History Main / ThatOneBoss

12th Jan '18 5:15:11 AM Xlsfd
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* In ''Videogame/{{Undertale}}'', [[spoiler:Sans]] is this. While he is only fought on the No Mercy/Genocide path, he is the toughest boss in the game by far. [[spoiler:While he technically only has 1 hitpoint and his attacks only deal 1 damage, this doesn't matter much. He dodges every attack the player tries on him, while his own attacks practically ignore MercyInvincibility and defense while leaving a nasty damage over time debuff. He even ignores the turn order and attacks the player during the player's turn. The ultimate purpose of all this? He tries to push the player into a RageQuit, as he knows that the player can reload saves like [[BigBad Flowey]].]]
20th Dec '17 1:08:02 AM Matchstick
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Occasionally, the identity of That One Boss varies depending on an individual's playing style - bosses are often designed to have issues with one particular strategy, so one that requires another strategy can seriously hinder a gamer if they're not prepared to switch up their tactics. Please take a second before adding examples to make sure the issue is actually with the boss and not that your tactical decisions were just poor - if it's hard because it requires strategies you wouldn't have thought of then that can qualify, but if it's just because you hadn't mastered regular blocking timings or got the wrong end of the ElementalRockPaperScissors system then please refrain. However, any easy tactics like OutsideTheBoxTactic disqualify a boss from being That One Boss... unless the 'tactic' itself is [[GuideDangIt impossible to find]].

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Occasionally, the identity of That One Boss varies depending on an individual's playing style - bosses style--bosses are often designed to have issues with one particular strategy, so one that requires another strategy can seriously hinder a gamer if they're not prepared to switch up their tactics. Please take a second before adding examples to make sure the issue is actually with the boss and not that your tactical decisions were just poor - if poor--if it's hard because it requires strategies you wouldn't have thought of then that can qualify, but if it's just because you hadn't mastered regular blocking timings or got the wrong end of the ElementalRockPaperScissors system then please refrain. However, any easy tactics like OutsideTheBoxTactic disqualify a boss from being That One Boss... unless the 'tactic' itself is [[GuideDangIt impossible to find]].



Compare DemonicSpiders, which is more That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. For maximum frustration, have it be the boss of ThatOneLevel. See also ThatOneSidequest. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite the story building them up as a powerful opponent. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.

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Compare DemonicSpiders, which is more That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. For maximum frustration, have it be the boss of ThatOneLevel. See also ThatOneSidequest. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite the story building them up as a powerful opponent. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this brokenness--this is just plain hard.



It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially if ''every'' boss battle feels this way -- you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard. In fact, if anything, a generally easy game will be ''more'' vulnerable to this trope, as while hard games will have expectedly hard bosses, it can be a shock to play a comparatively effortless game and come across a boss where you ''have'' to be on your toes for once.

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It is useful to note that, as its name implies, most videogames only have ''one'' That One Boss. If a game appears to have several candidates for the title -- especially title--especially if ''every'' boss battle feels this way -- you way--you are probably looking at EasyLevelsHardBosses, or a game that is just plain NintendoHard. In fact, if anything, a generally easy game will be ''more'' vulnerable to this trope, as while hard games will have expectedly hard bosses, it can be a shock to play a comparatively effortless game and come across a boss where you ''have'' to be on your toes for once.



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** Wall of Flesh. If you don't prepare yourself in a ridiculous manner before the fight, you will have a LOT of trouble. First, you have to contend with the Hungry, mouths on tentacles that do ridiculous melee damage and become flying critters when killed, forcing you to kill them twice. For added annoyance, they respawn on Expert. They make ranged weapons a problem to use (unless you use Meteor Bullets or Unholy Arrows). If you get past that, you still have to deal with the Wall itself, which has very high health and uses BeamSpam from both eyes with increasing frequency as you do damage. On top of that, it accelerates as it takes damage; on its last legs, the Wall is actually faster than the player at full sprint. NO strategy will assure success against that freaking wall. Which makes coming back with Hallowed Armor, the Megashark, Crystal Bullets, and Excalibur (or, heaven forbid the [[InfinityPlusOneSword Terra Blade]]) for round 2 (or whatever number fight it is) all the more satisfying. Adding to this is the fact that he's prone to bugs. He may accidentally spawn heading the wrong way, which is pretty much instant death because any prepared player will summon him at the far end of the map. He can also spawn much further down than he's supposed to, making the world-spanning bridge you're basically required to build if you don't want to spend 90% of the fight swimming in lava or jumping over pits and structures useless. There's reason why the characters' page says there's no middle ground - you're either overprepared or dead.

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** Wall of Flesh. If you don't prepare yourself in a ridiculous manner before the fight, you will have a LOT of trouble. First, you have to contend with the Hungry, mouths on tentacles that do ridiculous melee damage and become flying critters when killed, forcing you to kill them twice. For added annoyance, they respawn on Expert. They make ranged weapons a problem to use (unless you use Meteor Bullets or Unholy Arrows). If you get past that, you still have to deal with the Wall itself, which has very high health and uses BeamSpam from both eyes with increasing frequency as you do damage. On top of that, it accelerates as it takes damage; on its last legs, the Wall is actually faster than the player at full sprint. NO strategy will assure success against that freaking wall. Which makes coming back with Hallowed Armor, the Megashark, Crystal Bullets, and Excalibur (or, heaven forbid the [[InfinityPlusOneSword Terra Blade]]) for round 2 (or whatever number fight it is) all the more satisfying. Adding to this is the fact that he's prone to bugs. He may accidentally spawn heading the wrong way, which is pretty much instant death because any prepared player will summon him at the far end of the map. He can also spawn much further down than he's supposed to, making the world-spanning bridge you're basically required to build if you don't want to spend 90% of the fight swimming in lava or jumping over pits and structures useless. There's reason why the characters' page says there's no middle ground - you're ground--you're either overprepared or dead.


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2nd Dec '17 8:09:51 PM MasterN
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There are many different categories of bosses, some more memorable than others. There's the GiantSpaceFleaFromNowhere, there's the ClimaxBoss, the FinalBoss... And then there's this guy.

That One Boss is, well, that one boss that falls victim to poor playtesting or was thrown in by especially cruel developers. You're leveling up normally, plowing through every battle, until you reach this particular battle and suddenly meet a nasty road block. Eventually, you RageQuit, or you go on the Internet looking for assistance. In the event that you stop by the game's message board, lo and behold, everyone else is having the exact same problem, with entire topics asking "how do I beat That One Boss?". Walkthroughs usually list the worst offenders as "[[TheDreaded the hardest boss in the game]]", and eventually, such a beast receives a reputation for being just that freaking hard. A few of them [[BestBossEver may be awesome]], but that still doesn't mean you won't be chewing on the controller in frustration despite it.

Certain types of boss are not usually included in this consideration right off the bat: The FinalBoss, WakeUpCallBoss, and BonusBoss. People expect the FinalBoss to be tough ([[AntiClimaxBoss Well, usually]]), and the BonusBoss is usually included solely to be difficult. Players will prepare for the Bonus Boss by overleveling, but for maximum frustration, That One Boss needs only to [[GiantSpaceFleaFromNowhere just show up out of nowhere, preferably having no place in the storyline beforehand.]]

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There are many different categories of bosses, some more memorable than others. There's the WarmupBoss, the GiantSpaceFleaFromNowhere, there's the ClimaxBoss, the FinalBoss... And then there's this guy.

That One Boss is, well, that one boss that falls victim to poor playtesting or was thrown in by especially cruel developers. You're leveling up normally, plowing through every battle, until you reach this particular battle and suddenly meet a nasty road block. Eventually, you RageQuit, or you go on the Internet looking for assistance. In the event that you stop by the game's message board, lo and behold, everyone else is having the exact same problem, with entire topics asking "how do I beat That One Boss?". Walkthroughs usually list the worst offenders as "[[TheDreaded the hardest boss in the game]]", and eventually, such a beast receives a reputation for being [[NintendoHard just that freaking hard.hard]]. A few of them [[BestBossEver may be awesome]], but that still doesn't mean you won't be chewing on the controller in frustration despite it.

Certain types of boss are not usually included in this consideration right off the bat: The FinalBoss, WakeUpCallBoss, and BonusBoss. People expect the FinalBoss to be tough ([[AntiClimaxBoss Well, usually]]), and the BonusBoss is usually included solely to be difficult.an extra challenge thatís too difficult for the main game. Players will prepare for the Bonus Boss by overleveling, but for maximum frustration, That One Boss needs only to [[GiantSpaceFleaFromNowhere just show up out of nowhere, preferably having no place in the storyline beforehand.]]



Compare DemonicSpiders, which is more of a That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. See also ThatOneSidequest and ThatOneLevel. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite story reasons. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.

To sum it up. If the boss is difficult when you first get to him, but when you get enough skill (or understanding of the needed mechanics), it is easy on further playthroughs it is merely a WakeUpCallBoss. If it requires a very unusual tactic to win, but dies easily to it, that is OutsideTheBoxTactic. If the boss isn't technically ''hard'' to beat, but doing it is such a slog that you still hate doing it, it's GoddamnedBoss. It has to be much harder than expected for that point in the game, and remain that way every time you replay the game to qualify as That One Boss. In other words, this is the boss whose battle will haunt your nightmares every time you see their image or hear their name.

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Compare DemonicSpiders, which is more of a That One RandomEncounter, as well as the BossInMookClothing (we'll leave it up to you to decide which is worse). Most likely to be the one to use ThatOneAttack. See also ThatOneSidequest and For maximum frustration, have it be the boss of ThatOneLevel. See also ThatOneSidequest. Contrast AntiClimaxBoss, where the boss is underpowered/easy despite the story reasons.building them up as a powerful opponent. Direct inverse of BreatherBoss, where the boss is just pathetically easy unintentionally. For bosses that are not technically difficult, but are downright frustrating, see GoddamnedBoss. For bosses that are deliberately impossible to beat, see HopelessBossFight. If you're looking to read up on unfair bosses that the game seems to [[TheComputerIsACheatingBastard deliberately give every known advantage to,]] requiring you to either get by on [[LuckBasedMission luck]] or [[NotTheIntendedUse cheap gameplay]], head on over to SNKBoss. That page is for brokenness - this is just plain hard.

To sum it up. If up; if the boss is difficult when you first get to him, but easier on further playthroughs when you get enough skill (or understanding of the needed mechanics), it is easy on further playthroughs it is merely a WakeUpCallBoss. If it requires a very unusual tactic to win, but dies easily to it, that is OutsideTheBoxTactic. If the boss isn't technically ''hard'' to beat, but doing it is such a slog that you still hate doing it, it's GoddamnedBoss. It has to be much harder than expected for that point in the game, and remain that way every time you replay the game to qualify as That One Boss. In other words, this is the boss whose battle will haunt your nightmares every time you see their image or hear their name.



'''NOTE:''' FinalBoss and WakeUpCallBoss cannot be That One Boss without being overly hard by ''their'' standards. Please do not add them as examples. An EarlyBirdBoss will almost always qualify as That One Boss as well, but for reasons of the player's weakness rather than the boss's strength, so those bosses are better placed in the EarlyBirdBoss article. BonusBoss is completely banned from this page (though Rhythm Games are handled differently; see its section for why), as they are optional and they are meant to be overpowered. There is no measure for them.
See also: ThatOneLevel.

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'''NOTE:''' FinalBoss and WakeUpCallBoss cannot be That One Boss without being overly hard by ''their'' standards. Please do not add them as examples. An EarlyBirdBoss will almost always qualify as That One Boss as well, but for reasons of the player's weakness rather than the boss's strength, so those bosses are better placed in the EarlyBirdBoss article. BonusBoss is completely banned from this page (though Rhythm Games are handled differently; see its section for why), as they are optional and they are meant to be overpowered. There is no measure for them.
See also: ThatOneLevel.
29th Nov '17 4:05:49 PM legendaryweredragon
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Added DiffLines:

** ''ThatOneBoss/RuneScape''
27th Nov '17 6:11:06 AM Cryoclaste
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* ''VideoGame/NintendoLand's {{Pikmin}} Adventure'' attraction has mostly average boss difficulty... except for the Emperor Pinchipede. For his first phase, he has about 7-9 weak points, some big and some small. When you take out a small weak point, it disappears. But when you take out a big one, it stays on the field, acting as a spinning disc of doom that wanders about and damages you if you touch it (but not the boss). You must take out all weak points to move to the next phase, and it moves too fast to be able to reliably aim at any specific weak point, so you'll most likely hit the big ones and have 4 spinning doom discs on the battlefield while you continue to toss pikmin at the small weak points. For the sake of saving space, I won't go into the other phases, but know that they are both worse.

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* ''VideoGame/NintendoLand's {{Pikmin}} VideoGame/{{Pikmin}} Adventure'' attraction has mostly average boss difficulty... except for the Emperor Pinchipede. For his first phase, he has about 7-9 weak points, some big and some small. When you take out a small weak point, it disappears. But when you take out a big one, it stays on the field, acting as a spinning disc of doom that wanders about and damages you if you touch it (but not the boss). You must take out all weak points to move to the next phase, and it moves too fast to be able to reliably aim at any specific weak point, so you'll most likely hit the big ones and have 4 spinning doom discs on the battlefield while you continue to toss pikmin at the small weak points. For the sake of saving space, I won't go into the other phases, but know that they are both worse.
20th Nov '17 1:13:49 AM Cryoclaste
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* ''{{Nintendo Land}}'s {{Pikmin}} Adventure'' attraction has mostly average boss difficulty... except for the Emperor Pinchipede. For his first phase, he has about 7-9 weak points, some big and some small. When you take out a small weak point, it disappears. But when you take out a big one, it stays on the field, acting as a spinning disc of doom that wanders about and damages you if you touch it (but not the boss). You must take out all weak points to move to the next phase, and it moves too fast to be able to reliably aim at any specific weak point, so you'll most likely hit the big ones and have 4 spinning doom discs on the battlefield while you continue to toss pikmin at the small weak points. For the sake of saving space, I won't go into the other phases, but know that they are both worse.

to:

* ''{{Nintendo Land}}'s ''VideoGame/NintendoLand's {{Pikmin}} Adventure'' attraction has mostly average boss difficulty... except for the Emperor Pinchipede. For his first phase, he has about 7-9 weak points, some big and some small. When you take out a small weak point, it disappears. But when you take out a big one, it stays on the field, acting as a spinning disc of doom that wanders about and damages you if you touch it (but not the boss). You must take out all weak points to move to the next phase, and it moves too fast to be able to reliably aim at any specific weak point, so you'll most likely hit the big ones and have 4 spinning doom discs on the battlefield while you continue to toss pikmin at the small weak points. For the sake of saving space, I won't go into the other phases, but know that they are both worse.
8th Nov '17 9:41:32 AM 1810072342
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To sum it up. If the boss is difficult when you first get to him, but when you get enough skill (or understanding of the needed mechanics), it is easy on further playthroughs it is merely a WakeUpCallBoss. If it requires a very unusual tactic to win, but dies easily to it, that is OutsideTheBoxTactic. It has to be much harder than expected for that point in the game, and remain that way every time you replay the game to qualify as That One Boss. In other words, this is the boss whose battle will haunt your nightmares every time you see their image or hear their name.

to:

To sum it up. If the boss is difficult when you first get to him, but when you get enough skill (or understanding of the needed mechanics), it is easy on further playthroughs it is merely a WakeUpCallBoss. If it requires a very unusual tactic to win, but dies easily to it, that is OutsideTheBoxTactic. If the boss isn't technically ''hard'' to beat, but doing it is such a slog that you still hate doing it, it's GoddamnedBoss. It has to be much harder than expected for that point in the game, and remain that way every time you replay the game to qualify as That One Boss. In other words, this is the boss whose battle will haunt your nightmares every time you see their image or hear their name.
23rd Oct '17 9:43:40 PM DDRMASTERM
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** ThatOneBoss/TheBindingOfIsaac
** ThatOneBoss/{{Boktai}}
** ThatOneBoss/{{Castlevania}}
** ThatOneBoss/CrashBandicoot
** ThatOneBoss/DeadRising
** ThatOneBoss/DevilMayCry
** ThatOneBoss/DonkeyKong
** ThatOneBoss/{{Kirby}}
** ThatOneBoss/TheLegendOfZelda
** ThatOneBoss/MegaMan
** ThatOneBoss/MegaMan8BitDeathmatch
** ThatOneBoss/{{Metroid}}
** ThatOneBoss/NoMoreHeroes
** ThatOneBoss/{{Rosenkreuzstilette}}
** ThatOneBoss/SonicTheHedgehog
** ThatOneBoss/SuperMarioBros
** ThatOneBoss/WarioLand

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** ThatOneBoss/TheBindingOfIsaac
''ThatOneBoss/TheBindingOfIsaac''
** ThatOneBoss/{{Boktai}}
''ThatOneBoss/{{Boktai}}''
** ThatOneBoss/{{Castlevania}}
''ThatOneBoss/{{Castlevania}}''
** ThatOneBoss/CrashBandicoot
''ThatOneBoss/CrashBandicoot''
** ThatOneBoss/DeadRising
''ThatOneBoss/DeadRising''
** ThatOneBoss/DevilMayCry
''ThatOneBoss/DevilMayCry''
** ThatOneBoss/DonkeyKong
''ThatOneBoss/DonkeyKong''
** ThatOneBoss/{{Kirby}}
''ThatOneBoss/{{Kirby}}''
** ThatOneBoss/TheLegendOfZelda
''ThatOneBoss/TheLegendOfZelda''
** ThatOneBoss/MegaMan
''ThatOneBoss/MegaMan''
** ThatOneBoss/MegaMan8BitDeathmatch
''ThatOneBoss/MegaMan8BitDeathmatch''
** ThatOneBoss/{{Metroid}}
''ThatOneBoss/{{Metroid}}''
** ThatOneBoss/NoMoreHeroes
''ThatOneBoss/NoMoreHeroes''
** ThatOneBoss/{{Rosenkreuzstilette}}
''ThatOneBoss/{{Rosenkreuzstilette}}''
** ThatOneBoss/SonicTheHedgehog
''ThatOneBoss/SonicTheHedgehog''
** ThatOneBoss/SuperMarioBros
''ThatOneBoss/SuperMarioBros''
** ThatOneBoss/WarioLand''ThatOneBoss/WarioLand''
9th Oct '17 10:07:30 PM DDRMASTERM
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Added DiffLines:

** ''ThatOneBoss/DanceDanceRevolution''
9th Oct '17 3:28:49 PM Bugfragged
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Added DiffLines:

** ''ThatOneBoss/EpicBattleFantasy''
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