History Main / TacticalRockPaperScissors

25th May '16 9:00:45 PM kikiandlala
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* If you factor out the units using special abilities, then ''VideoGame/GrimGrimoire'' has Alchemical over Glamour, Glamour over Necromany, Necromancy over Sorcery, and Sorcery over Alchemical. Units with the advantage take less damage and inflict more against vulnerable enemies.
25th May '16 8:07:18 PM Willbyr
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* In the ''KoihimeMusou'' {{Visual Novel}}s, Calvary > Archers > Infantry > Calvary.

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* In the ''KoihimeMusou'' ''VisualNovel/KoihimeMusou'' {{Visual Novel}}s, Calvary > Archers > Infantry > Calvary.
6th May '16 2:31:43 AM Perseus
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** In the Visual Novel, Shirou admitted that he can't beat any Servant in Normal conditions (even with Unlimited Blade Works), Gilgamesh can beat every Servant, but he can beat Gilgamesh (cause Gilgamesh's arrogant).

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** In * ''VideoGame/FateGrandOrder'' has two distinct triangles among its classes: Saber > Lancer > Archer > Saber, and Rider > Caster > Assassin > Rider. Among the Visual Novel, Shirou admitted that he can't remaining classes, Avengers beat any Servant in Normal conditions (even with Unlimited Blade Works), Gilgamesh can beat every Servant, Rulers, Berserkers [[GlassCannon are offensively strong against and defensively weak against all others]], and Rulers [[StoneWall are defensively strong but he can beat Gilgamesh (cause Gilgamesh's arrogant).offensively neutral against everything but Avengers and Berserkers]]. The special Shielder servant exists outside this system and is completely unaffected by class matchups.
1st May '16 10:06:00 PM davelerner
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* In ''Literature/BabeRuthManTankGladiator'' man-tanks come in three styles: Heavy, the largest, strongest, and slowest style; Agile, the fastest and most nimble; and Long-reach, with extending tentacles capable of extending a good distance. The Heavy could withstand the most of the Agile's attack and lay it out easily if it hit. The Agile could dodge the Long-Reach's attack and slip in close enough to hit it almost unchecked. And lastly, the Long-Reach could easily attack the Heavy from a distance, leaving it unable to hit back.

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* In ''Literature/BabeRuthManTankGladiator'' man-tanks come in three styles: Heavy, the largest, strongest, and slowest style; Agile, the fastest and most nimble; and Long-reach, with extending tentacles capable of extending reaching a good distance. The Heavy could withstand the most of the Agile's attack and lay it out easily if it hit. The Agile could dodge the Long-Reach's attack and slip in close enough to hit it almost unchecked. And lastly, the Long-Reach could easily attack the Heavy from a distance, leaving it unable to hit back.
1st May '16 9:43:33 PM davelerner
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* In ''Literature/BabeRuthManTankGladiator'' Man-tanks come in three styles: Heavy, the largest, strongest, and slowest style; Agile, the fastest and most nimble; and Long-reach, with extending tentacles capable of extending a good distance. The Heavy could withstand the most of the Agile's attack and lay it out easily if it hit. The Agile could dodge the Long-Reach's attack and slip in close enough to hit it almost unchecked. And lastly, the Long-Reach could easily attack the Heavy from a distance, leaving it unable to hit back.

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* In ''Literature/BabeRuthManTankGladiator'' Man-tanks man-tanks come in three styles: Heavy, the largest, strongest, and slowest style; Agile, the fastest and most nimble; and Long-reach, with extending tentacles capable of extending a good distance. The Heavy could withstand the most of the Agile's attack and lay it out easily if it hit. The Agile could dodge the Long-Reach's attack and slip in close enough to hit it almost unchecked. And lastly, the Long-Reach could easily attack the Heavy from a distance, leaving it unable to hit back.
1st May '16 9:42:44 PM davelerner
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* In ''Literature/BabeRuthManTankGladiator'' Man-tanks come in three styles: Heavy, the largest, strongest, and slowest style; Agile, the fastest and most nimble; and Long-reach, with extending tentacles capable of extending a good distance. The Heavy could withstand the most of the Agile's attack and lay it out easily if it hit. The Agile could dodge the Long-Reach's attack and slip in close enough to hit it almost unchecked. And lastly, the Long-Reach could easily attack the Heavy from a distance, leaving it unable to hit back.
24th Apr '16 8:41:29 AM ironcommando
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* ''VideoGame/DesertMoon'': Flamethrowers/Imploders are effective against Hunter and Infected enemies by being able to do huge damage at close range [[note]]The Flamethrower pushes back Hunters that surface and the Imploder [[OneHitKill instakills an enemy]] and pushes back units around it, like hordes of Infected[[/note]]. Nail Gunners and Flare Gunners can't hit the burrowing Hunter at range or deal enough damage to the [[MightyGlacier Infected]], but they can beat the fast but weak Bursters. Bursters can easily kill Flamethrowers and Imploders as they're fast, not repelled by Flamethrower fire, can get past the Inmploder's slow fire rate and explode on death and kill anything nearby.

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* ''VideoGame/DesertMoon'': Flamethrowers/Imploders are effective against Hunter and Infected enemies by being able to do huge damage at close range [[note]]The Flamethrower pushes back Hunters that surface and while the Imploder [[OneHitKill instakills an enemy]] and pushes back units around it, like hordes of Infected[[/note]]. Nail Gunners and Flare Gunners can't hit the burrowing Hunter at range or deal enough damage to the [[MightyGlacier Infected]], [[StoneWall slow, durable]], ZergRush of Infected, but they can beat the fast but weak Bursters. Bursters can easily kill Flamethrowers and Imploders as they're fast, not repelled by Flamethrower fire, can get past the Inmploder's slow fire rate and explode on death death/contact and kill anything nearby.
20th Apr '16 7:35:33 PM Vir
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* In LeagueOfLegends, ranged carries (adc, marksmen, usually start bottom lane) typically deal with tanks, assassins and mages (typically mid lane) burst down carries with a single skill rotation, while tanks (top lane) can easily survive several skill rotations from assassins and deal enough damage to kill them if it comes to 1v1 fight.
* ''Videogame/DungeonKeeper 2'' has four creature types; flankers, support, blitzers and blockers:

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* In LeagueOfLegends, ''VideoGame/LeagueOfLegends'', ranged carries (adc, (ADC, marksmen, usually start bottom lane) typically deal with tanks, assassins and mages (typically mid lane) burst down carries with a single skill rotation, while tanks (top lane) can easily survive several skill rotations from assassins and deal enough damage to kill them if it comes to 1v1 fight.
* ''Videogame/DungeonKeeper ''VideoGame/DungeonKeeper 2'' has four creature types; flankers, support, blitzers and blockers:
15th Apr '16 8:26:01 AM Redrich
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* In LeagueOfLegends, ranged carries (adc, marksmen, usually start bottom lane) typically deal with tanks, assassins and mages (typically mid lane) burst down carries with a single skill rotation, while tanks (top lane) can easily survive several skill rotations from assassins and deal enough damage to kill them if it comes to 1v1 fight.
4th Apr '16 7:26:28 AM Ptakub
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* Very important tetragonal scheme in ''VideoGame/TheBattleForMiddleEarth'', especially in sequel. Cavalry charges through archers, archers excel against normal infantry (with swords, axes etc.) and normal infantry crushes pikemen - which, of course, impale the cavalry easily.
* [[DownplayedTrope Downplayed]] in ''VideoGame/MountAndBlade'', with scheme similar to that from BFME2. Cavalry ➞ archers ➞ light infantry (without big shields) ➞ pikemen ➞ cavalry. Terrain is extremely important, as cavalry in open plains is strong against everything, while mountains make it useless. Some kinds of archers can effectively defend against cavalry charges, some kinds of light and offensive footmen have shields and skills good enough to protect them against the arrows etc.
* Rather [[DownplayedTrope downplayed]] in ''VideoGame/WorldOfWarships''. Destroyers mostly rely on their torpedoes which are great against slow and heavy battleships but not so good against more versatile cruisers. Cruisers with their fast guns hunt destroyers quite nice, but aren't very effective against powerful armor of battleships. Battleships' slow, powerful guns work great against cruisers, but destroyers can avoid their rounds. Aircraft carriers are extraordinary support, working somewhere beyond that scheme.

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