History Main / SyntheticVoiceActor

29th Mar '17 7:37:12 PM nombretomado
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* Pulitzer Prize winning film critic Creator/RogerEbert used a computer to communicate after he lost his voice due to thyroid cancer. Software engineers began using clips from DVD commentaries that he recorded to synthesize his own voice, which he demonstrated on ''TheOprahWinfreyShow'', but his variant wasn't fully completed before his death.

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* Pulitzer Prize winning film critic Creator/RogerEbert used a computer to communicate after he lost his voice due to thyroid cancer. Software engineers began using clips from DVD commentaries that he recorded to synthesize his own voice, which he demonstrated on ''TheOprahWinfreyShow'', ''Series/TheOprahWinfreyShow'', but his variant wasn't fully completed before his death.
11th Mar '17 11:21:51 PM jake38
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* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX0 playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.

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* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX0 playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.
31st Jan '17 12:16:18 PM thatother1dude
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* The title robot in ''WesternAnimation/WhateverHappenedToRobotJones'' originally used [=MacinTalk=] Junior, credited as "Himself", but later switched to a synthesized human voice, and they even redubbed the earlier episodes with the real actor.

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* The title robot in ''WesternAnimation/WhateverHappenedToRobotJones'' originally used [=MacinTalk=] Junior, [[CharacterAsHimself credited as "Himself", "Himself"]], but later switched to a synthesized human modulated human's voice, and they even redubbed the earlier episodes with the real actor.
25th Jan '17 3:44:04 PM Xtifr
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* Deliberately used ''badly'' in ''TimeFcuk''--the main character's voice is barely even comprehensible, and definitely doesn't sound human. It's not quite certain why this is--perhaps the RuleOfScary, or a deliberate attempt to "[[TheEveryman anonymize]]" him?

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* Deliberately used ''badly'' in ''TimeFcuk''--the ''VideoGame/TimeFcuk''--the main character's voice is barely even comprehensible, and definitely doesn't sound human. It's not quite certain why this is--perhaps the RuleOfScary, or a deliberate attempt to "[[TheEveryman anonymize]]" him?
7th Jan '17 6:00:59 PM nombretomado
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* The eponymous characters and Cortana of ''ArbyNTheChief''.

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* The eponymous characters and Cortana of ''ArbyNTheChief''.''Machinima/ArbyNTheChief''.
30th Nov '16 9:30:13 PM RAMChYLD
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* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.

to:

* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX com/watch?v=cXYSlRwPfX0 playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.
30th Nov '16 9:19:07 PM RAMChYLD
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* ''VideoGame/QBert'' uses a Votrax voice synthesizer chip[[note]]Also used in their pinball machines such as Pinball/BlackHole[[/note]] to supply the voices of the various characters. Unfortunately, the chip used couldn't produce coherent phrases[[note]]Well, actually it could, but it mostly wasn't good enough for what they were looking for. Q*Bert himself does say one phrase when the machine is turned on: "Hello, I am turned on". He also says "Bye-bye!" after the player enters their initials on the high score list.[[/note]], so the designers decided to go the other direction and have the characters speak a StarfishLanguage.[[note]]WordOfGod is that the programmer in charge of programming the speech was too frustrated with the chip's API due to how hard it was to get it to say what he wanted properly, and simply decided to give up and have Q*Bert speak gibberish after programming the abovementioned two phrases[[/note]]

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* ''VideoGame/QBert'' uses a Votrax SC-01 voice synthesizer chip[[note]]Also used in their pinball machines such as Pinball/BlackHole[[/note]] to supply the voices of the various characters. Unfortunately, the chip used couldn't produce coherent phrases[[note]]Well, actually it could, but it mostly wasn't good enough for what they were looking for. Q*Bert himself does say one phrase when the machine is turned on: "Hello, I am turned on". He also says "Bye-bye!" after the player enters their initials on the high score list.[[/note]], so the designers decided to go the other direction and have the characters speak a StarfishLanguage.[[note]]WordOfGod is that the programmer in charge of programming the speech was too frustrated with the chip's API due to how hard it was to get it to say what he wanted properly, and simply decided to give up and have Q*Bert speak gibberish after programming the abovementioned two phrases[[/note]]
30th Nov '16 12:44:07 AM RAMChYLD
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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].

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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest S. Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].org/wiki/Forrest_S._Mozer]].
30th Nov '16 12:43:02 AM RAMChYLD
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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.)

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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.)). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].
30th Nov '16 12:34:38 AM RAMChYLD
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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCM digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert the recordings to PCM for inclusion in the game.[[/note]]

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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCM digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert to include the recordings to PCM for inclusion samples in the game.[[/note]]
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