History Main / TeleFrag

28th Mar '17 8:47:29 PM TheRoguePenguin
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* ''Series/StargateSG1'' has the aptly-named "iris", a DilatingDoor that covers the wormhole of the SGC's stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to stargate that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld BigBad Anubis having duplicated the SGC's iris at one of his bases with a force field across the stargate impenetrable except to his Kull {{Super Soldier}}s. In ''Series/StargateAtlantis'', the city of {{Atlantis}} has a similar force field that can be raised across its own stargate.

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* ''Series/StargateSG1'' has the aptly-named "iris", a DilatingDoor that covers the wormhole of the SGC's stargate. Anyone trying to enter unannounced ends up obliterated against it, because the iris is so close to stargate the wormhole that not even a molecule can reintegrate without hitting it. A season seven episode shows the latest Goa'uld BigBad Anubis having duplicated the SGC's iris at one of his bases with a force field across the stargate impenetrable except to his Kull {{Super Soldier}}s. In ''Series/StargateAtlantis'', the city of {{Atlantis}} has a similar force field that can be raised across its own stargate.



* Nightcrawler pulls the "teleport your arm off" schtick with Spiral in ''WesternAnimation/WolverineAndTheXMen''. Although in this continuity, she visibly has four robotic arms, and after he yanks the fourth one off he drops them at her feet, smirks, and states she should surrender because he's "run out of fake ones" to take. (Spiral, in every continuity but this one, has six ''natural'' arms, some of which are ''part'' mechanical due to injuries received over the course of a long career as TheDragon.

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* Nightcrawler pulls the "teleport your arm off" schtick with Spiral in ''WesternAnimation/WolverineAndTheXMen''. Although in this continuity, she visibly has four robotic arms, and after he yanks the fourth one off he drops them at her feet, smirks, and states she should surrender because he's "run out of fake ones" to take. (Spiral, in every continuity but this one, has six ''natural'' arms, some of which are ''part'' mechanical due to injuries received over the course of a long career as TheDragon. )
28th Mar '17 1:40:56 PM intastiel
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* In Creator/OctaviaButler's novel ''Kindred'', one of Dana's uncontrolled TimeTravel trips costs her an arm when she arrives in the present too close to a solid wall.
17th Mar '17 8:59:09 PM TheGreenHerring
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** In an instance of "reverse telefrag", attempting a telefrag on a player with the Pentagram of Protection causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".

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** In an instance of "reverse telefrag", attempting a telefrag on a player with the [[InvincibilityPowerUp Pentagram of Protection Protection]] causes the inbound player to explode instead. The explanation is that the inbound player "feels Satan's power".
11th Mar '17 11:01:34 PM Doc_Loki
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* ''ComicBook/{{Watchmen}}'' took this to the logical extreme with teleporting into ''air'' being deadly.

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* ''ComicBook/{{Watchmen}}'' took plays with this: [[spoiler: Veidt's "alien" telefrags on its arrival in New York, likely killing a few people this to way, but the logical extreme with teleporting into ''air'' being deadly.great majority of its victims are killed by the enormous psychic pulse of its death.]]
21st Feb '17 8:54:03 AM DeHackEd
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** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. Sometimes, the match might even ''start'' with a few players getting telefragged. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]].

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** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. Sometimes, the match might even ''start'' with a few players getting telefragged. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]]. ''Quake 2'' multiplayer introduced a server option called "Spawn Furthest" which would always try to use the respawn point furthest from all other players to prevent this from happening... at least, as long as an unoccupied point is available.
21st Feb '17 3:54:23 AM Bosco13
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* At the end of ''Film/TheRockyHorrorPictureShowLetsDoTheTimeWarpAgain'' when Riff Raff and Magenta beam off to the planet Transsexual in the Galaxy of Trasylvania, they demolish one of the castle's towers on the way out.
15th Feb '17 2:43:44 PM Vir
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* In the Seal of Nehahra, a four-hour long Machinima fully rendered in VideoGame/{{Quake}} which expands on its plot, an Ogre named Zin accidentally telefrags a Death Knight standing on a teleporter pad. It is this incident which inspires Sergeant Lawrence Maxwell to orchestrate the aforementioned teleporter and spiked sphere in Shub-Niggurath's Lair.

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* In the Seal of Nehahra, a four-hour long Machinima fully rendered in VideoGame/{{Quake}} ''Quake'' which expands on its plot, an Ogre named Zin accidentally telefrags a Death Knight standing on a teleporter pad. It is this incident which inspires Sergeant Lawrence Maxwell to orchestrate the aforementioned teleporter and spiked sphere in Shub-Niggurath's Lair.
15th Feb '17 2:43:17 PM Vir
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* Used in ''VideoGame/TeamFortress2'' where, if an enemy is standing on top of a Teleporter and a player uses the Teleporter, they are awarded a kill (if both players are on the same team [[FriendlyFireproof nothing happens]]) - even if the enemy is [[NighInvulnerable Ubercharged]]. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity.

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* Used in ''VideoGame/TeamFortress2'' where, if an enemy is standing on top of a Teleporter and a player uses the Teleporter, they are awarded a kill (if both players are on the same team [[FriendlyFireproof nothing happens]]) - even if the enemy is [[NighInvulnerable Ubercharged]].[[NighInvulnerability ÜberCharged]]. A common strategy for Spies is to sap a Teleporter entrance and stand on top of it so that when the Engineer breaks the sapper, the Spy teleports through, kills the Engineer in doing so, and can sap his buildings with impunity.
16th Jan '17 1:31:31 PM Xtifr
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{{Teleportation}} can be very dangerous if you don't look where you're going. If you teleport into someone else, or someone else teleports into you... [[LudicrousGibs splat.]]

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Powers like {{Teleportation}} can be very dangerous if you don't look where you're going. If you teleport into someone else, or someone else teleports into you... [[LudicrousGibs splat.]]
3rd Jan '17 2:01:56 AM LucaEarlgrey
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** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]].

to:

** In Multiplayer ''Quake'', for those lucky enough to have played over LAN and not Dial-up, nested telefrags were quite common. Player A respawns and Telefrags Player B, who respawns and Telefrags Player A who Telefrags Player B who Telefrags Player A ad infitum. Naturally, this problem decreases rapidly with the size of a map and quantity of respawn points on it. Sometimes, the match might even ''start'' with a few players getting telefragged. This actually happened in the LetsPlay of ''VideoGame/{{Daikatana}}'' (about 10 minutes into Lair of Medusa) due to a glitch, resulting in [[HilarityEnsues much hilarity]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TeleFrag