History Main / SuspiciouslySmallArmy

9th Aug '16 12:58:53 PM Ripburger
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* In ''VideoGame/XCOMEnemyUnknown'', the cap on the number of soldiers you can have is 99, which is about two to four platoons. The amount of soldiers you send on missions is 6, at most. Yet the organisation is tasked with stopping an entire global invasion. {{Justified|Trope}} in that X-COM is not really for ''fighting'' the war, but ''winning'' it; the whole point of the organisation is learning and developing ways to fight the aliens, securing key objectives, and subverting the alien's offensives and plans, leaving the real heavy lifting to the traditional military forces. The original ''VideoGame/XCom'' was actually a bit more realistic in this regard. You started out with the ability to send up to fourteen soldiers on a mission, and researching a late-game ship design boosted this to 26.

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* In ''VideoGame/XCOMEnemyUnknown'', the cap on the number of soldiers you can have is 99, which is about two to four platoons. The amount of soldiers you send on missions is 6, at most. Yet the organisation is tasked with stopping an entire global invasion. {{Justified|Trope}} in that X-COM is not really for ''fighting'' the war, but ''winning'' it; the whole point of the organisation is learning and developing ways to fight the aliens, securing key objectives, and subverting the alien's offensives and plans, leaving the real heavy lifting to the traditional military forces. The original ''VideoGame/XCom'' ''[[VideoGame/XCOMUFODefense X-COM]]'' was actually a bit more realistic in this regard. You started out with the ability to send up to fourteen soldiers on a mission, and researching a late-game ship design boosted this to 26.
29th Jul '16 5:41:30 PM JackG
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* An InUniverse version in ''Film/{{Gladiator}}'' when the announcer at the Colosseum introduces THE BARBARIAN HORDE! which consists of just over a dozen gladiators dressed up like Carthaginian mercenaries.
29th Jul '16 7:26:53 AM Prfnoff
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[[AC:{{Literature}}]]
* ''Literature/BoredOfTheRings'':
-->The glorious army that drew up before the Black Gate numbered somewhat less than the original thousands. It numbered seven, to be exact, and might have been less had not seven [[HorseOfADifferentColor merinos]] finally bolted for freedom out from under their riders.
11th Jun '16 3:15:08 PM ImpudentInfidel
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** From the second season on the show had a noticeably larger effects and extras budget, so this gradually goes away. For instance, we see a Dothraki horde in season 6 which is much more convincingly a force of thousands even though it's supposed to be a fraction the size of the one from the first season.
4th Jun '16 10:10:03 AM Bissek
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** Space Marine chapters have only around 1000 marines each, but they are still sometimes depicted as conquering entire planets by themselves.

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** Space Marine chapters have only around 1000 marines each, and most of their deployments are company sized at best, but they are still sometimes depicted as conquering entire planets by themselves.



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4th Feb '16 8:08:25 AM UmbrellasWereAwesome
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* In ''VideoGame/ValkyriaChronicles'', the largest number of people the player can command at any given moment is two tanks and eight infantry. ArbitraryHeadcountLimit aside, this is somewhat justified by the player being in charge of only Squad 7, a small militia unit of about sixty-strong at most that focuses more on being a vanguard and specialized strike force, with the rest of the fighting done by other Gallian troops off-screen. A similar justification is in play for ''VideoGame/ValkyriaChroniclesIII'''s limit of nine units max at any given moment, due to the player controlling a small black-ops squad of about two dozen members at most.
** ''VideoGame/ValkyriaChronicles'' only allows six units on the field at once, with the main squad itself numbering only thirty-five-strong at most. In this case, the small scale is justified by the main cast being military cadets who are fighting against rebels instead of an entire empire's army.

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* In ''VideoGame/ValkyriaChronicles'', the largest number of people the player can command at any given moment is two tanks and eight infantry. ArbitraryHeadcountLimit aside, this is somewhat justified by the player being in charge of only Squad 7, a small militia unit of about sixty-strong at most that focuses more on being a vanguard and specialized strike force, with the rest of the fighting done by other Gallian troops off-screen. A similar justification is in play for ''VideoGame/ValkyriaChroniclesIII'''s limit of nine units max at any given moment, due to the player controlling only a small black-ops squad of about two dozen members at most.
** ''VideoGame/ValkyriaChronicles'' ''VideoGame/ValkyriaChroniclesII'' only allows six units on the field at once, with the main squad itself numbering only thirty-five-strong at most. In this case, the small scale is justified by the main cast being military cadets who are fighting against rebels instead of an entire empire's army.
4th Feb '16 8:07:01 AM UmbrellasWereAwesome
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* Justified in ''VideoGame/ValkyriaChronicles'', where the largest number of people the player can command at any given moment is two tanks and eight infantry. You are in charge of a Squad not an Army and what you really accomplish is putting holes in the enemy forces than fighting armies off. Further justified in that the battle zone is a small country being invaded by one of two large forces at war over resources and leverage.

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* Justified in In ''VideoGame/ValkyriaChronicles'', where the largest number of people the player can command at any given moment is two tanks and eight infantry. You are ArbitraryHeadcountLimit aside, this is somewhat justified by the player being in charge of a only Squad not an Army 7, a small militia unit of about sixty-strong at most that focuses more on being a vanguard and what you really accomplish is putting holes in specialized strike force, with the enemy forces than rest of the fighting armies off. Further done by other Gallian troops off-screen. A similar justification is in play for ''VideoGame/ValkyriaChroniclesIII'''s limit of nine units max at any given moment, due to the player controlling a small black-ops squad of about two dozen members at most.
** ''VideoGame/ValkyriaChronicles'' only allows six units on the field at once, with the main squad itself numbering only thirty-five-strong at most. In this case, the small scale is
justified in that by the battle zone is a small country main cast being invaded by one military cadets who are fighting against rebels instead of two large forces at war over resources and leverage.an entire empire's army.
27th Jan '16 3:13:56 PM UmbrellasWereAwesome
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** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War'', while not having a headcap, is the most JustForFun/{{egregious}} because of its map size, with single units taking entire regions.

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** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War'', War]]'', while not having a headcap, is the most JustForFun/{{egregious}} because of its map size, with single units taking entire regions.
27th Jan '16 3:13:17 PM UmbrellasWereAwesome
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* ''Franchise/FireEmblem'' takes this UpToEleven. The ArbitraryHeadcountLimit is, on a huge map, around 20 people. Averted in ''7'', where outside of the prologue and one battle, both against a single province in a confederation (that even with all members united, is one of the weakest countries in the world militarily), you never control or fight an “army,” just a band of soldiers on an expedition while clashing with a cult and and an assassin league. Justified in ''9'' & ''10'' (the player is said to be controlling a vanguard when the plot has the player's units allied with an army.) ''4'', while not having a headcap, is the most JustForFun/{{egregious}} because of its map size, with single units taking entire regions.

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* ''Franchise/FireEmblem'' takes this UpToEleven. The UpToEleven, as its average ArbitraryHeadcountLimit is, on a huge map, large map is around 20 people. people.
**
Averted in ''7'', ''[[VideoGame/FireEmblemElibe Blazing Sword]]'', where outside of the prologue and one battle, both main campaign battle (both against a single province in a confederation (that even with all members united, that is one of the weakest countries in the world militarily), militarily even with all its members united), you never control or fight an “army,” just a band small expedition of soldiers on an expedition while clashing with fighting against a cult and and an assassin league. Justified in ''9'' & ''10'' (the league.
** Some of the games, such as the [[VideoGame/FireEmblemTellius Tellius duology]] and ''VideoGame/FireEmblemAwakening'', justify this by having the
player is said to be controlling a control only the vanguard when the plot has the player's units allied of an actual army, with an army.) ''4'', said army doing its own share of fighting offscreen.
** ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War'',
while not having a headcap, is the most JustForFun/{{egregious}} because of its map size, with single units taking entire regions.
18th Jan '16 6:20:15 PM UmbrellasWereAwesome
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* The ''Franchise/StarWars'' Original Trilogy falls sometimes victim to this due to its own budget and technical limits. A prime example would be both the Rebel and Imperial fleets in ''Film/ReturnOfTheJedi'' (although hundreds of Imperial ships are shown staying out of it in the background). The advent and advancement of realistic CGI in the intervening years negated this problem for the Prequel Trilogy.

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* The ''Franchise/StarWars'' Original Trilogy falls sometimes victim to this due to its own budget and technical limits. A prime example would be both the Rebel and Imperial fleets in ''Film/ReturnOfTheJedi'' (although hundreds of Imperial ships are shown staying out of it the fight in the background). The advent and advancement of realistic CGI in the intervening years negated this problem for the Prequel Trilogy.
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