History Main / ThatOneAttack

16th Aug '17 10:03:27 AM Exusia
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* [[spoiler:Demon Lord]] Trevor, and later Mephisto in ''VideoGame/ExitFate'' have Annihilation Ray, which does a fixed 5000 damage. That is much more HP than any of your characters can realistically have, and it can't be weakened with Shield.

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* [[spoiler:Demon Lord]] Trevor, and later Mephisto Trevor in ''VideoGame/ExitFate'' have has Annihilation Ray, which does a fixed 5000 damage.damage to a character. That is much more HP than any of your characters can realistically have, and it can't be weakened with Shield. A later boss, Mephisto, brings it back and it's just as devastating.
12th Aug '17 4:42:00 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us electric attacks. Getting hit by one will cause Link to drop his shield ''and'' weapon.
** Also from ''Breath Of The Wild'' is the Guardian's laser blasts. They have long range and hit for '''six hearts''' worth of damage. Dodging them requires precise timing to perform either a Perfect Dodge or Shield Parry and failing will cost you dearly.
** You do '''NOT''' want to get hit by the Yiga Blademasters during the StealthBasedMission in their hideout if you are discovered. Their melee attacks will kill Link instantly, even if he has fairies and/or [[spoiler:Mipha's Grace]]. Any Yiga Blademasters encountered elsewhere in the game do not have this ability.

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** The dark-type shockwaves The Imprisoned generates as it walks around the Sealed Grounds in ''VideoGame/TheLegendOfZeldaSkywardSword''. They make attacking the nails in the feet more difficult and frustrating.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us has several:
*** Most
electric attacks. Getting hit by one will cause Link to drop his shield ''and'' weapon.
** Also from ''Breath Of *** The Wild'' is the Guardian's laser blasts. They have long range and hit for '''six hearts''' worth of damage. Dodging them requires precise timing to perform either a Perfect Dodge or Shield Parry and failing will cost you dearly.
** *** You do '''NOT''' want to get hit by the Yiga Blademasters during the StealthBasedMission in their hideout if you are discovered. Their melee attacks will kill Link instantly, even if he has fairies and/or [[spoiler:Mipha's Grace]]. Any Yiga Blademasters encountered elsewhere in the game do not have this ability.
12th Aug '17 5:21:56 AM gophergiggles
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** Even [[WakeUpCallBoss Giacomo's]] Thrashinggale will have you pulling your hair out, as at that point in the game the attack alone can drain half to three-quarters the health of any one character, the attack can be chained to a combo for a cheap kill, and it's too early in the game to have any decent recovery magnus aside from a small potion and fate's cordial. In later battles the "Thrashinggale Redux" is much easier to contend with as the [[VillainForgotToLevelGrind Villain Forgets To Level Grind]].
2nd Aug '17 10:44:28 AM CosmicFerret
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* ''DragonQuest'':

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* ''DragonQuest'':''VideoGame/DragonQuest'':
2nd Aug '17 9:45:51 AM Exusia
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** [[spoiler:Alexander]] has Lionheart, which deals ludicrously high damage and ''hits twice''. Even if you're somehow able to tank the first hit, the second one will finish off even [[MightyGlacier Ethan]], or if the first hit was enough, it ''targets a second party member''. Basically, unless you're diligent with shielding and have been using lots of Vitality Capsules, it constitutes half of a TotalPartyKill.

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** Castor has ''Maelstrom'', a single-target attack that deals damage and inflicts slow, berserk, chaos and petrification. If you don't have a way to block at least one of these status, you'll be spending more of your time recovering from Maelstrom than actually fighting Castor as he pounds you into the floor over and over again.
** [[spoiler:Alexander]] has Lionheart, ''Lionheart'', which deals ludicrously high damage and ''hits twice''. Even if you're somehow able to tank the first hit, the second one will finish off even [[MightyGlacier Ethan]], or if the first hit was enough, it ''targets a second party member''. Basically, unless you're diligent with shielding and have been using lots of Vitality Capsules, it constitutes half of a TotalPartyKill.
26th Jul '17 5:34:06 PM nombretomado
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* DOTA2:

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* DOTA2:''VideoGame/DOTA2'':
28th Jun '17 2:44:54 PM MyFinalEdits
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* If you're taking the bad ending path in ''VideoGame/{{Undertale}}'', you'll have to fight a new boss at the very end, and their ''opening attack'' is this. If you actually survive it, they'll lampshade it, stating that they had wondered why people don't just use their strongest attack first. Oh, and if you have to repeat that battle, they'll sometimes interrupt their own intro speech with the attack, to catch you off guard even if you've memorized the pattern. They also get an attack that is mechanically a copy of the hellishly difficult hoverbike sequences from ''VideoGame/{{Battletoads}}''.
** Their final attack is even worse; in addition to being significantly faster and more hectic than their opening move, it lasts for a full ''30 seconds''.

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* If you're taking the bad ending path in ''VideoGame/{{Undertale}}'', you'll have to fight a new boss at the very end, and their ''opening attack'' is this. If you actually survive it, they'll lampshade it, stating that they had wondered why people don't just use their strongest attack first. Oh, and And if you have to repeat that battle, they'll sometimes interrupt their own intro speech with the attack, to catch you off guard even if you've memorized the pattern. They also get an attack that is mechanically a copy of the hellishly difficult hoverbike sequences from ''VideoGame/{{Battletoads}}''.
** Their final attack is even worse;
''VideoGame/{{Battletoads}}''. Finally, there's the last attack: in addition to being significantly faster and more hectic than their opening move, it lasts for a full ''30 seconds''.
28th Jun '17 12:07:50 PM Grounogeos
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** Their final attack is even worse; in addition to being significantly faster and more hectic than their opening move, it lasts for a full ''30 seconds''.
11th Jun '17 7:31:26 PM Octorok103
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** In ''Bowser's Inside Story'', the Junker seems like a fairly standard FlunkyBoss...until he sucks [[ButtMonkey Luigi]] up and sticks him inside one of his flunkies. The attack is unavoidable, unlike nearly every other attack in the game, and requires Mario to keep track of the Junker Can that Luigi is inside. In addition, the Junker Cans have tons of HP, they regularly swap Luigi around, and if Mario gets knocked out, you lose instantly.
** Dark Star/Dark Star X and its cloning attack. Generates five to seven copies of itself, then charges at each brother. However, the copies turn INVISIBLE a short while before they reach your character, and long enough that you have to guess when to strike too. Miss that attack, and you get hit quite hard, often by another copy following the first one. On the plus side, a successful defense will likely knock out the next clone headed for that brother too.

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** In ''Bowser's Inside Story'', the Junker seems like a fairly standard FlunkyBoss... until he sucks [[ButtMonkey Luigi]] up and sticks him inside one of his flunkies. The attack is unavoidable, unlike nearly every other attack in the game, and requires Mario to keep track of the Junker Can that Luigi is inside. In addition, the Junker Cans have tons of HP, they regularly swap Luigi around, and if Mario gets knocked out, you lose instantly.
** Dark Star/Dark Star X and its cloning attack. Generates five to seven copies of itself, then charges at each brother. However, the copies turn INVISIBLE a short while before they reach your character, and long enough that you have to guess when to strike too. Miss that attack, and you get hit quite hard, often by another copy following the first one. On the plus side, a successful defense will likely knock out the next clone headed for that brother too. The developers apparently really liked this attack, because it returned in ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'', this time used by King Boo.


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* ''VideoGame/{{Warframe}}'' has a few.
** Grineer Bombards' primary means of attack is a homing rocket that [[PunctuatedForEmphasis never. Stops. Chasing you.]] The only ways to avoid getting hit are to shoot it down or trick it into colliding with an obstacle, but you'll have to notice the rocket in all the mayhem first, and you can still get hurt by the explosion if you're close enough.
** Grineer Manics are frustrating to fight in the first place, but woe betide you if one manages to tackle you from behind. You'll be pinned to the floor helplessly while it dishes out heavy damage. Unless one of your teammates is nearby to shoot it off, you're almost certainly going to die. Fortunately, Manics are fairly rare in the first place, and they don't often use this attack.
** Grineer Commanders (sensing a theme here?) have their own version of Loki's Switch Teleport power, swapping places with a clueless player. The teleport leaves its victim stunned for a couple seconds, during which time enemies (including the Commander itself) are free to attack with no repercussions. Unfortunately, Commanders tend to blend in with other Grineer troops, and there's not much of a noticeable animation to precede the teleport; since the only way to prevent the teleport from happening is to kill the Commander before it finishes executing the technique, it's nearly impossible to counter.
** Sapping Ospreys drop small mines that project a large damaging field. If you're foolish enough to step into the field, your health will be drained rapidly, ensuring death if you stick around for very long. There are just a couple issues. First, while the visual effects appear to be a flat circle, the field is actually spherical, so trying to leap over them doesn't help. Second, you almost never have a single Sapping Osprey to worry about, and each Osprey fires off mines fairly often, which means they can turn entire rooms into uninhabitable death zones.
** Ancient Disruptors have a chance to inflict Magnetic procs with each melee attack, scrambling your HUD and draining your shields and energy while preventing you from regaining either for a short while. They also project an aura that lets their allies drain your energy with each attack, making them high-priority targets.
6th Jun '17 10:05:17 AM Piterpicher
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*** The [[DemonicSpiders Beehoss]] have a counterattack they use whenever they're hit by something, which is to summon a swarm of bees that's hard to jump over. Counter-counterattack the bees by jumping on them instead of over? They'll hit you with an unavoidable counter-counter-counterattack. (Dear Zeekeeper, it's like [[MarioAndLuigiSuperstarSaga Prince Peasley and Fawful]] all over again.) Their regular attack works the exact same way, and while the tells are in the background (for the Bro. they target), sometimes they don't show properly and it's up to luck.

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*** The [[DemonicSpiders Beehoss]] have a counterattack they use whenever they're hit by something, which is to summon a swarm of bees that's hard to jump over. Counter-counterattack the bees by jumping on them instead of over? They'll hit you with an unavoidable counter-counter-counterattack. (Dear Zeekeeper, it's like [[MarioAndLuigiSuperstarSaga [[VideoGame/MarioAndLuigiSuperstarSaga Prince Peasley and Fawful]] all over again.) Their regular attack works the exact same way, and while the tells are in the background (for the Bro. they target), sometimes they don't show properly and it's up to luck.



** From MarioAndLuigiPaperJam:

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** From MarioAndLuigiPaperJam:''VideoGame/MarioAndLuigiPaperJam'':
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