History Main / TechTree

15th May '16 3:19:29 AM Morgenthaler
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** ''SidMeiersAlphaCentauri'' also has a really complex tech tree, like most Firaxis games, where the player must research all sorts of future technology until he can reach the Threshold of Transcendence. Once the player finishes the Ascent to Transcendence project, the player's civilization will AscendToAHigherPlaneOfExistence.

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** ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' also has a really complex tech tree, like most Firaxis games, where the player must research all sorts of future technology until he can reach the Threshold of Transcendence. Once the player finishes the Ascent to Transcendence project, the player's civilization will AscendToAHigherPlaneOfExistence.
2nd May '16 10:57:25 PM jormis29
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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 10:43:28 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 9:56:59 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' ''Tabletop/SpheresOfPower'' for Pathfinder Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 8:29:54 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:45:46 PM digiman619
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** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:44:11 PM digiman619
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** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
11th Apr '16 8:00:49 PM aye_amber
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* MachinesWiredForWar: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. Info to built new structures/units can also be stolen rather than researched.

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* MachinesWiredForWar: VideoGame/MachinesWiredForWar: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. Info to built new structures/units can also be stolen rather than researched.



* All of ''{{Arcanum}}'''s technology trees were single-pathed, non-cumulative skills that allowed you to craft something. All crafting trees had a single theme, some useful only at the intended level of reachability, some upgradeable at higher tiers, some upgradeable with cross-tree synergy, and some worthless for anything except to unlock higher tiers. But there were some trees that the top skill is the only reason to invest character points, and others where the top skill is found to be practically worthless; that is worthless under any circumstance that you could've imagined it being valuable for.

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* All of ''{{Arcanum}}'''s ''VideoGame/{{Arcanum}}'''s technology trees were single-pathed, non-cumulative skills that allowed you to craft something. All crafting trees had a single theme, some useful only at the intended level of reachability, some upgradeable at higher tiers, some upgradeable with cross-tree synergy, and some worthless for anything except to unlock higher tiers. But there were some trees that the top skill is the only reason to invest character points, and others where the top skill is found to be practically worthless; that is worthless under any circumstance that you could've imagined it being valuable for.
10th Mar '16 4:29:06 PM TheOneWhoTropes
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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[ArtisticLicenceHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].

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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[ArtisticLicenceHistory [[ArtisticLicenseHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].
10th Mar '16 4:28:47 PM TheOneWhoTropes
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Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[YouFailHistoryForever tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].

to:

Tech trees are one of the big points where historians pick at games. It's a hierarchical view of science, research, and history. When compared with actual history, [[YouFailHistoryForever [[ArtisticLicenceHistory tech trees are wrong]]. On the other hand, the few attempts at doing something [[VideoGame/MasterOfOrion different]] have wound up pulled from any final version, [[AnachronismStew with]] [[AcceptableBreakFromReality good]] [[GameBreaker reason]].
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