History Main / SuperHeroSpeciation

18th Oct '16 4:14:19 PM nombretomado
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* Averted in ''FreedomForce'' due to the sheer number of heroes (and the fact that you can design your own and use them in the game). It starts out this way, though. At first, we only have Minuteman (a ComicBook/CaptainAmerica {{Expy}}), a GeniusBruiser (he is a nuclear physicist). He is joined by a [[PsychicAliens psychic alien]] Mentor. Then a fiery Latino named El Diablo joins them with flying and flame-throwing powers. Rounding out the original core team is Man-Bot who is a slow brick. By the end of the game, a good number of heroes can (or can learn to) fly or, at least, hover. Nearly all can do ranged damage of various types. Many have SuperStrength, allowing them to pick up and [[CarFu throw heavy objects]]. The sequel only increases the number of heroes.

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* Averted in ''FreedomForce'' ''VideoGame/FreedomForce'' due to the sheer number of heroes (and the fact that you can design your own and use them in the game). It starts out this way, though. At first, we only have Minuteman (a ComicBook/CaptainAmerica {{Expy}}), a GeniusBruiser (he is a nuclear physicist). He is joined by a [[PsychicAliens psychic alien]] Mentor. Then a fiery Latino named El Diablo joins them with flying and flame-throwing powers. Rounding out the original core team is Man-Bot who is a slow brick. By the end of the game, a good number of heroes can (or can learn to) fly or, at least, hover. Nearly all can do ranged damage of various types. Many have SuperStrength, allowing them to pick up and [[CarFu throw heavy objects]]. The sequel only increases the number of heroes.
15th Oct '16 12:05:39 PM NESBoy
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* In ''VideoGame/{{Mega Man X}}7'', after X has a TenMinuteRetirement, Axl [[ReplacementScrappy takes his place]]; however, after the right requirements are met, the former can be unlocked for play again. All skills that Axl [[MegaManning learns from the Boss]] are exactly the same set as that of X's, and, seeing as the latter was a complete {{gamebreaker}} in that installment, it makes Axl rather useless. ''X8'' rectifies this by having Axl have a different MegaManning skillset from X, some of which are even more useful than X's equivalents (for example, Bound Blaster over Crystal Wall, respectively).

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* In ''VideoGame/{{Mega Man X}}7'', after X has a TenMinuteRetirement, Axl [[ReplacementScrappy takes his place]]; however, after the right requirements are met, the former can be unlocked for play again. All skills that Axl [[MegaManning [[PowerCopying learns from the Boss]] are exactly the same set as that of X's, and, seeing as the latter was a complete {{gamebreaker}} in that installment, it makes Axl rather useless. ''X8'' rectifies this by having Axl have a different MegaManning PowerCopying skillset from X, some of which are even more useful than X's equivalents (for example, Bound Blaster over Crystal Wall, respectively).
2nd Oct '16 2:06:31 PM nighttrainfm
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* Similarly, ''WesternAnimation/BatmanTheBraveAndTheBold'' has one ColdOpening that featured Plastic Man and Elongated Man going after a criminal while arguing over which one Batman prefers to work with (Elongated Man also makes the "I'm even a detective" argument here).
** At the end of the segment, Batman gives his opinion: "Between the two of you, I prefer to work alone."
* {{Subverted}} on ''WesternAnimation/YoungJustice''--[[RageAgainstTheMentor Red Arrow]] is annoyed that he's been "replaced" with [[DarkActionGirl Artemis]] on the team, even though he turned down their invitation to join. [[StandardizedLeader Aqualad]] points out that they "don't have a quota on archers," however, and he's still free to join whenever he wants.
** For that matter, this show's version of the Justice League includes Hawkman ''and'' Hawkwoman, plus two {{Green Lantern}}s (Hal and John)! Guy also joins in the second season. They also have ''four'' {{Flying Brick}}s (Superman, Wonder Woman, Captain Marvel, and Icon- five if you count Martian Manhunter, whose shapeshifting and telepathic abilities are emphasized over strength as in ''Justice League'').

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* Similarly, ''WesternAnimation/BatmanTheBraveAndTheBold'' has one ColdOpening that featured Plastic Man and Elongated Man going after a criminal while arguing over which one Batman prefers to work with (Elongated Man also makes the "I'm even a detective" argument here).
**
here). At the end of the segment, Batman gives his opinion: "Between the two of you, I prefer to work alone."
* {{Subverted}} on ''WesternAnimation/YoungJustice''--[[RageAgainstTheMentor ''WesternAnimation/YoungJustice'':
** [[RageAgainstTheMentor
Red Arrow]] is annoyed that he's been "replaced" with [[DarkActionGirl [[ActionGirl Artemis]] on the team, even though he turned down their invitation to join. [[StandardizedLeader Aqualad]] Aqualad points out that they "don't have a "have no quota on archers," however, and he's still free to join whenever he wants.
** For that matter, this show's version of the Justice League includes Hawkman ''and'' Hawkwoman, plus two {{Green Lantern}}s (Hal and John)! Guy Gardner also joins in the second season. They also have ''four'' {{Flying Brick}}s (Superman, Wonder Woman, Captain Marvel, and Icon- Icon - five if you count Martian Manhunter, whose shapeshifting and telepathic abilities are emphasized over strength as in ''Justice League'').



** The second season has Nightwing, Robin, and Batgirl (SmartGuy {{Badass Normal}}s with gadgets) all on the team, plus Superboy and Wonder Girl in the FlyingBrick category.
*** However, it should be noted that they tend to split up into groups and those groups typically include a variety of archetypes.

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** The second season has Nightwing, Robin, and Batgirl (SmartGuy {{Badass Normal}}s with gadgets) all on the team, plus Superboy and Wonder Girl in the FlyingBrick category.
*** However, it should be noted
category. By this point, however, the team has gotten so big that they tend to split up into groups and those groups typically include most missions involve smaller groups, usually with a variety of archetypes.powers / archetypes.
3rd Sep '16 1:15:03 PM Dravencour
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* A variant in Franchise/TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it.

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* A variant in Franchise/TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it. it.
21st Aug '16 7:25:06 PM MaskedAndDangerous
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* And In ''Film/CaptainAmericaCivilWar'', this is simultaneously averted powerwise, as both teams have doubles on powers (Iron Man and Warmachine, Cap and Bucky), and played straight role wise, with each team consisting of the leader, their BlackBestFriend who is better armed, a morally ambiguous superhuman dressed all in black, a former [=SHIELD=] agent, a wild card with fantastic superpowers, and [[AnimalThemedSuperbeing a bug themed late comer who spends the battle [[AscendedFanboy fanboying]].

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* And In ''Film/CaptainAmericaCivilWar'', this is simultaneously averted powerwise, as both teams have doubles on powers (Iron Man and Warmachine, Cap and Bucky), and played straight role wise, with each team consisting of the leader, their BlackBestFriend who is better armed, a morally ambiguous superhuman dressed all in black, a former [=SHIELD=] agent, a wild card with fantastic superpowers, and [[AnimalThemedSuperbeing a bug themed late comer comer]] who spends the battle [[AscendedFanboy fanboying]].
21st Aug '16 7:24:09 PM MaskedAndDangerous
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* And In ''Film/CaptainAmericaCivilWar'', this is simultaneously averted powerwise, as both teams have doubles on powers (Iron Man and Warmachine, Cap and Bucky), and played straight role wise, with each team consisting of the leader, their BlackBestFriend who is better armed, a morally ambiguous superhuman dressed all in black, a former [=SHIELD=] agent, a wild card with fantastic superpowers, and [[AnimalThemedSuperbeing a bug themed late comer who spends the battle [[AscendedFanboy fanboying]].
7th Aug '16 5:42:56 PM nombretomado
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* The Marvel Family (The ComicBook/{{Shazam}} Captain Marvel, Mary Marvel and Captain Marvel Jr.) in TheDCU are an example of a team whose members have the [[FlyingBrick exact same set of powers]]. They sometimes join other teams individually, however, usually fitting into this trope when they do. The problem with teaming them up with, say, Superman and not feeling redundant is addressed by emphasizing the magical, god-based nature of their powers. For instance, Superman is vulnerable to magic based attacks and is impressed how Captain Marvel is far more resistant.

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* The Marvel Family (The ComicBook/{{Shazam}} Captain Marvel, Mary Marvel and Captain Marvel Jr.) in TheDCU Franchise/TheDCU are an example of a team whose members have the [[FlyingBrick exact same set of powers]]. They sometimes join other teams individually, however, usually fitting into this trope when they do. The problem with teaming them up with, say, Superman and not feeling redundant is addressed by emphasizing the magical, god-based nature of their powers. For instance, Superman is vulnerable to magic based attacks and is impressed how Captain Marvel is far more resistant.



* A variant in TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it.

to:

* A variant in TheDCU Franchise/TheDCU is Franchise/WonderWoman in terms of operating methods; while Franchise/{{Superman}} will not kill on general principle and Franchise/{{Batman}} is too worried about the JumpingOffTheSlipperySlope if he does, Diana is a classically trained Greek warrior who does not feel bound by ThouShaltNotKill if the situation demands it.
7th Aug '16 5:42:48 PM nombretomado
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* In some teams, the whole point is that every member has exactly the same power (e.g., the GreenLantern [[TheChosenMany Corps]] in TheDCU). Power speciation obviously doesn't apply in such cases; the focus is instead on personality differences. (Although this can still result in power speciation of kind, as different personality types apply the same powers differently.)

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* In some teams, the whole point is that every member has exactly the same power (e.g., the GreenLantern [[TheChosenMany Corps]] in TheDCU).Franchise/TheDCU). Power speciation obviously doesn't apply in such cases; the focus is instead on personality differences. (Although this can still result in power speciation of kind, as different personality types apply the same powers differently.)
21st Jul '16 9:06:38 PM Discar
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* Marvel Netflix's ''Series/TheDefenders'' is a superhero team with two members exhibiting super strength while the remaining two members are martial-artists (although the martial-artists at least have additional powers that set them apart a bit more).

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* Marvel Netflix's ''Series/TheDefenders'' ''Series/TheDefenders2017'' is a superhero team with two members exhibiting super strength while the remaining two members are martial-artists (although the martial-artists at least have additional powers that set them apart a bit more).
19th Jul '16 11:11:30 AM ChronoLegion
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* In ''Literature/SuperPowereds: Year 2'', the HCP students are split into four teams for the year in order to learn how to work together. It's stated that nearly all Heroes in the world belong to a team. The five [[PowerIncontinence Powered]]-turned-Super protagonists are put together, since few other students want to work with them. For the remaining two slots, the coach asks for volunteers. A number of their friends step up, including the only [[HealingHands healer]] in the class (which surprises everyone, since she'd have her pick of teams due to her unique talent). Mary, the team's leader, uses her PsychicPowers to listen to [[TheChessmaster Nick]]'s suggestions. The first choice of the healer is a no-brainer, but she is surprised at Nick's second choice, although she goes along with it. Nick chooses Alex, who, for the most part, is a weaker version of Mary (although, unlike most other [[MindOverMatter telekinetics]], Alex is able to affect energy as well as physical objects). When Mary later questions him about it, he explains that his primary reason wasn't that their team needed another telekinetic/telepath, it's that he didn't want any other team to have a telepath of their own (there are only two in the class). Thus, this gives them an advantage of being able to listen in on the others' strategies, while denying the same possibility to them. Thus, the 7-person team includes two telekinetics/telepaths, a healer, an [[EnergyAbsorption absorber]], a [[IBelieveICanFly flyer]], a [[VoluntaryShapeshifting Shifter]] (whose SuperpoweredAlterEgo has SuperStrength and [[MadeOfIron super-endurance]]), and a [[BornLucky luck manipulator]]. Only one other team ends up balancing as well between combat-heavy (mostly involving SuperStrength) and support Supers. Of the remaining two teams, one leans heavily towards combat and the other towards "alternative" abilities.
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