History Main / SuddenDeath

19th Aug '16 8:27:25 AM BuddyBoy600alt
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* ''Series/DoubleDare1986'', If both teams are tied at the end of round 2, They would do a ''Tie-Breaker Challenge''.
* ''Series/LegendsOfTheHiddenTemple'' If both teams were tied on final temple game. They would bring in the ''Tie-Breaker Gongs'' (Similar to the ones used in Crossing a Moat). Olmec will ask the teams a question. When 1 team rings in the gong and gives out the correct answer will advance to Olmec's temple. But if they get an incorrect answer, Their opponent automatically wins.
10th Aug '16 1:43:07 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'' games, Sudden Death only started from the second game onwards. It typically only occurs in objective gametypes like CTF or Assault. In ''VideoGame/{{Halo 2}}'', when the time would run out, if a player was still holding the flag or bomb, the game would continue endlessly until a player scored or if no one was holding the flag or bomb for a set amount of time. After some time, Bungie released an update that removed Sudden Death from certain gametypes on Matchmaking because players were holding up games by hiding during Sudden Death. In ''VideoGame/{{Halo 3}}'' and onwards, Sudden Death usually has a time-limit (typically from 30 seconds to one minute), but the game still ends if the flag/bomb isn't being held.

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* In ''Franchise/{{Halo}}'' games, Sudden Death only started from the second game onwards. It typically only occurs in objective gametypes like CTF or Assault. In ''VideoGame/{{Halo 2}}'', when the time would run out, if a player was still holding the flag or bomb, the game would continue endlessly until a player scored or if no one was holding the flag or bomb for a set amount of time. After some time, Bungie released an update that removed Sudden Death from certain gametypes on Matchmaking because players were holding up games by hiding during Sudden Death. In ''VideoGame/{{Halo 3}}'' and onwards, onward, Sudden Death usually has a time-limit (typically from 30 seconds to one minute), but the game still ends if the flag/bomb isn't being held.
18th Jun '16 9:45:28 PM IndirectActiveTransport
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* Wrestling/{{AAA}}'s The Lucha Libre World Cup of 2015 had seven matches on the card with one special sudden death match for third place. Due to multiple time limit draws, there ended up being seven sudden death matches and not because there was one for every match so much as the only planned sudden death match itself went into sudden death and the final went into sudden death three times.

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* Wrestling/{{AAA}}'s The Lucha Libre World Cup of has gained an association with them since 2015 when they had seven matches on the card with one special sudden death match for third place. Due to multiple time limit draws, there ended up being seven sudden death matches and not because there was one for every match so much as the only planned sudden death match itself went into sudden death and the final went into sudden death three times.
27th Mar '16 1:11:15 AM KYCubbie
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** The NFL adopted new overtime rules for postseason games starting in 2010 (extended to regular season games for the 2012 season). If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts to sudden death. This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to play it.

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** The NFL adopted new overtime rules for postseason games starting in 2010 (extended 2010, and extended them to regular season games for the 2012 season).starting in 2012. If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts to sudden death. This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to play it.



** The idea of a second chance comes from other leagues. Instead of a kickoff format, high school, NCAA, and CFL football games use what's called the "Kansas Playoff," where after a coin toss to decide possession, a team starts a drive directly from a designated position in the opposing side of the field. In the Kansas format, each team gets a chance to score. A touchdown, field goal, or turnover ends that possession, allowing the other team to try from the other end (If a turnover directly results in a touchdown, the game ends there). The process repeats if both teams match scores for that round. After two rounds, the point-after kick is removed, forcing teams to attempt the riskier two-point conversion instead.
* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period with four-on-four hockey (normally it's five-on-five, not counting goalies); should it still be tied teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the record is six).
* In UsefulNotes/{{tennis}}, the U.S. Open between 1970 and 1974 implemented a sudden-death tie-breaker in which the first player to reach five points won the set. Since then, the U.S. Open and most other associations have used a "lingering death" tie-breaker in which at least a two-point lead is needed to win. Note that many tournaments won't use the tiebreaker for the final set, requiring a clear winner by at least two games.

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** The idea of a second chance comes from other leagues. Instead of a kickoff format, high school, NCAA, and CFL football games use what's called the "Kansas Playoff," Playoff",[[note]]named because it was first developed for high school football in that state[[/note]] where after a coin toss to decide possession, a team starts a drive directly from a designated position in the opposing side of the field. In the Kansas format, each team gets a chance to score. A touchdown, field goal, or turnover ends that possession, allowing the other team to try from the other end (If (if a turnover directly results in a touchdown, the game ends there). The process repeats if both teams match scores for that round. After two rounds, the point-after kick is removed, forcing teams to attempt the riskier two-point conversion instead.
* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period period. Beginning with the 199899 season, the teams played four-on-four hockey (normally it's five-on-five, not counting goalies); should starting in 201516, it changed to three-on-three. Should the game still be tied tied, teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the record is six).
* In UsefulNotes/{{tennis}}, the U.S. US Open between 1970 and 1974 implemented a sudden-death tie-breaker in which the first player to reach five points won the set. Since then, the U.S. US Open and most other associations have used a "lingering death" tie-breaker in which at least a two-point lead is needed to win. Note that many tournaments won't use the tiebreaker for the final set, requiring a clear winner by at least two games.
games. (Of the four Grand Slam events, only the US Open uses final-set tiebreakers.)
31st Jan '16 7:05:35 AM Morgenthaler
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* Happens as the result of a "double fault" in the climax of ''DodgeballATrueUnderdogStory''.

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* Happens as the result of a "double fault" in the climax of ''DodgeballATrueUnderdogStory''.''Film/DodgeballATrueUnderdogStory''.
11th Jan '16 1:44:23 PM phoenix
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* In [[TheBeautifulGame Association Football]], if the game is tied at the end of regulation time and there must be a winner (e.g. during a tournament), either the game goes to penalty kicks or there are overtime periods first. The rules may state that the first team to score a goal during the overtime wins the game: this is called sudden death, or (to be more politically correct) "sudden victory" or "[[http://en.wikipedia.org/wiki/Golden_goal Golden goal]]".

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* In [[TheBeautifulGame Association Football]], UsefulNotes/AssociationFootball, if the game is tied at the end of regulation time and there must be a winner (e.g. during a tournament), either the game goes to penalty kicks or there are overtime periods first. The rules may state that the first team to score a goal during the overtime wins the game: this is called sudden death, or (to be more politically correct) "sudden victory" or "[[http://en.wikipedia.org/wiki/Golden_goal Golden goal]]".
20th Nov '15 7:57:28 PM mlsmithca
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* From Series 2 onward on ''Series/TheyThinkItsAllOver'', games which finished level after the usual final round, "The Name Game", would proceed to a tiebreak which usually took the form of a CallBack to an earlier round. If the two team captains won equal numbers of episodes in a series, they would also play a tiebreak for the series. Examples included musical chairs, mechanical bull-riding, breath holding, answering trivia questions (from books allegedly written by the team captains), and launching football boots at cardboard cutouts of David Beckham.
30th Oct '15 5:31:04 PM nombretomado
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* Boss battles in ''GuitarHero'' used to initiate a "death drain" that would sap your Rock Meter if both combatants made it to the last part of the song. This was later replaced and now the song just repeats, but on Hyperspeed. And it gets faster each time both players make it to the end.

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* Boss battles in ''GuitarHero'' ''VideoGame/GuitarHero'' used to initiate a "death drain" that would sap your Rock Meter if both combatants made it to the last part of the song. This was later replaced and now the song just repeats, but on Hyperspeed. And it gets faster each time both players make it to the end.
24th Sep '15 9:17:09 AM biscuitlion
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* ''Series/{{Taskmaster}'' sometimes has a sudden death round if two contestants are tied in first place. So far, it has happened in two episodes. The first time it happened, the tie-break was decided by a pre-recorded game of hide and seek, and the winner was whoever completed the game the fastest. The second time saw the two tied contestants guessing another contestant's age in minutes, and whoever was the closest won.

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* ''Series/{{Taskmaster}'' ''Series/{{Taskmaster}}'' sometimes has a sudden death round if two contestants are tied in first place. So far, it has happened in two episodes. The first time it happened, the tie-break was decided by a pre-recorded game of hide and seek, and the winner was whoever completed the game the fastest. The second time saw the two tied contestants guessing another contestant's age in minutes, and whoever was the closest won.
24th Sep '15 9:16:05 AM biscuitlion
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to:

* ''Series/{{Taskmaster}'' sometimes has a sudden death round if two contestants are tied in first place. So far, it has happened in two episodes. The first time it happened, the tie-break was decided by a pre-recorded game of hide and seek, and the winner was whoever completed the game the fastest. The second time saw the two tied contestants guessing another contestant's age in minutes, and whoever was the closest won.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SuddenDeath