History Main / Subsystemdamage

27th Jul '16 1:13:22 AM UKFB
Is there an issue? Send a Message

Added DiffLines:

* As part of ''VideoGame/RimWorld'''s trademark ultra-detailed micromanagment, each individual character, robot, and wild squirrel has a list of body parts that can be injured causing various effects, each of which the game will keep painstaking track of. This system is so detailed as to include the individual ''scars'' that a character has aquired in their life, and has stat debuffs for each one.
24th Jul '16 5:48:36 PM nombretomado
Is there an issue? Send a Message


* Vehicles in ''CompanyOfHeroes'' can have their engines or weapons damaged and destroyed before they die but they can't be specifically targeted.

to:

* Vehicles in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' can have their engines or weapons damaged and destroyed before they die but they can't be specifically targeted.
13th Jul '16 7:24:05 AM GentlemensDame883
Is there an issue? Send a Message

Added DiffLines:

* Unlike in previous ''VideoGame/{{Civilization}}'' games where you either took an enemy city wholesale or didn't at all, in VI you can target and destroy individual districts outside the city centre to cripple parts of their industry.
15th Jun '16 5:11:46 PM GoStu
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/EliteDangerous'' this trope is in full effect. Every individual module of a ship can be destroyed by weapons fire, from its exterior parts such as weapons to the essential guts of the ship such as the Power Plant. Damaged modules can malfunction while destroyed modules are entirely unusable until repaired. This is especially distressing when the cockpit's Canopy is destroyed - the player loses much of their heads up display and has to breathe emergency oxygen until repaired.
12th Jun '16 5:52:50 PM Rupa
Is there an issue? Send a Message

Added DiffLines:

* In LARP/DagorhirBattleGames, getting hit on an arm or a leg prevents the player from using that arm or leg (the arm must be tucked behind the back and cannot hold onto anything, and the loss of a leg means they must fall onto their knees/kneel). A death needs two limbs to be lost or a hit on the torso.
27th May '16 2:00:44 PM Quanyails
Is there an issue? Send a Message


* A similar mechanic to ''JA2'' is used in ''SilentStorm''. Your soldiers are able to target specific body parts (but only if you have a keyboard with a number pad, so good luck laptop-users). Hitting an arm will affect accuracy, hitting a leg will affect walking speed, and hitting the head can cause temporary blindness or deafness. Each hit can also cause wounds that will deal persistant damage every turn until healed.

to:

* A similar mechanic to ''JA2'' ''Jagged Alliance 2'' is used in ''SilentStorm''. Your soldiers are able to target specific body parts (but only if you have a keyboard with a number pad, so good luck laptop-users). Hitting an arm will affect accuracy, hitting a leg will affect walking speed, and hitting the head can cause temporary blindness or deafness. Each hit can also cause wounds that will deal persistant damage every turn until healed.
3rd Apr '16 3:07:27 PM RisefromYourGrave
Is there an issue? Send a Message


* Some driving games, such as the ''ForzaMotorsport'' and ''TOCA'' series, have damageable vehicle subsystems, impairing your vehicle's performance according to whatever has been damaged. In ''Forza'', getting rear ended could damage your rear spoiler, or wreck your engine if you have a rear or center mounted engine. Bottoming out your suspension will quickly ruin your shocks and springs, affecting your handling. Taking side impacts will cause your alignment to get screwed up, forcing you to constantly steer in one direction to drive forwards. All of the damage except for body damage and downforce damage can be [[HealThyself repaired in the pitstops]], however.

to:

* Some driving games, such as the ''ForzaMotorsport'' ''VideoGame/{{Forza}}'' and ''TOCA'' series, have damageable vehicle subsystems, impairing your vehicle's performance according to whatever has been damaged. In ''Forza'', getting rear ended could damage your rear spoiler, or wreck your engine if you have a rear or center mounted engine. Bottoming out your suspension will quickly ruin your shocks and springs, affecting your handling. Taking side impacts will cause your alignment to get screwed up, forcing you to constantly steer in one direction to drive forwards. All of the damage except for body damage and downforce damage can be [[HealThyself repaired in the pitstops]], however.
22nd Mar '16 7:00:09 PM TheDoomSong
Is there an issue? Send a Message


* ''VideoGame/StarTrekStarfleetCommand'' lets you knock down an enemy's shields and beam commandos on-board to knock out subsystems. Ships generally don't blow up until they've lost so much functionality that they're reduced to drifting pieces of junk.

to:

* ''VideoGame/StarTrekStarfleetCommand'' lets you knock down an enemy's shields and beam commandos on-board to knock out subsystems. Ships generally don't blow up until they've lost so much functionality that they're reduced to drifting pieces of junk. In the third game you could also target sub-systems directly with your weapons. Any damage that got past shields would be applied to the sub-system (or wasted if it missed), and you could target every sub-system on the ship, which allowed you to knock out its engines (the warp drive is especially good to target because it supplies power to the ship, meaning damaging/destroying it would also drop the shields, kill motive function, and silence the weapons, leaving the target ripe for destruction or capture). Target sub-systems also lowered the amount of enemy marines/crew without risking destroying the ship, making capturing the ship much easier.
17th Mar '16 9:30:28 AM 20person
Is there an issue? Send a Message

Added DiffLines:

** Although item health has been removed for most weapons and armor, PoweredArmor in ''VideoGame/{{Fallout 4}}'' still has item health for each of its 6 individual armor segments: the helmet, the torso, and the 4 limbs. If any of the parts drops below a certain amount of health, the HeadsUpDisplay will show that particular part in red instead of orange.
3rd Mar '16 3:22:52 PM NikoMoldova
Is there an issue? Send a Message


* ''VideoGame/DwarfFortress'' does this for every living organism except vermin, tracking damage on down to individual fingers, toes, teeth, entrails, layers of skin, and even nervous tissue. In certain earlier editions, damage would be done without taking into account surrounding organs. It was at one point perfectly possible to take both of someone's ears off with a single arrow without hurting the head in-between.
** This means that a creature is almost NighInvulnerable if it doesn't bleed and has no brain to destroy, with the only possible way to kill such creatures being [[DecapitationRequired decapitation]], [[HalfTheManHeUsedToBe bodily bisection]], or drowning. Unless it's made of a very fragile material, like [[ElementalEmbodiment fire]], in which case it becomes a OneHitPointWonder.

to:

* ''VideoGame/DwarfFortress'' does this for every living organism except vermin, tracking damage on down to individual fingers, toes, teeth, entrails, layers of skin, and even nervous tissue. In certain earlier editions, damage would be done without taking into account surrounding organs. It was at one point perfectly possible to take both of someone's ears off with a single arrow without hurting the head in-between.
in-between. Injuries that heal over time might also leave scars, which appear in the appearance description.
** This means that a creature is almost NighInvulnerable if it doesn't bleed and has no brain to destroy, with the only possible way to kill such creatures being [[DecapitationRequired decapitation]], [[HalfTheManHeUsedToBe bodily bisection]], or drowning.drowning (assuming it's 'alive'; undead are another matter). Unless it's made of a very fragile material, like [[ElementalEmbodiment fire]], in which case it becomes a OneHitPointWonder.


Added DiffLines:

** Certain injuries can disable body parts without crushing or dismembering them. Notably, recent versions allow breaking the spine to cause paralysis.
** Wounds to the lower torso can cause guts to fall out. These can be attacked or pinched, but Toady has expressed interest in allowing you to drag people around and strangle them by their intestines.
This list shows the last 10 events of 230. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Subsystemdamage