History Main / TankControls

17th Oct '17 10:57:57 PM wolftickets1969
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* The first two ''VideoGame/MetroidPrime'' games on the GameCube originally used tank controls, only allowing strafing when targeting an enemy, but they were replaced with proper FPS controls in the Wii CompilationRerelease, using the Nunchuck stick to move forward, backward and sideways while aiming with the Wiimote.

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* The first two ''VideoGame/MetroidPrime'' games on the GameCube originally used tank controls, only allowing strafing when targeting an enemy, but they were replaced with proper more modern FPS controls in the Wii CompilationRerelease, using the Nunchuck stick to move forward, backward and sideways while aiming with the Wiimote.
30th Sep '17 6:44:45 PM nombretomado
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Controls in a video game (usually from the FifthGeneration) that don't allow you to turn and move forward at the same time, much like a tank or a tractor.

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Controls in a video game (usually from the FifthGeneration) UsefulNotes/{{the Fifth Generation|ofConsoleVideoGames}}) that don't allow you to turn and move forward at the same time, much like a tank or a tractor.
7th Sep '17 11:03:22 PM wolftickets1969
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* The first two ''VideoGame/MetroidPrime'' games on the GameCube originally used a form of tank controls, only allowing strafing when targeting an enemy, but they were replaced with proper FPS controls in the Wii CompilationRerelease, using the Nunchuck stick to move forward, backward and sideways while aiming with the Wiimote.


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* The first two ''VideoGame/MetroidPrime'' games on the GameCube originally used tank controls, only allowing strafing when targeting an enemy, but they were replaced with proper FPS controls in the Wii CompilationRerelease, using the Nunchuck stick to move forward, backward and sideways while aiming with the Wiimote.
7th Sep '17 11:01:33 PM wolftickets1969
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Added DiffLines:

* The first two ''VideoGame/MetroidPrime'' games on the GameCube originally used a form of tank controls, only allowing strafing when targeting an enemy, but they were replaced with proper FPS controls in the Wii CompilationRerelease, using the Nunchuck stick to move forward, backward and sideways while aiming with the Wiimote.
29th Apr '17 9:02:38 AM Kreyghun
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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.

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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring trope and, combined with its use of pre-rendered backghrounds, inspired lots of other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.
29th Apr '17 9:00:28 AM Kreyghun
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[[folder:RolePlayingGame]]
* ''Videogame/ShiningTheHolyArk'' was a first person dungeon crawler. The play could move either forward, backwards, left or right without seeing where they were going. To turn around you had to stop in your tracks and choose a direction to look. Lead to more than a few players just relying on the map rather than looking where they were going. However this form of movement later became vital in a puzzle.
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* ''Franchise/AloneInTheDark'' appears to be the progenitor of this trope, inspiring other action-adventure games to follow in its footsteps, particularly those in the survival horror genre.



* ''Franchise/AloneInTheDark'' used these for the same reasons as ''Franchise/ResidentEvil''.
21st Oct '16 2:57:29 PM billybobfred
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[[folder:UsefulNotes/ArcadeGame]]
* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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[[folder:UsefulNotes/ArcadeGame]]
[[folder:ArcadeGame]]
* The UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.''VideoGame/{{Battlezone|1980}}'', which is fitting since the thing being controlled is, in fact, a tank. The original arcade cabinets have a one-dimensional analog stick for each tread; most rereleases used simpler controls.
1st Sep '16 12:25:40 PM Morgenthaler
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* Inverted in ''WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.

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* Inverted in ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', of all places, with many tanks unable to turn in place. However, slower tanks may act like they obey this trope, coming almost to a complete halt while turning.



* ''DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.

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* ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' and ''Dota 2'', despite being isometric games, have a subtle form of this: making tight turns results in slight lag of a fraction of a second while your character stops moving forwards and accelerates backwards or sideways. This minor delay ''will'' get you killed, either by delaying you just long enough after you run into the entire enemy team and hurriedly click the other direction to let them get into stun range and crush you, or by preventing you from moving altogether when you run into some creeps and your character attempts to meander around them.



* ''ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.

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* ''ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' on the Nintendo 64, to an extent - pushing the joystick to the left or right caused Dash to ''rotate'' rather than just face that direction.
27th Feb '16 9:22:05 PM Knight20
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[[AC:ActionGame]]

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5th Feb '16 8:35:33 PM nombretomado
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* The ArcadeGame ''VideoGame/{{Battlezone|1980}}''.

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* The ArcadeGame UsefulNotes/ArcadeGame ''VideoGame/{{Battlezone|1980}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TankControls