History Main / TabulaRasa

5th Mar '13 7:38:24 PM captainpat
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A now-defunct {{MMORPG}} developed by Richard Garriot (of {{Ultima}} fame) and Destination Games, and published by [=NCSoft=], ''Tabula Rasa'' attempted to evoke a sci-fi feel and weaponry in a blend of FPS and RPG.

[[TwentyMinutesIntoTheFuture A short time in the future]], Earth is [[TheEndOfTheWorldAsWeKnowIt attacked]] by a hostile alien alliance known as the Bane, for apparently no reason. The best, brightest, and strongest are evacuated by wormholes, while the Bane take over, pollute, and strip-mine Earth. The player is a Receptive, able to learn, invoke, and wield [[FunctionalMagic logos]], for the Allied Free Sentients--a loose coalition of species discovered and led by humanity through the series of wormholes discovered by the fleeing humans. Of course, the Bane outnumber the AFS a hundred to one, and the Receptives might just be all that stand between the AFS and annihilation.

Tabula Rasa had a short run compared to other [=MMORPGs=], closing down on March 1, 2009. In its wake, everyone from [[http://www.mmognation.com/2008/12/24/why-ncsoft-closed-tabula-rasa/ gaming websites]] to [[http://potshot.wordpress.com/2008/11/21/richard-garriotts-tabula-rasa-a-complete-failure/ bloggers]] to [[http://www.brokentoys.org/2009/01/16/perspectives/ former NCSoft]] [[http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/ employees and managers]] weighed in on why it failed, usually blaming it on confused game mechanics, poor sales, low subscription numbers, and a [[DevelopmentHell long development cycle]]. In the end, it turned out that it was really [=NCSoft=] killing the relatively healthy MMO to [[http://www.gamespot.com/pc/rpg/tabularasa/news.html?sid=6271808 prevent Garriott from earning a windfall in stocks]], going as far as to fake his resignation letter in order to let him take the inevitable heat.

----
!!This game has examples of:
* AttackReflector: The Guardian Reflection power lets them reflect 50% of a particular damage type back at whoever inflicted it.
* BeehiveBarrier: Guardians again, with their class power.
* {{Cancellation}}: The game's servers are offline and the game is no longer playable.
* {{Conlang}}: The Eloh's ideographic writing system is used for Logos. The actual spoken component of the Eloh language is never heard, but appears to be an Argot, as sentence construction is generally similar to English.
* DeathIsASlapOnTheWrist: Resuscitation--either through respawning at a hospital or in the field with the help of squadmates--causes Resuscitation Trauma; 10% equipment damage and all attributes reduced by 20% for 5 minutes. This condition gets worse with subsequent deaths, reducing stats by 60% for 15 minutes.
* ExecutiveMeddling: Of the ''worst'' kind.
** CorruptCorporateExecutive: There's really no other way to describe [=NCSoft's=] actions.
* FanService: There were quite a few playboy partially nude (and one fully nude) pictures of Sarah Morrison from the game in, aptly, an issue of PlayBoy.
* FlashStep: The Commando's Rushing Blow, sort of.
* FollowTheLeader
* FunctionalMagic: Really, the only way to describe Logos. The proper combination of them allows the player to do stuff like Force Laser Blast, or telekinetically propel themselves into an enemy. The very first ability you learn has the FanNickname of Force Lightning.
* GunsAkimbo: Series 3 Laser Pistols.
* LordBritishPostulate: The [[TropeNamer Trope Naming]] incident from UltimaOnline was {{Lampshaded}} here, with a special event where the Bane sent clones of General British to attack the AFS.
* MagicKnight: ''Every player character in the game'' is some flavor of this. On one hand, every Receptive is a fully-trained combat soldier with access to a wide variety of conventional (and unconventional) firearms, grenades, and body armor. On the other, every Receptive has [[FunctionalMagic Logos Abilities]] at their disposal, no matter what class they are. Different classes have different powers; everyone has access to Lightning, for example, but only Biotechnicans, Medics, and Exobiologists get access to proper healing powers, and only the combat classes get access to the major damage-dealing powers.
* MoneySpider: Justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. Credits are a purely electronic currency; rather than looting them from corpses, they're automatically wired for making the kill.
* MoreDakka: First, there were Chainguns. Then there was the Type 2 Cbaingun, which hoses down a cone of fire. After that came the Type 3 Chaingun, which is a man-portable minigun.
* {{Precursors}}: The Eloh are BenevolentPrecursors that are forced into behaving {{Neglectful| Precursors}}. They try to help other races, but they can't show their face without getting it smashed in by the Bane.
* PrestigeClass: The AFS has four tiers of classes, with each tier having twice as many classes as the previous one. At each point, when a Receptive is ready to advance into the next tier, they have a choice between two classes in the next tier.
* RainbowPimpGear: Averted, actually. Paint is readily available for anyone that wants it. (Unless you like black or white.)
* ShortRangeLongRangeWeapon: Maximum range on any targeting is 100m.
* StandardFPSGuns: Pistols, shotguns, and semi-automatic rifles are available to Receptives of all classes. Classes under the Soldier's half of the class tree also get access to chainguns, RPG and rocket launchers, sniper rifles, and propellant guns (the fire damage-type one being a good ol' flamethrower).
* UnbreakableWeapons: An aversion, actually. Your weapon can reach 0% durability, but that just means it's got a chronic jam and you need to go get it fixed--it doesn't disappear. As your weapon gets used, it degrades both in condition and performance (meaning damage and heating rate), and doing things it wasn't designed to do (No, bashing in someone's skull with a rocket launcher is not how it was designed to be used. Doing that with a staff, on the other hand...) causes it to degrade faster.
* {{Uncoffee}}: Coffite, a brew produced by the Cormans billed by the AFS Post Exchange as "something like coffee that's better than no coffee at all." Justified in that the fall of Earth to the Bane forced surviving humans to find substitutes for most of their food and drink. Most AFS soldiers (both among roleplayers and those in-setting) find it a poor substitute.
* WarpWhistle: Portable wormholes, that patch into the teleportation network, letting you get back to town instantly!
* TheWarSequence: The last few hours of the game had ''every player online at the time'' going at each other in a massive final battle against a Bane offensive. At midnight the game shut down and everyone was thanked for playing.
----
<<|MassivelyMultiplayerOnlineRolePlayingGame|>>

to:

A now-defunct {{MMORPG}} developed by Richard Garriot (of {{Ultima}} fame) and Destination Games, and published by [=NCSoft=], ''Tabula Rasa'' attempted to evoke a sci-fi feel and weaponry in a blend of FPS and RPG.

[[TwentyMinutesIntoTheFuture A short time in the future]], Earth is [[TheEndOfTheWorldAsWeKnowIt attacked]] by a hostile alien alliance known as the Bane, for apparently no reason. The best, brightest, and strongest are evacuated by wormholes, while the Bane take over, pollute, and strip-mine Earth. The player is a Receptive, able to learn, invoke, and wield [[FunctionalMagic logos]], for the Allied Free Sentients--a loose coalition of species discovered and led by humanity through the series of wormholes discovered by the fleeing humans. Of course, the Bane outnumber the AFS a hundred to one, and the Receptives might just be all that stand between the AFS and annihilation.

Tabula Rasa had a short run compared to other [=MMORPGs=], closing down on March 1, 2009. In its wake, everyone from [[http://www.mmognation.com/2008/12/24/why-ncsoft-closed-tabula-rasa/ gaming websites]] to [[http://potshot.wordpress.com/2008/11/21/richard-garriotts-tabula-rasa-a-complete-failure/ bloggers]] to [[http://www.brokentoys.org/2009/01/16/perspectives/ former NCSoft]] [[http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/ employees and managers]] weighed in on why it failed, usually blaming it on confused game mechanics, poor sales, low subscription numbers, and a [[DevelopmentHell long development cycle]]. In the end, it turned out that it was really [=NCSoft=] killing the relatively healthy MMO to [[http://www.gamespot.com/pc/rpg/tabularasa/news.html?sid=6271808 prevent Garriott from earning a windfall in stocks]], going as far as to fake his resignation letter in order to let him take the inevitable heat.

----
!!This game has examples of:
* AttackReflector: The Guardian Reflection power lets them reflect 50% of a particular damage type back at whoever inflicted it.
* BeehiveBarrier: Guardians again, with their class power.
* {{Cancellation}}: The game's servers are offline and the game is no longer playable.
* {{Conlang}}: The Eloh's ideographic writing system is used for Logos. The actual spoken component of the Eloh language is never heard, but appears to be an Argot, as sentence construction is generally similar to English.
* DeathIsASlapOnTheWrist: Resuscitation--either through respawning at a hospital or in the field with the help of squadmates--causes Resuscitation Trauma; 10% equipment damage and all attributes reduced by 20% for 5 minutes. This condition gets worse with subsequent deaths, reducing stats by 60% for 15 minutes.
* ExecutiveMeddling: Of the ''worst'' kind.
** CorruptCorporateExecutive: There's really no other way to describe [=NCSoft's=] actions.
* FanService: There were quite a few playboy partially nude (and one fully nude) pictures of Sarah Morrison from the game in, aptly, an issue of PlayBoy.
* FlashStep: The Commando's Rushing Blow, sort of.
* FollowTheLeader
* FunctionalMagic: Really, the only way to describe Logos. The proper combination of them allows the player to do stuff like Force Laser Blast, or telekinetically propel themselves into an enemy. The very first ability you learn has the FanNickname of Force Lightning.
* GunsAkimbo: Series 3 Laser Pistols.
* LordBritishPostulate: The [[TropeNamer Trope Naming]] incident from UltimaOnline was {{Lampshaded}} here, with a special event where the Bane sent clones of General British to attack the AFS.
* MagicKnight: ''Every player character in the game'' is some flavor of this. On one hand, every Receptive is a fully-trained combat soldier with access to a wide variety of conventional (and unconventional) firearms, grenades, and body armor. On the other, every Receptive has [[FunctionalMagic Logos Abilities]] at their disposal, no matter what class they are. Different classes have different powers; everyone has access to Lightning, for example, but only Biotechnicans, Medics, and Exobiologists get access to proper healing powers, and only the combat classes get access to the major damage-dealing powers.
* MoneySpider: Justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. Credits are a purely electronic currency; rather than looting them from corpses, they're automatically wired for making the kill.
* MoreDakka: First, there were Chainguns. Then there was the Type 2 Cbaingun, which hoses down a cone of fire. After that came the Type 3 Chaingun, which is a man-portable minigun.
* {{Precursors}}: The Eloh are BenevolentPrecursors that are forced into behaving {{Neglectful| Precursors}}. They try to help other races, but they can't show their face without getting it smashed in by the Bane.
* PrestigeClass: The AFS has four tiers of classes, with each tier having twice as many classes as the previous one. At each point, when a Receptive is ready to advance into the next tier, they have a choice between two classes in the next tier.
* RainbowPimpGear: Averted, actually. Paint is readily available for anyone that wants it. (Unless you like black or white.)
* ShortRangeLongRangeWeapon: Maximum range on any targeting is 100m.
* StandardFPSGuns: Pistols, shotguns, and semi-automatic rifles are available to Receptives of all classes. Classes under the Soldier's half of the class tree also get access to chainguns, RPG and rocket launchers, sniper rifles, and propellant guns (the fire damage-type one being a good ol' flamethrower).
* UnbreakableWeapons: An aversion, actually. Your weapon can reach 0% durability, but that just means it's got a chronic jam and you need to go get it fixed--it doesn't disappear. As your weapon gets used, it degrades both in condition and performance (meaning damage and heating rate), and doing things it wasn't designed to do (No, bashing in someone's skull with a rocket launcher is not how it was designed to be used. Doing that with a staff, on the other hand...) causes it to degrade faster.
* {{Uncoffee}}: Coffite, a brew produced by the Cormans billed by the AFS Post Exchange as "something like coffee that's better than no coffee at all." Justified in that the fall of Earth to the Bane forced surviving humans to find substitutes for most of their food and drink. Most AFS soldiers (both among roleplayers and those in-setting) find it a poor substitute.
* WarpWhistle: Portable wormholes, that patch into the teleportation network, letting you get back to town instantly!
* TheWarSequence: The last few hours of the game had ''every player online at the time'' going at each other in a massive final battle against a Bane offensive. At midnight the game shut down and everyone was thanked for playing.
----
<<|MassivelyMultiplayerOnlineRolePlayingGame|>>
[[redirect:VideoGame/TabulaRasa]]
21st May '12 1:44:17 PM TrevMUN
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* MagicKnight: ''Every player character in the game'' is some flavor of this. On one hand, every Receptive is a fully-trained combat soldier with access to a wide variety of conventional (and unconventional) firearms, grenades, and body armor. On the other, every Receptive has [[FunctionalMagic Logos Abilities]] at their disposal, no matter what class they are. Different classes have different powers; everyone has access to Lightning, for example, but only Biotechnicans, Medics, and Xenobiologists get access to proper healing powers, and only the combat classes get access to the major damage-dealing powers.

to:

* MagicKnight: ''Every player character in the game'' is some flavor of this. On one hand, every Receptive is a fully-trained combat soldier with access to a wide variety of conventional (and unconventional) firearms, grenades, and body armor. On the other, every Receptive has [[FunctionalMagic Logos Abilities]] at their disposal, no matter what class they are. Different classes have different powers; everyone has access to Lightning, for example, but only Biotechnicans, Medics, and Xenobiologists Exobiologists get access to proper healing powers, and only the combat classes get access to the major damage-dealing powers.
18th Mar '12 8:52:12 PM TrevMUN
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* Precursors: The Eloh are more like BenevolentPrecursors that are forced into behaving {{Neglectful| Precursors}}. They're trying to help other races, but they can't show their face without getting it smashed in by the Bane.

to:

* Precursors: {{Precursors}}: The Eloh are more like BenevolentPrecursors that are forced into behaving {{Neglectful| Precursors}}. They're trying They try to help other races, but they can't show their face without getting it smashed in by the Bane.
18th Mar '12 8:51:35 PM TrevMUN
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* Precursors: The Eloh are more like BenevolentPrecursors that are forced into behaving [[Neglectful| Precursors]]. They're trying to help other races, but they can't show their face without getting it smashed in by the Bane.

to:

* Precursors: The Eloh are more like BenevolentPrecursors that are forced into behaving [[Neglectful| Precursors]].{{Neglectful| Precursors}}. They're trying to help other races, but they can't show their face without getting it smashed in by the Bane.
18th Mar '12 8:51:11 PM TrevMUN
Is there an issue? Send a Message


* Precursors: The Eloh are more like BenevolentPrecursors that are forced into behaving [[Neglectful|Precursors]]. They're trying to help other races, but they can't show their face without getting it smashed in by the Bane.

to:

* Precursors: The Eloh are more like BenevolentPrecursors that are forced into behaving [[Neglectful|Precursors]].[[Neglectful| Precursors]]. They're trying to help other races, but they can't show their face without getting it smashed in by the Bane.
18th Mar '12 8:48:09 PM TrevMUN
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* MoneySpider: Justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. "Money" is purely electronic, and is automatically wired to your account for making the kill, rather than you collecting money from the bodies.
* MoreDakka: First, there were machineguns. Then there was the Type 2 Machinegun, which hosed down a cone in front of you... and after that came the Type 3 Chaingun... which was basically a minigun.
* NeglectfulPrecursors: The Eloh--but they're more like pacifist Precursors, as they aren't actively neglectful and sincerely do try to help other races fight against the Bane ... but they're not able to show their face without getting it smashed in.
* PrestigeClass

to:

* MoneySpider: Justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. "Money" is Credits are a purely electronic, and is electronic currency; rather than looting them from corpses, they're automatically wired to your account for making the kill, rather than you collecting money from the bodies.
kill.
* MoreDakka: First, there were machineguns. Chainguns. Then there was the Type 2 Machinegun, Cbaingun, which hosed hoses down a cone in front of you... and after fire. After that came the Type 3 Chaingun... Chaingun, which was basically is a man-portable minigun.
* NeglectfulPrecursors: Precursors: The Eloh--but they're Eloh are more like pacifist Precursors, as they aren't actively neglectful and sincerely do try BenevolentPrecursors that are forced into behaving [[Neglectful|Precursors]]. They're trying to help other races fight against the Bane ... races, but they're not able to they can't show their face without getting it smashed in.
in by the Bane.
* PrestigeClassPrestigeClass: The AFS has four tiers of classes, with each tier having twice as many classes as the previous one. At each point, when a Receptive is ready to advance into the next tier, they have a choice between two classes in the next tier.



* StandardFPSGuns

to:

* StandardFPSGunsStandardFPSGuns: Pistols, shotguns, and semi-automatic rifles are available to Receptives of all classes. Classes under the Soldier's half of the class tree also get access to chainguns, RPG and rocket launchers, sniper rifles, and propellant guns (the fire damage-type one being a good ol' flamethrower).
18th Mar '12 5:07:57 PM TrevMUN
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* MoneySpider: Somewhat justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. The money you get is just your account automatically being credited for the kill, rather than you collecting money from the bodies.

to:

* MoneySpider: Somewhat justified Justified by the AFS giving out bounties for taking out hostile wildlife and Bane targets. The money you get "Money" is just your account purely electronic, and is automatically being credited wired to your account for making the kill, rather than you collecting money from the bodies.



* NeglectfulPrecursors: More like pacifist Precursors, as they aren't actively neglectful, but more not able to show their face without getting it smashed in.

to:

* NeglectfulPrecursors: More The Eloh--but they're more like pacifist Precursors, as they aren't actively neglectful, neglectful and sincerely do try to help other races fight against the Bane ... but more they're not able to show their face without getting it smashed in.
18th Mar '12 5:06:18 PM TrevMUN
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* MagicKnight: All of the classes had the FunctionalMagic Logos Powers at their disposal. Different classes gave you different powers; everyone has access to Lightning, for example, but only the medical classes get access to proper healing powers, and only the combat classes get access to the major damage-dealer powers.

to:

* MagicKnight: All of ''Every player character in the classes had game'' is some flavor of this. On one hand, every Receptive is a fully-trained combat soldier with access to a wide variety of conventional (and unconventional) firearms, grenades, and body armor. On the FunctionalMagic other, every Receptive has [[FunctionalMagic Logos Powers Abilities]] at their disposal. disposal, no matter what class they are. Different classes gave you have different powers; everyone has access to Lightning, for example, but only the medical classes Biotechnicans, Medics, and Xenobiologists get access to proper healing powers, and only the combat classes get access to the major damage-dealer damage-dealing powers.
2nd Nov '11 12:30:31 AM TrevMUN
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Added DiffLines:

* {{Uncoffee}}: Coffite, a brew produced by the Cormans billed by the AFS Post Exchange as "something like coffee that's better than no coffee at all." Justified in that the fall of Earth to the Bane forced surviving humans to find substitutes for most of their food and drink. Most AFS soldiers (both among roleplayers and those in-setting) find it a poor substitute.
8th Oct '11 3:33:12 PM Ohmpahkan
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Tabula Rasa had a short run compared to other [=MMORPGs=], closing down on March 1, 2009. In its wake, everyone from [[http://www.mmognation.com/2008/12/24/why-ncsoft-closed-tabula-rasa/ gaming websites]] to [[http://potshot.wordpress.com/2008/11/21/richard-garriotts-tabula-rasa-a-complete-failure/ bloggers]] to [[http://www.brokentoys.org/2009/01/16/perspectives/ former NCSoft]] [[http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/ employees and managers]] weighed in on why it failed, usually blaming it on confused game mechanics, poor sales, low subscription numbers, and a [[DevelopmentHell long development cycle]]. In the end, it turned out that it was really [=NCSoft=] killing the relatively healthy MMO to [[http://www.gamespot.com/pc/rpg/tabularasa/news.html?sid=6271808 prevent Garriott from earning a windfall in stocks]], [[CompleteMonster going as far as to fake his resignation letter in order to let him take the inevitable heat]].

to:

Tabula Rasa had a short run compared to other [=MMORPGs=], closing down on March 1, 2009. In its wake, everyone from [[http://www.mmognation.com/2008/12/24/why-ncsoft-closed-tabula-rasa/ gaming websites]] to [[http://potshot.wordpress.com/2008/11/21/richard-garriotts-tabula-rasa-a-complete-failure/ bloggers]] to [[http://www.brokentoys.org/2009/01/16/perspectives/ former NCSoft]] [[http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/ employees and managers]] weighed in on why it failed, usually blaming it on confused game mechanics, poor sales, low subscription numbers, and a [[DevelopmentHell long development cycle]]. In the end, it turned out that it was really [=NCSoft=] killing the relatively healthy MMO to [[http://www.gamespot.com/pc/rpg/tabularasa/news.html?sid=6271808 prevent Garriott from earning a windfall in stocks]], [[CompleteMonster going as far as to fake his resignation letter in order to let him take the inevitable heat]].
heat.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TabulaRasa