History Main / TakeCover

10th Jul '17 2:49:36 PM infernape612
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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "[[DefiedTrope No cover, all man!]]"

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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic.mechanics. The game's slogan is also "[[DefiedTrope No cover, all man!]]"
10th Jul '17 2:45:27 PM infernape612
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-->-- ''VideoGame/GearsOfWar 2''.

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-->-- ''VideoGame/GearsOfWar 2''.
2''



* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "No cover, all man!"

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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "No "[[DefiedTrope No cover, all man!"man!]]"



* MiracleOfSound had fun with it in their song ''Shooter guy''. The chorus is "Cause I'm the shooter guy, shooter guy, [[ArtisticLicensePhysics laws of physics and logic need not apply]]. Cause I'm the shooter guy, shooter guy. As long as I got my wall I will never di-ie-eee". And then there's this verse.
-->Take a rocket to the face, and a shot to the balls.
-->But it's okay, I got my good friend Chest High Wall!
-->Hiding in cover, behind my wall I will hover,
-->[[RegeneratingHealth and in a couple of seconds I will be fully recovered.]]

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* MiracleOfSound Music/MiracleOfSound had fun with it in their his song ''Shooter guy''."Shooter Guy". The chorus is "Cause I'm the shooter guy, shooter guy, [[ArtisticLicensePhysics laws of physics and logic need not apply]]. Cause I'm the shooter guy, shooter guy. As long as I got my wall I will never di-ie-eee". And then there's this verse.
-->Take a rocket to the face, and a shot to the balls.
-->But
balls.\\
But
it's okay, I got my good friend Chest High Wall!
-->Hiding
Wall!\\
Hiding
in cover, behind my wall I will hover,
-->[[RegeneratingHealth
hover,\\
[[RegeneratingHealth
and in a couple of seconds I will be fully recovered.]]
9th Jul '17 9:07:48 AM nombretomado
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* The WorldWarTwo squad-based [[FirstPersonShooter shooter]] ''VideoGame/BrothersInArms: Hell's Highway'' introduced a cover system to the series, apparently based on ''VideoGame/RainbowSix Vegas''. Proper use of cover, suppressing fire, and flanking is a key focus of the series. For some reason, just crouching doesn't get low enough and leaves your head exposed, meaning you ''have'' to use the third-person cover system unless you want to get shot. This becomes FakeDifficulty when playing on [[HarderThanHard Authentic]] where you have no crosshair, which wouldn't be so bad except that taking cover takes away your ability to use iron sights, turning every firefight into [[ATeamFiring spray and pray]].

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* The WorldWarTwo UsefulNotes/WorldWarII squad-based [[FirstPersonShooter shooter]] ''VideoGame/BrothersInArms: Hell's Highway'' introduced a cover system to the series, apparently based on ''VideoGame/RainbowSix Vegas''. Proper use of cover, suppressing fire, and flanking is a key focus of the series. For some reason, just crouching doesn't get low enough and leaves your head exposed, meaning you ''have'' to use the third-person cover system unless you want to get shot. This becomes FakeDifficulty when playing on [[HarderThanHard Authentic]] where you have no crosshair, which wouldn't be so bad except that taking cover takes away your ability to use iron sights, turning every firefight into [[ATeamFiring spray and pray]].
4th Jun '17 6:53:12 PM nombretomado
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* The upcoming XboxLiveArcade and WiiWare game ''MultiTrackDriftingRetroCityRampage'', a homage to 2D retro games, will feature a cover mechanic.

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* The upcoming XboxLiveArcade UsefulNotes/XboxLiveArcade and WiiWare UsefulNotes/WiiWare game ''MultiTrackDriftingRetroCityRampage'', a homage to 2D retro games, will feature a cover mechanic.
13th May '17 4:25:18 PM nombretomado
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%%* ''StarCraft'' also made it so that [[GeoEffects certain decorative sprites (trees, outcroppings, etc)]] would grant a defensive bonus to infantry hiding behind/under them.

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%%* ''StarCraft'' ''VideoGame/StarCraft'' also made it so that [[GeoEffects certain decorative sprites (trees, outcroppings, etc)]] would grant a defensive bonus to infantry hiding behind/under them.
10th Apr '17 3:05:42 PM nombretomado
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* ''VideoGame/{{Vanquish}}'', developed by Creator/ShinjiMikami and published by {{Sega}}, is a unique variation. While cover exists, you're quite a bit more robust than most cover-using protagonists, and have a number of high-speed moves that allow you to easily dodge enemy fire while retaliating. When you're dangerously low on health, BulletTime kicks in, allowing you find the necessary chest-high walls easily. The score system also penalizes you based on how long you've spent your time in cover.

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* ''VideoGame/{{Vanquish}}'', developed by Creator/ShinjiMikami and published by {{Sega}}, Creator/{{Sega}}, is a unique variation. While cover exists, you're quite a bit more robust than most cover-using protagonists, and have a number of high-speed moves that allow you to easily dodge enemy fire while retaliating. When you're dangerously low on health, BulletTime kicks in, allowing you find the necessary chest-high walls easily. The score system also penalizes you based on how long you've spent your time in cover.
30th Jan '17 9:42:02 PM Ominae
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* ''[[http://en.wikipedia.org/wiki/Kill_Switch_%28video_game%29 Kill.Switch]]'' (2003) by {{Namco}} can be credited for being TropeCodifier and TropeNamer of the whole "Third-Person Shooter Cover System" gameplay mechanic. However, despite being a good game and a multi-platform release, it wasn't a massive blockbuster hit and only a modest number of people remember it as the pioneer of the third-person shooter cover system. Of course, one of those people was [[GearsOfWar Cliffy B]]. And despite him giving the game credit at every opportunity, it's still obscure.

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* ''[[http://en.wikipedia.org/wiki/Kill_Switch_%28video_game%29 Kill.Switch]]'' (2003) by {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] can be credited for being TropeCodifier and TropeNamer of the whole "Third-Person Shooter Cover System" gameplay mechanic. However, despite being a good game and a multi-platform release, it wasn't a massive blockbuster hit and only a modest number of people remember it as the pioneer of the third-person shooter cover system. Of course, one of those people was [[GearsOfWar Cliffy B]]. And despite him giving the game credit at every opportunity, it's still obscure.



* The ''VideoGame/TimeCrisis'' {{Light Gun Game}}s use a cover mechanic, operated by a foot pedal on the arcade machines. Ducking into cover is also the reload method. The game's cover mechanic predates all of the shooters mentioned above, though its creator {{Namco}} was later responsible for ''Kill.Switch''.

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* The ''VideoGame/TimeCrisis'' {{Light Gun Game}}s use a cover mechanic, operated by a foot pedal on the arcade machines. Ducking into cover is also the reload method. The game's cover mechanic predates all of the shooters mentioned above, though its creator {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] was later responsible for ''Kill.Switch''.
15th Nov '16 12:54:55 PM ashlay
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* ''VideoGame/{{Persona 5}}'': The protagonist can hide in the shadows behind walls and furniture while sneaking around, which hides them completely from enemies.

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* ''VideoGame/{{Persona 5}}'': The protagonist can hide in the shadows behind walls and furniture while sneaking around, which hides them completely stopping enemies from enemies.
attacking or even noticing them.
15th Nov '16 12:53:26 PM ashlay
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* ''VideoGame/{{Persona 5}}'': The protagonist can hide in the shadows behind walls and furniture while sneaking around, which hides them completely from enemies.
15th Nov '16 11:23:08 AM ChaoticNovelist
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In recent years, cover and systems for using it effectively have become automated to an extent. The first examples of formalization like this in [[FirstPersonShooter First]] and [[ThirdPersonShooter Third Person Shooters]] were "duck," "lean left" and "lean right" keys present for quick peeks and potshots, often inherited from [[StealthBasedGame Stealth Games]]. In the newest titles, pressing a button causes your character to press up against nearby objects, sidle left and right along them, and peek around corners. With another button, one can either fire blindly, or expose oneself to rapidly aim and shoot. A third person shooter with a cover system is a member of the relatively new "cover-based shooter" sub-genre.

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In recent years, cover Then the system changed. Cover and systems for using it effectively have become automated to an extent. The first examples of formalization like this in [[FirstPersonShooter First]] and [[ThirdPersonShooter Third Person Shooters]] were "duck," "lean left" and "lean right" keys present for quick peeks and potshots, often inherited from [[StealthBasedGame Stealth Games]]. In the newest titles, pressing Pressing a button causes your character to press up against nearby objects, sidle left and right along them, and peek around corners. With another button, one can either fire blindly, or expose oneself to rapidly aim and shoot. A third person shooter with a cover system is a member of the relatively new the "cover-based shooter" sub-genre.



Games based on this trope are pretty much guaranteed to be full of [[BenevolentArchitecture waist-high obstacles]] to duck behind, no matter what environment you're in. And they're all [[ConcealmentEqualsCover inexplicably bulletproof]].

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Games based on this trope are pretty much guaranteed to be full of [[BenevolentArchitecture waist-high obstacles]] to duck behind, no matter what environment you're in. And in, and they're all [[ConcealmentEqualsCover inexplicably bulletproof]].



While not a new concept (as certain games are made so tough you want to find a barrier between you and your enemy even if you don't have a formalized cover system), the wild success of ''VideoGame/GearsOfWar'' has lead to its recent replication in a long series of what are effectively FollowTheLeader games. It's basically RPGElements for a new era of gaming, and a reflection of changing tastes.

to:

While not a new concept (as certain games are made so tough you want to find a barrier between you and your enemy even if you don't have a formalized cover system), the wild success of ''VideoGame/GearsOfWar'' has lead led to its recent replication in a long series of what are effectively FollowTheLeader games. It's basically RPGElements for a new era of gaming, and a reflection of changing tastes.
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