History Main / ThatOneAttack

26th Apr '17 8:50:55 AM mario0987
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** The [[DemonicSpiders Beehoss]] have a counterattack they use whenever they're hit by something, which is to summon a swarm of bees that's hard to jump over. Counter-counterattack the bees by jumping on them instead of over? They'll hit you with an unavoidable counter-counter-counterattack. (Dear Zeekeeper, it's like [[MarioAndLuigiSuperstarSaga Prince Peasley and Fawful]] all over again.) Their regular attack works the exact same way, and while the tells are in the background (for the Bro. they target), sometimes they don't show properly and it's up to luck.

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** *** The [[DemonicSpiders Beehoss]] have a counterattack they use whenever they're hit by something, which is to summon a swarm of bees that's hard to jump over. Counter-counterattack the bees by jumping on them instead of over? They'll hit you with an unavoidable counter-counter-counterattack. (Dear Zeekeeper, it's like [[MarioAndLuigiSuperstarSaga Prince Peasley and Fawful]] all over again.) Their regular attack works the exact same way, and while the tells are in the background (for the Bro. they target), sometimes they don't show properly and it's up to luck.luck.
*** [[spoiler: Dreamy Bowser]] has a hammer attack of his own. He signals which Bro he will hit and slams the hammer down very quickly, requiring fast reaction times. After it gets hit back by your hammer he will then slam it down, at the same speed, on the other brother. Not only is it powerful it also generates a shockwave.
** From MarioAndLuigiPaperJam:
*** The Paper Sombrero Guys only attack. They throw their hats at the Bros. in quick succession requiring rapid reflexes. There is also a chance the Guy will charge at you after throwing the hat to mess up your timing; there is no way to tell if this will happen.
*** Paper Boomerang Bros. may throw two boomerangs to circle one of the Bros. Countering requires both boomerangs to be hit ''simultaneously'' and there is only one point where they will both be in a position to be hit, which has a very small hitbox.
*** Shockwave attacks have become this now there are three characters to control. Dodging them completely now means there is SomeDexterityRequired.
*** Wiggler's combo of using shockwaves (see above) followed by seeds and ending with chasing one Bro as enemies knock them into Wiggler so he can trample them. Not dodging the last part of the combo will kill the unfortunate brother and the shockwaves and seeds can trip everyone up and may leave the other two hurting, near death or just dead. A TotalPartyKill is very possible with this attack.
23rd Apr '17 5:54:28 PM Ryan914
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** [[https://www.youtube.com/watch?v=qYyoQx-KCu0#t=6m3s Somber Destruction Wave]].

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** [[https://www.youtube.com/watch?v=qYyoQx-KCu0#t=6m3s Somber Destruction Wave]].com/watch?v=qYyoQx-KCu0#t=6m32s Finishing Killer Wave]]. This will deal damage possibly beyond the HP Cap.
17th Apr '17 4:26:21 PM CybranGeneralSturm
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* ThatOneAttack/ShinMegamiTensei

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* ThatOneAttack/ShinMegamiTensei''ThatOneAttack/ShinMegamiTensei''
17th Apr '17 4:25:10 PM CybranGeneralSturm
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* ThatOneAttack/ShinMegamiTensei



[[folder:Shin Megami Tensei]]
* As a general rule, any high-tier Almighty (can't be resisted by anything) attacks such as ''Megidolaon'' can quickly become a nightmare.
* Not as bad as Almighty spells, but [[OneHitKill Instant-Kill spells]] are pretty dangerous if any character isn't immune to them. In general, the franchise has Light and Dark elementals for the instant-kill spells. However, [[ContractualBossImmunity bosses are always immune to these]], as do some mooks.
* In this franchise, status ailments are far more effective than most {{RPG}}s, making status-inflicting skills pretty annoying. Especially so since some status can be comboed with spells that inflict ''instant death'' on anyone with that status (example: combo of Sleep with ''Eternal Rest'' in ''Shin Megami Tensei III'' and ''Strange Journey'', or Fear with ''Ghastly Wail'' in ''Persona 3'' and ''4'').
** Throughout the franchise, the status ailment "Charm" is particularly frustating. Any charmed characters are essentially brainwashed by the enemies, they will attack your team members, and, if they have healing spells, heal the enemy. Especially bad if the charmed character has FULL heal.
** The status ailment [[TakenForGranite "Stone"]] just as much. Any character stoned will be counted as dead unless cured, so in most games, [[WeCannotGoOnWithoutYou main character getting petrified means]] GameOver. In most games, hitting petrified characters with certain attacks (usually physical) may OneHitKill them.
** Special mention goes to ''VideoGame/{{PersonaQ}}'s'' "Wind Corrosion," which is the only effect in the entire series that can change characters' elemental weaknesses. Specifically, it gives the entire party Wind weakness. The kicker? The enemy that has this ability, Phantom Mage, also knows Magarula, a mid-level Wind attack that hits the entire party. If you find more than one of them in an encounter, prepare to take massive damage and have half your party downed as the first casts Wind Corrosion and the second follows with Magarula. And heaven help you if the enemy has advantage.
* ''Butterfly Storm'' from ''VideoGame/{{Persona}}''[='=]s [[spoiler:[[FinalBoss Pandora]]]]. Large unblockable damage and random status ailments.
* ''VideoGame/{{Persona 2}}'' duology; ''Innocent Sin'' and ''Eternal Punishment'':
** From both:
*** ''Hula of Misfortune'': Watch a hula-dance, lose half of your total money. You don't get it back.
*** Kudan's attack ''Prophecy'' kills the user, but it will ''revert all of your active Personae to Rank 1 and remove any mutations they received''. And it doesn't wear off.
*** ''Old Maid''. Get ready to waste an entire round or eat painful death from your own characters.
** From ''Innocent Sin'':
*** ''Mephistophiles''. Random status ailments to your entire party. And it's the opening move of a ChestMonster.
*** ''Master of 18'', used by [[spoiler:the [[FinalBoss Great Father]]]]. Unblockable attacks that hit two or three times against one character is painful, but ''18'' times is...overkill at best.
** From ''Eternal Punishment'':
*** ''Terror Fortune'' from [[spoiler:Metal Jun]], if you are not immune to Wind. Large damage and random status ailments.
*** ''Bloody Divorce'' from [[spoiler:Metal Eikichi]], if you are not immune to Water ''and'' Dark. Huge damage and high chance of instant death.
*** [[spoiler:[[FinalBoss Nyarlathotep]]]] has a lot, from both of his forms. His first form has ''Unperishable Black'', which halves all of your team's remaining HP, and ''Guard Punish'', which deals huge almighty damage and hits for twice the damage if the target is defending. His second form has numerous: ''Wheel of Time'' deals huge almighty damage that gets ''stronger'' every time it is cast, ''Chaos Element'' deals anywhere from 100 to 800 points of almighty damage to a target, and an attack that reveals his identity, [[spoiler:''Crawling Chaos'']] which deals large almighty damage that also has a chance to inflict Mute status ailment. And it's all made even worse by his ''Transient Ripple'', which ''nullifies all buffs, shields, and healing spells''.
* ''VideoGame/{{Persona 3}}'':
** The Mythical Gigas' ''Deathbound'' hits everyone for a huge amount of Slash damage. It's about 300 damage if it doesn't critical (you'll probably have 480 HP, tops, by the time you reach him), and if it criticals, that number can easily exceed '''1000''', and no amount of LevelGrinding will allow you to survive when that happens.
** ''Night Queen'' from [[spoiler:[[FinalBoss Nyx Avatar]]]]. Sizeable almighty damage, random status ailments. ''Very'' frustating if it charms your healer. Especially bad since...
*** The boss also has ''Moonless Gown'': It stops your progress cold since it reflects absolutely everything (even almighty attacks) for three turns. What makes this bad? In a truly irritating display of ArtificialStupidity, your allies will blindly attack the Moonless Gown unless you stop them, even though both [[MissionControl Fuuka]] and common sense say that they shouldn't. ''Persona 3 Portable'' reduces Moonless Gown's danger, since you can now control your teammates directly. However, the boss is fully capable of attacking during Moonless Gown, so it is still pretty threatening especially if the AIRoulette decides to spam it.
** [[BonusBoss Elizabeth]]'s infamous 9999 damage Megidolaon ([[ThereIsNoKillLikeOverkill the HP cap is 999, by the way..]]) She uses it once per move cycle, meaning you better have a way to counter it. And even if you do, if you break the rules of the fight, she'll immediately use it twice in a row to make sure you stay dead. The attack is so infamous that it returns in ''VideoGame/Persona4Arena'' as her OneHitKill attack.
** ''[[UpdatedRerelease Persona 3 FES]]'' has ''Dark Embrace'', used by [[spoiler:[[TrueFinalBoss Erebus]]]]. When it uses this, it'll charge up, and unless you manage to deal enough damage in time, the actual attack, ''Primal Darkness'' will deal massive almighty damage. Survivable at first, but it gets stronger with each use, so when you see it charge up Dark Embrace, throw everything you have at it.
* ''VideoGame/{{Persona 4}}'':
** ''Stagnant Air'' increases everyone's susceptibility to ailments by at least 50%, which then makes status ailment-instant kill combo capable of wiping entire parties easily. There are two good things to it, though; it can be used against enemies, and it wears off after a while.
** Shadow Yukiko:
*** ''[[KillItWithFire Burn To Ashes]]'' for beginners. At this point, you only have three party members; one of which has a fire weakness. You can pick up a Slime that has Red Wall, which can seal said party member's weakness for 3 turns... but Slime itself is weak to fire, and the only healing spell you're likely to have at this point is Dia or Media. And since this is [[NintendoHard an Atlus game]], the AI will exploit any chance you give it [[WeCannotGoOnWithoutYou to murder you]].
*** On the same boss, the [[spoiler:Charming Prince]] has an attack called ''Terror Voice'', inflicting Fear upon you. It's not so bad on its own. The real kicker is when she follows up with ''Shivering Rondo'', which does a HUGE amount of Almighty damage to anyone inflicted with said ailment. And this early in the game, items that cure Fear are hard to come by, so anyone hit by Terror Voice is likely doomed.
** ''Rampage'', used by the Contrarian King. Hits your whole party up to 3 times for huge damage and will one-shot your entire party if you fight him as soon as you can.
** Shadow [[spoiler:Kanji]]'s ''Roar of Wrath'', which gives female characters the Rage status. While this could work in your favor (when enraged, people will attack enemies with boosted strength), the only two females in the party at the time are Chie and Yukiko. And Yukiko is the designated [[TheMedic healer]] for the party. He also likes to follow this up with Tetrakarn, making those powerful attacks go right back at the girls. Have fun watching them get [[OneHitKill instantly killed]] for attacking [[spoiler:Kanji]]! This is also made potentially worse if you haven't killed off one of the flunkies that are HEALED by physical attacks.
** Everything used by [[spoiler:Mitsuo The Hero]]. His regular attack can deal out ''triple-digit damage'', is unblockable, and is enough to kill anyone in two shots, which is a serious problem considering [[spoiler:Mitsuo]] gets 2 turns. Then there's ''Bomb'', which deals massive damage and can cause Exhaustion, which drains SP every turn. Lastly, he has ''Gigadyne'', which is as strong as his regular attack and it hits the whole party, but Gigadyne can only be used if [[spoiler:Mitsuo The Hero]] is completely recreated. Note that should this boss reform completely, both the regular attack and Bomb will increase in power.
** Kunino-Sagiri's ''Control'', which brainwashes one of your characters. They do the same things as they would if they were Charmed, but 1: it's unavoidable, and 2: it's incurable; you have to wait it out. After Kunino TurnsRed, he'll take control of ''three'' of them. Just pray they don't use Diarahan or have a Persona that is weak to whatever element they use equipped on the MC.
** [[spoiler:[[FinalBoss Izanami-no-Okami]]]] has ''World's End'', which is game-ending if you can't figure out how to avoid it. Huge almighty damage to your entire party, chance of status ailments to everyone. She also follows it up by immediately using ''Summons to Yomi'', which kills any character with status ailments. [[spoiler:But it's only bad for players that don't recognize when the game is telling them to defend: she spends her two turns charging up and telegraphing the attack the round before she uses World's End, and it does nothing whatsoever to characters who are guarding.]]
* ''VideoGame/DevilSurvivor'':
** [[spoiler:Beldr's]] ''Vampiric Mist''. Deals moderate damage to every party on the map that isn't immune to Curse and heals him for some of the damage that it inflicts. This is bad considering that [[spoiler:Beldr]] is immune to everything that you can throw at him the first time you fight him. During the second battle, only your main character's normal attack can hurt [[spoiler:Beldr]] and fortunately it acts like it hits his weakness.
** [[spoiler:Babel's]] ''Calamity of Babylon''. Like Vampiric Mist, it deals a large amount of Curse damage to anyone and everyone that isn't immune and instead of healing him, it has a high chance of inflicting Mute status instead.
** '''Megidoladyne''' used by [[BonusBoss Lucifer]], is one of the worst ones in the franchise. Deals enormous almighty damage to everyone in ''[[FantasticNuke every friendly party]]'', and gets ''stronger'' the more times he uses it. 50% more powerful, to be exact. He will use it upon changing into [[TurnsRed his second form]], and every turn afterward. And inevitably again upon turning into [[OneWingedAngel his third form]]. Since Megidoladyne becomes more powerful every time he uses it, [[GameOver it becomes an instant-kill on the entire map after four/five uses]], and that's ''if'' the party is at level cap. Which means that you have to beat his second and third form without letting him have more than two turns. [[ThisIsGonnaSuck Welcome to Hell]], indeed.
* ''VideoGame/DevilSurvivor2'':
** [[BonusBoss Alice]] has her SignatureMove, ''Die for Me!'', an almighty attack that hits the entire party, damaging both HP and MP, [[OneHitKill with damage equal to the target's maximum HP and MP]]. That means it will ''[[TotalPartyKill one-shot]]'' your entire party, and even if you revive them, their MP will still be zero. The only way to survive this is to have [[LastChanceHitPoint Endure or Endure+]], or resist almighty (unlike most games, Devil Survivor ''do'' provide Almighty-Resist).
** [[UpdatedRerelease Devil Survivor 2: Record Breaker]] adds in the [[spoiler:Triangulum invader Arcturus]] and his [[PlayingWithFire Fire-Elemental]] field attack ''Plough of Death''. By itself it would only be annoying, but [[spoiler:Arcturus]] pairs this attack with its start-of-battle skill ''Quasar'', which renders ''every single one of your teams weak to elemental attacks and overrides passive skills that grant elemental resistance!'' And like [[spoiler:Beldr]] from Devil Survivor, [[spoiler:Arcturus]] is immune to everything when you first encounter it. During the second battle, only [[spoiler:Yamato]]'s attack can hurt the StarfishAlien.
* ''VideoGame/DigitalDevilSaga'' and ''Digital Devil Saga 2'':
** From both:
*** There's ''Vanity'', random status ailments to the entire party.
*** Anything that can inflict Stone is already one of these, but special attention goes to ''Gate of Hell''. This attack also deals heavy physical damage to the party. Gate of Hell is only used by Cerberus ([[TurnsRed when only the center head is alive]]) and [[BossInMooksClothing Arahabakis]] in the first game, while Mada gets this in the sequel. In DDS and DDS 2, in addition to chance of instant death when hit by physical attacks, if [[IncrediblyLamePun stoned]] people are hit by [[BlowYouAway Force]] or [[DishingOutDirt Earth]] elemental attacks, it's no longer a chance. ''They die instantly.''
*** ''Zotzilaha Bane'', used by Camazotz when fought for the third time in DDS and when fought in DDS 2. It turns one party member into a bat, giving them abysmal stats and a large weakness to Force. Three guesses what all of his elemental attacks are. If the fight drags on enough (or all three party members have become bats), Camazotz also whips out ''Winds of Hell'', a Force attack so potent it may as well be a TotalPartyKill.
** From DDS:
*** Ravana [[spoiler:and [[FinalBoss Harihara]]]] have ''Hunger Wave''. Inflicts the Hungry status on your party. A Hungry character will do one of two things on their turn: 1) Do nothing and take some damage or 2) attack another member of the team. It can only be cured by the Song of Grace, which randomly cures ''one'' member of the party at the start of the turn, so good luck if more than one party member at a time is afflicted with it.
*** ''The'' BonusBoss, [[spoiler:Hito-Shura/Demi-Fiend]], has '''Gaea Rage'''. Deals four to five digits of almighty damage to your party. [[TotalPartyKill Your maximum HP is 999]]. He'll immediately use it at the start of battle to kill you before the command menu even shows up if you have ''any'' immunities, meaning you must expose yourself to the spells his demons have (especially the [[OneHitKill Light and Dark spells]]). He also uses it every time two of his demons die. Problem is, he will replace those demons any time he can and if you ignore them, they will ''sacrifice themselves'' both to ''fully heal'' their master ''and'' make him throw Gaea Rage. The only defense against it is very vague and [[LuckBasedMission requires luck to work]]. [[ThisIsGonnaSuck You'll have nightmares about it]]. His non-Gaea Rage attacks also deal a lot of pain even for capped characters, and ''all'' of them have high critical chance, which means extra turns if they crit. Let's just hope he doesn't get overly lucky with those...
** From DDS 2:
*** Jack Frost the Magnificent has ''Breath''. It hits one person for one to three hits of ''very'' high ice damage, and it really only needs to hit twice to do someone in (or just once if it's Heat). If the damage it does doesn't outright kill you, it has a ridiculously high chance of freezing, and if ''that'' happens, he goes on to use ''Psycho Rage'' (grants him extra turns and can be stacked) and chain physical attacks until you die. He will also spam Megidolaon if you make yourself immune to ''Breath'' by using shield spells, passive abilities, or Karma Rings.
*** Satan, this game's [[BonusBoss Ultimate Boss]], also has his (un)fair share. First and foremost, ''Futility'', his start-of-the-battle skill. It removes ''all'' of your passive resistance skills. So you'll have to constantly use shield spells to block OneHitKill spells. And no, you may not use [[AttackReflector Magic Repel]], since if you do he will just [[TotalPartyKill wipe you out]] as punishment. Then once every four turn, he will use ''God's Breath'', to wipe out your party. However, if any of your party members have their stats buffed to full (which means three times buff) he'll reset your stat changes to zero with Dekaja during the fourth turn instead. Think it's not as threatening as ''Gaea Rage''? Think again. If he happens to use '''any''' debuffing moves (like Debilitate) before the fourth turn, you are dead. Basically, Satan doesn't just have That One Attacks. He turns ''everything in his arsenal into That One Attacks!'' And when he is reduced to half, he will use ''Temptation'', which has a ''100% chance of charming your party'' if you don't block it. After that, he will start using ''Retribution'' which just [[OneHitKill straight-up kills]] one person who has the lowest magic stat. Last but not least, on his last 1,500 HP, he will use ''Diarahan'' if you don't kill him quickly, which is a full heal back up to 30,000 HP, and repeating all of the above. [[SarcasmMode Have fun!]]
* ''VideoGame/MegamiTensei'':
** There is a special "smile and laugh" attack that can permanently reduce the experience levels of your human party members. Luckily only a couple of demons in the entire game have it and they're both in the same region of the dungeon.
** The FinalBoss Lucifer has a physical attack that deals over 100 {{HP}} of damage to your entire party in one move, in a game where the only upper-tier healing spell can heal just one person at a time, healing items in general are relatively rare and not sold in stores, and there are no resurrection items. Think that's still not too bad? It's by far ''his main move.''
* ''VideoGame/ShinMegamiTenseiII'':
** "Satan pointed his finger!" "YHVH let out his voice!" These attacks are used by the penultimate boss of the Neutral and Chaos routes and the FinalBoss [[spoiler:of all routes]]. These moves kill anyone targeted, without fail. Again, Satan in particular seems to love spamming his variant.
* ''VideoGame/ShinMegamiTenseiIIINocturne''
** '''Dragon Eye''', turning one press turn into four halves. Used by a ''lot'' of enemies.
** Also used by a lot of enemies, ''Beast Eye'', turning one into two halves. However, these halves can be turned into ''two more halves each''. WHY?!?
** Matador's ''Red Capote'' maximizes his Hit/Evasion rates, making it nigh-impossible to land an attack if you aren't prepared to counter it somehow. Missing an attack is SeriousBusiness in this game because the attacker's party loses ''two'' turns instead of one for a missed attack. Also, ''Andalucia'', which hits the entire party several times. It doesn't do that much damage on its own, but is usually used after Focus, which buffs physical attacks, or even worse Taunt, which puts a huge dent in your defense.
** White Rider's ''God's Bow'': 100% OneHitKill if you don't null light-based instant-kill. It doesn't help that the same boss also has ''Prominence'', the strongest fire spell in the game, so if you want to avoid one you cannot avoid the other.
** Red Rider's ''Terrorblade''. It does huge physical damage to random members of your party and can cause the Panic status. If someone has this status, they may: lose a turn or throw away some money. But if it's your demon, they might ''run away''. Granted, you can call them back, but that's only if the Demi-Fiend didn't get hit by it as well.
** Black Rider's ''Soul Divide''. It halves your HP and has a high chance of muting you if you're not immune to Curse-type ailments. The fact that he also has Megidolaon makes it worse.
** Pale Rider's ''Pestilence'' if anyone is poisoned. This is an almighty-elemental attack that deals moderate damage to everyone... with the added caveat that it's also a OneHitKill to poisoned characters.
** ''Sol Niger'', used by Alciel, is an HPToOne attack that hits the whole party. Bosses get two actions in one turn, and Alciel will ''invariably'' use that second action to attack one of your characters. If he hits the Demi-Fiend? [[WeCannotGoOnWithoutYou You had better be used to that Game Over video.]]
** ''Holy Melody'' if you're not careful with Trumpeter's health. If he happens to have the lowest percentage of health when he plays that, the boss will ''fully heal himself''. Same goes for ''Evil Melody''. A character is just 1 point lower than the others? [[OneHitKill That person DIES]]! And if the boss has the lowest HP? He decides MyRulesAreNotYourRules and targets the main character, GameOver. [[LastChanceHitPoint Endure]] can stop it, but [[ItOnlyWorksOnce it works once per battle]], and he also has Megidolaon, which makes controlling your party's health difficult.
** ''Anything'' used by [[VideoGame/DevilMayCry Dante]]. ''Stinger'' hits one character for almighty damage, and ''instantly kills anything'' on a critical. ''Provoke'' is an enhanced version of Taunt, which drastically increases your attack but lowers your defense; Provoke does this and, instead of spending a huge amount of MP, it actually heals Dante's MP. He also has an attack called ''Showtime'', which deals a gigantic amount of almighty damage to your party, and ''Bullet-Time'', which hits your party for pretty good damage and causes Panic. There's also ''Rebellion'', which has a crit chance so absurdly high that you might as well just assume it will always score a CriticalHit. And ''E & I'' which, although not as strong as other attacks, hits 4 times, so if he scores a CriticalHit with this, you're probably dead.
** ''Death Flies'': Are you immune to dark-based instant-kill? No? ''Die''. Yes? Taste Megidolaon.
** ''Fire of Sinai'': Remember Megidolaon? This attack is what would happen if it hits multiple times on random enemies. Pray it doesn't hit the main character twice.
** Surt's ''Ragnarok''. Good luck surviving that if you don't resist/null fire. It's even worse later when he turns into a DegradedBoss, Surt appear in groups of at least 3, so there's a chance they'll use it more than once on the same target. You'd be surprised by the amount of times they do this to the Demi-Fiend...
** Ahriman has two, one in each form. The first form has ''Hell's Call'', which kills you instantly if you do any action he forbids. The second form has ''Apocalypse'', which deals incredibly high almighty damage, similar to Megidolaon. Which he ''also'' possesses.
** ''Bael's Bane'', used by Baal Avatar. It turns you into a fly. Can be blocked, at the cost of being weak to OneHitKill spells the boss uses (bar [[CrazyPrepared Crazy Preparation]] of course).
** If the TrueFinalBoss ever decides to use ''High King'' twice or combo it with ''Root of Evil'' (or both), you are dead. The former deals very high almighty damage (and 100% affects you with Bind, at that) while the latter will either take 50%, 75%, or ''90%'' of your health without fail on top of dishing out random status effects. Keeping your HP maxed every round is necessary to survive it, and sometimes even that fails, although this is fairly rare to happen.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'':
** First, the new status ailment Bomb. If a Bombed character gets hit with even the weakest attack, they die and deal their HP as damage to the party. God help you [[WeCannotGoOnWithoutYou if the unlucky target happens to be the main character]]. And we can't inflict this to enemies, either.
** And, depending of the amount of money you happen to have at hand, you will want to kill yourself if a an irredeemably stupid enemy hits you with ''Macca Beam'', or God forbid, ''Wastrel Beam''. You lose, not a fixed amount, but a percentage of your total. You can lose hundreds of thousands of Macca to Kangiten's Wastrel Beam.
** And finally healing ones: Tiamat, [[spoiler:Captain Jack, and Ryan]] would be WAY easier if they didn't have ''Pure Blue'' to [[TheComputerIsACheatingBastard fully heal them and cancel all debuffs]]. Only Tiamat gives a way to avoid it (do not debuff her more than three times). This is a NintendoHard game, [[HarderThanHard if not more so]].
** ''Asura Roga'', used by (who else?) Asura [[spoiler:(and Mem Aleph, if you're unlucky)]]. This causes Rage, which cannot be cured with anything but Amrita or Salvation (and you don't ''have'' the latter at this point). Raging characters will attack anyone randomly, including Asura maybe, but more likely at your party.
** Mitra has ''Light of Order'', a guaranteed unblockable instant death attack directed towards a random demon. Although it cannot target the protagonist, this attack is annoying because you have to waste turns reviving and resummoning whoever gets hit by ''Light of Order''. Mitra also has Mabufudyne, a third-tier, all-targeting ice attack. To compare, an average party will have Mabufu (first-tier, all-targeting ice attack) and Bufula (second-tier, single-target ice attack) at best at this point in the game. It's the huge difference in power that makes it super painful.
** Ouroboros has ''Wave of Death'', which deals ''insane'' amount of physical damage. And since you'll not get Physical-Null until ''the last sector'', if she uses it twice in a row, you lose. Ouroboros also has another awful attack: ''Disaster Cycle'', another physical attack that inflicts random status on everyone in the party. One unlucky turn where she hits the player character with Stone or Bomb and [[WeCannotGoOnWithoutYou game over]]. And in her second form, she uses it every turn.
** [[spoiler:Gore]], the boss after alignment lock on Law and Chaos paths, has ''Adaptation''. This is an attack he will only use on the main character, and the only way to survive it is to have full health, be on defense, and have something equipped to resist physical attacks (no Phys-Null, yet). Even then, there's no guarantee this move won't flat-out kill you since he likes to buff beforehand. He also has ''Self-Denial'', which heals him ''and'' boosts his attack at the same time.
** ''Mother's Kiss'', used by the FinalBoss on the Law and Neutral paths. It hits '''''6 to 8 times''''' for physical damage and can deal four-digit damage even with your defense capped. At this point it can be negated, but doing so leaves you vulnerable to her OneHitKill spells unless you're clever with your equipment. And she uses those OneHitKill spells ''a lot''.
*** ''MA'', on the same boss. Like Mitra's ''Light of Order'', it is a guaranteed instant kill of one character. This time, however, it CAN target the protagonist, and more often than not DOES. [[{{Ragequit}} I hope you know how to repair a DS]]. At level cap, it ''is'' possible to dodge it, but only if the RandomNumberGod is feeling ''really'' merciful.
*** An attack with the same name as the boss, [[spoiler:Mem Aleph]]. It puts all demons of a random alignment back in your stock. While it's not a OneHitKill, this can be very bad news depending on your party's alignment composition, as you will be spending the next several turns trying to reassemble your party, and the boss may use the above attacks while you're trying to do that.
** ''Requiem'', used by the final boss of the Chaos path. Think ''MA'' above was bad? Try an almighty-instant-kill that targets '''[[TotalPartyKill the entire party]]'''. The battle is nothing but a LuckBasedMission in which you will try to kill her before she busts Requiem out. It isn't guaranteed to hit either, but if it does, instant game over. Just in case you thought the Chaos final boss, [[spoiler:Pillar Zelenin]], would be easier than [[spoiler:Mem Aleph.]]
* In ''VideoGame/ShinMegamiTenseiIV''...
** ''Labrys Strike'', which does massive physical damage, and hits a few times. Oh, and it's [[SecretAIMoves only usable by the first major boss]], [[spoiler:Minotaur]]. If he uses it multiple times in one turn, you're in trouble. For reference, this is a multiple-strike "heavy" damage move, at a point when ''your'' best moves will likely be single-strike "medium" moves.
** Any skill that can inflict Panic. You have a chance to waste your turn by staring off into space or worse, using a random move. In this game, attacking enemy with attacks they are immune to can cause the enemy to Smirk (gain extra turns, a boost of both accuracy and damage, have their weakness removed, ''and'' can't be hit by CriticalHit), so it isn't hard to see why this is bad. You can also Smirk, but Smirk disappears if you are affected by status ailments, and considering the number of That One Attacks below that inflict status...
** ''Macca Beam'' and ''Wastrel Beam'' return. Again, the first shaves off 20% of your total money. The second vaporizes ''half your money'' into oblivion. The [[HorsemenOfTheApocalypse Black Rider]] loves to spam Wastrel Beam on the first turn if you're actually lucky enough to encounter him and the Nekomata is the only other enemy that can use it while Macca Beam is a favorite of Dormarths in Blasted Tokyo. Not helping is that obtaining Macca is more difficult in this game.
** ''Blight'': a favorite of Macabres and Oses, as well as [[BonusBoss David]], which targets your entire party for 100% accurate low physical damage. For reference, by that point your hard-hitting physical will be the inaccurate ''Critical Wave'', or ''Heat Wave'' if you're a diligent grinder. Unlike ''Heat Wave'' however, ''Blight'' also has a built-in poison chance clocking in at roughly fifty percent. Add that to the fact it has the chance to critical, giving them another press turn and a probable Smirk, and a single ''Blight'' can be the harbinger of doom for an entire team. ''Blight'' is one of the most atrocious attacks even late into the game, as it will be a long time until you can get the ONE spell that will allow you to lift Poison from the entire party at once.
** ''Ancient Curse'', usable by Kenji and [[spoiler:Yaso Magatsuhi]], plus the Chaos/Neutral exclusive BonusBoss Izanami. Yay, let's have to deal with all five status ailments AT ONCE for the WHOLE PARTY! At least some demons, including the latter, can use a version of the same, ''Shivering Taboo'', when fused.
** ''Nought Wave'', used by [[spoiler:White Issachar]] and [[spoiler:White Hugo]]. This is another almighty attack that can instant-kill, but this one only has a 10% chance of doing so and comes with moderate damage. This is a good thing too because ''Nought Wave'' targets THE ENTIRE PARTY.
** [[spoiler:[[FinalBoss Merkabah]]]]'s ''Hexagram''. A (fortunately dodgeable) guaranteed single-target almighty instant kill. At least loss of the protagonist doesn't end the game...
** [[spoiler:[[FinalBoss Lucifer]]]] has ''Kingly One'', ''Evil Shine'', and an attack that reveals his identity, [[spoiler:''Morning Star'']]. Kingly One will ''force'' one of your demons back into the Gauntlet, no questions asked. Evil Shine deals serious almighty damage to everyone and has a high chance of inflicting Panic on anyone that survives. [[spoiler:Morning Star]] will take away ''half of your team's remaining HP, without fail''. Pray he doesn't spam or combo it.
** ''Pandemic Bomb'': An attack that has a high chance of inflicting Sickness on the entire party. Sickness is a status effect that lowers the attack and defense of the afflicted, specifically by reducing attack damage by twenty-five percent and evasion to zero (meaning that attacks on a Sick character ''will always'' hit). It can be cured through the same means as Poison... but there's a catch. "Sickness" isn't just a fancy name. No, ''it's contagious'' - every turn (not every round, every ''turn'') there's a chance any unaffected party members will catch Sickness if there's a ''single'' affected character. Which means that unless you can cure the entire party at once, it's entirely possible that you cure a character, only for them to instantly get Sick again. This is a large part of why [[BonusBoss Beelzebub]] is so frustrating. It's even worse when he comboes it with ''Death's Door'', which [[HPToOne brings down the HP of any Sick character to ONE]].
** The new status ailment "Brand". First off, you can't remove it. Not with Amrita Showers and not even with ''Salvation''. It naturally fades over time, but as long as you have it, all recovery, MP and HP, is reduced to one point, ''no matter what''. And don't think about cheating by dying. Brand won't go away even then, making ''Enduring Soul'' revive you with no more than 1 HP. The good thing about it is that no enemies can inflict Brand outside of [[DownloadableContent DLC]] fights.
** ''Fallen Grace'', used by [[spoiler:Michael of the four Heralds]], from the second "Clipped Wings" DLC fight. This move does a GUARANTEED 666 damage to ''the entire party''. And since he can bestow Smirk upon himself, it's easy for him to use this [[TheresNoKillLikeOverkill twice in a row]] and [[TotalPartyKill wipe you out]]. Oh, and both him and [[spoiler:Gabriel]] fought before him possess ''Lamentation'' which spams status ailments on your entire party and ''guarantees Brand'' for all of them.
** The "Ancient One of The Sun" DLC has the fight against Ancient of Days, who boasts ''Damnation'' and ''Stigmatic Gleam''. Huge almighty damage with very high chance of Poison for the first, worse damage and ''Brand'' for the second, and it's made even worse by his ''Spiritual Focus'' buff spell, which can't be canceled by Dekaja and '''triples''' the damage of his magic attacks, including Damnation and Stigmatic Gleam.
** From "The Eternal Youth" DLC fight, Sanat has ''Gaea Rage''. Not as bad as [[spoiler:Demi-Fiend]]'s above, but it still deals massive almighty damage to everyone and can render demons ''lost'' for the duration of battle. Sanat will spam this if you exploit his weakness to guns and pretty much force you to fight him with your Main Character alone (by the way, Sanat is immune to everything except his weakness and almighty attacks, so this maximizes the chance of him spamming Gaea Rage unless you use the [[ArmorPiercingAttack Pierce skills]] obtained from other DLC fights). Sanat also has ''Deadly Fury'' and ''Dark Energy'', the former of which deals huge amounts of physical damage to the party and has a good chance to inflict Panic, while the latter is another buff spell that can't be canceled, that also '''triples''' the damage of his physical and gun attacks, including the previous skill.
** ''Curse Thy Enemy'' from the final DLC fight. Nasty almighty damage to everyone and it always acts like it hits a weakness, and that means extra turns. He also has ''Guardian's Eye'' which gives him three extra turns for free. The worst part about this? [[ThisIsGonnaSuck This DLC fight is on a TIME LIMIT]].
* ''VideoGame/ShinMegamiTenseiIVApocalypse'':
** ''Smile Charge'' grants the user Smirk. But while Smirk has been adjusted such that it no longer gives the user an incredible damage and evasion boost, it protects the user's weaknesses, prevents them from taking any critical hits, while guaranteeing their next attack will always hit and always crit. Your first encounter with it is [[WakeUpCallBoss King Frost]], at a stage of the game where you'd try to make the most of your Press Turns by striking weaknesses. There is Magaon, a spell specifically to get rid of Smirk, but it's also not readily available unless you're diligent with fusion or recruiting demons. You eventually do get Smile Charge for your own demons, but this costs about [[CoolButInefficient five times as much as Charge or Concentrate]].
** [[spoiler:YHVH's second form]] ups the ante with ''Infinite Power'', ''Unending Curse'', and ''Divine Harmony''. The first fully buffs him to max stats and grants him Smirk. The second fully debuffs the player's party. The third erases all effects from the party, including Charge, Concentrate, and Doping. No other move does that. While the player will have access to Dekaja and Dekunda stones to undo the stat modifications, Magaon is pretty much '''mandated''' for the fight, lest [[spoiler:YHVH]] levels your party. The ultimate DLC BonusBoss [[spoiler:Stephen]] also possesses these skills under different names - ''Pair Production'', ''Particle Annihilation'', and ''Reboot Code'' respectively.
** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing (and can indeed be lost if he dodges). This can potentially doom you if he decides to keep using ''Crack Code''. This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.
** Krishna brings ''Venomous Raga'' and ''Dream Raga'' to the table. They have the ability to inflict multiple status ailments on your party while ''also'' doubling as two applications of Tarunda or Rakunda. It is possible to be affected by nearly every single ailment at once. Not only will you lose turns to the ailments unless lifted quickly, but you'd also find yourself spending more turns undoing the debuffs before your party gets slaughtered. [[spoiler:Naturally, when you get to fuse Krishna for yourself, he retains these skills and can easily trivialize any random encounter.]]
* ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' and ''VideoGame/RaidouKuzunohaVsKingAbaddon'':
** ''Mute Ray'', used by Sukuna-Hikona in the first game and Mikaboshi in the second. Fires out a laser that ''seals away your active demon for the rest of the fight'' if it hits and the damage dealt ''doesn't outright kill the demon that is hit''.
** ''Begin Starvation'' and ''Soul Balance'', used by the Black Rider in the second game. Begin Starvation [[ManaDrain drains a LOT of your MAG]] if it hits, forcing you to refill it lest you run out and lose your demons. Soul Balance is a OneHitKill attack that hits the entire field; if you don't block it, you die, no questions asked.
* ''VideoGame/TokyoMirageSessionsFE''
** Lorenz's ''Megaton Tackle'' is not only powerful, it ''always'' triggers Sessions, regardless of elemental affinities. In layman's terms, every time he hits you with this, all his [[FlunkyBoss flunkies]] get a free attack on the same character. Worse, Lorenz gets two attacks per turn. Naga help you if he targets the same character twice, not even [[StoneWall Mamori]] will survive that.
** The FinalBoss, [[spoiler: Medeus]], has ''Dark Breath'', which is a full-party Debilitate, and ''Dies Irae'', which deals massive Almighty damage. But this is nothing compared to the version of ''Dies Irae'' used by his BonusBoss form, [[spoiler: M-DEUS]]. Like ''Megidoladyne'' above, it gets stronger every time he uses it, but it ''also'' gets stronger ''every time a party member is KO'd''. Give the boss an inch and the fight can quickly become unwinnable due to Dies Irae doing far too much damage for even a max level party to survive.
[[/folder]]
30th Mar '17 4:38:18 PM MyFinalEdits
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* Bad Girl in ''VideoGame/NoMoreHeroes'' has an attack that instantly kills you. What does she do? She drops to the floor crying. If you hit her, or even get close to her, she instantly beats you to death. At no point is it hinted that this will kill you, and if you play the game without knowledge of this, YOU WILL DIE. To make matters worse, she can sometimes do this in mid combo. Even more aggravating is that sometimes she actually ''is'' crying ([[spoiler:she only attacks if she left one hand on the bat]]), so you can get thrown off easily if you aren't watching.
** Rank 4 of the first game, the boss has a near undodgeable spinning attack that takes a large chunk of health and can not be blocked.
** Mimmy, in ''Desperate Struggle'', has the spinning attack. "YIPEE!"SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!
** Rank 7 in ''Desperate Struggle'' can summon a dragon made of energy. This dragon will follow you ''very'' closely, and Travis can't dodge fast enough to escape it. And ''Rank 7 will still attack freely as it's chasing you!'' The dragon [[spoiler:can be blocked, though it eats your battery like candy; it also has a tell: If the sky is dark it's still chasing you, if the sky clears it's gone.]]

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* ''VideoGame/NoMoreHeroes'':
**
Bad Girl in ''VideoGame/NoMoreHeroes'' has an attack that instantly kills you. What does she do? She drops to the floor crying. If you hit her, or even get close to her, she instantly beats you to death. At no point is it hinted that this will kill you, and if you play the game without knowledge of this, YOU WILL DIE. To make matters worse, she can sometimes do this in mid combo. Even more aggravating is that sometimes she actually ''is'' crying ([[spoiler:she only attacks if she left one hand on the bat]]), so you can get thrown off easily if you aren't watching.
** Rank 4 of the first game, 4, Harvey Volodarskii, the boss has a near undodgeable spinning attack that takes a large chunk of health and can not be blocked.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'':
** Mimmy, in ''Desperate Struggle'', Mimmy has the spinning attack. "YIPEE!"SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!SLAP!
** Rank 7 in ''Desperate Struggle'' 7, Ryuji, can summon a dragon made of energy. This dragon will follow you ''very'' closely, and Travis can't dodge fast enough to escape it. And ''Rank 7 ''Ryuji will still attack freely as it's chasing you!'' The dragon [[spoiler:can be blocked, though it eats your battery like candy; it also has a tell: If the sky is dark it's still chasing you, if the sky clears it's gone.]]



** Jasper Batt Jr's second form is even worse. About halfway through the battle, he'll start teleporting around, attacking three times in rapid succession. In a game where you dodge primarily by rolling, this attack comes ''faster than you can roll.'' If you manage to get him down to 1/4th HP, he'll start spamming that attack and a series of three whirlwind punches that are equally difficult (read: impossible) to dodge. The worst part? Both attacks knock you back a considerable distance, and can ''send you out of the arena, one-hit-killing you.'' That said, the teleport punch is avoidable provided you have hair-trigger reflexes and know that the second punch will almost always miss if you dodge the first, leaving you free to dodge the third. The tornado punch? Nnnnot so much.

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** Jasper Batt Jr's second form is even worse. About halfway Jr:
*** Halfway
through the second phase of the battle, he'll start teleporting around, attacking three times in rapid succession. In a game where you dodge primarily by rolling, this attack comes ''faster than you can roll.'' If you manage to get him down to 1/4th HP, he'll start spamming that attack and a series of three whirlwind punches that are equally difficult (read: impossible) to dodge. The worst part? Both attacks knock you back a considerable distance, and can ''send ''[[OneHitKill send you out of the arena, one-hit-killing you.'' ]]'' That said, the teleport punch is avoidable provided you have hair-trigger reflexes and know that the second punch will almost always miss if you dodge the first, leaving you free to dodge the third. The tornado punch? Nnnnot It's easier to just let a prior attack knock down Travis and have him in the floor so much.the tornado's punches don't herm him at all.



* The suicide attack by the Egg Viper in ''VideoGame/SonicAdventure'', if only because of the horrid camera angle. Some of the Sonic Rush battles (and the Sky Canyon boss in ''VideoGame/SonicAdvance2'') have instant death attacks, or attacks which are nearly impossible to avoid consistently.
** The ''VideoGame/{{Sonic Rush|Series}}'' ones are very well-telegraphed, though. Probably the only hard one to see coming is the one where Eggman (or Nega) rams his giant robot's shoulder spikes into the stage at the end of said battle, mostly because you've never seen it before. The button-mashing on the Sonic vs. Blaze battle would be hard to see coming as well if it weren't for the mini-cutscene and the fact that one boss earlier used an easier version of the button-mashing gimmick.

to:

* The suicide attack by the Egg Viper in ''VideoGame/SonicAdventure'', if only because of the horrid camera angle. Some of the Sonic Rush battles (and the Sky Canyon boss in ''VideoGame/SonicAdvance2'') have instant death attacks, or attacks which are nearly impossible to avoid consistently.
**
consistently. The ''VideoGame/{{Sonic Rush|Series}}'' ones in the ''VideoGame/SonicRushSeries'' are very well-telegraphed, though. though: Probably the only hard one to see coming is the one where Eggman (or Nega) rams his giant robot's shoulder spikes into the stage at the end of said battle, mostly because you've never seen it before. The button-mashing on the Sonic vs. Blaze battle would be hard to see coming as well if it weren't for the mini-cutscene and the fact that one boss earlier used an easier version of the button-mashing gimmick.



** The whole reason the Boost Guardian in ''VideoGame/MetroidPrime2Echoes'' is ThatOneBoss is precisely because of That One Attack. He's a ''piece of cake'' otherwise, even on Hard mode.

to:

** The whole reason the Boost Guardian in ''VideoGame/MetroidPrime2Echoes'' is ThatOneBoss is precisely because of That One Attack. He's a ''piece of cake'' otherwise, even on Hard mode.its fast pinball charge. It does it frequently and it's immune while doing it.



** Being the hardest of all old-school ''Castlevania'' games, ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' gives Dracula's first form (of ''three'') a fire spell that summons two spires on each side of your character and a larger spire directly targeting you, in which you have barely a microsecond to avoid. Sometimes the side-spires will spawn directly next to you, in which case you are '''''fucked''''' ([[http://cinemassacre.com/2009/10/21/castlevania-part-2/ see for yourself]] in WebVideo/TheAngryVideoGameNerd's review).
*** Note the flame pillars will appear closer to you based on the distance between you and Dracula. So it could be very well a SchmuckBait.

to:

** Being the hardest of all old-school ''Castlevania'' games, ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' gives Dracula's first form (of ''three'') a fire spell that summons two spires on each side of your character and a larger spire directly targeting you, in which you have barely a microsecond to avoid. Sometimes the side-spires will spawn directly next to you, in which case you are '''''fucked''''' ([[http://cinemassacre.com/2009/10/21/castlevania-part-2/ see for yourself]] in WebVideo/TheAngryVideoGameNerd's review).
***
review). Note the flame pillars will appear closer to you based on the distance between you and Dracula. So it could be very well a SchmuckBait.



** Bamboo Pandamonium's desperation attack in ''VideoGame/MegaManX8''. Like every boss with such a move, he telegraphs it, but that won't help you; the punch he throws is sudden, fast, its hitbox takes up over half the screen, and deals an ''obscene'' amount of damage. On Normal and Hard, if you've not bought enough life gauge upgrades, you dodge it or you lose a character.
*** The attack is specifically designed to one-shot Ride Armour, which makes the fight much easier if you managed to maneuver it to his arena, as it allows you to [[GameBreaker continuously pummel him while taking zero damage]], until the Armour is inevitably destroyed. Better be confident in your reflexes if you're not in Ride Armour when that attack begins. Oh, and there is no Ride Armour when you fight him again in the BossRush. Hope you've got full Life Tanks!
** [[spoiler:Lumine]]'s first form uses the desperation attacks of the 8 Reploid bosses, including the one mentioned above. However, there are two attacks that he modified; Avalanche Yeti's attack, which causes gigantic snowflakes that freeze you on contact to rain down, lasts a ''lot'' longer, and [[spoiler:Lumine]] can still blast you with other attacks while it's in effect. And then Burn Rooster's attack, which engulfs the walls in flames, ''never wears off''. After it hits the field, you can no longer wall-jump.
*** [[OneWingedAngel His second form...]] When his health dips low, he uses an attack that makes [[RocksFallEveryoneDies darkness start enveloping the screen]] while he [[TeleportSpam Teleport Spams]]. If you don't kill him within 30 seconds, you die, and you have the pleasure of taking on the first form all over again!
* And going to the [[VideoGame/MegaManClassic classic series]], Wily's second form in ''VideoGame/MegaMan7'' is often considered one of the most unfairly difficult fights in the series, and the majority of that reason is because of one attack that he spams constantly, summoning four differently-colored balls of energy that lunge forward at Mega Man three times. The attack is nigh-impossible to dodge (you have the best chance if Mega Man and Wily are on the extreme opposite ends of the screen, but it still requires perfect timing), does anywhere from a decent amount of damage to taking out huge chunks of the player's life bar (especially if they get frozen by the blue sphere and can't break free fast enough to escape from Wily's follow-up attack) and is used every time he teleports. You know it's terrible when "Just get hit by one of the yellow spheres because they do less damage" is a perfectly reasonable strategy.
* From ''VideoGame/{{Okamiden}}'', we have Akuro's WaveMotionGun attack. If it hits, not only does it deal out massive damage, but Akuro himself will be healed. The fact that it takes a while to charge isn't particularly comforting, as Akuro's GiantHandsOfDoom can easily grab you and make you a sitting duck for the attack.

to:

** Bamboo Pandamonium's desperation attack in ''VideoGame/MegaManX8''. Like every boss with such a move, he telegraphs it, but that won't help you; the punch he throws is sudden, fast, its hitbox takes up over half the screen, and deals an ''obscene'' amount of damage. On Normal and Hard, if you've not bought enough life gauge upgrades, you dodge it or you lose a character.
***
character. The attack is specifically designed to one-shot Ride Armour, which makes the fight much easier if you managed to maneuver it to his arena, as it allows you to [[GameBreaker continuously pummel him while taking zero damage]], until the Armour is inevitably destroyed. Better be confident in your reflexes if you're not in Ride Armour when that attack begins. Oh, and there is no Ride Armour when you fight him again in the BossRush. Hope you've got full Life Tanks!
** [[spoiler:Lumine]]'s [[spoiler:Lumine]]:
*** His
first form uses the desperation attacks of the 8 Reploid bosses, including the one mentioned above. However, there are two attacks that he modified; Avalanche Yeti's attack, which causes gigantic snowflakes that freeze you on contact to rain down, lasts a ''lot'' longer, and [[spoiler:Lumine]] can still blast you with other attacks while it's in effect. And then Burn Rooster's attack, which engulfs the walls in flames, ''never wears off''. After it hits the field, you can no longer wall-jump.
*** [[OneWingedAngel His second form...]] form]]: When his health dips low, he uses an attack that makes [[RocksFallEveryoneDies darkness start enveloping the screen]] while he [[TeleportSpam Teleport Spams]]. If you don't kill him within 30 seconds, you die, and you have the pleasure of taking on the first form all over again!
* And going to the [[VideoGame/MegaManClassic classic series]], Wily's second form in ''VideoGame/MegaMan7'' is often considered one of the most unfairly difficult fights in the series, and the majority of that reason is because of one attack that he spams constantly, summoning four differently-colored balls of energy that lunge forward at Mega Man three times. The attack is nigh-impossible to dodge (you have the best chance if Mega Man and Wily are on the extreme opposite ends of the screen, but it still requires perfect timing), does anywhere from a decent amount of damage to taking out huge chunks of the player's life bar (especially if they get frozen by the blue sphere and can't break free fast enough to escape from Wily's follow-up attack) and is used every time he teleports. You know it's terrible when "Just get hit by one of the yellow spheres because they do less damage" is a perfectly reasonable strategy.
* From ''VideoGame/{{Okamiden}}'', we have Akuro's WaveMotionGun attack. If it hits, not only does it deal out massive damage, but Akuro himself will be healed. The fact that it takes a while to charge isn't particularly comforting, as Akuro's GiantHandsOfDoom can easily grab you and make you a sitting duck for the attack.



** Hell Lusts from ''VideoGame/DevilMayCry3DantesAwakening'' have an uppercut attack. Admittedly it isn't ''too'' powerful, but it has ridiculous priority[[note]]How ridiculous? Death won't stop a Lust getting the move off.[[/note]], the demons love to use it while you're busy fighting others and they sometimes feint it by just doing the starting dash without actually striking, meaning prediction is difficult. [[http://www.youtube.com/watch?v=pItTKI43P5o Behold]] [[http://www.youtube.com/watch?v=j91mP3UtaBQ the]] [[http://www.youtube.com/watch?v=cBdKLPouoOw horror]].
*** Also from ''3 '' Vergil's Helm Breaker in the last mission, specially after he says [[TurnsRed "you're going down"]]. The move consists of him teleporting above you and striking you with his sword four to five times in a row, each from a lower height than the last. He may repeat this 2 or 3 times and since he is with his Devil Trigger on he will be recovering health the whole time.
*** Again from ''3 '', during the final fight, Vergil has a combo that consists of two swings, a upward swing that launches you in the air (and also hits you if you are above him), he then teleports above you, does a Helmet Breaker and finishes with a Stinger. If you are hit by any of his attacks past the very first swing, it's practically impossible to escape from the combo as well. The last two attacks hurt really bad, even on Normal and on higher difficulties can take a quarter of a fully upgraded health bar. He also loves to spam it, so you better learn to avoid it or DIE.
*** He also has the abillity to project purple orbs to damage you, its fairly easy to dodge it in the first and second battle but on the third it becomes almost luck-based.

to:

** ''VideoGame/DevilMayCry3DantesAwakening'':
***
Hell Lusts from ''VideoGame/DevilMayCry3DantesAwakening'' have an uppercut attack. Admittedly it isn't ''too'' powerful, but it has ridiculous priority[[note]]How ridiculous? Death won't stop a Lust getting the move off.[[/note]], the demons love to use it while you're busy fighting others and they sometimes feint it by just doing the starting dash without actually striking, meaning prediction is difficult. [[http://www.youtube.com/watch?v=pItTKI43P5o Behold]] [[http://www.youtube.com/watch?v=j91mP3UtaBQ the]] [[http://www.youtube.com/watch?v=cBdKLPouoOw horror]].
*** Also from ''3 '' Vergil's Helm Breaker in the last mission, specially after he says [[TurnsRed "you're going down"]]. The move consists of him teleporting above you and striking you with his sword four to five times in a row, each from a lower height than the last. He may repeat this 2 or 3 times and since he is with his Devil Trigger on he will be recovering health the whole time.
*** Again from ''3 '', during During the final fight, Vergil has a combo that consists of two swings, a upward swing that launches you in the air (and also hits you if you are above him), he then teleports above you, does a Helmet Breaker and finishes with a Stinger. If you are hit by any of his attacks past the very first swing, it's practically impossible to escape from the combo as well. The last two attacks hurt really bad, even on Normal and on higher difficulties can take a quarter of a fully upgraded health bar. He also loves to spam it, so you better learn to avoid it or DIE.
***
DIE. He also has the abillity to project purple orbs to damage you, its fairly easy to dodge it in the first and second battle but on the third it becomes almost luck-based.



* The Quake in the ''VideoGame/{{Wipeout}}'' series, a super-fast wave that can travel the length of any given circuit. And getting hit with it makes you lose control and slow to a crawl.

to:

* ''VideoGame/{{Wipeout}}'':
**
The Quake in the ''VideoGame/{{Wipeout}}'' series, Quake, a super-fast wave that can travel the length of any given circuit. And getting hit with it makes you lose control and slow to a crawl.



* If you're not prepared for it, the spell Harm from TabletopGame/DungeonsAndDragons can qualify. A successful shot will reduce you to 1d4 HP ''regardless of how many you have''. (Granted, it can be resisted, saved against, interrupted, countered, etc.) And there's the arguably-more-annoying reverse spell, Heal, that can restore a boss to full health from whatever it happens to be at. This is precisely why Harm and Heal were capped to 150 points of damage or healing in 3.5 Edition.

to:

* TabletopGame/DungeonsAndDragons:
**
If you're not prepared for it, the spell Harm from TabletopGame/DungeonsAndDragons can qualify. A successful shot will reduce you to 1d4 HP ''regardless of how many you have''. (Granted, it can be resisted, saved against, interrupted, countered, etc.) And there's the arguably-more-annoying reverse spell, Heal, that can restore a boss to full health from whatever it happens to be at. This is precisely why Harm and Heal were capped to 150 points of damage or healing in 3.5 Edition.
17th Mar '17 7:01:15 PM Lopiny
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* ''Videogame/SaltAndSanctuary'': The Bloodless Prince, a gigantic three-faced golem, is actually relatively easy as long as you stay up close, due to massive telegraphing of his attacks despite their area of effect. Again, if you stay up close. If you don't, the Prince will decide to close the distance by way of flopping onto you from afar, which causes a massive quake that, due to ridiculous, arena-encompassing area of effect, is essentially impossible to properly dodge unless you're at the very edge of the arena.

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* ''Videogame/SaltAndSanctuary'': ''Videogame/SaltAndSanctuary'':
**
The Bloodless Prince, a gigantic three-faced golem, is actually relatively easy as long as you stay up close, due to massive telegraphing of his attacks despite their area of effect. Again, if you stay up close. If you don't, the Prince will decide to close the distance by way of flopping onto you from afar, which causes a massive quake that, due to ridiculous, arena-encompassing area of effect, is essentially impossible to properly dodge unless you're at the very edge of the arena.arena.
** The Witch of the Lake, ThatOneBoss extraordinaire, has her infamous "flame machinegun" that sprays ridiculous amounts of fire from her staff into an area in front of her. The only way to avoid this attack is to either be far away so only a few bits reach you, or to be right under her so the fire goes past your head. If you're at medium distance, and don't have an excellent shield up ''that exact second'' you are dead, no questions asked. While her other attacks are horribly damaging you can at least survive them with some last-second dodging, but if you're in the impact zone for this one not even the best roll timing will save you.
** [[spoiler: The Forgotten King, from the Three]], has an untelegraphed and very quick kick that looks more like he's simply stepping on you casually. It's close to impossible to react on time so the only way to avoid it is to be dodging before it starts. It does little damage, but it ''will'' knock you down, which is not a good thing when you're facing three bosses at once (as is this particular fight's case).
7th Mar '17 3:26:08 PM Lopiny
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* ''Videogame/SaltAndSanctuary'': The Bloodless Prince, a gigantic three-faced golem, is actually relatively easy as long as you stay up close, due to massive telegraphing of his attacks despite their area of effect. Again, if you stay up close. If you don't, the Prince will decide to close the distance by way of flopping onto you from afar, which causes a massive quake that, due to ridiculous, arena-encompassing area of effect, is essentially impossible to properly dodge unless you're at the very edge of the arena.
26th Feb '17 4:58:49 PM Materioptikon
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** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing. This can potentially doom you if he decides to keep using ''Crack Code''. This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.

to:

** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing.healing (and can indeed be lost if he dodges). This can potentially doom you if he decides to keep using ''Crack Code''. This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.
26th Feb '17 4:55:57 PM Materioptikon
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** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing. This can potentially doom you if he decides to keep using ''Crack Code'' (this doesn't mean he can't use ''Singularity Wave'' otherwise). This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.

to:

** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing. This can potentially doom you if he decides to keep using ''Crack Code'' (this doesn't mean he can't use ''Singularity Wave'' otherwise).Code''. This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.
26th Feb '17 4:48:27 PM Materioptikon
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** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing. This can potentially doom you if he decides to keep using ''Crack Code'' (this doesn't mean he can't use ''Singularity Wave'' otherwise). This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of Crack Code so that if you have a full party, you get two Press Turns instead of five.

to:

** [[spoiler:Stephen]] also has ''Crack Code'', which ''removes 3 Press Turns at the start of your turn''. If you don't have a full party (and thus don't have full Press Turns), that means the boss gets a free turn, and even if you do have your full party, that only leaves you with one Press Turn. This is ''even worse than it sounds'', as the boss ''will'' use ''Singularity Wave'', a tremendous Almighty attack that will all but certainly kill a party member, if his health is not decreased in your turn, meaning that little window can't be used for healing. This can potentially doom you if he decides to keep using ''Crack Code'' (this doesn't mean he can't use ''Singularity Wave'' otherwise). This fight is where [[TooAwesomeToUse Dimensional Hourglasses]] shine as they can lessen the effects of Crack Code ''Crack Code'' so that if you have a full party, you get two Press Turns instead of five.
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