History Main / TeleportingKeyCardSquad

17th Jul '17 1:58:14 AM Kadorhal
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* Unlike its realistic predecessors, ''VideoGame/RainbowSix: Vegas'' uses this rather blatantly. On a few points, it's possible to see them pop into existence if you order your AI henchmen ahead or equip the thermal goggles. In most other cases, you'll notice it from the fact that there's nothing in the large room untill you move two paces forward, at which points a smoke bomb will be dropped in the middle of the room, or enemies appear from 6 different doors and 3 ropes from the ceiling. And let's not get into the few HoldTheLine sequences.

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* Unlike its realistic predecessors, ''VideoGame/RainbowSix: Vegas'' uses this rather blatantly. On a few points, it's possible to see them pop into existence if you order your AI henchmen ahead or equip the thermal goggles. goggles; you can even make this more blatant with the thermal scan in the second game, actually seeing more orange dots pop in out of nowhere past some arbitrary trigger. In most other cases, you'll notice it from the fact that there's nothing in the large room untill until you move two paces forward, at which points a smoke bomb will be dropped in the middle of the room, or enemies appear from 6 different doors and 3 ropes from the ceiling. And let's not get into the few HoldTheLine sequences.



** The sequel, on the other hand, goes severely overboard...

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** The sequel, on the other hand, goes severely overboard...overboard.


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** One secret in the original game uses the player's expectation of this to surprise them - pick up an item, and you hear the rapid sounds of multiple teleportations... but nothing actually attacks you.
19th Feb '17 6:23:38 AM Wooboo
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** At one point in ''VideoGame/ResidentEvil7Biohazard'', you get thrown down a flight of stairs as you approach a door by one of the Baker clan, Marguerite, which initiates a short combat sequence. Marguerite is supposed to show up from around the corner of an alcove at the top of the stairs and JumpScare you beforehand, but any player that happens to be looking towards that alcove (or those GenreSavvy enough to expect such a scare) will see her pop out of thin air when the scene begins.
15th Feb '17 4:47:48 PM Wooboo
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Added DiffLines:

** At one point in ''VideoGame/ResidentEvil7Biohazard'', you get thrown down a flight of stairs as you approach a door by one of the Baker clan, Marguerite, which initiates a short combat sequence. Marguerite is supposed to show up from around the corner of an alcove at the top of the stairs and JumpScare you beforehand, but any player that happens to be looking towards that alcove (or those GenreSavvy enough to expect such a scare) will see her pop out of thin air when the scene begins.
1st Dec '16 12:11:49 AM __Vano
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These [[GoddamnedBats enemies]] just appear out of nowhere.

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These [[GoddamnedBats enemies]] enemies just appear out of nowhere.



Non GenreSavvy players beware: If that thirty-foot-tall dragon doesn't appear immediately when you take the keycard, he's probably waiting behind the door you entered the room from. Or maybe he's waiting for you back at the local SavePoint. Or the dungeon's entrance. Or maybe he ''is'' the keycard. Or, sometimes you actually ''can'' grab the keycard without having to fight something over it. [[ParanoiaFuel Hope you don't lose any sleep over which one it is.]]

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Non GenreSavvy players beware: If that thirty-foot-tall dragon doesn't appear immediately when you take the keycard, he's probably waiting behind the door you entered the room from. Or maybe he's waiting for you back at the local SavePoint. Or the dungeon's entrance. Or maybe he ''is'' ''[[ChestMonster is]]'' the keycard. Or, sometimes you actually ''can'' grab the keycard without having to fight something over it. [[ParanoiaFuel Hope you don't lose any sleep over which one it is.]]
1st Nov '16 10:17:27 PM Gingerkitteh
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** Earlier in the game is the quest for the Gidbinn. When you light up the fire in the village in the forest, a small groupe of enemies will come rushing at you, including the one that drops the aforementioned dagger.

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** Earlier in the game is the quest for the Gidbinn. When you light up the fire in the village in the forest, a small groupe group of enemies will come rushing at you, including the one that drops the aforementioned dagger.
1st Nov '16 10:16:25 PM Gingerkitteh
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* ''VideoGame/TheSuffering'' has nice twists on this and many other tropes. Many times you can look through security cams, including at your own self. Sometimes you see things in the camera in that weren't there before you decided to take a look. Sometimes they are there after, sometimes they are only viewable in the camera and sometimes you spin around in horror only to see nothing whatsoever. Explainable by the enemies being supernatural. Well, most of them. Fortunately the evil CO waits until you get to the camera before executing prisoners.

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* ''VideoGame/TheSuffering'' has nice twists on this and many other tropes. Many times you can look through security cams, including at your own self. Sometimes you see things in the camera in that weren't there before you decided to take a look. Sometimes they are there after, sometimes they are only viewable in the camera and sometimes you spin around in horror only to see nothing whatsoever. Explainable by the enemies being supernatural. Well, most of them. Fortunately the evil CO waits until you get to the camera before executing prisoners.
16th Oct '16 10:05:16 PM wolftickets1969
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** The remake of ''VideoGame/ResidentEvil'' plays with this. One of the first rooms you have to go leads to a long staircase and at the bottom is a giant coffin suspended in the air by chains. Under it is a book. You know you need to get that book, and you know that when you get that book, something will come out. But it doesn't. So you examine the book and there's a key in the back. Then it hits you: When you remove the key, THEN the coffin will burst open. [[ParanoiaFuel But it doesn't]]. Then you figure that when you attempt to leave the room, the door will shut and THEN the coffin will open. [[NothingIsScarier BUT IT DOESN'T]].

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** The remake of ''VideoGame/ResidentEvil'' plays with this. One of the first rooms you have to go leads to a long staircase and at the bottom is a giant coffin suspended in the air by chains. Under it is a book. You know you need to get that book, and you know that when you get that book, something will come out. But it doesn't. So you examine the book and there's a key in the back. Then it hits you: When you remove the key, THEN the coffin will burst open. [[ParanoiaFuel But it doesn't]]. Then you figure that when you attempt to leave the room, the door will shut and THEN the coffin will open. [[NothingIsScarier BUT IT DOESN'T]]. Only once you place the four Death Masks does Sir Trevor emerge from his coffin.
18th Aug '16 9:00:47 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation [[{{Teleportation}} teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 9:00:18 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 8:59:02 AM HiddenWindshield
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Added DiffLines:

* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
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