History Main / TechTree

12th Aug '16 7:53:58 PM nombretomado
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* ''{{Achron}}'' has an interesting spin on this. Each faction has a very small, very flat tech tree (usually amounting to around six upgrades or so) and they are explained away as "improving infrastructure" (as opposed to "research"). The interesting bit is the way this interacts with the time travel mechanics: It's possible to arm your units with weaponry from the future, or reinforce your army with units you can't technically build yet.

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* ''{{Achron}}'' ''VideoGame/{{Achron}}'' has an interesting spin on this. Each faction has a very small, very flat tech tree (usually amounting to around six upgrades or so) and they are explained away as "improving infrastructure" (as opposed to "research"). The interesting bit is the way this interacts with the time travel mechanics: It's possible to arm your units with weaponry from the future, or reinforce your army with units you can't technically build yet.
7th Aug '16 10:24:52 AM ThraggLootrippa
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** The Tau are the only faction with DivergentCharacterEvolution: Either you pick the builing that lets you build Hammerheads and Crisis suits (very powerful tank and jump suit) or the one that lets you build Krootox and Kroothounds (strong melee units), along with upgrades to life for all units and sight range (it's believed by some that the life upgrade was supposed to go along with the first upgrade, either not corrected or deliberately left in).

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** The Tau are the only faction with DivergentCharacterEvolution: Either you pick the builing building that lets you build Hammerheads and Crisis suits (very powerful tank and jump suit) or the one that lets you build Krootox and Kroothounds (strong melee units), along with which also gives health upgrades to life for all most units and increased sight range (it's believed by some that the life upgrade was supposed to go along with the first upgrade, either not corrected or deliberately left in).
6th Jul '16 1:58:15 PM mcgrew
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* ''Stellar Conquest'' (Metagaming, 1975) has three tech trees (ship speed, weapons, technological research), although each tree has only 3 levels and 6 technologies.
15th May '16 3:19:29 AM Morgenthaler
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** ''SidMeiersAlphaCentauri'' also has a really complex tech tree, like most Firaxis games, where the player must research all sorts of future technology until he can reach the Threshold of Transcendence. Once the player finishes the Ascent to Transcendence project, the player's civilization will AscendToAHigherPlaneOfExistence.

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** ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' also has a really complex tech tree, like most Firaxis games, where the player must research all sorts of future technology until he can reach the Threshold of Transcendence. Once the player finishes the Ascent to Transcendence project, the player's civilization will AscendToAHigherPlaneOfExistence.
2nd May '16 10:57:25 PM jormis29
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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

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** The alternate magic system in Drop Dead Studios' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 10:43:28 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Tabletop/SpheresOfPower'' ''TabletopGame/SpheresOfPower'' for Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 9:56:59 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''SpheresOfPower'' ''Tabletop/SpheresOfPower'' for Pathfinder Tabletop/{{Pathfinder}} works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
2nd May '16 8:29:54 PM digiman619
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** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate magic system in Drop Dead Studios' ''Spheres of Power'' ''SpheresOfPower'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:45:46 PM digiman619
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** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.

to:

** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' for Pathfinder works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
29th Apr '16 3:44:11 PM digiman619
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Added DiffLines:

** The alternate TabletopGame/Pathfinder magic system in Drop Dead Studios' ''Spheres of Power'' works like this. This is done to help make more thematic characters and to avoid LinearWarriorsQuadraticWizards.
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