History Main / Telefrag

23rd Apr '17 4:45:21 PM TheWanderer
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* One ''Webcomic/SaturdayMorningBreakfastCereal'' strip had a super villain trying to break into Fort Knox, (the gold repository of the United States) only to be met by a young girl who's guarding the place. He asks what sort of power she has that they're trusting her to guard the fort alone, and she replies that she can make puppies appear anywhere. The villain [[EvilLaugh laughs in derision]]... until three different puppies leap out from inside his body, leading to his gory death. Currently the page image for LethalHarmlessPowers.



** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline").]] When someone jumps on the trampoline they are subjected to TeleportationMisfire and end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can be inured or killed.

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** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline").]] When someone jumps on the trampoline they are subjected to TeleportationMisfire and end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can be inured injured or killed.
23rd Apr '17 7:03:16 AM nighttrainfm
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*** "The Time Monster" and "Logopolis" demonstrate that when two [=TARDISes=] try to materialise in the same space, they somehow '''both''' materialise simultaneously in both the outside world and the other's console room, leading to {{Mind Screw}}y but harmless effects. However, "The Time Monster" also explains that it is possible to override the safety features and cause a "Time Ram", which is a straight example of this and will destroy them both.

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*** ** In "The Husbands of River Song", River tries to take off in the TARDIS, having just stolen a tyrant's [[LosingYourHead detachable head.]] Unfortunately, the safeguards detect his body ''outside'' the ship and the engines shut down automatically.
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"The Time Monster" and "Logopolis" demonstrate that when two [=TARDISes=] try to materialise in the same space, they somehow '''both''' materialise simultaneously in both the outside world and the other's console room, leading to {{Mind Screw}}y but harmless effects. However, "The Time Monster" also explains that it is possible to override the safety features and cause a "Time Ram", which is a straight example of this and will destroy them both.
5th Apr '17 2:40:21 AM Liverwurst
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** In the Season 3 premier, Rick telefrags an entire space station... with another space station (in order to bypass a Level 9 passcode, no less).

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** In the Season 3 premier, Rick telefrags an entire space station... with another space station (in order to bypass a Level 9 passcode, no less).station.
5th Apr '17 2:39:11 AM Liverwurst
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** In the Season 3 premier, Rick telefrags an entire space station... with another space station (in order to bypass a Level 9 passcode, no less).



** In the Season 3 premier, Rick telefrags an entire space station... with another space station (in order to bypass a Level 9 passcode, no less).
5th Apr '17 2:38:54 AM Liverwurst
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** In the Season 3 premier, Rick telefrags an entire space station... with another space station (in order to bypass a Level 9 passcode, no less).
28th Mar '17 8:47:29 PM TheRoguePenguin
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* ''Series/StargateSG1'' has the aptly-named "iris", a DilatingDoor that covers the wormhole of the SGC's stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to stargate that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld BigBad Anubis having duplicated the SGC's iris at one of his bases with a force field across the stargate impenetrable except to his Kull {{Super Soldier}}s. In ''Series/StargateAtlantis'', the city of {{Atlantis}} has a similar force field that can be raised across its own stargate.

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* ''Series/StargateSG1'' has the aptly-named "iris", a DilatingDoor that covers the wormhole of the SGC's stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to stargate the wormhole that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld BigBad Anubis having duplicated the SGC's iris at one of his bases with a force field across the stargate impenetrable except to his Kull {{Super Soldier}}s. In ''Series/StargateAtlantis'', the city of {{Atlantis}} has a similar force field that can be raised across its own stargate.



* Nightcrawler pulls the "teleport your arm off" schtick with Spiral in ''WesternAnimation/WolverineAndTheXMen''. Although in this continuity, she visibly has four robotic arms, and after he yanks the fourth one off he drops them at her feet, smirks, and states she should surrender because he's "run out of fake ones" to take. (Spiral, in every continuity but this one, has six ''natural'' arms, some of which are ''part'' mechanical due to injuries received over the course of a long career as TheDragon.

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* Nightcrawler pulls the "teleport your arm off" schtick with Spiral in ''WesternAnimation/WolverineAndTheXMen''. Although in this continuity, she visibly has four robotic arms, and after he yanks the fourth one off he drops them at her feet, smirks, and states she should surrender because he's "run out of fake ones" to take. (Spiral, in every continuity but this one, has six ''natural'' arms, some of which are ''part'' mechanical due to injuries received over the course of a long career as TheDragon. )
28th Mar '17 1:40:56 PM intastiel
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Added DiffLines:

* In Creator/OctaviaButler's novel ''Kindred'', one of Dana's uncontrolled TimeTravel trips costs her an arm when she arrives in the present too close to a solid wall.
17th Mar '17 8:59:09 PM TheGreenHerring
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** In an instance of "reverse telefrag", attempting a telefrag on a player with the Pentagram of Protection causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".

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** In an instance of "reverse telefrag", attempting a telefrag on a player with the [[InvincibilityPowerUp Pentagram of Protection Protection]] causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".
11th Mar '17 11:01:34 PM Doc_Loki
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* ''ComicBook/{{Watchmen}}'' took this to the logical extreme with teleporting into ''air'' being deadly.

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* ''ComicBook/{{Watchmen}}'' took plays with this: [[spoiler: Veidt's "alien" telefrags on its arrival in New York, likely killing a few people this to way, but the logical extreme with teleporting into ''air'' being deadly.great majority of its victims are killed by the enormous psychic pulse of its death.]]
21st Feb '17 8:54:03 AM DeHackEd
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** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. Sometimes, the match might even ''start'' with a few players getting telefragged. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]].

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** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. Sometimes, the match might even ''start'' with a few players getting telefragged. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]]. ''Quake 2'' multiplayer introduced a server option called "Spawn Furthest" which would always try to use the respawn point furthest from all other players to prevent this from happening... at least, as long as an unoccupied point is available.
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