History Main / TalkingIsaFreeAction

17th Nov '17 4:03:31 AM jormis29
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* The subversion is a plot point in ''BlazingTransferStudent''. The delinquent villain wins every fight because he can call his attack, "Insect Punch", faster than his opponents (who have elaborate names for their attacks) thus allowing him to get in his strike first. You're apparently not allowed to actually do the attack before you say it. [[spoiler:He is defeated in the end when the {{Love Interest|s}} convinces him to adopt an extremely long-named attack, allowing the protagonist enough time to pronounce his own attack and do it.]]

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* The subversion is a plot point in ''BlazingTransferStudent''.''Manga/BlazingTransferStudent''. The delinquent villain wins every fight because he can call his attack, "Insect Punch", faster than his opponents (who have elaborate names for their attacks) thus allowing him to get in his strike first. You're apparently not allowed to actually do the attack before you say it. [[spoiler:He is defeated in the end when the {{Love Interest|s}} convinces him to adopt an extremely long-named attack, allowing the protagonist enough time to pronounce his own attack and do it.]]
4th Nov '17 8:42:31 PM 1wngdngl
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Without stopping to breathe, apparently.
4th Nov '17 5:58:57 PM merotoker
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* Manga/WorldTrigger had fun with this trope. When [[ChildSoldier Miwa and Yoneya]] fought against an enemy, they started to talk to the enemy when the fight was stuck in a stalemate. The enemy lampshaded that talking to enemy mid-fight was foolish. Cue both sides incapacitating each other mid-talk. Turns out that both sides used the talk just to earn a few seconds to set up sneak attacks.

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* Manga/WorldTrigger had fun with this trope. When [[ChildSoldier [[ChildSoldiers Miwa and Yoneya]] fought against an enemy, they started to talk to the enemy when the fight was stuck in a stalemate. The enemy lampshaded that talking to enemy mid-fight was foolish. Cue both sides incapacitating each other mid-talk. Turns out that both sides used the talk just to earn a few seconds to set up sneak attacks.



* Parodied in an issue of ''SelfDemonstrating/{{Deadpool}}''. ComicBook/{{Wolverine}} gives a long speech during a single leap, making Deadpool's friend Ilaney wonder how that's even possible. Former supervillain (and current therapist) Doctor Bong then posits that lengthy mid-air speeches are some kind of mutant power.

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* Parodied in an issue of ''SelfDemonstrating/{{Deadpool}}''. ComicBook/{{Wolverine}} Franchise/{{Wolverine}} gives a long speech during a single leap, making Deadpool's friend Ilaney wonder how that's even possible. Former supervillain (and current therapist) Doctor Bong then posits that lengthy mid-air speeches are some kind of mutant power.



* ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'''s codec conversations, even if they ''are'' purely an act of thought on the part of Raiden (at least when they need to be), are pretty unbelievable. Particularly infamous is the ''three-minute'' argument over ''weapon naming conventions'' with [[spoiler:the AI construct the Patriots built to rule the world]] that occurs ''[[spoiler:during the final boss battle]]''. And this is just after a ''twelve-minute long'' {{Infodump}} from the same guys, while [[spoiler:Solidus Snake just stands there, waiting to deliver his shocking revelation]]. Don't worry, he'll wait.

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* ''VideoGame/MetalGear'':
**
''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'''s codec conversations, even if they ''are'' purely an act of thought on the part of Raiden (at least when they need to be), are pretty unbelievable. Particularly infamous is the ''three-minute'' argument over ''weapon naming conventions'' with [[spoiler:the AI construct the Patriots built to rule the world]] that occurs ''[[spoiler:during the final boss battle]]''. And this is just after a ''twelve-minute long'' {{Infodump}} from the same guys, while [[spoiler:Solidus Snake just stands there, waiting to deliver his shocking revelation]]. Don't worry, he'll wait.



* ''VideoGame/{{Diablo}} II'': In the cinematic between Act II and Act III, Tyrael somehow finds the time to deliver a ten-second monologue to Marius while ostensibly in battle with two Prime Evils.
** The background clearly shows that time has stopped while he does this. Also, he's an angel. And furthermore, the moment his time-stop ends, Baal catches him off-guard and disarms him. Triple {{justified|Trope}}.

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* ''VideoGame/{{Diablo}} II'': ''VideoGame/DiabloII'': In the cinematic between Act II and Act III, Tyrael somehow finds the time to deliver a ten-second monologue to Marius while ostensibly in battle with two Prime Evils.
**
Evils. The background clearly shows that time has stopped while he does this. Also, he's an angel. And furthermore, the moment his time-stop ends, Baal catches him off-guard and disarms him. Triple {{justified|Trope}}.



* Played with in ''VideoGame/MetroidPrime'', where scanning is a free action. With your scanner, you can get information about bosses and enemies. While this happens in real time, the game basically pauses so you can read the scan.
** Averted for one specific mechanic of ''Metroid Prime 2''. Safe zones in Dark Aether slowly replenish your health, and if you are standing in one when a cutscene starts, you will continue replenishing health for its duration.

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* Played with in ''VideoGame/MetroidPrime'', where scanning is a free action. With your scanner, you can get information about bosses and enemies. While this happens in real time, the game basically pauses so you can read the scan.
**
scan. Averted for one specific mechanic of ''Metroid Prime 2''.''VideoGame/MetroidPrime2Echoes''. Safe zones in Dark Aether slowly replenish your health, and if you are standing in one when a cutscene starts, you will continue replenishing health for its duration.



** In Volume 4, this get subverted when Qrow is confronting Tyrian. The two are bantering, and then Tyrian abruptly cuts off one of Qrow's taunts by charging him mid-sentence. Later on, when Qrow rescues Ruby from a falling beam, the two pause to look at each other, and Qrow flashes ruby a reassuring smile... only for [[spoiler: Tyrian to interrupt it by stabbing him with his scorpion tail]].

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** In Volume 4, this get gets subverted when Qrow is confronting Tyrian. The two are bantering, and then Tyrian abruptly cuts off one of Qrow's taunts by charging him mid-sentence. Later on, when Qrow rescues Ruby from a falling beam, the two pause to look at each other, and Qrow flashes ruby a reassuring smile... only for [[spoiler: Tyrian to interrupt it by stabbing him with his scorpion tail]].



** Subverted in "Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp All Bottled Up". The FriendshipSong that the Mane 6 sing during their friendship retreat happens to occur in real time and causes them to miss their intended escape room record by two seconds.

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** Subverted in "Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp "[[Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp All Bottled Up".Up]]". The FriendshipSong that the Mane 6 sing during their friendship retreat happens to occur in real time and causes them to miss their intended escape room record by two seconds.
2nd Nov '17 4:12:24 PM TrendingToon1
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** Subverted in "Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp". The FriendshipSong that the Mane 6 sing during their friendship retreat happens to occur in real time and causes them to miss their intended escape room record by two seconds.

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** Subverted in "Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp"."Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp All Bottled Up". The FriendshipSong that the Mane 6 sing during their friendship retreat happens to occur in real time and causes them to miss their intended escape room record by two seconds.
2nd Nov '17 4:06:57 PM TrendingToon1
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Added DiffLines:

** Subverted in "Recap/MyLittlePonyFriendshipIsMagicS7E2AllBottledUp". The FriendshipSong that the Mane 6 sing during their friendship retreat happens to occur in real time and causes them to miss their intended escape room record by two seconds.
14th Oct '17 1:43:05 PM 64SuperNintendo
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14th Oct '17 1:43:04 PM 64SuperNintendo
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[[folder:Myths & Religion]]

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[[folder:Myths & and Religion]]



* In ''WesternAnimation/AdventureTime'', Finn can leap at an enemy & have the time to yell "Get ready for an uppercut, you dog!" or "I'm a cat! I'm an agile cat!" before reaching them.

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* In ''WesternAnimation/AdventureTime'', Finn can leap at an enemy & and have the time to yell "Get ready for an uppercut, you dog!" or "I'm a cat! I'm an agile cat!" before reaching them.
30th Sep '17 6:46:00 PM Andyroid
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* At the climax of ''Film/PointBreak1991'', Creator/KeanuReeves's and Creator/PatrickSwayze's characters fall out of an airplane at four thousand feet and have a ninety-second shouting match which, as ''Series/MythBusters'' demonstrated, is about three times as long as it would take to actually fall that distance. And that's not getting into the problems with being able to [[AcousticLicense hear someone in free fall]].

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* At the climax of ''Film/PointBreak1991'', Creator/KeanuReeves's [[Creator/KeanuReeves Johnny Utah]] and Creator/PatrickSwayze's characters [[Creator/PatrickSwayze Bodhi]] fall out of an airplane at four thousand feet and have a ninety-second shouting match which, as ''Series/MythBusters'' demonstrated, is about three times as long as it would take to actually fall that distance. And that's not getting into the problems with being able to [[AcousticLicense hear someone in free fall]].
25th Sep '17 3:33:57 AM Korodzik
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* ''Comicbook/{{Daredevil}}'': An old man who can beat up ninjas and talk while doing a flip, as seen [[http://scans-daily.dreamwidth.org/3251498.html?#cutid1 here]]

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* ''Comicbook/{{Daredevil}}'': An old man who can beat up ninjas and talk while doing a flip, as seen [[http://scans-daily.dreamwidth.org/3251498.html?#cutid1 here]]here]].


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* The ''ComicBook/CaptainAmerica'' story "Yesterday's Shadows!" has two ordinary guys jump at Captain America. They then somehow manage to yell "He--he jumped back so quickly--we're gonna fall!" [[https://i.imgur.com/CVIUMnw.jpg while falling from a metre-high stage]].
17th Sep '17 2:11:52 AM SeptimusHeap
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* Though in-game events are (obviously) not frozen should someone talk, ''Video game/ArmageddonMUD'' nevertheless plays this one straight where it comes to talking not interrupting any other actions at all. Telepathic communication still takes time and effort, though; only speech can be done indefinitely regardless of any action the player is performing at that time.

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* Though in-game events are (obviously) not frozen should someone talk, ''Video game/ArmageddonMUD'' ''VideoGame/ArmageddonMUD'' nevertheless plays this one straight where it comes to talking not interrupting any other actions at all. Telepathic communication still takes time and effort, though; only speech can be done indefinitely regardless of any action the player is performing at that time.
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