History Main / SupermarketSweep

25th Feb '14 4:44:22 PM Gimere
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Added DiffLines:

[[redirect:Series/SupermarketSweep]]
5th Feb '14 8:53:11 PM glickmam
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* SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''. The show ended on December 1, although only the fifth episode is known to exist.

to:

* SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''.''Series/ShopTilYouDrop''. The show ended on December 1, although only the fifth episode is known to exist.



* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]], plus an Australian version produced by Reg Grundy (and as per Grundy tradition, using a similar set [at first]) and airing on the NineNetwork from 1992-1994, hosted by former Australian [[ThePriceIsRight Price is Right]] host Ian Turpie, as well as a Canadian version hosted by Tino Monte, airing on Global from 1992-1995.

to:

* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]], plus an Australian version produced by Reg Grundy (and as per Grundy tradition, using a similar set [at first]) and airing on the NineNetwork from 1992-1994, hosted by former Australian [[ThePriceIsRight [[Series/ThePriceIsRight Price is Right]] host Ian Turpie, as well as a Canadian version hosted by Tino Monte, airing on Global from 1992-1995.
1st Dec '13 3:12:36 PM goldenroad
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* BonusRound: The Bonus Sweep, utilizing LinkedListClueMethodology: Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000, which teams had to physically have their hands on before the time was up.

to:

* BonusRound: The Bonus Sweep, utilizing LinkedListClueMethodology: Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000, which teams had to physically have their hands on before the time was up. Failure to do so earned $200 for each item.
1st Dec '13 3:10:56 PM goldenroad
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* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]], plus an Australian version produced by Reg Grundy (and as per Grundy tradition, using a similar set [at first] and top prize) and airing on the NineNetwork in 1992, hosted by former Australian [[ThePriceIsRight Price is Right]] host Ian Turpie.

to:

* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]], plus an Australian version produced by Reg Grundy (and as per Grundy tradition, using a similar set [at first] and top prize) first]) and airing on the NineNetwork in 1992, from 1992-1994, hosted by former Australian [[ThePriceIsRight Price is Right]] host Ian Turpie.Turpie, as well as a Canadian version hosted by Tino Monte, airing on Global from 1992-1995.
1st Dec '13 3:05:03 PM goldenroad
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* BonusRound: The Bonus Sweep.

to:

* BonusRound: The Bonus Sweep.Sweep, utilizing LinkedListClueMethodology: Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000, which teams had to physically have their hands on before the time was up.
** This led to problems at least once a team read Clue #2 wrong and went for the wrong product, which happened to be the third item (the one with the $5,000); they had to put the money back and try to find the third clue, which didn't happen.
** Originally, simply grabbing the third Bonus Sweep product awarded the $5,000. The money prop, which became the item that needed to be grabbed, was added around 1992 although its famous "fan" appearance didn't come until later.
** The LinkedListClueMethodology above wasn't enforced, either grabbing the third product awarded the money, regardless of whether the other two items were found. The regular rule, where teams in this situation had to find the other items and ''then'' double back, probably began when the money prop was introduced.



** On the Lifetime/PAX versions, the groceries were only used to build cash totals and only the winning team kept their cash total. ([[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods used were past their expiration date, and the perishables such as meat and cheeses were props.]])

to:

** On the Lifetime/PAX versions, the groceries were only used to build cash totals and only the winning team kept their cash total. ([[https://www.[[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods used were past their expiration date, and the perishables such as meat and cheeses were props.]])]]
** Subverted; as per [[WordOfGod announcer Randy West]], the cheeses were real, and staff got to take some home at the end of each season.



* LinkedListClueMethodology: The Bonus Sweep. Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000.
** This led to problems at least once a team read Clue #2 wrong and went for the wrong product, which happened to be the third item (the one with the $5,000); they had to put the money back and try to find the third clue...which didn't happen.
* LongRunner: The Lifetime/PAX version ran for a total of eight years, which is pretty good for a cable game.

to:

* LinkedListClueMethodology: The Bonus Sweep. Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000.
** This led to problems at least once a team read Clue #2 wrong and went for the wrong product, which happened to be the third item (the one with the $5,000); they had to put the money back and try to find the third clue...which didn't happen.
* LongRunner: The Lifetime/PAX version ran for a total of eight years, which is pretty good for a cable game. Throw in the reruns, and it's nearly 15 years.



** Originally, simply grabbing the third Bonus Sweep product awarded the $5,000. The money prop, which became the item that needed to be grabbed, was added around 1992 although its famous "fan" appearance didn't come until later.
** The LinkedListClueMethodology above wasn't enforced, either grabbing the third product awarded the money, regardless of whether the other two items were found. The regular rule, where teams in this situation had to find the other items and ''then'' double back, probably began when the money prop was introduced.



* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]].

to:

* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007, both hosted by [[CampGay Dale Winton]].Winton]], plus an Australian version produced by Reg Grundy (and as per Grundy tradition, using a similar set [at first] and top prize) and airing on the NineNetwork in 1992, hosted by former Australian [[ThePriceIsRight Price is Right]] host Ian Turpie.
16th Oct '13 10:29:31 AM WarioBarker
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The series ended on July 14, 1967 after just 19 months, and by all indication vanished into obscurity over the next two decades. Eventually, though, Howard brought ''Sweep'' back in 1990 on Creator/{{Lifetime}}. Now hosted by David Ruprecht, the front game now had a considerable variety and groceries were no longer awarded (indeed, the supermarket was a soundstage) instead, the teams played the Big Sweep for cash with the highest total playing a Bonus Sweep for a $5,000 bonus.

to:

The series ended on July 14, 1967 after just 19 months, and by all indication vanished into obscurity over the next two decades. Eventually, though, Howard brought ''Sweep'' back in 1990 on Creator/{{Lifetime}}. Now hosted by David Ruprecht, the front game now had a considerable variety and groceries were no longer awarded (indeed, the supermarket was a soundstage) instead, the teams played the Big Sweep for cash with the highest total playing a Bonus Sweep for another $5,000. The other major difference is that there were no returning champs, although some teams were invited back for a $5,000 bonus.
Sweep of Champions or Second Chance Week.



** TheAnnouncer: On the ABC version, this was handled by Wally King (1965-66) and Richard Hayes (1966-67) with Johnny Olson and Gene Wood doing frequent subs. Johnny Gilbert did the Lifetime version and the first five months of the PAX version, after which Randy West held this role for the remainder of the run.

to:

** TheAnnouncer: On For the ABC version, this was handled by Wally King (1965-66) and Richard Hayes (1966-67) with Johnny Olson and Gene Wood doing frequent subs. Johnny Gilbert did the Lifetime version and the first five months of the PAX version, after which with Randy West held this role taking over in September 2000 for the remainder of the run.



** On the Lifetime/PAX versions, the groceries were only used to build cash totals; only the winning team kept their cash total. ([[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods they used were past their expiration date, and the perishables such as meat and cheeses were props.]])

to:

** On the Lifetime/PAX versions, the groceries were only used to build cash totals; totals and only the winning team kept their cash total. ([[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods they used were past their expiration date, and the perishables such as meat and cheeses were props.]])



* SigningOffCatchPhrase: "The next time you're at the checkout counter and you hear the beep, think of all the fun you can have on Supermarket Sweep."
* SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''. The show ended on December 1. (Only the fifth episode is known to exist, and as mentioned on the Trivia tab any extant footage is owned by {{HBO}}.)

to:

* SigningOffCatchPhrase: "The next time you're at the checkout counter and you hear the beep, beep (''beep-beep''), think of all the fun you can have on Supermarket Sweep."
''Supermarket Sweep''!"
* SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''. The show ended on December 1. (Only 1, although only the fifth episode is known to exist, and as mentioned on the Trivia tab any extant footage is owned by {{HBO}}.)exist.
4th Oct '13 5:49:08 PM WarioBarker
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GameShow created by Al Howard that originally ran on {{Creator/ABC}} from December 20, 1965 to July 14, 1967, but is more famously remembered for its 1990-95 and 2000-03 revivals on Creator/{{Lifetime}} and [[Creator/{{ION}} PAX]].

The game was simple: In the first round, teams of two players each were asked questions about products that you'd normally find in a supermarket. Whenever a player answered a question right, they'd get bonus time that would aid them in the second half of the show a large shopping spree-like dash through a supermarket.

At the end of the sweep, the team that picked up the largest cash value of groceries throughout the market was the winner...and during the ABC run, everyone got to keep the groceries.

to:

GameShow created by Al Howard that originally ran on {{Creator/ABC}} began development for Creator/{{ABC}} in 1965. The game, which was broadcast from December 20, 1965 to July 14, 1967, but is more famously remembered for its 1990-95 and 2000-03 revivals on Creator/{{Lifetime}} and [[Creator/{{ION}} PAX]].

The game
grocery stores across the country, was simple: In in the first round, teams of two three players each stood behind cash registers and were asked questions about products that you'd normally find in shown a supermarket. Whenever a product from the store by host Bill Malone, then had to guess how much it cost. The player answered a question right, they'd get bonus closest to the actual price won that product and 10 additional seconds of sweep time that would aid them in (each player began with 1:30). After a certain number of products, their teammates did the second half of shopping, running up and down the show a large shopping spree-like dash through a supermarket.

supermarket aisles grabbing food and special items to get the largest total while an announcer did play-by-play. At the end of the sweep, the team that picked up the largest cash value of groceries throughout the market was the winner...winner and during came back on the ABC run, next show, although everyone got to keep their groceries.

The development of ''Sweep'' wasn't easy:
the groceries.first test shows had women running the aisles, which the producers felt wouldn't be thought of kindly by female viewers. Further, one player had '''a heart attack''', resulting in executive producer Leonard Stern adding a rule stating that runners had to be 40 or under and have a note from a physician certifying they were healthy enough to participate [[note]](this was Stern's only contribution to the show despite his credit, mainly because he was pretty much occupied with overseeing ''Series/GetSmart'' and developing three sitcoms of his own: ''He & She'', ''The Hero'', and ''Run, Buddy, Run'')[[/note]]. Having the ladies do the pricing and the men doing the sweep improved the show, as the men were faster and more active. ABC opted to do some test showings in movie theaters, which brought the most enthusiastic reaction the network had ever seen for one of its daytime shows.

''Sweep'' debuted on ABC's daytime schedule on December 20, 1965, although some critics weren't too kind to it. Producer David Susskind, who had a reputation of being associated with "class" shows, was quick to note to ''TV Guide'' that while it saved his company and brought in some profit, he wasn't involved with the show.

The series ended on July 14, 1967 after just 19 months, and by all indication vanished into obscurity over the next two decades. Eventually, though, Howard brought ''Sweep'' back in 1990 on Creator/{{Lifetime}}. Now hosted by David Ruprecht, the front game now had a considerable variety and groceries were no longer awarded (indeed, the supermarket was a soundstage) instead, the teams played the Big Sweep for cash with the highest total playing a Bonus Sweep for a $5,000 bonus.

The revival, which was quick to note that it was ''returning'' and not an all-new property, ran until 1995. After several years of reruns, [[Creator/{{ION}} PAX]] revived it from 2000-03.



!!GameShow Tropes in use:
* BigWinSirens: A series of sirens and a clanging bell were used if the $5,000 was won.
* BonusRound: The Bonus Sweep, not present in the original, for $5,000.
* BonusSpace: By the end of the run, you couldn't round a corner without a special item, task, or quest that gave out bonus money. No bonus ever offered more than $300.
* ConsolationPrize: In the original series, everyone got to keep all the groceries they got in the Sweep.
* GoldenSnitch: The Big Sweep was all that mattered. The front game was only there to build up time for the Sweep itself, and it wasn't unheard of (though very rare) for the team with the least amount of time to win. By the end the expensive Farmer John hams, gallon bottles of vegetable oil, baby formula, turkeys, and diapers were pretty much the show's equivalent to [[WheelOfFortune R-S-T-L-N-E]] always claimed, always a guarantee of a good Sweep total.
* MysteryBox: The giant inflatable groceries (or grocery mascots; it wasn't uncommon to see the Jolly Green Giant) had an amount of money attached to them from $50-$200 in $50 increments; the top prize was increased to $250 in 1993, and special shows occasionally had a $300 bonus.
* Personnel:
** TheAnnouncer: On the ABC version, this was handled by Wally King (1965-66) and Richard Hayes (1966-67) with Johnny Olson and Gene Wood doing frequent subs. Johnny Gilbert did the Lifetime version and the first five months of the PAX version, after which Randy West held this role for the remainder of the run.
** GameShowHost: Bill Malone on the original, David Ruprecht on the revival.
** StudioAudience: In the Lifetime era and early on in the PAX era, contestants were picked from the audience if they had a certain product. "Who's got the Ritz crackers? Okay, you're on!"

to:

!!GameShow Tropes !!GameShowTropes in use:
* * BigWinSirens: A series of sirens and a clanging bell were used if the $5,000 was won.
* * BonusRound: The Bonus Sweep, not present in the original, for $5,000.
*
Sweep.
*
BonusSpace: By the end of the run, you couldn't round a corner without a special item, task, or quest that gave out bonus money. No bonus ever offered more than $300.
* * ConsolationPrize: In the original series, everyone got to keep all the groceries they got in the Sweep.
* * GoldenSnitch: The Big Sweep was all that mattered. The front game was only there to build up time for the Sweep itself, and it wasn't unheard of (though very rare) for the team with the least amount of time to win. By the end the expensive Farmer John hams, gallon bottles of vegetable oil, baby formula, turkeys, and diapers were pretty much the show's equivalent to [[WheelOfFortune R-S-T-L-N-E]] always claimed, always a guarantee of a good Sweep total.
* * MysteryBox: The giant inflatable groceries (or grocery mascots; it wasn't uncommon to see the Jolly Green Giant) had an amount of money attached to them from $50-$200 in $50 increments; the top prize was increased to $250 in 1993, and special shows occasionally had a $300 bonus.
* * Personnel:
** ** TheAnnouncer: On the ABC version, this was handled by Wally King (1965-66) and Richard Hayes (1966-67) with Johnny Olson and Gene Wood doing frequent subs. Johnny Gilbert did the Lifetime version and the first five months of the PAX version, after which Randy West held this role for the remainder of the run.
** ** GameShowHost: Bill Malone on the original, David Ruprecht on the revival.
** ** StudioAudience: In the Lifetime era and early on in the PAX era, contestants teams were picked chosen from the audience if they had a certain product. "Who's got the Ritz crackers? Okay, you're on!"



* ProductPlacement: The biggest use of this Trope for everyday items outside of ''ThePriceIsRight'' (and perhaps inclusive).
* RetiredGameShowElement: The first Lifetime season occasionally had a giant monster roaming the aisles, with contestants having to turn around if they encountered it.

to:

* * ProductPlacement: The biggest use of this Trope trope for everyday items outside of ''ThePriceIsRight'' (and perhaps inclusive).
* * RetiredGameShowElement: The first Lifetime season occasionally had a giant monster roaming the aisles, with contestants having to turn around if they encountered it.



* [[AndYourRewardIsClothes And Your Reward Is Groceries]]: The ABC version gave all three couples the groceries they picked up in the Sweep, while the winning couple got the groceries ''and'' returned to defend their championship.
** On the Lifetime/PAX versions, the groceries were only used to build cash totals; only the winning team kept their cash total. ([[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods they used were past their expiration date, and the perishables such as meat and cheeses were props.]])
* AwesomeYetPractical: The announcer would frequently claim pharmaceutical items such as hair products and contact lens solution were this. Unlike the standard meats and cheeses (which could fill up a cart and require a switch for an empty one) the pharmaceuticals were expensive and ''small,'' taking up very little space in a cart.
* BigRedButton: Used to activate the clue monitors in later episodes; the monitors were touchscreens when they debuted.
* {{Cap}}: In the Big Sweep, you were limited to five of any one item.
* CatchPhrase:
** "Who's got the [grocery item]? Okay, you're on!"
** "It's the Super Bonus!" (when the $250 inflatable was found)
** "Remember, the next time you're at the checkout stand and you hear the beep (''beep-beep!''), think of all the fun ''you'' could have on ''[[TitleDrop Supermarket Sweep]]''!" [[note]](Originally said by just Ruprecht, the contestants began joining in by 1993.)[[/note]]
* DownerEnding: One Bonus Sweep had the team grab the $5,000 and start celebrating, not realizing that the sirens weren't blaring. Ruprecht, who was ''not'' smiling, had to not only calm them down but explain that the team grabbed the money [[http://www.youtube.com/watch?v=KRTzMqLfQfo about a half-second too late.]]
* EarlyInstallmentWeirdness: A very early episode of the Lifetime version featured a different team sweatshirt design, and Team 3 [[http://www.youtube.com/watch?v=8vtxysGIh-k wore purple rather than yellow]].
* EpicFail:
** One "Team 3", going into the Big Sweep with the 1:30 base they were given at the start of the game, finished with no bonuses and a dismal [[http://www.youtube.com/watch?v=Qfd9tNahhGI $374]]...to which everybody ''still'' applauded.
** Another "Team 3", also having the 1:30 base in the Big Sweep, decided to go the "try for a bunch of bonuses" route...and got ''none'', finishing with about $5.
* FailedASpotCheck: It happened on ''several'' occasions that a team in the Bonus Sweep would ''walk right past'' the next clue they needed to get. At least one team did this multiple times with the ''[[EpicFail same clue]]''.
* FollowThePlottedLine: Everyone inevitably ran for the meats first, since they were the most expensive if you grabbed thi big cuts. Other popular items were toiletries, sweets (usually they were bonuses), cheeses, and any small things that were pricy.
** One person went an unconventional route and used the medicine aisle.

to:

* * [[AndYourRewardIsClothes And Your Reward Is Groceries]]: The ABC version gave all three couples the groceries they picked up in the Sweep, while the winning couple got the groceries ''and'' returned to defend their championship.
** ** On the Lifetime/PAX versions, the groceries were only used to build cash totals; only the winning team kept their cash total. ([[https://www.youtube.com/watch?v=5y44tyEDb_I In fact, one contestant put his episode up online and said that most of the dry goods they used were past their expiration date, and the perishables such as meat and cheeses were props.]])
* * AwesomeYetPractical: The announcer would frequently claim pharmaceutical items such as hair products and contact lens solution were this. Unlike the standard meats and cheeses (which could fill up a cart and require a switch for an empty one) one), the pharmaceuticals were expensive and ''small,'' ''small'', taking up very little space in a cart.
* * BigRedButton: Used to activate the clue monitors in later episodes; the monitors were touchscreens when they debuted.
* * {{Cap}}: In the Big Sweep, you were limited to five of any one item.
* * CatchPhrase:
** ** "Who's got the [grocery item]? Okay, you're on!"
** ** "It's the Super Bonus!" (when the $250 inflatable was found)
** ** "Remember, the next time you're at the checkout stand and you hear the beep (''beep-beep!''), think of all the fun ''you'' could have on ''[[TitleDrop Supermarket Sweep]]''!" [[note]](Originally said by just Ruprecht, the contestants began joining in by 1993.)[[/note]]
* * DownerEnding: One Bonus Sweep had the team grab the $5,000 and start celebrating, not realizing that the sirens weren't blaring. Ruprecht, who was ''not'' smiling, had to not only calm them down but explain that the team grabbed the money [[http://www.youtube.com/watch?v=KRTzMqLfQfo about a half-second too late.]]
* * EarlyInstallmentWeirdness: A very early episode of the Lifetime version featured a different team sweatshirt design, and Team 3 [[http://www.youtube.com/watch?v=8vtxysGIh-k wore purple rather than yellow]].
*
yellow.]]
*
EpicFail:
** ** One "Team 3", going into the Big Sweep with the 1:30 base they were given at the start of the game, finished with no bonuses and a dismal [[http://www.youtube.com/watch?v=Qfd9tNahhGI $374]]...to which everybody ''still'' applauded.
** ** Another "Team 3", also having the 1:30 base in the Big Sweep, decided to go the "try for a bunch of bonuses" route...and got ''none'', finishing with about $5.
* * FailedASpotCheck: It happened on ''several'' occasions that a team in the Bonus Sweep would ''walk right past'' the next clue they needed to get. At least one team did this multiple times with the ''[[EpicFail same clue]]''.
* FollowThePlottedLine: Everyone inevitably ran for the meats first, since they were the most expensive if you grabbed thi the big cuts. Other popular items were toiletries, sweets (usually they were bonuses), cheeses, and any small things that were pricy.
pricey.
** One person went an unconventional (but actually pretty clever) route and used the medicine aisle.



* LinkedListClueMethodology: The Bonus Sweep. Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000.
** This led to problems at least once a team read Clue #2 wrong and went for the wrong product, which happened to be the third item (the one with the $5,000); they had to put the money back and try to find the third clue...which didn't happen.
* LongRunner: The Lifetime/PAX version ran for a total of eight years, which is pretty good for a cable game.
* ObviousRulePatch: Several.
** Originally, simply grabbing the third Bonus Sweep product awarded the $5,000. The money prop, which became the item that needed to be grabbed, was added around 1992 although its famous "fan" appearance didn't come until later.
** The LinkedListClueMethodology above wasn't enforced, either grabbing the third product awarded the money, regardless of whether the other two items were found. The regular rule, where teams in this situation had to find the other items and ''then'' double back, probably began when the money prop was introduced.
** The use of cents in Big Sweep totals was discarded after the first Lifetime season (unless two teams totaled within a dollar of each other), although the familiar "running total in corner" display was not adopted until around 1993.
* {{Pilot}}: There was one in 1965, and according to Stephen Battaglio's book ''David Susskind: A Televised Life'' a contestant had '''a heart attack''' during it. As a result, executive producer Leonard Stern added a rule stating that runners had to be 40 or under and have a note from a physician certifying they were healthy enough to participate; this rule was Stern's only contribution to the show despite his credit, mainly because he was pretty much occupied with overseeing ''Series/GetSmart'' and developing three sitcoms of his own: ''He & She'', ''The Hero'', and ''Run, Buddy, Run''.
* SceneryPorn: The Ruprecht-era supermarket, especially toward the end of the run. As you may expect from a real supermarket, there were several people involved in "restocking" the shelves for each taping.
* SchmuckBait: The pound-of-coffee/dollar's-worth-of-candy bonuses, originally worth $100 each, were definitely worth stopping for until rising grocery prices reduced them into this Trope. Somewhat remedied for the last two seasons (2001-03), where they each doubled to $200.
* SeriousBusiness: A supermarket shopping spree. Hell, yeah.

to:

* * LinkedListClueMethodology: The Bonus Sweep. Clue #1, which David read, led to the first product which contained Clue #2, which led to the second product which contained Clue #3, which led to the third product and the $5,000.
** ** This led to problems at least once a team read Clue #2 wrong and went for the wrong product, which happened to be the third item (the one with the $5,000); they had to put the money back and try to find the third clue...which didn't happen.
* * LongRunner: The Lifetime/PAX version ran for a total of eight years, which is pretty good for a cable game.
* * ObviousRulePatch: Several.
** ** Originally, simply grabbing the third Bonus Sweep product awarded the $5,000. The money prop, which became the item that needed to be grabbed, was added around 1992 although its famous "fan" appearance didn't come until later.
** ** The LinkedListClueMethodology above wasn't enforced, either grabbing the third product awarded the money, regardless of whether the other two items were found. The regular rule, where teams in this situation had to find the other items and ''then'' double back, probably began when the money prop was introduced.
** ** The use of cents in Big Sweep totals was discarded after the first Lifetime season (unless two teams totaled within a dollar of each other), although the familiar "running total in corner" display was not adopted until around 1993.
* {{Pilot}}: There was one in 1965, and according to Stephen Battaglio's book ''David Susskind: A Televised Life'' a contestant had '''a heart attack''' during it. As a result, executive producer Leonard Stern added a rule stating that runners had to be 40 or under and have a note from a physician certifying they were healthy enough to participate; this rule was Stern's only contribution to the show despite his credit, mainly because he was pretty much occupied with overseeing ''Series/GetSmart'' and developing three sitcoms of his own: ''He & She'', ''The Hero'', and ''Run, Buddy, Run''.
*
* SceneryPorn: The Ruprecht-era supermarket, especially toward the end of the run. As you may expect from a real supermarket, there were several people involved in "restocking" the shelves for each taping.
* * SchmuckBait: The pound-of-coffee/dollar's-worth-of-candy bonuses, originally worth $100 each, were definitely worth stopping for until rising grocery prices reduced them into this Trope.trope. Somewhat remedied for the last two seasons (2001-03), where they each doubled to $200.
* * SeriousBusiness: A supermarket shopping spree. Hell, yeah.



* SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''. The show ended on December 1. (Only the fifth episode is known to exist, and as mentioned on the Trivia tab any extant footage is owned by {{HBO}}.)
* TitleDrop: See CatchPhrase, above.
* TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007 with [[CampGay Dale Winton]].

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* * SpinOff: The original series was replaced (with the same announcer, host, and production company) on July 17, 1967 by ''The Honeymoon Race''. Three men, driven by their wives in bumper cars, competed in a series of five stunts to win prizes in other words, a precursor to ''ShopTilYouDrop''. The show ended on December 1. (Only the fifth episode is known to exist, and as mentioned on the Trivia tab any extant footage is owned by {{HBO}}.)
* * TitleDrop: See CatchPhrase, above.
* * TransatlanticEquivalent: Two UK runs from 1993-2001 and 2007 with 2007, both hosted by [[CampGay Dale Winton]].
13th Sep '13 6:52:43 PM eviltwin531
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Added DiffLines:

* AwesomeYetPractical: The announcer would frequently claim pharmaceutical items such as hair products and contact lens solution were this. Unlike the standard meats and cheeses (which could fill up a cart and require a switch for an empty one) the pharmaceuticals were expensive and ''small,'' taking up very little space in a cart.
1st Sep '13 6:41:33 PM JIKTV
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GameShow created by Al Howard that originally ran on {{Creator/ABC}} from December 20, 1965 to July 14, 1967, but is more famously remembered for its 1990-95 and 2000-03 revivals on {{Lifetime}} and [[Creator/{{ION}} PAX]].

to:

GameShow created by Al Howard that originally ran on {{Creator/ABC}} from December 20, 1965 to July 14, 1967, but is more famously remembered for its 1990-95 and 2000-03 revivals on {{Lifetime}} Creator/{{Lifetime}} and [[Creator/{{ION}} PAX]].
1st Sep '13 5:26:06 AM Viira
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** "Remember, the next time you're at the checkout stand and you hear the beep (''beep-beep!''), think of all the fun ''you'' could have on ''[[TitleDrop Supermarket Sweep]]''!" [[hottip:*:(Originally said by just Ruprecht, the contestants began joining in by 1993.)]]

to:

** "Remember, the next time you're at the checkout stand and you hear the beep (''beep-beep!''), think of all the fun ''you'' could have on ''[[TitleDrop Supermarket Sweep]]''!" [[hottip:*:(Originally [[note]](Originally said by just Ruprecht, the contestants began joining in by 1993.)]])[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SupermarketSweep