city parliament to Bonn. Of course upon reunification those statues became pointless and were left out of new laws, but they were usually not removed from laws already in force.

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* Almost all laws passed in WestGermany UsefulNotes/WestGermany before 1990 have a sentence (usually near the beginning or end) about its implementation in West Berlin being subject to approval of the West Berlin assembly. West Berlin was ''de jure'' not subject to federal German law although it was ''de facto'' treated very similarly to any other part of Germany, however the Allies would not allow laws to enter into force in West Berlin without being passed by West Berlin authorities. Similarly West Berlin did not have any federal [=MPs=] instead sending non-voting delegates chosen by the city parliament to Bonn. Of course upon reunification those statues became pointless and were left out of new laws, but they were usually not removed from laws already in force.
15th Oct '17 3:21:47 PM nombretomado
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** [[BritishLaws There's a lot of such laws]].

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** [[BritishLaws [[UsefulNotes/BritishLaws There's a lot of such laws]].
24th Sep '17 10:44:34 AM nombretomado
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* ''{{Transformers}}'', since the days of ''BeastWars'', has utilized the "size class" system by which toys are designed to fit into certain price points depending on size. One of the oddities of the size class, however, is the term "Deluxe" - it refers to the six-inch scale, and it's by far the most common one, with the majority of figures in nearly any modern line being Deluxes. This might seem a little odd, since "deluxe" usually means something particularly good, rather than the baseline, as Deluxe figures seem to be. This is because in the Beast Wars days, the Deluxe size was the second smallest size, beat out by the 4-inch Basic size, which was intended as the baseline. However, the Deluxe class turned out to be the more popular size, and the Basic class, by 2006, was phased out in favor of the pocket-size Legends or gimmick designs like Real Gear Robots or Activators, leaving Deluxe to be the "standard" size. When the four-inch scale returned in 2009, it was in the form of the fairly uncommon Scouts, even in name reinforcing the Deluxe's dominance.

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* ''{{Transformers}}'', since the days of ''BeastWars'', ''WesternAnimation/BeastWars'', has utilized the "size class" system by which toys are designed to fit into certain price points depending on size. One of the oddities of the size class, however, is the term "Deluxe" - it refers to the six-inch scale, and it's by far the most common one, with the majority of figures in nearly any modern line being Deluxes. This might seem a little odd, since "deluxe" usually means something particularly good, rather than the baseline, as Deluxe figures seem to be. This is because in the Beast Wars days, the Deluxe size was the second smallest size, beat out by the 4-inch Basic size, which was intended as the baseline. However, the Deluxe class turned out to be the more popular size, and the Basic class, by 2006, was phased out in favor of the pocket-size Legends or gimmick designs like Real Gear Robots or Activators, leaving Deluxe to be the "standard" size. When the four-inch scale returned in 2009, it was in the form of the fairly uncommon Scouts, even in name reinforcing the Deluxe's dominance.
9th Sep '17 9:56:42 PM MBG
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* The [[MaskOfPower masks]] of ''Franchise/{{Bionicle}}'' existed because of an action gimmick. The masks were easy to pop off, pretty much every set in the first year had at least one mask somewhere, and every toy had some kind of motion feature (swinging arms, snapping jaws). The idea - the characters fought by knocking each other's masks off - was pretty obvious. Even toys without masks had either some compatibility with the gimmick (Bohrok krana could fasten over a mask slot) or a similar function (Rakhshi popping open [[AttackItsWeakPoint when their heads were struck]]). And to cap it off, masks [[MerchandiseDriven made for good collectibles,]] and [[GottaCatchEmAll obtaining a set of masks]] was usually relevant to the storyline. When the Metru Nui arc began, the masks were redesigned to be impossible to easily knock off to improve the toy's stability, and they were only relevant in the storyline as a way to give the characters [[ComboPlatterPowers some extra powers]]. Not long after, the motion features went the way of the dodo as well. By that point, though, the masks had become so ingrained in the story that it was impossible to ''not'' have Toa without masks.

to:

* The [[MaskOfPower masks]] of ''Franchise/{{Bionicle}}'' existed because of an action gimmick. The masks were easy to pop off, pretty much every set in the first year had at least one mask somewhere, and every toy had some kind of motion feature (swinging arms, snapping jaws). The idea - the characters fought by knocking each other's masks off - was pretty obvious. Even toys without masks had either some compatibility with the gimmick (Bohrok krana could fasten over a mask slot) or a similar function (Rakhshi popping open [[AttackItsWeakPoint when their heads were struck]]). And to cap it off, masks [[MerchandiseDriven made for good collectibles,]] and [[GottaCatchEmAll obtaining a set of masks]] was usually relevant to the storyline. When the Metru Nui arc began, the masks were redesigned to be impossible to easily knock off to improve the toy's stability, and they were only relevant in the storyline as a way to give the characters [[ComboPlatterPowers some extra powers]].powers]] or the occasional overpowered MacGuffin. Not long after, the motion features went the way of the dodo as well. By that point, though, the masks had become so ingrained in the story setting that it was impossible to ''not'' have Toa without masks.
9th Sep '17 9:54:45 PM MBG
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* The [[MaskOfPower masks]] of ''Franchise/{{Bionicle}}'' existed because of an action gimmick. The masks were easy to pop off, pretty much every set in the first year had at least one mask somewhere, and every toy had some kind of motion feature (swinging arms, snapping jaws). The idea - the characters fought by knocking each other's masks off - was pretty obvious. Even toys without masks had either some compatibility with the gimmick (Bohrok krana could fasten over a mask slot) or a similar function (Rakhshi popping open [[AttackItsWeakPoint when their heads were struck]]). And to cap it off, individual masks [[CollectThemAll made for good collectibles,]] and [[GottaCatchEmAll obtaining a set of masks]] was usually relevant to the storyline. When the Metru Nui arc began, the masks were redesigned to be impossible to easily knock off to improve the toy's stability, and they were only relevant in the storyline as a way to give the characters [[ComboPlatterPowers some extra powers]]. Not long after, the motion features went the way of the dodo as well. By that point, though, the masks had become so ingrained in the story that it was impossible to ''not'' have Toa without masks.

to:

* The [[MaskOfPower masks]] of ''Franchise/{{Bionicle}}'' existed because of an action gimmick. The masks were easy to pop off, pretty much every set in the first year had at least one mask somewhere, and every toy had some kind of motion feature (swinging arms, snapping jaws). The idea - the characters fought by knocking each other's masks off - was pretty obvious. Even toys without masks had either some compatibility with the gimmick (Bohrok krana could fasten over a mask slot) or a similar function (Rakhshi popping open [[AttackItsWeakPoint when their heads were struck]]). And to cap it off, individual masks [[CollectThemAll [[MerchandiseDriven made for good collectibles,]] and [[GottaCatchEmAll obtaining a set of masks]] was usually relevant to the storyline. When the Metru Nui arc began, the masks were redesigned to be impossible to easily knock off to improve the toy's stability, and they were only relevant in the storyline as a way to give the characters [[ComboPlatterPowers some extra powers]]. Not long after, the motion features went the way of the dodo as well. By that point, though, the masks had become so ingrained in the story that it was impossible to ''not'' have Toa without masks.
9th Sep '17 9:51:55 PM MBG
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Added DiffLines:

* The [[MaskOfPower masks]] of ''Franchise/{{Bionicle}}'' existed because of an action gimmick. The masks were easy to pop off, pretty much every set in the first year had at least one mask somewhere, and every toy had some kind of motion feature (swinging arms, snapping jaws). The idea - the characters fought by knocking each other's masks off - was pretty obvious. Even toys without masks had either some compatibility with the gimmick (Bohrok krana could fasten over a mask slot) or a similar function (Rakhshi popping open [[AttackItsWeakPoint when their heads were struck]]). And to cap it off, individual masks [[CollectThemAll made for good collectibles,]] and [[GottaCatchEmAll obtaining a set of masks]] was usually relevant to the storyline. When the Metru Nui arc began, the masks were redesigned to be impossible to easily knock off to improve the toy's stability, and they were only relevant in the storyline as a way to give the characters [[ComboPlatterPowers some extra powers]]. Not long after, the motion features went the way of the dodo as well. By that point, though, the masks had become so ingrained in the story that it was impossible to ''not'' have Toa without masks.
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