History Main / ThatOneBoss

21st Jul '16 11:18:07 PM YpsiFang
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17th Jun '16 11:43:27 PM Ferot_Dreadnaught
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''I'll keep my [[EmergencyEnergyTank E-Tank]] safe in reserve just as long as I can!''

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''I'll keep my [[EmergencyEnergyTank E-Tank]] E-Tank safe in reserve just as long as I can!''
15th Jun '16 1:24:45 AM harharhar
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** ''ThatOneBoss/MegaMan''
** ''ThatOneBoss/{{Rosenkreuzstilette}}''
** ''ThatOneBoss/WarioLand''

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** ''ThatOneBoss/MegaMan''
ThatOneBoss/{{Boktai}}
** ''ThatOneBoss/{{Rosenkreuzstilette}}''
ThatOneBoss/{{Castlevania}}
** ''ThatOneBoss/WarioLand''ThatOneBoss/CrashBandicoot
** ThatOneBoss/DeadRising
** ThatOneBoss/DevilMayCry
** ThatOneBoss/DonkeyKong
** ThatOneBoss/{{Kirby}}
** ThatOneBoss/TheLegendOfZelda
** ThatOneBoss/MegaMan
** ThatOneBoss/{{Metroid}}
** ThatOneBoss/NoMoreHeroes
** ThatOneBoss/{{Rosenkreuzstilette}}
** ThatOneBoss/SonicTheHedgehog
** ThatOneBoss/SuperMarioBros
** ThatOneBoss/WarioLand
11th Jun '16 7:41:31 PM Kecleon2
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* ''ThatOneBoss/PokemonCrystalKaizo''
11th Jun '16 10:23:59 AM hamza678
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* ThatOneBoss/RealTimeStrategy



* ThatOneBoss/{{Strategy}}

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* ThatOneBoss/{{Strategy}}ThatOneBoss/TurnBasedStrategy
3rd May '16 3:14:35 AM catmuto
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Added DiffLines:

*** Also from that game, [[BigBad Sae]]. Majority of the time, she is surrounded by a [[SmokeOut red mist]] that [[DangerouslyGenreSavvy makes it very difficult for your camera to focus on and damage her]] and she only has short moments without the mist, that allow you to properly attack her. The main issue is her apparently random AI and tendency to teleport around; she can easily teleport right in front of you and get a good hit in. Fortunately, she is the only FinalBoss without a OneHitKill... unless the difficulty is set to [[HarderThanHard Nightmare]] and the player is forced to do a No Damage Run against her.
2nd May '16 5:39:09 PM LucaEarlgrey
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If the game has multiple {{difficulty level}}s, maybe the boss is hard on all difficulty levels, not just the hardest one. You might be up against a particular boss on Easy, but the difficulty of the boss is comparable to the average boss on Normal, or worse, a boss that may as well belong on Hard difficulty.

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If the game has multiple {{difficulty level}}s, maybe the boss is hard on all difficulty levels, not just the hardest one. You might be up against a particular boss on Easy, but the difficulty of the boss is comparable to the average boss on Normal, or worse, a the boss that may as well belong on Hard difficulty.
2nd May '16 5:38:36 PM LucaEarlgrey
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Added DiffLines:

If the game has multiple {{difficulty level}}s, maybe the boss is hard on all difficulty levels, not just the hardest one. You might be up against a particular boss on Easy, but the difficulty of the boss is comparable to the average boss on Normal, or worse, a boss that may as well belong on Hard difficulty.
1st May '16 9:49:57 AM mario0987
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Added DiffLines:

** Piglet throws his balls much faster than Eeyore and Lumpy before him do. It's a major DifficultySpike.
23rd Apr '16 11:18:00 AM catmuto
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Added DiffLines:

* ''Franchise/FatalFrame''
** ''Fatal Frame II'': The second battle with the [[CreepyTwins Kiryu Twins]]. One of them is a possessed doll and will not take any damage from your camera and there's no proper indication which of them is the invulnerable doll and which the spirit you need to actually fight. So you're already hesitant to use your better film here, in fear of wasting it. They also tend to attack from opposite sides, forcing you to relocate and try to get both in one shot. And that's the problem with all of their battles, but the second one is the worst because it takes place in the Doll Room. This room is pretty small, because it's filled [[ExactlyWhatItSaysOnTheTin with dolls]] and dollstands, so you have less room to evade them and can easily get jumped.
** ''Fatal Frame III'': [[FinalBoss Reika]]. Contrary to Kirie and the Kusabi from the first and second game, who had [[OneHitKill One-Hit Kills]] but were rather slow and had easy to read movements, Reika is the complete opposite. She likes to flit around the field and fly up into the air, which is already difficult to see on its own and good luck trying to avoid her dive-bombing onto you. Her own OneHitKill involves her appearing at some random location near you. And if you aren't looking clearly away from her at this point, she will laugh at your health bar depleteing.
** ''Fatal Frame IV'': The late battles against the Utsuwa (Vessel) and Kanades (Accompanists). The Utsuwa is on her own, but she likes to teleport frequently and attack randomly. So unless you get the Evade function down pat, she'll be hell to fight. The Kanades are worse, though. There are five of them and they team up well; four of them are likely to remain in your field of vision and distract you long enough, so the fifth one can easily attack you from below.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThatOneBoss