History Main / TacticalRockPaperScissors

19th Feb '17 9:29:06 PM flameclaw0x7
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** The explosives of the Demoman are very effective against the Engineer's buildings. The Engineer's sentry gun provides very effective area denial against the Scout, who normally relies on being [[FragileSpeedster hard to hit]]. Finally, the Scout's speed makes him hard to hit for the Demoman, [[CripplingOverspecialization who only has projectile weapons]].

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** The explosives of the Demoman are very effective against the Engineer's buildings.buildings, with a Demo able to arc or bounce grenades to a sentry whilst staying out of sight. The Engineer's sentry gun provides very effective area denial against the Scout, who normally relies on being [[FragileSpeedster hard to hit]]. Finally, the Scout's speed makes him hard to hit for the Demoman, [[CripplingOverspecialization who only has projectile weapons]].weapons]] and can hurt himself at close quarters, where Scout excels.
17th Feb '17 11:29:13 AM Morgenthaler
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* In ''Manga/TokyoGhoul'', this is the base theory behind different RC types and their resulting [[ShapeShifterWeapon Kagune]]. A veteran [[TheHunter Investigator]] explains to his rookie partner that in general, a Kagune will be strongest against the type directly above it and weakest to the one directly below it.

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* In ''Manga/TokyoGhoul'', this is the base theory behind different RC types and their resulting [[ShapeShifterWeapon Kagune]]. A veteran [[TheHunter [[HunterOfMonsters Investigator]] explains to his rookie partner that in general, a Kagune will be strongest against the type directly above it and weakest to the one directly below it.
2nd Feb '17 11:24:49 AM N1KF
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!!Examples
'''Bladed Weapons Triangle'''

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!!Examples
'''Bladed
!!Examples:

[[foldercontrol]]

[[folder:Bladed
Weapons Triangle'''Triangle]]



'''Examples'''

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'''Examples'''
[[AC:Examples]]




'''Ranged Weapons Triangle'''

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\n'''Ranged [[/folder]]

[[folder:Ranged
Weapons Triangle'''Triangle]]



'''Examples'''

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'''Examples'''
[[AC:Examples]]




Some games reverse the ranged weapons triangle. "Straight" and "reversed" were picked arbitrarily, please don't be offended.

'''Reversed Ranged Weapons Triangle Examples'''

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\n[[/folder]]

[[folder:Reversed Ranged Weapons Triangle]]
Some games reverse the ranged weapons triangle. "Straight" and "reversed" were picked arbitrarily, arbitrarily; please don't be offended.

'''Reversed Ranged Weapons Triangle Examples'''[[AC:Examples]]




'''Other Examples'''

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\n'''Other Examples'''[[/folder]]

[[folder:Other Video Game examples]]





[[AC: Non-VideoGame examples]]

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\n\n[[AC: Non-VideoGame examples]][[/folder]]

[[folder:Other Media]]


Added DiffLines:

[[/folder]]
10th Jan '17 10:17:39 PM DarthWalrus
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Added DiffLines:

** A pair secondary cycle is formed between the Spy, the Engineer, and the Pyro, and the Heavy, Demoman, and Scout. The Pyro counters the Spy, as above, the Engineer's sentry renders the short-range Pyro helpless, and the Spy's disguises fool the sentry, his sapper shuts it down, and he can easily backstab the Engineer, given how focused he is on his building. Scout counters Demo as above, the Demo's ability to spam large amounts of explosives lets him chew through the heavy where other classes wound run dry or be out-gunned, and the heavy's constant spray of hitscan bullets lets him kill the scout the easiest of all the combat classes.
10th Jan '17 9:38:14 PM DarthWalrus
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* Another big real-life example is boxing, where it's commonly believed that, all things equal, a boxer's style determines the outcome of a fight. An [[LongRangeFighter Out]]-[[GradualGrinder Boxer]], who keeps at a distance from his opponent and allows him to wear himself out, beats a Slugger, who favors punching power over technique and footwork. A [[MightyGlacier Slu]][[UnskilledButStrong gger]] beats an Swarmer, whose strategy is to crowd his opponent, and hit him over and over with hooks and uppercuts (which leaves him especially vulnerable to heavy punches). An [[FragileSpeedster Swa]][[GlassCannon rmer]] is great against an out-fighter, who can't maintain the distance he's comfortable with when his opponent is charging him all the time.

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* Another big real-life example is boxing, where it's commonly believed that, all things equal, a boxer's style determines the outcome of a fight. An [[LongRangeFighter Out]]-[[GradualGrinder Boxer]], who keeps at a distance from his opponent and allows him to wear himself out, beats a Slugger, who favors punching power over technique and footwork. A [[MightyGlacier Slu]][[UnskilledButStrong gger]] beats an Swarmer, whose strategy is to crowd his opponent, and hit him over and over with hooks and uppercuts (which leaves him especially vulnerable to heavy punches).punches, while the Slugger's strong chin lets them withstand the Swarmer's faster, but lighter strikes). An [[FragileSpeedster Swa]][[GlassCannon rmer]] is great against an out-fighter, who can't maintain the distance he's comfortable with when his opponent is charging him all the time.
8th Jan '17 4:52:32 PM nombretomado
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* In the ''UsagiYojimbo'' RPG, Total Attack > Cautious Attack > Total Defense > Total Attack

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* In the ''UsagiYojimbo'' ''ComicBook/UsagiYojimbo'' RPG, Total Attack > Cautious Attack > Total Defense > Total Attack
18th Oct '16 12:00:22 PM Mavado
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Added DiffLines:

* In ''Manga/{{Keijo}}'', the players are divided into three categories - [[MightyGlacier infighters]], [[FragileSpeedster outfighters]], and {{counter|Attack}}s. Infighters overpower outfighters in direct combat, outfighters outspeed counters, and counters turn the infighters' strength against them.
1st Sep '16 12:50:07 PM Morgenthaler
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* ''WorldInConflict'''s multiplayer revolves around a core dynamic that goes: Helicopters ➞ Tanks ➞ Anti-Air ➞ Helicopters. There's other units that play supporting side roles as well, such as infantry, anti-air helicopters, medium artillery or light tanks. But for the most part a team cannot do without the core combination of heavy tanks, heavy anti-air, and heavy attack helicopters, since you always need one component of your triangle to defeat a part of your enemy's. Also since these core units are limited to the armor, support and air roles respectively, it becomes imperative for players to coordinate with each other for mutual support or risk getting massacred.

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* ''WorldInConflict'''s ''VideoGame/WorldInConflict'''s multiplayer revolves around a core dynamic that goes: Helicopters ➞ Tanks ➞ Anti-Air ➞ Helicopters. There's other units that play supporting side roles as well, such as infantry, anti-air helicopters, medium artillery or light tanks. But for the most part a team cannot do without the core combination of heavy tanks, heavy anti-air, and heavy attack helicopters, since you always need one component of your triangle to defeat a part of your enemy's. Also since these core units are limited to the armor, support and air roles respectively, it becomes imperative for players to coordinate with each other for mutual support or risk getting massacred.
1st Sep '16 3:09:40 AM NoxSky12599
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* The three ancients in ''VideoGame/EternalDarkness: Sanity's Requiem'' go in a Rock Paper Scissors pattern: Chattur'gha beats Xel'lotath, Xel'lotath beats Ulyaoth, and Ulyaoth beats Chattur'gha.

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* The three ancients in ''VideoGame/EternalDarkness: Sanity's Requiem'' go in a Rock Paper Scissors pattern: Chattur'gha beats Xel'lotath, Xel'lotath beats Ulyaoth, and Ulyaoth beats Chattur'gha. [[spoiler: The fourth ancient, Mantorok, is manipulating events so that the three end up destroying each other.]]
30th Aug '16 6:13:05 AM NoxSky12599
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[[caption-width-right:234:''[[Webcomic/BrawlInTheFamily Not shown above:]]'' [[http://brawlinthefamily.keenspot.com/2013/06/28/499-the-weapon-triangle/ Frederick.]]]]

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[[caption-width-right:234:''[[Webcomic/BrawlInTheFamily Not shown above:]]'' [[http://brawlinthefamily.keenspot.com/2013/06/28/499-the-weapon-triangle/ com/comic/499-theweapontriangle/ Frederick.]]]]
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