History Main / SuperHeroSpeciation

3rd Sep '17 3:23:49 PM DarthNANAME
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* Played straight in Manga/BokuNoHeroAcademia with the sole exception of [[FieryRedhead Kirishima]] and [[ChromeCompanion Tetsutetsu]], who's nearly identical InstantArmor powers is a running joke.

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* Played straight in Manga/BokuNoHeroAcademia with the sole exception of [[FieryRedhead Kirishima]] and [[ChromeCompanion [[ChromeChampion Tetsutetsu]], who's nearly identical InstantArmor powers is a running joke.
3rd Sep '17 3:23:08 PM DarthNANAME
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* Played straight in Manga/BokuNoHeroAcademia with the sole exception of [[FieryRedhead Kirishima]] and [[ChromeCompanion Tetsutetsu]], who's nearly identical InstantArmor powers is a running joke.
9th Jun '17 9:15:27 PM nombretomado
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* Team Kimba, in the WhateleyUniverse. They're a pack of high schoolers, rather than an established super-team, but they fit this model. Like the Franchise/{{Justice League|of America}}, they also have a wide range of power levels, ranging from Tennyo (so powerful there's a school rule against attacking her) down to Generator (can animate stuff, and now has regeneration too) and Bladedancer (BadassNormal with magic sword). The team has blasters, a PK superboy, a powerful mage, a [[Comicbook/TheAvengers Vision-like]] density-changer, healers, martial artists, and a fake deviser. And there's only seven of them.

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* Team Kimba, in the WhateleyUniverse.Literature/WhateleyUniverse. They're a pack of high schoolers, rather than an established super-team, but they fit this model. Like the Franchise/{{Justice League|of America}}, they also have a wide range of power levels, ranging from Tennyo (so powerful there's a school rule against attacking her) down to Generator (can animate stuff, and now has regeneration too) and Bladedancer (BadassNormal with magic sword). The team has blasters, a PK superboy, a powerful mage, a [[Comicbook/TheAvengers Vision-like]] density-changer, healers, martial artists, and a fake deviser. And there's only seven of them.
14th May '17 10:02:46 AM ZerroDefex
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** While the ideal team would be a mix of archetypes there are enough different power choices in each that there is nothing stopping players from forming teams entirely made of a single archetype.
29th Apr '17 6:39:39 PM nombretomado
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* ''TokyoMewMew'' gave each girl both an elemental-themed attack and a special power attached to an emotion that could be used in civilian form (Ichigo could turn into a catgirl, Bu-ling could create giant boulders...), as well as the common power of speaking to their animal.

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* ''TokyoMewMew'' ''Manga/TokyoMewMew'' gave each girl both an elemental-themed attack and a special power attached to an emotion that could be used in civilian form (Ichigo could turn into a catgirl, Bu-ling could create giant boulders...), as well as the common power of speaking to their animal.
14th Mar '17 4:51:49 AM Getta
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An unfortunate side effect is that if the ensemble is big enough, one of the heroes is going to get shafted, because WhatKindOfLamePowerIsHeartAnyway

Another unfortunate side effect is that if you have to replace someone with a SuspiciouslySimilarSubstitute, unlikely as it may seem, he may have to have the exact same powers as the character he replaces.

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An unfortunate side effect is that if the ensemble is big enough, one of the heroes is going to get shafted, because WhatKindOfLamePowerIsHeartAnyway

WhatKindOfLamePowerIsHeartAnyway Another unfortunate side effect is that if you have to replace someone with a SuspiciouslySimilarSubstitute, unlikely as it may seem, he may have to have the exact same powers as the character he replaces.
replaces. An extreme case is OnePersonOnePower, where each super will have exactly one power, different from others (although some of those may be versatile in practice).



A big part of the reason that [[http://www.seanbaby.com/superfriends/superman.htm Superman did not work well]] in an ensemble for most of his history.
(However, the comic book title ''Trinity'' has managed to turn Superman, Batman, and Wonder Woman into a combination PowerTrio and ThreeAmigos.)

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A big part of the reason that [[http://www.seanbaby.com/superfriends/superman.htm Superman did not work well]] in an ensemble for most of his history.
history. (However, the comic book title ''Trinity'' has managed to turn Superman, Batman, and Wonder Woman into a combination PowerTrio and ThreeAmigos.)
18th Oct '16 4:14:19 PM nombretomado
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* Averted in ''FreedomForce'' due to the sheer number of heroes (and the fact that you can design your own and use them in the game). It starts out this way, though. At first, we only have Minuteman (a ComicBook/CaptainAmerica {{Expy}}), a GeniusBruiser (he is a nuclear physicist). He is joined by a [[PsychicAliens psychic alien]] Mentor. Then a fiery Latino named El Diablo joins them with flying and flame-throwing powers. Rounding out the original core team is Man-Bot who is a slow brick. By the end of the game, a good number of heroes can (or can learn to) fly or, at least, hover. Nearly all can do ranged damage of various types. Many have SuperStrength, allowing them to pick up and [[CarFu throw heavy objects]]. The sequel only increases the number of heroes.

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* Averted in ''FreedomForce'' ''VideoGame/FreedomForce'' due to the sheer number of heroes (and the fact that you can design your own and use them in the game). It starts out this way, though. At first, we only have Minuteman (a ComicBook/CaptainAmerica {{Expy}}), a GeniusBruiser (he is a nuclear physicist). He is joined by a [[PsychicAliens psychic alien]] Mentor. Then a fiery Latino named El Diablo joins them with flying and flame-throwing powers. Rounding out the original core team is Man-Bot who is a slow brick. By the end of the game, a good number of heroes can (or can learn to) fly or, at least, hover. Nearly all can do ranged damage of various types. Many have SuperStrength, allowing them to pick up and [[CarFu throw heavy objects]]. The sequel only increases the number of heroes.
15th Oct '16 12:05:39 PM NESBoy
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* In ''VideoGame/{{Mega Man X}}7'', after X has a TenMinuteRetirement, Axl [[ReplacementScrappy takes his place]]; however, after the right requirements are met, the former can be unlocked for play again. All skills that Axl [[MegaManning learns from the Boss]] are exactly the same set as that of X's, and, seeing as the latter was a complete {{gamebreaker}} in that installment, it makes Axl rather useless. ''X8'' rectifies this by having Axl have a different MegaManning skillset from X, some of which are even more useful than X's equivalents (for example, Bound Blaster over Crystal Wall, respectively).

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* In ''VideoGame/{{Mega Man X}}7'', after X has a TenMinuteRetirement, Axl [[ReplacementScrappy takes his place]]; however, after the right requirements are met, the former can be unlocked for play again. All skills that Axl [[MegaManning [[PowerCopying learns from the Boss]] are exactly the same set as that of X's, and, seeing as the latter was a complete {{gamebreaker}} in that installment, it makes Axl rather useless. ''X8'' rectifies this by having Axl have a different MegaManning PowerCopying skillset from X, some of which are even more useful than X's equivalents (for example, Bound Blaster over Crystal Wall, respectively).
2nd Oct '16 2:06:31 PM nighttrainfm
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* Similarly, ''WesternAnimation/BatmanTheBraveAndTheBold'' has one ColdOpening that featured Plastic Man and Elongated Man going after a criminal while arguing over which one Batman prefers to work with (Elongated Man also makes the "I'm even a detective" argument here).
** At the end of the segment, Batman gives his opinion: "Between the two of you, I prefer to work alone."
* {{Subverted}} on ''WesternAnimation/YoungJustice''--[[RageAgainstTheMentor Red Arrow]] is annoyed that he's been "replaced" with [[DarkActionGirl Artemis]] on the team, even though he turned down their invitation to join. [[StandardizedLeader Aqualad]] points out that they "don't have a quota on archers," however, and he's still free to join whenever he wants.
** For that matter, this show's version of the Justice League includes Hawkman ''and'' Hawkwoman, plus two {{Green Lantern}}s (Hal and John)! Guy also joins in the second season. They also have ''four'' {{Flying Brick}}s (Superman, Wonder Woman, Captain Marvel, and Icon- five if you count Martian Manhunter, whose shapeshifting and telepathic abilities are emphasized over strength as in ''Justice League'').

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* Similarly, ''WesternAnimation/BatmanTheBraveAndTheBold'' has one ColdOpening that featured Plastic Man and Elongated Man going after a criminal while arguing over which one Batman prefers to work with (Elongated Man also makes the "I'm even a detective" argument here).
**
here). At the end of the segment, Batman gives his opinion: "Between the two of you, I prefer to work alone."
* {{Subverted}} on ''WesternAnimation/YoungJustice''--[[RageAgainstTheMentor ''WesternAnimation/YoungJustice'':
** [[RageAgainstTheMentor
Red Arrow]] is annoyed that he's been "replaced" with [[DarkActionGirl [[ActionGirl Artemis]] on the team, even though he turned down their invitation to join. [[StandardizedLeader Aqualad]] Aqualad points out that they "don't have a "have no quota on archers," however, and he's still free to join whenever he wants.
** For that matter, this show's version of the Justice League includes Hawkman ''and'' Hawkwoman, plus two {{Green Lantern}}s (Hal and John)! Guy Gardner also joins in the second season. They also have ''four'' {{Flying Brick}}s (Superman, Wonder Woman, Captain Marvel, and Icon- Icon - five if you count Martian Manhunter, whose shapeshifting and telepathic abilities are emphasized over strength as in ''Justice League'').



** The second season has Nightwing, Robin, and Batgirl (SmartGuy {{Badass Normal}}s with gadgets) all on the team, plus Superboy and Wonder Girl in the FlyingBrick category.
*** However, it should be noted that they tend to split up into groups and those groups typically include a variety of archetypes.

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** The second season has Nightwing, Robin, and Batgirl (SmartGuy {{Badass Normal}}s with gadgets) all on the team, plus Superboy and Wonder Girl in the FlyingBrick category.
*** However, it should be noted
category. By this point, however, the team has gotten so big that they tend to split up into groups and those groups typically include most missions involve smaller groups, usually with a variety of archetypes.powers / archetypes.
3rd Sep '16 1:15:03 PM Dravencour
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* A variant in Franchise/TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it.

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* A variant in Franchise/TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it. it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SuperHeroSpeciation