History Main / TeleportingKeyCardSquad

14th Apr '18 12:48:52 PM henke37
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/AbsoluteDespairGirls'' sometimes spawn Monokumas when you visit a side room.
22nd Feb '18 6:53:18 PM wolftickets1969
Is there an issue? Send a Message


*** The Sentry Bot at the National Guard Training Yard will activate without fail if you enter the Armory, even if you are stealthy and disarm the laser tripwires inside without setting them off.



** Justified in ''Mothership Zeta'' with the use of actual teleporters.
21st Feb '18 6:32:10 PM Prfnoff
Is there an issue? Send a Message


* The EliminationPlatformer ''Penguin Brothers'' does this in every normal level: after one player grabs the key disc that appears when the screen is cleared of enemies, the background changes and a new set of enemies spawn.

to:

* The EliminationPlatformer ''Penguin Brothers'' does this in every normal level: after one player grabs the key disc that appears when the screen is cleared of enemies, the background changes and a new set of enemies spawn. You're not obligated to kill these, though.
2nd Feb '18 1:21:45 PM LucaEarlgrey
Is there an issue? Send a Message


* In ''Videogame/EtrianOdyssey'', if a quest has you picking up item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you the moment you get your hands on the item.

to:

* In ''Videogame/EtrianOdyssey'', if a quest has you picking up a unique item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you the moment you get your hands on the item.
2nd Feb '18 1:20:58 PM LucaEarlgrey
Is there an issue? Send a Message


* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when you try to make your way back.

to:

* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when the moment you try to make get your way back.hands on the item.
2nd Feb '18 1:20:02 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when you try to make your way back.
2nd Feb '18 1:18:12 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/MonsterHunter'' is infamous for doing this with its non-multiplayer item transport quests. When an item you pick up puts you in "transport" mode, you cannot attack, your movement speed is reduced dramatically, and you'll drop and break the item you're carrying if you perform certain actions (most notably rolling and falling) or an enemy attacks you. So for transport quests that can't be done online, when you pick one of these items up and start to make your way back, you'll notice squads of {{Mook}}-type monsters that were not there previously. And just to make things worse, depending on how many of the item you've transported so far certain paths will be blocked off with inexplicable boulders, forcing you to take a longer path with each iteration.

to:

* ''VideoGame/MonsterHunter'' is infamous for doing this with its non-multiplayer item transport quests. When an item you pick up puts you in "transport" mode, mode (usually heavy items like monster eggs), you cannot attack, your movement speed is reduced dramatically, and you'll drop and break the item you're carrying if you perform certain actions (most notably rolling and falling) or an enemy attacks you. So for transport quests that can't be done online, when you pick one of these items up and start to make your way back, you'll notice squads of {{Mook}}-type monsters that were not there previously. And just to make things worse, depending on how many of the item you've transported so far certain paths will be blocked off with inexplicable boulders, forcing you to take a longer path with each iteration.
2nd Feb '18 1:14:15 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MonsterHunter'' is infamous for doing this with its non-multiplayer item transport quests. When an item you pick up puts you in "transport" mode, you cannot attack, your movement speed is reduced dramatically, and you'll drop and break the item you're carrying if you perform certain actions (most notably rolling and falling) or an enemy attacks you. So for transport quests that can't be done online, when you pick one of these items up and start to make your way back, you'll notice squads of {{Mook}}-type monsters that were not there previously. And just to make things worse, depending on how many of the item you've transported so far certain paths will be blocked off with inexplicable boulders, forcing you to take a longer path with each iteration.
27th Jan '18 8:19:56 PM wolftickets1969
Is there an issue? Send a Message


*** "Special Delivery" has this when you kill the Raider boss in Parsons Creamery and retrieve the Cabot family's stolen SuperSerum, whence three [[EliteMooks elite Raiders]] immediately spawn.

to:

*** "Special Delivery" has this when you kill the Raider boss in Parsons Creamery and retrieve the Cabot family's stolen SuperSerum, whence three [[EliteMooks elite Raiders]] equipped with Combat Armor and Combat Rifles immediately spawn.
27th Jan '18 8:16:15 PM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]]. In the Boston Public Library, once you enter the control room, you hear a "Security Breach" alert and a horde of Super Mutants enters the building. Luckily, if you entered posing as an employee, the Protectrons and turrets will assist you.

to:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope.
***
One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in variant]].
*** In
the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]]. Protectron]].
*** "Special Delivery" has this when you kill the Raider boss in Parsons Creamery and retrieve the Cabot family's stolen SuperSerum, whence three [[EliteMooks elite Raiders]] immediately spawn.
***
In the Boston Public Library, once you enter the control room, you hear a "Security Breach" alert and a horde of Super Mutants enters the building. Luckily, if you entered posing as an employee, the Protectrons and turrets will assist you.
This list shows the last 10 events of 274. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TeleportingKeyCardSquad