History Main / SuddenDeath

22nd Mar '18 10:46:21 AM KingLyger
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A rule in sports games, GameShows[==] and VideoGames where an end-of-match tie is broken by playing a special round. As Sudden Death is intended to bring a swift conclusion to the contest, the victory conditions for this final round are usually highly abbreviated - scoring just one or two points is often enough to achieve victory.

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A rule in sports games, GameShows[==] sports, {{Game Show}}s and VideoGames where an end-of-match tie is broken by playing a special round. As Sudden Death is intended to bring a swift conclusion to the contest, the victory conditions for this final round are usually highly abbreviated - scoring just one or two points is often enough to achieve victory.
often, the first score wins the match.



** The NFL adopted new overtime rules for postseason games starting in 2010, and extended them to regular season games starting in 2012. If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts to sudden death. This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to ''play it''.

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** The NFL adopted new overtime rules for postseason games starting in 2010, and extended them to regular season games starting in 2012. If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, instantly, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts goes to sudden death.death, usually labeled as "next score wins". This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to ''play it''.



* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period. Beginning with the 199899 season, the teams played four-on-four hockey (normally it's five-on-five, not counting goalies); starting in 201516, it changed to three-on-three. Should the game still be tied, teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the record is six).

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* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period. Beginning with the 199899 season, the teams played four-on-four hockey (normally it's five-on-five, not counting goalies); starting in 201516, it changed to three-on-three. Should the game still be tied, teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the - the record is six).six overtime periods before someone scored.



* In the ''VideoGame/SuperSmashBros'' series, in the event of a tie, rankings are decided by a round in which everybody has 300% damage. Last one to get knocked off the stage wins. If a Sudden Death match goes on for too long, [[StuffBlowingUp Bob-ombs start]] [[RocksFallEveryoneDies raining from the sky]]. If by some freak occurrence another tie manages to occur, the player with the lower controller port number is declared the winner.

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* In the ''VideoGame/SuperSmashBros'' series, in the event of a tie, rankings are decided by a round in which everybody has starts with 300% damage.damage and only one stock. Last one to get knocked off the stage wins. If a Sudden Death match goes on for too long, [[StuffBlowingUp Bob-ombs start]] [[RocksFallEveryoneDies raining from the sky]]. If by some freak occurrence another tie manages to occur, the player with the lower lowest controller port number is declared the winner.
16th Mar '18 11:31:53 PM ZombieAladdin
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[[folder: Pinball]]
* If two or more players are tied in score at the end, and a winner is required, the standard is to play one more game, except with just one ball instead of the usual 3 or 5. Whoever's score is higher is the winner. If they're still tied, more one-ball games are played until their scores are different. The Pinburgh 2016 Finals is one case of this, with the three tied players on ''Pinball/IronManStern'' going again with a one-ball game.
[[/folder]]



* In UsefulNotes/AssociationFootball, the "[[http://en.wikipedia.org/wiki/Golden_goal golden goal]]"[[note]]named as such due to being more politically correct than "sudden death"[[/note]] rule was implemented in 1993, where if the game is tied at the end of regulation time and there must be a winner, and extra time is played, the first team to score a goal during the extra time period would win; with a penalty shootout taking place if neither team scored after 30 minutes. In major tournaments like the FIFA World Cup, this replaced the original rule where the full 30 minutes would be played regardless of how many goals either side scored, with penalties if the score was still tied. A lesser form, silver goal, was later implemented in 2002, where a team that led after the first half of extra time won. Both were scrapped in 2004 due to leading to very defensive play, among other reasons.

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* In UsefulNotes/AssociationFootball, the "[[http://en.wikipedia.org/wiki/Golden_goal golden goal]]"[[note]]named as such due to being more politically correct than "sudden death"[[/note]] rule was implemented in 1993, where if the game is tied at the end of regulation time and there must be a winner, and extra time is played, the first team to score a goal during the extra time period would win; with a penalty shootout taking place if neither team scored after 30 minutes. Said penalty shootout consists of five chances for both teams--if they're tied in the penalty shootout, additional chances are given for both teams until one team gets a goal in while the other does not. In major tournaments like the FIFA World Cup, this replaced the original rule where the full 30 minutes would be played regardless of how many goals either side scored, with penalties if the score was still tied. A lesser form, silver goal, was later implemented in 2002, where a team that led after the first half of extra time won. Both were scrapped in 2004 due to leading to very defensive play, among other reasons.
16th Mar '18 11:22:48 PM ZombieAladdin
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* In multiplayer modes other than Turf War and Clam Blitz in ''VideoGame/Splatoon2'', sudden death will kick in after the end of the allotted time if the team behind on progress towards the objective has control of the objective when time's up. At that point, victory is either achieved should the team currently behind surpass the other team's progress (hold the zone for longer in Splat Zones; advance the payload further than the other team did in Tower Control or Rainmaker), or should the team behind lose control of the objective.

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* In multiplayer modes other than Turf War and Clam Blitz in ''VideoGame/Splatoon2'', sudden death death, called Overtime, Pinch!, or Extra Time depending on the region, will kick in after the end of the allotted time if the team behind on progress towards the objective has control of the objective when time's up. At that point, victory is either achieved should the team currently behind surpass the other team's progress (hold the zone for longer in Splat Zones; advance the payload further than the other team did in Tower Control or Rainmaker), or should the team behind lose control of the objective. Clam Blitz, on the other hand, will have sudden death via the ''potential'' for scoring: In this mode, points are scored by tossing Power Clams into the goal on the opponents' side. If the losing team has any Power Clams, Overtime will begin and will only end when one of a number of conditions occur, one of them being that the losing team lose all of their Power Clams.
12th Feb '18 10:38:52 AM 32_Footsteps
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* In multiplayer modes other than Turf War and Clam Blitz in ''VideoGame/Splatoon2'', sudden death will kick in after the end of the allotted time if the team behind on progress towards the objective has control of the objective when time's up. At that point, victory is either achieved should the team currently behind surpass the other team's progress (hold the zone for longer in Splat Zones; advance the payload further than the other team did in Tower Control or Rainmaker), or should the team behind lose control of the objective.
29th Jan '18 12:37:43 PM bt8257
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** The NFL adopted new overtime rules for postseason games starting in 2010, and extended them to regular season games starting in 2012. If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts to sudden death. This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to play it.

to:

** The NFL adopted new overtime rules for postseason games starting in 2010, and extended them to regular season games starting in 2012. If a team receives the opening kickoff and only scores a field goal, the game doesn't end until after the ensuing drive. A touchdown ends the game on the first possession, as does a safety. The game ends on the second possession with any result that is not still a tie. If the game is still tied after the first two possessions (either due to no scoring or matched field goals), the game reverts to sudden death. This rule was first used in the playoff game on Jan. 8, 2012 between the Pittsburgh Steelers and Denver Broncos, in which Denver scored on an 80-yard touchdown pass-and-run on the first play in overtime, meaning it took longer to announce the new overtime rules than to play it.''play it''.



* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period. Beginning with the 1998--99 season, the teams played four-on-four hockey (normally it's five-on-five, not counting goalies); starting in 2015--16, it changed to three-on-three. Should the game still be tied, teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the record is six).

to:

* If the score is tied after sixty minutes of regulation play during the regular season, the [[UsefulNotes/NationalHockeyLeague NHL]] uses a five-minute sudden-death overtime period. Beginning with the 1998--99 199899 season, the teams played four-on-four hockey (normally it's five-on-five, not counting goalies); starting in 2015--16, 201516, it changed to three-on-three. Should the game still be tied, teams go to a shootout (before 2005 it was just left as a tie). In the playoffs, though, teams skate five a side for an unlimited number of twenty-minute periods until someone scores, which can take a while (the record is six).
27th Oct '17 12:07:22 PM MegaMarioMan
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* In the Swordplay duels of ''WiiSportsResort'', if neither combatant wins best of three, it goes to "Sudden Death" where the arena is reduced to the center circle, and one good hit can easily knock the opponent off. Interestingly, even this can be tied, awarding the player with an Achievement ("Stamp") for the round.

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* In the Swordplay duels of ''WiiSportsResort'', ''VideoGame/WiiSportsResort'', if neither combatant wins best of three, it goes to "Sudden Death" where the arena is reduced to the center circle, and one good hit can easily knock the opponent off. Interestingly, even this can be tied, awarding the player with an Achievement ("Stamp") for the round.
14th Sep '17 5:36:23 PM JMQwilleran
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* ''Series/TheWeakestLink'' had a three or five-question BonusRound at the end of each show between two contestants. If they were tied at the end of this round, then it would go into sudden death where the round would end if one contestant got a question right and the other got it wrong. Going into sudden death would give host Anne Robinson the chance to dramatically say "Then let's play... Sudden Death!"
8th Jul '17 11:41:28 AM nombretomado
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* More examples of "sudden death" in sports can be found in TheOtherWiki article [[http://en.wikipedia.org/wiki/Sudden_death_(sport) here]].

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* More examples of "sudden death" in sports can be found in TheOtherWiki Wiki/TheOtherWiki article [[http://en.wikipedia.org/wiki/Sudden_death_(sport) here]].
25th Apr '17 9:24:59 AM SolidSonicTH
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* Iron Man matches can be decided by Sudden Death if both competitors end the time limit on an equal number of falls but this only occurs if both parties agree to it. The first Wrestling/{{WWE}} Iron Man match between Wrestling/ShawnMichaels vs. Wrestling/BretHart ended without a single fall and was pushed to an overtime where Shawn pinned Bret. However in a 30-minute match between Shawn Michaels and Wrestling/KurtAngle, they ended with a 2-2 and Kurt just blew Shawn off when he begged to have the match settled in Sudden Death.

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* Iron Man matches can be decided by Sudden Death if both competitors end the time limit on an equal number of falls but this only occurs if both parties agree to it.it (or are forced to by someone with authority; i.e. it is not a requirement of such a match). The first Wrestling/{{WWE}} Iron Man match between Wrestling/ShawnMichaels vs. Wrestling/BretHart ended without a single fall and was pushed to an overtime where Shawn pinned Bret. However in a 30-minute match between Shawn Michaels and Wrestling/KurtAngle, they ended with a 2-2 and Kurt just blew Shawn off when he begged to have the match settled in Sudden Death.
25th Apr '17 9:16:52 AM SolidSonicTH
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to:

* Iron Man matches can be decided by Sudden Death if both competitors end the time limit on an equal number of falls but this only occurs if both parties agree to it. The first Wrestling/{{WWE}} Iron Man match between Wrestling/ShawnMichaels vs. Wrestling/BretHart ended without a single fall and was pushed to an overtime where Shawn pinned Bret. However in a 30-minute match between Shawn Michaels and Wrestling/KurtAngle, they ended with a 2-2 and Kurt just blew Shawn off when he begged to have the match settled in Sudden Death.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SuddenDeath