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* ''Franchise/TheLegendOfZelda'' has many examples of these. 2D games also have fake wall cracks.
** Although this only helps with fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones.
** Some games, like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', use piles of boulders in the same way, functioning as the cracked "wall" of a mountain.
%%* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.

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* ''Franchise/TheLegendOfZelda'' In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[ThisIsADrill Bill Drill]].
* In ''VideoGame/BatmanArkhamAsylum'', removable walls -- as well as being explicitly marked in Detective Vision -- are visibly cracked and holed to normal vision.
* ''VideoGame/BreathOfFireIV'': In Muktu, following the Northwest trail lead to a cave with an odd looking wall. Using Ershin's headbutt to smash it open will reveal a hidden passage going deeper into the ruins. This area is notable for being the home of the [[BossInMookClothing Rider]], [[SuperBoss the strongest enemy in the game]].
* ''VideoGame/CastleInTheDarkness''
has many examples of these. 2D games also have fake wall cracks.
** Although this only helps
You can hit them with fake your sword to reveal hidden paths.
* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. ''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.
* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine
* In ''VideoGame/DayOfDefeat'', the
walls that aren't cracked, tapping them with Link's sword produces can be demolished by players' explosives are marked this way.
* If there's
a different sound than tapping a solid wall.
** It helps with the
cracked ones, too. The aforementioned fake wall cracks might even appear in ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more often than real ones.
** Some games, like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', use piles of boulders in the same way, functioning as the cracked "wall" of a mountain.
%%* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.
common invisible variation.



* ''VideoGame/{{Doom}}'' has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.



* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
* ''VideoGame/GenshinImpact'' has breakable rock piles that have a treasure chest or other things hidden behind them. They can be blown up or battered down (ideally with a claymore and/or a Geo elemental move). Just to make them [[NoticeThis more obvious]] they glow a bright colour when the 'elemental sight' mode is active.
* In the first ''VideoGame/GodOfWarI''.
* ''VideoGame/GrandTheftPizzaDelivery'': In the prison mission, you encounter cracked walls that can be broken through with enough bullets.



* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.

to:

* ''VideoGame/TheSimpsonsGame'' ''VideoGame/{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.
* ''Franchise/TheLegendOfZelda''
has many examples of these. 2D games also have fake wall cracks.
** Although this only helps with fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the
cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has
ones, too. The aforementioned fake wall cracks might even appear more often than real ones.
** Some games, like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', use piles of boulders in the same way, functioning as the
cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form. "wall" of a mountain.



* In ''VideoGame/BatmanArkhamAsylum'', removable walls -- as well as being explicitly marked in Detective Vision -- are visibly cracked and holed to normal vision.



* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.



* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[ThisIsADrill Bill Drill]].



* In the first ''VideoGame/GodOfWarI''.



* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.
* If there's a cracked wall in ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. ''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.



* ''VideoGame/{{Unreal}}'' has a few and often requires to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.



* ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine



* ''VideoGame/{{Doom}}'' has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.



* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.



* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
* ''VideoGame/GrandTheftPizzaDelivery'': In the prison mission, you encounter cracked walls that can be broken through with enough bullets.
* ''VideoGame/BreathOfFireIV'': In Muktu, following the Northwest trail lead to a cave with an odd looking wall. Using Ershin's headbutt to smash it open will reveal a hidden passage going deeper into the ruins. This area is notable for being the home of the [[BossInMookClothing Rider]], [[SuperBoss the strongest enemy in the game]].

to:

* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* ''VideoGame/TheSimpsonsGame'' has
cracked walls in some places in Dr Grant's levels. However, rather than signalling places you could blast through the walls, they signaled places where Rexie would which break through and attack you once you got too close.
when Homer hits them.
* ''VideoGame/CastleInTheDarkness'' ''VideoGame/{{Skully}}'' has these. You can hit them with your sword to reveal hidden paths.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* Any time a
cracked wall pops up walls blocking your paths, which can be destroyed if you're in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
your default Strong Golem form.
* ''VideoGame/GrandTheftPizzaDelivery'': In the prison mission, you encounter ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that can be broken through with enough bullets.
* ''VideoGame/BreathOfFireIV'': In Muktu, following the Northwest trail lead to a cave with an odd looking wall. Using Ershin's headbutt to smash it
open will reveal a hidden passage going deeper into the ruins. This area is notable for being the home of the [[BossInMookClothing Rider]], [[SuperBoss the strongest enemy in the game]]. up secrets when blown up.



* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
* ''VideoGame/GenshinImpact'' has breakable rock piles that have a treasure chest or other things hidden behind them. They can be blown up or battered down (ideally with a claymore and/or a Geo elemental move). Just to make them [[NoticeThis more obvious]] they glow a bright colour when the 'elemental sight' mode is active.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.

to:

* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features
''VideoGame/{{Unreal}}'' has a few cracked walls that open up secrets when blown up.
* ''VideoGame/GenshinImpact'' has breakable rock piles that have a treasure chest or other things hidden behind them. They can be blown up or battered down (ideally with a claymore and/or a Geo elemental move). Just to make them [[NoticeThis more obvious]] they glow a bright colour when the 'elemental sight' mode is active.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed,
are often revealing secrets.
required to break them in order to advance. The Na Pali Haven level has even two of those.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked and darker, it is breakable, revealing new passages.walls.
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* VideoGame/{{Pseudoregalia}}: If you see a wall that's cracked and darker, it is breakable, revealing new passages.

to:

* VideoGame/{{Pseudoregalia}}: If In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/{{Pseudoregalia}}: If you see a wall that's cracked and darker, it is breakable, revealing new passages.


* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. In fact, when the trope doesn't pop up in an installment, fans cry foul.

to:

* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. In fact, when the trope doesn't pop up in an installment, fans cry foul.''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GenshinImpact'' has breakable rock piles that have a treasure chest or other things hidden behind them. They can be blown up or battered down (ideally with a claymore and/or a Geo elemental move). Just to make them [[NoticeThis more obvious]] they glow a bright colour when the 'elemental sight' mode is active.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HandsOfNecromancy'' has partially cracked walls, but they can only be broken by casting a shapeshifting spell turning yourself into a RockMonster before punching it apart.
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None

Added DiffLines:

* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
Is there an issue? Send a MessageReason:
None


* ''SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.

to:

* ''SlayersXTerminalAftermathVenganceOfTheSlayer'' ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
Is there an issue? Send a MessageReason:
Three FP Ss.

Added DiffLines:

* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* Cracked walls are present in ''Videogame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BreathOfFireIV'': In Muktu, following the Northwest trail lead to a cave with an odd looking wall. Using Ershin's headbutt to smash it open will reveal a hidden passage going deeper into the ruins. This area is notable for being the home of the [[BossInMookClothing Rider]], [[SuperBoss the strongest enemy in the game]].

Added: 209

Changed: 220

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* ''VideoGame/SonicHeroes'' has some of these as a minor gimmick in [[BigBoosHaunt Hang Castle]] and [[BigBoosHaunt Mystic]] [[ThatOneLevel Mansion]]. These walls can only be broken with your power character.

to:

* ''Franchise/SonicTheHedgehog'':
**
''VideoGame/SonicHeroes'' has some of these as a minor gimmick in [[BigBoosHaunt Hang Castle]] and [[BigBoosHaunt Mystic]] [[ThatOneLevel Mansion]]. These walls can only be broken with your power character.



* ''VideoGame/{{Doom}}'' had [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played dead straight when the wall was set to open on damage, meaning you had to physically attack the wall to make it open.

to:

* ''VideoGame/{{Doom}}'' had has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played dead straight when the wall was is set to open on damage, meaning you had have to physically attack the wall to make it open.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GrandTheftPizzaDelivery'': In the prison mission, you encounter cracked walls that can be broken through with enough bullets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.

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Removed: 273

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* ''VideoGame/DevilMayCry3DantesAwakening'': In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.

to:

* ''VideoGame/DevilMayCry3DantesAwakening'': ''VideoGame/DevilMayCry3DantesAwakening'':
**
In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.broken.
** There's a notable moment where you enter a room that doesn't seem to have anything in it, but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.



* There's a notable moment in ''VideoGame/DevilMayCry 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
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* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.

to:

* %%* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of these.
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None

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* ''VideoGame/DevilMayCry1'': There are few walls that have holes and cracks on them. They also emit light to let you know that they're breakable and there's something behind them.
* ''VideoGame/DevilMayCry3DantesAwakening'': In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.
Willbyr MOD

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[[caption-width-right:310:[[Series/SesameStreet While walkin' through a hall, the cracks on the wall, more and more look like a secret.]]]]


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%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
Willbyr MOD

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[[quoteright:217:[[VideoGame/SilentHill4 https://static.tvtropes.org/pmwiki/pub/images/BathroomBreak_6185.jpg]]]]
[-[[caption-width-right:217:...so, ''so'' many potential {{pun}}s. Oh, and a gateway to the DarkWorld.]]-]

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[[quoteright:217:[[VideoGame/SilentHill4 %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1624486950099561300
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:310:[[VideoGame/TheLegendOfZeldaMajorasMask
https://static.tvtropes.org/pmwiki/pub/images/BathroomBreak_6185.jpg]]]]
[-[[caption-width-right:217:...so, ''so'' many potential {{pun}}s. Oh, and a gateway to the DarkWorld.]]-]
org/pmwiki/pub/images/zelda_majora_mask_wall.png]]]]
%%
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* The ''Prince of Persia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.

to:

* The ''Prince of Persia'' ''Videogame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
Is there an issue? Send a MessageReason:
None


* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signally places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.

to:

* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signally signalling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.
Is there an issue? Send a MessageReason:
None


-->-- '''Comic Book Guy''', VideoGame/TheSimpsonsGame.

to:

-->-- '''Comic Book Guy''', VideoGame/TheSimpsonsGame.
''VideoGame/TheSimpsonsGame''
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* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]].

to:

* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
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None


* In the first ''VideoGame/GodOfWar''.

to:

* In the first ''VideoGame/GodOfWar''.''VideoGame/GodOfWarI''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Film/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signally places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
Is there an issue? Send a MessageReason:
None


* ''VideoGaem/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.

to:

* ''VideoGaem/PokemonRubyAndSapphire'' ''VideoGame/PokemonRubyAndSapphire'' has certain areas in the overworld which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.wall''.
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open with the Rock Smash move to access the Lost Hotel in both Route 15 and Route 16.

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