History Main / SuperSpeed

30th Aug '16 9:11:14 AM UltraKey
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[[quoteright:300:[[Franchise/TheFlash http://static.tvtropes.org/pmwiki/pub/images/flash2.jpg]]]]
[[caption-width-right:300: He'll be there before you know it, and gone before you see him.]]

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[[quoteright:300:[[Franchise/TheFlash http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/flash2.jpg]]]]
[[caption-width-right:300: He'll be there before you know it,
org/pmwiki/pub/images/sonic_vs_flash.jpg]]
[[caption-width-right:350: Blink
and they'll be gone before you see him.]]
notice it]]
29th Aug '16 7:08:52 AM jormis29
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** ''VampireTheRequiem'' manages to tone down the brokenness, seeing as multiple actions are no longer a huge part of the game system. However, the Discipline still does allow a vampire to outrace a car, jump up the initiative roster, and apply their Defense against firearms attacks.
* In ''{{GURPS}}'', you can get either Enhanced Move which lets you accelerate to high running speeds. However Altered Time rate is a more traditional speedster power, allowing you live at double speed (or tripe, quadruple etc).

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** ''VampireTheRequiem'' ''TabletopGame/VampireTheRequiem'' manages to tone down the brokenness, seeing as multiple actions are no longer a huge part of the game system. However, the Discipline still does allow a vampire to outrace a car, jump up the initiative roster, and apply their Defense against firearms attacks.
* In ''{{GURPS}}'', ''TabletopGame/{{GURPS}}'', you can get either Enhanced Move which lets you accelerate to high running speeds. However Altered Time rate is a more traditional speedster power, allowing you live at double speed (or tripe, quadruple etc).



* ''MutantsAndMasterminds'' has a Super-Speed power, but it essentially deconstructs into a combination of the Speed (run faster) and Quickness (perform skill checks in a shorter duration) along with an array of alternate powers (things like being able to use your super-speed to run up a wall, spin and deflect projectiles, dodge oncoming attacks, etc). The core game does not allow multiple attacks per turn, so the only use of super-speed to attack allowed is in the form of descriptors on alternate powers.
* ''DC Heroes'' has a Super speed power. Power values in this game system were described by a single number; in the case of Super speed it described your running speed, could be used in place of your Dexterity for dodging attacks/rolling attacks/causing damage (imagine punching someone at the speed of sound, or punching him several times per second), and defined how much "faster" you could perform a lengthy action such as disarming a bomb. An optional rule allowed you to roll dice to see how many extra "simple actions" you could perform on your turn.
* The Unhinged parody set of ''MagicTheGathering'' humbly presents the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74324 Rocket-Powered Turbo Slug]]. It has the ability of Super Haste, which is like ordinary [[http://mtg.wikia.com/wiki/Haste Haste]], except it can attack on the turn ''before'' you cast it.
* ''{{Exalted}}'' has a number of speed-altering Charms. The most consistently impressive has to be the "Wind-Born Stride" Adorjani charmset from ''Infernals'', which is based largely around ways to improve your running, including making sprinting as restful as sleep, running on water, and running so fast you set off a small-scale shockwave like a quiet sonic boom. This led to [[http://forum.rpg.net/showthread.php?t=505548 this]] rpg.net thread, which came up with a build capable of breaking the sound barrier on foot, and outracing the Concorde in a scout warstrider. (Lunars have an even more impressive Charm that allows them to chase and catch this one, but that one requires you to be specifically chasing them.)
* ''WarhammerFantasy Battle'' has the Lore of Light spells Speed of Light and Birona's Timewarp. The first turbocharges a unit's Weapon Skill and Initiative, allowing them to go before most enemies and hit far more accurately. The second doubles movement speed, gives bonus attacks, and bestows Always Strikes First upon the unit. Both are fairly popular with the Lizardmen, whose frontline combat units are generally {{Mighty Glacier}}s.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' has a Super-Speed power, but it essentially deconstructs into a combination of the Speed (run faster) and Quickness (perform skill checks in a shorter duration) along with an array of alternate powers (things like being able to use your super-speed to run up a wall, spin and deflect projectiles, dodge oncoming attacks, etc). The core game does not allow multiple attacks per turn, so the only use of super-speed to attack allowed is in the form of descriptors on alternate powers.
* ''DC Heroes'' ''TabletopGame/DCHeroes'' has a Super speed power. Power values in this game system were described by a single number; in the case of Super speed it described your running speed, could be used in place of your Dexterity for dodging attacks/rolling attacks/causing damage (imagine punching someone at the speed of sound, or punching him several times per second), and defined how much "faster" you could perform a lengthy action such as disarming a bomb. An optional rule allowed you to roll dice to see how many extra "simple actions" you could perform on your turn.
* The Unhinged parody set of ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' humbly presents the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74324 Rocket-Powered Turbo Slug]]. It has the ability of Super Haste, which is like ordinary [[http://mtg.wikia.com/wiki/Haste Haste]], except it can attack on the turn ''before'' you cast it.
* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' has a number of speed-altering Charms. The most consistently impressive has to be the "Wind-Born Stride" Adorjani charmset from ''Infernals'', which is based largely around ways to improve your running, including making sprinting as restful as sleep, running on water, and running so fast you set off a small-scale shockwave like a quiet sonic boom. This led to [[http://forum.rpg.net/showthread.php?t=505548 this]] rpg.net thread, which came up with a build capable of breaking the sound barrier on foot, and outracing the Concorde in a scout warstrider. (Lunars have an even more impressive Charm that allows them to chase and catch this one, but that one requires you to be specifically chasing them.)
* ''WarhammerFantasy ''TabletopGame/WarhammerFantasy Battle'' has the Lore of Light spells Speed of Light and Birona's Timewarp. The first turbocharges a unit's Weapon Skill and Initiative, allowing them to go before most enemies and hit far more accurately. The second doubles movement speed, gives bonus attacks, and bestows Always Strikes First upon the unit. Both are fairly popular with the Lizardmen, whose frontline combat units are generally {{Mighty Glacier}}s.
26th Aug '16 1:31:36 AM waters20
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** In one episode, when the Gangreen Gang gain superpowers ([[NiceJobBreakingItHero thanks to the girls]]), Lil' Arturo has this as his superpower.
4th Aug '16 12:02:36 PM Evilkitten3
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* Both [[TheComicallySerious Tenya Iida]] and his older brother [[HumbleHero Tensei]] have this in ''Manga/MyHeroAcademia''.
3rd Aug '16 2:19:32 PM ultimomant
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** Rainbow's rivals Gilda, Lightning Dust, and Wind Rider have been shown able to keep up with her.
26th Jul '16 2:22:37 AM VVK
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** "The Return of Harmony" reveals that while Fluttershy is a poor flier most of the time, when she is riled up enough, she can catch up to Rainbow Dash, even while dragging a hot air balloon behind her.
19th Jul '16 4:42:26 AM ChronoLegion
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* This is Sasha's power in ''Literature/SuperPowereds''. She's not even close to the Flash's level, being able to move at a couple hundred miles per hour at most. Other limitations include inertia (she has to appreciably slow down to change direction) and poor aim (her perception is sped up along with her, but only to the same rate as a normal person running, so hitting things at superspeed is still difficult with any precision). Her body's endurance is strong enough to handle accelerating to such speeds and survive the air resistance, as well as punching things at such speeds. Still, her first battle at the college is against a girl, who can turn her skin into steel and who waits until Sasha has already committed herself to a superspeed punch before hardening it. Sasha's hand is shattered from the blow (luckily, there are a number of Supers with HealingHands standing by). During the class's nature trip, she opts to get there on her own two feet. According to her, road trips are a slow-ass nightmare. She ends up being barely more than a blur to Roy, who's speeding down the highway on his bike. Knowing that there's only one speedster in his class, he mutters "Bitch" and resolves to try to catch up to her, already knowing it's futile.

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* This is Sasha's power in ''Literature/SuperPowereds''. She's not even close to the Flash's level, being able to move at a couple hundred miles per hour at most. Other limitations include inertia (she has to appreciably slow down to change direction) and poor aim (her perception is sped up along with her, but only to the same rate as a normal person running, so hitting things at superspeed is still difficult with any precision). Her body's endurance is strong enough to handle accelerating to such speeds and survive the air resistance, as well as punching things at such speeds. Still, her first battle at the college is against a girl, who can turn her skin into steel and who waits until Sasha has already committed herself to a superspeed punch before hardening it. Sasha's hand is shattered from the blow (luckily, there are a number of Supers with HealingHands standing by). During the class's nature trip, she opts to get there on her own two feet. According to her, road trips are a slow-ass nightmare. She ends up being barely more than a blur to Roy, who's speeding down the highway on his bike. Knowing that there's only one speedster in his class, he mutters "Bitch" and resolves to try to catch up to her, already knowing it's futile. The same limitations don't apply to elemental-based speedsters, an extremely rare kind. Their powers are based on manipulating a particular element to the point of being able to take on that element's characteristics. In the case of one professor, electricity. The professor is able to actually turn into a bolt of lightning and move extremely fast, taking down a roomful of Supers before they have a chance to blink. Elemental-based speedsters like him don't need to slow down before attacking, as they're not made of flesh and bone at that moment. Even when in human form, they can move faster than the eye can see.
19th Jul '16 4:04:04 AM Morgenthaler
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* ''{{Project 0}}'': Ciro, Kareem and Noor [[http://www.centralcitytower.com/2012/05/page-by-page-222-on-fly.html have it down]]

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* ''{{Project ''Webcomic/{{Project 0}}'': Ciro, Kareem and Noor [[http://www.centralcitytower.com/2012/05/page-by-page-222-on-fly.html have it down]]



* In ''BlueYonder'', [[http://www.blueyondercomic.net/comics/1238631/blue-yonder-chapter-1-page-19/ Jared soon meets the speedster at Clairmont Apartments]].

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* In ''BlueYonder'', ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1238631/blue-yonder-chapter-1-page-19/ Jared soon meets the speedster at Clairmont Apartments]].
16th Jul '16 7:04:06 PM Vir
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* Downplayed in ''VideoGame/TeamFortress2''. The fastest class, the Scout, is capable of just over 22 Mph at top speed. This is quite possible to reach in real life, but the Scout is still beyond normal for being able to run at that speed consistently without being exhausted.

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* Downplayed in ''VideoGame/TeamFortress2''. The fastest class, the Scout, is capable of just over 22 Mph mph at top speed. This is quite possible to reach in real life, but the Scout is still beyond normal for being able to run at that speed consistently without being exhausted.
14th Jul '16 6:56:35 AM staticat09
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* Tracer, the literal poster child of ''VideoGame/{{Overwatch}}'', can zip in and around enemies in the blink of an eye using her Blink ability. She can even [[XMenDaysOfFuturePast put time in a bottle]] and rewind the clock to when she was at higher health using her recall ability. Although she's mostly ability-driven, that hasn't stopped her from becoming the most popular (and generally well-liked) offense.
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