History Main / TalkingWeapon

9th Feb '16 4:16:00 AM Alia_of
Is there an issue? Send a Message
* Nightblood from ''Literature/Warbreaker'' is a sentient sword created with one aim, "to destroy evil". It communicates with its wielder and can also read their thoughts.
to:
* Nightblood from ''Literature/Warbreaker'' ''Literature/{{Warbreaker}}'' is a sentient sword created with one aim, "to destroy evil". It communicates with its wielder and can also read their thoughts.
2nd Feb '16 11:51:24 AM Alia_of
Is there an issue? Send a Message
Added DiffLines:
* Nightblood from ''Literature/Warbreaker'' is a sentient sword created with one aim, "to destroy evil". It communicates with its wielder and can also read their thoughts.
16th Jan '16 8:44:10 AM Exxolon
Is there an issue? Send a Message
* A variant in the ''ComicBook/TwoThousandAD'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment - biochips are fully sentient, aware and have onboard voice synths so they can talk to the equipment holders and even operate various functions of the equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades on his helmet, rifle and backpack respectively. A large part of the strip is the interplay between the four of them.
to:
* A variant in the ''ComicBook/TwoThousandAD'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment - biochips are fully sentient, aware and have onboard voice synths so they can talk to the equipment holders and even operate various functions of the equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades on - his helmet, rifle and backpack respectively. A large part of the strip is the interplay between the four of them.
16th Jan '16 8:43:30 AM Exxolon
Is there an issue? Send a Message
* A variant in the ''ComicBook/{{2000AD}}'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment - biochips are fully sentient, aware and have onboard voice synths so they can talk to the equipment holders and even operate various functions of the equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades on his helmet, rifle and backpack respectively. A large part of the strip is the interplay between the four of them.
to:
* A variant in the ''ComicBook/{{2000AD}}'' ''ComicBook/TwoThousandAD'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment - biochips are fully sentient, aware and have onboard voice synths so they can talk to the equipment holders and even operate various functions of the equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades on his helmet, rifle and backpack respectively. A large part of the strip is the interplay between the four of them.
16th Jan '16 8:42:49 AM Exxolon
Is there an issue? Send a Message
* A variant in the ''ComicBook/2000AD'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades.
to:
* A variant in the ''ComicBook/2000AD'' ''ComicBook/{{2000AD}}'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment - biochips are fully sentient, aware and have onboard voice synths so they can talk to the equipment holders and even operate various functions of the equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades.comrades on his helmet, rifle and backpack respectively. A large part of the strip is the interplay between the four of them.
16th Jan '16 8:40:38 AM Exxolon
Is there an issue? Send a Message
Added DiffLines:
* A variant in the ''ComicBook/2000AD'' strip ''ComicBook/RogueTrooper''. Genetic Infantrymen have their entire experience and personalities encoded onto "biochips" that can be removed when they die and attached to equipment. Rogue carries three pieces of equipment with implanted biochips from three of his fallen comrades.
12th Jan '16 12:07:21 PM Someoneman
Is there an issue? Send a Message
* All the [[InfinityPlusOneSword Relic Weapons]] in ''VideoGame/FinalFantasyXI'' speak at least once, although Guttler talks regularly when in the hands of its [[TimeTravel previous owner]]... its hobbies include [[BloodKnight blood, cutting, and dissection.]] [[CrowningMomentOfFunny Its prior owner even tells it to shut up on occasion, then turns to you and nervously pretends she didn't say anything.]]
to:
* All the [[InfinityPlusOneSword Relic Weapons]] in ''VideoGame/FinalFantasyXI'' speak at least once, although Guttler talks regularly when in the hands of its [[TimeTravel previous owner]]... its hobbies include [[BloodKnight blood, cutting, and dissection.]] [[CrowningMomentOfFunny Its prior owner even tells it to shut up on occasion, then turns to you and nervously pretends she didn't say anything.]]
6th Jan '16 7:50:04 PM nombretomado
Is there an issue? Send a Message
* In ''LastFantasy'', a character wields a sword with an eye that screams for souls which appears to be a CaptainErsatz of [[SoulCalibur Soul Edge]]... but turns out to be an overpriced novelty item he bought in the last town.
to:
* In ''LastFantasy'', a character wields a sword with an eye that screams for souls which appears to be a CaptainErsatz of [[SoulCalibur [[VideoGame/SoulSeries Soul Edge]]... but turns out to be an overpriced novelty item he bought in the last town.
13th Dec '15 10:40:16 AM TwilightLord
Is there an issue? Send a Message
* The various [[SwissArmyWeapon Intelligent and Armed Devices]] in ''Franchise/LyricalNanoha'' not only speak, they speak in [[SurprisinglyGoodEnglish surprisingly well-pronounced]] [[GratuitousEnglish English]] [[GratuitousGerman and German]].
to:
* The various [[SwissArmyWeapon Intelligent and Armed Devices]] in ''Franchise/LyricalNanoha'' not only speak, they speak in [[SurprisinglyGoodEnglish surprisingly well-pronounced]] [[GratuitousEnglish English]] [[GratuitousGerman and German]].German]] (due to being voiced by native speakers).
11th Nov '15 6:32:25 AM SeptimusHeap
Is there an issue? Send a Message
* In one of the bonus comics in the [[TheOrderOfTheStick Order of the Stick]] compilation ''Blood Runs in the Family'', it's revealed that Tarquin's rune-covered axe is actually an intelligent weapon named Soul-Muncher that briefly takes over Belkar's mind...[[spoiler:before Roy snatches it away and throws it in a pit]].
to:
* In one of the bonus comics in the [[TheOrderOfTheStick Order of the Stick]] ''Webcomic/TheOrderOfTheStick'' compilation ''Blood Runs in the Family'', it's revealed that Tarquin's rune-covered axe is actually an intelligent weapon named Soul-Muncher that briefly takes over Belkar's mind...[[spoiler:before Roy snatches it away and throws it in a pit]].
This list shows the last 10 events of 154. Show all.