History Main / TacticalRockPaperScissors

20th Oct '17 7:38:03 AM kyojikasshu
Is there an issue? Send a Message

Added DiffLines:

* The concept has been used in two Creator/{{Hasbro}} toylines:
** ''Battle Beasts'', originating in Japan as ''Beastformers'' (a ''Franchise/{{Transformers}}'' SpinOff, although the ''Battle Beasts'' line was [[DivorcedInstallment not connected]] to Hasbro's ''Transformers'' line), featured rub symbols (similar to the rubsigns on many G1 Transformers) that revealed one of three "elements" - Wood, Water, or Fire. Fire beats Wood, Wood beats Water, and Water beats Fire. There was an ultra-rare fourth symbol, the Sunburst, which beats the other three. The symbols were applied at random, and part of the toys' marketing was that you wouldn't know which symbol you got on each figure until you opened the package and rubbed the symbol yourself.
** ''Franchise/{{Transformers}} Bot Shots'' features symbols on three-sided tumblers in the robot mode's chest, which are selected by each player before the figure is placed face-down in vehicle mode and crashed into the opponent's figure. Upon crashing, the toys are supposed to automatically transform into robot mode, revealing their symbols. Blaster beats Fist; Fist beats Sword; and Sword beats Blaster. In the event of a tie, however, the symbol decals also contain "attack strength" rankings, so the higher value wins. In the event one of the figures fails to transform, the other figure automatically wins. This play factor was not a feature of Takara Tomy's version of the line in Japan, ''[=BeCool=]'', which focuses on their simple transformations as their selling point.
17th Oct '17 7:05:22 PM LinTaylor
Is there an issue? Send a Message

Added DiffLines:

* ''Manga/MyMonsterSecret'': Spoofed, like everything else. Late in the series, Aizawa claims that there's a "Rock-Paper-Scissors of Idiocy": Serious Characters outwit [[StraightMan Straight Men]], Straight Men keep Idiots in check, and Idiots frustrate Serious Characters. [[spoiler:Indeed, [[TheDitz Youko]]'s innocent kindness makes far more headway against against [[BigBad Principal Shirayuki]] than [[TheHero Asahi]]'s straight-up attempts to confront her.]]
13th Oct '17 9:58:13 AM GrammarNavi
Is there an issue? Send a Message


* In mathematics this is called an "intransitive" relationship. (a transitive relationship is one where A>B>C = A>C.) In ''Professor Stewart's Cabinet of Mathematical Curiosities'', Ian Stewart illustrates this with a game played with three dice: a red one with the numbers 3, 4 and 8, a yellow one with the numbers 1, 5 and 9, and a blue one with the numbers 2, 6 and 7. Both players pick a dice and roll it, and the highest number wins. If TheMark seems suspicious, you "generously" allow them first pick to choose the best dice. Of course, the point is that you can always pick a dice that's better: the yellow dice beats the red two times out of three, the blue the yellow, and the red the blue. Stewart uses a further example of three [[TheBeautifulGame football]] teams: one with a good goalie and defence, but a poor attack that loses to a good goalie; one with a good attack and defence, but a poor goalie that loses to a good defence; and one with a good goalie and attack, but a poor defence that loses to a good attack.

to:

* In mathematics this is called an "intransitive" relationship. (a transitive relationship is one where A>B>C = A>C.) In ''Professor Stewart's Cabinet of Mathematical Curiosities'', Ian Stewart illustrates this with a game played with three dice: a red one with the numbers 3, 4 and 8, a yellow one with the numbers 1, 5 and 9, and a blue one with the numbers 2, 6 and 7. Both players pick a dice and roll it, and the highest number wins. If TheMark seems suspicious, you "generously" allow them first pick to choose the best dice. Of course, the point is that you can always pick a dice that's better: the yellow dice beats the red two times out of three, the blue the yellow, and the red the blue. Stewart uses a further example of three [[TheBeautifulGame [[UsefulNotes/AssociationFootball football]] teams: one with a good goalie and defence, but a poor attack that loses to a good goalie; one with a good attack and defence, but a poor goalie that loses to a good defence; and one with a good goalie and attack, but a poor defence that loses to a good attack.
9th Sep '17 8:27:17 PM TheHoff779
Is there an issue? Send a Message


*** ''Spear'' Infantry are an all-rounder unit with a particular effectiveness against Cavalry, but this does put them into MasterOfNone territory. As spears are one of the most economical weapons in the ancient world almost every culture can make use of them with Hellenic cultures, particularly Sparta, fielding the best.
*** ''Sword'' Infantry are the purest expression of Infantry combat, reliably beating ''Spear'' and ''Pike'' Infantry wherever they find them. This does come at the cost of abnormally high vulnerability to Cavalry, particularly ''Shock'' Cavalry. Rome, generally speaking, fields the best ''Sword'' Infantry.
*** ''Pike'' Infantry are a specialized defensive unit who's formations can reliably hold off all other forms of close-combat unit, even bogging down ''Sword'' Infantry and giving ''Shock'' Cavalry pause. These tight formations are notably slow to respond to flanking and rear attacks and any Ranged unit that fires into that area is guarantied a hit. ''Pikes'' are rather rare with only Macedon and some other Hellenic factions making any serious use of them.

to:

*** **** ''Spear'' Infantry are an all-rounder unit with a particular effectiveness against Cavalry, but this does put them into MasterOfNone territory. As spears are one of the most economical weapons in the ancient world almost every culture can make use of them with Hellenic cultures, particularly Sparta, fielding the best.
*** **** ''Sword'' Infantry are the purest expression of Infantry combat, reliably beating ''Spear'' and ''Pike'' Infantry wherever they find them. This does come at the cost of abnormally high vulnerability to Cavalry, particularly ''Shock'' Cavalry. Rome, generally speaking, fields the best ''Sword'' Infantry.
*** **** ''Pike'' Infantry are a specialized defensive unit who's formations can reliably hold off all other forms of close-combat unit, even bogging down ''Sword'' Infantry and giving ''Shock'' Cavalry pause. These tight formations are notably slow to respond to flanking and rear attacks and any Ranged unit that fires into that area is guarantied a hit. ''Pikes'' are rather rare with only Macedon and some other Hellenic factions making any serious use of them.



*** ''Slingers'' are the cheapest ranged unit available with no real elite variants existing anywhere. As a weapon ''Slingers'' have low damage but good range and rate of fire making them surprisingly good at winning shootouts with other ranged units, even ''Horse archers.''

to:

*** **** ''Slingers'' are the cheapest ranged unit available with no real elite variants existing anywhere. As a weapon ''Slingers'' have low damage but good range and rate of fire making them surprisingly good at winning shootouts with other ranged units, even ''Horse archers.'' ''
**** ''Javelins'' have shorter ranges and smaller ammunition pools than other Ranged units but have much better regular and armor-piercing damage enabling them to threaten higher-tier Infantry. The more civilized cultures tend to field better-armored units.
**** ''Archers'' get the best of both worlds; good range and damage, if lacking armor-piercing damage. Conversely, they are the most rare of Ranged units with only some barbarian and eastern cultures fielding them.


Added DiffLines:

**** ''Scout'' Cavalry are the fast-but-fragile, cheap and basic take on mounted combat and as such are present in almost every culture in the game. As a fighting unit they are excellent at scouting and hitting targets of opportunity such as war machines and Ranged units, but can only really fight Infantry with flank and rear charges and only while in support of another unit.
**** ''Shock'' Cavalry sits on the other end of the spectrum to ''Scout'' Cavalry being an expensive, rare and powerful unit with a devastating charge that enables them to take ''Sword'' Infantry head-on, though ''Spear'' and ''Pike'' Infantry should be treated with more caution. Other Cavalry are also able to skirmish and avoid them as necessary. Parthia is the undisputed master of ''Shock'' Cavalry with some Hellenic factions coming in a close second.
**** ''Horse Archers'' are a hybrid of Ranged and Cavalry units and have inherited the strengths and weaknesses of both; They can shoot Infantry with near-impunity and reliably outfight Ranged units but will be outfought by Infantry and outshot by Ranged units. Parthia, Scythia and other eastern-nomad-desert cultures field these units effectively.
8th Sep '17 1:49:12 AM TheHoff779
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/TotalWarRomeII'' takes the concept even further to the point of rock-paper-scissors systems ''within'' rock-paper-scissors systems:
*** Infantry blocks mostly consist of large groups of armored foot troops who mainly grind down the enemy in battles of attrition. They are usually too numerous and durable for Cavalry to handle but struggle to effectively fight faster moving Ranged units.
**** ''Spear'' Infantry are an all-rounder unit with a particular effectiveness against Cavalry, but this does put them into MasterOfNone territory. As spears are one of the most economical weapons in the ancient world almost every culture can make use of them with Hellenic cultures, particularly Sparta, fielding the best.
**** ''Sword'' Infantry are the purest expression of Infantry combat, reliably beating ''Spear'' and ''Pike'' Infantry wherever they find them. This does come at the cost of abnormally high vulnerability to Cavalry, particularly ''Shock'' Cavalry. Rome, generally speaking, fields the best ''Sword'' Infantry.
**** ''Pike'' Infantry are a specialized defensive unit who's formations can reliably hold off all other forms of close-combat unit, even bogging down ''Sword'' Infantry and giving ''Shock'' Cavalry pause. These tight formations are notably slow to respond to flanking and rear attacks and any Ranged unit that fires into that area is guarantied a hit. ''Pikes'' are rather rare with only Macedon and some other Hellenic factions making any serious use of them.
*** Ranged units, although they can effectively damage Infantry with impunity, are very vulnerable to Cavalry who are not only better in close-quarters combat but fast enough to avoid their firing arcs.
**** ''Slingers'' are the cheapest ranged unit available with no real elite variants existing anywhere. As a weapon ''Slingers'' have low damage but good range and rate of fire making them surprisingly good at winning shootouts with other ranged units, even ''Horse archers.''
*** Cavalry are the fastest units on the field and therefore the best poised to attack Ranged units and make flanking and rear attacks against Infantry, but they risk being bogged down by more numerous foot troops or rough terrain.
30th Aug '17 1:00:29 PM blueflame724
Is there an issue? Send a Message

Added DiffLines:

* ''LightNovel/ACertainMagicalIndex'': The protagonist Touma has an AntiMagic ability known as "Imagine Breaker" which allows him to negate esper abilities and magic abilities. However, he's otherwise a seemingly normal human who can street fight. So while he shows himself capable of fighting and defeating mages who are overly reliant on their powers, he still struggles against normal humans who are capable of fighting or people with guns. Street thugs and gunmen are in turn generally overwhelmed by powerful espers and mages. In other words, Espers and Mages--->Normal street thugs and gunmen --->Touma--->Mages and Espers.
23rd Aug '17 12:54:46 AM infernape612
Is there an issue? Send a Message


* Another big real-life example is boxing, where it's commonly believed that, all things equal, a boxer's style determines the outcome of a fight. An [[LongRangeFighter Out]]-[[GradualGrinder Boxer]], who keeps at a distance from his opponent and allows him to wear himself out, beats a Slugger, who favors punching power over technique and footwork. A [[MightyGlacier Slu]][[UnskilledButStrong gger]] beats an Swarmer, whose strategy is to crowd his opponent, and hit him over and over with hooks and uppercuts (which leaves him especially vulnerable to heavy punches, while the Slugger's strong chin lets them withstand the Swarmer's faster, but lighter strikes). An [[FragileSpeedster Swa]][[GlassCannon rmer]] is great against an out-fighter, who can't maintain the distance he's comfortable with when his opponent is charging him all the time.

to:

* Another big real-life example is boxing, where it's commonly believed that, all things equal, a boxer's style determines the outcome of a fight. An [[LongRangeFighter Out]]-[[GradualGrinder Boxer]], who keeps at a distance from his opponent and allows him to wear himself out, beats a Slugger, who favors punching power over technique and footwork. A [[MightyGlacier Slu]][[UnskilledButStrong gger]] beats an Swarmer, whose strategy is to crowd his opponent, and hit him over and over with hooks and uppercuts (which leaves him especially vulnerable to heavy punches, while the Slugger's strong chin lets them withstand the Swarmer's faster, but lighter strikes). An A [[FragileSpeedster Swa]][[GlassCannon rmer]] is great against an out-fighter, who can't maintain the distance he's comfortable with when his opponent is charging him all the time.
8th Aug '17 5:33:55 PM Rhodes7
Is there an issue? Send a Message

Added DiffLines:

* ''ComicBook/{{Uber}}'' has this in the three varieties of [[SuperSoldier Tank Men.]] First you have regular tankman, who have both super-strength and toughness and energy blasts, and are extraordinarily lethal to conventional infantry and armor. Then they made Heavy Tankmen, who are a lot tougher and stronger with no energy blasts, but their extra resilience and the heavier armor they can wear lets them plow through the energy blasts and rip normal Tank Men apart. We complete the triangle with all-energy Blitz Men, who ''can'' blast through the armor of a Heavy, but die in droves to ordinary Tank Men. Of course, even from the first issue there were a few human Battleships who were far more powerful than any tankman of any variety, and the introduction of [[FragileSpeedster Zephyrs]] has further complicated things.
6th Aug '17 5:51:05 PM nombretomado
Is there an issue? Send a Message


* Some players of the flight combat MMORPG ''AirRivals'' argue that the character classes were meant to follow this pattern. However, the advantage is very situational and can be overcome with sufficient player ability. Supposedly: Interceptor ➞ Bomber ➞ Artillery ➞ Interceptor.

to:

* Some players of the flight combat MMORPG ''AirRivals'' ''VideoGame/AirRivals'' argue that the character classes were meant to follow this pattern. However, the advantage is very situational and can be overcome with sufficient player ability. Supposedly: Interceptor ➞ Bomber ➞ Artillery ➞ Interceptor.
24th Jul '17 1:39:37 PM Piterpicher
Is there an issue? Send a Message


* ''StarWarsRebellion'' divides starships into starfighters and capital ships. Even starfighters with hyperdrive need a capital ship base when they go on the offense; they can retreat on their own, however. But more relevant is that some fighters specialize in dealing with fighters (A-wing, TIE Interceptor), some specialize in dealing with capital ships (B-wing, Y-wing, TIE Bomber), and some are the JackOfAllStats (X-wing, TIE Defender). One, the TIE Fighter, is completely useless. Capital ships also specialize in dealing with fighters, dealing with capital ships, or transporting fighters or troops. And this overspecialization ultimately results in the Death Star, which can wipe out capital ships easily but is defenseless against fighters (except the A-wing).

to:

* ''StarWarsRebellion'' ''VideoGame/StarWarsRebellion'' divides starships into starfighters and capital ships. Even starfighters with hyperdrive need a capital ship base when they go on the offense; they can retreat on their own, however. But more relevant is that some fighters specialize in dealing with fighters (A-wing, TIE Interceptor), some specialize in dealing with capital ships (B-wing, Y-wing, TIE Bomber), and some are the JackOfAllStats (X-wing, TIE Defender). One, the TIE Fighter, is completely useless. Capital ships also specialize in dealing with fighters, dealing with capital ships, or transporting fighters or troops. And this overspecialization ultimately results in the Death Star, which can wipe out capital ships easily but is defenseless against fighters (except the A-wing).



* Mentioned by name in ''WearingTheCape'' when Astra is introduced to the concept during her training and in the sequel novel has to organize her teammates on the fly during the climactic battle. It's mentioned that superhero teams in general try to do this whenever possible.
* The StarWarsExpandedUniverse goes into detail about the [[FantasticFightingStyle seven different styles of lightsaber combat]] and how each has certain advantages and disadvantages compared to the others (speed, strength, endurance etc.). In order, they are: [[MasterOfNone Shii-Cho]], [[MasterSwordsman Makashi]], [[StoneWall Soresu]], [[FragileSpeedster Ataru]], [[MightyGlacier Shien/Djem So]], [[JackOfAllStats Niman]] and [[GlassCannon Juyo]]/[[DangerousForbiddenTechnique Vaapad]].

to:

* Mentioned by name in ''WearingTheCape'' ''Literature/WearingTheCape'' when Astra is introduced to the concept during her training and in the sequel novel has to organize her teammates on the fly during the climactic battle. It's mentioned that superhero teams in general try to do this whenever possible.
* The StarWarsExpandedUniverse Franchise/StarWarsExpandedUniverse goes into detail about the [[FantasticFightingStyle seven different styles of lightsaber combat]] and how each has certain advantages and disadvantages compared to the others (speed, strength, endurance etc.). In order, they are: [[MasterOfNone Shii-Cho]], [[MasterSwordsman Makashi]], [[StoneWall Soresu]], [[FragileSpeedster Ataru]], [[MightyGlacier Shien/Djem So]], [[JackOfAllStats Niman]] and [[GlassCannon Juyo]]/[[DangerousForbiddenTechnique Vaapad]].
This list shows the last 10 events of 150. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TacticalRockPaperScissors