History Main / ThatOneBoss

25th May '18 8:37:45 PM TheRoguePenguin
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*** ''ThatOneBoss/FinalFantasyBraveExvius''
25th Apr '18 10:45:35 PM DocSharp
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** ''ThatOneBoss/HearthstoneHeroesOfWarcraft''



** ''ThatOneBoss/HearthstoneHeroesOfWarcraft''
25th Apr '18 10:45:19 PM DocSharp
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** ''ThatOneBoss/HearthstoneHeroesOfWarcraft''
31st Mar '18 2:07:38 PM nombretomado
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* ''Franchise/FatalFrame''
** ''Fatal Frame II'': The second battle with the [[CreepyTwins Kiryu Twins]]. One of them is a possessed doll and will not take any damage from your camera and there's no proper indication which of them is the invulnerable doll and which the spirit you need to actually fight. So you're already hesitant to use your better film here, in fear of wasting it. They also tend to attack from opposite sides, forcing you to relocate and try to get both in one shot. And that's the problem with all of their battles, but the second one is the worst because it takes place in the Doll Room. This room is pretty small, because it's filled [[ExactlyWhatItSaysOnTheTin with dolls]] and dollstands, so you have less room to evade them and can easily get jumped.
*** Also from that game, [[BigBad Sae]]. Majority of the time, she is surrounded by a [[SmokeOut red mist]] that makes it very difficult for your camera to focus on and damage her and she only has short moments without the mist, that allow you to properly attack her. The main issue is her apparently random AI and tendency to teleport around; she can easily teleport right in front of you and get a good hit in. Fortunately, she is the only FinalBoss without a OneHitKill... unless the difficulty is set to [[HarderThanHard Nightmare]] and the player is forced to do a No Damage Run against her.
** ''Fatal Frame III'': [[FinalBoss Reika]]. Contrary to Kirie and the Kusabi from the first and second game, who had [[OneHitKill One-Hit Kills]] but were rather slow and had easy to read movements, Reika is the complete opposite. She likes to flit around the field and fly up into the air, which is already difficult to see on its own and good luck trying to avoid her dive-bombing onto you. Her own OneHitKill involves her appearing at some random location near you. And if you aren't looking clearly away from her at this point, she will laugh at your health bar depleteing.
** ''Fatal Frame IV'': The late battles against the Utsuwa (Vessel) and Kanades (Accompanists). The Utsuwa is on her own, but she likes to teleport frequently and attack randomly. So unless you get the Evade function down pat, she'll be hell to fight. The Kanades are worse, though. There are five of them and they team up well; four of them are likely to remain in your field of vision and distract you long enough, so the fifth one can easily attack you from below.

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* ''Franchise/FatalFrame''
''VideoGame/FatalFrame''
** ''Fatal ''VideoGame/{{Fatal Frame II'': II|Crimson Butterfly}}'':
***
The second battle with the [[CreepyTwins Kiryu Twins]]. One of them is a possessed doll and will not take any damage from your camera and there's no proper indication which of them is the invulnerable doll and which the spirit you need to actually fight. So you're already hesitant to use your better film here, in fear of wasting it. They also tend to attack from opposite sides, forcing you to relocate and try to get both in one shot. And that's the problem with all of their battles, but the second one is the worst because it takes place in the Doll Room. This room is pretty small, because it's filled [[ExactlyWhatItSaysOnTheTin with dolls]] and dollstands, so you have less room to evade them and can easily get jumped.
*** Also from that game, [[BigBad Sae]]. Majority of the time, she is surrounded by a [[SmokeOut red mist]] that makes it very difficult for your camera to focus on and damage her and she only has short moments without the mist, that allow you to properly attack her. The main issue is her apparently random AI and tendency to teleport around; she can easily teleport right in front of you and get a good hit in. Fortunately, she is the only FinalBoss without a OneHitKill... unless the difficulty is set to [[HarderThanHard Nightmare]] and the player is forced to do a No Damage Run against her.
** ''Fatal ''VideoGame/{{Fatal Frame III'': III|The Tormented}}'': [[FinalBoss Reika]]. Contrary to Kirie and the Kusabi from the first and second game, who had [[OneHitKill One-Hit Kills]] but were rather slow and had easy to read movements, Reika is the complete opposite. She likes to flit around the field and fly up into the air, which is already difficult to see on its own and good luck trying to avoid her dive-bombing onto you. Her own OneHitKill involves her appearing at some random location near you. And if you aren't looking clearly away from her at this point, she will laugh at your health bar depleteing.
depleting.
** ''Fatal ''VideoGame/{{Fatal Frame IV'': IV|Mask of the Lunar Eclipse}}'': The late battles against the Utsuwa (Vessel) and Kanades (Accompanists). The Utsuwa is on her own, but she likes to teleport frequently and attack randomly. So unless you get the Evade function down pat, she'll be hell to fight. The Kanades are worse, though. There are five of them and they team up well; four of them are likely to remain in your field of vision and distract you long enough, so the fifth one can easily attack you from below.
28th Mar '18 5:30:18 AM ArcaneAzmadi
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** ''ThatOneBoss/GuildWars2''
8th Mar '18 1:48:34 PM rufusluciusivan
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** So hard that pretty much everyone forgot about the series' FIRST killer enemy, the Gnaag Helghast. If you have a decent base Combat Skill, the Sommerswerd, and Psi-screen, it's a fairly challenging fight. If you ''don't'' have a decent basic Combat Skill... well, it's immune to Mindblast, so you're looking at a Combat Ratio of +1 under the best of circumstances. If you ''don't'' have the Sommerswerd, you can't do double damage. If you ''don't'' have Psi-screen you lose 2 Combat Skill points ''every round''.
** The Vordak fight on the skyship deserves special mention. If you don't have the Sommerswerd, you have a grand total of four rounds to win ''two'' fights; fail, and the skyship explodes and you're toast. If your starting Combat Skill is too low, it is [[UnwinnableByDesign IMPOSSIBLE to win this fight]]. It was so bad that Joe Dever gracious extended the time limit to six rounds in the Mongoose Publishing re-release.
** Bested the Gnaag Helghast and those annoying Vordaks? Well done, now get ready for Zakhan Kimah! If you have the Dagger of Vashna, you can settle this with a single do-or-die throw. Otherwise, prepare for a combat ratio of at ''best'' -3, and he has 40 Endurance. Oh, and if you have the Sommerswerd, he's also immune to psychic attacks.

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** So hard that pretty much everyone forgot about the series' FIRST killer enemy, the Gnaag Helghast.Helghast, from ''The Jungle of Horrors''. If you have a decent base Combat Skill, the Sommerswerd, and Psi-screen, it's a fairly challenging fight. If you ''don't'' have a decent basic Combat Skill... well, it's immune to Mindblast, so you're looking at a Combat Ratio of +1 under the best of circumstances. If you ''don't'' have the Sommerswerd, you can't do double damage. If you ''don't'' have Psi-screen you lose 2 Combat Skill points ''every round''.
** The *** At the end of the same book, the Vordak fight on the skyship deserves special mention. If you don't have the Sommerswerd, you have a grand total of four rounds to win ''two'' fights; fail, and the skyship explodes and you're toast. If your starting Combat Skill is too low, it is [[UnwinnableByDesign IMPOSSIBLE to win this fight]]. It was so bad that Joe Dever gracious extended the time limit to six rounds in the Mongoose Publishing re-release.
** Bested the Gnaag Helghast and those annoying Vordaks? Well done, now get ready for Zakhan Kimah! Kimah in the next book, ''The Cauldron of Fear''! If you have the Dagger of Vashna, you can settle this with a single do-or-die throw. Otherwise, prepare for a combat ratio of at ''best'' -3, and he has 40 Endurance. Oh, and if you have the Sommerswerd, he's also immune to psychic attacks.
5th Mar '18 9:30:28 PM AuraXtreme
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[[caption-width-right:350:[[TheLastDaysOfFOXHOUND Oh, I know all about Ze End]]. [[RageQuit I don't mind taking second place]].]]
20th Jan '18 11:45:12 AM GoblinCipher
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* ''TabletopGame/SentinelsOfTheMultiverse'' has The Chairman. 15 of his 25 cards are minions of one form or another, and the deck's mechanics mean the field will start out heavily populated and the swarm will only grow. The heroes have to defeat a certain number of minions before The Chairman's card flips and he can even be damaged... but each one defeated provokes a high-damage counterattack from The Operative. Even when The Chairman finally does become vulnerable, he counters almost every attack made at him for heavy damage. Even if The Chairman is defeated, the heroes don't win until they can bring down The Operative as well; if this happens, The Chairman goes into the discard pile like any other defeated target... which means if the Villain Deck is reshuffled (and considering he starts with 10/25 cards in the trash and you need to defeat a lot of minions to get this far, it probably will), there's a chance he can be played like any other card, [[KaizoTrap return to the field invulnerable side up with full health]].
* In ''Videogame/{{Undertale}}'', [[spoiler:Sans]] is this. While he is only fought on the No Mercy/Genocide path, he is the toughest boss in the game by far. [[spoiler:While he technically only has 1 hitpoint and his attacks only deal 1 damage, this doesn't matter much. He dodges every attack the player tries on him, while his own attacks practically ignore MercyInvincibility and defense while leaving a nasty damage over time debuff. He even ignores the turn order and attacks the player during the player's turn. The ultimate purpose of all this? He tries to push the player into a RageQuit, as he knows that the player can reload saves like [[BigBad Flowey]].]]
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* ''TabletopGame/SentinelsOfTheMultiverse'' has The Chairman. 15 of his 25 cards are minions of one form or another, and the deck's mechanics mean the field will start out heavily populated and the swarm will only grow. The heroes have to defeat a certain number of minions before The Chairman's card flips and he can even be damaged... but each one defeated provokes a high-damage counterattack from The Operative. Even when The Chairman finally does become vulnerable, he counters almost every attack made at him for heavy damage. Even if The Chairman is defeated, the heroes don't win until they can bring down The Operative as well; if this happens, The Chairman goes into the discard pile like any other defeated target... which means if the Villain Deck is reshuffled (and considering he starts with 10/25 cards in the trash and you need to defeat a lot of minions to get this far, it probably will), there's a chance he can be played like any other card, [[KaizoTrap return to the field invulnerable side up with full health]].
* In ''Videogame/{{Undertale}}'', [[spoiler:Sans]] is this. While he is only fought on the No Mercy/Genocide path, he is the toughest boss in the game by far. [[spoiler:While he technically only has 1 hitpoint and his attacks only deal 1 damage, this doesn't matter much. He dodges every attack the player tries on him, while his own attacks practically ignore MercyInvincibility and defense while leaving a nasty damage over time debuff. He even ignores the turn order and attacks the player during the player's turn. The ultimate purpose of all this? He tries to push the player into a RageQuit, as he knows that the player can reload saves like [[BigBad Flowey]].]]
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health]].
12th Jan '18 5:15:11 AM Xlsfd
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* In ''Videogame/{{Undertale}}'', [[spoiler:Sans]] is this. While he is only fought on the No Mercy/Genocide path, he is the toughest boss in the game by far. [[spoiler:While he technically only has 1 hitpoint and his attacks only deal 1 damage, this doesn't matter much. He dodges every attack the player tries on him, while his own attacks practically ignore MercyInvincibility and defense while leaving a nasty damage over time debuff. He even ignores the turn order and attacks the player during the player's turn. The ultimate purpose of all this? He tries to push the player into a RageQuit, as he knows that the player can reload saves like [[BigBad Flowey]].]]
20th Dec '17 1:08:02 AM Matchstick
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Occasionally, the identity of That One Boss varies depending on an individual's playing style - bosses are often designed to have issues with one particular strategy, so one that requires another strategy can seriously hinder a gamer if they're not prepared to switch up their tactics. Please take a second before adding examples to make sure the issue is actually with the boss and not that your tactical decisions were just poor - if it's hard because it requires strategies you wouldn't have thought of then that can qualify, but if it's just because you hadn't mastered regular blocking timings or got the wrong end of the ElementalRockPaperScissors system then please refrain. However, any easy tactics like OutsideTheBoxTactic disqualify a boss from being That One Boss... unless the 'tactic' itself is [[GuideDangIt impossible to find]].

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Occasionally, the identity of That One Boss varies depending on an individual's playing style - bosses style--bosses are often designed to have issues with one particular strategy, so one that requires another strategy can seriously hinder a gamer if they're not prepared to switch up their tactics. Please take a second before adding examples to make sure the issue is actually with the boss and not that your tactical decisions were just poor - if poor--if it's hard because it requires strategies you wouldn't have thought of then that can qualify, but if it's just because you hadn't mastered regular blocking timings or got the wrong end of the ElementalRockPaperScissors system then please refrain. However, any easy tactics like OutsideTheBoxTactic disqualify a boss from being That One Boss... unless the 'tactic' itself is [[GuideDangIt impossible to find]].



Compare DemonicSpiders, which is more That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. For maximum frustration, have it be the boss of ThatOneLevel. See also ThatOneSidequest. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite the story building them up as a powerful opponent. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.

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Compare DemonicSpiders, which is more That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. For maximum frustration, have it be the boss of ThatOneLevel. See also ThatOneSidequest. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite the story building them up as a powerful opponent. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this brokenness--this is just plain hard.



It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially if ''every'' boss battle feels this way -- you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard. In fact, if anything, a generally easy game will be ''more'' vulnerable to this trope, as while hard games will have expectedly hard bosses, it can be a shock to play a comparatively effortless game and come across a boss where you ''have'' to be on your toes for once.

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It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially title--especially if ''every'' boss battle feels this way -- you way--you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard. In fact, if anything, a generally easy game will be ''more'' vulnerable to this trope, as while hard games will have expectedly hard bosses, it can be a shock to play a comparatively effortless game and come across a boss where you ''have'' to be on your toes for once.



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** Wall of Flesh. If you don't prepare yourself in a ridiculous manner before the fight, you will have a LOT of trouble. First, you have to contend with the Hungry, mouths on tentacles that do ridiculous melee damage and become flying critters when killed, forcing you to kill them twice. For added annoyance, they respawn on Expert. They make ranged weapons a problem to use (unless you use Meteor Bullets or Unholy Arrows). If you get past that, you still have to deal with the Wall itself, which has very high health and uses BeamSpam from both eyes with increasing frequency as you do damage. On top of that, it accelerates as it takes damage; on its last legs, the Wall is actually faster than the player at full sprint. NO strategy will assure success against that freaking wall. Which makes coming back with Hallowed Armor, the Megashark, Crystal Bullets, and Excalibur (or, heaven forbid the [[InfinityPlusOneSword Terra Blade]]) for round 2 (or whatever number fight it is) all the more satisfying. Adding to this is the fact that he's prone to bugs. He may accidentally spawn heading the wrong way, which is pretty much instant death because any prepared player will summon him at the far end of the map. He can also spawn much further down than he's supposed to, making the world-spanning bridge you're basically required to build if you don't want to spend 90% of the fight swimming in lava or jumping over pits and structures useless. There's reason why the characters' page says there's no middle ground - you're either overprepared or dead.

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** Wall of Flesh. If you don't prepare yourself in a ridiculous manner before the fight, you will have a LOT of trouble. First, you have to contend with the Hungry, mouths on tentacles that do ridiculous melee damage and become flying critters when killed, forcing you to kill them twice. For added annoyance, they respawn on Expert. They make ranged weapons a problem to use (unless you use Meteor Bullets or Unholy Arrows). If you get past that, you still have to deal with the Wall itself, which has very high health and uses BeamSpam from both eyes with increasing frequency as you do damage. On top of that, it accelerates as it takes damage; on its last legs, the Wall is actually faster than the player at full sprint. NO strategy will assure success against that freaking wall. Which makes coming back with Hallowed Armor, the Megashark, Crystal Bullets, and Excalibur (or, heaven forbid the [[InfinityPlusOneSword Terra Blade]]) for round 2 (or whatever number fight it is) all the more satisfying. Adding to this is the fact that he's prone to bugs. He may accidentally spawn heading the wrong way, which is pretty much instant death because any prepared player will summon him at the far end of the map. He can also spawn much further down than he's supposed to, making the world-spanning bridge you're basically required to build if you don't want to spend 90% of the fight swimming in lava or jumping over pits and structures useless. There's reason why the characters' page says there's no middle ground - you're ground--you're either overprepared or dead.


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