History Main / TalkingIsaFreeAction

28th Nov '16 9:02:41 PM FordPrefect
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* ''TabletopGame/MutantsAndMasterminds'' has a mechanic called "Monologuing" in which you trick the villain into [[EvilGloating talking on and on]] for several rounds, thereby giving your characters a chance to escape. Beyond using this trick, however, the villain can monologue as much as he wants as, talking is a free action, and Monologuing is a full round action.

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* ''TabletopGame/MutantsAndMasterminds'' has a mechanic called "Monologuing" in which you trick the villain into [[EvilGloating talking on and on]] for several rounds, thereby giving your characters a chance to escape. Beyond using this trick, however, the villain can monologue as much as he wants as, wants, as talking is a free action, and Monologuing is a full round action.
26th Nov '16 10:24:45 PM DRCEQ
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** Subverted in ''Anime/MobileSuitGundamIronBloodedOrphans''. Carta Issue shows up and introduces her squad with a LargeHam monologue, but [[https://www.youtube.com/watch?v=16sekiULIxM Akihiro]] has other ideas:

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** * Subverted in ''Anime/MobileSuitGundamIronBloodedOrphans''. Carta Issue shows up and introduces her squad with a LargeHam monologue, but [[https://www.youtube.com/watch?v=16sekiULIxM Akihiro]] has other ideas:


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** Done again during Tekkedan's 2nd encounter with Carta Issue. Mikazuki sees the opportunity to attack her during all her LargeHam boasting. Carta's men call him out on it.
12th Nov '16 10:15:57 PM DRCEQ
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-->'''Akihiro:''' ''(With a confused look complete with sweatdrop)'' [[CombatPragmatist I'm allowed to shoot, right?]]

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-->'''Akihiro:''' ''(With a confused look complete with sweatdrop)'' [[CombatPragmatist I'm allowed It was... okay to shoot, right?]]
3rd Nov '16 9:46:10 PM animenutcase
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* Hilariously subverted in ''VideoGame/{{Undertale}}''. While you're fleeing from Undyne, you get a phone call from Papyrus, who talks about how he thinks you and Undyne would be great friends and should hang out sometime. Somehow you manage to do this without being attacked. After befriending Undyne and calling her from the same place you received the phone call, you find out that Undyne ''saw you were on the phone and waited for you to finish''.

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* Hilariously subverted in ''VideoGame/{{Undertale}}''. While you're fleeing from Undyne, you get a phone call from Papyrus, who talks about how he thinks you and Undyne would be great friends and should hang out sometime. Somehow Somehow, you manage to do this without being attacked. After befriending Undyne and calling her from the same place you received the phone call, you find out that Undyne ''saw you were on the phone and waited for you to finish''.
3rd Nov '16 9:44:34 PM animenutcase
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* Hilariously subverted in ''VideoGame/{{Undertale}}''. While you're fleeing from Undyne, you get a phone call from Papyrus, who talks about how he thinks you and Undyne would be great friends and should hang out sometime. Somehow you manage to do this without being attacked. After befriending Undyne and calling her from the same place you received the phone call, you find out that Undyne ''saw you were on the phone and waited for you to finish''.
18th Oct '16 12:44:44 PM Necrodomo
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* You have to do a ''lot'' of talking in ''[[NexusWar Nexus Clash]]'' before it uses up any actions, even if you just delivered a filibuster in the middle of a battle.
8th Oct '16 8:48:54 AM merotoker
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* ''Anime/CuteyHoney'' does this OnceAnEpisode when Honey [[TransformationIsAFreeAction transforms]], usually with a speech that [[MadLibsDialogue follows the same formula]]. At least one villain tried to take advantage of this to escape, prompting her to yell, "Hey! It's not polite to run off when the hero is talking!"

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* ''Anime/CuteyHoney'' does this OnceAnEpisode OncePerEpisode when Honey [[TransformationIsAFreeAction transforms]], usually with a speech that [[MadLibsDialogue follows the same formula]]. At least one villain tried to take advantage of this to escape, prompting her to yell, "Hey! It's not polite to run off when the hero is talking!"



** The Team Rocket motto, which happens OnceAnEpisode, is usually a free action; the Rockets will drop everything to introduce themselves, and the heroes will usually wait for them to finish (occasionally even being visibly bored waiting for that to happen). Some don't, though, especially Barry, who has never actually heard the entire motto for this reason. The biggest {{lampshade|hanging}}s are when the heroes take the opportunity to rescue Pokémon or people during this time.

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** The Team Rocket motto, which happens OnceAnEpisode, OncePerEpisode, is usually a free action; the Rockets will drop everything to introduce themselves, and the heroes will usually wait for them to finish (occasionally even being visibly bored waiting for that to happen). Some don't, though, especially Barry, who has never actually heard the entire motto for this reason. The biggest {{lampshade|hanging}}s are when the heroes take the opportunity to rescue Pokémon or people during this time.



** In Chapter 81, [[spoiler: One of the other slaves tries to confess his love for Erza.]] He happened to be doing that in the middle of a violent revolt and [[KilledMidSentence gets violently gunned down]] for his trouble.

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** In Chapter 81, [[spoiler: One of the other slaves tries to confess his love for Erza.]] Erza]]. He happened to be doing that in the middle of a violent revolt and [[KilledMidSentence gets violently gunned down]] for his trouble.



* ''Franchise/SpiderMan'' has a reputation for panels mostly dedicated to the protagonist talking. Sometimes it's done artistically -- Spidey will be drawn in several places in the same panel to showcase his agility, so presumably he has more time to say all that. Other times it's really an InnerMonologue But one way or another, that's a ''lot'' of talking. Fortunately, it works for the character; Spiderman [[YouFightLikeACow is known for using witty banter]] to annoy the hell out of his enemies (and hide his own insecurities) during battle. In fact, he came off as more "emo" in [[Film/SpidermanTrilogy the movies]] because it's hard to work this battle tactic into a live-action fight scene.

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* ''Franchise/SpiderMan'' has a reputation for panels mostly dedicated to the protagonist talking. Sometimes it's done artistically -- Spidey will be drawn in several places in the same panel to showcase his agility, so presumably he has more time to say all that. Other times it's really an InnerMonologue InnerMonologue. But one way or another, that's a ''lot'' of talking. Fortunately, it works for the character; Spiderman [[YouFightLikeACow is known for using witty banter]] to annoy the hell out of his enemies (and hide his own insecurities) during battle. In fact, he came off as more "emo" in [[Film/SpidermanTrilogy the movies]] because it's hard to work this battle tactic into a live-action fight scene.



** Humorously subverted in a scene in the first issue where Radioactive Man is punching out a [[DirtyCommies Communist sympathizer]]:

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** Humorously subverted in a scene in the first issue where Radioactive Man is punching out a [[DirtyCommies [[DirtyCommunists Communist sympathizer]]:



* In a ''Comicstrip/{{Peanuts}}'' Sunday comic (October 1956), Snoopy gets a scrap of hot dog. He has an entire monologue between the throw and the catch about the little scrap, while the scrap flies as in slow motion between panels. Then Snoopy lampshades this by remarking "Its funny how much can pass through your mind between the toss and the gulp..."
* In the climax of the ''Franchise/{{Batman}}'' storyline ''Comicbook/ADeathInTheFamily'', SelfDemonstrating/TheJoker releases a deadly gas at a UN meeting. Franchise/{{Superman}} saves everybody by inhaling the gas and then, with his mouth securely shut to prevent any gas from escaping his lungs, ''shouts some instructions to Batman'' before flying off.

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* In a ''Comicstrip/{{Peanuts}}'' Sunday comic (October 1956), Snoopy gets a scrap of hot dog. He has an entire monologue between the throw and the catch about the little scrap, while the scrap flies as in slow motion between panels. Then Snoopy lampshades this by remarking "Its funny how much can pass through your mind between the toss and the gulp..."
* In the climax of the ''Franchise/{{Batman}}'' storyline ''Comicbook/ADeathInTheFamily'', SelfDemonstrating/TheJoker ComicBook/TheJoker releases a deadly gas at a UN meeting. Franchise/{{Superman}} saves everybody by inhaling the gas and then, with his mouth securely shut to prevent any gas from escaping his lungs, ''shouts some instructions to Batman'' before flying off.



* Averted in ''FanFic/{{Fractured}}'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]], and its sequel ''FanFic/SovereignGFCOrigins''. Characters often lampshade that this trope is ''not'' in effect, as battles that started while they were talking have kept going, or them talking actually takes them ''away'' from something they need to be doing.

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* Averted in ''FanFic/{{Fractured}}'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]], and its sequel ''FanFic/SovereignGFCOrigins''. Characters often lampshade that this trope is ''not'' in effect, as battles that started while they were talking have kept going, or them talking actually takes them ''away'' from something they need to be doing.



** Loki does this himself later, in LargeHam fashion, before [[spoiler:The Hulk... well, smashes.]]

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** Loki does this himself later, in LargeHam fashion, before [[spoiler:The Hulk... well, smashes.]]smashes]].



** In ''[[Literature/HarryPotterAndTheHalfBloodPrince ''Half-Blood Prince]]'', we see a different problem; in a duel between Harry and Malfoy, Malfoy gets his "Crucio" out first, except that Harry can yell "Sectumsempra!" faster than Malfoy can say the last syllable.

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** In ''[[Literature/HarryPotterAndTheHalfBloodPrince ''Half-Blood Half-Blood Prince]]'', we see a different problem; in a duel between Harry and Malfoy, Malfoy gets his "Crucio" out first, except that Harry can yell "Sectumsempra!" faster than Malfoy can say the last syllable.



* In a ''Comicstrip/{{Peanuts}}'' Sunday comic (October 1956), Snoopy gets a scrap of hot dog. He has an entire monologue between the throw and the catch about the little scrap, while the scrap flies as in slow motion between panels. Then Snoopy lampshades this by remarking "Its funny how much can pass through your mind between the toss and the gulp..."



* WWE frequently uses commercial breaks as a free action. Sometimes, a wrestler will start posing or spouting his catchphrase at they cut away and be shown doing the same thing when the show resumes, leaving the TV audience wondering if they have just been standing there doing the same thing for several minutes. In reality, the audience at the live shows tends to get some smack talk, promos, or [[CaughtOnTheJumbotron the kiss cam]] to keep them entertained. You're pretty much guaranteed that nothing interesting will happen during a match, nor will it end, during a commercial break.
** With the development of second screen technology, however, this trope is averted. Action can and does continue during the commercial break, and people watching on the second screen through the WWE App (now the WWE Network) can see it all. This leads to a different manner of confusion for the TV audience, where a wrestler who was dominating the match before it went to commercial can suddenly end up being the one dominated when it comes back from commercial. Fortunately, the TV Broadcast usually shows an instant replay of the major events that took place during the break so the TV Audience is brought up to speed on how the other wrestler took control.

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* WWE frequently uses commercial breaks as a free action. Sometimes, a wrestler will start posing or spouting his catchphrase at they cut away and be shown doing the same thing when the show resumes, leaving the TV audience wondering if they have just been standing there doing the same thing for several minutes. In reality, the audience at the live shows tends to get some smack talk, promos, or [[CaughtOnTheJumbotron the kiss cam]] to keep them entertained. You're pretty much guaranteed that nothing interesting will happen during a match, nor will it end, during a commercial break.
**
break.\\
\\
With the development of second screen technology, however, this trope is averted. Action can and does continue during the commercial break, and people watching on the second screen through the WWE App (now the WWE Network) can see it all. This leads to a different manner of confusion for the TV audience, where a wrestler who was dominating the match before it went to commercial can suddenly end up being the one dominated when it comes back from commercial. Fortunately, the TV Broadcast usually shows an instant replay of the major events that took place during the break so the TV Audience is brought up to speed on how the other wrestler took control.



** Spoofed in ''[[VideoGame/NintendoWars Days Of Ruin]],'' despite the rapidly dropping altitude of the plane the scene is set on no one except an unnamed IDS agent (who is panicking at her oncoming doom, and even asks if anyone else cares) cares, every other character is casually talking to the [[BigBad Big Bad's]] TykeBomb [[spoiler:convincing her to HeelFaceTurn and allowing them to make it out alive]]

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** Spoofed in ''[[VideoGame/NintendoWars Days Of Ruin]],'' despite the rapidly dropping altitude of the plane the scene is set on no one except an unnamed IDS agent (who is panicking at her oncoming doom, and even asks if anyone else cares) cares, every other character is casually talking to the [[BigBad Big Bad's]] TykeBomb [[spoiler:convincing her to HeelFaceTurn and allowing them to make it out alive]]alive]].



* Subverted [[http://www.missmab.com/Comics/Vol_899.php in]] ''Webcomic/DanAndMabsFurryAdventures''.

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* Subverted [[http://www.missmab.com/Comics/Vol_899.php in]] ''Webcomic/DanAndMabsFurryAdventures''.''Webcomic/DanAndMabsFurryAdventures.''



* Lampshaded [[http://nowhereu.comicgenesis.com/d/20081112.html here]] in ''Webcomic/NowhereUniversity''

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* Lampshaded [[http://nowhereu.comicgenesis.com/d/20081112.html here]] in ''Webcomic/NowhereUniversity''''Webcomic/NowhereUniversity''.



** In "The Circle", Master Urja tries to say "Isabella is here? How serendipitous." during (at most) the the time it takes for a quickly swinging chain to go from the level of her face to that of her thigh. Only the last syllable is left unsaid when she's cut off as the chain hits her thigh. She may have trained up her vampire abilities to the point of having SuperSpeed, but for speech as well?

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** In "The Circle", Master Urja tries to say "Isabella is here? How serendipitous." during (at most) the the time it takes for a quickly swinging chain to go from the level of her face to that of her thigh. Only the last syllable is left unsaid when she's cut off as the chain hits her thigh. She may have trained up her vampire abilities to the point of having SuperSpeed, but for speech as well?



* Played with a bit in ''Machinima/RedVsBlue'', where characters will frequently talk to each other while fighting an enemy(or each other)

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* Played with a bit in ''Machinima/RedVsBlue'', where characters will frequently talk to each other while fighting an enemy(or enemy (or each other)



* In ''WesternAnimation/DannyPhantom'', in the midst of heated battle, foes often seem to just stop and let Danny finish his superheroic, corny jokes.
** A subversion of this appears as well. Danny apparently has no qualms about attacking Technus during his usual lengthy monologues.

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* In ''WesternAnimation/DannyPhantom'', in the midst of heated battle, foes often seem to just stop and let Danny finish his superheroic, corny jokes.
**
jokes. A subversion of this appears as well. Danny apparently has no qualms about attacking Technus during his usual lengthy monologues.
20th Sep '16 7:43:50 PM Greenygal
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* ''Anime/CutieHoney'' does this OnceAnEpisode when Honey [[TransformationIsAFreeAction transforms]], usually with a speech that [[MadLibsDialogue follows the same formula]]. At least one villain tried to take advantage of this to escape, prompting her to yell, "Hey! It's not polite to run off when the hero is talking!"

to:

* ''Anime/CutieHoney'' ''Anime/CuteyHoney'' does this OnceAnEpisode when Honey [[TransformationIsAFreeAction transforms]], usually with a speech that [[MadLibsDialogue follows the same formula]]. At least one villain tried to take advantage of this to escape, prompting her to yell, "Hey! It's not polite to run off when the hero is talking!"
27th Aug '16 11:40:31 AM MoPete
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Added DiffLines:

** With the development of second screen technology, however, this trope is averted. Action can and does continue during the commercial break, and people watching on the second screen through the WWE App (now the WWE Network) can see it all. This leads to a different manner of confusion for the TV audience, where a wrestler who was dominating the match before it went to commercial can suddenly end up being the one dominated when it comes back from commercial. Fortunately, the TV Broadcast usually shows an instant replay of the major events that took place during the break so the TV Audience is brought up to speed on how the other wrestler took control.
7th Aug '16 9:27:29 PM GoldenSeals
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* Mocked by ''Series/MysteryScienceTheater3000'' whenever an egregious example appears, with the riff "Oh, he got away" or "Oh, he's dead now" being uttered because the hero or villain [[EvilGloating monologued]] too long.
* ''Series/DoctorWho'':
** The Doctor often lapses into long mocking speeches that get his enemies stunned by his sheer audacity. Subverted in [[Recap/DoctorWhoS28E7TheIdiotsLantern "The Idiot's Lantern"]], when he starts: "Hold on a minute! There are three important, brilliant, and complicated reasons why you should listen to me. One--" and is promptly [[TalkToTheFist KO'd with a punch to the face]].
** Inverted with the Daleks, who usually take time to shout "[[AC:Exterminate!]]" before actually shooting at the Doctor, which gives him time to get away. [[spoiler: [[Recap/DoctorWhoS30E12TheStolenEarth Or Not.]]]]
** Played with in [[Recap/DoctorWhoS27E13ThePartingOfTheWays "The Parting of the Ways"]], where a group of Daleks get in a shoot-out with a robot that's designed to spout a catchphrase before firing.
** Played with in [[Recap/DoctorWhoS31E6TheVampiresOfVenice "The Vampires of Venice"]]. The Doctor attempts to stall the pursuing vampires by yelling "Tell me the whole plan!" They don't even pause, causing him to turn and run, saying "One day, that will work..."
** In [[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]], the Ood pursuing the crew through the ventilation shafts stops several feet out of range of killing the security chief, apparently, for no other reason than to let the captain and the chief of security finish their goodbyes.
** Lampshaded, Subverted and PlayedForLaughs all at once in [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]], the Series 4 opener, where the Doctor and Donna, while spying on Ms. Foster detailing her plan to a captive reporter, spot each other from their vantage points, and begin to mouth at each other. Foster goes conspicuously silent as they prattle on, and when Donna eventually looks at her again, she's just standing, hands on hips, waiting for them to finish.

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* Mocked by ''Series/MysteryScienceTheater3000'' whenever ''Series/MysteryScienceTheater3000'': Whenever an egregious example appears, with the riff characters riff, "Oh, he got away" away," or "Oh, he's dead now" being uttered because now," when the hero or villain [[EvilGloating monologued]] monologues]] for too long.
* ''Series/DoctorWho'':
** The
In ''Series/DoctorWho'', the Doctor often lapses into long long, [[TheReasonYouSuckSpeech mocking speeches that get speeches]] during battle; he usually gets away with it because his enemies are stunned by his sheer audacity. Subverted in It doesn't always go as you'd expect, though:
** In
[[Recap/DoctorWhoS28E7TheIdiotsLantern "The Idiot's Lantern"]], when he the Doctor starts: "Hold on a minute! There are three important, brilliant, and complicated reasons why you should listen to me. One--" and is promptly [[TalkToTheFist KO'd with a punch to the face]].
** Inverted with the Daleks, who The Daleks usually take time to shout "[[AC:Exterminate!]]" before actually shooting at the Doctor, which gives him time to get away. [[spoiler: [[Recap/DoctorWhoS30E12TheStolenEarth Or Not.not, as the case may be.]]]]
** Played with in In [[Recap/DoctorWhoS27E13ThePartingOfTheWays "The Parting of the Ways"]], where a group of Daleks get in a shoot-out shootout with a robot that's designed to spout a catchphrase before firing.
** Played with in In [[Recap/DoctorWhoS31E6TheVampiresOfVenice "The Vampires of Venice"]]. The Venice"]], the Doctor attempts to stall the pursuing vampires by yelling yelling, "Tell me the whole plan!" They don't even pause, causing him to turn and run, saying "One day, that will work..."
** In [[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]], the Ood pursuing the crew through the ventilation shafts stops several feet out of range of killing the security chief, apparently, apparently for no other reason than to let the captain and the chief of security finish their goodbyes.
** Lampshaded, Subverted and PlayedForLaughs all at once in In [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]], the Series 4 opener, where the Doctor and Donna, while spying Donna spy on Ms. Foster detailing her plan to a captive reporter, spot each other from their vantage points, and begin to mouth at each other. Foster goes conspicuously silent as they prattle on, and when Donna eventually looks at her again, she's just standing, hands on hips, waiting for them to finish.



** Justified in [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent"]], when it's revealed that the Doctor has the power to accelerate his consciousness, experiencing hours or days mentally in a second or less- the secret source of his ability to always come up with a plan or idea in a pinch.
* In a similar vein, ''Franchise/PowerRangers'' and ''Franchise/SuperSentai'' all have lengthy morphing, zord summoning and weapon invocation scenes. The giant-sized monsters never seem able to step on the Rangers in the minute or so it takes them to summon and assemble their Megazord.
** Double subverted in an episode of ''Series/MahouSentaiMagiranger'', where an enemy monster attempts to fire on the heroic mecha as it's going through the motions invoking its final attack. We discover that the graphics superimposed over the motions actually function as an energy shield, and divert the attack.
** Subverted in ''Film/MightyMorphinPowerRangers'', where the Rangers finish morphing only to discover their opponents have vanished, and then have to track them back down.
*** And again in ''Series/PowerRangersDinoThunder'', when the Red Ranger is attacked by the 'monster of the week' while he's doing all the action poses that normally accompany transformation.
*** ''Series/PowerRangersNinjaStorm'' embraced the ''Franchise/SpiderMan'' version of this trope fully, almost all the fights in the series are filled to the brim with snarky dialogue, LampshadeHanging, and YouFightLikeACow.
*** And in Lord Zedd's first appearance, when his monster used that time to attack and take control of the Zords before the Rangers could get into them and actually start foiling him.
*** This isn't just limited to the good guys; [[TheDragon Tenaya 7]] of ''Series/PowerRangersRPM'' had an early gag where people would [[TalkToTheFist interrupt her monologues with attacks or quips]].
** One of the more egregious examples of this being played straight is in ''Series/PowerRangersLightspeedRescue'' (Hmm {{Irony}}) when they first get the Rescue Zords. Between the time taken to get the Zords out of the Lightspeed Aquabase, alter the Zord modes and all the time they spend talking back and forth to one another (particularly Joel), it's a wonder the people stuck in the elevator weren't already dead by the time they got there. Later episodes aren't so bad.
** ''Series/GekisouSentaiCarranger'', itself an AffectionateParody of ''Franchise/SuperSentai'', spoofed this with the series' [[ThePsychoRangers Psycho Rangers]], the Zokurangers. [=ZokuRed=] attempts to use his FinishingMove...which has a name that is '''at least''' fifteen words long[[note]]He gets as far as "Great Galaxy Blitzkrieg Science Darkness Sword: Lightning Blitzkrieg Plasma Cyber Aurora Centrifugal Gravity Super Thunder..." It's actually a homage to many past mecha finishers. The villain got as far as ''Series/DengekiSentaiChangeman,'' with its Super Thunderbolt.[[/note]], only to get KilledMidSentence by the Carrangers' HumongousMecha.
* In ''Series/{{Charmed}}'' whenever using the ''Power of Three'' the demons always remain motionless or nearly so, awaiting their destruction for no obvious reason, during sometimes-long rhymes.
** Though if you notice, a lot of the time the Demons are kind of vibrating/shuddering while the spell is being recited, which indicates that a Power of Three spell is not one that instantly blows the demon up once it has finished being said, but proceeds to destroy the Demon throughout the duration of the spell being spoken, climaxing at the end.
** But not when they first defeated The Source, where the destruction chant was so ridiculously long that they did have to find a way to bind it while they spoke.
* In ''Series/PrettyGuardianSailorMoon'', Ami invokes her first [[TransformationSequence transformation into Sailor Mercury]] during a 20-foot-fall -- and she does it by reciting a trigger phrase that takes about three or four times longer to say than she should have taken to fall.
** Also averted at several points. For instance, one episode has the MonsterOfTheWeek taking out Rei by striking her in the stomach while she's trying to utter her transformation phrase.
** One early episode showed Usagi, Rei, and Ami trying to sync their attacks to the beat of a pop song in order to defeat a monster that could split into three parts and had to have all three copies destroyed at the same time to finish it off. The monster just sort of stands there and taunts them as they keep trying to sync their attack three or four times over (this takes awhile). Semi-justified, however, in the monster really didn't think the senshi could sync-up properly, and was probably waiting for the three to waste their energy trying.
* Inverted in the Season 7 opener of ''Series/{{NCIS}}'', where Tony babbles on for several minutes to the terrorist villain, even stopping him from shooting [=McGee=] so he could explain his plan for escaping (borrowed from ''Film/TrueLies''). The point of his monologue was actually to spend as much time as possible talking [[spoiler: to give Gibbs enough time to set up a sniper's nest and shoot the terrorist through the window]].
* Subverted in the ''Series/BuffyTheVampireSlayer'' episode "The Zeppo" where Xander starts making a speech and the other guy runs off. 'I wasn't finished!'
** And subverted before that, too.
--> '''Xander''': Now listen close, because I'm going to ask you a question, and you'd better pray you get the answer
--> '''Other Guy''': [[spoiler: Head gets knocked off by a mailbox]]
** And played straight at the climax. Apparently, a scary, manly stare-off has nothing to do with that timer over there, no sir.

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** Justified in In [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent"]], when it's revealed that the Doctor has the power to accelerate his consciousness, experiencing hours or days mentally in a second or less- less. It's the secret source of his ability to always come up with a plan or idea in a pinch.
* In a similar vein, ''Franchise/PowerRangers'' and ''Franchise/SuperSentai'' all have lengthy morphing, zord summoning summoning, and weapon invocation scenes. The giant-sized giant monsters never seem able to step on the Rangers in the minute or so it takes them to summon and assemble their Megazord.
** Double subverted ''Series/PowerRangersNinjaStorm'' embraces the ''Franchise/SpiderMan'' version of this trope fully. Almost all the fights in the series are filled to the brim with snarky dialogue, LampshadeHanging, and YouFightLikeACow.
** In ''Series/PowerRangersLightspeedRescue'', when the characters first get the Rescue Zords, it takes forever for them to get the Zords out of the Lightspeed Aquabase, alter the Zord modes, and finish their conversations; it's a wonder the people stuck in the elevator weren't already dead by the time they got there.
** Sometimes you come across {{subver|tedtrope}}sions:
*** In ''Film/MightyMorphinPowerRangers'', the Rangers finish morphing only to discover their opponents have vanished, and then have to track them back down.
*** In ''Series/PowerRangersDinoThunder'', the MonsterOfTheWeek attacks the Red Ranger while he's in the middle of his TransformationSequence.
*** [[DoubleSubversion Double-subverted]]
in an episode of ''Series/MahouSentaiMagiranger'', where an enemy monster attempts to fire on the heroic mecha as it's going through the motions invoking its final attack. We discover that the graphics superimposed over the motions actually function as an energy shield, and divert the attack.
** Subverted in ''Film/MightyMorphinPowerRangers'', where the Rangers finish morphing only to discover their opponents have vanished, and then have to track them back down.
*** And again in ''Series/PowerRangersDinoThunder'', when the Red Ranger is attacked by the 'monster of the week' while he's doing all the action poses that normally accompany transformation.
*** ''Series/PowerRangersNinjaStorm'' embraced the ''Franchise/SpiderMan'' version of this trope fully, almost all the fights in the series are filled to the brim with snarky dialogue, LampshadeHanging, and YouFightLikeACow.
*** And in Lord Zedd's first appearance, when his monster used that time to attack and take control of the Zords before the Rangers could get into them and actually start foiling him.
*** This isn't just
It's not limited to the good guys; guys, either; [[TheDragon Tenaya 7]] of ''Series/PowerRangersRPM'' had an early gag where people would [[TalkToTheFist interrupt her monologues with attacks or quips]].
** One of the more egregious examples of this being played straight is in ''Series/PowerRangersLightspeedRescue'' (Hmm {{Irony}}) when they first get the Rescue Zords. Between the time taken to get the Zords out of the Lightspeed Aquabase, alter the Zord modes and all the time they spend talking back and forth to one another (particularly Joel), it's a wonder the people stuck in the elevator weren't already dead by the time they got there. Later episodes aren't so bad.
**
*** ''Series/GekisouSentaiCarranger'', itself an AffectionateParody of ''Franchise/SuperSentai'', spoofed this with the series' [[ThePsychoRangers Psycho Rangers]], the Zokurangers. [=ZokuRed=] attempts to use his FinishingMove...which has a FinishingMove, whose name that is '''at least''' at least fifteen words long[[note]]He gets as far as "Great Galaxy Blitzkrieg Science Darkness Sword: Lightning Blitzkrieg Plasma Cyber Aurora Centrifugal Gravity Super Thunder..." It's actually a homage to many past mecha finishers. The villain got as far as ''Series/DengekiSentaiChangeman,'' with its Super Thunderbolt.[[/note]], only to get long before getting KilledMidSentence by the Carrangers' HumongousMecha.
HumongousMecha. The name appears to be an homage to other series' mecha finishers, and there are a ''lot'' of them.
* In ''Series/{{Charmed}}'' whenever using the ''Power of Three'' Three'', the demons always remain motionless or nearly so, awaiting their destruction for no obvious reason, during sometimes-long rhymes.
** Though if you notice, a lot of the time the Demons are kind of vibrating/shuddering while
rhymes. There's some evidence to suggest that the spell can affect the demon while it is being recited, which indicates that a Power of Three spell is not one that instantly blows said (only blowing the demon up once it has finished being said, but proceeds to destroy the Demon throughout the duration of the spell being spoken, climaxing at the end.
** But not
end), and when they first defeated The the Source, where the heroes needed a destruction chant was so ridiculously long that they did have needed to find a way to bind hold it down while they spoke.
said it.
* In ''Series/PrettyGuardianSailorMoon'', ''Series/PrettyGuardianSailorMoon'':
**
Ami invokes her first [[TransformationSequence transformation into Sailor Mercury]] during a 20-foot-fall 20-foot fall -- and she does it by reciting a trigger phrase that takes about three or four times longer to say than she should have taken to fall.
** Also averted Usagi, Rei, and Ami have to defeat a monster that can split into three parts, all of which must be destroyed at several points. For instance, the same time. To accomplish this, they try to sync their attacks to the beat of a pop song. They don't get it right the first (or second, or third) try, but the monster just stands there and taunts them until they get it right. It probably didn't think they could pull it off.
** Averted at other points in the series;
one episode has the episode's MonsterOfTheWeek taking out hits Rei by striking her in the stomach while she's trying to utter her transformation phrase.
** One early episode showed Usagi, Rei, and Ami trying to sync their attacks to the beat of a pop song in order to defeat a monster that could split into three parts and had to have all three copies destroyed at the same time to finish it off. The monster just sort of stands there and taunts them as they keep trying to sync their attack three or four times over (this takes awhile). Semi-justified, however, in the monster really didn't think the senshi could sync-up properly, and was probably waiting for the three to waste their energy trying.
* Inverted in the Season 7 opener of ''Series/{{NCIS}}'', where Tony babbles on for several minutes to the terrorist villain, even stopping him from shooting [=McGee=] [=McGee=], so he could explain his plan for escaping (borrowed from ''Film/TrueLies''). The point of his monologue was actually to spend as much time as possible talking [[spoiler: to give HoldTheLine for Gibbs enough time to set show up [[spoiler:in a sniper's nest and shoot the terrorist through the window]].
* Subverted in the ''Series/BuffyTheVampireSlayer'' episode "The Zeppo" where Xander starts making a speech and the other guy runs off. 'I "I wasn't finished!'
** And subverted before that, too.
--> '''Xander''': Now listen close, because I'm going to ask you a question, and you'd better pray you get the answer
--> '''Other Guy''': [[spoiler: Head gets knocked off by a mailbox]]
** And played straight at the climax. Apparently, a scary, manly stare-off has nothing to do with that timer over there, no sir.
finished!"



* ''Series/KamenRiderDecade'': Tsukasa loves making big speeches and people love standing around to listen to them. Pulling out cards, swiping them, and using the K-Touch, however, is blatant off the clock action.
** Subverted twice in episode 14 of ''Series/KamenRiderDrive''. [[LargeHam Kamen Rider Mach]] gets attacked by the {{monster of the week}} while doing his pose-tastic pre-asskicking routine ("Come on man, at least let me finish!"). Then he fights back and subdues the monster long enough just to go back and do the speech again, which is uninterrupted this time, but at the end Mach realizes the enemy just used the opportunity to run the hell away from there and is long gone. The next time Mach transforms he starts doing his catchphrase then just goes "eh, you know the rest." to cut straight to the point and avoid losing the enemy again.

to:

* ''Series/KamenRiderDecade'': Tsukasa loves making big speeches and people love standing around to listen to them. Pulling out cards, swiping them, and using the K-Touch, however, is blatant off the clock off-the-clock action.
** Subverted twice in episode 14 of ''Series/KamenRiderDrive''. [[LargeHam Kamen Rider Mach]] gets attacked by the {{monster of the week}} while doing his pose-tastic pre-asskicking routine ("Come on on, man, at least let me finish!"). Then he fights back and subdues the monster long enough just to go back and do the speech again, which is uninterrupted this time, but at the end Mach realizes the enemy just used the opportunity to run the hell away from there and is long gone. The next time Mach transforms transforms, he starts doing his catchphrase then just goes "eh, you know the rest." rest" to cut straight to the point and avoid losing the enemy again.



* In the season 3 mid-season finale of ''Series/OnceUponATime'', there's a terrible curse about to descend on the town, with clouds billowing through the streets to indicate its arrival...and our heroes are still perfectly fine taking 20 minutes or so to discuss how they can stop it, what the result of stopping it will be, and anything else they feel like talking about.
** The curse in question gets cast multiple times over the course of the series. It always takes effect as soon as the characters have finished their conversations and done any other things they need to do before it takes effect. Even worse, the curse is often right next to them at the time.
* Franchise/StarTrek: in various episodes, the Captains are somehow able to record a log (worded in the present tense) in the midst of a dramatic incident. In reality the log is a justification for a voice-over to bring viewers up to speed on events, often after a commercial break. Within the episode however, it often appears that the Captain records a log despite apparently having no opportunity to do so, often with no recording equipment and without moving his lips.
** In ''By Any Other Name'', as the Enterprise approaches the Energy Barrier, Kirk records a log detailing a plan to defeat the Kelvans - while the Kelvans are on the Bridge with him.
** In ''Encounter at Farpoint'', Q makes his first appearance before a commercial break. Returning from the break, Picard somehow manages to record a log summing up the current situation and wondering whether to oppose Q, while Q is stood right in front of him.

to:

* In the season 3 mid-season finale of ''Series/OnceUponATime'', there's a terrible curse about to descend on the town, with clouds billowing through the streets to indicate its arrival...arrival -- and our heroes are still perfectly fine taking 20 minutes or so to discuss how they can stop it, what the result of stopping it will be, and anything else they feel like talking about.
** The
about. This curse in question gets cast multiple pops up again several times over the course of the series. It always series, and the same thing happens, leading one to suspect that it only takes effect as soon as when the characters have finished their conversations and done any other things they need to do before it takes effect. Even worse, conversations.
* Throughout ''Franchise/StarTrek'',
the curse famous CaptainsLog is often right next to them at recorded in the time.
* Franchise/StarTrek: in various episodes, the Captains are somehow able to record
middle of a log (worded dramatic incident (or at least in the present tense) tense). This even in situations where the midst of Captain has no time or equipment to actually record a dramatic incident. In reality the log is a justification log. The real reason for a voice-over this is to bring viewers up to speed on events, often events after a commercial break. Within the episode however, it often appears that the Captain records a log despite apparently having no opportunity to do so, often with no recording equipment and without moving his lips.
Specifically:
** In ''By "By Any Other Name'', Name", as the Enterprise approaches the Energy Barrier, Kirk records a log detailing a plan to defeat the Kelvans - -- while the Kelvans are on the Bridge with him.
** In ''Encounter the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' episode "Encounter at Farpoint'', Farpoint", Q makes his first appearance before a commercial break. Returning from the break, Picard somehow manages to record a log summing up the current situation and wondering whether to oppose Q, while Q is stood right in front of him.



* In the "Motorcycle Song," Arlo Guthrie accidentally goes off the road on his motorcycle, 500 feet up a mountain. As he starts falling has a great idea for a song, so he gets out paper and a pen to write it down. Still falling, he finds out the pen is dry, so he replaces the ink cartridge.
* In the opera ''Theatre/TheMagicFlute'' Papageno and Pamina sing an entire aria about how they must hurry to escape Sarastro's palace.
** That's hardly unusual. Either Ed Gardner or Robert Benchley said this:
--> "Opera is when a guy gets stabbed in the back and, instead of dying, he sings."
** Later on, when they're being initiated into the order, Tamino and Papageno are all singing in a test of silence.
-->'''Papageno''': "Immer stille und immer stille und immer stille und immer still!"
** LampShaded in Terry Pratchett's novel of the opera, ''Discworld/{{Maskerade}}, in the length of time it takes the villain to die onstage.

to:

* In the "Motorcycle Song," Arlo Guthrie Music/ArloGuthrie accidentally goes off the road on his motorcycle, 500 feet up a mountain. As he starts falling falling, has a great idea for a song, so he gets out paper and a pen to write it down. Still falling, he finds out the pen is dry, so he replaces the ink cartridge.
* In the opera ''Theatre/TheMagicFlute'' Papageno and Pamina sing an entire aria about how they must hurry to escape Sarastro's palace.
** That's hardly unusual. Either Ed Gardner or Robert Benchley said this:
--> "Opera is when a guy gets stabbed in the back and, instead of dying, he sings."
** Later on, when they're being initiated into the order, Tamino and Papageno are all singing in a test of silence.
-->'''Papageno''': "Immer stille und immer stille und immer stille und immer still!"
** LampShaded in Terry Pratchett's novel of the opera, ''Discworld/{{Maskerade}}, in the length of time it takes the villain to die onstage.
cartridge.



* A hilarious, played-completely-straight variant (more like "''Fighting'' is a Free Action") occurred at the 2002 ''Wrestling/RoyalRumble''. Maven pulls off a huge upset by eliminating Wrestling/TheUndertaker from the ring when 'Taker has his head turned. Ordinarily the match would continue with new entrants coming out every 90 seconds or so, but this time the match ''stops dead for several minutes'' just so 'Taker can dish out some DisproportionateRetribution (attacking Maven and dealing him a NoHoldsBarredBeatdown that takes them out of the ring, into the crowd, and all the way up to the concession area surrounding the arena where 'Taker slams Maven into an old-fashioned popcorn cart, breaking the glass and spilling popcorn everywhere, before [[ArsonMurderAndJaywalking scooping up a handful of popcorn]] and [[SugarWiki/FunnyMoments munching on it]]). Then - and ''only'' then - does the TV camera cut back to the actual ring, where the next scheduled entrant (Scotty 2 Hotty) is ''only starting'' to make his way toward the ring, [[MediumAwareness as if he were waiting for the camera to finish filming up in the concession area]]. [[CaptainObvious (Which, of course, he was.)]]
* WWE also frequently uses commercial breaks as a free action. Sometimes a wrestler will start posing or spouting his catchphrase at they cut away and be shown doing the same thing when the show resumes, leaving the TV audience wondering if they have just been standing there doing the same thing for several minutes. In reality the audience at the live shows tend to get some smack talk, promos or kiss cam features to keep them entertained. If the show cuts to commercial in the middle of a match then it is guaranteed that the match will not feature any interesting spots while the TV audience are watching adverts, and the match will most certainly never reach its conclusion during that time.

to:

* A hilarious, played-completely-straight variant (more like "''Fighting'' is a Free Action") occurred at At the 2002 ''Wrestling/RoyalRumble''. ''Wrestling/RoyalRumble'', Maven pulls off a huge upset by eliminating Wrestling/TheUndertaker from the ring when 'Taker has his head turned. Ordinarily Ordinarily, the match would continue with new entrants coming out every 90 seconds or so, but this time time, the match ''stops stops dead for several minutes'' minutes just so 'Taker can dish out some DisproportionateRetribution (attacking Maven and dealing him a NoHoldsBarredBeatdown that takes (which culminates in them out of leaving the ring, Maven getting slammed into the crowd, and all the way up to the a concession area surrounding stand on the arena where concourse, and 'Taker slams Maven into an old-fashioned popcorn cart, breaking [[PassThePopcorn stealing some of the glass and spilling popcorn everywhere, before [[ArsonMurderAndJaywalking scooping up a handful of popcorn]] and [[SugarWiki/FunnyMoments munching on it]]). Then - and ''only'' lying around). Only then - does the TV camera cut back to the actual ring, where the next scheduled entrant (Scotty 2 Hotty) is ''only starting'' only starting to make his way toward the ring, [[MediumAwareness as if he were waiting for the camera to finish filming up in the concession area]]. ring. [[CaptainObvious (Which, of course, he was.)]]
It's almost as if it were scripted for TV.]]
* WWE also frequently uses commercial breaks as a free action. Sometimes Sometimes, a wrestler will start posing or spouting his catchphrase at they cut away and be shown doing the same thing when the show resumes, leaving the TV audience wondering if they have just been standing there doing the same thing for several minutes. In reality reality, the audience at the live shows tend tends to get some smack talk, promos promos, or [[CaughtOnTheJumbotron the kiss cam features cam]] to keep them entertained. If the show cuts to commercial in the middle of a match then it is You're pretty much guaranteed that the match will not feature any nothing interesting spots while the TV audience are watching adverts, and the match will most certainly never reach its conclusion happen during that time.a match, nor will it end, during a commercial break.



* ''Podcast/CriticalHit'', a real play ''TabletopGame/DungeonsAndDragons'' podcast, follows the {{Trope Namer|s}} as per the game rules. The characters do not usually abuse it in combat and restrict themselves to a few short sentences. The [[InAndOutOfCharacter players]], however, are another matter, with quips, pop-culture references and tactics discussions spanning the majority of combat time.

to:

* ''Podcast/CriticalHit'', a real play ''TabletopGame/DungeonsAndDragons'' podcast, follows the {{Trope Namer|s}} as per the game rules. The characters do not usually abuse it in combat and restrict themselves to a few short sentences. The [[InAndOutOfCharacter players]], however, are another matter, with quips, pop-culture references references, and tactics discussions spanning the majority of combat time.



* The {{trope name|rs}} comes from ''TabletopGame/DungeonsAndDragons'', in which most talking requires neither time nor effort, so requests to "[[ShutUpAndSaveMe stop talking and get fighting]]" aren't necessary... in the game world. But in the real world, players debating each move can slow combat to a crawl.
** In the early editions combat rounds were ''one minute'' long - it was assumed that most of the round was taken up with other actions with only one chance to actually use an actual in game ability - plenty of time to talk there. (Nowadays, one round is about 6 seconds, so how much information you can relay on your turn will depend on the DM.)
** As of 3.5, it was suggested players could get in a "few sentences" during a free action, but the books also suggested several caveats (such as limiting talking to your turn only, or not at all if you were caught flat-footed). House rules occasionally crop up to limit it further, such as only allowing six words as a free action and only allowing a single free action devoted to talking per round.
* ''TabletopGame/{{Champions}}'', the original superhero roleplaying game, and its generic outgrowth ''HERO System'' after that, originated the rule in the 1980s and is the most explicit example of encouraging people to use this trope for genre reasons in the present day. The in-game term for it is "Soliloquy."
** The {{Superhero}} roleplaying game ''TabletopGame/VillainsAndVigilantes'', published shortly before ''TabletopGame/{{Champions}}'' in the early 1980s, explicitly defines speech as a "free action" and allows characters unlimited dialogue in combat because it is appropriate to the genre.
** So did the old Marvel Superhero Game.
* ''TabletopGame/MutantsAndMasterminds'' has a mechanic called "Monologuing" in which you trick the villain into talking on and on for several rounds, thereby giving your characters a chance to escape. Beyond using this trick however, the villain can monologue as much as he wants as talking is a free action, and Monologuing is a full round action.
* Talking is technically ''not'' a free action in ''TabletopGame/{{GURPS}}'' (with its ''one-second'' combat rounds), but the Basic Set points out that unless you're going for hyper-realism it's usually best to use this trope.

to:

* The {{trope name|rs}} comes from ''TabletopGame/DungeonsAndDragons'', in which most namer|s}} is ''TabletopGame/DungeonsAndDragons''. Most talking requires neither time nor effort, so requests is a "free action", which can be performed freely within the normal limit of a turn. Requests to "[[ShutUpAndSaveMe stop talking and get fighting]]" aren't necessary... necessary -- in the game world. But in the real world, players debating each move can slow combat to a crawl.
** In the
crawl. The rules have also shifted in this regard; early editions had combat rounds were ''one minute'' long - it was assumed that most of the round was taken up with other actions with to a minute, whereas these days they're only one chance to actually use an actual in game ability - plenty of time to talk there. (Nowadays, one round is about 6 seconds, so how much information you can relay on your turn will depend on the DM.)
** As of 3.5, it was
around six seconds long. Some books suggested players could get in a "few sentences" during a free action, but the books also suggested several caveats (such as limiting talking to your turn only, or not at all if you were caught flat-footed). House rules occasionally crop up to limit it further, additional caveats, such as only allowing six words as a free action and only allowing a single free action devoted to talking per round.
during one's own turn, or no talking if you're caught flat-footed. HouseRules might restrict this even further.
* ''TabletopGame/VillainsAndVigilantes'', though, was the first to actually have this mechanic, explicitly calling talking a "free action" in the early 1980s. It was then popularized by ''TabletopGame/{{Champions}}'', the original superhero roleplaying game, and its generic outgrowth ''HERO System'' after that, originated the rule in the 1980s and is the most explicit example of encouraging people to use this trope for genre reasons in the present day. The in-game term for it is "Soliloquy."
** The {{Superhero}} roleplaying game ''TabletopGame/VillainsAndVigilantes'', published shortly before ''TabletopGame/{{Champions}}'' in the early 1980s, explicitly defines speech as a "free action" and allows characters unlimited dialogue in combat because it is appropriate to the genre.
** So did the old Marvel Superhero Game.
that.
* ''TabletopGame/MutantsAndMasterminds'' has a mechanic called "Monologuing" in which you trick the villain into [[EvilGloating talking on and on on]] for several rounds, thereby giving your characters a chance to escape. Beyond using this trick trick, however, the villain can monologue as much as he wants as as, talking is a free action, and Monologuing is a full round action.
* Talking is technically ''not'' a free action in ''TabletopGame/{{GURPS}}'' (with its ''one-second'' combat rounds), but the Basic Set points out that unless you're going for hyper-realism hyper-realism, it's usually best to use this trope.



* TabletopGame/{{Shadowrun}} recommends the Game Master limit players to somewhere around 25 words in a round (though, as [[Webcomic/TheOrderOfTheStick Nale]] [[http://www.giantitp.com/comics/oots0337.html demonstrates]], that can be a bit restrictive) and no more than one gesture as a free action.
* Occurs in ''TabletopGame/RogueTrader''. You can even play an Astropath and have "mindtalk" as a free action.
** In ''TabletopGame/OnlyWar'', it specifically says that the GM should place limits on how much one can say without it being a Half-Action or Full Action.
* The rules for the Swedish ''Drakar och Demoner'' explicitly says that during battle, each 5-second interval can only be used for one action, where speaking is one possible action. Short interjections like "Attack!" are free actions though.
* ''TabletopGame/{{Ironclaw}}'' states that while talking is a free action on your turn, you need to wait for another's response until their turn. "Talking may be free, but a conversation is not".
* Unintentionally subverted in the Western RPG ''TabletopGame/AcesAndEights'' due to combat time being tracked in tenths of a second. In the time it takes to yell "Stop!" the typical gunfighter has already opened fire.
* Averted in ''TabletopGame/{{FATAL}}'': you have stats for both average talking speed and maximum talking speed (and, being FATAL, it's entirely possible for your maximum to be less than your average).

to:

* TabletopGame/{{Shadowrun}} ''TabletopGame/{{Shadowrun}}'' recommends the Game Master limit players to somewhere around 25 words in a round (though, as [[Webcomic/TheOrderOfTheStick Nale]] [[http://www.giantitp.com/comics/oots0337.html demonstrates]], that can be a bit restrictive) and no more than one gesture as a free action.
* Occurs in ''TabletopGame/RogueTrader''. You In ''TabletopGame/RogueTrader'', you can even play an Astropath and have "mindtalk" as a free action.
** In
action. ''TabletopGame/OnlyWar'', it though, specifically says that the GM should place limits on how much one can say without it being a Half-Action or Full Action.
* The rules for the Swedish game ''Drakar och Demoner'' explicitly says are explicit that during battle, each 5-second five-second interval can only be used for one action, where speaking is one possible action. Short interjections like "Attack!" are free actions though.
* ''TabletopGame/{{Ironclaw}}'' states that while talking is a free action on your turn, you need to wait for another's response until their turn. "Talking may be free, but a conversation is not".
not."
* Unintentionally subverted in the Western RPG ''TabletopGame/AcesAndEights'' due to ''TabletopGame/AcesAndEights''; combat time being is tracked in tenths of a second. In second, so in the time it takes to yell "Stop!" the typical gunfighter has already opened fire.
* Averted in ''TabletopGame/{{FATAL}}'': ''TabletopGame/{{FATAL}}''; you have stats for both average talking speed and maximum talking speed (and, being FATAL, it's entirely possible for your maximum to be less than your average).



* ''Theatre/LesMiserables'': When [[spoiler:Eponine]] gets shot, she still has enough time to sing a full song with Marius before dying. She dies fairly slowly in the book too, though, and it could be handwaved as musket balls then not being as effective at killing.
* Robert Burns described {{opera}} as, "...where a guy gets stabbed in the back, and instead of dying, he sings."

to:

* ''Theatre/LesMiserables'': When [[spoiler:Eponine]] gets shot, she still has enough time to sing a full song with Marius before dying. She dies fairly slowly in the book too, though, and it could be handwaved as musket balls then not being as effective at killing.
* Robert Burns described {{opera}} as, "...where
Opera is notorious for its use of this trope. As Ed Gardner put it, "Opera is when a guy gets stabbed in the back, and [[DyingSpeech instead of dying, he sings."]]" ''Theatre/TheMagicFlute'' is particularly funky with this, as Papageno and Pamina sing an entire aria about how they must hurry to escape Sarastro's palace, and Tamino and Papageno later sing about [[MindScrew how good they are at staying silent.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TalkingIsaFreeAction