History Main / SurprisinglyImprovedSequel

22nd Sep '17 1:38:51 PM SeptimusHeap
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* The early proto-WesternAnimation/BugsBunny short "Elmer's Candid Camera" was a total disaster, suffering from poor characterization, mediocre gags and positively abysmal timing and pacing, and as such [[OldShame received such bashing from]] Creator/ChuckJones, the director of the short, in his autobiography. Creator/TexAvery learned from Chuck's mistakes, and promptly remade the cartoon as the first real Bugs Bunny cartoon "AWildHare".

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* The early proto-WesternAnimation/BugsBunny short "Elmer's Candid Camera" was a total disaster, suffering from poor characterization, mediocre gags and positively abysmal timing and pacing, and as such [[OldShame received such bashing from]] Creator/ChuckJones, the director of the short, in his autobiography. Creator/TexAvery learned from Chuck's mistakes, and promptly remade the cartoon as the first real Bugs Bunny cartoon "AWildHare"."WesternAnimation/AWildHare".
21st Sep '17 6:27:13 PM MBG
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* ''Anime/YuGiOhArcV'' over its predecessor and prequel, ''Anime/YuGiOhZEXAL''. ''ZEXAL'' is the least popular series for its cartoonishness, poor pacing, weak duels that rely too much on Xyz monsters, and the divisive main character. ''ARC-V'' brings back the franchise's now-staple darker storylines, incorporating ''all'' summoning methods (a franchise first), better duels, and more realistic and serious characters that aren't afraid to be comic relief when appropriate.

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* ''Anime/YuGiOhArcV'' was seen as this over its predecessor and prequel, ''Anime/YuGiOhZEXAL''. ''ZEXAL'' is the least popular series for its cartoonishness, poor pacing, weak duels that rely too much on Xyz monsters, and the divisive main character. ''ARC-V'' brings back the franchise's now-staple darker storylines, incorporating ''all'' summoning methods (a franchise first), better duels, and more realistic and serious characters that aren't afraid to be comic relief when appropriate. [[SubvertedTrope Unfortunately]], while ''ZEXAL'' is generally agreed to have [[GrowingTheBeard improved as it went on]], ''ARC-V'' [[SeasonalRot wasn't so lucky.]]
19th Sep '17 12:23:56 AM Doug86
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* Downplayed with the Franchise/DungeonsAndDragons films. The original ''Film/DungeonsAndDragons'' movie was mind-bogglingly awful. The sequel, ''Film/DungeonsAndDragonsWrathOfTheDragonGod'' was more faithful to the source material and was generally considered SoOkayItsAverage.

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* Downplayed with the Franchise/DungeonsAndDragons TabletopGame/DungeonsAndDragons films. The original ''Film/DungeonsAndDragons'' movie was mind-bogglingly awful. The sequel, ''Film/DungeonsAndDragonsWrathOfTheDragonGod'' was more faithful to the source material and was generally considered SoOkayItsAverage.
17th Sep '17 1:02:42 PM nombretomado
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Note [[TropesAreFlexible this trope can still apply]] in a [[DownplayedTrope downplayed fashion]] if the original is utterly terrible and the follow-up is merely SoOkayItsAverage - the improvement is still very much there, even if the end result isn't as notable.

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Note [[TropesAreFlexible [[Administrivia/TropesAreFlexible this trope can still apply]] in a [[DownplayedTrope downplayed fashion]] if the original is utterly terrible and the follow-up is merely SoOkayItsAverage - the improvement is still very much there, even if the end result isn't as notable.
7th Sep '17 6:30:41 PM WillyFourEyes
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* The original ''VideoGame/HyperdimensionNeptunia'' had an interesting concept -- the whole series is a metaphor for the UsefulNotes/ConsoleWars -- but was critically panned for, among other things, its awkward pace and resulting SchizophrenicDifficulty, and frustrating game mechanics, including the inability to sell old equipment or even use items during battle as in most [=RPGs=]. Creator/IdeaFactory and Creator/CompileHeart took these criticisms to heart with ''VideoGame/HyperdimensionNeptuniaMk2'', reworking the game almost from the ground up with a new battle system, ItemCrafting, and better implementations of some of the systems used in the first game (such as quests and the "Shares" system). While [[CriticalDissonance still not a critical hit]], some reviewers who hated the first game were pleased with the improvements in ''mk2'', saying that ''mk2'' actually came close to being a "good" or even "great" game.

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* The original ''VideoGame/HyperdimensionNeptunia'' had an interesting concept -- the whole series is a metaphor for the UsefulNotes/ConsoleWars -- but was critically panned for, among other things, for its awkward pace and resulting pace, SchizophrenicDifficulty, and frustrating game mechanics, including the inability to sell old equipment or even use items during battle as in most [=RPGs=]. Creator/IdeaFactory and Creator/CompileHeart took these criticisms to heart with ''VideoGame/HyperdimensionNeptuniaMk2'', reworking the game almost from the ground up with a new battle system, ItemCrafting, and better implementations of some of the systems used in the first game (such as quests and the "Shares" system). While [[CriticalDissonance still not a critical hit]], some reviewers who hated the first game were pleased with the improvements in ''mk2'', saying that ''mk2'' actually came close to being a "good" or even "great" game.



* ''Elemental: Fallen Enchantress''[[note]]sometimes referred to simply as "Fallen Enchantress"[[/note]] was a deliberate attempt by Stardock to fix the numerous problems that plagued its predecessor, ''VideoGame/ElementalWarOfMagic'' -- namely the busted A.I. opponents (who, despite existing in a FourX universe, only know one strategy: AttackAttackAttack) and the mountains of other bugs. It still lacks an online multiplayer component, but the overall reception to ''Fallen Enchantress'' has been much better than ''War of Magic''. It was done again with ''Fallen Enchantress: Legendary Heroes'', which added new stories and factions.

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* ''Elemental: Fallen Enchantress''[[note]]sometimes referred to simply as "Fallen Enchantress"[[/note]] ''Fallen Enchantress'', the second game in the ''Elemental'' series, was a deliberate attempt by Stardock to fix the numerous problems that plagued its predecessor, ''VideoGame/ElementalWarOfMagic'' -- namely the busted A.I. opponents (who, despite existing in a FourX universe, only know one strategy: AttackAttackAttack) and the mountains of other bugs. It still lacks an online multiplayer component, but the overall reception to ''Fallen Enchantress'' has been much better than ''War of Magic''. It was done again with ''Fallen Enchantress: Legendary Heroes'', which added new stories and factions.
7th Sep '17 6:28:40 PM WillyFourEyes
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* The ''VideoGame/{{Onechanbara}}'' series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' and ''Dynasty Warriors'', until ''Z: Kagura'' came out and became more [=DMC=]-like[=/=]Bayonetta-esque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. ''Z2: Chaos'' took it even further with 4 playable characters that you could switch on the fly at any time, and new power ups that were useful.

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* The ''VideoGame/{{Onechanbara}}'' series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' ''VideoGame/DevilMayCry'' and ''Dynasty Warriors'', ''VideoGame/DynastyWarriors'', until ''Z: Kagura'' came out and became more [=DMC=]-like[=/=]Bayonetta-esque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. ''Z2: Chaos'' took it even further with 4 four playable characters that you could switch on the fly at any time, and new power ups power-ups that were useful.


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* ''VideoGame/{{Knack}}'' was a divisive game when it launched with the UsefulNotes/PlayStation4, seen largely as a mediocre showcase for the new console and an inferior successor to Mark Cerny's previous work with the ''VideoGame/CrashBandicoot'' series. Despite the odds, it sold well enough to warrant a sequel four years later. ''Knack II'' smoothed out the previous game's difficulty and made it more forgiving, and gave Knack greater variety in combat options, resulting in a more enjoyable experience overall.
28th Aug '17 12:51:30 AM Yeow95
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** Sega's first attempt at RevisitingTheRoots with ''VideoGame/SonicTheHedgehog4'' was heavily panned by the fanbase of the original games as an awful successor to what are still considered the series' best games; and while it wasn't received with as much vitriol from reviewers at the time of release, they later agreed in retrospect that the game was a misfire. Like the ''Skyfall'' example above, ''Sonic 4'' was subsequently ignored by ''VideoGame/SonicMania'', which was not only praised as a proper sequel to the original games by both critics and fans, but garnered wide acclaim as the series' first truly exceptional entry in decades. ''Sonic Mania'' was also the first ''Sonic'' game on consoles released after the aforementioned ''Rise of Lyric'', which is considered a top contender alongside ''Sonic 2006'' as the ''worst'' ''Sonic'' games in the series.

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** Sega's first attempt at RevisitingTheRoots with ''VideoGame/SonicTheHedgehog4'' was heavily panned by the fanbase of the original games as an awful successor to what are still considered the series' best games; and while it wasn't received with as much vitriol from reviewers at the time of release, they later agreed in retrospect that the game was a misfire. Like the ''Skyfall'' example above, ''Sonic 4'' was subsequently ignored by ''VideoGame/SonicMania'', which was not only praised as a proper sequel to the original games by both critics and fans, but garnered wide acclaim as the series' first truly exceptional entry in decades. ''Sonic Mania'' was also the first ''Sonic'' game on consoles released after the aforementioned ''Rise of Lyric'', which is considered a top contender alongside ''Sonic 2006'' as the ''worst'' ''Sonic'' games game in the series.
28th Aug '17 12:48:25 AM Yeow95
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** Downplayed with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' and ''VideoGame/SonicUnleashed'', and later played straight with ''VideoGame/SonicColors''. While the games still suffered from significant flaws (with ''Secret Rings'' having a lousy [[{{Waggle}} motion control scheme]] and ''Unleashed'' having [[ScrappyMechanic the Werehog]] [[UnexpectedGameplayChange brawler levels]]), they were generally agreed that they weren't as bad as the widely-panned ''VideoGame/ShadowTheHedgehog'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''. Then ''Colors'' managed to be the first Sonic game to actually avoid incorporating (blatantly) gimmicky mechanics into the game, and was praised as the first actually good Sonic game in years (and for those who aren't fans of the ''Adventure'' games, the first 3D Sonic game to break the PolygonCeiling and be genuinely good).

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** Downplayed with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' and ''VideoGame/SonicUnleashed'', and later played straight with ''VideoGame/SonicColors''. While the games still suffered from significant flaws (with ''Secret Rings'' having a lousy [[{{Waggle}} motion control scheme]] and ''Unleashed'' having [[ScrappyMechanic the Werehog]] [[UnexpectedGameplayChange brawler levels]]), they were generally agreed that they weren't as bad as the widely-panned ''VideoGame/ShadowTheHedgehog'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''. Then ''Colors'' managed to be the first Sonic game to actually avoid incorporating (blatantly) gimmicky mechanics into the game, and was praised as the first actually good solid Sonic game in years (and for those who aren't fans of the ''Adventure'' games, pre-''Unleashed'' 3D titles, the first 3D Sonic game to break the PolygonCeiling and be genuinely good).



** Sega's first attempt at RevisitingTheRoots with ''VideoGame/SonicTheHedgehog4'' was heavily panned by the fanbase of the original games as a awful example of Sequelitis to what are still considered the series' best games, and while it wasn't received with as much vitriol from reviewers at the time of release, they later agreed in retrospect that the game was a misfire. Like the ''Skyfall'' example above, ''Sonic 4'' was subsequently ignored by ''VideoGame/SonicMania'', which was not only praised as a proper sequel to the original games by both critics and fans, but quickly garnered acclaim as one of the best games in the series. ''Sonic Mania'' was also the first ''Sonic'' game released after the aforementioned ''Rise of Lyric'', which is considered a top contender alongside ''Sonic 2006'' as the worst ''Sonic'' games in the series.

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** Sega's first attempt at RevisitingTheRoots with ''VideoGame/SonicTheHedgehog4'' was heavily panned by the fanbase of the original games as a an awful example of Sequelitis successor to what are still considered the series' best games, games; and while it wasn't received with as much vitriol from reviewers at the time of release, they later agreed in retrospect that the game was a misfire. Like the ''Skyfall'' example above, ''Sonic 4'' was subsequently ignored by ''VideoGame/SonicMania'', which was not only praised as a proper sequel to the original games by both critics and fans, but quickly garnered wide acclaim as one of the best games series' first truly exceptional entry in the series. decades. ''Sonic Mania'' was also the first ''Sonic'' game on consoles released after the aforementioned ''Rise of Lyric'', which is considered a top contender alongside ''Sonic 2006'' as the worst ''worst'' ''Sonic'' games in the series.
27th Aug '17 10:57:03 PM Yeow95
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** Downplayed with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' and ''VideoGame/SonicUnleashed''. While people disagree about whether they are ''[[VideoGame/SonicAdventure2 Adventure 2]]'' or ''[[VideoGame/SonicHeroes Heroes]]'' quality (former being "better"), they generally agree that they surpass ''VideoGame/ShadowTheHedgehog'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''.
** And then there's ''VideoGame/SonicColors'': the game managed to get all the way through its development cycle to its release without most fans raising a huge stink and calling [[MemeticMutation "SONIC CYCLE!"]] Unlike the previous games which included {{Scrappy Mechanic}}s like [[NoSidepathsNoExplorationNoFreedom automatically running forward]] (''Secret Rings'') or [[UnexpectedGameplayChange the Werehog]] (''Unleashed''). ''Colors'' is generally agree to have finally broken Sonic through the PolygonCeiling.
** While ''VideoGame/SonicBoom: Fire & Ice'' does have its detractors, many journalists agree that while it's not the best game in the Sonic series, it's certainly a step up from the previous two ''Sonic Boom'' games, ''Shattered Crystal'' and especially ''Rise of Lyric''. It helps that Sega delayed the game from its intended Holiday 2015 release to nearly a year later to give the developers more time to work on it, to ensure it doesn't suffer the same fate as its predecessors.

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** Downplayed with ''[[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]]'' and ''VideoGame/SonicUnleashed''. ''VideoGame/SonicUnleashed'', and later played straight with ''VideoGame/SonicColors''. While people disagree about whether the games still suffered from significant flaws (with ''Secret Rings'' having a lousy [[{{Waggle}} motion control scheme]] and ''Unleashed'' having [[ScrappyMechanic the Werehog]] [[UnexpectedGameplayChange brawler levels]]), they are ''[[VideoGame/SonicAdventure2 Adventure 2]]'' or ''[[VideoGame/SonicHeroes Heroes]]'' quality (former being "better"), they were generally agree agreed that they surpass weren't as bad as the widely-panned ''VideoGame/ShadowTheHedgehog'' and ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''.
** And then there's ''VideoGame/SonicColors'': the game managed to get all the way through its development cycle to its release without most fans raising a huge stink and calling [[MemeticMutation "SONIC CYCLE!"]] Unlike the previous games which included {{Scrappy Mechanic}}s like [[NoSidepathsNoExplorationNoFreedom automatically running forward]] (''Secret Rings'') or [[UnexpectedGameplayChange the Werehog]] (''Unleashed'').
'06]]''. Then ''Colors'' is generally agree managed to have finally broken be the first Sonic through game to actually avoid incorporating (blatantly) gimmicky mechanics into the PolygonCeiling.
game, and was praised as the first actually good Sonic game in years (and for those who aren't fans of the ''Adventure'' games, the first 3D Sonic game to break the PolygonCeiling and be genuinely good).
** While ''VideoGame/SonicBoom: Fire & Ice'' does have its detractors, detractors and isn't considered a great game, many journalists agree and fans are in agreement that while it's not the best game in the Sonic series, it's certainly a step up from the previous two ''Sonic Boom'' games, ''Shattered Crystal'' and especially ''Rise of Lyric''. It helps that Sega delayed the game from its intended Holiday holiday 2015 release to nearly a year later to give the developers more time to work on it, to it and ensure it doesn't suffer the same fate as its predecessors.predecessors.
** Sega's first attempt at RevisitingTheRoots with ''VideoGame/SonicTheHedgehog4'' was heavily panned by the fanbase of the original games as a awful example of Sequelitis to what are still considered the series' best games, and while it wasn't received with as much vitriol from reviewers at the time of release, they later agreed in retrospect that the game was a misfire. Like the ''Skyfall'' example above, ''Sonic 4'' was subsequently ignored by ''VideoGame/SonicMania'', which was not only praised as a proper sequel to the original games by both critics and fans, but quickly garnered acclaim as one of the best games in the series. ''Sonic Mania'' was also the first ''Sonic'' game released after the aforementioned ''Rise of Lyric'', which is considered a top contender alongside ''Sonic 2006'' as the worst ''Sonic'' games in the series.
16th Aug '17 5:55:59 AM MBG
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** ''VideoGame/DragonBallZBudokaiTenkaichi'' had a creative enough idea for a fighting engine, but it didn't really work that well; CameraScrew was a recurring problem and the whole thing felt a bit unwieldy. The second game tightened up the fighting mechanics a lot, expanded the roster, and added more options... and then the third, after tightening them up a little more, proceeded to make [[LoadsAndLoadsOfCharacters basically every character ever associated with the series playable,]] while adding in a big pile of quirky "recreate the series" elements. It's considered a close race between it and ''Budokai 3'' for the title of "best ''Dragon Ball'' game."
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