History Main / TankControls

29th Apr '17 9:02:38 AM Kreyghun
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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.

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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring trope and, combined with its use of pre-rendered backghrounds, inspired lots of other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.
29th Apr '17 9:00:28 AM Kreyghun
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[[folder:RolePlayingGame]]
* ''Videogame/ShiningTheHolyArk'' was a first person dungeon crawler. The play could move either forward, backwards, left or right without seeing where they were going. To turn around you had to stop in your tracks and choose a direction to look. Lead to more than a few players just relying on the map rather than looking where they were going. However this form of movement later became vital in a puzzle.
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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.



* ''Franchise/AloneInTheDark'' used these for the same reasons as ''Franchise/ResidentEvil''.
21st Oct '16 2:57:29 PM billybobfred
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[[folder:UsefulNotes/ArcadeGame]]
* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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[[folder:UsefulNotes/ArcadeGame]]
[[folder:ArcadeGame]]
* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.''VideoGame/{{Battlezone|1980}}'', which is fitting since the thing being controlled is, in fact, a tank. The original arcade cabinets have a one-dimensional analog stick for each tread; most rereleases used simpler controls.
1st Sep '16 12:25:40 PM Morgenthaler
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* Inverted in ''WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.

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* Inverted in ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.



* ''DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.

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* ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.



* ''ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.

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* ''ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.
27th Feb '16 9:22:05 PM Knight20
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[[AC:ActionGame]]

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[[AC:BeatEmUp]]

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[[AC:FirstPersonShooter]]

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Added DiffLines:

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5th Feb '16 8:35:33 PM nombretomado
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* The ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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* The ArcadeGame UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.
5th Feb '16 8:35:02 PM nombretomado
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[[AC:ArcadeGame]]

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[[AC:ArcadeGame]][[AC:UsefulNotes/ArcadeGame]]
30th Jan '16 8:57:54 AM nombretomado
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* The ''SyphonFilter'' series used these up until ''Dark Mirror''.

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* The ''SyphonFilter'' ''VideoGame/SyphonFilter'' series used these up until ''Dark Mirror''.
9th Jan '16 5:29:21 PM MyFinalEdits
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* ''VideoGame/GrimFandango'' was probably the first "old-school" graphical adventure game to use this control method, with ''VideoGame/EscapeFromMonkeyIsland'' (which used the same engine) following suit. Not being action-intense games, the somewhat awkward controls were not quite as much of a hindrance as they are in other titles, but the transition from traditional point-and-click movement was still rather jarring.
** The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.

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* ''VideoGame/GrimFandango'' was probably the first "old-school" graphical adventure game to use this control method, with ''VideoGame/EscapeFromMonkeyIsland'' (which used the same engine) following suit. Not being action-intense games, the somewhat awkward controls were not quite as much of a hindrance as they are in other titles, but the transition from traditional point-and-click movement was still rather jarring.
**
jarring. The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.
9th Jan '16 4:41:06 PM spaceace72
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Added DiffLines:

** The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TankControls