History Main / SurprisinglyImprovedSequel

13th Apr '18 11:49:26 PM LucaEarlgrey
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* While it's a little muddy as to what exactly ''Respect'' is a sequel to (''SUPERBEAT [=XONiC=]''[[note]]the last game that can be [[GaidenGame loosely defined]] as a ''DJMAX'' game; unique take but it features a lot of wonky, outdated mechanics like only one difficulty per button mode, a scoring system that punishes anything short of an All Combo, and different songs being available on different stages[[/note]], ''DJMAX RAY''[[note]]the last game to carry the ''DJMAX'' name; decent gameplay but notoriously unoptimized and known for tons of {{Microtransactions}}[[/note]], ''DJMAX Portable 3''[[note]]the last game to use traditional ''DJMAX'' gameplay; interesting new remix modes but removal of most traditional button modes, lots of grinding for unlocks, limited songlist, and horrendously draining on the PSP's battery[[/note]]), many agree that it surpasses all of them in quality, due to the expansive songlist that ''continues to grow'' thanks to DLC updates and the return and refinement of traditional ''DJMAX Portable'' gameplay (4-, 5-, 6-, and 8-button modes, and scoring that is now more focused on accuracy than [[UnstableEquilibrium building a huge combo]]). It also shows that good {{Rhythm Game}}s can exist on traditional consoles without needing expensive peripherals that are only usable for specific games to be enjoyable (although it hasn't stopped makers of arcade-style controllers from designing ''Respect''-specific controllers anyway, for those who still wanna go the extra mile).

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* While it's a little muddy as to what exactly ''Respect'' ''VideoGame/{{DJMAX}} Respect'' is a sequel to (''SUPERBEAT [=XONiC=]''[[note]]the last game that can be [[GaidenGame loosely defined]] as a ''DJMAX'' game; unique take but it features a lot of wonky, outdated mechanics like only one difficulty per button mode, a scoring system that punishes anything short of an All Combo, and different songs being available on different stages[[/note]], ''DJMAX RAY''[[note]]the last game to carry the ''DJMAX'' name; decent gameplay but notoriously unoptimized and known for tons of {{Microtransactions}}[[/note]], ''DJMAX Portable 3''[[note]]the last game to use traditional ''DJMAX'' gameplay; interesting new remix modes but removal of most traditional button modes, lots of grinding for unlocks, limited songlist, and horrendously draining on the PSP's battery[[/note]]), many agree that it surpasses all of them in quality, due to the expansive songlist that ''continues to grow'' thanks to DLC updates and the return and refinement of traditional ''DJMAX Portable'' gameplay (4-, 5-, 6-, and 8-button modes, and scoring that is now more focused on accuracy than [[UnstableEquilibrium building a huge combo]]). It also shows that good {{Rhythm Game}}s can exist on traditional consoles without needing expensive peripherals that are only usable for specific games to be enjoyable (although it hasn't stopped makers of arcade-style controllers from designing ''Respect''-specific controllers anyway, for those who still wanna go the extra mile).
13th Apr '18 11:48:54 PM LucaEarlgrey
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* While it's a little muddy as to what exactly ''Respect'' is a sequel to (''SUPERBEAT [=XONiC=]''[[note]]the last game that can be [[GaidenGame loosely defined]] as a ''DJMAX'' game; unique take but it features a lot of wonky, outdated mechanics like only one difficulty per button mode, a scoring system that punishes anything short of an All Combo, and different songs being available on different stages[[/note]], ''DJMAX RAY''[[note]]the last game to carry the ''DJMAX'' name; decent gameplay but notoriously unoptimized and known for tons of {{Microtransactions}}[[/note]], ''DJMAX Portable 3''[[note]]the last game to use traditional ''DJMAX'' gameplay; interesting new remix modes but removal of most traditional button modes, lots of grinding for unlocks, limited songlist, and horrendously draining on the PSP's battery[[/note]]), many agree that it surpasses all of them in quality, due to the expansive songlist that ''continues to grow'' thanks to DLC updates and the return and refinement of traditional ''DJMAX Portable'' gameplay (4-, 5-, 6-, and 8-button modes, and scoring that is now more focused on accuracy than [[UnstableEquilibrium building a huge combo]]). It also shows that good {{Rhythm Game}}s can exist on traditional consoles without needing expensive peripherals that are only usable for specific games to be enjoyable (although it hasn't stopped makers of arcade-style controllers from designing ''Respect''-specific controllers anyway, for those who still wanna go the extra mile).
11th Apr '18 11:59:56 AM MBG159
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* The Bad Webcomics Wiki [[http://badwebcomicswiki.shoutwiki.com/wiki/The_Wotch:_CHEER took this view]] of ''Webcomic/{{Cheer}}''. The comic it spun out of, ''Webcomic/TheWotch'', received a scathing review for being seen as [[TerribleArtist ugly]], [[AuthorAppeal fetishistic]], [[UnfortunateImplications offensive]], and [[ExcusePlot badly-written]], with special attention being paid to the arc that introduced the characters in ''Cheer!'' for being [[DethroningMomentOfSuck among the worst in its run.]] By contrast, the review of ''Cheer!'' was a lot kinder, claiming that the comic was nothing spectacular, but it was better-drawn and better-written, with likable characters and clear attempts to avert or even deconstruct the sexism and perversion of its roots.

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* The Bad Webcomics Wiki [[http://badwebcomicswiki.shoutwiki.com/wiki/The_Wotch:_CHEER took this view]] of ''Webcomic/{{Cheer}}''. The comic it spun out of, ''Webcomic/TheWotch'', received a scathing review for being seen as [[TerribleArtist ugly]], [[AuthorAppeal fetishistic]], [[UnfortunateImplications offensive]], and [[ExcusePlot badly-written]], with special attention being paid to the arc that introduced the characters in ''Cheer!'' for being [[DethroningMomentOfSuck [[KarmaHoudini among the worst in its run.]] By contrast, the review of ''Cheer!'' was a lot kinder, claiming that the comic was nothing spectacular, but it was better-drawn and better-written, with likable characters and clear attempts to avert or even deconstruct the sexism and perversion of its roots.
6th Apr '18 8:52:52 PM nombretomado
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* ''VideoGame/SaintsRow1'' was your stereotypical WideOpenSandbox, released to faint praise for having a solid, fun game, but still being a shameless ''[[Franchise/GrandTheftAuto GTA]]'' clone. Only one thing really changed between its release and its sequel--''GTA'' decided it wanted to be taken seriously, and we got ''[[VideoGame/GrandTheftAutoIV GTA IV]]''. ''VideoGame/SaintsRow2'' went the other way--the main character became an over-the-top HeroicComedicSociopath and the game took RefugeInAudacity. Critics loved it, as did players. Then ''[[VideoGame/SaintsRowTheThird The Third]]'' pushed it even further. Although some people bash it for being outright strange, a lot of players enjoyed it for the pure insanity and strangeness they gave you to play around with in an open world, in a more stark contrast to ''GTA'' which is serious in nature.

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* ''VideoGame/SaintsRow1'' was your stereotypical WideOpenSandbox, released to faint praise for having a solid, fun game, but still being a shameless ''[[Franchise/GrandTheftAuto ''[[VideoGame/GrandTheftAuto GTA]]'' clone. Only one thing really changed between its release and its sequel--''GTA'' decided it wanted to be taken seriously, and we got ''[[VideoGame/GrandTheftAutoIV GTA IV]]''. ''VideoGame/SaintsRow2'' went the other way--the main character became an over-the-top HeroicComedicSociopath and the game took RefugeInAudacity. Critics loved it, as did players. Then ''[[VideoGame/SaintsRowTheThird The Third]]'' pushed it even further. Although some people bash it for being outright strange, a lot of players enjoyed it for the pure insanity and strangeness they gave you to play around with in an open world, in a more stark contrast to ''GTA'' which is serious in nature.
31st Mar '18 2:44:48 AM AlternativeCola
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* Season 5 of ''WesternAnimation/VoltronLegendaryDefender'' is considered to be a major improvement over the filler-heavy season 4, due to revisiting storylines such as Operation Kuron, Pidge's search for her father, Keith's Galra lineage and Haggar's memories. Lance and Hunk being de-flanderized was also well-recieved.
28th Mar '18 9:39:27 PM Isaac_Heller
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** ''VideoGame/DragonBallZBudokai'' was generally considered a playable-if-nothing-special fighting game that captured some of the essence of the series, but also was criticized for the blocky graphics, simplistic combat, and tedious method for unlocking extras. ''Budokai 2'' did improve several things (namely the graphics), but it wasn't until ''Budokai 3'' where ''Creator/{{Dimps}}'' truly started to step things up. ''Budokai 3'' was not only a much better ''DBZ'' game than its predecessors, but it was quite popular with gamers in general, due to vastly improved fighting mechanics, more individualized physical combos for each character, greater variety in special moves (which you could do on the fly), gorgeous cel-shaded graphics, unlocking extras being made much easier and much less tedious, a single-player campaign titled ''Dragon Universe'' that gave the game near-infinite replay value, the inclusion of Beam Struggles and the actual ability to fly into or from the air, and a roster that not only spans throughout the entirety of the main DBZ story, but also the Broly and Cooler movies, and some of GT as well.

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** ''VideoGame/DragonBallZBudokai'' was generally considered a playable-if-nothing-special fighting game that captured some of the essence of the series, but also was criticized for the blocky graphics, simplistic combat, and tedious method for unlocking extras. ''Budokai 2'' did improve several things (namely the graphics), but it wasn't until ''Budokai 3'' where ''Creator/{{Dimps}}'' truly started to step things up. ''Budokai 3'' was not only a much better ''DBZ'' game than its predecessors, but it was quite popular with gamers in general, due to vastly improved fighting mechanics, more individualized physical combos for each character, greater variety in special moves (which you could do on the fly), gorgeous cel-shaded graphics, unlocking extras being made much easier and much less tedious, a single-player campaign titled ''Dragon Universe'' that gave the game near-infinite replay value, the inclusion of Beam Struggles and the actual ability to fly into or from the air, and a roster that not only spans throughout the entirety of the main DBZ ''DBZ'' story, but also from the original ''Dragon Ball'', the Broly and Cooler movies, and some of GT ''GT'' as well.
28th Mar '18 6:49:34 PM Isaac_Heller
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** ''VideoGame/DragonBallZBudokaiTenkaichi'' had a creative enough idea for a fighting engine, but it didn't really work that well; CameraScrew was a recurring problem and the whole thing felt a bit unwieldy. The second game tightened up the fighting mechanics a lot, expanded the roster, and added more options... and then the third, after tightening them up a little more, proceeded to make [[LoadsAndLoadsOfCharacters basically every character ever associated with the series playable,]] while adding in a big pile of quirky "recreate the series" elements. It's a close race between those two games and ''Budokai 3'' for the title of "best ''Dragon Ball'' game."

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** ''VideoGame/DragonBallZBudokaiTenkaichi'' had a creative enough idea for a fighting engine, but it didn't really work that well; CameraScrew was a recurring problem and the whole thing felt a bit unwieldy. The second game tightened up the fighting mechanics a lot, expanded the roster, restored the popular ''Dragon Universe'' campaign-style, and added more options... and then the third, after tightening them up a little more, proceeded to make [[LoadsAndLoadsOfCharacters basically every character ever associated with the series playable,]] while adding in a big pile of quirky "recreate the series" elements. It's a close race between those two games and ''Budokai 3'' for the title of "best ''Dragon Ball'' game."
28th Mar '18 6:48:28 PM Isaac_Heller
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** ''VideoGame/DragonBallZBudokaiTenkaichi'' had a creative enough idea for a fighting engine, but it didn't really work that well; CameraScrew was a recurring problem and the whole thing felt a bit unwieldy. The second game tightened up the fighting mechanics a lot, expanded the roster, and added more options... and then the third, after tightening them up a little more, proceeded to make [[LoadsAndLoadsOfCharacters basically every character ever associated with the series playable,]] while adding in a big pile of quirky "recreate the series" elements. It's considered a close race between it and ''Budokai 3'' for the title of "best ''Dragon Ball'' game."
** ''[[VideoGame/DragonballZBudokaiTenkaichi Ultimate Tenkaichi]]'' and ''Battle of Z'' had good ideas (faithful recreation of the anime's aesthetics and custom characters in the former, four-on-four team combat in the latter) that were poorly executed. While made by a different developer, Dimps's ''VideoGame/DragonBallXenoverse'' is a marked improvement over those games, with improved combat, a new story that puts a twist on the ''DBZ'' mythos, and expanded character customization.

to:

** ''VideoGame/DragonBallZBudokaiTenkaichi'' had a creative enough idea for a fighting engine, but it didn't really work that well; CameraScrew was a recurring problem and the whole thing felt a bit unwieldy. The second game tightened up the fighting mechanics a lot, expanded the roster, and added more options... and then the third, after tightening them up a little more, proceeded to make [[LoadsAndLoadsOfCharacters basically every character ever associated with the series playable,]] while adding in a big pile of quirky "recreate the series" elements. It's considered a close race between it those two games and ''Budokai 3'' for the title of "best ''Dragon Ball'' game."
** ''[[VideoGame/DragonballZBudokaiTenkaichi Ultimate Tenkaichi]]'' and ''Battle of Z'' had good ideas (faithful recreation of the anime's aesthetics and custom characters in the former, four-on-four team combat in the latter) that were poorly executed. While made by a different developer, Dimps's ''VideoGame/DragonBallXenoverse'' is a marked improvement over those games, with improved combat, a new story that puts a twist on the ''DBZ'' mythos, and expanded character customization. It's also an improvement over ''VideoGame/DragonBallOnline'', of which it is a blatant SpiritualSuccessor to.
26th Mar '18 10:42:08 AM MBG159
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** Many years earlier, the first G1 anime series, ''Anime/TransformersHeadmasters'' was usually regarded as a complete slog - despite being a much-prized G1 continuation, it suffered from [[VanillaProtagonist terribly bland characters]], a repetitive structure, and the pacing of a drugged tortoise. It was followed by ''Anime/TransformersSuperGodMasterforce'', which was much better-crafted and more ambitious, but suffered from a barely coherent narrative and having few actual Transformers. The third in the series, though, is ''Anime/TransformersVictory'', which struck a balance between the craft of ''Masterforce'' and the approachability of ''Headmasters'', resulting in a decently-paced and entertaining romp with beautiful animation and a likeable cast, laying a lot of the groundwork for the ''Anime/BraveSeries'' in the process. It seems third time's the charm.
21st Mar '18 10:10:38 PM TroperBeDoper
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* ''Franchise/{{Hellraiser}}'': After two movies where Pinhead suffered VillainDecay and an overuse of splatter horror while losing the creepy atmosphere, [[Film/HellraiserInferno the fifth movie in the series]] returns Pinhead to his roots and tones down the gore a lot by moving to mainly psychological horror.

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* ''Franchise/{{Hellraiser}}'': ''Franchise/{{Hellraiser}}''
**
After two movies where Pinhead suffered VillainDecay and an overuse of splatter horror while losing the creepy atmosphere, [[Film/HellraiserInferno the fifth movie in the series]] returns Pinhead to his roots and tones down the gore a lot by moving to mainly psychological horror.horror.
** ''Film/HellraiserRevelations'' was the absolute low point of the franchise. An AshcanCopy made on a shoestring budget to retain the rights to the franchise. The installment was even publicly disowned by Creator/CliveBarker. The follow-up film, ''Film/HellraiserJudgement'' was naturally a huge step up. With a bigger budget, PromotedFanboy Gary J. Tunnicliffe behind the camera and Pinhead returning to his moral authority over evil personality, it was received quite warmly.
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