History Main / TerraForm

29th Jul '16 8:57:43 AM R1ck
Is there an issue? Send a Message


We would also like to draw your attention to a little bit of verbal trickery in the first sentence: "[[DeathWorld human-unfriendly environment]]". This is not the same as uninhabitable, with acid rains, lead-melting temperatures, or hard vacuum. Sometimes, a planet is plenty alive... sometimes, ''[[GardenOfEvil too alive]]'', with [[ManEatingPlant man-eating plants]], semi- to [[EvolutionaryLevels hyper-evolved]] sentients, and scores of other dangers. A few old sci-fi serials and pulps would have their heroes' effort designed to create a "domestication" of savage planets, much like [[TheWestern The American West]] was "tamed" with all the attendant heartache and extinctions.

More recently, some shows turn this around by showcasing how terraforming an already-living world can be ecologically disastrous, or ethically questionable, [[HostileTerraforming even weaponized]]. Or just plain pisses off the [[SufficientlyAdvancedAliens near omnipotent residents]]. Some works even turn the concept inside-out, showing how aliens arrive on Earth and mess the ecology up so badly that the planet becomes barely habitable, if at all, for humans (any [[WhatDoYouMeanItsNotSymbolic similarities]] to GlobalWarming are [[SarcasmMode entirely coincidental]]); this is sometimes termed xenoforming or un-terraforming. Still less scrupulous beings will weaponize the terraforming process itself; see HostileTerraforming for more details on that twist.

to:

We would also like to draw your attention to a little bit of verbal trickery in Sometimes though, the first sentence: "[[DeathWorld human-unfriendly environment]]". This planet is only harsh to humans, not the same as uninhabitable, with acid rains, lead-melting temperatures, or hard vacuum. Sometimes, a other forms of life. The planet is plenty alive... sometimes, ''[[GardenOfEvil too alive]]'', with [[ManEatingPlant man-eating plants]], semi- to [[EvolutionaryLevels hyper-evolved]] sentients, and scores of other dangers. A few old sci-fi serials and pulps would have their heroes' effort designed to create a "domestication" of savage planets, much like [[TheWestern The American West]] was "tamed" with all the attendant heartache and extinctions.

More recently, some shows turn this around by showcasing how terraforming an already-living world can be ecologically disastrous, or ethically questionable, [[HostileTerraforming even weaponized]]. Or just plain pisses off the [[SufficientlyAdvancedAliens near omnipotent residents]]. Some works even turn the concept inside-out, showing how aliens arrive on Earth and mess the ecology up so badly that the planet becomes barely habitable, if at all, for humans (any (with [[WhatDoYouMeanItsNotSymbolic similarities]] to GlobalWarming are [[SarcasmMode entirely coincidental]]); GlobalWarming) ; this is sometimes termed xenoforming or un-terraforming. Still less scrupulous beings will weaponize the terraforming process itself; see HostileTerraforming for more details on that twist.
un-terraforming.
2nd Jul '16 11:34:54 AM nombretomado
Is there an issue? Send a Message


* Mata Nui does this as he reforms Spherus Magna in ''{{Bionicle}}'', making parts of the desert Bara Magna into jungle, mountains, etc.

to:

* Mata Nui does this as he reforms Spherus Magna in ''{{Bionicle}}'', ''Toys/{{Bionicle}}'', making parts of the desert Bara Magna into jungle, mountains, etc.
30th May '16 3:08:16 PM TheOneWhoTropes
Is there an issue? Send a Message


** Note that in TransformersCybertron, the titular planet is also a Transforming Mecha. Primus just prefers to remain as a home for his children.

to:

** Note that in TransformersCybertron, Anime/TransformersCybertron, the titular planet is also a Transforming Mecha. Primus just prefers to remain as a home for his children.
17th May '16 8:42:19 PM zarpaulus
Is there an issue? Send a Message

Added DiffLines:

* In the ''Literature/TakeshiKovacs'' novels the terraforming efforts on Mars and the first extrasolar colony were disastrous. Something in Mars' atmosphere killed the first colonists to breathe the air within a day, the extrasolar world spawned some nasty plagues and macro-life. By Kovacs' time colony barges are loaded with specialized AIs that thoroughly plan out the new ecology, including what parts of the native ecology to destroy, before the colonists are even decanted from their cloning tanks.


Added DiffLines:

* In ''VideoGame/{{Stellaris}}'' terraforming is an expensive process using mid-game tech to change a planet's type (arctic, arid, continental, ocean, etc) over decades to something more easily inhabited by one or your empire's species.
17th May '16 7:58:08 PM FearlessSon
Is there an issue? Send a Message


* ''Film/{{Aliens}}'' shows that Weyland-Yutani has terraformed the unihabited planet from the first movie sufficiently for a breatheable atmosphere in the past 57 years. The aliens have holed up in a massive atmosphere generation tower, with an unstable fusion reactor.

to:

* ''Film/{{Aliens}}'' shows that Weyland-Yutani has terraformed the unihabited planet from the first movie sufficiently for a breatheable atmosphere in the past 57 years. The aliens have holed up in a massive atmosphere generation tower, with an unstable fusion reactor. A cut scene shows that while the terraforming has been going on for years, it is still a work in progress. The atmosphere near the atmospheric converter (and thus near the main colony site itself) is breathable, but further out supplemental oxygen masks are recommended.
26th Apr '16 3:27:42 AM DannWoolf
Is there an issue? Send a Message


* ''{{VideoGame/Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In the second game, zerg ground units move much faster while on creep.

to:

* ''{{VideoGame/Starcraft}}'': ''VideoGame/{{Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In the second game, zerg ground units move much faster while on creep.




to:

* ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Great Deku Tree sends the Koroks out to plant trees on the islands of the Great Sea in an attempt to reclaim land from the sea.
16th Apr '16 6:21:46 AM Chabal2
Is there an issue? Send a Message


* In ''VideoGame/StarcraftIITheHeartOfTheSwarm'' the Protoss on the icy planet Kaldir were attempting to alter its orbit to be more hospitable to Protoss life, but their efforts were interrupted by the arrival of the Zerg Swarm.

to:

* ''{{VideoGame/Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In ''VideoGame/StarcraftIITheHeartOfTheSwarm'' the second game, zerg ground units move much faster while on creep.
** In ''VideoGame/StarcraftIIHeartOfTheSwarm''
the Protoss on the icy planet Kaldir were attempting to alter its orbit to be more hospitable to Protoss life, but their efforts were interrupted by the arrival of the Zerg Swarm.Swarm.
* While not on a different planet, the Undead faction in ''VideoGame/WarcraftIII'' produce Blight from their buildings, which kills the ground around them and turns trees into dead wood (though it's just as useable as before). Undead units only regenerate while on blighted ground, and unlike creep other factions can put their buildings down on it (it even dispels the blight in a wide radius).
11th Apr '16 9:14:47 AM Cuddles
Is there an issue? Send a Message


* In ''Literature/SpinwardFringe'', terraforming is a long, slow process; many inhabited planets are at risk of becoming uninhabitable if the constant wars and corporate takeovers disrupt the constant oversight and maintenance required. The organisation which largely carries out exploration and terraforming is also one of very few entities largely left out of said wars and intrigue, since no-one else wants to be stuck with the effort and expense involved.



** Demons can't normally survive in the material world, so Chaos also aim to terraform worlds. In this case that tends to mean sucking them into hell and covering them with demons rather than simply altering the environment.



* In the first two ''VideoGame/MasterOfOrion'' games, terraforming goes on for much of the game. Together with the tech for planetary gravity generators, radiation shields, enriching biospheres and ''installing'' biospheres, it's possible to transform an empire into a verdant garden where previously inhospitable planets have between three and fifteen times their original population limits. In the second game it's then possible to fashion asteroid belts and gas giants into new planets and terraform them as well. It's great fun for [[VideoGameCaringPotential those who get attached]], and well out of place in games of galactic politics and warfare where genocide is what's for dinner. The third game has ''VideoGame/{{Spore}}''-like circles and something about "Terra approxima".

to:

* In the first two ''VideoGame/MasterOfOrion'' games, terraforming goes on for much of the game. Together with the tech for planetary gravity generators, radiation shields, enriching biospheres and ''installing'' biospheres, it's possible to transform an empire into a verdant garden where previously inhospitable planets have between three and fifteen times their original population limits. In the second game it's then possible to fashion asteroid belts and gas giants into new planets and terraform them as well. It's great fun for [[VideoGameCaringPotential those who get attached]], and well out of place in games of galactic politics and warfare where genocide is what's for dinner. The third game has ''VideoGame/{{Spore}}''-like circles and something about "Terra approxima".


Added DiffLines:

** The third game has a more complex system, with each planet having a certain temperature and atmospheric pressure, and each species having a different preferred value for each. Instead of having a few discrete states, terrforming is a continuous process of slowly moving each along the scale towards your sweet spot. Gravity is also important, but the effects of it being too high or too low are countered by specific buildings and technology rather than being included in terraforming. Since an empire can contain several different species, it could be tricky to know exactly what conditions a planet is being terrformed at any given time, and this could change as population growth and migration change the demographics.
25th Jan '16 12:16:46 PM zarpaulus
Is there an issue? Send a Message

Added DiffLines:

* In the ''ComicBook/StarWarsLegacy'' comics Project Ossus was a collaborative effort between the Jedi and the Yuuzhan Vong to terraform several planets that had been devastated in the Vong invasion nearly a century before, using their OrganicTechnology to repair the damage it had been used to wreck. They were successful on Ossus, the Jedi's new homeworld, but on later planets the Sith sabotaged the process in order to start a war between the Empire and the Alliance.
17th Jan '16 5:46:30 PM nombretomado
Is there an issue? Send a Message


* The Mycon in ''StarControl 2'' use their "Deep Children" to pyroform worlds to their standards.

to:

* The Mycon in ''StarControl 2'' ''VideoGame/StarControlII'' use their "Deep Children" to pyroform worlds to their standards.
This list shows the last 10 events of 259. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TerraForm