History Main / TeleportingKeyCardSquad

1st Jun '16 11:18:22 PM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]].

to:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]]. In the Boston Public Library, once you enter the control room, you hear a "Security Breach" alert and a horde of Super Mutants enters the building. Luckily, if you entered posing as an employee, the Protectrons and turrets will assist you.
16th May '16 9:37:26 PM Medinoc
Is there an issue? Send a Message


* ''VideoGame/DukeNukem3D'' does pretty much like ''Doom'', with aliens instead of demons. Also, enemies spawn as punishment for killing humans.

to:

* ''VideoGame/DukeNukem3D'' does pretty much like ''Doom'', with aliens instead of demons.demons (including examples where they really spawn in response to picking up a keycard, in addition to revealing laser tripbombs in the room). Also, enemies spawn as punishment for killing humans.
4th May '16 10:46:53 PM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]].

to:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]].
17th Apr '16 8:25:43 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]].
31st Mar '16 11:21:10 AM Jake18
Is there an issue? Send a Message


* In ''VideoGame/TheGodfather: The Game'', after defeating the guards of a racket track, one of them will drop a sack of cash. If you pick it up in a part of NYC still controlled by an enemy family, mobsters will spawn and start chasing you. Usually they come in a car. You will also see these if you pick up a stolen shipment, and some raids on enemy fronts may have enemies pop up to attack you InTheBack even if you made sure to clear the path beforehand.

to:

* In ''VideoGame/TheGodfather: The Game'', after defeating the guards of a [[ArmedBlag racket track, truck]], one of them will drop a sack of cash. If you pick it up in a part of NYC still controlled by an enemy family, mobsters will spawn and start chasing you. Usually they come in a car. You will also see these if you pick up a stolen shipment, and some raids on enemy fronts may have enemies pop up to attack you InTheBack even if you made sure to clear the path beforehand.
3rd Feb '16 3:03:45 PM tytoman
Is there an issue? Send a Message


* In an episode of ''Series/TheLibrarians'', Ezekiel finds himself trapped in a GroundhogDayLoop and stumped by a horde of "[[NotUsingTheZWord rage people]]" that shows up every time the gang tries to escape the facility they're trapped in. The fact that a mob shows up out of nowhere with no logical reason the second they open the gate is one of the first clues to what's ''really'' going on: [[spoiler:Thanks to a magical computer meltdown, reality is being overwritten by a ''VideoGame/Left4Dead''-esque survival horror game. Ezekiel is the player trying to escort the others to safety, which is why he reverts to a checkpoint each time someone dies, and there are event-triggered mobs just like any other zombie game]].

to:

* In an episode of ''Series/TheLibrarians'', ''[[Series/TheLibrarians2014 TheLibrarians]]'', Ezekiel finds himself trapped in a GroundhogDayLoop and stumped by a horde of "[[NotUsingTheZWord rage people]]" that shows up every time the gang tries to escape the facility they're trapped in. The fact that a mob shows up out of nowhere with no logical reason the second they open the gate is one of the first clues to what's ''really'' going on: [[spoiler:Thanks to a magical computer meltdown, reality is being overwritten by a ''VideoGame/Left4Dead''-esque survival horror game. Ezekiel is the player trying to escort the others to safety, which is why he reverts to a checkpoint each time someone dies, and there are event-triggered mobs just like any other zombie game]].
3rd Feb '16 3:00:59 PM tytoman
Is there an issue? Send a Message

Added DiffLines:

[[/folder]]

[[folder:Non-VideoGameExamples]]
* In an episode of ''Series/TheLibrarians'', Ezekiel finds himself trapped in a GroundhogDayLoop and stumped by a horde of "[[NotUsingTheZWord rage people]]" that shows up every time the gang tries to escape the facility they're trapped in. The fact that a mob shows up out of nowhere with no logical reason the second they open the gate is one of the first clues to what's ''really'' going on: [[spoiler:Thanks to a magical computer meltdown, reality is being overwritten by a ''VideoGame/Left4Dead''-esque survival horror game. Ezekiel is the player trying to escort the others to safety, which is why he reverts to a checkpoint each time someone dies, and there are event-triggered mobs just like any other zombie game]].
27th Oct '15 3:35:21 AM timotaka
Is there an issue? Send a Message


** ''Dead Money'' does this after activating the Gala Event; despite the Courier having killed most of the Ghost People throughout the villa, the event triggers the spawning of countless more. [[JustifiedTrope Justified]] in this case as the event includes triggering automated fireworks and recordings on loudspeakers, which attracts the Ghost People.

to:

** ''Dead Money'' does this after activating the Gala Event; despite the Courier having killed most of the Ghost People throughout the villa, the event triggers the spawning of countless more. [[JustifiedTrope Justified]] in this case as the event includes triggering automated fireworks and recordings on loudspeakers, which attracts the Ghost People. Accordingly, they are not specifically concentrated around the player, but appear all throughout the outdoor areas, including sections you are no longer required to travel through.
27th Oct '15 3:29:32 AM timotaka
Is there an issue? Send a Message


** ''Dead Money'' does this after activating the Gala Event; despite the Courier having killed most of the Ghost People throughout the villa, the event triggers the spawning of countless more.

to:

** ''Dead Money'' does this after activating the Gala Event; despite the Courier having killed most of the Ghost People throughout the villa, the event triggers the spawning of countless more. [[JustifiedTrope Justified]] in this case as the event includes triggering automated fireworks and recordings on loudspeakers, which attracts the Ghost People.
12th Sep '15 6:34:40 PM nombretomado
Is there an issue? Send a Message


* In ''NinjaGaiden/Black/Sigma'', enemy ambushes usually spawn when Ryu picks up a map or key item. Sometimes justified by them making a DynamicEntry or appearing unseen around a corner, but other times they just teleport into the room.

to:

* In ''NinjaGaiden/Black/Sigma'', ''VideoGame/NinjaGaiden Black/Sigma'', enemy ambushes usually spawn when Ryu picks up a map or key item. Sometimes justified by them making a DynamicEntry or appearing unseen around a corner, but other times they just teleport into the room.
This list shows the last 10 events of 241. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TeleportingKeyCardSquad