History Main / TechnicallyLivingZombie

3rd Feb '16 7:34:58 AM Morgenthaler
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* WarhammerFantasy has the Ghouls, who are cannibals from poor lands resorting to eating the corpses of the recently deceased because of their poverty. Whole packs of them gather around Strigoi vampires, who resemble them in both appearance and feeding habits. This was reflected in their rules, where they are considered to be "technically alive" and thus not bound to the army-wide rules that other units have (which includes both perks and handicaps, like not falling apart if the chief necromancer dies, but having to worry about morale). This was discarded for the sixth edition Vampire Counts army book in favor of streamlining the rules (them being subject to morale effects made them somewhat liable in the army, especially when zombies and skeletons are much better for this purpose), though in background terms they are still living creatures (albeit pallid and unhealthy ones), not animated corpses. ** TabletopGame/{{Warhammer 40000}} has the Pariahs, cybernetically modified humans put to use by the Necrons and their C'tan Masters. Like the Ghouls, they were unique in that they did not possess the Necron Rule. Unlike Ghouls, this was a liablity since it made them weaker than actual necrons (no regeneration) and would just plain disappear if the other necron units perished (meaning the enemy can completely ignore the Pariah, which wasn't hard to do since they were combat specialists with no movement modifiers). Less merciful than the Ghouls, they were completely retconned out of existence.
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* WarhammerFantasy TabletopGame/WarhammerFantasy has the Ghouls, who are cannibals from poor lands resorting to eating the corpses of the recently deceased because of their poverty. Whole packs of them gather around Strigoi vampires, who resemble them in both appearance and feeding habits. This was reflected in their rules, where they are considered to be "technically alive" and thus not bound to the army-wide rules that other units have (which includes both perks and handicaps, like not falling apart if the chief necromancer dies, but having to worry about morale). This was discarded for the sixth edition Vampire Counts army book in favor of streamlining the rules (them being subject to morale effects made them somewhat liable in the army, especially when zombies and skeletons are much better for this purpose), though in background terms they are still living creatures (albeit pallid and unhealthy ones), not animated corpses. ** * TabletopGame/{{Warhammer 40000}} has the Pariahs, cybernetically modified humans put to use by the Necrons and their C'tan Masters. Like the Ghouls, they were unique in that they did not possess the Necron Rule. Unlike Ghouls, this was a liablity since it made them weaker than actual necrons (no regeneration) and would just plain disappear if the other necron units perished (meaning the enemy can completely ignore the Pariah, which wasn't hard to do since they were combat specialists with no movement modifiers). Less merciful than the Ghouls, they were completely retconned out of existence.

* There are some variants of this sort in a few of the various worlds of ''AllFleshMustBeEaten''. Since zombies are there to be slaughtered in AFMBE, and these guys are technically human, the gamebooks including technically living zombies admit that some players might have an ethical problem with killing them, and suggest that the Zombie Master include ways to cure and save the zombies in this sort of situation.
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* There are some variants of this sort in a few of the various worlds of ''AllFleshMustBeEaten''.''TabletopGame/AllFleshMustBeEaten''. Since zombies are there to be slaughtered in AFMBE, and these guys are technically human, the gamebooks including technically living zombies admit that some players might have an ethical problem with killing them, and suggest that the Zombie Master include ways to cure and save the zombies in this sort of situation.
31st Jan '16 4:58:35 PM Quanyails
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** Supplementary materials and WordOfGod say that the zombies rising from the grave were not actually dead, but simply assumed to be dead due to symptoms of the virus and then buried alive. The G-Virus (RE2's final boss) and C-Virus (RE6) are the only ones capable of actually reviving the dead.
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** Supplementary materials and WordOfGod say that the zombies rising from the grave were not actually dead, but simply assumed to be dead due to symptoms of the virus and then buried alive. The G-Virus (RE2's (''[=RE2=]'''s final boss) and C-Virus (RE6) (''[=RE6=]'') are the only ones capable of actually reviving the dead.
28th Jan '16 1:33:10 PM VVK
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* There's a group of zombies in ''WebComic/SluggyFreelance'' who were given a very zombielike immortality by black magic, including their bodies rotting at least cosmetically even in the best cases, but never actually died.
22nd Jan '16 3:11:46 AM lolface123
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* The zombies from William Bebb's ''KECK'' series usually start as this, with TheVirus acting as an extreme psychotic HatePlague in living infected but also reanimating them if they are not killed by brain trauma.
7th Jan '16 6:52:35 PM DoctorDetective
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** ''VideoGame/MassEffect3'' features that the Reapers have created Banshees, Mauraders, Brutes and Ravagers out of huskified Asari, Turians, Krogan/Turian hybrids, and Rachni respectively.
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** ''VideoGame/MassEffect3'' features that the Reapers have created Banshees, Mauraders, Brutes and Ravagers out of huskified Asari, Turians, Krogan/Turian hybrids, and Rachni Rachni, respectively.
7th Jan '16 2:01:18 AM XenMon2
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** Supplementary materials and WordOfGod say that the zombies rising from the grave were not actually dead, but simply assumed to be dead due to symptoms of the virus and then buried alive. The G-Virus (RE2's final boss) and C-Virus (RE6) are the only ones capable of actually reviving the dead.
30th Dec '15 2:20:19 PM Grudgeal
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* "Undead" in ''TabletopGame/{{Shadowrun}}'' are infectees of the various strains of the Human Meta-Human Vampiric Virus (HMHVV), a magical virus that drains the body of [[LifeEnergy Essence]], but leaves the victim clinically alive. HMHVV strain I renders the victim [[TheAgeless ageless]] and able to [[HealingFactor regenerate]] but [[HorrorHunger in constant need of replenishing their Essence]] by feeding on blood or body parts. Strains II and III re-wires the digestive system to [[IAmAHumanitarian only accept raw metahuman flesh]]. Again, depending on the strain, agony of infection and other side-effects (the most common strain of HMHVV, creating ghouls, also leaves the victim permanently blind and re-wires their brain into "predator mode") often drives the sufferer "feral".
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* "Undead" in ''TabletopGame/{{Shadowrun}}'' are infectees of the various strains of the Human Meta-Human Vampiric Virus (HMHVV), a magical virus that drains the body of [[LifeEnergy Essence]], but leaves the victim clinically alive. HMHVV strain I renders the victim [[TheAgeless ageless]] and able to [[HealingFactor regenerate]] but [[HorrorHunger in constant need of replenishing their Essence]] by feeding on blood or body parts.the living (by explicitly attacking a living, sentient victim and draining their Essence). Strains II and III re-wires the digestive system to [[IAmAHumanitarian only accept raw metahuman flesh]]. Again, depending on the strain, agony of infection and other side-effects (the most common strain of HMHVV, creating ghouls, also leaves the victim permanently blind and re-wires their brain into "predator mode") often drives the sufferer "feral".
30th Dec '15 1:59:47 PM Grudgeal
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* "Undead" in ''TabletopGame/{{Shadowrun}}'' are infectees of the various strains of the Human Meta-Human Vampiric Virus (HMHVV), a magical virus that drains the body of [[LifeEnergy Essence]], but leaves the victim clinically alive. Sufferers are forced to replenish their Essence through eating the living or recently-deceased flesh of non-sufferers, and the agony of infection and other side-effects (the most common strain of HMHVV, creating ghouls, also leaves the victim permanently blind and re-wires their brain into "predator mode") often drives the sufferer mindlessly insane.
to:
* "Undead" in ''TabletopGame/{{Shadowrun}}'' are infectees of the various strains of the Human Meta-Human Vampiric Virus (HMHVV), a magical virus that drains the body of [[LifeEnergy Essence]], but leaves the victim clinically alive. Sufferers are forced HMHVV strain I renders the victim [[TheAgeless ageless]] and able to replenish [[HealingFactor regenerate]] but [[HorrorHunger in constant need of replenishing their Essence through eating Essence]] by feeding on blood or body parts. Strains II and III re-wires the living or recently-deceased flesh of non-sufferers, and digestive system to [[IAmAHumanitarian only accept raw metahuman flesh]]. Again, depending on the strain, agony of infection and other side-effects (the most common strain of HMHVV, creating ghouls, also leaves the victim permanently blind and re-wires their brain into "predator mode") often drives the sufferer mindlessly insane."feral".
15th Dec '15 3:16:16 AM jormis29
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** An old White Dwarf had rules for running straightforward zombies in 40K, listing various forms, including some that were technically alive - people afflicted by Catachan brainleaf or Tyranid cortex leeches, or the victims of an Eldar device that ramped up life force until [[FateWorseThanDeath people with otherwise fatal injuries could be roaming, insane and violent but unable to die]].
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** An old White Dwarf ''Magazine/WhiteDwarf'' had rules for running straightforward zombies in 40K, listing various forms, including some that were technically alive - people afflicted by Catachan brainleaf or Tyranid cortex leeches, or the victims of an Eldar device that ramped up life force until [[FateWorseThanDeath people with otherwise fatal injuries could be roaming, insane and violent but unable to die]].
10th Dec '15 1:24:11 AM Luppercus
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* Spanish sci-fi/horror film ''TheDarkHour'' has the Strangers, also infected people that bleed for every orifice but never die and can pass the infection just by touching someone.
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