History Main / SubsystemDamage

16th Apr '17 12:31:08 PM nombretomado
Is there an issue? Send a Message


* The ''SpaceEmpires'' games are made of this trope - a ship is destroyed when and only when all of its components are destroyed. Though in later games, it was more like when all ''internal'' components are destroyed - if you used armor piercing weapons, you could destroy a ship without destroying any of its armor! (Except in unpatched versions of the fifth game, in which using exclusively armor piercing weapons made it ''completely impossible'' to destroy an armored ship, since you did in fact have to destroy the armor as well!)

to:

* The ''SpaceEmpires'' ''VideoGame/SpaceEmpires'' games are made of this trope - a ship is destroyed when and only when all of its components are destroyed. Though in later games, it was more like when all ''internal'' components are destroyed - if you used armor piercing weapons, you could destroy a ship without destroying any of its armor! (Except in unpatched versions of the fifth game, in which using exclusively armor piercing weapons made it ''completely impossible'' to destroy an armored ship, since you did in fact have to destroy the armor as well!)
15th Apr '17 1:02:44 PM nombretomado
Is there an issue? Send a Message


* Been part of the ''WWE SmackdownVsRaw'' wrestling games, allowing you to focus your moves on a specific area. Though this doesn't reduce opponents mobility, they are far more likely to submit via a hold that targets a badly injured area, than one that has taken no damage. Similarly, they're unlikely to get properly pinned unless there torso has been severely injured, making focusing on a specific body part a key strategy of winning quickly.

to:

* Been part of the ''WWE SmackdownVsRaw'' VideoGame/SmackdownVsRaw'' wrestling games, allowing you to focus your moves on a specific area. Though this doesn't reduce opponents mobility, they are far more likely to submit via a hold that targets a badly injured area, than one that has taken no damage. Similarly, they're unlikely to get properly pinned unless there torso has been severely injured, making focusing on a specific body part a key strategy of winning quickly.
9th Apr '17 12:52:12 PM nombretomado
Is there an issue? Send a Message


* The RPG ''RuneQuest'' uses hit locations with (non-escalating) hitpoints. An unarmored person will be lucky to get out of a pitched battle missing ''only'' one limb.

to:

* The RPG ''RuneQuest'' ''TabletopGame/RuneQuest'' uses hit locations with (non-escalating) hitpoints. An unarmored person will be lucky to get out of a pitched battle missing ''only'' one limb.
11th Mar '17 11:39:41 AM nombretomado
Is there an issue? Send a Message


* In ''VideoGame/MetalGearSolid3SnakeEater'' and ''[[MetalGearSolid4 4]]'', shooting an enemy in the leg will cause them to limp. Arm injuries will cause his hands to shake and decrease their firing accuracy. [[BoomHeadshot Headshots are always fatal]] unless they're wearing helmets.

to:

* In ''VideoGame/MetalGearSolid3SnakeEater'' and ''[[MetalGearSolid4 ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'', shooting an enemy in the leg will cause them to limp. Arm injuries will cause his hands to shake and decrease their firing accuracy. [[BoomHeadshot Headshots are always fatal]] unless they're wearing helmets.
8th Jan '17 9:49:54 AM nombretomado
Is there an issue? Send a Message


* ''[[IronKingdoms WARMACHINE/HORDES]]'' use this faithfully on everything large enough to warrant it. For Warmachine, every Warjack has a 6 column (Colossal Warjacks have 12 column) damage chart with a variable number of ablative "armour" squares in each column. After you hack through those, you start damaging vital systems which have real penalties when they fail. After enough systems give out, the 'jack shuts down. Hordes' version is simpler in that there aren't as many vital parts to damage, but the gist is the same.

to:

* ''[[IronKingdoms ''[[TabletopGame/IronKingdoms WARMACHINE/HORDES]]'' use this faithfully on everything large enough to warrant it. For Warmachine, every Warjack has a 6 column (Colossal Warjacks have 12 column) damage chart with a variable number of ablative "armour" squares in each column. After you hack through those, you start damaging vital systems which have real penalties when they fail. After enough systems give out, the 'jack shuts down. Hordes' version is simpler in that there aren't as many vital parts to damage, but the gist is the same.
4th Jan '17 5:46:39 PM Totema
Is there an issue? Send a Message


* The RPG ''RuneQuest'' uses hit locations with (non-escalating) hitpoints. And unarmored person will be lucky to get out of a pitched battle missing ''only'' one limb.

to:

* The RPG ''RuneQuest'' uses hit locations with (non-escalating) hitpoints. And An unarmored person will be lucky to get out of a pitched battle missing ''only'' one limb.
2nd Dec '16 8:23:16 PM zarpaulus
Is there an issue? Send a Message

Added DiffLines:

* A major part of the mobile game ''VideoGame/TalesOfHonorTheSecretFleet'', different missile types damage subsystems like [[DeflectorShields sidewalls]], missile tubes, or [[PointDefenseless point-defenses]].
20th Nov '16 6:26:00 PM Pinokio
Is there an issue? Send a Message

Added DiffLines:

* In ''[[VideoGame/StarCraftI StarCraft]]'', units are displayed with subsystem damage, but this is purely cosmetic.
30th Oct '16 10:49:18 AM nombretomado
Is there an issue? Send a Message


* ''{{GURPS}}'' uses fairly generic hit locations as an optional rule but then adds on different effects based on damage type. The ''Martial Arts'' supplement added hit locations like veins and arteries as valid targets. Vehicles also have a system of hit locations and spaceships get a different version.

to:

* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' uses fairly generic hit locations as an optional rule but then adds on different effects based on damage type. The ''Martial Arts'' supplement added hit locations like veins and arteries as valid targets. Vehicles also have a system of hit locations and spaceships get a different version.
3rd Oct '16 12:00:24 AM rmctagg09
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Saurian}}'':
** In ''Saurian'''s combat system, each dinosaur's body is represented as a collection of body parts with their own external layers (scales, feathers, osteoderms, etc.) and internal layers (flesh and bone) that show the overall injury level of the animal. When attacking a specific body part, you have to damage the external layers until they're destroyed, before you can attack the internal layers for even greater damage. As a result, targeting specific body parts is very important during combat.
** How well you can damage an opponent is also based on the type of attack. For instance, biting works well against feathers, but not as well against osteoderms.
This list shows the last 10 events of 244. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SubsystemDamage