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** In ''VideoGame/Persona3'', ''VideoGame/Persona4'', and ''VideoGame/Persona5'': other than the overall, game-long time limit to complete them before the game is over, each Social Link character's personal story will only advance when the player sees them, and it's possible to put off seeing them for months at a time. Everything in their personal lives will wait until the player is ready: Kaz can go the better part of a year not getting medical attention for a severe knee injury and still be fine, and one of the Links in ''3'' is ''dying'', yet he always manages to last long enough to max his Link, regardless of how long it takes.

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** In ''VideoGame/Persona3'', ''VideoGame/Persona4'', and ''VideoGame/Persona5'': other than the overall, game-long time limit to complete them before the game is over, each Social Link character's personal story will only advance when the player sees them, and it's possible to put off seeing them for months at a time. Everything in their personal lives will wait until the player is ready: Kaz can go the better part of a year not getting medical attention for a severe knee injury and still be fine, and one of the Links in ''3'' is ''dying'', yet he always manages to last long enough to max his Link, regardless of how long it takes. Additionally, the loading screen for ''Videogame/Persona5'' even has the words "Take Your Time" emblazoned on it.

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** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you rescue Zelda and hide her in a sanctuary, then set out to acquire the necessary {{Plot Coupon}}s to get the Master Sword. No matter how fast you are completing the next three dungeons, you are informed that she was re-kidnapped just before you return. Later when are trying to re-rescue her from [[EvilSorcerer Aghanim]], he will always have her with him and seemingly sacrifice her, no matter how fast you are to complete the dungeon.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' famously takes place over two time periods set seven years apart. Interestingly, one of the songs played on the ocarina, the Sun's Song, has the effect of advancing time to the following daybreak or sunset. But no matter how many times it's played, nothing meaningful will ever happen, young Link will never age, etc.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' averts this. In-game time passes consistently and is very important, as certain events will only take place at certain times (i.e. the Curiosity Shop only being open at night) and the moon will crash into the world if you take too long. The game manages to get away with this by allowing you to go back in time to complete events you missed. Likewise, once the Four Giants hold the moon in place and you go inside it, you can take as long as you want since the giants' strength never gives out.



** Both played straight and subverted in ''VideoGame/TheLegendOfZeldaTheMinishCap''. Before the final fight, Vaati states that when a bell chimes three times it will be too late to save Zelda. The first two always happen at the same time no matter what, but it's subverted when you're fighting three [[EliteMooks Darknuts]] one room away from Vaati. If you take too long, [[NonstandardGameOver the third chime rings]].
** {{Lampshade h|anging}}ung (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s. Prior to [[TookALevelInKindness taking a level in kindness]], she would actually be happy enough to see your world end. You can even dawdle around after [[spoiler:Midna gets hit with Lanayru's light]], but there's little reason to, as you can't leave the map in a direction that doesn't take you to Castle Town; attempting to do so with have her plead with you to hurry to Zelda and you'll automatically turn around.



** {{Lampshade h|anging}}ung (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s, and would actually be happy enough to see your world end [[spoiler:at first]]. You can even dawdle around after [[spoiler:Midna gets hit with Lanayru's light]], but there's little reason to, as you can't leave the map in a direction that doesn't take you to Castle Town, or she'll plead with you to hurry to Zelda and you'll automatically turn around.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' famously takes place over two time periods set seven years apart. Interestingly, one of the songs played on the ocarina, the Sun's Song, has the effect of advancing time to the following daybreak or sunset. But no matter how many times it's played, nothing meaningful will ever happen, young Link will never age, etc.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' averts this. In-game time passes consistently and is very important, as certain events will only take place at certain times (i.e. the Curiosity Shop only being open at night) and the moon will crash into the world if you take too long. The game manages to get away with this by allowing you to go back in time to complete events you missed. Likewise, once the Four Giants hold the moon in place and you go inside it, you can take as long as you want since the giants' strength never gives out.



** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', you rescue Zelda and hide her in a sanctuary, then set out to acquire the necessary {{Plot Coupon}}s to get the Master Sword. No matter how fast you are completing the next three dungeons, you are informed that she was re-kidnapped just before you return. Later when are trying to re-rescue her from [[EvilSorcerer Aghanim]], he will always have her with him and seemingly sacrifice her, no matter how fast you are to complete the dungeon.
** Both played straight and subverted in ''VideoGame/TheLegendOfZeldaTheMinishCap''. Before the final fight, Vaati states that when a bell chimes three times it will be too late to save Zelda. The first two always happen at the same time no matter what, but it's subverted when you're fighting three [[EliteMooks Darknuts]] one room away from Vaati. If you take too long, [[NonstandardGameOver the third chime rings]].



** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': As in the previous game, you can spend as long as you like getting all your ducks in a row before fighting Ganondorf. The game is both better and worse about this; on the one hand, Link doesn't actually ''know'' where Ganondorf or Zelda are at the start of the game (though the player can still rush the final battle if they know where it is). The main quest takes Link around the map to free the various regions of their Scourges, gathering allies and defeating Ganondorf's plans. On the other hand, [[spoiler:apparently he was just [[OrcusOnHisThrone sitting there waiting the entire time]]. When Link arrives, he finally finishes restoring his old power and fights Link personally, leaving the question of why he didn't just do that before]].

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': As in the previous game, you can spend as long as you like getting all your ducks in a row before fighting Ganondorf. The game is both better and worse about this; on Ganondorf, who you can fight as soon as you leave the one hand, tutorial area. Unlike in BOTW, Link doesn't actually ''know'' where Ganondorf or Zelda are at the start of the game (though the game. But regardless of whether you're a first-time player can still rush digligently following the final battle if they know where it is). The main quest takes Link around the map or a repeat player deciding to free the various regions of their Scourges, gathering allies and defeating Ganondorf's plans. On the other hand, [[spoiler:apparently head straight for him, [[spoiler:you'll find that he was just [[OrcusOnHisThrone sitting there waiting the entire time]]. When Link arrives, he finally finishes restoring his old power and fights Link personally, leaving the question of why he didn't just do that before]].
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Since this trope is widely recognized, this is occasionally subverted in more recent games by a mission being [[TimedMission time-sensitive]] even if there's no explicit onscreen timer. Players who assume this trope is in effect when told to [[ContinueYourMissionDammit hurry up]] may be shocked to find that the game really ''does'' mean it this time. Periodic reminders that time is running out should be taken as warnings that, unlike with MagicCountdown, you can actually fail if you dawdle too much. If there's an InUniverseGameClock, even an offhand mention of something that won't happen for several days may be a good thing for players to worry about. Even worse is if [[TimeKeepsOnTicking the timer keeps going]] when the player is doing things like pausing, having a menu open, watching a cutscene, or in the most extreme cases, ''not even playing the game at all''.

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Since this trope is widely recognized, this is some games will occasionally subverted in more recent games subvert this by a mission being having missions be [[TimedMission time-sensitive]] even if there's no explicit onscreen timer. Players who assume this trope is in effect when told to [[ContinueYourMissionDammit hurry up]] may be shocked to find that the game really ''does'' mean it this time. Periodic time; periodic reminders that time is running out should be taken as warnings that, unlike with MagicCountdown, you can actually fail if you dawdle too much. If there's an InUniverseGameClock, even an offhand mention of something that won't happen for several days may be a good thing for players to worry about. Even worse is if [[TimeKeepsOnTicking the timer keeps going]] when the player is doing things like pausing, having a menu open, watching a cutscene, or in the most extreme cases, ''not even playing the game at all''.
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*** Lampshaded in the Shivering Isles DLC, which involves traveling to Sheogorath's Daedric Realm and having adventures there. You can go back to Tamriel for main-game stuff whenever you want... including doing Sheogorath's shrine quest. Depending on how far along in the DLC you've gotten, [[DevelopersForesight you'll hear different lines from Sheogorath]], ranging from wondering why you're contacting him via shrine instead of just ''talking'' to him to calling you out over wandering off to Tamriel when there's an actual ''apocalypse'' going on in the Isles, though he eventually concludes that it doesn't matter much because time in Oblivion flows differently, so spending time in Tamriel won't amount to wasting time in the Shivering Isles.
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*** The Dionysus Park level has an incredibly tragic inversion. No matter how fast you try, you'll be seconds too late to save [[spoiler:Mark Meltzer, and he'll be carried off by a Big Sister and transformed into a Big Daddy]].
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* ''Franchise/SuperMarioBros'': This applies normally to the 3D titles which don't give you a time limit except for certain missions. While the 2D platform games put you on a TimedMission, a few 2D games avert this:
** ''VideoGame/SuperMarioBros2'' is the first game in the series to not feature a time limit to get through stages.
** ''VideoGame/SuperPrincessPeach'' also features the lack of a time limit. It doubles as an AntiFrustrationFeature, as most of the game has large levels with nooks and crannies with the goal of collecting the hidden objects.
** ''VideoGame/SuperMarioBrosWonder'' has no time limit, so they can mess around and experience the game however they wish.
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* ''VideoGame/SuperRobotWars30'' has main missions required to progress the story, optional missions that provide more story and earlier access to characters and upgrades, and repeatable plotless missions that exist only for the sake of level grinding. There's a hidden time limit before the characters will receive an emergency call and be forced to do another main mission, but it's more than enough to allow doing every optional mission and quite a few runs of the grinding missions.
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** For any mission in ''VideoGame/MetalGearSolidVThePhantomPain'' that ends on a cliffhanger - particularly ones immediately followed by a BossOnlyLevel, Snake always has time to fly back to Mother Base, take a shower, play with D-Dog, and get some shooting practice in before going back to fight.
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* In ''VideoGame/PotionPermit'', you can take as long as you want in completing the main quests and Friendship Events, which leads to some oddities such as Osman and Cassandra's anniversary date happening several weeks later despite it supposedly "coming up soon".
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* ''VideoGame/MetroidPrime3'' plays this straight for the most part in that the Galactic Federation is certainly nice to wait on Samus when it comes to her doing the critically essential tasks they assign her in one or two places. It's realistic if you take your time doing it, but they seem perfectly content to let you wander off to entire other planets, collecting missile launcher expansions instead of doing your damn job.

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* ''VideoGame/MetroidPrime3'' ''VideoGame/MetroidPrime3Corruption'' plays this straight for the most part in that the Galactic Federation is certainly nice to wait on Samus when it comes to her doing the critically essential tasks they assign her in one or two places. It's realistic if you take your time doing it, but they seem perfectly content to let you wander off to entire other planets, collecting missile launcher expansions instead of doing your damn job.
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* ''VideoGame/BugFables'': In the final chapter, the [[BigBad Wasp King]] can get within a short walking distance of his goal, yet it is possible to leave the area and do various sidequests with him not advancing until the story is. Regardless of how much time is spent on sidequests, [[spoiler:Team Snakemouth will always encounter the Wasp King just as he gets rid of the barrier around the Everlasting Sapling.]]

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* ''VideoGame/BugFables'': In the final chapter, the [[BigBad Wasp King]] can get within a short walking distance of his goal, yet it is possible to leave the area and do various sidequests with him not advancing until the story is. Regardless of how much time is spent on sidequests, [[spoiler:Team Snakemouth will always encounter the Wasp King just as he gets rid of the barrier around the Everlasting Sapling.]]]] [[https://lpbeach.co.uk/viewtopic.php?t=642&sid=c54e38a5e94f33a5a41f15e1df43603d&start=80#p10779 This post discusses this trope as well]], set right after the Wasp King's first encounter with Team Snakemouth at the Ant Kingdom.

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* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finale, where the titanic demon called [[FinalBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the '''multiple''' reminders that "the longer the Icon of Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convenience and still have the same (admittedly hard) fight.

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* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finale, where the titanic demon called [[FinalBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the '''multiple''' reminders statements that "the longer the Icon of Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convenience and still have the same (admittedly hard) fight.



*** The presence of this trope is in extreme conflict with game's main quest. In fact, the ''tutorial'' ends with the Emperor's assassination and you very much aware of the threat of an [[LegionsOfHell invasion from Oblivion]]. It is heavily implied that time is of the essence as you need to rescue the Emperor's HiddenBackupPrince and recover the {{MacGuffin}} he needs in order to stop the Oblivion Crisis. However, like the other games in the series, you are perfectly free to wander away for hours to complete unrelated sidequests and explore the massive open world as if nothing is wrong.

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*** The presence of this trope is in extreme conflict with game's main quest. In fact, the ''tutorial'' ends with the Emperor's assassination and you very much aware of the threat of an [[LegionsOfHell invasion from Oblivion]]. It is heavily implied that time is of the essence as you need to rescue the Emperor's HiddenBackupPrince and recover the {{MacGuffin}} he needs in order to stop the Oblivion Crisis. However, like the other games in the series, you are perfectly free to wander away for hours to complete unrelated sidequests off and explore the massive open world as if nothing is wrong.



*** This even works in the player's favor. Dragons will not start randomly appearing until you complete "Dragon Rising", an early quest in the main quest line. So you can do all of the above without having to deal with dragons if you so choose. The irony is that you're told in the beginning of the game to immediately alert the Jarl of Whiterun about dragons being on the loose, but as long as you don't complete "Dragon Rising," you'll never encounter another dragon attack.

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*** This even works in the player's favor. Dragons will not start randomly appearing until you complete "Dragon Rising", an early quest in the main quest line. So you can do all of the above without having to deal with dragons if you so choose. The irony is that you're told in the beginning of the game to immediately alert the Jarl of Whiterun about dragons being on the loose, but as long as you don't complete "Dragon Rising," you'll never encounter see another dragon attack.



* In ''VideoGame/FableI'', the final sequence of missions has the Hero try (unsuccessfully, since YouCantThwartStageOne) to prevent the BigBad from recovering the ArtifactOfDoom that would let him conquer the world. If you want to take care of some {{Sidequest}}s, shopping, fishing trips, or whatnot, you can tell the Guildmaster that you're not ready, in which case he tells you to finish your business and come back when you want to save the world.
** A particularly notorious example in ''VideoGame/FableIII'': After you become King/Queen, you learn that an EldritchAbomination is coming to destroy your kingdom in one year, and you need lots of money to train and equip your army to fight it. For the next several in-game months, you're faced with several moral choices where you must either screw over your citizens for the sake of adding more money to the Eldritch Abomination Defense Fund, or ''spend'' money to help them. However, the countdown only changes when you voluntarily trigger the EventFlags, so you can take as long as you want adventuring and playing the real-estate minigame, the latter of which will easily earn you enough money to be TheGoodKing and still meet your financial needs.

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* In ''VideoGame/FableI'', the final sequence of missions has the Hero try (unsuccessfully, since YouCantThwartStageOne) to prevent the BigBad villain from recovering the ArtifactOfDoom that would let him conquer the world. If you want to take care of some {{Sidequest}}s, shopping, fishing trips, or whatnot, you can tell the Guildmaster that you're not ready, in which case he tells you says to finish your business and come back when you want to save the world.
** A particularly notorious example in ''VideoGame/FableIII'': After you become King/Queen, you learn that an EldritchAbomination is coming to destroy will attack your kingdom in one year, and you need lots of money to train and equip equipping your army to fight it. it will be very expensive. For the next several few in-game months, you're faced with you face several moral choices where you must either in the vein of "spend money to do something good, or screw over your citizens for the sake of adding more people to get money to for the Eldritch Abomination Defense Fund, Fund." (Invest in public schooling, or ''spend'' money to help them. promote child labor? Build a sewer system, or dump the waste in a lake? Etc.) However, the countdown only changes when you voluntarily trigger the EventFlags, so you can take as long as you want adventuring on sidequests and playing the real-estate minigame, the latter of which will easily minigame to earn you enough money to be TheGoodKing and still meet your financial needs.



* ''VideoGame/FalloutNewVegas'' continues this tradition. The second battle of Hoover Dam is about to happen. Every major faction in the game will be participating. And yet, the battle can be delayed as long as it takes for you to do whatever else you want.
** In fact, you need to finish the four DLC stories before you finish the game since there is no post-game. ''Honest Hearts'' starts with a one-month timeskip on the road to Utah and ends with another one-month timeskip when you return. And since the best time to do the DLC stories is near the end of the main story (when you're at a high level and have decent weapons), the NCR and Legion will be waiting at least two months to finally fight over the Hoover Dam.

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* ''VideoGame/FalloutNewVegas'' continues this tradition. The second battle of Hoover Dam is about to happen. Every major faction in the game will be participating. And yet, the battle can be is delayed as long as it takes for you to do whatever else you want.
** In fact, you need to finish the four DLC stories before you finish the game since there is no post-game. ''Honest Hearts'' starts with a one-month timeskip on for the road to journey Utah and ends with another one-month timeskip when you return. And since the best time to do the DLC stories is near the end of the main story (when you're at a high level and have decent weapons), the NCR and Legion will be waiting at least two months to finally fight over the Hoover Dam.



* ''VideoGame/PillarsOfEternityIIDeadfire'': Applies by default, but if you use the "Eothas' Challenge" difficulty option, there is a time limit to beat each main quest, or else the antagonist completes his plan and the game ends. There are also some sidequests that will fail if you leave the area after starting them.



** In what's probably the apex of this trope, all of the sidequests except one can be started at any time, left dormant, and then completed after the storyline has been beaten... at which point [[spoiler:''John Marston will have been killed, three years will have passed, and you'll have started playing as his grown son Jack'']]. So it's entirely possible to begin a sidequest [[spoiler:as John and complete it with Jack, with none of the characters noticing that an entirely different person started working for them]].

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** In what's probably the apex of this trope, all of the sidequests except one can be started at any time, left dormant, and then completed after the storyline has been beaten... at which point [[spoiler:''John Marston will have been killed, died, three years will have passed, and you'll have started playing as his grown son Jack'']]. So it's entirely possible to begin a sidequest [[spoiler:as John and complete it with Jack, with none of the characters noticing that an entirely different person started working for them]].

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* Although John Marston of ''VideoGame/RedDeadRedemption'' implies that he has only a small window of time to collect his former outlaw mates before his family dies a horrible death, you are free to take as long as you need to complete his quest.
** ''Red Dead Redemption'' still has shades of this trope even if you focus entirely on the main plot. Many story characters will end their quests by asking John to meet them somewhere for the next stage of the quest or telling you to go see some other character to start their questline. But generally speaking, you can do these quests in whatever order you please, leading to some awkward pauses in the middle of certain questlines.

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* ''VideoGame/RedDeadRedemption'':
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Although John Marston of ''VideoGame/RedDeadRedemption'' implies that he has only a small window of time to collect his former outlaw mates before his family dies a horrible death, you are free to take as long as you need to complete his quest.
** ''Red Dead Redemption'' The game still has shades of this trope even if you focus entirely on the main plot. Many story characters will end their quests by asking John to meet them somewhere for the next stage of the quest or telling you to go see some other character to start their questline. But generally speaking, you can do these quests in whatever order you please, leading to some awkward pauses in the middle of certain questlines.


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* ''VideoGame/RedDeadRedemptionII'':
** [[spoiler:Arthur's tuberculosis would supposedly give him weeks to live at most]], but the progression of it is only affected by the main story, meaning you can roam the open world completing sidequests as long as you like without [[spoiler:him succumbing to his illness]].
** Much like the previous game, sidequest chains can be left incomplete until after you've completed the main story, then finished [[spoiler:as John, ''eight years'' after Arthur's death]].
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** The story of ''VideoGame/SonsOfTheForest'' involves an alien cube that gruesomely mutates everything on the island every “eight cycles,” and the only way to avoid turning into a hideous zombie-thing is to hide inside the cube itself as a sort of panic room. The game conveniently avoids explaining what a “cycle” is, even though everybody else is carrying around countdown clocks, so you can spend as much time screwing around as you like; the bad stuff won’t happen until you’re safely tucked away inside.

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** The story of ''VideoGame/SonsOfTheForest'' involves has an alien cube that gruesomely mutates everything odd variant. Unlike most examples, there is a defined time limit for you to get to safety before everybody on the island every is mutated into hideous zombie-things: “eight cycles,” and the only way to avoid turning into a hideous zombie-thing is to hide inside the cube itself as a sort of panic room. The game conveniently avoids cycles.” It then cheats this by simply not explaining what a “cycle” is, is supposed to be, even though everybody else is carrying it’s a defined unit of time in-universe and people are walking around with countdown clocks, so you can spend as much time screwing around as you like; the bad stuff won’t happen until you’re safely tucked away inside.clocks. Could be five hours, could be five years.

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