History Main / SuperDoc

7th Apr '18 10:46:48 AM nombretomado
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** In the ''TabletopGame/WorldOfDarkness'', your Medicine skill functioned under the "bonus to your specialty" rule. HunterTheReckoning had a gynecologist who was treating severe trauma. Somewhat justified, as all doctors have at least a little training in emergencies.

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** In the ''TabletopGame/WorldOfDarkness'', your Medicine skill functioned under the "bonus to your specialty" rule. HunterTheReckoning ''TabletopGame/HunterTheReckoning'' had a gynecologist who was treating severe trauma. Somewhat justified, as all doctors have at least a little training in emergencies.
3rd Feb '18 4:08:27 PM AdamC
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* Zig-zagged in ''Series/{{House}}''. The fact that House is a SuperDoc is pretty much the show's ''premise,'' and he has a ridiculously vast and long-reaching understanding of different forms of medicine, both modern and historical. On the other hand, the entire reason House has a team (with their own sub-specialties} is to round out his knowledge and keep him from slipping up. Other doctors seen on the show are played more realistically, and specialists who are featured will stick to their field of medicine; Wilson for example is an oncologist and he's never seen treating anyone other than cancer patients.

to:

* Zig-zagged in ''Series/{{House}}''. The fact that House is a SuperDoc is pretty much the show's ''premise,'' and he has a ridiculously vast and long-reaching understanding of different forms of medicine, both modern and historical. On the other hand, the entire reason House has a team (with their own sub-specialties} sub-specialties) is to round out his knowledge and keep him from slipping up. Other doctors seen on the show are played more realistically, and specialists who are featured will stick to their field of medicine; Wilson for example is an oncologist and he's never seen treating anyone other than cancer patients.
3rd Feb '18 4:07:55 PM AdamC
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to:

* Zig-zagged in ''Series/{{House}}''. The fact that House is a SuperDoc is pretty much the show's ''premise,'' and he has a ridiculously vast and long-reaching understanding of different forms of medicine, both modern and historical. On the other hand, the entire reason House has a team (with their own sub-specialties} is to round out his knowledge and keep him from slipping up. Other doctors seen on the show are played more realistically, and specialists who are featured will stick to their field of medicine; Wilson for example is an oncologist and he's never seen treating anyone other than cancer patients.
18th Jan '18 6:17:46 PM nombretomado
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** Special mention goes to Dr. Usanagi in FalloutNewVegas. In addition to normal medical services, she can also intall a number of cybernetic implants and singlehandedly averts ThereAreNoTherapists.

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** Special mention goes to Dr. Usanagi in FalloutNewVegas.''VideoGame/FalloutNewVegas''. In addition to normal medical services, she can also intall a number of cybernetic implants and singlehandedly averts ThereAreNoTherapists.
1st Dec '17 8:38:12 AM Headrock
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Compare OpenHeartDentistry, contrast NotThatKindOfDoctor. A subtrope of OmnidisciplinaryScientist and TheMedic. A SuperDoc can be used as an excuse for TheMainCharactersDoEverything.

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Compare OpenHeartDentistry, contrast NotThatKindOfDoctor. A subtrope of OmnidisciplinaryScientist and TheMedic. A SuperDoc Super Doc can be used as an excuse for TheMainCharactersDoEverything.
1st Dec '17 8:37:52 AM Headrock
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Compare OpenHeartDentistry, contrast NotThatKindOfDoctor. A subtrope of OmnidisciplinaryScientist and TheMedic.

to:

Compare OpenHeartDentistry, contrast NotThatKindOfDoctor. A subtrope of OmnidisciplinaryScientist and TheMedic. A SuperDoc can be used as an excuse for TheMainCharactersDoEverything.
6th Nov '17 1:13:43 AM jormis29
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** DungeonsAndDragons has the fantasy variant, where the Heal skill treats everything. Magic outclasses mundane healings by orders of magnitude in utility, however. The D20 StarWars variant added feats and the like for surgery.
** In the World of Darkness, your Medicine skill functioned under the "bonus to your specialty" rule. HunterTheReckoning had a gynecologist who was treating severe trauma. Somewhat justified, as all doctors have at least a little training in emergencies.
** In West End Games' StarWars version, and WEG games in general, Medicine is a single skill.
** UnknownArmies has an unusual variant where skills are not predefined. A small number of skills are used for universal abilities like Notice and Struggle. All other skills cover a wide aspect of what you are and do, such as a skill like Police Officer reflecting everything about being a police officer that isn't covered by the universal skills. Likely "Medicine" would be considered too vague; you would write in something like "Family Medicine Physician." You would use that skill for everything related to being such a physician, from practicing medicine to understanding paperwork and charts and insurance to figuring out which pharmacist might give you the compound you hope will keep the EldritchAbomination under your basement sedated without asking too many questions.
** CallOfCthulhu has the 'Medicine is one skill' variant.
** Witch Hunter: The Invisible World has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.


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** DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' has the fantasy variant, where the Heal skill treats everything. Magic outclasses mundane healings by orders of magnitude in utility, however. The D20 StarWars variant added feats and the like for surgery.
** In the World of Darkness, ''TabletopGame/WorldOfDarkness'', your Medicine skill functioned under the "bonus to your specialty" rule. HunterTheReckoning had a gynecologist who was treating severe trauma. Somewhat justified, as all doctors have at least a little training in emergencies.
** In West End Games' StarWars TabletopGame/StarWars version, and WEG games in general, Medicine is a single skill.
** UnknownArmies ''TabletopGame/UnknownArmies'' has an unusual variant where skills are not predefined. A small number of skills are used for universal abilities like Notice and Struggle. All other skills cover a wide aspect of what you are and do, such as a skill like Police Officer reflecting everything about being a police officer that isn't covered by the universal skills. Likely "Medicine" would be considered too vague; you would write in something like "Family Medicine Physician." You would use that skill for everything related to being such a physician, from practicing medicine to understanding paperwork and charts and insurance to figuring out which pharmacist might give you the compound you hope will keep the EldritchAbomination under your basement sedated without asking too many questions.
** CallOfCthulhu ''TabletopGame/CallOfCthulhu'' has the 'Medicine is one skill' variant.
** Witch ''Witch Hunter: The Invisible World World'' has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.

4th Oct '17 12:00:22 AM TheDocCC
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** WitchHunterTheInvisibleWorld has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.


to:

** WitchHunterTheInvisibleWorld Witch Hunter: The Invisible World has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.

3rd Oct '17 11:59:52 PM TheDocCC
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** WitchHunter has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.


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** WitchHunter WitchHunterTheInvisibleWorld has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.

3rd Oct '17 11:59:19 PM TheDocCC
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* Surprisingly common in table top role playing games, period, where Medicine is usually a single skill. Few games actually ask you to specialize like a real doctor would, and many that do simply provide you a bonus within your field rather than treat you as possibly inept outside of it. Examples:
** DungeonsAndDragons has the fantasy variant, where the Heal skill treats everything. Magic outclasses mundane healings by orders of magnitude in utility, however. The D20 StarWars variant added feats and the like for surgery.
** In the World of Darkness, your Medicine skill functioned under the "bonus to your specialty" rule. HunterTheReckoning had a gynecologist who was treating severe trauma. Somewhat justified, as all doctors have at least a little training in emergencies.
** In West End Games' StarWars version, and WEG games in general, Medicine is a single skill.
** UnknownArmies has an unusual variant where skills are not predefined. A small number of skills are used for universal abilities like Notice and Struggle. All other skills cover a wide aspect of what you are and do, such as a skill like Police Officer reflecting everything about being a police officer that isn't covered by the universal skills. Likely "Medicine" would be considered too vague; you would write in something like "Family Medicine Physician." You would use that skill for everything related to being such a physician, from practicing medicine to understanding paperwork and charts and insurance to figuring out which pharmacist might give you the compound you hope will keep the EldritchAbomination under your basement sedated without asking too many questions.
** CallOfCthulhu has the 'Medicine is one skill' variant.
** WitchHunter has two foci for Heal skill, Medicine and Herbalism, with Medicine used to treat wounds and Herbalism to perform medicine. Don't ask.

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