History Main / ThatOneAttack

15th May '16 3:54:58 PM CybranGeneralSturm
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** [[spoiler:Babel's]] ''Calamity of Babel''. Like Vampiric Mist, it deals a large amount of Curse damage to anyone and everyone and instead of healing him, it has a high chance of inflicting Mute status instead.

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** [[spoiler:Babel's]] ''Calamity of Babel''. Babylon''. Like Vampiric Mist, it deals a large amount of Curse damage to anyone and everyone that isn't immune and instead of healing him, it has a high chance of inflicting Mute status instead.
27th Apr '16 11:31:52 PM MyFinalEdits
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* Bass from VideoGame/MegaManBattleNetwork 4 and onwards gets his Buster Rake upgraded. Instead of shooting rolling shiny balls down the rows, this one actually rakes your side of the field several times, is insanely hard to dodge, and the faster he gets, the harder it is to dodge, all the way up to being completely undodgeable. Sure, a single Panel Grab chip will eliminate this, but few people actually bother with it. And in his final forms, every hit deals over a hundred damage, which piles up fast. No matter how high your HP counter is, it's all reserved to tank Buster Rake. He also LOVES to finish off low HP with this. In Battle Network 6, this attack gets buffed even further as it no longer triggers MercyInvincibility.

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* ''Franchise/MegaMan'':
**
Bass from VideoGame/MegaManBattleNetwork 4 and onwards gets his Buster Rake upgraded. Instead of shooting rolling shiny balls down the rows, this one actually rakes your side of the field several times, is insanely hard to dodge, and the faster he gets, the harder it is to dodge, all the way up to being completely undodgeable. Sure, a single Panel Grab chip will eliminate this, but few people actually bother with it. And in his final forms, every hit deals over a hundred damage, which piles up fast. No matter how high your HP counter is, it's all reserved to tank Buster Rake. He also LOVES to finish off low HP with this. In Battle Network 6, this attack gets buffed even further as it no longer triggers MercyInvincibility.
27th Apr '16 7:09:41 AM Gadjiltron
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** Shadowman in Battle Network 2 has a ''nasty'' habit of unleashing Muramasa on the player, an attack that deals damage equal to the amount of lost HP. He only uses it when at [[DesperationAttack low health]] with little warning, resulting in a nasty OneHitKill since it deals over 1000 damage this way.



** Dark Cloud. The damage it does isn't so bad, but it paralyzes anyone in the attack's range, meaning that you have to wait a phase until they can move again. God help you if you tried to rush Cloudman with all your Navis.

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** Dark Cloud.Cloud, a field attacked used by Cloudman during a Liberation Mission. The damage it does isn't so bad, but it paralyzes anyone in the attack's range, meaning that you have to wait a phase until they can move again. God help you if you tried to rush Cloudman with all your Navis.
24th Apr '16 9:34:47 AM Gadjiltron
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** Gutsman in Battle Network 3 is a tricky step-up from his battles in the previous 2 games, but if left at low HP for too long, he uses his own [[LimitBreak Program Advance]]. For several seconds, he turns invincible and begins launching several [[Rocket Punch]]es at you, each one not triggering MercyInvincibility, and made harder to dodge if he destroyed your terrain moments before. You have to wait this out, which more or less destroys your S-Rank if you ever see him use this attack.

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** Gutsman in Battle Network 3 is a tricky step-up from his battles in the previous 2 games, but if left at low HP for too long, he uses his own [[LimitBreak Program Advance]]. For several seconds, he turns invincible and begins launching several [[Rocket Punch]]es {{Rocket Punch}}es at you, each one not triggering MercyInvincibility, and made harder to dodge if he destroyed your terrain moments before. You have to wait this out, which more or less destroys your S-Rank if you ever see him use this attack.
24th Apr '16 9:34:04 AM Gadjiltron
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* Bass from VideoGame/MegaManBattleNetwork 4 and onwards gets his Buster Rake upgraded. Instead of shooting rolling shiny balls down the rows, this one actually rakes your side of the field several times, does not provoke MercyInvincibility, is insanely hard to dodge, and the faster he gets, the harder it is to dodge, all the way up to being completely undodgeable. Sure, a single Panel Grab chip will eliminate this, but few people actually bother with it. And in his final forms, every hit deals over a hundred damage, which piles up fast. No matter how high your HP counter is, it's all reserved to tank Buster Rake. He also LOVES to finish off low HP with this.

to:

* Bass from VideoGame/MegaManBattleNetwork 4 and onwards gets his Buster Rake upgraded. Instead of shooting rolling shiny balls down the rows, this one actually rakes your side of the field several times, does not provoke MercyInvincibility, is insanely hard to dodge, and the faster he gets, the harder it is to dodge, all the way up to being completely undodgeable. Sure, a single Panel Grab chip will eliminate this, but few people actually bother with it. And in his final forms, every hit deals over a hundred damage, which piles up fast. No matter how high your HP counter is, it's all reserved to tank Buster Rake. He also LOVES to finish off low HP with this. In Battle Network 6, this attack gets buffed even further as it no longer triggers MercyInvincibility.


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** Gutsman in Battle Network 3 is a tricky step-up from his battles in the previous 2 games, but if left at low HP for too long, he uses his own [[LimitBreak Program Advance]]. For several seconds, he turns invincible and begins launching several [[Rocket Punch]]es at you, each one not triggering MercyInvincibility, and made harder to dodge if he destroyed your terrain moments before. You have to wait this out, which more or less destroys your S-Rank if you ever see him use this attack.
21st Apr '16 12:53:05 PM case
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** Master Hand has a new move in ''3DS/[=WiiU=]'' where it deals cards onto the ground, which then rise to the upper blast line, knocking out any player standing on them. Getting knocked onto one, or simply not being aware that you're standing on one, can cost you a very quick stock if you don't recover quickly enough. The worst thing the AIRoulette can decide to do at this point is to have Crazy Hand grab you and throw you down, because this has the potential to ''bury'' you into a card.
11th Apr '16 9:19:08 PM Exusia
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** [=FireMan=] has two; his regular attack which is only dodgeable with good slide timing, and takes off a good chunk of your health. And when his HP gets low, he periodically bursts into a pillar of flame. If you're near him, OneHitKill without the Heat Armor (when you first fight him), and an absurd amount of damage with it.

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** [=FireMan=] has two; his regular attack which is only dodgeable with good slide timing, and takes off a good chunk of your health. And when his HP gets low, he periodically bursts into a pillar of flame. If you're near him, it's a OneHitKill without the Heat Armor (when you first fight him), and an absurd amount of damage with it.it. And this is the game's ''first boss''.
5th Apr '16 8:34:10 PM CybranGeneralSturm
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** Every single one of the Lingering Will's attacks are these, particularly one which is identical to Xemnas' attack above, as well as a hard to dodge, unblockable, poorly telegraphed move which can either prevent you from using magic (so no healing, no Reflega and no ranged attacks) or ''attacking at all''.

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** Every single one of the Lingering Will's attacks are these, particularly one which is identical to Xemnas' attack above, as well as a hard to dodge, unblockable, poorly telegraphed move which can either prevent you from using magic (so no healing, no Reflega and no ranged attacks) or ''attacking at all''. Oh, and you die instantly if you choose the wrong command when the Lingering Will uses his version of the Xemnas attack.
2nd Apr '16 7:41:25 AM GigaHand
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** [[DoomyDoomsOfDoom Doom's]] ''[[DoomyDoomsOfDoom DOOM]]'' Ability does two things: one, it adds a powerful but not too unique Damage Over Time effect to the target; two, it shuts down ''everything'' short of autoattacks and moving. For ''fifteen seconds''. In a game where the entire team can be killed in around 5 seconds of combat, that's a massive amount of time you're stuck just sitting there. This skill did get nerfed: Without a specific item it will no longer disable passive abilities. A specific item that's pretty good on Doom even if there aren't important passives to disable...

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** [[DoomyDoomsOfDoom Doom's]] ''[[DoomyDoomsOfDoom DOOM]]'' Ability does two things: one, it adds a powerful but not too unique Damage Over Time effect to the target; two, it shuts down ''everything'' short of autoattacks and moving. For ''fifteen seconds''. In a game where the entire team can be killed in around 5 seconds of combat, that's a massive amount of time you're stuck just sitting there. This skill did get nerfed: Without a specific item it will no longer disable passive abilities. A specific item that's that was pretty good on Doom even if there aren't important passives to disable...disable... until they nerfed it ''again''. It still qualifies big time though.
31st Mar '16 12:46:27 PM Berrenta
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* The Edged Weapons Experts in ''VideoGame/SpecOpsTheLine'' sprint towards the player (often haphazardly running between cover elements) with very little warning to come in with a stab attack ForMassiveDamage (which gets upgraded to a OneHitKill on the hardest difficulty). There is actually an achievement for killing one that is extremely close to you.

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* The Edged Weapons Experts in ''VideoGame/SpecOpsTheLine'' sprint towards the player (often haphazardly running between cover elements) with very little warning to come in with a powerful stab attack ForMassiveDamage (which gets upgraded to a OneHitKill on the hardest difficulty). There is actually an achievement for killing one that is extremely close to you.
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