History Main / StupidityIsTheOnlyOption

23rd Aug '16 9:54:24 AM jroggs
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* Midway through ''Alien: Isolation'', Amanda is forced to give up her weapons at a security checkpoint with metal detectors that lock a door she needs to get through. The only way to disarm is to put your weapons on a conveyor that carries the weapons into a security office you cannot access. There is no way to do anything clever, like stashing your weapons for later, or setting them down, passing through, and then blocking the door from closing with furniture. But hey, who needs guns to deal with [[spoiler: a horde of murderous androids and the killer AI they're defending]]?
23rd Aug '16 3:24:38 AM ShorinBJ
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* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy who seemingly died at two different times in two different places and said things that other characters specifically said were nonsense. And also you know for a fact that one of the terrorists is a MasterOfDisguise. [[IdiotBall Yep, better do what he says.]]

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* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy who, by the time who seemingly died at two different times in two different places and said things that other characters specifically said were nonsense. And also you know for a fact that get to the control room, you've found out was actually one of the terrorists is a MasterOfDisguise.in disguise. [[IdiotBall Yep, better do what he says.]]
13th Aug '16 10:25:29 PM UmbrellasWereAwesome
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* There's a level in ''{{VideoGame/Halo|CombatEvolved}}'' where you have to fall out of the (landed) spaceship to the ground, and spend a fair chunk of the level trying to find a way back in. It's designed so that the hole is difficult to see and easy to step on; most players are caught the first time around, because they're not expecting it. If you do see the hole and try to turn back, the game congratulates you for avoiding it, but then spawns ever-increasing aliens to attack you and drive you back, prompting you to jump through the hole to escape them.

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* There's a level in ''{{VideoGame/Halo|CombatEvolved}}'' ''VideoGame/HaloCombatEvolved'' where you have to fall out of the (landed) spaceship to the ground, and spend a fair chunk of the level trying to find a way back in. It's designed so that the hole is difficult to see and easy to step on; most players are caught the first time around, because they're not expecting it. If you do see the hole and try to turn back, the game congratulates you for avoiding it, but then spawns ever-increasing aliens to attack you and drive you back, prompting you to jump through the hole to escape them.
29th Jul '16 9:51:19 AM Morgenthaler
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* In ''VideoGame/CommandAndConquer 3'' during the GDI Sarajevo mission, you are ordered to fire your Ion Cannon on Kane's fortress. The fortress that's standing right next to a chunk of [[MadeOfExplodium tiberium]] the size of an iceberg. Even if you have the fortress itself surrounded by your forces and could just sit it out. The result: [[EarthShatteringKaboom BOOM]]. The purpose of forcing the player to do so was to set up the climatic choice at the end of the game, [[spoiler: when you have to choose whether to use the Liquid Tiberium Bomb, thereby killing millions of people, or do things the hard way and save those lives.]]

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* In ''VideoGame/CommandAndConquer 3'' ''VideoGame/CommandAndConquerTiberiumWars'' during the GDI Sarajevo mission, you are ordered to fire your Ion Cannon on Kane's fortress. The fortress that's standing right next to a chunk of [[MadeOfExplodium tiberium]] the size of an iceberg. Even if you have the fortress itself surrounded by your forces and could just sit it out. The result: [[EarthShatteringKaboom BOOM]]. The purpose of forcing the player to do so was to set up the climatic choice at the end of the game, [[spoiler: when you have to choose whether to use the Liquid Tiberium Bomb, thereby killing millions of people, or do things the hard way and save those lives.]]
29th Jul '16 9:50:32 AM Morgenthaler
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* ''VideoGame/CommandAndConquer RedAlert 3: Uprising'' is so chock-full of this that it makes the Allies a GameBreaker. The VERY FIRST MISSION of the game involves using a tiny Soviet force to infiltrate a massive Allied base and rescue three scientists, then try to get them out of the base, presumably using some kind of stealth or strategy, and escape via boats. The ONLY option is to have the scientists run as fast as they can RIGHT THROUGH THE ALLIED BASE while under HEAVY ENEMY FIRE from artillery that, although sluggish in targeting, can kill ANYTHING YOU HAVE with one hit. The final moments of the mission are less Real-Time Strategy and more "Frantically double click the exit and scream at the scientists to run faster".

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* ''VideoGame/CommandAndConquer RedAlert 3: ''VideoGame/CommandAndConquerRedAlert3: Uprising'' is so chock-full of this that it makes the Allies a GameBreaker. The VERY FIRST MISSION of the game involves using a tiny Soviet force to infiltrate a massive Allied base and rescue three scientists, then try to get them out of the base, presumably using some kind of stealth or strategy, and escape via boats. The ONLY option is to have the scientists run as fast as they can RIGHT THROUGH THE ALLIED BASE while under HEAVY ENEMY FIRE from artillery that, although sluggish in targeting, can kill ANYTHING YOU HAVE with one hit. The final moments of the mission are less Real-Time Strategy and more "Frantically double click the exit and scream at the scientists to run faster".
29th Jul '16 9:49:26 AM Morgenthaler
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* ''Film/TheMatrix: Path of Neo'' features a notable aversion. You have the option of following Morpheus' directions all the way out of the office building, breaking from the movies' plot and evading capture by Smith and his merry band of agents, culminating in your escape with Trinity via motorcycle. If you pull it off, you're rewarded by unlocking the Hard mode.

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* ''Film/TheMatrix: Path of Neo'' ''VideoGame/TheMatrixPathOfNeo'' features a notable aversion. You have the option of following Morpheus' directions all the way out of the office building, breaking from the movies' plot and evading capture by Smith and his merry band of agents, culminating in your escape with Trinity via motorcycle. If you pull it off, you're rewarded by unlocking the Hard mode.
29th Jul '16 9:48:46 AM Morgenthaler
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* ''DukeNukem3D'' had one at the end of the second level of the first episode; as you approach the exit, bars come down and enemies appear behind them, but there's no other way forward. The next level starts with you escaping from an electric chair with no weapons or items.

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* ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' had one at the end of the second level of the first episode; as you approach the exit, bars come down and enemies appear behind them, but there's no other way forward. The next level starts with you escaping from an electric chair with no weapons or items.



* In {{Vindictus}}, one of the first serious fights is taking down the red gnoll chieftain. The very same gnoll chieftain who you actually have been told by that point by one of the very few characters that isn't a moron, is the leader of the moderate faction. a few zones later, you wind up needing to more or less defeat the entire species in a battle that would have been avoidable had you actually listened to what people were telling you.

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* In {{Vindictus}}, VideoGame/{{Vindictus}}, one of the first serious fights is taking down the red gnoll chieftain. The very same gnoll chieftain who you actually have been told by that point by one of the very few characters that isn't a moron, is the leader of the moderate faction. a few zones later, you wind up needing to more or less defeat the entire species in a battle that would have been avoidable had you actually listened to what people were telling you.
30th Jun '16 7:36:37 PM intastiel
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* In ''VideoGame/VampireTheMasqueradeBloodlines'' the player is given the choice to side with one of a number of factions in the city. This is all well and good, except when you are forced to rat out Nines to the Prince for being at the home of a murdered Primogen [[spoiler: as part of the Prince's plan to frame him]]. Never mind that there was a convenient vampire hunter there to pin it on and Nines was clearly NotHimself. Other examples include walking into the trap set by the Hengeyokai even though it's very obvious it's a trap, and being forced into the Mandarin's experiment. A Malkavian will {{Lampshade|Hanging}} the Trope by BreakingTheFourthWall and stating he doesn't ''want'' to do something, but the guy playing the game is forcing him to.

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* In ''VideoGame/VampireTheMasqueradeBloodlines'' Crops up a few times ''VideoGame/VampireTheMasqueradeBloodlines''. A [[MadOracle Malkavian]] will {{Lampshade|Hanging}} the Trope by BreakingTheFourthWall and stating they doesn't ''want'' to do something, but the guy playing the game is forcing them to.
** One quest requires
the player is given character to volunteer to be a pawn in two insane twins' SiblingRivalry by vandalizing an art display. When the choice to side with one of a number of factions paintings are indestructible unless harmed in the city. This is all well a [[SolveTheSoupCans specific order]] and good, except ''bleed'' when you are forced slashed, any player surprised by [[spoiler: a blood golem manifesting]] has only themselves to rat out Nines blame.
** The player has no option but to report a faction leader
to the Prince for being at the home of a murdered Primogen [[spoiler: as part of the Prince's plan to frame him]]. Never him]], never mind that there was also a convenient vampire hunter there to pin it on at the house and Nines was clearly NotHimself. Other examples include walking the leader is obviously NotHimself.
** The only way to complete the side quest to defeat a Hengeyokai[[labelnote:*]](A were-shark)[[/labelnote]] is to walk into its trap, regardless of whether the player has already identified it in its human form through AuraVision or its blindingly obvious [[EvilIsHammy evil hamminess]].
** The mandatory Chinatown quest line can only be advanced by going
into the trap set by the Hengeyokai even though it's very obvious it's a trap, dead-end room that the Mandarin orders you into, despite the player character knowing that the Mandarin knows about vampires, is holding another vampire captive, wants to destroy all vampires, and being forced into owns the Mandarin's experiment. A Malkavian will {{Lampshade|Hanging}} building they're standing in. The LockedDoor on the Trope by BreakingTheFourthWall and stating he doesn't ''want'' to do something, but other end of the guy playing the game lobby is forcing him to.not an option.
21st May '16 10:09:07 AM Tarlonniel
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** In the finale, [[spoiler: the Normandy has a final fight with the Collector ship. If the Normandy is fully upgraded she has a significant advantage at range; Shepard will inexplicably order the final attack to be done at point-blank range just like he does if she has her old guns, for no reason other than the plot requires the ship to be caught in the explosion and downed.]]

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** In the finale, [[spoiler: the Normandy has a final fight with the Collector ship. If the Normandy is fully upgraded she has a significant advantage at range; Shepard will inexplicably order the final attack to be done at point-blank range just like he does as if she has her old guns, for no reason other than the plot requires the ship to be caught in the explosion and downed.]]
16th May '16 7:35:07 AM eliaskelham
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** In the first ''VideoGame/BaldursGate'': many a player might very well break the ingenious code and guess that Koveras is really [[spoiler:Sarevok]]. You still can't stop him from framing you though, or do anything about him when he's standing right in front of you in Candlekeep, alone, unarmored, and apparently unarmed as well.

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** In the first ''VideoGame/BaldursGate'': many a player might very well break the ingenious code and guess that Koveras is really [[spoiler:Sarevok]]. You still can't stop Though you can treat him from framing with suspicion and refuse his [[TreacherousQuestGiver treacherous offer of help]], it's impossible to avoid taking the fall for the murders he wants to frame you though, for, regardless of whether or do anything about him when he's standing right in front of not you in Candlekeep, alone, unarmored, and apparently unarmed as well.actually commit them.
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