History Main / TankControls

21st Oct '16 2:57:29 PM billybobfred
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[[folder:UsefulNotes/ArcadeGame]]
* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.''VideoGame/{{Battlezone|1980}}'', which is fitting since the thing being controlled is, in fact, a tank. The original arcade cabinets have a one-dimensional analog stick for each tread; most rereleases used simpler controls.
1st Sep '16 12:25:40 PM Morgenthaler
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* Inverted in ''WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.

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* Inverted in ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.



* ''DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.

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* ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.



* ''ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.

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* ''ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.
27th Feb '16 9:22:05 PM Knight20
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5th Feb '16 8:35:33 PM nombretomado
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* The ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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* The ArcadeGame UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.
5th Feb '16 8:35:02 PM nombretomado
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[[AC:ArcadeGame]]

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30th Jan '16 8:57:54 AM nombretomado
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* The ''SyphonFilter'' series used these up until ''Dark Mirror''.

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* The ''SyphonFilter'' ''VideoGame/SyphonFilter'' series used these up until ''Dark Mirror''.
9th Jan '16 5:29:21 PM MyFinalEdits
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* ''VideoGame/GrimFandango'' was probably the first "old-school" graphical adventure game to use this control method, with ''VideoGame/EscapeFromMonkeyIsland'' (which used the same engine) following suit. Not being action-intense games, the somewhat awkward controls were not quite as much of a hindrance as they are in other titles, but the transition from traditional point-and-click movement was still rather jarring.
** The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.

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* ''VideoGame/GrimFandango'' was probably the first "old-school" graphical adventure game to use this control method, with ''VideoGame/EscapeFromMonkeyIsland'' (which used the same engine) following suit. Not being action-intense games, the somewhat awkward controls were not quite as much of a hindrance as they are in other titles, but the transition from traditional point-and-click movement was still rather jarring.
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jarring. The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.
9th Jan '16 4:41:06 PM spaceace72
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Added DiffLines:

** The Remastered version lets you turn it off, and you can get a Trophy by playing the whole game with the tank controls on.
12th May '15 1:38:30 PM nombretomado
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* Used in ''GodHand'', made by Clover and published by (guess who?) Capcom. Gene cannot freely walk and right, but his ability to turn 180 degrees instantly and his sideways dodging helps make the controls feel a lot less painful than you'd expect in a BeatEmUp. (He can also turn while running.)
* The SwordBeam and OneHitKill Dark Side modes in the first NoMoreHeroes give Travis tank controls for the duration.

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* Used in ''GodHand'', ''VideoGame/GodHand'', made by Clover and published by (guess who?) Capcom. Gene cannot freely walk and right, but his ability to turn 180 degrees instantly and his sideways dodging helps make the controls feel a lot less painful than you'd expect in a BeatEmUp. (He can also turn while running.)
* The SwordBeam and OneHitKill Dark Side modes in the first NoMoreHeroes ''VideoGame/NoMoreHeroes'' give Travis tank controls for the duration.
21st Mar '15 9:54:40 AM Saber15
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* Likewise in its competitor ''Videogame/WarThunder'', many tanks turn horrendously slowly when stationary due to the brake-based steering; if you're stationary, you only have low-RPM torque to move the opposite tread. You can actually manually control the tank's clutch, transmission, and brakes.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TankControls