History Main / TemporaryPlatform

30th Apr '16 4:55:18 PM TVRulezAgain
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* The console version of the video game of TheFilmOfTheBook of ''ASeriesOfUnfortunateEvents'' has a level that consists almost entirely of these and more open air than you can shake a stick at.

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* The console version of the video game of TheFilmOfTheBook of ''ASeriesOfUnfortunateEvents'' ''Film/ASeriesOfUnfortunateEvents'' has a level that consists almost entirely of these and more open air than you can shake a stick at.
20th Feb '16 11:13:18 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, with one corridor combining them with [[DeathRay laser traps]], or only appear for a second or two.

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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, with one corridor combining them with [[DeathRay laser traps]], or only appear for a second or two. Another sequence in Mount Horu has a set of destroyable platforms.
2nd Feb '16 7:18:06 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, sometimes uncovering [[DeathRay laser traps]], or only appear for a second or two.

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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, sometimes uncovering with one corridor combining them with [[DeathRay laser traps]], or only appear for a second or two.
2nd Feb '16 7:16:30 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, or only appear for a second or so.

to:

* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, sometimes uncovering [[DeathRay laser traps]], or only appear for a second or so.two.
2nd Feb '16 7:11:32 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest'' has a part in the Misty Woods where you have to cross SpikesOfDoom with platforms that either change position when you jump, or only appear for a second or so.
26th Jan '16 12:13:28 PM MyFinalEdits
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* One level in a [[EternalEngine lava-filled factory]] in ''VideoGame/{{Frogger}}: He's Back!'' has numerous platforms that open up about four seconds after Frogger hopped on them, and sometimes faster. The level is appropriately titled ''Platform Madness''.
** From ''The Rescue'' onward, just about every level features cracked platforms that break away after a few seconds. Good thing these come back, since in ''Ancient Shadow'', the game will occasionally force you to use the same platform twice due to a FetchQuest restricting the controls.

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* ''VideoGame/{{Frogger}}'':
**
One level in a [[EternalEngine lava-filled factory]] in ''VideoGame/{{Frogger}}: He's ''He's Back!'' has numerous platforms that open up about four seconds after Frogger hopped on them, and sometimes faster. The level is appropriately titled ''Platform Madness''.
** From ''The Rescue'' onward, just about every level features cracked platforms that break away after a few seconds. Good thing these come back, since in ''Ancient Shadow'', the game will occasionally force you to use the same platform twice due to a FetchQuest restricting the controls.
26th Jan '16 11:31:35 AM MandL27
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* One level in a [[EternalEngine lava-filled factory]] in ''VideoGame/{{Frogger}} 3D: He's Back!'' has numerous platforms that open up about four seconds after Frogger hopped on them, and sometimes faster. The level is appropriately titled ''Platform Madness''.

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* One level in a [[EternalEngine lava-filled factory]] in ''VideoGame/{{Frogger}} 3D: ''VideoGame/{{Frogger}}: He's Back!'' has numerous platforms that open up about four seconds after Frogger hopped on them, and sometimes faster. The level is appropriately titled ''Platform Madness''.Madness''.
**From ''The Rescue'' onward, just about every level features cracked platforms that break away after a few seconds. Good thing these come back, since in ''Ancient Shadow'', the game will occasionally force you to use the same platform twice due to a FetchQuest restricting the controls.
23rd Jan '16 11:39:51 PM GrammarNavi
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* One of the features of the stage builder in ''SuperSmashBros Brawl'' are these - and odds are, if you know someone who has built stages there, they've built at least one heavily featuring them. They regenerate as well, which results in problems both ways - the platform might be missing when you're scrambling to get back up, and you also might have to deal with a platform appearing right where you were trying to go to save yourself.

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* One of the features of the stage builder in ''SuperSmashBros Brawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' are these - and odds are, if you know someone who has built stages there, they've built at least one heavily featuring them. They regenerate as well, which results in problems both ways - the platform might be missing when you're scrambling to get back up, and you also might have to deal with a platform appearing right where you were trying to go to save yourself.
30th Nov '15 12:42:45 PM eroock
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-> ''Jump on, jump off. Don't dilly-dally.''

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-> ''Jump ''"Jump on, jump off. Don't dilly-dally.''"''
24th Nov '15 11:40:18 AM GrammarNavi
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** Some corridors in ''VideoGame/ZeldaIITheAdventureOfLink'' have fragile stone bridges that gradually disintegrate as Link walks onto them, and beneath them is usually deep water or lava, both of which mean insteant death upon fall.

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** Some corridors in ''VideoGame/ZeldaIITheAdventureOfLink'' have fragile stone bridges that gradually disintegrate as Link walks onto them, and beneath them is usually deep water or lava, both of which mean insteant instant death upon fall.
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