History Main / SurprisinglyImprovedSequel

22nd Jan '17 6:16:11 AM supergod
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** ''Film/StarTrekIntoDarkness'', while still successful, soured many fans by ripping off the abovementioned ''Wrath of Khan'' and then lying about it. Then came ''StarTrekBeyond'' which felt more like Star Trek than any of the reboot films thus far.
21st Jan '17 4:53:47 PM FordPrefect
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** Also continued in the ''Next Generation'' films. ''Film/StarTrekGenerations'' was in general badly received by fans and critics. Its sequel, ''Film/StarTrekFirstContact'' is generally viewed a vast improvement, being widely considered by far best Next Generation film and by some as one of the best Star Trek films.
** ''Film/StarTrekIntoDarkness'', while still successful, soured many fans by ripping off the abovementioned ''Wrath of Khan'' and then lying about it. Then came ''StarTrekBeyond'' and felt more like Star Trek than any of the reboot films thus far.

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** Also continued in the ''Next Generation'' films. ''Film/StarTrekGenerations'' was in general badly received by fans and critics. Its sequel, sequel ''Film/StarTrekFirstContact'' is generally viewed as a vast improvement, being widely considered as by far the best Next Generation film and by some as one of the best Star Trek films.
** ''Film/StarTrekIntoDarkness'', while still successful, soured many fans by ripping off the abovementioned ''Wrath of Khan'' and then lying about it. Then came ''StarTrekBeyond'' and which felt more like Star Trek than any of the reboot films thus far.
3rd Jan '17 3:36:08 AM LucaEarlgrey
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* While the original ''VideoGame/{{MUSECA}}'' is a decent game, it suffers from some needlessly complex mechanics pertaining to Graficas that are not easily understood, especially by [[AmericansHateTingle players in US arcades]] as many of them don't speak Japanese well. ''MÚSECA 1 + 1/2'' recitifies this by making Grafica mechanics more simple (you only need to worry about one stat and one of five elements, and their unlocked effects if any don't affect your score), making it easier to unlock Grafica (instead of a sequence of objectives or a random pull, just find the Grafica in the Mission mode list and use Graficas with high enough attack power to complete the mission), and finally, making Grafica ''completely optional'' (there's a "simple" mode where you just play songs for score like in other music games, charts are unlocked simply by purchasing them from the songlist, and even if you decide to use a Grafica all it does is decorate the interface and gain EXP for leveling up).

to:

* While the original ''VideoGame/{{MUSECA}}'' is a decent game, it suffers from some needlessly complex mechanics pertaining to Graficas that are not easily understood, especially by [[AmericansHateTingle players in US arcades]] as many of them don't speak Japanese well. ''MÚSECA 1 + 1/2'' recitifies this by making Grafica mechanics more simple (you only need to worry about one stat and one of five elements, and their unlocked effects if any don't affect your score), score or [[InterfaceScrew mess with the interface]]), making it easier to unlock Grafica (instead of a sequence of objectives or a random pull, just find the Grafica in the Mission mode list and use Graficas with high enough attack power to complete the mission), and finally, making Grafica ''completely optional'' (there's a "simple" mode where you just play songs for score like in other music games, charts are unlocked simply by purchasing them from the songlist, and even if you decide to use a Grafica all it does is decorate the interface and gain EXP for leveling up).
3rd Jan '17 3:33:30 AM LucaEarlgrey
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Added DiffLines:

* While the original ''VideoGame/{{MUSECA}}'' is a decent game, it suffers from some needlessly complex mechanics pertaining to Graficas that are not easily understood, especially by [[AmericansHateTingle players in US arcades]] as many of them don't speak Japanese well. ''MÚSECA 1 + 1/2'' recitifies this by making Grafica mechanics more simple (you only need to worry about one stat and one of five elements, and their unlocked effects if any don't affect your score), making it easier to unlock Grafica (instead of a sequence of objectives or a random pull, just find the Grafica in the Mission mode list and use Graficas with high enough attack power to complete the mission), and finally, making Grafica ''completely optional'' (there's a "simple" mode where you just play songs for score like in other music games, charts are unlocked simply by purchasing them from the songlist, and even if you decide to use a Grafica all it does is decorate the interface and gain EXP for leveling up).
31st Dec '16 7:40:14 PM nombretomado
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* Downplayed with the ''{{Fred}}'' MadeForTVMovie trilogy, which is considered to be not very good, but people think that each succeeding movie is better than the preceding one.

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* Downplayed with the ''{{Fred}}'' ''WebVideo/{{Fred}}'' MadeForTVMovie trilogy, which is considered to be not very good, but people think that each succeeding movie is better than the preceding one.
31st Dec '16 11:43:17 AM Sakubara
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* While ''VisualNovel/{{Clannad}}'' is still fairly popular, many people ([[AmericansHateTingle especially in the West]]) consider the first season of the anime SoOkayItsAverage at best for its pretty boise {{Moe}} SliceOfLife [[HaremGenre Harem]] plot. The sequel ~After Story~ on the other is one of the most critically acclaimed anime of all time (including being the third highest rated series on Anime News Network) due to exploring the question as to what happens to an OfficialCouple in a mature ,but still heartwarming fashion.
31st Dec '16 11:42:24 AM Sakubara
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Added DiffLines:

* While ''VisualNovel/{{Clannad}}'' is still fairly popular, many people ([[AmericansHateTingle especially in the West]]) consider the first season of the anime SoOkayItsAverage at best for its pretty boise {{Moe}} SliceOfLife [[HaremGenre Harem]] plot. The sequel ~After Story~ on the other is one of the most critically acclaimed anime of all time (including being the third highest rated series on Anime News Network) due to exploring the question as to what happens to an OfficialCouple in a mature ,but still heartwarming fashion.
26th Dec '16 5:54:24 AM supergod
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* ''VideoGame/DarkSouls'', while acclaimed, the console versions were ridden with extremely poor performance optimization (specially noticeable in Blighttown). The PC version suffered from poor keyboard controls (non-bindable keys, still playable with an X360 controller) and non-existent grafical improvements, such as visual options (this was because the game was a straight port of the X360 version, though an unofficial patch can fix this). ''VideoGame/DarkSoulsII'' greatly improved the graphical fidelity and stability on all platforms. Also, the PC version got customizable keyboard controls and switchable graphic options, which were farther improved with the 'Scholar of the First Sin' edition (which switches from DirectX 9 to DirectX 11 for addded improvements). The 'Scholar of the First Sin' edition also improves both the offline and online experience by adding enemies or changing enemy/item placements and increasing the number of active players in a session (up to 4 in co-op and up to 6 in PvP), but these changes only affect the Xbox One, PlayStation 4 and PC versions.
25th Dec '16 11:07:26 PM Ferot_Dreadnaught
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* [[Dark Souls]], while acclaimed, the console versions were ridden with extremely poor performance optimization (specially noticeable in Blighttown). The PC version suffered from poor keyboard controls (non-bindable keys, still playable with an X360 controller) and non-existent grafical improvements, such as visual options (this was because the game was a straight port of the X360 version, though an unofficial patch can fix this). [[Dark Souls II]] greatly improved the graphical fidelity and stability on all platforms. Also, the PC version got customizable keyboard controls and switchable graphic options, which were farther improved with the 'Scholar of the First Sin' edition (which switches from DirectX 9 to DirectX 11 for addded improvements). The 'Scholar of the First Sin' edition also improves both the offline and online experience by adding enemies or changing enemy/item placements and increasing the number of active players in a session (up to 4 in co-op and up to 6 in PvP), but these changes only affect the Xbox One, PlayStation 4 and PC versions.

to:

* [[Dark Souls]], ''VideoGame/DarkSouls'', while acclaimed, the console versions were ridden with extremely poor performance optimization (specially noticeable in Blighttown). The PC version suffered from poor keyboard controls (non-bindable keys, still playable with an X360 controller) and non-existent grafical improvements, such as visual options (this was because the game was a straight port of the X360 version, though an unofficial patch can fix this). [[Dark Souls II]] ''VideoGame/DarkSoulsII'' greatly improved the graphical fidelity and stability on all platforms. Also, the PC version got customizable keyboard controls and switchable graphic options, which were farther improved with the 'Scholar of the First Sin' edition (which switches from DirectX 9 to DirectX 11 for addded improvements). The 'Scholar of the First Sin' edition also improves both the offline and online experience by adding enemies or changing enemy/item placements and increasing the number of active players in a session (up to 4 in co-op and up to 6 in PvP), but these changes only affect the Xbox One, PlayStation 4 and PC versions.
25th Dec '16 10:56:48 PM KhrizVile
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Added DiffLines:

* [[Dark Souls]], while acclaimed, the console versions were ridden with extremely poor performance optimization (specially noticeable in Blighttown). The PC version suffered from poor keyboard controls (non-bindable keys, still playable with an X360 controller) and non-existent grafical improvements, such as visual options (this was because the game was a straight port of the X360 version, though an unofficial patch can fix this). [[Dark Souls II]] greatly improved the graphical fidelity and stability on all platforms. Also, the PC version got customizable keyboard controls and switchable graphic options, which were farther improved with the 'Scholar of the First Sin' edition (which switches from DirectX 9 to DirectX 11 for addded improvements). The 'Scholar of the First Sin' edition also improves both the offline and online experience by adding enemies or changing enemy/item placements and increasing the number of active players in a session (up to 4 in co-op and up to 6 in PvP), but these changes only affect the Xbox One, PlayStation 4 and PC versions.
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