History Main / TacticalRockPaperScissors

3rd Jan '18 12:56:40 AM ironcommando
Is there an issue? Send a Message

Added DiffLines:

** The Taskmaster enemy unit has a great amount of health and is capable of deploying swarms of weak aerial [[AttackDrone Oculi drones]]. It counts as a structure, meaning that it is invulnerable to OneHitKill attacks from Snipers (whose low health and slow fire rate gets them shredded by Oculi) and Channelers (Low health, can only target one unit at a time which is oftentimes the Oculi). However, this in turn makes the Taskmaster vulnerable to Engineers, whose abilities specialize in AntiStructure (their plasmarays deal great damage to structures AND they can also be upgraded to throw structure-disabling bombs which make the Taskmaster a sitting duck) and their [[ReflectingLaser plasma bolts]] ricochet off the weak aerial minions and destroy their numbers.
30th Dec '17 5:58:28 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/BlazeUnion'' added a character that attacks with a koto, and ''GloriaUnion'' replaced bows with guns, which have the same properties. The koto is neutral to everything.

to:

** ''VideoGame/BlazeUnion'' added a character that attacks with a koto, and ''GloriaUnion'' ''VideoGame/GloriaUnion'' replaced bows with guns, which have the same properties. The koto is neutral to everything.
26th Dec '17 11:40:48 AM Prometheus117
Is there an issue? Send a Message


** Rulers [[StoneWall are defensively strong but offensively neutral against everything]] but Avengers, Berserkers and Moon Cancer.

to:

** Rulers [[StoneWall are defensively strong but offensively neutral against everything]] but Shielder, Avengers, Berserkers and Moon Cancer.



** The special Shielder Servant exists outside this system and is completely unaffected by class matchups by dealing and taking neutral damage to all classes. Avenger and Moon Cancer perform similarly with only their exceptions being Berserkers and the other members of its triangle.

to:

** The special Shielder Servant exists outside this system and is completely unaffected by class matchups by dealing and taking neutral damage to all classes. Avenger and Moon Cancer perform similarly with only their exceptions being Berserkers and the other members of its their triangle.
16th Dec '17 1:30:09 PM MBG
Is there an issue? Send a Message


* ''VideoGame/{{Civilization}}'' also uses this trope through the various eras in the game. The precise structure changes from game to game and from era to era within each game (hey, when you have a franchise with five games, plus expansions, each of which covers 6,000 years of history...)

to:

* ''VideoGame/{{Civilization}}'' also uses this trope through the various eras in the game. The precise structure changes from game to game and from era to era within each game (hey, when you have a franchise with five six games, plus expansions, each of which covers 6,000 years of history...))
** In ''V'', the tree starts out as infantry being mowed down by archers, which get charged by cavalry, which impale themselves on spears, which are overpowered by infantry. In addition, cavalry tends to be stronger than its era's infantry, which is counterbalanced by their higher cost and penalties against cities. Conversely, siege weapons such as artillery are highly effective against cities, but suck against everything else. Once the Industrial Era begins, the rock-paper-scissors is maintained, but changes up; range is blitzed past by armor units, which get blown up by anti-armor units, which get outgunned by infantry, which can't approach range. In the sky, ground units get blasted by bombers, which get shot out of the sky by fighters and anti-air, which get shrugged off by ground units. At sea, battleships overpower destroyers, but get outranged and sunk by carriers, which get sneak attacked by submarines, which get spotted by destroyers. Both ground and sea also have their AwesomeButImpractical unit (the Missile Cruiser and the Giant Death Robot), which counter just about everything but make excellent targets for equally AwesomeButImpractical nuclear weapons.
14th Dec '17 9:07:46 AM SeptimusHeap
Is there an issue? Send a Message


* The first ''VideoGame/XMenLegends'' game has three damage types: Physical, Energy and Mental. This applied to most enemy types and to the ComicBook/{{X-Men}} you could use. Enemies that dealt Physical damage were bruisers, enemies that dealt energy damage were usually long-range attackers, and enemies that dealt Mental damage were support that would revive fallen enemies. Mechanical enemies like Sentinels were resistant to Mental damage, making characters like Jean Grey less than useful near the final levels of the game.

to:

* The first ''VideoGame/XMenLegends'' game has three damage types: Physical, Energy and Mental. This applied to most enemy types and to the ComicBook/{{X-Men}} ComicBook/XMen you could use. Enemies that dealt Physical damage were bruisers, enemies that dealt energy damage were usually long-range attackers, and enemies that dealt Mental damage were support that would revive fallen enemies. Mechanical enemies like Sentinels were resistant to Mental damage, making characters like Jean Grey less than useful near the final levels of the game.
9th Dec '17 4:26:52 AM BreadBull
Is there an issue? Send a Message


A common way of balancing play in VideoGames is to classify units, attacks, and skills into several distinct classes, with each class having a clear advantage and disadvantage over other classes; in other words, the classes interact with each other like a game of RockPaperScissors. This helps encourage different playstyles by making the effectiveness of a given class slightly context-specific, and encouraging the player to utilize a variety of classes, rather than relying on the [[GameBreaker single]] [[SortingAlgorithmOfWeaponEffectiveness strongest]] [[InfinityPlusOneSword one]].

to:

A common way of balancing play in VideoGames is to classify units, attacks, and skills into several distinct classes, with each class having a clear advantage and disadvantage over other classes; in other words, the classes interact with each other like a game of RockPaperScissors. This helps encourage different playstyles by making the effectiveness of a given class slightly context-specific, and encouraging the player to utilize a variety of classes, rather than relying on the [[ComplacentGamingSyndrome the]] [[GameBreaker single]] [[SortingAlgorithmOfWeaponEffectiveness strongest]] [[InfinityPlusOneSword one]].
6th Dec '17 2:56:27 PM Prometheus117
Is there an issue? Send a Message


** Avengers are [[GlassCannon offensively strong but defensively neutral against everything]] but Berserkers, Rulers and Moon Cancer.



** The special Shielder Servant exists outside this system and is completely unaffected by class matchups by dealing and taking neutral damage to all classes. Moon Cancer performs similarly with only its exceptions being Berserkers and the other members of its triangle.

to:

** The special Shielder Servant exists outside this system and is completely unaffected by class matchups by dealing and taking neutral damage to all classes. Avenger and Moon Cancer performs perform similarly with only its their exceptions being Berserkers and the other members of its triangle.
3rd Dec '17 10:02:02 PM Dimon
Is there an issue? Send a Message


Or in {{RPG}}s:

to:

Or in {{RPG}}s:
FighterMageThief games:
2nd Dec '17 3:46:20 PM Prometheus117
Is there an issue? Send a Message


* ''VideoGame/FateGrandOrder'' has two distinct triangles among its classes: Saber > Lancer > Archer > Saber, and Rider > Caster > Assassin > Rider. Among the remaining classes, Avengers beat Rulers, Moon Cancer beats Avengers, Berserkers [[GlassCannon are offensively strong against and defensively weak against all others]], and Rulers [[StoneWall are defensively strong but offensively neutral against everything but Avengers, Berserkers and Moon Cancer]]. The Alter Egos are offensively strong against Rider/Assassin/Caster, defensively neutral to most classes, and Saber/Lancer/Archer take less damage from them. The "Unknown"/[[spoiler:Beast I]] class of Demon Pillars are the reverse, strong against Saber/Lancer/Archer and weak to Rider/Caster/Assassin. The special Shielder servant exists outside this system and is completely unaffected by class matchups.

to:

* ''VideoGame/FateGrandOrder'' has two three distinct triangles among its classes: Saber > Lancer > Archer > Saber, and Saber; Rider > Caster > Assassin > Rider. Among the remaining classes, Avengers beat Rulers, Rider; and Avenger > Ruler > Moon Cancer beats Avengers, > Avenger. In addition to these triangles...
**
Berserkers [[GlassCannon are offensively strong against and defensively weak against all others]], others]] but Shielder and Foreigner.
**
Rulers [[StoneWall are defensively strong but offensively neutral against everything everything]] but Avengers, Berserkers and Moon Cancer]]. Cancer.
** Avengers are [[GlassCannon offensively strong but defensively neutral against everything]] but Berserkers, Rulers and Moon Cancer.
**
The Alter Egos are offensively strong against Rider/Assassin/Caster, defensively neutral to most classes, and Saber/Lancer/Archer take less damage from them. Also, Alter Egos > Foreigner.
**
The "Unknown"/[[spoiler:Beast I]] class of Demon Pillars are the reverse, strong against Saber/Lancer/Archer and weak to Rider/Caster/Assassin. Rider/Caster/Assassin.
** Foreigner resists Berserkers both offensively and defensively, deals and takes neutral damage from the other classes, and is weak to Alter Egos [[TakesOneToKillOne and itself]].
**
The special Shielder servant Servant exists outside this system and is completely unaffected by class matchups.matchups by dealing and taking neutral damage to all classes. Moon Cancer performs similarly with only its exceptions being Berserkers and the other members of its triangle.
1st Dec '17 12:06:39 PM Kezajaws
Is there an issue? Send a Message


* Certain heroes in ''VideoGame/{{Overwatch}}'' are meant as counters for each other. For example, Bastion is able to transform into a turret with a [[GatlingGood Gatling gun]], giving it ridiculous damage output at the cost of mobility. Genji has the Deflect ability, allowing him to send any projectile attacks (bullets, missiles, EnergyBall, etc) back at the shooter, while D.Va can ShootTheBullet, stopping any projectile that enters the area of her Defense Matrix. Either character will negate the threat of Bastion's [[MoreDakka dakka]], while having their own counters (Genji is a FragileSpeedster who cannot Deflect beam weapons, while D.Va is a CloseRangeCombatant vulnerable to snipers.)

to:

* Certain heroes in ''VideoGame/{{Overwatch}}'' are meant as counters for each other. For example, Bastion is able to transform into a turret with a [[GatlingGood Gatling gun]], giving it ridiculous damage output at the cost of mobility. Genji has the Deflect ability, allowing him to send any projectile attacks (bullets, missiles, EnergyBall, etc) back at the shooter, while D.Va can ShootTheBullet, stopping any projectile that enters the area of her Defense Matrix. Either character will negate the threat of Bastion's [[MoreDakka dakka]], while having their own counters (Genji is a FragileSpeedster who cannot Deflect beam weapons, while D.Va is a CloseRangeCombatant vulnerable to snipers.snipers).
** A potentially better example of this comes with three specific characters; Tracer, Winston and Reaper.
** Reaper counters Winston.
** Winston counters Tracer.
** Tracer counters Reaper.
*** (Of course, this is still dependent on a number of factors such as whether or not the users can use the characters properly, how much health the character has, has any of them got their LimitBreak etc.
)
This list shows the last 10 events of 163. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TacticalRockPaperScissors