History Main / TennisBoss

11th Jan '18 8:31:57 AM Cryoclaste
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* This is required to beat the final stage of the final boss in ''{{Vexx}}: Revenge Is Unleashed''.

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* This is required to beat the final stage of the final boss in ''{{Vexx}}: ''VideoGame/{{Vexx}}: Revenge Is Unleashed''.
10th Dec '17 2:13:08 PM nombretomado
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* ''DrillDozer'' has a boss that's based on catching the projectile the right way and timing it so it explodes at the right time, so its more like hot potato with the boss. Like one Zelda example, the boss will refuse to keep playing after its lost enough rounds, forcing a more direct approach.

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* ''DrillDozer'' ''VideoGame/DrillDozer'' has a boss that's based on catching the projectile the right way and timing it so it explodes at the right time, so its more like hot potato with the boss. Like one Zelda example, the boss will refuse to keep playing after its lost enough rounds, forcing a more direct approach.
9th Dec '17 3:11:39 PM QuizzicalPieridine
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** In ''VideoGame/SonicForces'', the only way for Classic Sonic to damage the Egg Dragoon [[spoiler: and the Phantom Ruby-powered Death Egg Robot]] is to reflect large boulders that Eggman throws at him.
21st Nov '17 3:54:34 PM Ferot_Dreadnaught
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** In a rare moment of GenreSavvy, [[spoiler: Persephone]] will sometimes refuse to use the one attack which can be reflected in this manner, often for far longer than would be statistically probable if her attack pattern was truly random. Sometimes she'll alternate use of her other two attacks for up to ten minutes at a time, before finally getting frustrated enough to use her [[TacticalSuicideBoss reflectable attack]]. Sometimes, when playing on [[HarderThanHard God Mode]], the difference in timing (and player excitement that she's finally using the one attack you've been waiting for) will be enough to throw you off and let her win. ([[spoiler: it's probably just a bug with a missing AI trigger.]])

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** In a rare moment of GenreSavvy, [[spoiler: Persephone]] will sometimes refuse to use the one attack which can be reflected in this manner, often for far longer than would be statistically probable if her attack pattern was truly random. Sometimes she'll alternate use of her other two attacks for up to ten minutes at a time, before finally getting frustrated enough to use her [[TacticalSuicideBoss reflectable attack]]. Sometimes, when playing on [[HarderThanHard God Mode]], the difference in timing (and player excitement that she's finally using the one attack you've been waiting for) will be enough to throw you off and let her win. ([[spoiler: it's probably just a bug with a missing AI trigger.]])
20th Nov '17 1:11:40 AM Cryoclaste
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* Wizzrobes in ''{{Nintendo Land}}'s'' Zelda attraction launch a beachball-like projectile that can be hit back, in a nod to the Zelda series' tendency to include this. If you're playing as the archer though, they'll send [[BatOutOfHell Keese]] at you instead.

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* Wizzrobes in ''{{Nintendo Land}}'s'' ''VideoGame/NintendoLand'''s Zelda attraction launch a beachball-like projectile that can be hit back, in a nod to the Zelda series' tendency to include this. If you're playing as the archer though, they'll send [[BatOutOfHell Keese]] at you instead.
14th Nov '17 2:09:51 PM rixion
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** The [[http://www.youtube.com/watch?v=4jIy3YdeR3c final boss]] of ''Oath of Felghana'' will not only employ this strategy in the last part of the fight, he makes it as nasty as possible. He sucks away all your energy to do it, '''and''' launches other attacks after launching the reflect-able energy ball, meaning you have to play Pong with him '''and''' dodge his attacks at the same time!

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** The [[http://www.youtube.com/watch?v=4jIy3YdeR3c final boss]] boss of ''Oath of Felghana'' ''Videogame/YsTheOathInFelghana'' will not only employ this strategy in the last part of the fight, he makes it as nasty as possible. He sucks away all your energy to do it, '''and''' launches other attacks after launching the reflect-able reflectable energy ball, meaning you have to play Pong with him '''and''' dodge his attacks at the same time!
11th Nov '17 6:48:58 AM SeptimusHeap
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* In ''VideoGame/{{Half-Life 2}}'', the gravity gun can be sometimes used to catch enemy attacks and throw them back; anti-matter orbs and objects stuck with hunter flechettes, for example. Also, grabbing a manhack (a flying sawblade robot) creates a chainsaw-like effect if held in the gravity gun, aside from the use of launching it at an enemy.

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', the gravity gun can be sometimes used to catch enemy attacks and throw them back; anti-matter orbs and objects stuck with hunter flechettes, for example. Also, grabbing a manhack (a flying sawblade robot) creates a chainsaw-like effect if held in the gravity gun, aside from the use of launching it at an enemy.
4th Nov '17 6:48:16 AM TheTropper
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* Deflecting their flying sword spell back at them is the ''only'' way you can harm the Three Wise Men in ''VideoGame/OdinSphere''. Unfortunately, they also teleport away if struck by ''anything else'', know a large variety of other spells that inflict StandardStatusEffects on you (meaning said flying swords come out very seldom, and only following barrages of other spells), and is enough of a MookMaker to keep you busy, which makes them ThatOneBoss ''[[NintendoHard even by Odin Sphere standards]]''.

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* Deflecting In ''VideoGame/OdinSphere'', deflecting their flying sword spell back at them is the ''only'' only way you can to harm the Three Wise Men in ''VideoGame/OdinSphere''.Men. Unfortunately, they also teleport away if struck by ''anything else'', know a large variety of other spells that inflict StandardStatusEffects on you (meaning said flying swords come out very seldom, and only following barrages of other spells), and is enough of a MookMaker to keep you busy, which makes them ThatOneBoss ''[[NintendoHard even by Odin Sphere standards]]''.


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* In ''[[VideoGame/SaveTheLight Steven Universe: Save The Light]]'', the battle against Squaridot goes like this, as she's up in air in her mini-ship she will occasionally fire spheres that will have to deflected with countering until she gets struck and lands on the ground, allowing an opening for attack.
27th Oct '17 2:12:53 AM BarthVader
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->''"Pretty much all of them are won by slapping their projectiles back at them like a game of interstellar VideoGame/{{Pong}}."''

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->''"Pretty much all of them [the boss fights] are won by slapping their projectiles back at them like a game of interstellar VideoGame/{{Pong}}."''
15th Oct '17 2:10:25 PM nombretomado
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* The second boss of ''VideoGame/LyleInCubeSector'' must be fought like a game of ''{{Breakout}}''.
* In ''[[NightsIntoDreams NiGHTS Journey of Dreams]]'' the Reala battles are more or less a game of dodgeball with your [[EvilTwin evil twin]].

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* The second boss of ''VideoGame/LyleInCubeSector'' must be fought like a game of ''{{Breakout}}''.
''VideoGame/{{Breakout}}''.
* In ''[[NightsIntoDreams ''[[VideoGame/NightsIntoDreams NiGHTS Journey of Dreams]]'' the Reala battles are more or less a game of dodgeball with your [[EvilTwin evil twin]].
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