History Main / TakeCover

9th Apr '18 8:39:23 PM nombretomado
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* ''RedFaction: Guerrilla'' forces you to use a lot of cover in order to survive, lest you be overwhelmed by EDF/Marauders. The thing is, [[StuffBlowingUp considering the nature]] [[EverythingBreaks of this game]], cover ''never'' lasts long.

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* ''RedFaction: Guerrilla'' ''VideoGame/RedFactionGuerrilla'' forces you to use a lot of cover in order to survive, lest you be overwhelmed by EDF/Marauders. The thing is, [[StuffBlowingUp considering the nature]] [[EverythingBreaks of this game]], cover ''never'' lasts long.
21st Mar '18 9:57:02 PM nombretomado
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* ''RedOrchestra 2'' does this more realistically than most. Cover doesn't consist of a convenient series of waist-high barriers; one's head could be exposed, and blind-firing over cover is actually blind.

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* ''RedOrchestra ''VideoGame/RedOrchestra 2'' does this more realistically than most. Cover doesn't consist of a convenient series of waist-high barriers; one's head could be exposed, and blind-firing over cover is actually blind.
31st Jan '18 7:48:16 AM Cryoclaste
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-->-- ''VideoGame/GearsOfWar 2''

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-->-- ''VideoGame/GearsOfWar 2''
''VideoGame/GearsOfWar2''



* ''[[http://en.wikipedia.org/wiki/Kill_Switch_%28video_game%29 Kill.Switch]]'' (2003) by [[Creator/BandaiNamcoEntertainment Namco]] can be credited for being TropeCodifier and TropeNamer of the whole "Third-Person Shooter Cover System" gameplay mechanic. However, despite being a good game and a multi-platform release, it wasn't a massive blockbuster hit and only a modest number of people remember it as the pioneer of the third-person shooter cover system. Of course, one of those people was [[GearsOfWar Cliffy B]]. And despite him giving the game credit at every opportunity, it's still obscure.

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* ''[[http://en.wikipedia.org/wiki/Kill_Switch_%28video_game%29 Kill.Switch]]'' (2003) by [[Creator/BandaiNamcoEntertainment Namco]] can be credited for being TropeCodifier and TropeNamer of the whole "Third-Person Shooter Cover System" gameplay mechanic. However, despite being a good game and a multi-platform release, it wasn't a massive blockbuster hit and only a modest number of people remember it as the pioneer of the third-person shooter cover system. Of course, one of those people was [[GearsOfWar [[VideoGame/GearsOfWar Cliffy B]]. And despite him giving the game credit at every opportunity, it's still obscure.



** ''[=WinBack=] 2: Project Poseidon'' (2006) combined the cover system of its predecessor with the OverTheShoulder perspective of ''VideoGame/ResidentEvil4''. ''[=WinBack=] 2'' released in early 2006, over half a year before ''GearsOfWar''.

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** ''[=WinBack=] 2: Project Poseidon'' (2006) combined the cover system of its predecessor with the OverTheShoulder perspective of ''VideoGame/ResidentEvil4''. ''[=WinBack=] 2'' released in early 2006, over half a year before ''GearsOfWar''.''VideoGame/GearsOfWar1''.



* While cover systems have existed before it, the popularizer of cover in ThirdPersonShooter games is ''GearsOfWar'' (2006). ''WebAnimation/ZeroPunctuation'' made light of this, as it seems all the bombs used in this period are designed to leave the walls of ruined buildings standing at exactly waist height.

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* While cover systems have existed before it, the popularizer of cover in ThirdPersonShooter games is ''GearsOfWar'' ''VideoGame/GearsOfWar1'' (2006). ''WebAnimation/ZeroPunctuation'' made light of this, as it seems all the bombs used in this period are designed to leave the walls of ruined buildings standing at exactly waist height.
5th Jan '18 1:27:39 AM Ninamarie124
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23rd Dec '17 8:00:09 PM nombretomado
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* ''VideoGame/UnchartedDrakesFortune'' utilizes an impressive cover system - duck behind chest-high wall, lean from behind tree, ''hang from cliff and chin up to shoot''. The game's cover mechanic was demonstrated at E3 2006, months before the release of ''Gears Of War''. Like [[EpicGames Cliffy B]], the creators of ''VideoGame/{{Uncharted}}'' have cited ''Kill.Switch'' as inspiration for its cover system.

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* ''VideoGame/UnchartedDrakesFortune'' utilizes an impressive cover system - duck behind chest-high wall, lean from behind tree, ''hang from cliff and chin up to shoot''. The game's cover mechanic was demonstrated at E3 2006, months before the release of ''Gears Of War''. Like [[EpicGames [[Creator/EpicGames Cliffy B]], the creators of ''VideoGame/{{Uncharted}}'' have cited ''Kill.Switch'' as inspiration for its cover system.
2nd Sep '17 2:19:41 AM SeptimusHeap
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* ''VideoGame/ScarfaceTheWorldIsYours'' also has a formalised cover system, but unlike the other adaptation of an AlPacino-helmed gangster flick, it isn't that necessary until quite lategame.

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* ''VideoGame/ScarfaceTheWorldIsYours'' also has a formalised cover system, but unlike the other adaptation of an AlPacino-helmed Creator/AlPacino-helmed gangster flick, it isn't that necessary until quite lategame.
10th Jul '17 2:49:36 PM infernape612
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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "[[DefiedTrope No cover, all man!]]"

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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic.mechanics. The game's slogan is also "[[DefiedTrope No cover, all man!]]"
10th Jul '17 2:45:27 PM infernape612
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-->-- ''VideoGame/GearsOfWar 2''.

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-->-- ''VideoGame/GearsOfWar 2''.
2''



* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "No cover, all man!"

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* The trailers in ''VideoGame/SeriousSam 3: BFE'' make fun of taking cover mechanic. The game's slogan is also "No "[[DefiedTrope No cover, all man!"man!]]"



* MiracleOfSound had fun with it in their song ''Shooter guy''. The chorus is "Cause I'm the shooter guy, shooter guy, [[ArtisticLicensePhysics laws of physics and logic need not apply]]. Cause I'm the shooter guy, shooter guy. As long as I got my wall I will never di-ie-eee". And then there's this verse.
-->Take a rocket to the face, and a shot to the balls.
-->But it's okay, I got my good friend Chest High Wall!
-->Hiding in cover, behind my wall I will hover,
-->[[RegeneratingHealth and in a couple of seconds I will be fully recovered.]]

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* MiracleOfSound Music/MiracleOfSound had fun with it in their his song ''Shooter guy''."Shooter Guy". The chorus is "Cause I'm the shooter guy, shooter guy, [[ArtisticLicensePhysics laws of physics and logic need not apply]]. Cause I'm the shooter guy, shooter guy. As long as I got my wall I will never di-ie-eee". And then there's this verse.
-->Take a rocket to the face, and a shot to the balls.
-->But
balls.\\
But
it's okay, I got my good friend Chest High Wall!
-->Hiding
Wall!\\
Hiding
in cover, behind my wall I will hover,
-->[[RegeneratingHealth
hover,\\
[[RegeneratingHealth
and in a couple of seconds I will be fully recovered.]]
9th Jul '17 9:07:48 AM nombretomado
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* The WorldWarTwo squad-based [[FirstPersonShooter shooter]] ''VideoGame/BrothersInArms: Hell's Highway'' introduced a cover system to the series, apparently based on ''VideoGame/RainbowSix Vegas''. Proper use of cover, suppressing fire, and flanking is a key focus of the series. For some reason, just crouching doesn't get low enough and leaves your head exposed, meaning you ''have'' to use the third-person cover system unless you want to get shot. This becomes FakeDifficulty when playing on [[HarderThanHard Authentic]] where you have no crosshair, which wouldn't be so bad except that taking cover takes away your ability to use iron sights, turning every firefight into [[ATeamFiring spray and pray]].

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* The WorldWarTwo UsefulNotes/WorldWarII squad-based [[FirstPersonShooter shooter]] ''VideoGame/BrothersInArms: Hell's Highway'' introduced a cover system to the series, apparently based on ''VideoGame/RainbowSix Vegas''. Proper use of cover, suppressing fire, and flanking is a key focus of the series. For some reason, just crouching doesn't get low enough and leaves your head exposed, meaning you ''have'' to use the third-person cover system unless you want to get shot. This becomes FakeDifficulty when playing on [[HarderThanHard Authentic]] where you have no crosshair, which wouldn't be so bad except that taking cover takes away your ability to use iron sights, turning every firefight into [[ATeamFiring spray and pray]].
4th Jun '17 6:53:12 PM nombretomado
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* The upcoming XboxLiveArcade and WiiWare game ''MultiTrackDriftingRetroCityRampage'', a homage to 2D retro games, will feature a cover mechanic.

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* The upcoming XboxLiveArcade UsefulNotes/XboxLiveArcade and WiiWare UsefulNotes/WiiWare game ''MultiTrackDriftingRetroCityRampage'', a homage to 2D retro games, will feature a cover mechanic.
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