History Main / ThatOneAttack

18th Sep '16 2:21:20 AM LucaEarlgrey
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* From ''VideoGame/BattleGaregga'', Black Heart's [[SignatureMove signature]] machinegun spread. If it doesn't rotate, you live. If it ''does'', prepare for some ''very'' precise moves, as the sweep may change direction up to two times. Black Heart mk2 also boasts this and makes even more back-and-forth sweeps that will kill any player who is not fully focused.
17th Sep '16 2:25:44 PM neoXsaga
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** Almost every attack [[ThatOneBoss Bloodbane]] has qualifies. He will often follow up a damaging claw swipe ''("I'll crush you!")'' with Feel My Flame, which deals huge damage to the entire party. Occasionally he will follow this with a magic spell like Sacred Javelin, most likely killing one of your Einherjar. And when taken down to below half HP, he will start spamming the Great Magic Gravity Blessing, which can cause a TotalPartyKill.

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** Almost every attack [[ThatOneBoss Bloodbane]] has qualifies. He will often follow up a damaging claw swipe ''("I'll crush you!")'' with Feel My Flame, which deals huge damage to the entire party. Occasionally he will follow this with a magic spell like Sacred Javelin, most likely killing one of your Einherjar. And when taken down to below half HP, he will start spamming the Great Magic Gravity Blessing, which can cause a TotalPartyKill. Adding insult to injury, he will heal himself to full once his health dropped below 25%, better unleashed whatever you have to take him down quickly.



* While several of the NintendoHard extra bosses have similar moves, the final three of [[ValkyrieProfile Lenneth, the Etherial Queen, and Freya]] are by far the worst. With Lenneth and the Queen, you at least have a slight chance of making it to the edge of the screen to dodge Nibelung Valesti and Celestial Star. Freya, however, will spam Ether Strike again and again without warning and cannot ever be disrupted. You only hope is certain stunning items which buy you a total of three seconds before she's back on the offense.

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* While several of the NintendoHard extra bosses have similar moves, the final three of [[ValkyrieProfile Lenneth, the Etherial Ethereal Queen, and Freya]] are by far the worst. With Lenneth and the Queen, you at least have a slight chance of making it to the edge of the screen to dodge Nibelung Valesti and Celestial Star. Freya, however, will spam Ether Strike again and again without warning and cannot ever be disrupted. You only hope is certain stunning items which buy you a total of three seconds before she's back on the offense.
17th Sep '16 2:18:03 PM neoXsaga
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': High level draugr are capable of using the same dragon shouts as you, including the "Disarm" shout. Any weapon you are holding will fly out of your hand and across the room. This alone is annoying, but reasonable. It becomes unreasonable when your weapon occasionally flies into unreachable places, such as ''through the floor or wall.'' If you are on PC, you can use a console command to toggle clipping and go through the wall yourself to retrieve it (if you can find it...) but if you're on a console, tough luck.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': High level draugr are capable of using the same dragon shouts as you, including the "Disarm" shout. Any weapon you are holding will fly out of your hand and across the room. This alone is annoying, but reasonable. It becomes unreasonable when your weapon occasionally flies into unreachable places, such as ''through the floor or wall.'' If you are on PC, you can use a console command to toggle clipping and go through the wall yourself to retrieve it (if you can find it...) but if you're on a console, tough luck.''
15th Sep '16 8:54:16 AM MyFinalEdits
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*** Said game also had the basic Dark magic spell, which causes Poison. This wouldn't be so bad in other games, but in this one status effects ''last the entire chapter'' unless you're willing to use a hard-to-come-by recovery staff. And the most unfair thing about this spell is that, while you do get a playable Dark Mage eventually, [[MyRulesAreNotYourRules that spell only causes Poison when used by enemies.]]
** Counter returns in ''VideoGame/FireEmblemFates'' and it has a magical counterpart now, Countermagic. The game knows full well that the best use for these skills is to put Counter on archers, Countermagic on units weak to magic and to put both on any unit at all.

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*** Said game also had the ** The basic Dark magic spell, which causes Poison. This wouldn't be so bad in other games, but in this one status effects ''last the entire chapter'' unless you're willing to use a hard-to-come-by recovery staff. And the most unfair thing about this spell is that, while you do get a playable Dark Mage eventually, [[MyRulesAreNotYourRules that spell only causes Poison when used by enemies.]]
** ''VideoGame/FireEmblemFates'':
***
Counter returns in ''VideoGame/FireEmblemFates'' and it has a magical counterpart now, Countermagic. The game knows full well that the best use for these skills is to put Counter on archers, Countermagic on units weak to magic and to put both on any unit at all.
14th Sep '16 6:44:32 PM Exusia
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** Counter returns in ''VideoGame/FireEmblemFates'' and it has a magical counterpart now, Countermagic. The game knows full well that the best use for these skills is to put Counter on archers, Countermagic on units weak to magic and to put both on any unit at all.



** Said game also had the basic Dark magic spell, which causes Poison. This wouldn't be so bad in other games, but in this one status effects ''last the entire chapter'' unless you're willing to use a hard-to-come-by recovery staff. And the most unfair thing about this spell is that, while you do get a playable Dark Mage eventually, [[MyRulesAreNotYourRules that spell only causes Poison when used by enemies.]]

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** *** Said game also had the basic Dark magic spell, which causes Poison. This wouldn't be so bad in other games, but in this one status effects ''last the entire chapter'' unless you're willing to use a hard-to-come-by recovery staff. And the most unfair thing about this spell is that, while you do get a playable Dark Mage eventually, [[MyRulesAreNotYourRules that spell only causes Poison when used by enemies.]]]]
** Counter returns in ''VideoGame/FireEmblemFates'' and it has a magical counterpart now, Countermagic. The game knows full well that the best use for these skills is to put Counter on archers, Countermagic on units weak to magic and to put both on any unit at all.
*** ''The Hexing Rod''. It breaks after 2 uses, but it cuts its target's ''maximum'' HP in half for the entire chapter. Your Generals suddenly aren't so sturdy when they have the same amount of HP as a SquishyWizard.
10th Sep '16 1:23:41 PM billybobfred
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** The Clumsy Robot will waste most of its turns being clumsy. However, it can "fire a missile, making itself dizzy" for devastating damage, and eat a bologne sandwich to ''fully heal itself''. Both [[LuckBasedMission totally at random]]. [[spoiler:Actually, the sandwich is [[TheComputerIsALyingBastard a lie]] -- it makes the "HP recovery" noise and says "The Clumsy Robot's HP was maxed out", but it really does nothing at all. You'd need to hack the game to realize this, though.]]
3rd Sep '16 9:33:33 AM CybranGeneralSturm
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** Red Rider's ''Terrorblade''. It does huge physical damage to your party and can cause the Panic status. If someone has this status, they may: lose a turn or throw away some money. But if it's your demon, they might ''run away''. Granted, you can call them back, but that's only if the Demi-Fiend didn't get hit by it as well.

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** Red Rider's ''Terrorblade''. It does huge physical damage to random members of your party and can cause the Panic status. If someone has this status, they may: lose a turn or throw away some money. But if it's your demon, they might ''run away''. Granted, you can call them back, but that's only if the Demi-Fiend didn't get hit by it as well.
29th Aug '16 9:40:31 AM matteste
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** If the TrueFinalBoss ever decides to use ''High King'' twice or combo it with ''Root of Evil'' (or both), you are dead. The former deals very high almighty damage (and 100% affects you with Bind, at that) while the latter will either take 50%, 75%, or ''90%'' of your health without fail. Keeping your HP maxed every round is necessary to survive it, and sometimes even that fails, although this is fairly rare to happen.

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** If the TrueFinalBoss ever decides to use ''High King'' twice or combo it with ''Root of Evil'' (or both), you are dead. The former deals very high almighty damage (and 100% affects you with Bind, at that) while the latter will either take 50%, 75%, or ''90%'' of your health without fail.fail on top of dishing out random status effects. Keeping your HP maxed every round is necessary to survive it, and sometimes even that fails, although this is fairly rare to happen.
28th Aug '16 8:49:47 PM Lopiny
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* ''Videogame/DarkestDungeon'''s final boss has one that he'll only use twice in the battle. Which is good, because it essentially amounts to "One of your party dies, [[NoSavingThrow no]] [[AlwaysAccurateAttack questions]] [[UnblockableAttack asked]]. [[SadisticChoice You choose 'em]]."
19th Aug '16 3:04:39 PM CamelCase
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* The last attack of the boss fight in the ''VideoGame/LittleBigPlanet 2 Franchise/TheMuppets Pack'' is this. Basically, the boss begins slamming his hands on the ground, causing flaming debris to fall from the ceiling. The debris is very large and it falls very quickly, while the attack in question lasts for 20 seconds. It's very easy to lose your [[NoDeathRun Ace run]] to that attack alone.
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