History Main / TalkToEveryone

1st Oct '17 2:40:10 PM DavidCowie
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' The game's help files tell you to frequently visit the town and talk to people, especially if they are not in their usual locations.
15th Aug '17 3:51:09 PM lalalei2001
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* In ''Videogame/YuGiOhMonsterCapsuleGB'', a standard tactic to use when in the RPG worlds is to talk to everyone.

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* In ''Videogame/YuGiOhMonsterCapsuleGB'', ''VideoGame/YuGiOhMonsterCapsuleGB'', a standard tactic to use when in the RPG worlds is to talk to everyone.everyone, as it can open new paths or quests.
20th May '17 12:06:30 PM nombretomado
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* Early iterations of the ''Franchise/{{Ultima}}'' series of {{RPG}}s.

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* Early iterations of the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series of {{RPG}}s.
23rd Apr '17 7:11:54 PM nombretomado
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* Not always necessary for plot advancement, but the requirements to unlock some of the hidden scenes, artes, and weapons in the Franchise/TalesSeries can be [[GuideDangIt downright absurd]]. Didn't talk to that one nondescript NPC before you spent a night in the inn? Sorry, an entire side-quest chain is now completely unfinishable. (Even worse, you may not realize this until you've gone several hours into it.) Some of the games provide incentive to talk to [=NPC=]s, particularly VideoGame/TalesOfGraces, where Pascal can get three titles based on the number of [=NPC=]s you've talked to.

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* Not always necessary for plot advancement, but the requirements to unlock some of the hidden scenes, artes, and weapons in the Franchise/TalesSeries VideoGame/TalesSeries can be [[GuideDangIt downright absurd]]. Didn't talk to that one nondescript NPC before you spent a night in the inn? Sorry, an entire side-quest chain is now completely unfinishable. (Even worse, you may not realize this until you've gone several hours into it.) Some of the games provide incentive to talk to [=NPC=]s, particularly VideoGame/TalesOfGraces, where Pascal can get three titles based on the number of [=NPC=]s you've talked to.
11th Apr '17 5:44:39 PM nombretomado
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* In ''ShiningForce II'', talking to random people proves ridiculously useful. Kiwi and May join your party, completely out of the blue, just because you talked to them in Granseal and Rubble, respectively. Then again, this game is notorious for having people join you for the silliest reasons.

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* In ''ShiningForce II'', ''VideoGame/ShiningForceII'', talking to random people proves ridiculously useful. Kiwi and May join your party, completely out of the blue, just because you talked to them in Granseal and Rubble, respectively. Then again, this game is notorious for having people join you for the silliest reasons.
29th Mar '17 7:40:39 AM Prfnoff
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** In ''VideoGame/{{Earthbound}}'', you must talk to a specific Mr Saturn so that he tells you how to enter to Master Belch's factory. No matter that there are like 15 of them and they all look exactly the same.

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** In ''VideoGame/{{Earthbound}}'', ''VideoGame/EarthBound'', you must talk to a specific Mr Saturn so that he tells you how to enter to Master Belch's factory. No matter that there are like 15 of them and they all look exactly the same. There's one town later in the game which blocks your progress because its inhabitants aren't willing to talk at first.
25th Mar '17 7:52:26 PM LucaEarlgrey
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* ''VideoGame/RabiRibi'' not only averts this trope by having [=NPCs=] without names give you absolutely nothing of benefit, there's even an achievement for talking to enough unnecessary [=NPCs=]. The only [=NPCs=] who will give you anything are the various town members you recruit, who give you buffs and items in exchange for EN, Rumi whose interaction is required to advance the game, and Miriam who is required to advance the game in an early part. In fact, it's possible to complete the main game by only using the Talk action on the latter two.

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* ''VideoGame/RabiRibi'' not only averts this trope by having [=NPCs=] without names give you absolutely nothing of benefit, benefit (at best they offer a little exposition and worldbuilding, at worst they complain about the place they're in or accuse you of wasting time hunting for bunnies), there's even an achievement for talking to enough unnecessary [=NPCs=]. The only [=NPCs=] who will give you anything are the various town members you recruit, who give you buffs and items in exchange for EN, Rumi whose interaction is required to advance the game, and Miriam who is required to advance the game in an early part. In fact, it's possible to complete the main game by only using the Talk action on the latter two.
25th Mar '17 7:51:02 PM LucaEarlgrey
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* ''VideoGame/RabiRibi'' not only averts this trope by having [=NPCs=] without names give you absolutely nothing of benefit, there's even an achievement for talking to enough unnecessary [=NPCs=]. In fact, it's possible to complete the main game by only using the Talk action on two [=NPCs=] (talking to Rumi when possible allows you to move on to the next Chapter, and talking to Miriam is required to advance the plot).

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* ''VideoGame/RabiRibi'' not only averts this trope by having [=NPCs=] without names give you absolutely nothing of benefit, there's even an achievement for talking to enough unnecessary [=NPCs=]. The only [=NPCs=] who will give you anything are the various town members you recruit, who give you buffs and items in exchange for EN, Rumi whose interaction is required to advance the game, and Miriam who is required to advance the game in an early part. In fact, it's possible to complete the main game by only using the Talk action on two [=NPCs=] (talking to Rumi when possible allows you to move on to the next Chapter, and talking to Miriam is required to advance the plot).latter two.




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25th Mar '17 7:48:49 PM LucaEarlgrey
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[[folder:Platform Gmae]]
* ''VideoGame/RabiRibi'' not only averts this trope by having [=NPCs=] without names give you absolutely nothing of benefit, there's even an achievement for talking to enough unnecessary [=NPCs=]. In fact, it's possible to complete the main game by only using the Talk action on two [=NPCs=] (talking to Rumi when possible allows you to move on to the next Chapter, and talking to Miriam is required to advance the plot).
--> '''NPC on Rabi Rabi Beach:''' [[LampshadeHanging You don't have to talk to everyone here. Why do you feel like you need to?]]
23rd Mar '17 11:07:48 AM BeerBaron
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* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', as quoted at the top of the page, encourages players to talk to everybody. Unfortunately, they all get their information from a single dialogue database, so you'll end up hearing the same thing quite a few times over. However, it may be worth it for some of the unique "latest rumours", "little advice" and "little secrets" mentioned by otherwise unremarkable [=NPC=]s leading to knowledge and reward.
** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' are worse in use of the database dialogue, as only quest-important [=NPC=]s will have anything new to say.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has improved giving all characters a unique piece of dialogue, but almost all of these are uninformative and very, ''very'' limited in both number and length.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has further improved the system, adding a large number more context-sensitive and unique dialogue. Even better, they can now have meaningful conversations with each other. The downside is that everyone will be trying to talk to you at once, since dialogue no longer freezes time, and one NPC will frequently be drowned out by three others blathering at you.
*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim's]]'' got a particularly ugly one: if you don't talk to a certain Argonian just ''outside'' Riften, who's almost never referenced by anyone else, and help her out, ''then talk with her again'', you'll never be able to buy the town's manor.

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* ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', as quoted at the top of the page, encourages players to talk to everybody. Unfortunately, they all get their information from a single dialogue database, so you'll end up hearing the same thing quite a few times over. However, it may be worth it for some of the unique "latest rumours", "little advice" and "little secrets" mentioned by otherwise unremarkable [=NPC=]s leading to knowledge and reward.
''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' are worse in make use of the database dialogue, as meaning only quest-important [=NPC=]s will have anything new unique to say.
say.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', as can be seen in the page quote, this is recommended by the game itself. While you'll still get quite a few repetitive responses, it's the best way to uncover quests, get helpful advice, and get information to fill in the deep {{Backstory}}. It may also be worth it for some of the unique "latest rumors", "little advice" and "little secrets" mentioned by otherwise unremarkable [=NPC=]s which adds a good amount of flavor to the game world.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has improved giving all brings fully voiced dialogue, which is both a blessing and a curse. In addition to hearing the characters speak, it's a blessing because nearly every named NPC will have at least one unique piece of dialogue, but almost all dialogue. But it's also a curse because having to voice ''every'' bit of these are uninformative dialogue costs money for voice actors and very, ''very'' limited in both number the sound files add to the size of the game file. This still leads to [[WelcomeToCorneria a TON of repeats and length.
situation inappropriate dialogue]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has further improved the system, adding a large number more context-sensitive and unique dialogue. Even better, they [=NPCs=] can now have meaningful ''meaningful'' conversations with each other. The downside is that everyone will be trying to talk to you at once, since dialogue no longer freezes time, and one NPC will frequently be drowned out by three others blathering at you.
*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim's]]'' got a
you. One particularly ugly one: case of this: if you don't talk to a certain Argonian just ''outside'' Riften, who's almost never referenced by anyone else, and help her out, ''then talk with her again'', you'll never be able to buy the town's manor.
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