History Main / SyntheticVoiceActor

30th Nov '16 9:30:13 PM RAMChYLD
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* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.

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* ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX com/watch?v=cXYSlRwPfX0 playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.
30th Nov '16 9:19:07 PM RAMChYLD
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* ''VideoGame/QBert'' uses a Votrax voice synthesizer chip[[note]]Also used in their pinball machines such as Pinball/BlackHole[[/note]] to supply the voices of the various characters. Unfortunately, the chip used couldn't produce coherent phrases[[note]]Well, actually it could, but it mostly wasn't good enough for what they were looking for. Q*Bert himself does say one phrase when the machine is turned on: "Hello, I am turned on". He also says "Bye-bye!" after the player enters their initials on the high score list.[[/note]], so the designers decided to go the other direction and have the characters speak a StarfishLanguage.[[note]]WordOfGod is that the programmer in charge of programming the speech was too frustrated with the chip's API due to how hard it was to get it to say what he wanted properly, and simply decided to give up and have Q*Bert speak gibberish after programming the abovementioned two phrases[[/note]]

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* ''VideoGame/QBert'' uses a Votrax SC-01 voice synthesizer chip[[note]]Also used in their pinball machines such as Pinball/BlackHole[[/note]] to supply the voices of the various characters. Unfortunately, the chip used couldn't produce coherent phrases[[note]]Well, actually it could, but it mostly wasn't good enough for what they were looking for. Q*Bert himself does say one phrase when the machine is turned on: "Hello, I am turned on". He also says "Bye-bye!" after the player enters their initials on the high score list.[[/note]], so the designers decided to go the other direction and have the characters speak a StarfishLanguage.[[note]]WordOfGod is that the programmer in charge of programming the speech was too frustrated with the chip's API due to how hard it was to get it to say what he wanted properly, and simply decided to give up and have Q*Bert speak gibberish after programming the abovementioned two phrases[[/note]]
30th Nov '16 12:44:07 AM RAMChYLD
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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].

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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest S. Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].org/wiki/Forrest_S._Mozer]].
30th Nov '16 12:43:02 AM RAMChYLD
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** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.)

to:

** Otto Mozer, a cyborg MadScientist voiced by the 1975 chip the TSI [=S14001A=] (the soundchip used to provide the voice of Evil Otto in the game ''VideoGame/{{Berzerk}}'' as well as voices from ''VideoGame/{{Ghostbusters 1984}}'' and ''VideoGame/ImpossibleMission''.)). The name is a homage to both Evil Otto and the designer of the chip, Professor Forrest Mozer[[https://en.wikipedia.org/wiki/ESS_Technology]].
30th Nov '16 12:34:38 AM RAMChYLD
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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCM digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert the recordings to PCM for inclusion in the game.[[/note]]

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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCM digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert to include the recordings to PCM for inclusion samples in the game.[[/note]]
30th Nov '16 12:25:36 AM RAMChYLD
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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCMdigital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert the recordings to PCM for inclusion in the game.[[/note]]

to:

* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to PCMdigital PCM digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert the recordings to PCM for inclusion in the game.[[/note]]
30th Nov '16 12:25:15 AM RAMChYLD
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* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to digital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The reason for them taking this path instead of using the PSG to generate speech on-the-fly is unknown.[[/note]]

to:

* ''VideoGame/ImpossibleMission'' on the Commodore 64: "Another visitor? Stay awhile. [[PunctuatedForEmphasis Stay FOREVER]]!" [[note]]The strange thing about this is that the trope is actually ''zig-zagged'': The speech is actually provided by a TSI [=S14001A=], but it was converted to digital PCMdigital audio and played back using the SID PSG instead of being produced on-the-fly using the PSG. The story behind the reason is a little funny- game programmer Dennis Caswell went to a startup called Electronic Speech Systems and requested for them taking this path instead digitized recordings of a "50-ish English Guy". They gave him recordings done using said synthesizer chip and he was none the PSG wiser (when interviewed about the game later, Caswell was still under the impression that the voice belonged to generate speech on-the-fly is unknown.a human[[https://en.wikipedia.org/wiki/Impossible_Mission#Development]]), and went on convert the recordings to PCM for inclusion in the game.[[/note]]
29th Nov '16 11:50:14 PM RAMChYLD
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* The ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working Porn Watching Simulator]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.

to:

* The ''[[http://www.indiedb.com/games/nsfw-not-a-simulator-for-working Porn Watching Simulator]]'' NSFW - Not a Simulator For Working]]'' ([[https://www.youtube.com/watch?v=cXYSlRwPfX playthrough by Markiplier]]) uses various synthetic voices to create the "porn sounds", which kicks it straight into the realm of {{narm}}.
29th Nov '16 6:54:44 PM RobFRules
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* NOAA Weather Radio went to all-synthetic voices in the late '90s. Most stations have one male and one female synthetic voice.

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* NOAA Weather Radio went to all-synthetic voices in the late '90s. Most '90s, with most stations have one male and one female synthetic voice.voice, and a Spanish-speaking voice is used where needed. This is also done for Canada's Weatheradio service, with stations alternating between English and French voices. Select TV stations will use synthetic voices for their Emergency Alert System tests as well, and Canada exclusively does for their equivalent Alert Ready warnings.



* Creator/StephenHawking, famously, whose distinctive MachineMonotone voice is probably the TropeCodifier inspiring many of these examples.
* Creator/RogerEbert used a computer to communicate after he lost his voice due to thyroid cancer. Software engineers tried to use clips from [[Series/SiskelAndEbert his TV show]] to synthesize his own voice, but they had only limited success since much of the time he was talking over movie clips or background music.

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* Creator/StephenHawking, famously, whose distinctive MachineMonotone voice is probably the TropeCodifier inspiring many of these examples.
examples. Many people who are unable to talk for medical reasons have followed in Hawking's lead, which is much easier and more affordable now due to technological advancement. Averted with famed heavy metal guitarist Jason Becker (who suffers from ALS and can only move his eyes and some facial muscles), as he and his father devised an eye movement system that allows him to convey messages faster than he could with a computer.
* In the 1980s, Texas Instruments released the Vocaid, a modified Speak & Spell that allowed people who were physically unable to talk to speak with a robot voice. Pre-loaded voice samples and button overlays allowed the user to call 911, request assistance from caregivers, spell letters & numbers, and even speak when playing card games. The Vocaid is very much an outdated product now, but it has attracted some attention in modding communities in recent years.
* Pulitzer Prize winning film critic
Creator/RogerEbert used a computer to communicate after he lost his voice due to thyroid cancer. Software engineers tried to use began using clips from [[Series/SiskelAndEbert his TV show]] DVD commentaries that he recorded to synthesize his own voice, which he demonstrated on ''TheOprahWinfreyShow'', but they had only limited success since much of the time he was talking over movie clips or background music.
his variant wasn't fully completed before his death.
24th Nov '16 10:33:31 PM Anicomicgeek
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* Pollo of ''WebVideo/AtopTheFourthWall'', the the ''ComicBook/RomTheSpaceknight'' retrospective, when the title card artist, Alex "Masterthecreater" Tansley, takes over. This is mostly because of copyright issues with the software, as the character was TheVoiceless on the DVDs.

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* Pollo of ''WebVideo/AtopTheFourthWall'', the the ''ComicBook/RomTheSpaceknight'' retrospective, when the title card artist, Alex "Masterthecreater" Tansley, takes over. This is mostly because of copyright issues with the software, as the character was TheVoiceless on the DVDs.[=DVDs=].



* Creator/FrankWelker used one to voice Soundwave from ''{{Franchise/Transformers}}'', which is basically his [[WesternAnimation/InspectorGadget Dr. Claw]] voice as heard in one episode where they forgot to use it.
** On the other hand, ''[[WesternAnimation/TransformersAnimated Animated]]'' Perceptor's voice is completely synthetic, and probably so to bring to mind Professor Stephen Hawking. One of the writers has suggested that he "deleted his emotions and personality" to make room for more data, though (like many an "emotionless" character), [[TinMan he certainly seems to have both]], if understated.
** Soundwave, in fact, doesn't really count as this; although Frank's voice is run through a vocoder, it is still his voice behind it all, and in cases where Soundwave is voiced by a synthesized voice (which mostly occurs in parodic works), it sounds much different. Sadly, we don't have a trope for him, so he's staying here.

to:

* Creator/FrankWelker used one to voice Soundwave from ''{{Franchise/Transformers}}'', which is basically his [[WesternAnimation/InspectorGadget Dr. Claw]] voice as heard in one episode where they forgot to use it.
** On the other hand,
''[[WesternAnimation/TransformersAnimated Animated]]'' Perceptor's voice is completely synthetic, and probably so to bring to mind Professor Stephen Hawking. One of the writers has suggested that he "deleted his emotions and personality" to make room for more data, though (like many an "emotionless" character), [[TinMan he certainly seems to have both]], if understated.
** Soundwave, in fact, doesn't really count as this; although Frank's voice is run through a vocoder, it is still his voice behind it all, and in cases where Soundwave is voiced by a synthesized voice (which mostly occurs in parodic works), it sounds much different. Sadly, we don't have a trope for him, so he's staying here.
understated.
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