History Main / StupidityIsTheOnlyOption

21st Jan '18 12:43:56 PM wingedcatgirl
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* In ''VideoGame/HarryPotter and the Philosopher's Stone'' on UsefulNotes/GameBoyColor, Harry and Ron accidentally leave the InvisibilityCloak on top of the Astronomy Tower after handing off Norbert. Even if you didn't already know this would happen from reading [[Literature/HarryPotterAndThePhilosophersStone the book]], they are quite visibly not wearing the Cloak after having worn it all night. Unfortunately, heading back to the Tower to retrieve it isn't an option -- only heading down and getting caught by Filch.
21st Jan '18 12:42:25 PM wingedcatgirl
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* In ''VideoGame/HarryPotter and the Philosopher's Stone'' on UsefulNotes/GameBoyColor, Harry and Ron accidentally leave the InvisibilityCloak on top of the Astronomy Tower after handing off Norbert. Even if you didn't already know this would happen from reading [[Literature/HarryPotterAndThePhilosophersStone the book]], they are quite visibly not wearing the Cloak after having worn it all night. Unfortunately, heading back to the Tower to retrieve it isn't an option -- only heading down and getting caught by Filch.
14th Jan '18 2:11:42 AM SeptimusHeap
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* In ''TheLostCrown'', you find the titular artifact and then are presented with the dilemma of finding a safe place to put it. What you're ''supposed'' to do is put it in the trunk in your bedroom, but after you do a guy breaks in, steals the crown and gets killed. However, to have gotten that far in the game, you need to have found the safe in the basement of your house and inspected the contents, meaning you know the safe's there and how to open it. Putting the crown in ''there'' only becomes an option after the guy gets killed.

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* In ''TheLostCrown'', ''VideoGame/TheLostCrown'', you find the titular artifact and then are presented with the dilemma of finding a safe place to put it. What you're ''supposed'' to do is put it in the trunk in your bedroom, but after you do a guy breaks in, steals the crown and gets killed. However, to have gotten that far in the game, you need to have found the safe in the basement of your house and inspected the contents, meaning you know the safe's there and how to open it. Putting the crown in ''there'' only becomes an option after the guy gets killed.
8th Jan '18 3:04:51 AM CombativeBoil
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* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy you've found out was actually one of the terrorists in disguise by the time you get to the control room. [[IdiotBall Yep, better do what he says.]]

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* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy you've found out was actually one of the terrorists in disguise by the time you get to the control room. [[IdiotBall Yep, better do what he says.]]
25th Nov '17 11:17:00 AM rjd1922
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* ''VideoGame/SuperMarioRPG'': early in the Moleville mines, you reach a circular dead end. There's a trampoline in one of the rooms, and the only way to get deeper into the mines is to jump on the trampoline, hit your head on the ceiling, and pass out. When you come to, all your money and items have been stolen.
* In ''VideoGame/PaperMario64'', one of the Koopa Bros. is seen setting up a trap. It's completely obvious that this is a trap, even for new players. Of course, you still must activate the trap to continue the plot.
* ''VideoGame/PaperMarioTheThousandYearDoor'':
** Lord Crump places a trap in a room, badly-disguised as a pedestal of the kind used throughout that dungeon. In order to get through you have to get caught by the trap and use a new way out made by Crump. In another scenario, when preparing for a sea voyage, Lord Crump appears as a badly disguised crew member. When he's introduced, he'll loudly declare that he's a loyal crew member and then shouts for "You! Yes, [[BreakingTheFourthWall you, on the other side of the screen]]! Don't tell Mario who I am!"
** Another comes in early when Zess T. loses her contact lens and tells you not to not to move forward or you'll step on it. Which ''will'' happen when you need to get past her eventually, and she'll never find her contact in one piece no matter how long you wait.



* ''VideoGame/PaperMarioTheThousandYearDoor'':
** Crump places a trap in a room, badly-disguised as a pedestal of the kind used throughout that dungeon. In order to get through you have to get caught by the trap and use a new way out made by Crump. In another scenario, when preparing for a sea voyage, Lord Crump appears as a badly disguised crew member. When he's introduced, he'll loudly declare that he's a loyal crew member and then shouts for "You! Yes, [[BreakingTheFourthWall you, on the other side of the screen]]! Don't tell Mario who I am!"
** Another comes in early when someone loses their contact lens and tells you not to not to move or you'll step on it. Which ''will'' happen no matter how little you move, and they'll never find their contact in one piece no matter how long you wait.
* In ''VideoGame/PaperMario64'', one of the Koopa Bros. is seen setting up a trap. It's completely obvious that this is a trap, even for new players. Of course, you still must activate the trap to continue the plot.
* ''VideoGame/SuperMarioRPG'': early in the Moleville mines, you reach a circular dead end. There's a trampoline in one of the rooms, and the only way to get deeper into the mines is to jump on the trampoline, hit your head on the ceiling, and pass out. When you come to, all your money and items have been stolen.
* After a [[MeaningfulName Midbus]] fight in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', BigBad Fawful treats AntiHero Bowser to a large buffet of unhealthy food to celebrate. Even though it is entirely plausible and likely, given the incidents that started the whole plot, that the food is drugged, you are still forced to approach and eat six of the dishes yourself. Naturally, it's a trap, though not necessarily in the way anyone expected.

to:

* ''VideoGame/PaperMarioTheThousandYearDoor'':
** Crump places a trap in a room, badly-disguised as a pedestal of the kind used throughout that dungeon. In order to get through you have to get caught by the trap and use a new way out made by Crump. In another scenario, when preparing for a sea voyage, Lord Crump appears as a badly disguised crew member. When he's introduced, he'll loudly declare that he's a loyal crew member and then shouts for "You! Yes, [[BreakingTheFourthWall you, on the other side of the screen]]! Don't tell Mario who I am!"
** Another comes in early when someone loses their contact lens and tells you not to not to move or you'll step on it. Which ''will'' happen no matter how little you move, and they'll never find their contact in one piece no matter how long you wait.
* In ''VideoGame/PaperMario64'', one of the Koopa Bros. is seen setting up a trap. It's completely obvious that this is a trap, even for new players. Of course, you still must activate the trap to continue the plot.
* ''VideoGame/SuperMarioRPG'': early in the Moleville mines, you reach a circular dead end. There's a trampoline in one of the rooms, and the only way to get deeper into the mines is to jump on the trampoline, hit your head on the ceiling, and pass out. When you come to, all your money and items have been stolen.
* After a [[MeaningfulName Midbus]] fight in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'', ''VideoGame/MarioAndLuigiBowsersInsideStory'', BigBad Fawful treats AntiHero Bowser to a large buffet of unhealthy food to celebrate. Even though it is entirely plausible and likely, given the incidents that started the whole plot, that the food is drugged, you are still forced to approach and eat six of the dishes yourself. Naturally, it's a trap, though not necessarily in the way anyone expected.
21st Nov '17 4:09:53 PM EdwardGil
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* ''VideoGame/PhantasyStarII'': Early on you need to get past a character named Duram, who is blocking a tunnel and robbing anyone who tries to pass in order to pay the ransom for his daughter Teim, who has been kidnapped by bandits. After resucing Teim, you go to confront Duram, but instead of simply showing him his daughter is safe so he will no longer have a reason to rob anyone or block the path, Tiem suddenly walks up to him in disguise and refuses to comply with his robbery demands. Duram ends up killing Teim, and then blows himself up when he realizes he murdered his daughter. The final result is the tunnel is no longer blocked, but also two needless deaths that could have been easily avoided with a few sentences of dialog.

to:

* ''VideoGame/PhantasyStarII'': Early on you need to get past a character named Duram, who is blocking a tunnel and robbing anyone who tries to pass in order to pay the ransom for his daughter Teim, who has been kidnapped by bandits. After resucing rescuing Teim, you go to confront Duram, but instead of simply showing him his daughter is safe so he will no longer have a reason to rob anyone or block the path, Tiem suddenly walks up to him in disguise and refuses to comply with his robbery demands. Duram ends up killing Teim, and then blows himself up when he realizes he murdered his daughter. The final result is the tunnel is no longer blocked, but also two needless deaths that could have been easily avoided with a few sentences of dialog.
28th Oct '17 8:33:22 PM NKgamer
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* In the original PokemonRedAndBlue there's a snorlax blocking the path on a bridge that connects Vermillion City, Lavender Town, and Saffron City. Given that you've been told before this that sleeping pokemon are ridiculously easy to catch you'd think you'd be given the option to just chuck a pokeball at it and wake it up that way. Nope, you have to use a pokemon flute to wake it up first so you can THEN battle it! One AwkwardZombie comic lampshades this stupidity.
22nd Oct '17 11:08:17 AM Robotnik
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* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy who, by the time who get to the control room, you've found out was actually one of the terrorists in disguise. [[IdiotBall Yep, better do what he says.]]

to:

* ''VideoGame/MetalGearSolid'': some genius decided that the nuclear weapon keycard should be a ''toggle'' between "armed" and "disarmed", which can only be used once. Guess what state the nuclear weapon's ''really'' in when you rush to the control room to deactivate it. The closest thing you can get to an alternate ending is jumping into the nuclear furnace, switching the game off, and never playing it again. To raise the stupidity another notch or two, the reason you have to use the keycard is because the DARPA chief told you to... you know, the guy who, by the time who get to the control room, you've found out was actually one of the terrorists in disguise.disguise by the time you get to the control room. [[IdiotBall Yep, better do what he says.]]
26th Sep '17 9:24:59 AM VVK
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** In ''Legion'', there's a quest chain in Stormheim in which the Tauren initially giving you quests suddenly disappear and are replaced by some extremely suspicious goblins. They constantly let slip their real intentions, are obviously just playing for time while they load up all the Taurens' stuff that they're stealing, send you to quests that they expect to kill you, and give rewards that are described as looking valuable (but are useless as items) and are later revealed to be absurdly worthless. But unless you first do the quest chain (and earn the in-game title "the Gullible"), the story doesn't give any option to question them or take them to justice. You can either leave them there or be "fooled" first so that you get a chance for revenge later.
13th Sep '17 5:43:48 PM ZarbiNerada
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* In TabletopGame/{{Chess}}, there is a state of the board called "zugzwang". It is when you have what looks like a decent position, except that any move you make will give your opponent an advantage. It is normally forced, but it sometimes happens without the other side manipulating the position.

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* In TabletopGame/{{Chess}}, there is a state of the board called "zugzwang". It is when you have what looks like a decent position, except that any move you make will give your opponent an advantage. It is normally forced, but it sometimes happens without the other side manipulating the position. A spectacular example of this is [[http://www.chessgames.com/perl/chessgame?gid=1289113 The Tomb Game]], played in 1971. White is, for all practical purposes, forced to checkmate himself once he runs out of pawn moves, and so [[KnowWhenToFoldEm resigns]].
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