History Main / TennisBoss

7th Jun '18 9:25:29 AM scionofgrace
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' plays this differently than usual; Link can knock back any FrickinLaserBeams, from {{Mook}}s and bosses alike, but he has to use his shield. [[Administrivia/TropesAreFlexible It still qualifies for the trope]], though, because of how shield defense works in this game; if you don't hit the right button at the right time, the sheer power of the laser attack will break just about anything but the [[ArmorOfInvincibility Hylian Shield]] (and probably get you killed if you've got less than ten hearts).

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' plays this differently than usual; Link can knock back any FrickinLaserBeams, from {{Mook}}s and bosses alike, but he has to use his shield. [[Administrivia/TropesAreFlexible It still qualifies for the trope]], though, because of how shield defense works in this game; trope]] for two reasons: if you don't hit the right button at the right time, the sheer power of the time it right, said laser attack beam will break just about anything but destroy your shield[[note]]with two exceptions: the [[ArmorOfInvincibility Hylian Shield]] Shield and the Ancient Shield[[/note]] (and probably get possibly kill you killed as well); but if you've got less than ten hearts).you ''do'' time it right, you can pull it off with a ''pot lid''.
28th May '18 8:31:59 PM TheGoodWario
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[[TheStinger Fifteen-Love.]]
5th Mar '18 8:21:41 PM vexusdylandasecond
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* ''WebAnimation/{{Dreamscape}}'': In "Confronting the Dark", Keedran defeats a dragon Melissa summoned by grabbing its skull projectile, making it bigger (and golden), and throwing it right back at it.
11th Jan '18 8:31:57 AM Cryoclaste
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* This is required to beat the final stage of the final boss in ''{{Vexx}}: Revenge Is Unleashed''.

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* This is required to beat the final stage of the final boss in ''{{Vexx}}: ''VideoGame/{{Vexx}}: Revenge Is Unleashed''.
10th Dec '17 2:13:08 PM nombretomado
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* ''DrillDozer'' has a boss that's based on catching the projectile the right way and timing it so it explodes at the right time, so its more like hot potato with the boss. Like one Zelda example, the boss will refuse to keep playing after its lost enough rounds, forcing a more direct approach.

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* ''DrillDozer'' ''VideoGame/DrillDozer'' has a boss that's based on catching the projectile the right way and timing it so it explodes at the right time, so its more like hot potato with the boss. Like one Zelda example, the boss will refuse to keep playing after its lost enough rounds, forcing a more direct approach.
9th Dec '17 3:11:39 PM QuizzicalPieridine
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** In ''VideoGame/SonicForces'', the only way for Classic Sonic to damage the Egg Dragoon [[spoiler: and the Phantom Ruby-powered Death Egg Robot]] is to reflect large boulders that Eggman throws at him.
21st Nov '17 3:54:34 PM Ferot_Dreadnaught
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** In a rare moment of GenreSavvy, [[spoiler: Persephone]] will sometimes refuse to use the one attack which can be reflected in this manner, often for far longer than would be statistically probable if her attack pattern was truly random. Sometimes she'll alternate use of her other two attacks for up to ten minutes at a time, before finally getting frustrated enough to use her [[TacticalSuicideBoss reflectable attack]]. Sometimes, when playing on [[HarderThanHard God Mode]], the difference in timing (and player excitement that she's finally using the one attack you've been waiting for) will be enough to throw you off and let her win. ([[spoiler: it's probably just a bug with a missing AI trigger.]])

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** In a rare moment of GenreSavvy, [[spoiler: Persephone]] will sometimes refuse to use the one attack which can be reflected in this manner, often for far longer than would be statistically probable if her attack pattern was truly random. Sometimes she'll alternate use of her other two attacks for up to ten minutes at a time, before finally getting frustrated enough to use her [[TacticalSuicideBoss reflectable attack]]. Sometimes, when playing on [[HarderThanHard God Mode]], the difference in timing (and player excitement that she's finally using the one attack you've been waiting for) will be enough to throw you off and let her win. ([[spoiler: it's probably just a bug with a missing AI trigger.]])
20th Nov '17 1:11:40 AM Cryoclaste
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* Wizzrobes in ''{{Nintendo Land}}'s'' Zelda attraction launch a beachball-like projectile that can be hit back, in a nod to the Zelda series' tendency to include this. If you're playing as the archer though, they'll send [[BatOutOfHell Keese]] at you instead.

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* Wizzrobes in ''{{Nintendo Land}}'s'' ''VideoGame/NintendoLand'''s Zelda attraction launch a beachball-like projectile that can be hit back, in a nod to the Zelda series' tendency to include this. If you're playing as the archer though, they'll send [[BatOutOfHell Keese]] at you instead.
14th Nov '17 2:09:51 PM rixion
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** The [[http://www.youtube.com/watch?v=4jIy3YdeR3c final boss]] of ''Oath of Felghana'' will not only employ this strategy in the last part of the fight, he makes it as nasty as possible. He sucks away all your energy to do it, '''and''' launches other attacks after launching the reflect-able energy ball, meaning you have to play Pong with him '''and''' dodge his attacks at the same time!

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** The [[http://www.youtube.com/watch?v=4jIy3YdeR3c final boss]] boss of ''Oath of Felghana'' ''Videogame/YsTheOathInFelghana'' will not only employ this strategy in the last part of the fight, he makes it as nasty as possible. He sucks away all your energy to do it, '''and''' launches other attacks after launching the reflect-able reflectable energy ball, meaning you have to play Pong with him '''and''' dodge his attacks at the same time!
11th Nov '17 6:48:58 AM SeptimusHeap
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* In ''VideoGame/{{Half-Life 2}}'', the gravity gun can be sometimes used to catch enemy attacks and throw them back; anti-matter orbs and objects stuck with hunter flechettes, for example. Also, grabbing a manhack (a flying sawblade robot) creates a chainsaw-like effect if held in the gravity gun, aside from the use of launching it at an enemy.

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', the gravity gun can be sometimes used to catch enemy attacks and throw them back; anti-matter orbs and objects stuck with hunter flechettes, for example. Also, grabbing a manhack (a flying sawblade robot) creates a chainsaw-like effect if held in the gravity gun, aside from the use of launching it at an enemy.
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