History Main / ThatOneAttack

17th Nov '17 12:26:33 AM tropette
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** When Smithy is in his wizard form, Sword Rain, Spear Rain, Arrow Rain, and Dark Star count heavily. Also, his chest form uses different status effects on you, and Tank Form has an instant death attack.

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** When Smithy is in his wizard form, Sword Rain, Spear Rain, Arrow Rain, and Dark Star Star, and ''Meteor Swarm'' count heavily. Also, his chest form uses different status effects on you, and Tank Form has an instant death attack.
12th Nov '17 2:41:30 PM DarkHunter
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* ''VideoGame/DoDonPachi Dai-ou-jou'': TrueFinalBoss Hibachi's infamous "Washing Machine" attack: a pattern in which the bullets fly out in a dense spiral pattern. Even players who can dodge the rest of Hibachi's attacks without difficulty have extreme problems with this attack.
31st Oct '17 6:16:11 PM gophergiggles
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** Also is the "spread some spores" attack that mushroomizes an ally, which causes both InterfaceScrew outside of combat and [[UnfriendlyFire randomly striking your own party]] or healing the opponent. It is uncurable in battle and can only be cured by visiting a healer: it's a huge pain when facing the ramblin' mushroom enemies, and an even bigger pain when this attack turns what should be an easy fight against Shrooom! into an aggravating LuckBasedMission.
10th Sep '17 8:52:26 PM GrammarNavi
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** [[BlowYouAway Xaldin's]] Wind Dragon in the ''VideoGame/KingdomHeartsII''. Multi-hit so it gets around Second Chance, does high damage, and is nigh-unavoidable. Thankfully, ref lega works perfectly well to shield you from it.

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** [[BlowYouAway Xaldin's]] Wind Dragon in the ''VideoGame/KingdomHeartsII''. Multi-hit so it gets around Second Chance, does high damage, and is nigh-unavoidable. Thankfully, ref lega Reflega works perfectly well to shield you from it.



** The Armor of the Master and No Heart from the final mix of ''Birth by Sleep'' each have their own. AotM has a 20 hit combo almost guaranteed to reduce your HP to one normally, but if he's been allowed to enter his SuperMode by sapping you with his chain, it's a guaranteed kill. No Heart's ultimate attack is basically a dark version of [[SphereOfDestruction Mega Flare]] ([[Franchise/FinalFantasy Shadow Flare? Ultima?]]), which he starts using late in his battle. It's uninterruptible but can be avoided, but if you either fall into one of his [[StandardStatusEffects slow]] traps or are right next to him when he rises into the air, you will be hit. Like Sephiroth's Heartless Angel, getting hit by this move means instant death if you don't have Second Chance, and even if you survive, it [[ManaBurn burns out your Focus gauge and all your commands]]. This is also a guaranteed kill if he uses it twice, unless you have an item which you'll likely have [[MarathonBoss used up by then.]]

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** The Armor of the Master and No Heart from the final mix of ''Birth by Sleep'' each have their own. AotM [=AotM=] has a 20 hit combo almost guaranteed to reduce your HP to one normally, but if he's been allowed to enter his SuperMode by sapping you with his chain, it's a guaranteed kill. No Heart's ultimate attack is basically a dark version of [[SphereOfDestruction Mega Flare]] ([[Franchise/FinalFantasy Shadow Flare? Ultima?]]), which he starts using late in his battle. It's uninterruptible but can be avoided, but if you either fall into one of his [[StandardStatusEffects slow]] traps or are right next to him when he rises into the air, you will be hit. Like Sephiroth's Heartless Angel, getting hit by this move means instant death if you don't have Second Chance, and even if you survive, it [[ManaBurn burns out your Focus gauge and all your commands]]. This is also a guaranteed kill if he uses it twice, unless you have an item which you'll likely have [[MarathonBoss used up by then.]]



** The Data versions of the Organization battles in ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix+]]'' all follow a distinct formula, unlocking a very powerful attack (frequently called [[FanNickname desperation attacks]] by the fandom) once you damage them enough. The game will force you to deal with this, and sometimes will not let you defeat the boss until you have triumphed over this attack (Demyx's 'defeat 99 water clones in 30 seconds' and Luxord's 'Do you know the rules?' minigame are good examples: do what you like to their HP, but you won't win until you clear those challenges). If you're lucky, the boss in question will only use this desperation attack once (like Demyx and his final water clone challenge). If you're ''un''lucky, which you usually are, it will be added to the boss's pool of moves and reappear as often as the boss wishes. For example, Data Xemnas gets 'Can you spare a heart?', the move he used in the FinalBoss battle as a one-time scripted event/gameplay element (the one where he drains Sora's health and the player is forced to use Riku), as a desperation attack, that he can use as often as he pleases after his health dips below a certain point. The good news? Since it is no longer a scripted event but a regular attack, it can now be blocked by Reflect, or Limits(as Sora is invulnerable while executing a limit). The bad news? You had ''damn well better block it'', because Xemnas will drain Sora's health so fast this move might as well be a OneHitKill

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** The Data versions of the Organization battles in ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix+]]'' all follow a distinct formula, unlocking a very powerful attack (frequently called [[FanNickname desperation attacks]] by the fandom) once you damage them enough. The game will force you to deal with this, and sometimes will not let you defeat the boss until you have triumphed over this attack (Demyx's 'defeat 99 water clones in 30 seconds' and Luxord's 'Do you know the rules?' minigame are good examples: do what you like to their HP, but you won't win until you clear those challenges). If you're lucky, the boss in question will only use this desperation attack once (like Demyx and his final water clone challenge). If you're ''un''lucky, which you usually are, it will be added to the boss's pool of moves and reappear as often as the boss wishes. For example, Data Xemnas gets 'Can you spare a heart?', the move he used in the FinalBoss battle as a one-time scripted event/gameplay element (the one where he drains Sora's health and the player is forced to use Riku), as a desperation attack, that he can use as often as he pleases after his health dips below a certain point. The good news? Since it is no longer a scripted event but a regular attack, it can now be blocked by Reflect, or Limits(as Limits (as Sora is invulnerable while executing a limit). The bad news? You had ''damn well better block it'', because Xemnas will drain Sora's health so fast this move might as well be a OneHitKill



** Every single one of the Lingering Will's attacks are these, particularly one which is identical to Xemnas' attack above, as well as a hard to dodge, unblockable, poorly telegraphed move which can either prevent you from using magic (so no healing, no Reflega and no ranged attacks) or ''attacking at all''. Oh, and you die instantly if you choose the wrong command when the Lingering Will uses his version of the Xemnas attack.

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** Every single one of the Lingering Will's attacks are these, particularly one which is identical to Xemnas' attack above, as well as a hard to dodge, unblockable, poorly telegraphed move which can either prevent you from using magic (so no healing, no Reflega and no ranged attacks) or ''attacking at all''. Oh, and you die instantly if you choose the wrong command when the Lingering Will uses his version of the Xemnas attack.
10th Sep '17 8:41:30 PM GrammarNavi
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* In ''DigimonWorld3'', even some normal attacks are that one attack. Mamemon's normal attack can freeze your Digimon, with a very high chance of blocking it from doing anything. Even better: it blocks you from healing your Digimon. Depending on your luck, you'll just mash X until your Digimon die.

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* In ''DigimonWorld3'', ''VideoGame/DigimonWorld3'', even some normal attacks are that one attack. Mamemon's normal attack can freeze your Digimon, with a very high chance of blocking it from doing anything. Even better: it blocks you from healing your Digimon. Depending on your luck, you'll just mash X until your Digimon die.



* ''DigimonWorldDawnDusk'' has Chrono Destroyer, only useable by the final boss. High Dark damage, plus it can easily put your whole party to sleep. Also, Royal Slash is a Holy attack so strong that, in the more active era of the metagame, any player with more than one digimon with the move would be disqualified.

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* ''DigimonWorldDawnDusk'' ''VideoGame/DigimonWorldDawnDusk'' has Chrono Destroyer, only useable by the final boss. High Dark damage, plus it can easily put your whole party to sleep. Also, Royal Slash is a Holy attack so strong that, in the more active era of the metagame, any player with more than one digimon with the move would be disqualified.
1st Sep '17 6:58:58 PM MyFinalEdits
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** Sapping Ospreys drop small mines that project a large damaging field. If you're foolish enough to step into the field, your health will be drained rapidly, ensuring death if you stick around for very long. There are just a couple issues. First, while the visual effects appear to be a flat circle, the field is actually spherical, so trying to leap over them doesn't help. Second, you almost never have a single Sapping Osprey to worry about, and each Osprey fires off mines fairly often, which means they can turn entire rooms into uninhabitable death zones. Did we mention that Sapping Ospreys can be incredibly difficult to tell apart from their relatively-harmless Shield Osprey cousins?

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** Sapping Ospreys drop small mines that project a large damaging field. If you're foolish enough to step into the field, your health will be drained rapidly, ensuring death if you stick around for very long. There are just a couple issues. First, while the visual effects appear to be a flat circle, the field is actually spherical, so trying to leap over them doesn't help. Second, you almost never have a single Sapping Osprey to worry about, and each Osprey fires off mines fairly often, which means they can turn entire rooms into uninhabitable death zones. Did we mention that And Sapping Ospreys can be incredibly difficult to tell apart from their relatively-harmless Shield Osprey cousins?cousins.
1st Sep '17 1:12:59 PM Octorok103
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** Grineer Commanders (sensing a theme here?) have their own version of Loki's Switch Teleport power, swapping places with a clueless player. The teleport leaves its victim stunned for a couple seconds, during which time enemies (including the Commander itself) are free to attack with no repercussions. Unfortunately, Commanders tend to blend in with other Grineer troops, and there's not much of a noticeable animation to precede the teleport; since the only way to prevent the teleport from happening is to kill the Commander before it finishes executing the technique, it's nearly impossible to counter.
** Sapping Ospreys drop small mines that project a large damaging field. If you're foolish enough to step into the field, your health will be drained rapidly, ensuring death if you stick around for very long. There are just a couple issues. First, while the visual effects appear to be a flat circle, the field is actually spherical, so trying to leap over them doesn't help. Second, you almost never have a single Sapping Osprey to worry about, and each Osprey fires off mines fairly often, which means they can turn entire rooms into uninhabitable death zones.

to:

** Grineer Commanders (sensing a theme here?) have their own version of Loki's Switch Teleport power, swapping places with a clueless player. The teleport leaves its victim stunned for a couple seconds, during which time enemies (including the Commander itself) are free to attack with no repercussions. Unfortunately, Commanders tend to blend in with other Grineer troops, and there's not much of a noticeable animation to precede the teleport; since the only way to prevent the teleport from happening is incredibly difficult to interrupt; it's entirely possible to kill the Commander before it finishes executing during the technique, it's nearly impossible animation, only for the teleport to counter.
go off anyways.
** Sapping Ospreys drop small mines that project a large damaging field. If you're foolish enough to step into the field, your health will be drained rapidly, ensuring death if you stick around for very long. There are just a couple issues. First, while the visual effects appear to be a flat circle, the field is actually spherical, so trying to leap over them doesn't help. Second, you almost never have a single Sapping Osprey to worry about, and each Osprey fires off mines fairly often, which means they can turn entire rooms into uninhabitable death zones. Did we mention that Sapping Ospreys can be incredibly difficult to tell apart from their relatively-harmless Shield Osprey cousins?


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** The Infested Juggernaut and its big brother, the Juggernaut Behemoth, have a nasty attack that launches a shotgun-style blast of spines at their foes. The spines are fast, basically invisible, and more than capable of shredding any Warframe without special damage mitigation, so you'll rarely have time to react before you get mysteriously one-shot. Technically speaking, the attack is telegraphed, but the Juggernauts' animations are so ambiguous that you might not realize what's happening, and the telegraph in question happens to be revealing one of the only spots where the Juggernaut can be damaged, so you'll probably be more focused on trying to bring the thing down instead.
16th Aug '17 10:03:27 AM Exusia
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* [[spoiler:Demon Lord]] Trevor, and later Mephisto in ''VideoGame/ExitFate'' have Annihilation Ray, which does a fixed 5000 damage. That is much more HP than any of your characters can realistically have, and it can't be weakened with Shield.

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* [[spoiler:Demon Lord]] Trevor, and later Mephisto Trevor in ''VideoGame/ExitFate'' have has Annihilation Ray, which does a fixed 5000 damage.damage to a character. That is much more HP than any of your characters can realistically have, and it can't be weakened with Shield. A later boss, Mephisto, brings it back and it's just as devastating.
12th Aug '17 4:42:00 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us electric attacks. Getting hit by one will cause Link to drop his shield ''and'' weapon.
** Also from ''Breath Of The Wild'' is the Guardian's laser blasts. They have long range and hit for '''six hearts''' worth of damage. Dodging them requires precise timing to perform either a Perfect Dodge or Shield Parry and failing will cost you dearly.
** You do '''NOT''' want to get hit by the Yiga Blademasters during the StealthBasedMission in their hideout if you are discovered. Their melee attacks will kill Link instantly, even if he has fairies and/or [[spoiler:Mipha's Grace]]. Any Yiga Blademasters encountered elsewhere in the game do not have this ability.

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** The dark-type shockwaves The Imprisoned generates as it walks around the Sealed Grounds in ''VideoGame/TheLegendOfZeldaSkywardSword''. They make attacking the nails in the feet more difficult and frustrating.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us has several:
*** Most
electric attacks. Getting hit by one will cause Link to drop his shield ''and'' weapon.
** Also from ''Breath Of *** The Wild'' is the Guardian's laser blasts. They have long range and hit for '''six hearts''' worth of damage. Dodging them requires precise timing to perform either a Perfect Dodge or Shield Parry and failing will cost you dearly.
** *** You do '''NOT''' want to get hit by the Yiga Blademasters during the StealthBasedMission in their hideout if you are discovered. Their melee attacks will kill Link instantly, even if he has fairies and/or [[spoiler:Mipha's Grace]]. Any Yiga Blademasters encountered elsewhere in the game do not have this ability.
12th Aug '17 5:21:56 AM gophergiggles
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** Even [[WakeUpCallBoss Giacomo's]] Thrashinggale will have you pulling your hair out, as at that point in the game the attack alone can drain half to three-quarters the health of any one character, the attack can be chained to a combo for a cheap kill, and it's too early in the game to have any decent recovery magnus aside from a small potion and fate's cordial. In later battles the "Thrashinggale Redux" is much easier to contend with as the [[VillainForgotToLevelGrind Villain Forgets To Level Grind]].
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