History Main / SurprisinglyImprovedSequel

23rd Jun '17 8:01:49 AM bobwolf
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* ''Film/BatmanVSupermanDawnOfJustice'' was controversial among fans and lambasted by critics enough to get a 27% on RottenTomatoes. The prequel OriginStory ''Film/WonderWoman'' has a ''92%''.
18th Jun '17 8:25:24 PM TheJayman49
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* ''WesternAnimation/{{Cars}}'' isn't considered a bad film per se, but some people still view it as Creator/{{Pixar}}'s weakest film due to its [[ClicheStorm story]] and being somewhat of a CashCowFranchise. However, it was nothing compared to ''WesternAnimation/Cars2'', which served as a sore spot in Pixar's filmography due to how much it detracted from the original, and as a result, was their first critically panned film. In noticeable contrast to the two previous films, ''WesternAnimation/Cars3'' is so far getting much more better reception for returning to the original aspects of the first film and featuring much more better storytelling. Some even go as far as to say that the film is [[EvenBetterSequel better than the first one]].

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* ''WesternAnimation/{{Cars}}'' isn't considered a bad film per se, but some people still view it as Creator/{{Pixar}}'s weakest film due to its [[ClicheStorm rather generic story]] and being somewhat of a CashCowFranchise. However, it was nothing compared to Then came ''WesternAnimation/Cars2'', which served as a sore spot in Pixar's filmography due to how much it detracted from the original, and and, as a result, was became their first critically panned film. In noticeable contrast to the two previous films, ''WesternAnimation/Cars3'' is so far getting much more better reception for returning to the original aspects of the first film and featuring much more better having improved storytelling. Some even go as far as to say that the film is it's [[EvenBetterSequel better than the first one]].original]].
17th Jun '17 7:25:05 PM TheJayman49
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* ''WesternAnimation/{{Cars}}'' isn't considered a bad film per se, but some people still view it as Creator/{{Pixar}}'s weakest film due to its [[ClicheStorm story]] and being somewhat of a CashCowFranchise. However, it was nothing compared to ''WesternAnimation/Cars2'', which served as a sore spot in Pixar's filmography due to how much it detracted from the original, and as a result, was their first critically panned film. In noticeable contrast to the two previous films, ''WesternAnimation/Cars3'' is so far getting much more better reception for returning to the original aspects of the first film and featuring much more better storytelling. Some even go as far as to say that the film is [[EvenBetterSequel better than the first one]].
13th Jun '17 10:54:42 AM REV6Pilot
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* The ''VideoGame/{{Onechanbara}}'' series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' and ''Dynasty Warriors'', until Z: Kagura came out and became more [=DMC=] like[=/=]Bayonettaesque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. Z2: Chaos took it even further with 4 playable characters that you could switch on the fly at any time, and new power ups that were useful.

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* The ''VideoGame/{{Onechanbara}}'' series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' and ''Dynasty Warriors'', until Z: Kagura ''Z: Kagura'' came out and became more [=DMC=] like[=/=]Bayonettaesque.[=DMC=]-like[=/=]Bayonetta-esque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. Z2: Chaos ''Z2: Chaos'' took it even further with 4 playable characters that you could switch on the fly at any time, and new power ups that were useful.useful.
* The first ''VideoGame/FinalFight'' was what it was. ''Final Fight 2'' was a MissionPackSequel with somewhat more well-worked graphics, {{Suspiciously Similar Substitute}}s for Guy and Cody, even more of an ExcusePlot than the original[[note]]suddenly Mad Gear is an international gang, [[CutLexLuthorACheck and one would think that they'd do more than ferry mooks around countries to inconvenience the heroes looking for Guy's in-laws, like invest the money that would take into actually effective defenses]][[/note]] and repetitive BGM. ''Final Fight 3'', on the other hand, massively expands upon the combat formula, with running and {{Dash Attack}}s, an elaborate grappling system, the ability to perform {{Limit Break}}s, and divergent routes adding replayability. The problem is that [[ItsEasySoItSucks the revamped combat made the game so much easier, many fands didn't like it]], and it came out very late into the SNES's useful life.
7th Jun '17 12:50:25 AM superkeijikun
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** As far as [[FanWork fan games]] go: the original ''[[http://info.sonicretro.org/Sonic_Robo_Blast Sonic Robo Blast]]'' was considered a great fan game for its time, being ambitious in its scope, albeit stymied by the primitive GameMaker programs it was made on. By comparison, ''VideoGame/SonicRoboBlast2'' is several major steps up, being a standalone total conversion GameMod of ''VideoGame/{{DOOM}}'' that fans and [[http://www.gamesradar.com/the-coolest-and-weirdest-doom-mods-ever/ critics alike]] claim actually surpasses Sega's official games.
28th May '17 4:48:53 AM tropeminer
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** And now the Kelvin Timeline has its own case. ''Film/StarTrekIntoDarkness'' is considering a very meh film due to [[Film/StarWarsTheForceAwakens the director getting ready to jump ship to the franchise he really wanted to direct]], a weak rehash [[Film/StarTrekIITheWrathOfKhan of one of the best villains]], and a muddled plot. The sequel, ''Film/StarTrekBeyond'', is hailed as the best of the Kelvin Timeline series and the first time Trek has managed to make a great Away Mission Film

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** And now the Kelvin Timeline has its own case. ''Film/StarTrekIntoDarkness'' is considering considered a very meh "meh" film due to [[Creator/JJAbrams the director]] [[Film/StarWarsTheForceAwakens the director getting ready to jump ship to the franchise he really wanted to direct]], a weak rehash [[Film/StarTrekIITheWrathOfKhan of one of the best villains]], and a muddled plot. The sequel, ''Film/StarTrekBeyond'', is hailed as the best of the Kelvin Timeline series and the first time Trek has managed to make a great Away Mission Film
28th May '17 4:44:49 AM tropeminer
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** And now the Calvin Timeline has its own case. ''Film/StarTrekIntoDarkness'' is considering a very meh film due to [[Film/StarWarsTheForceAwakens the director getting ready to jump ship to the franchise he really wanted to direct]], a weak rehash [[Film/StarTrekIITheWrathOfKhan of one of the best villains]], and a muddled plot. The sequel, ''Film/StarTrekBeyond'', is hailed as the best of the Calvin Timeline series and the first time Trek has managed to make a great Away Mission Film

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** And now the Calvin Kelvin Timeline has its own case. ''Film/StarTrekIntoDarkness'' is considering a very meh film due to [[Film/StarWarsTheForceAwakens the director getting ready to jump ship to the franchise he really wanted to direct]], a weak rehash [[Film/StarTrekIITheWrathOfKhan of one of the best villains]], and a muddled plot. The sequel, ''Film/StarTrekBeyond'', is hailed as the best of the Calvin Kelvin Timeline series and the first time Trek has managed to make a great Away Mission Film
25th May '17 10:35:14 AM GastonRabbit
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* Due to the ''Franchise/FinalFantasy'' franchise and its BrokenBase, ''VideoGame/FinalFantasyXIII'' received a lot of venom for fans for its [[NoSidepathsNoExplorationNoFreedom linearity]]. Then came ''VideoGame/FinalFantasyXIII2'', a game that not only ''doesn't'' feel like a narrow corridor, but has side-quests up the wazoo.
* The first ''VideoGame/TimeSplitters'' was an average, plotless, mildly quirky FetchQuest game. The series really took off to its cult status at the [[VideoGame/TimeSplitters2 second installment]]; a [[RuleOfFun fun]], [[RuleOfCool badass]], and most importantly ''[[RuleOfFunny HILARIOUS]]'' SpiritualSequel ''and'' AffectionateParody of the behemoth that was ''[[VideoGame/GoldenEye1997 GoldenEye]]'' in its day, courtesy of Rare veterans. Think of everything that made ''[=GoldenEye=]'' good, turn it UpToEleven, add [[EverythingsBetterWithMonkeys monkeys]] [[EverythingsDeaderWithZombies and zombies]] [[MoreDakka with shotguns]] and you're not even close to the [[CrazyAwesome utter craziness]] this series embodies. '''''[[NinjaPirateZombieRobot ZOMBIE MONKEYS.]]'''''
** Whilst the [[VideoGame/TimeSplitters2 second game]]'s campaign consisted of mostly [[StandAloneEpisode stand-alone missions]], the [[VideoGame/TimeSplittersFuturePerfect third game]] has a much stronger, inter-connected storyline that culminated in the reveal of the [[BigBad series villain]]. Whilst not quite as fast-paced and [[CrazyAwesome insane]] as the previous entry and with a weaker multi-player, the faults of both games balance each other out and they're often considered on par with each other, with which is better depending largely on [[BrokenBase one's personal preferences]] (most fans do consider them both great games however).

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* Due to the ''Franchise/FinalFantasy'' franchise and its BrokenBase, ''VideoGame/FinalFantasyXIII'' received a lot of venom for fans for its [[NoSidepathsNoExplorationNoFreedom linearity]]. Then came ''VideoGame/FinalFantasyXIII2'', a game that not only ''doesn't'' feel like a narrow corridor, but has side-quests up out the wazoo.
* The first ''VideoGame/TimeSplitters'' was an average, plotless, mildly quirky FetchQuest game. The series really took off to its cult status at the [[VideoGame/TimeSplitters2 second installment]]; a [[RuleOfFun fun]], [[RuleOfCool badass]], and most importantly ''[[RuleOfFunny HILARIOUS]]'' SpiritualSequel ''and'' AffectionateParody of the behemoth that was ''[[VideoGame/GoldenEye1997 GoldenEye]]'' in its day, courtesy of Rare veterans. Think of everything that made ''[=GoldenEye=]'' good, turn it UpToEleven, add [[EverythingsBetterWithMonkeys monkeys]] [[EverythingsDeaderWithZombies and zombies]] [[MoreDakka with shotguns]] and you're not even close to the [[CrazyAwesome utter craziness]] craziness this series embodies. '''''[[NinjaPirateZombieRobot ZOMBIE MONKEYS.]]'''''
** Whilst the [[VideoGame/TimeSplitters2 second game]]'s campaign consisted of mostly [[StandAloneEpisode stand-alone missions]], the [[VideoGame/TimeSplittersFuturePerfect third game]] has a much stronger, inter-connected storyline that culminated in the reveal of the [[BigBad series villain]]. Whilst not quite as fast-paced and [[CrazyAwesome insane]] insane as the previous entry and with a weaker multi-player, the faults of both games balance each other out and they're often considered on par with each other, with which is better depending largely on [[BrokenBase one's personal preferences]] (most fans do consider them both great games however).



* ''VideoGame/BloodyRoar'' was an obscure, poorly-balanced mess of a game, with overly simple but awkward controls, poor AI, and a wannabe {{SNK Boss}}, thus the only appeal of the game was its relative simplicity and novelty, and possible pandering to furries ([[{{Stripperific}} or Alice]]). ''Bloody Roar 2'', however, was an elegant masterpiece, fixing the system into something much less cumbersome and very easy to play, yet empathizing mind games and strategies, and allowing the player (or Cpu) to easily counter fools who would try to button mash, the balance was much better (though still far from perfect..), Story mode was introduced, and the game's story improved tenfold, the [=AI=] was dramatically improved, the low levels still being fairly easy and welcoming to new players (you could button mash most of the opponents on setting 1 and 2, though if you tried it on the final boss you would be horribly beaten down) and the hard levels capable of challenging an experienced and intelligent player, and the Final Boss was extremely hard and clever, yet he was still balanced for VS play, and fought fairly (no reading your buttons, or moving at impossible speeds, or moves that take off half your life in one hit, though he could combo you painfully). Sadly the game only managed a small yet strong fanbase, possibly due to the first game, and the lack of a budget. The later games are inferior; 3 and Primal Fury/Extreme are still fun, but 4 managed to kill the entire franchise.
* ''VideoGame/DynastyWarriors 1'' and 2 were bashed by reviews and many gamers alike, but from the 3rd game onwards, the line was well received for a while. Recently, it's become mocked by reviewers (but still maintains a base of hardcore fans) [[ItsTheSameNowItSucks because it remains a similar game in every incarnation]].

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* ''VideoGame/BloodyRoar'' was an obscure, poorly-balanced poorly balanced mess of a game, with overly simple but awkward controls, poor AI, and a wannabe {{SNK Boss}}, SNKBoss, thus the only appeal of the game was its relative simplicity and novelty, and possible pandering to furries ([[{{Stripperific}} or Alice]]). ''Bloody Roar 2'', however, was an elegant masterpiece, fixing the system into something much less cumbersome and very easy to play, yet empathizing mind games and strategies, and allowing the player (or Cpu) CPU) to easily counter fools who would try to button mash, the balance was much better (though still far from perfect..), Story mode was introduced, and the game's story improved tenfold, the [=AI=] AI was dramatically improved, the low levels still being fairly easy and welcoming to new players (you could button mash most of the opponents on setting 1 and 2, though if you tried it on the final boss you would be horribly beaten down) and the hard levels capable of challenging an experienced and intelligent player, and the Final Boss was extremely hard and clever, yet he was still balanced for VS play, and fought fairly (no reading your buttons, or moving at impossible speeds, or moves that take off half your life in one hit, though he could combo you painfully). Sadly the game only managed a small yet strong fanbase, possibly due to the first game, and the lack of a budget. The later games are inferior; 3 and Primal Fury/Extreme are still fun, but 4 managed to kill the entire franchise.
* ''VideoGame/DynastyWarriors 1'' and 2 ''2'' were bashed by reviews and many gamers alike, but from the 3rd third game onwards, the line was well received for a while. Recently, it's become After a while the series ended up being mocked by reviewers (but still maintains a base of hardcore fans) [[ItsTheSameNowItSucks because it remains a similar game in every incarnation]].



* While the original ''VideoGame/{{Dragon Quest|I}}'' scores points for innovation, it's aged terribly compared to the first installments of ''Franchise/FinalFantasy'' and ''VideoGame/PhantasyStar''. ''VideoGame/DragonQuestII'' fares worse since it can't even play the innovation card. ''VideoGame/DragonQuestIII'' on the other hand takes the basic job class system and expends on upon it. It also most likely contains the UrExample of the MonsterArena and building a new town. The GameBoyColor [[VideoGameRemake remake]] is even better, adding a new job class, a BonusDungeon, a redone localization and a whole lot more.

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* While the original ''VideoGame/{{Dragon Quest|I}}'' scores points for innovation, it's aged terribly compared to the first installments of ''Franchise/FinalFantasy'' and ''VideoGame/PhantasyStar''. ''VideoGame/DragonQuestII'' fares worse since it can't even play the innovation card. ''VideoGame/DragonQuestIII'' on the other hand takes the basic job class system and expends on upon it. It also most likely contains the UrExample of the MonsterArena and building a new town. The GameBoyColor UsefulNotes/GameBoyColor [[VideoGameRemake remake]] is even better, adding a new job class, a BonusDungeon, a redone localization and a whole lot more.



* The first ''{{VideoGame/Frogger}}'' game from {{Creator/Hasbro}}, ''Frogger: He's Back!'', received a mixed-to-negative response from critics due to the game's [[NintendoHard high level of difficulty]], which can largely chalked up to the gameplay being a awkward mix of the original arcade game's rules (three lives, OneHitPointWonder, [[CheckpointStarvation no checkpoints]]) imposed onto a puzzle platformer (the frogs the player has to collect are scattered in maze-like levels, filled with [[EverythingTryingToKillYou all sorts of deadly hazards]]). Also owing to the difficulty was the game's realistic JumpPhysics controls and occasional bouts of CameraScrew. The sequel ''Frogger 2: Swampy's Revenge'' -developed by Creator/BlitzGames; the first game was made by [[Creator/SonyComputerEntertainment SCE Cambridge]]-, retooled the gameplay into a more conventional platformer (the maze-like levels are now streamlined into a linear direction so players no longer have to search for the frogs) and [[SequelDifficultyDrop toned down the game's difficulty]] (the frogs now act as checkpoints, and lives are easier to obtain). The game also had better controls, a better camera, and added collectable coins, which unlocked more characters and multiplayer modes. The result was ''Frogger 2'' being much more positively received by reviewers.

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* The first ''{{VideoGame/Frogger}}'' ''VideoGame/{{Frogger}}'' game from {{Creator/Hasbro}}, Creator/{{Hasbro}}, ''Frogger: He's Back!'', received a mixed-to-negative response from critics due to the game's [[NintendoHard high level of difficulty]], which can largely chalked up to the gameplay being a awkward mix of the original arcade game's rules (three lives, OneHitPointWonder, [[CheckpointStarvation no checkpoints]]) imposed onto a puzzle platformer (the frogs the player has to collect are scattered in maze-like levels, filled with [[EverythingTryingToKillYou all sorts of deadly hazards]]). Also owing to the difficulty was the game's realistic JumpPhysics controls and occasional bouts of CameraScrew. The sequel ''Frogger 2: Swampy's Revenge'' -developed Revenge'', developed by Creator/BlitzGames; the Creator/BlitzGames (the first game was made by [[Creator/SonyComputerEntertainment SCE Cambridge]]-, Cambridge]]), retooled the gameplay into a more conventional platformer (the maze-like levels are now streamlined into a linear direction so players no longer have to search for the frogs) and [[SequelDifficultyDrop toned down the game's difficulty]] (the frogs now act as checkpoints, and lives are easier to obtain). The game also had better controls, a better camera, and added collectable coins, which unlocked more characters and multiplayer modes. The result was ''Frogger 2'' being much more positively received by reviewers.



* The first ''VideoGame/PokemonRanger'' game was [[EarlyInstallmentWeirdness different]], and it was neat to play as something other than a trainer, but many gameplay elements were hard (must not slip off edge of disgustingly slimy floor!) to nearly impossible (hold still, Pokémon, so I can draw twenty loops around you without lifting my stylus!). The second game, ''Shadows of Almia'', had a better and longer plot, let you explore your world more, made it so you didn't have to draw twenty loops in one go, and actually had adults that were worth something besides giving you your initial equipment. Much more fun. The third game was even ''better'', taking all that good stuff and expanding it.

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* The first ''VideoGame/PokemonRanger'' game was [[EarlyInstallmentWeirdness different]], and it was neat to play as something other than a trainer, Trainer, but many gameplay elements were hard (must not slip off edge of disgustingly slimy floor!) to nearly impossible (hold still, Pokémon, so I can draw twenty loops around you without lifting my stylus!). The second game, ''Shadows of Almia'', had a better and longer plot, let you explore your world more, made it so you didn't have to draw twenty loops in one go, and actually had adults that were worth something besides giving you your initial equipment. Much more fun. The third game was even ''better'', taking all that good stuff and expanding it.



* Compare ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' to the original ''Dark Dragon''. While the latter was a good game that helped [[TropeCodifier establish]] an entire [[TurnBasedStrategy genre]] it was plagued with a terrible inventory system, staves didn't give EXP, and the graphics and story were rather bland. Then the former comes and fixes most of the gameplay flaws as well as much needed character and story development and wraps it up with a more streamlined version of ''Dark Dragon''.
** The remakes went through the same cycle. ''Shadow Dragon'' is one of the most widely disliked games in the series by fans ([[AmericansHateTingle at least in the West]] for being a bare-bones remake without many new features, axing support conversations entirely (which meant little to no development for 90% of the cast) and a sidequest system that bizarrely encourages players to ''kill off their own characters.'' ''New Mystery of the Emblem'' [[AdaptationExpansion expanded on the story of the original Mystery]], put Supports back in and made sidequests no longer rely on killing characters. It also added a character creation system and more accessible difficulty levels, mechanics which were vital in making the next game, ''VideoGame/FireEmblemAwakening'', the major success it was.

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* Compare ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia ''VideoGame/FireEmblem: [[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' to the original ''Dark Dragon''.''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''. While the latter was a good game that helped [[TropeCodifier establish]] an entire [[TurnBasedStrategy genre]] it was plagued with a terrible inventory system, staves didn't give EXP, and the graphics and story were rather bland. Then the former comes and fixes most of the gameplay flaws as well as much needed character and story development and wraps it up with a more streamlined version of ''Dark Dragon''.
''Shadow Dragon and the Blade of Light''.
** The remakes went through the same cycle. ''Shadow Dragon'' is one of the most widely disliked games in the series by fans ([[AmericansHateTingle at least in the West]] for being a bare-bones remake without many new features, axing support conversations entirely (which meant little to no development for 90% of the cast) and a sidequest system that bizarrely encourages players to ''kill off their own characters.'' characters''. ''New Mystery of the Emblem'' [[AdaptationExpansion expanded on the story of the original Mystery]], put Supports back in and made sidequests no longer rely on killing characters. It also added a character creation system and more accessible difficulty levels, mechanics which were vital in making the next game, ''VideoGame/FireEmblemAwakening'', the major success it was.



* The first ''VideoGame/ArcTheLad'' is a fairly average SRPG: the battle system is fast-paced but flawed, while its characters are likeable but severely underdeveloped; and to top it off, the game is criminally short. The sequel, on the other hand, has a much more detailed (and [[DarkerAndEdgier darker]]) plot, more characters with more interplay amongst themselves, a relatively revised battle system and a longer campaign. To this day, ''Arc the Lad II'' is considered to be the apex of the series, and all games that came after are generally agreed to have failed to live up to it. As for the first, fans usually recommend it on the grounds of "well, it's the first in the series... also, the second one is a direct sequel."
* The original ''VideoGame/{{Warcraft}}'' was an unimaginative RealTimeStrategy with two cosmetically-different sides and little backstory. Then came ''Warcraft II'', still with very similar sides (except for mage spells and archer enhancements) but a fairly well-developed backstory. Along with ''VideoGame/DuneII'', ''VideoGame/WarcraftII'' is considered to be one of the progenitors of the RealTimeStrategy genre. ''VideoGame/WarcraftIII'' has 4 ''very'' different sides and an even richer backstory, the success of which prompted Blizzard to make [[VideoGame/WorldOfWarcraft the most successful MMORPG in history]].

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* The first ''VideoGame/ArcTheLad'' is a fairly average SRPG: the The battle system is fast-paced but flawed, while its characters are likeable but severely underdeveloped; and to top it off, the game is criminally short. The sequel, on the other hand, has a much more detailed (and [[DarkerAndEdgier darker]]) plot, more characters with more interplay amongst themselves, a relatively revised battle system and a longer campaign. To this day, ''Arc the Lad II'' is considered to be the apex of the series, and all games that came after are generally agreed to have failed to live up to it. As for the first, fans usually recommend it on the grounds of "well, it's the first in the series... also, the second one is a direct sequel."
* The original ''VideoGame/{{Warcraft}}'' was an unimaginative RealTimeStrategy with two cosmetically-different cosmetically different sides and little backstory. Then came ''Warcraft II'', still with very similar sides (except for mage spells and archer enhancements) but a fairly well-developed backstory. Along with ''VideoGame/DuneII'', ''VideoGame/WarcraftII'' is considered to be one of the progenitors of the RealTimeStrategy genre. ''VideoGame/WarcraftIII'' has 4 ''very'' different sides and an even richer backstory, the success of which prompted Blizzard to make [[VideoGame/WorldOfWarcraft the most successful MMORPG in history]].



* ''VideoGame/RecordOfAgarestWar'', another IdeaFactory[=/=]CompileHeart series, experienced this with ''Agarest War 2''. The clunky strategy game-type battle system from the original game and [[VideoGame/RecordOfAgarestWarZero its prequel]] was replaced by a new system that while somewhat quirky, is also easy to control and makes the game's difficulty curve [[DifficultySpike look less like the Swiss Alps]]. This is probably also one of the only game series that was improved with the ''addition'' of RandomEncounters, as opposed to having to fight three to eight long strategy battles of random difficulty before reaching a safe spot.

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* ''VideoGame/RecordOfAgarestWar'', another IdeaFactory[=/=]CompileHeart Creator/IdeaFactory[=/=]Creator/CompileHeart series, experienced this with ''Agarest War 2''. The clunky strategy game-type battle system from the original game and [[VideoGame/RecordOfAgarestWarZero its prequel]] was replaced by a new system that while somewhat quirky, is also easy to control and makes the game's difficulty curve [[DifficultySpike look less like the Swiss Alps]]. This is probably also one of the only game series that was improved with the ''addition'' of RandomEncounters, as opposed to having to fight three to eight long strategy battles of random difficulty before reaching a safe spot.
15th May '17 5:28:12 PM Vir
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* The {{Onechanbara}} series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' and ''Dynasty Warriors'', until Z: Kagura came out and became more [=DMC=] like[=/=]Bayonettaesque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. Z2: Chaos took it even further with 4 playable characters that you could switch on the fly at any time, and new power ups that were useful.

to:

* The {{Onechanbara}} ''VideoGame/{{Onechanbara}}'' series were known for cheap not so good or mediocre games that were like a weird cross betweeen ''Devil May Cry'' and ''Dynasty Warriors'', until Z: Kagura came out and became more [=DMC=] like[=/=]Bayonettaesque. While not perfect, it had two new characters, better level design (previous games were full of padding in stages), bosses that put up a fight, and enemy variety other than just zombies. Z2: Chaos took it even further with 4 playable characters that you could switch on the fly at any time, and new power ups that were useful.
9th May '17 10:20:45 AM Vir
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* The ''Film/TheFastAndTheFurious'' starts out in typical {{Sequelitis}} fashion. The first one wasn't particularly well received, and the following entries got progressively disdainful critical receptions (53 -> 36 -> 36 -> 27 on Website/RottenTomatoes). Then ''Fast Five'' was released and was generally considered by critics to be a solid heist movie. ''Fast And Furious 6'' didn't get as much critical acclaim but is still considered a worthy sequel to its predecessor. ''Furious 7'' became the most critically well-received and the highest-grossing film of the series, which can partially be attested to the film acting as a touching send-off to Paul Walker and his character Brian O'Conner ([[AuthorExistenceFailure as Walker died during Furious 7's production in an unrelated car accident]]).

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* The ''Film/TheFastAndTheFurious'' starts out in typical {{Sequelitis}} fashion. The first one wasn't particularly well received, and the following entries got progressively disdainful critical receptions (53 -> 36 -> 36 -> 27 on Website/RottenTomatoes). Then ''Fast Five'' was released and was generally considered by critics to be a solid heist movie. ''Fast And Furious 6'' didn't get as much critical acclaim but is still considered a worthy sequel to its predecessor. ''Furious 7'' became the most critically well-received and the highest-grossing film of the series, which can partially be attested to the film acting as a touching send-off to Paul Walker and his character Brian O'Conner ([[AuthorExistenceFailure as Walker died during Furious 7's production in an unrelated car accident]]).
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