History Main / ThatOneboss

29th Jul '17 6:30:16 PM FlakyPorcupine
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* ''ThatOneBoss/DarkestDungeon''

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* ** ''ThatOneBoss/DarkestDungeon''
29th Jul '17 6:29:54 PM FlakyPorcupine
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* ''ThatOneBoss/DarkestDungeon''
21st Jun '17 7:57:45 PM Karxrida
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See also: {{That One Level}}

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See also: {{That One Level}}
ThatOneLevel.
11th May '17 9:21:29 AM morenohijazo
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* The majority of bosses in ''VideoGame/{{Terraria}}'' have the potential to be this.
** Skeletron Prime if you're trying to beat him solo. He has four arms, each of which can do a fair amount of damage, and his head gains defense when it spins instead of losing it like the last version did. His high health and arms will soak up damage to near the end of the night, and if you don't beat him by then he becomes practically unbeatable and gets a OneHitKO attack.
** Wall of Flesh. If you don't prepare yourself in a ridiculous manner before the fight, you will have a LOT of trouble. First, you have to contend with the Hungry, mouths on tentacles that do ridiculous melee damage and become flying critters when killed, forcing you to kill them twice. For added annoyance, they respawn on Expert. They make ranged weapons a problem to use (unless you use Meteor Bullets or Unholy Arrows). If you get past that, you still have to deal with the Wall itself, which has very high health and uses BeamSpam from both eyes with increasing frequency as you do damage. On top of that, it accelerates as it takes damage; on its last legs, the Wall is actually faster than the player at full sprint. NO strategy will assure success against that freaking wall. Which makes coming back with Hallowed Armor, the Megashark, Crystal Bullets, and Excalibur (or, heaven forbid the [[InfinityPlusOneSword Terra Blade]]) for round 2 (or whatever number fight it is) all the more satisfying. Adding to this is the fact that he's prone to bugs. He may accidentally spawn heading the wrong way, which is pretty much instant death because any prepared player will summon him at the far end of the map. He can also spawn much further down than he's supposed to, making the world-spanning bridge you're basically required to build if you don't want to spend 90% of the fight swimming in lava or jumping over pits and structures useless. There's reason why the characters' page says there's no middle ground - you're either overprepared or dead.
** The Destroyer has become notorious as the most difficult of the three mech bosses, ever since it got buffed. It was briefly nerfed in 1.2 reducing its defence, damage, and health, but then 1.2.3 came along and reversed the nerf big time, raising its stats even higher than they were before. Additionally, there's less healing for you during the fight (since probes now only drop hearts 33% of the time instead of 100%) and it's completely immune to all debuffs!
** The Twins are a DualBoss that can easily box you in with little effort thanks to their huge hitboxes, incredibly fast which makes dodging them very tricky, and their TurnsRed mode takes their attacks UpToEleven. Spazmatism has a cursed flame attack in his panic mode with a ridiculously huge hitbox, and charges at you with barely a second to dodge. Meanwhile, Retinazer's EyeBeams start getting [[BeamSpam spammed]] to BulletHell levels. The only reliable strategies many players can cook up is "make a giant sky bridge that extends all the way across the world, shoot at Spazmatism while running away on a fast mount", or "use Gravitation potion and keep switching gravity as you run away from the Twins and shoot at Spazmatism".
** Plantera suffers from a similar problem. She has a ton of HP, shoots petals (homing in Expert) and spiked balls that do a lot more damage, but if you prepared with an arena then her first form is basically a cakewalk. All that changes when she gets down to half health. She goes berserk, doubles in speed (sufficient to outrun a player wearing Lightning Boots and using a Swiftness potion) and causes even more damage. For added measure, Chlorophyte homing bullets will be negated by the CombatTentacles she spawns for the second half, which forces you into either melee or switching to different bullets and hoping you can get enough shots through. And don't even ''think'' of going to the overworld jungle to get the advantage--[[https://youtu.be/6AgX3jsrTQY She absolutely hates it.]]
** The Pumpkin Moon. It starts out simple, with [[TheGoomba Scarecrows]], [[MightyGlacier Splinterlings]], and [[LightningBruiser Hellhounds]] that can be fairly easily handled with good crowd control weapons. Then you hit wave 4 and the [[WhenTreesAttack Mourning Wood]] shows up. It's got 12,000 HP, it fires a huge spray of fire that sticks around on the ground for a few seconds and does huge damage, and it's surprisingly fast. It only gets worse from there.
** The Frost Moon. It's [[UpToEleven The Pumpkin Moon Taken to Eleven]] The first few enemies like [[TheGoomba Zombie Elves]] and Gingerbread men, can be handled with ease with Pumpkin Moon loot, then you hit Wave 4 and the Everscreams come out with 13000 HP, being a harder version of the Mourning Wood. Later, you have to fight [[BadSanta Santa-NK1]] Which fire very powerful missiles and presents, that has 18000 HP. Even later, from waves 12 onwards you fight the IceQueen with 34000 HP, which is pretty much Pumpking on crack, flying everywhere, firing ice shards. It gets hectic really fast, good luck getting past wave 12 on your own. To put it? Some people consider the Ice Queen to be ''tougher'' than Duke Fishron (see below).
** Duke Fishron introduced in 1.2.4 version. [[LightningBruiser He's extremely fast, powerful and has 50,000 HP to boot]], fighting him in a small-medium sized arena is downright suicidal as he will create huge tornadoes that not only shoot high-speed, high damaging sharks in a very fast rate, but will also limit the player's movements. Think it can't get any worse? It TurnsRed when low on HP becoming even faster, 1.5x as painful, and more erratic. In 1.3, he got buffed even further--he will get pissed and now ''repeatedly'' use his fast charging attack if he leaves the ocean.
** In Expert Mode, all the bosses become this, as they're twice as strong while you aren't. This is especially bad in the early game, as your options are limited because the bosses are holding the items you need to progress.
25th Feb '17 2:33:57 PM KingBowser9001
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There are many different categories of bosses, some more memorable than others. There's the GiantSpaceFleaFromNowhere, there's the ClimaxBoss, the FinalBoss...

And then, there's That One Boss, the boss that falls victim to poor playtesting or was thrown in by especially cruel developers. You're levelling up normally, plowing through every battle, until you reach this particular battle and suddenly meet a nasty road block. Eventually, you RageQuit, or you go on the Internet looking for assistance. In the event that you stop by the game's message board, lo and behold, everyone else is having the exact same problem, with entire topics asking "how do I beat That One Boss?". Walkthroughs usually list the worst offenders as "[[TheDreaded the hardest boss in the game]]", and eventually, such a beast receives a reputation for being just that freaking hard. A few of them [[BestBossEver may be awesome]], but that still doesn't mean you won't be chewing on the controller in frustration despite it.

Certain types of boss are not usually included in this consideration right off the bat: The FinalBoss, WakeUpCallBoss, and BonusBoss. People expect the FinalBoss to be tough ([[AnticlimaxBoss usually]]), and the BonusBoss is usually included solely to be difficult. Players will prepare for the Bonus Boss by overleveling, but for maximum frustration, That One Boss needs only to [[GiantSpaceFleaFromNowhere just show up out of nowhere, preferably having no place in the storyline beforehand.]]

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There are many different categories of bosses, some more memorable than others. There's the GiantSpaceFleaFromNowhere, there's the ClimaxBoss, the FinalBoss...

FinalBoss... And then, then there's this guy.

That One Boss, the Boss is, well, that one boss that falls victim to poor playtesting or was thrown in by especially cruel developers. You're levelling leveling up normally, plowing through every battle, until you reach this particular battle and suddenly meet a nasty road block. Eventually, you RageQuit, or you go on the Internet looking for assistance. In the event that you stop by the game's message board, lo and behold, everyone else is having the exact same problem, with entire topics asking "how do I beat That One Boss?". Walkthroughs usually list the worst offenders as "[[TheDreaded the hardest boss in the game]]", and eventually, such a beast receives a reputation for being just that freaking hard. A few of them [[BestBossEver may be awesome]], but that still doesn't mean you won't be chewing on the controller in frustration despite it.

Certain types of boss are not usually included in this consideration right off the bat: The FinalBoss, WakeUpCallBoss, and BonusBoss. People expect the FinalBoss to be tough ([[AnticlimaxBoss ([[AntiClimaxBoss Well, usually]]), and the BonusBoss is usually included solely to be difficult. Players will prepare for the Bonus Boss by overleveling, but for maximum frustration, That One Boss needs only to [[GiantSpaceFleaFromNowhere just show up out of nowhere, preferably having no place in the storyline beforehand.]]



If the game has multiple {{difficulty level}}s, maybe the boss is hard on all difficulty levels, not just the hardest one. You might be up against a particular boss on Easy, but the difficulty of the boss is comparable to the average boss on Normal, or worse, the boss may as well belong on Hard difficulty.

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If the game has multiple {{difficulty level}}s, maybe the boss is hard on all difficulty levels, not just the hardest one. You might be up against a particular boss on Easy, but the difficulty of the boss is comparable to the average boss on Normal, or worse, worst-case scenario, the boss may as well belong on Hard difficulty.



Compare DemonicSpiders, which is more of a That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. See also ThatOneSidequest and ThatOneLevel. Contrast AntiClimaxBoss, where the boss is underpowered/easy for story reasons (or despite them), and BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.

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Compare DemonicSpiders, which is more of a That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. See also ThatOneSidequest and ThatOneLevel. Contrast AntiClimaxBoss, where the boss is underpowered/easy for story reasons (or despite them), and story reasons. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.



'''NOTE:''' FinalBoss and WakeUpCallBoss cannot be That One Boss without being overly hard by ''their'' standards. Please do not add them as examples. An EarlyBirdBoss will almost always qualify as That One Boss as well, but for reasons of the player's weakness rather than the boss's strength, so those bosses are better placed in the EarlyBirdBoss article. BonusBoss is completely banned from this page (though Rhythm Games are handled differently; see its section for why), as they are optional and they have to be overpowered. There is no measure for them.

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'''NOTE:''' FinalBoss and WakeUpCallBoss cannot be That One Boss without being overly hard by ''their'' standards. Please do not add them as examples. An EarlyBirdBoss will almost always qualify as That One Boss as well, but for reasons of the player's weakness rather than the boss's strength, so those bosses are better placed in the EarlyBirdBoss article. BonusBoss is completely banned from this page (though Rhythm Games are handled differently; see its section for why), as they are optional and they have are meant to be overpowered. There is no measure for them.
17th Jan '17 12:50:14 PM Aipom14
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** ThatOneBoss/TheBindingOfIsaac
8th Dec '16 1:28:51 AM LucaEarlgrey
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It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially if ''every'' boss battle feels this way -- you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard.

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It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially if ''every'' boss battle feels this way -- you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard.
NintendoHard. In fact, if anything, a generally easy game will be ''more'' vulnerable to this trope, as while hard games will have expectedly hard bosses, it can be a shock to play a comparatively effortless game and come across a boss where you ''have'' to be on your toes for once.
28th Oct '16 3:57:44 AM morenohijazo
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* BloonsMonkeyCity takes this to Tower Defense genre. Can you take on Bloonarius who can spawn a lot more bloons as it degrades? How about Vortex who stuns Bloons in its radius? Or maybe Dreadbloon who can cover itself in ceramic properties every degrade while also having lead properties? Or something like Blastapopoulos who can shoot stunning lava? Didn't we mention they can get even tougher than a Z.O.M.G.?

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* BloonsMonkeyCity ''BloonsMonkeyCity'' takes this to Tower Defense genre. Can you take on Bloonarius who can spawn a lot more bloons as it degrades? How about Vortex who stuns Bloons in its radius? Or maybe Dreadbloon who can cover itself in ceramic properties every degrade while also having lead properties? Or something like Blastapopoulos who can shoot stunning lava? Didn't we mention they can get even tougher than a Z.O.M.G.??
* ''Franchise/AloneInTheDark'': Li Tung in the third game. He moves and attacks much faster than Carnby can, and can close the distance very quickly and jump-kick you from halfway across the room you fight him in. Beating him essentially requires running back and forth, popping off Winchester shots whenever you get the chance.
** A couple from the fourth game.
*** The Procuraptor in the library can take a lot of damage, which forces you to use the rocket launcher. Even then, you can't damage it in its normal state, but shooting it with any weapon (even the revolver) will cause it to enter a vulnerable state during a few second where you can actually damage it. However, since this is not obvious, you can waste a lot of rockets by using them during the first state. If you didn't find enough rockets, expect a very long fight as you'll run out of them and have to resort to the shotgun.
*** [[spoiler: Alan Morton]]. A brutal LightningBruiser with no clear attack pattern (thank goodness he can only attack at close range). And to top it off, he's a PuzzleBoss (your weapons can only knock him out for a while). [[spoiler: You have to knock him out and find the right door which will lead you to a magical spear [[CutsceneBoss that kills him with one hit]]. And if you reach a door while he's up, he'll teleport and slam you down. [[CurbStompBattle But once you know the right door...]]]]
16th Oct '16 11:32:40 PM Crossover-Enthusiast
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** ThatOneBoss/MegaMan8BitDeathmatch
29th Jul '16 1:20:29 PM Morgenthaler
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*** Also from that game, [[BigBad Sae]]. Majority of the time, she is surrounded by a [[SmokeOut red mist]] that [[DangerouslyGenreSavvy makes it very difficult for your camera to focus on and damage her]] and she only has short moments without the mist, that allow you to properly attack her. The main issue is her apparently random AI and tendency to teleport around; she can easily teleport right in front of you and get a good hit in. Fortunately, she is the only FinalBoss without a OneHitKill... unless the difficulty is set to [[HarderThanHard Nightmare]] and the player is forced to do a No Damage Run against her.

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*** Also from that game, [[BigBad Sae]]. Majority of the time, she is surrounded by a [[SmokeOut red mist]] that [[DangerouslyGenreSavvy makes it very difficult for your camera to focus on and damage her]] her and she only has short moments without the mist, that allow you to properly attack her. The main issue is her apparently random AI and tendency to teleport around; she can easily teleport right in front of you and get a good hit in. Fortunately, she is the only FinalBoss without a OneHitKill... unless the difficulty is set to [[HarderThanHard Nightmare]] and the player is forced to do a No Damage Run against her.
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