History Main / Subsystemdamage

24th Sep '16 8:40:02 PM DastardlyDemolition
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** ''VideoGame/{{Fallout 3}}'', on the other hand, ''does'' track damage to body parts, though there are no adverse effects until they have been entirely crippled. Crippled arms decrease accuracy, crippled legs decrease running speed, a crippled head causes a concussion halo effect, and a crippled torso amplifies all subsequent damage. They can simply be healed with stimpacks (which your average player tends to stockpile, but your average NPC doesn't) or by [[TraumaInn sleeping in any bed.]]

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** ''VideoGame/{{Fallout 3}}'', on the other hand, ''does'' track damage to body parts, though there are no adverse effects until they have been entirely crippled. Crippled arms decrease accuracy, crippled legs decrease running speed, a crippled head causes a concussion halo effect, and a crippled torso amplifies all subsequent damage. They can simply be healed with stimpacks (which your average player tends to stockpile, but your average NPC doesn't) or by [[TraumaInn sleeping in any bed.]]]] This becomes a life saver when fighting Deathclaws, giant lizards with machete-sized claws, as you can cripple their legs with ease by using the Dart Gun to slow them down to a crawl.
29th Aug '16 10:51:49 AM Morgenthaler
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* In the ''NavalOps'' games, your ship can lose the ability to launch aircraft if the deck is damaged. Damage to the engines reduces your speed to a crawl, and a hull breach will eventually cause engine failure due to flooding. And a hit to the rudder will make it very difficult to change course.

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* In the ''NavalOps'' ''VideoGame/NavalOps'' games, your ship can lose the ability to launch aircraft if the deck is damaged. Damage to the engines reduces your speed to a crawl, and a hull breach will eventually cause engine failure due to flooding. And a hit to the rudder will make it very difficult to change course.



* This is a major gameplay mechanic in ''WorldOfTanks'', where you can hit specific subsystems on opposing tanks (their treads, fuel tank, engine, ammo rack, etc.) and preventing them from functioning properly until their crew fixes it (and you even have a chance of incapacitating a crewman). This is especially important if your gun lacks penetrating power or just doesn't do enough damage, like if a light tank goes up against a heavy, the light tank can cripple the heavy tank until its allies can come along and finish the job.
* ''WarThunder'' keeps track of over a dozen subsystem for planes. This includes pilot (one hit kill), gunners for turrets (no return fire), radiator and coolant liquids (engine will overheat), the engine itself (glide back to base!) and the flaps, ailerons, tail control, gear control, and more. Notable that there is no hit point system, a plane is considered lost if the pilot is killed, it is burnt up or loses a wing or the tail.

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* This is a major gameplay mechanic in ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', where you can hit specific subsystems on opposing tanks (their treads, fuel tank, engine, ammo rack, etc.) and preventing them from functioning properly until their crew fixes it (and you even have a chance of incapacitating a crewman). This is especially important if your gun lacks penetrating power or just doesn't do enough damage, like if a light tank goes up against a heavy, the light tank can cripple the heavy tank until its allies can come along and finish the job.
* ''WarThunder'' ''VideoGame/WarThunder'' keeps track of over a dozen subsystem for planes. This includes pilot (one hit kill), gunners for turrets (no return fire), radiator and coolant liquids (engine will overheat), the engine itself (glide back to base!) and the flaps, ailerons, tail control, gear control, and more. Notable that there is no hit point system, a plane is considered lost if the pilot is killed, it is burnt up or loses a wing or the tail.
15th Aug '16 7:18:39 AM ChronoLegion
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* In ''[[VideoGame/PacificFleet Atlantic Fleet]]'', your hits can deal damage to various subsystems, depending on where they hit. Some can be repaired (if not destroyed), while others cannot. The obvious targets are main guns (which have their own armor stat independent of side or deck armor). Destroying them results in an explosion animation. Secondary guns on larger ships can be damaged but not destroyed. Damaging propulsion results in ships slowing down, while damaging steering results in them being unable to affect their turn (if they were going straight, they'll keep doing that, if they were turning, they'll keep doing that too). It's also possible to reduce targeting accuracy by damaging/destroying RADAR and spot positions. Carries with destroyed/damaged flight decks can't launch or recover aircraft. Destroyers/corvettes with damaged/destroyed SONAR can't detect submarines, while subs with damaged/destroyed SONAR can't detect any other ship or sub if not surfaced or at periscope depth.
14th Aug '16 4:21:10 PM UmbrellasWereAwesome
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* Occurs with the player's interface in ''VideoGame/HaloReach'''s "Lone Wolf" epilogue.

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* ''Franchise/{{Halo}}'':
** In the later games, you can do things like shoot off a Scorpion Tank's turret without destroying the whole vehicle.
**
Occurs with the player's interface in ''VideoGame/HaloReach'''s "Lone Wolf" epilogue.
27th Jul '16 1:13:22 AM UKFB
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* As part of ''VideoGame/RimWorld'''s trademark ultra-detailed micromanagment, each individual character, robot, and wild squirrel has a list of body parts that can be injured causing various effects, each of which the game will keep painstaking track of. This system is so detailed as to include the individual ''scars'' that a character has aquired in their life, and has stat debuffs for each one.
24th Jul '16 5:48:36 PM nombretomado
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* Vehicles in ''CompanyOfHeroes'' can have their engines or weapons damaged and destroyed before they die but they can't be specifically targeted.

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* Vehicles in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' can have their engines or weapons damaged and destroyed before they die but they can't be specifically targeted.
13th Jul '16 7:24:05 AM GentlemensDame883
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* Unlike in previous ''VideoGame/{{Civilization}}'' games where you either took an enemy city wholesale or didn't at all, in VI you can target and destroy individual districts outside the city centre to cripple parts of their industry.
15th Jun '16 5:11:46 PM GoStu
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* In ''VideoGame/EliteDangerous'' this trope is in full effect. Every individual module of a ship can be destroyed by weapons fire, from its exterior parts such as weapons to the essential guts of the ship such as the Power Plant. Damaged modules can malfunction while destroyed modules are entirely unusable until repaired. This is especially distressing when the cockpit's Canopy is destroyed - the player loses much of their heads up display and has to breathe emergency oxygen until repaired.
12th Jun '16 5:52:50 PM Rupa
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* In LARP/DagorhirBattleGames, getting hit on an arm or a leg prevents the player from using that arm or leg (the arm must be tucked behind the back and cannot hold onto anything, and the loss of a leg means they must fall onto their knees/kneel). A death needs two limbs to be lost or a hit on the torso.
27th May '16 2:00:44 PM Quanyails
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* A similar mechanic to ''JA2'' is used in ''SilentStorm''. Your soldiers are able to target specific body parts (but only if you have a keyboard with a number pad, so good luck laptop-users). Hitting an arm will affect accuracy, hitting a leg will affect walking speed, and hitting the head can cause temporary blindness or deafness. Each hit can also cause wounds that will deal persistant damage every turn until healed.

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* A similar mechanic to ''JA2'' ''Jagged Alliance 2'' is used in ''SilentStorm''. Your soldiers are able to target specific body parts (but only if you have a keyboard with a number pad, so good luck laptop-users). Hitting an arm will affect accuracy, hitting a leg will affect walking speed, and hitting the head can cause temporary blindness or deafness. Each hit can also cause wounds that will deal persistant damage every turn until healed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Subsystemdamage