History Main / TechTree

2nd May '16 10:57:25 PM jormis29
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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 10:43:28 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 9:56:59 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' ''Tabletop/SpheresOfPower'' for Pathfinder Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 8:29:54 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:45:46 PM digiman619
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** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:44:11 PM digiman619
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** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
11th Apr '16 8:00:49 PM aye_amber
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* MachinesWiredForWar: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. Info to built new structures/units can also be stolen rather than researched.

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* MachinesWiredForWar: VideoGame/MachinesWiredForWar: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. Info to built new structures/units can also be stolen rather than researched.



* All of ''{{Arcanum}}'''s technology trees were single-pathed, non-cumulative skills that allowed you to craft something. All crafting trees had a single theme, some useful only at the intended level of reachability, some upgradeable at higher tiers, some upgradeable with cross-tree synergy, and some worthless for anything except to unlock higher tiers. But there were some trees that the top skill is the only reason to invest character points, and others where the top skill is found to be practically worthless; that is worthless under any circumstance that you could've imagined it being valuable for.

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* All of ''{{Arcanum}}'''s ''VideoGame/{{Arcanum}}'''s technology trees were single-pathed, non-cumulative skills that allowed you to craft something. All crafting trees had a single theme, some useful only at the intended level of reachability, some upgradeable at higher tiers, some upgradeable with cross-tree synergy, and some worthless for anything except to unlock higher tiers. But there were some trees that the top skill is the only reason to invest character points, and others where the top skill is found to be practically worthless; that is worthless under any circumstance that you could've imagined it being valuable for.
10th Mar '16 4:29:06 PM TheOneWhoTropes
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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[ArtisticLicenceHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].

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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[ArtisticLicenceHistory [[ArtisticLicenseHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].
10th Mar '16 4:28:47 PM TheOneWhoTropes
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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[YouFailHistoryForever tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].

to:

Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[YouFailHistoryForever [[ArtisticLicenceHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].
16th Jan '16 8:08:13 AM Morgenthaler
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* ''TwilightImperium'' has a fairly large tech tree, represented by a deck of cards for each player. The expansions add unique racial technologies for players as well. On most game rounds each player will probably get a chance to gain one or two technologies - however, since a typical game only lasts about 10 rounds and there are about 30 technologies in the tree, it's effectively impossible to get every technology. Usually a player will aim for a specific technology at the end of one branch, or 2-3 technologies in the middle of the tree (based on the current objectives, races in the game, etc.)

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* ''TwilightImperium'' ''TableTopGame/TwilightImperium'' has a fairly large tech tree, represented by a deck of cards for each player. The expansions add unique racial technologies for players as well. On most game rounds each player will probably get a chance to gain one or two technologies - however, since a typical game only lasts about 10 rounds and there are about 30 technologies in the tree, it's effectively impossible to get every technology. Usually a player will aim for a specific technology at the end of one branch, or 2-3 technologies in the middle of the tree (based on the current objectives, races in the game, etc.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TechTree