History Main / TheAestheticsOfTechnology

19th Feb '17 8:12:23 PM TheKaizerreich
Is there an issue? Send a Message


*** And [[ZigZaggingTrope THEN]] there are the Orks, who have the most fun with this trope: since the Orks are mainly scavengers, their technology looks like it is straight out of ''Film/MadMax'', cumbersome, improvised, rusty and dirty, much like their owners. But Orks can do research as well when they bother to, and so far have invented flame throwers that double as welding torches, surprisingly elegant EnergyRay artillery and a device that teleports small goblins straight to hell and literally into enemy units, or it malfunctions and plobs demonic, all-destroying slime on them instead. Ork airplanes, meanwhile, look surprisingly "normal" (if obviously super-charged). Lastly, many Ork players take the army's theme of "lootin'" to heart and build contraptions out of vehicles from other factions or wholesale new, which thus can look as crude or advanced, and as improvised or original, as they want.

to:

*** And [[ZigZaggingTrope THEN]] there are the Orks, who have the most fun with this trope: since the Orks are mainly scavengers, their technology looks like it is straight out of ''Film/MadMax'', cumbersome, improvised, rusty and dirty, much like their owners. But Orks can do research as well when they bother to, and so far have invented flame throwers that double as welding torches, surprisingly elegant EnergyRay DeathRay artillery and a device that teleports small goblins straight to hell and literally into enemy units, or it malfunctions and plobs demonic, all-destroying slime on them instead. Ork airplanes, meanwhile, look surprisingly "normal" (if obviously super-charged). Lastly, many Ork players take the army's theme of "lootin'" to heart and build contraptions out of vehicles from other factions or wholesale new, which thus can look as crude or advanced, and as improvised or original, as they want.
19th Feb '17 8:11:54 PM TheKaizerreich
Is there an issue? Send a Message



to:

*** And [[ZigZaggingTrope THEN]] there are the Orks, who have the most fun with this trope: since the Orks are mainly scavengers, their technology looks like it is straight out of ''Film/MadMax'', cumbersome, improvised, rusty and dirty, much like their owners. But Orks can do research as well when they bother to, and so far have invented flame throwers that double as welding torches, surprisingly elegant EnergyRay artillery and a device that teleports small goblins straight to hell and literally into enemy units, or it malfunctions and plobs demonic, all-destroying slime on them instead. Ork airplanes, meanwhile, look surprisingly "normal" (if obviously super-charged). Lastly, many Ork players take the army's theme of "lootin'" to heart and build contraptions out of vehicles from other factions or wholesale new, which thus can look as crude or advanced, and as improvised or original, as they want.
11th Feb '17 11:39:09 AM CountDorku
Is there an issue? Send a Message

Added DiffLines:

** The idea that things that look higher-tech are automatically better is averted, though - the Jakobs corporation makes guns that look very old-fashioned, with wooden stocks and Wild West aesthetics, to the point of having pistols where fanning the hammer speeds up rate of fire. Their sniper rifles are considered the ''best'' for a dedicated sniper character, due to their massive [[BoomHeadshot critical hit]] damage bonus.
28th Dec '16 10:35:45 PM karstovich2
Is there an issue? Send a Message


*** On valid (and yet [[NoPlansNoPrototypeNoBackup incredibly silly]]) reason why the A-10 is to be retired is its own complexity. The special polymer that is used to make an A-10's hull cannot be produced anymore, the recipes of which had been stored on old computers (which no longer function) and the US Air Force has stated that nobody among its ranks still knows the recipe or has any notes left. The Warthogs still in service always have to be repaired by canibalising parts from others which were already retired, which will eventually deplete the whole fleet... but it will take a while since the A-10 ''is'' known to be absurdly sturdy.

to:

*** On One valid (and yet [[NoPlansNoPrototypeNoBackup incredibly silly]]) reason why the A-10 is to be retired is its own complexity. The special polymer that is used to make an A-10's hull cannot be produced anymore, the recipes of which had been stored on old computers (which no longer function) and the US Air Force has stated that nobody among its ranks still knows the recipe or has any notes left. And the manufacturer isn't going to be any help, either--Fairchild Republic went under in 2003 and its successor company hasn't retained much. The Warthogs still in service always have to be repaired by canibalising parts from others which were already retired, which will eventually deplete the whole fleet... but it will take a while since the A-10 ''is'' known to be absurdly sturdy.
25th Oct '16 6:51:59 PM nombretomado
Is there an issue? Send a Message


* ''StarWars''
** Fans will no doubt recall that ''[[ThePhantomMenace Episode I]]'' featured, among other things, ''chrome space ships''. While the ships of these halcyon days of the old Republic did look, in their ways, more advanced, we are reminded of the similar use of generous amounts of chrome on, say, '50s cars to make ''them'' look futuristic (GeorgeLucas has always been a rabid car buff, so this may indeed be intentional). There is another reason for this: as the Galaxy enters the Clone Wars, the ships become more and more boxy and utilitarian in design, presumably because it would be better for the Clone Army to have something that was functional rather than something that was pretty. It was also meant to reflect that as the galaxy falls under the grip of TheEmpire, the only thing still spiffy and clean are the machines the military uses to keep the populace in line, and those look better when they look mean than when they look pretty.

to:

* ''StarWars''
''Franchise/StarWars''
** Fans will no doubt recall that ''[[ThePhantomMenace ''[[Film/ThePhantomMenace Episode I]]'' featured, among other things, ''chrome space ships''. While the ships of these halcyon days of the old Republic did look, in their ways, more advanced, we are reminded of the similar use of generous amounts of chrome on, say, '50s cars to make ''them'' look futuristic (GeorgeLucas (Creator/GeorgeLucas has always been a rabid car buff, so this may indeed be intentional). There is another reason for this: as the Galaxy enters the Clone Wars, the ships become more and more boxy and utilitarian in design, presumably because it would be better for the Clone Army to have something that was functional rather than something that was pretty. It was also meant to reflect that as the galaxy falls under the grip of TheEmpire, the only thing still spiffy and clean are the machines the military uses to keep the populace in line, and those look better when they look mean than when they look pretty.
17th Oct '16 3:00:37 PM Morgenthaler
Is there an issue? Send a Message


* On the topic of aviation, though, it ''has'' been a trend for military aircraft to look sleeker and more advanced as technology progresses, which is perhaps part of the reason why people expect more advanced technology to look 'advanced'. Start with the flimsy biplanes of WW1, and continue through the propeller-powered fighters and bombers of WW2, the early Korean War-era jets, the first supersonic jets, the Vietnam era fighters, the '4th-generation' fighters, and the relatively recent arrival of stealth designs. It does indeed look at least partially as if there has been a general trend towards sleeker, more advanced looking designs over time.

to:

* On the topic of aviation, though, it ''has'' been a trend for military aircraft to look sleeker and more advanced as technology progresses, which is perhaps part of the reason why people expect more advanced technology to look 'advanced'. Start with the flimsy biplanes of WW1, UsefulNotes/WW1, and continue through the propeller-powered fighters and bombers of WW2, the early Korean War-era jets, the first supersonic jets, the Vietnam era fighters, the '4th-generation' fighters, and the relatively recent arrival of stealth designs. It does indeed look at least partially as if there has been a general trend towards sleeker, more advanced looking designs over time.
30th Sep '16 4:57:14 PM LentilSandEater
Is there an issue? Send a Message


* ''StarWars'' fans will no doubt recall that ''[[ThePhantomMenace Episode I]]'' featured, among other things, ''chrome space ships''. This is an interesting sort of possible LampshadeHanging, as, while the ships of these halcyon days of the old Republic did look, in their ways, more advanced, we are reminded of the similar use of generous amounts of chrome on, say, '50s cars to make ''them'' look futuristic (GeorgeLucas has always been a rabid car buff, so this may indeed be intentional). There is another reason for this: as the Galaxy enters the Clone Wars, the ships become more and more boxy and utilitarian in design, presumably because it would be better for the Clone Army to have something that was functional rather than something that was pretty.
** It was also meant to reflect that as the galaxy falls under the grip of TheEmpire, the only thing still spiffy and clean are the machines the military uses to keep the populace in line, and those look better when they look mean than when they look pretty.

to:

* ''StarWars'' fans ''StarWars''
** Fans
will no doubt recall that ''[[ThePhantomMenace Episode I]]'' featured, among other things, ''chrome space ships''. This is an interesting sort of possible LampshadeHanging, as, while While the ships of these halcyon days of the old Republic did look, in their ways, more advanced, we are reminded of the similar use of generous amounts of chrome on, say, '50s cars to make ''them'' look futuristic (GeorgeLucas has always been a rabid car buff, so this may indeed be intentional). There is another reason for this: as the Galaxy enters the Clone Wars, the ships become more and more boxy and utilitarian in design, presumably because it would be better for the Clone Army to have something that was functional rather than something that was pretty.
**
pretty. It was also meant to reflect that as the galaxy falls under the grip of TheEmpire, the only thing still spiffy and clean are the machines the military uses to keep the populace in line, and those look better when they look mean than when they look pretty.



*** Until you realize that in a three-dimensional battlefield a long recessed airstrip might as well be a giant bullseye that takes up a quarter of the ship's surface area. The small ventral hangars on Imperials are all that any small craft in the Star Wars universe would need with repulsors.
*** Also note that the Venator and Acclamator classes are shown inside a planetary atmosphere, giving them a reason to be more streamlined than the Imperial class, which operates in a vacuum.
8th Sep '16 3:32:54 AM Elfkaiser
Is there an issue? Send a Message

Added DiffLines:

* The five factions of ''VideoGame/{{Battleborn}}'' have different aesthetics when it comes to their technology.
** [[TheAlliance The UPR]] has a modern military look to them and their tech. They are rather ulitarian as they prefer function over fashion in this regard. They're however not as advanced as factions like the LLC and the Jennerit whose tech are just as sophisticated in level as they are in appearance.
** [[ArmyOfThievesAndWhores The Rogues]] have a duct taped together look to their tech which fits in line with their principles of freedom. It's all scavenged and cobbled together from tech from other factions such as the UPR and doesn't have a real sense of uniformity. With such a look that's all over the place, their technology is likewise as such and can't exactly be considered overall advanced.
** [[NatureHero The Eldrid]] use OrganicTechnology and the like that harmonizes with the natural laws of the Universe. As such their technology has a very natural and ancient looking aesthetic to it. Due to their millennia worth of history, it's actually more sophisticated than it appears to be. It's just that they refuse to exhibit their technology's sophistication in a way that clashes with nature like the other factions do.
** [[TheEmpire The Jennerit]] are one of the more high tech of the factions and are capable of using dark energies to bend the universe's laws to suit their needs. As such the aesthetic of their technology reflects how both advance and dark it is. The aesthetic's best described by WordOfGod as "Gothic Tron" which mixes dark foreboding Gothic art with the art visuals from ''Film/{{Tron}}''.
** [[ProudMerchantRace The LLC]] are the most technology oriented of the factions. They however value fashion just as much as function in accordance of their wealth showcasing principles. Thus the aesthetic of the LLC's technology is extremely clean and shiny with a lot of Victorian inspired ornate designs decorated about. It's best described by WordOfGod which states that if the aesthetic of the Jennerit is "Gothic Tron" then the LLC's is "SteamPunk Tron".
10th Aug '16 6:16:52 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** In games from ''VideoGame/{{Halo 4}}'' onward, UNSC weapons, though they're still mostly blocky and projectile-based, have taken on a considerably shinier and "future-y" appearance, and it's stated that the UNSC has been able to close much of the tech gap with the Covenant, even surpassing them in some areas. This is also particularly apparent with the visual evolution of the Spartans' MJOLNIR PoweredArmor; the earlier MJOLNIR favored by S-[=IIs=] and [=IIIs=] tends to be blocky and utilitarian-looking, while the current MJOLNIR favored by Spartan-[=IVs=] tends to be smooth and rather fancy-looking.

to:

** In games from ''VideoGame/{{Halo 4}}'' onward, UNSC weapons, though they're still mostly blocky and projectile-based, have taken on a considerably shinier and "future-y" more futuristic appearance, and it's stated that the UNSC has been able to close much of the tech gap with the Covenant, even surpassing them in some areas. This is also particularly apparent with the visual evolution of the Spartans' MJOLNIR PoweredArmor; the earlier MJOLNIR favored by S-[=IIs=] and [=IIIs=] tends to be blocky and utilitarian-looking, while the current and more advanced MJOLNIR favored by Spartan-[=IVs=] tends to be smooth and rather fancy-looking.
10th Aug '16 6:14:39 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* In the ''Franchise/{{Halo}}'' series, the Covenant have sleek, brightly colored weapons and armor and fire plasma instead of bullets. However, the human weapons are just as effective, if not more so, and the Brute weapons are incredibly powerful despite looking absolutely ancient in design.
** Brute and UNSC weapons are effective but Covenant weapons are generally considered better. Plasma melts armor and ignites clothing, and on a larger scale boils through ships and reduces whole planets to cinder and glass within hours (and with not all that many ships). Though the Covenant's belief that tools of war should be beautiful probably reduces their effectiveness somewhat, if nothing else they take more time and labor to produce.
*** Despite being cool and futuristic, most of the Covenant's weapons are simply different rather than better. Their plasma rifles take down shields more reliably but don't have the firepower of human rifles, sniper-wise the similarity is even closer. Their ship-board plasma weapons are devastating, but the MAC guns on human ships can also destroy enemies in one shot. In the first game, one (AI-controlled) human ship takes on 12 similarly-sized CCS battlecruisers and destroys or disables half of them before being knocked out, though it is hinted that the Covenant were trying to board and capture the ship outright rather than obliterate it. In general, the Covenant don't use any weapon with any effect that humans can't replicate with apparently less advanced ballistics/explosives; though GameplayAndStorySegregation probably accounts for much of it, as Covenant weapons tend to be much more deadly in the ExpandedUniverse.
** It should be noted that the Brutes seem quite happy to use looted human weapons such as the shotgun. It is also worth considering that plasma weapons are quite effective against the Covenant themselves; projectiles don't perform too well against shielded opponents, but against unshielded foes (such as humans or Flood) projectiles are every bit as useful and often more so.
** The [=M12=] Light Reconnaissance Vehicle, better known as the Warthog or the [[Machinima/RedVsBlue Puma]], doesn't look like it should be used in 2552, but has seemingly unpoppable tires. In canon, the Warthog doesn't need gasoline. It actually runs on water.
** ''Halo: First Strike'' clearly shows what humans can do if they get their hands on a piece of Covenant tech. Master Chief and Cortana capture a Covenant flagship, and Cortana almost immediately realizes the true potential of the ship's weapons and drives ''by changing the settings''. When the on-board Covenant AI sees what she's doing, it screams "Blasphemy!" and tries to stop her. So not only are the Covenant unwilling to experiment, they also deliberately cripple their [=AIs=] with pointless restrictions. Until recently, they didn't even HAVE [=AIs=], as they were banned due to the (true) story of Mendicant Bias.
*** This is because most of the Covenant's technology is scavenged and/or (poorly) reverse-engineered from lost-and-found Forerunner tech; they've barely figured it out enough to get to work at all.
*** In addition, it is also hinted that the Covenant do not even know how to reload the weapons they reverse-engineer, or at least do not know of an efficient way to do so; apparently, Covenant rules of engagement dictate that if your plasma weapon runs out of charge, simply discard it and take one from a fallen comrade.

to:

* In the ''Franchise/{{Halo}}'' series, the ''Franchise/{{Halo}}'':
** The
Covenant mostly have sleek, brightly colored weapons and armor armor, and largely fire plasma instead of bullets. However, the human Human weapons are just as effective, if not more so, blocky and the Brute weapons are incredibly powerful despite drab (with many looking absolutely ancient in design.
** Brute
like modern-day real-life ones), and UNSC weapons are effective but mostly fire projectiles. In-universe, standard Covenant weapons are generally considered better. Plasma melts armor and ignites clothing, and on a larger scale boils through ships and reduces whole planets can reduce much of a planet to cinder and glass within hours (and with not all that many ships). Though the Covenant's belief that tools of war should be beautiful probably reduces Additionally, UNSC spaceships usually need to outnumber their effectiveness somewhat, if nothing else Covenant counterparts by at least three-to-one in order to have even a slight chance of winning. The main thing holding the Covenant back is that they're reluctant to improve or even better understand their own technology, due to having reverse-engineered it from Forerunner tech (which they take more time and labor to produce.
*** Despite being cool and futuristic, most of the Covenant's weapons are simply different rather than better. Their plasma rifles take down shields more reliably but don't have the firepower of
consider holy relics). That said, human rifles, sniper-wise tech can still hold its own in the similarity is even closer. Their ship-board plasma weapons are devastating, but right hands; in the MAC guns on human ships can also destroy enemies in one shot. In the first game, beginning of ''VideoGame/HaloCombatEvolved'', one (AI-controlled) human ship takes on 12 similarly-sized CCS battlecruisers and destroys or disables half manages to destroy four of them before being knocked out, and cripple at least one other, though it is hinted the books reveal that the Covenant were trying to board and capture the ship outright rather than just obliterate it. it.
** [[GameplayAndStorySegregation Gameplay-wise]], the Covenant's weapons are simply different rather than better. For example, their plasma rifles take down shields more reliably, but usually don't have the firepower of human rifles, and the two sides' sniper weapons are basically identical.
In general, vehicle combat, the player with the UNSC one will often have the advantage.
** Within
the Covenant don't use any weapon with any effect that humans can't replicate with apparently less advanced ballistics/explosives; though GameplayAndStorySegregation probably accounts for much itself, Brute weapons often look ancient and scrapped-together, and tend to fire projectiles instead of it, as plasma. Additionally, they tend to favor metal blades over plasma ones. The Brutes themselves are generally considered simple-minded primitives by the rest of the Covenant, but their weapons can hold their own against standard Covenant weapons tend to be much more deadly in the ExpandedUniverse.
** It should be noted that the Brutes
plasma ones. Interestingly, they also seem quite happy to use looted human weapons such as the shotgun. It is also worth considering that plasma weapons are quite effective against the Covenant themselves; projectiles don't perform too well against shielded opponents, but against unshielded foes (such as humans or Flood) projectiles are every bit as useful and often more so.
shotgun.
** The [=M12=] Light Reconnaissance Vehicle, better known as the Warthog or the [[Machinima/RedVsBlue Puma]], doesn't look like it should be used in 2552, but has seemingly unpoppable tires. In canon, the Warthog Also, it doesn't need gasoline. It gasoline; it actually runs on water.
** ''Halo: First Strike'' clearly shows what humans can do if they get their hands In games from ''VideoGame/{{Halo 4}}'' onward, UNSC weapons, though they're still mostly blocky and projectile-based, have taken on a piece of Covenant tech. Master Chief considerably shinier and Cortana capture a Covenant flagship, "future-y" appearance, and Cortana almost immediately realizes it's stated that the true potential UNSC has been able to close much of the ship's weapons and drives ''by changing the settings''. When the on-board Covenant AI sees what she's doing, it screams "Blasphemy!" and tries to stop her. So not only are the Covenant unwilling to experiment, they also deliberately cripple their [=AIs=] tech gap with pointless restrictions. Until recently, they didn't the Covenant, even HAVE [=AIs=], as they were banned due to the (true) story of Mendicant Bias.
***
surpassing them in some areas. This is because most also particularly apparent with the visual evolution of the Covenant's Spartans' MJOLNIR PoweredArmor; the earlier MJOLNIR favored by S-[=IIs=] and [=IIIs=] tends to be blocky and utilitarian-looking, while the current MJOLNIR favored by Spartan-[=IVs=] tends to be smooth and rather fancy-looking.
** Played straight with Forerunner technology, especially from ''VideoGame/{{Halo 4}}'' onward. Forerunner constructions tend to be a shiny gray-silver and highly ornate, often with glowy highlights, and their guns fire HardLight and other exotic energies. Their
technology is scavenged and/or (poorly) reverse-engineered from lost-and-found Forerunner tech; they've barely figured it out enough consistently stated to get to work at all.
*** In addition, it is also hinted that
be far beyond what the Covenant do not even know how to reload current races of the galaxy have, and gameplay often reflects this, with Promethean weapons they reverse-engineer, or at least do not know of an efficient way to do so; apparently, Covenant rules of engagement dictate that if your plasma weapon runs out of charge, simply discard it and take one from a fallen comrade. being among the most powerful in the game.
This list shows the last 10 events of 115. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheAestheticsOfTechnology