History Main / SuperPersistentPredator

9th Apr '17 7:41:28 PM PeppertheFatboyTabby
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* Briefly in ''WesternAnimation/FindingDory'': the three heroes are pursued by a Humboldt squid, eventually managing to trick it into getting stuck in a huge shipping container. Rather than make any attempt to escape from its predicament, the squid continues to focus its energy on trying to eat Nemo.

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* Briefly in ''WesternAnimation/FindingDory'': the three heroes are pursued by a Humboldt giant squid, eventually managing to trick it into getting stuck in a huge shipping container. Rather than make any attempt to escape from its predicament, the squid continues to focus its energy on trying to eat Nemo.
22nd Mar '17 12:59:05 PM BeerBaron
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* In ''VideoGame/TheElderScrollsIVOblivion'', every enemy is this. That mountain lion, that wolf, that troll, that ''rat'' will chase you down to the ends of the earth in order to maul/feast upon your flesh. They will come after you through villages, forests, rivers, lakes, mountains, and plains, from the farthest western point of the map to to the farthest eastern point, in an all-consuming, single-minded drive to wreak vengeance on you for entering their line of sight.
** The King of Miscarcand (a powerful undead boss fought in the main questline) has the trademark persistence of an Oblivion enemy, but (due to a bug) he never loses track of the player's position, and he's not afraid of entering crowded cities.
** Let's not forget the [[GoddamnBats Cliff Racers]] from ''VideoGame/TheElderScrollsIIIMorrowind''. I hope you have ranged weapons with you.

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* In ''VideoGame/TheElderScrollsIVOblivion'', every ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and its ''Bloodmoon'' expansion play this straight. Both Vvardenfell and Solstheim feature MorePredatorsThanPrey, and it's quite difficult to lose an enemy creature if aggro'd. However, the [[GodDamnBats notorious Cliff Racers]] are even more difficult to lose thanks to their [[AirborneMook ability to fly]].
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''
*** ''Every''
enemy is this. That mountain lion, that wolf, that troll, that ''rat'' ''rat''... will chase you down to the ends of the earth in order to maul/feast upon your flesh. They will come after you through villages, forests, rivers, lakes, mountains, and plains, from the farthest western point of the map to to the farthest eastern point, in an all-consuming, single-minded drive to wreak vengeance on you for entering their line of sight.
** *** The King of Miscarcand (a powerful undead boss fought in the main questline) has the trademark persistence of an Oblivion ''Oblivion'' enemy, but (due to a bug) he [[TheAllSeeingAI never loses track of the player's position, position]], and he's not afraid of entering crowded cities.
** Let's not forget the [[GoddamnBats Cliff Racers]] from ''VideoGame/TheElderScrollsIIIMorrowind''. I hope you have ranged weapons with you.
cities.
14th Mar '17 8:07:36 PM Tuckerscreator
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* It from ''Film/ItFollows'' [[spoiler: how did this not get mentioned earlier?]] The closest definition of the trope that you can get. Once it targets you, it never gives up. It will always hunt you and will always find you. It cannot be killed or trapped. The only way to stave it off, is to have sex with someone else, but when It targets and kills them, it comes right back after you...

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* It from ''Film/ItFollows'' [[spoiler: how did this not get mentioned earlier?]] The ''Film/ItFollows'', the closest definition of the trope that you can get. Once it targets you, it never gives up. It will always hunt you and will always find you. It cannot be killed or trapped. The only way to stave it off, is to have sex with someone else, but when It targets and kills them, it comes right back after you...
28th Feb '17 4:46:57 PM Shadeblade11
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* Petshop, a hawk with ice powers from ''Manga/JoJosBizarreAdventure'' Part 3. If you enter the grounds of BigBad Dio's mansion, Pet Shop will not stop chasing you until it has removed you as a threat. His ultimate opponent ends up being another animal, who has internal monologue about this behavior being frightening and unusual.

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* Petshop, a hawk with ice powers from ''Manga/JoJosBizarreAdventure'' Part 3. has a couple of these:
** Pet Shop, a hawk with ice powers from ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''.
If you enter the grounds of BigBad Dio's [=DIO's=] mansion, Pet Shop will not stop chasing you until it has removed you as a threat. His ultimate opponent ends up being another animal, who has internal monologue about this behavior being frightening and unusual.unusual.
** In ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'', there's a Stand called Blue Hawaii. [[spoiler:It infects the victim with a mindless, relentless pursuit of the intended target upon contact with a part of the User, ignoring their own safety to a horrifying degree. What makes this power terrifying is that it ironically still works well with groups, despite the fact it can only work on one person at a time]].
16th Feb '17 6:26:50 PM TroperBeDoper
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* The VideoGame/{{Fallout 4}} mission "The Devil's Due" introduces possibly the most persistent Deathclaw in history. Who tracks a group of Gunners across a huge swath of territory to [[spoiler: retrieve its stolen egg.]]
5th Feb '17 8:36:47 AM trulymadmoves
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* Briefly in ''WesternAnimation/FindingDory'': the three heroes are pursued by a Humboldt squid, eventually managing to trick it into getting stuck in a huge shipping container. Rather than make any attempt to escape from its predicament, the squid continues to focus its energy on trying to eat Nemo.
16th Jan '17 1:16:24 PM 309216364
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Added DiffLines:

* It from ''Film/ItFollows'' [[spoiler: how did this not get mentioned earlier?]] The closest definition of the trope that you can get. Once it targets you, it never gives up. It will always hunt you and will always find you. It cannot be killed or trapped. The only way to stave it off, is to have sex with someone else, but when It targets and kills them, it comes right back after you...


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*
3rd Jan '17 8:08:03 PM Gingerkitteh
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** In gameplay, running away from a wild Pokemon is determined primarily by the difference in speed between the combatants. Fast wild Pokemon will simply not let you escape from battle.

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*** Possibly averted in Sun and Moon, where a Pokédex entry notes that it has been known to become so angry that it ''dies''.
** In gameplay, running away from a wild Pokemon is determined primarily by the difference in speed between the combatants. Fast wild Pokemon will simply not let you escape from battle. Some of them even use a move (Mean Look) or an inherent Ability (Magnet Pull, Arena Trap) to lock you into the battle until either your 'Mon has fainted, or they have been knocked out or caught.
3rd Jan '17 8:02:55 PM Gingerkitteh
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** Although technically Samus is [[BerserkButton also a Metroidin this game]], [[AccidentallyAccurate and only this one]].

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** Although technically Samus is [[BerserkButton also a Metroidin Metroid in this game]], [[AccidentallyAccurate and only this one]].
2nd Dec '16 12:18:44 AM TheRoguePenguin
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* The Graboids in ''Film/{{Tremors}}'' are willing to wait out for days, weeks, months to catch a prey marooned in high ground. It doesn't help that they learn ''very'' quickly, and sitting and waiting for trapped prey to move requires zero energy expenditure compared to searching all over the valley for food.

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* The Graboids in ''Film/{{Tremors}}'' are willing to wait out for days, weeks, months to catch a prey marooned in high ground.for at least long enough for that prey to starve to death or die of dehydration, whichever comes first. As long as they can detect movement, they'll stay there until they can either grab it or it stops moving. It doesn't help that they learn ''very'' quickly, and sitting and waiting for trapped prey to move requires zero energy expenditure compared to searching all over the valley for food. It seems just as likely the Graboids would starve to death themselves trying to wait out prey, but the likelihood of prey outliving them on that front is pretty low.
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