History Main / StupidNeutral

30th Apr '16 10:20:44 AM Steven
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* The Sharlyans in ''VideoGame/FinalFantasyXIV'' are portrayed as being completely neutral when it comes to political affairs of others, even if their own safety is at risk. When TheEmpire was bringing down Dalamud, Louisoix, an elderly Sharlyan, went on a mission to warn Eorzea on what would happen if the Garlean Empire succeeded. He was ousted from his homeland as a pariah simply because he shared his knowledge with Eorzea and the Sharlyan people prefer to keep their knowledge within their own circle. The Sharlyans even tried to negotiate some form of a peace treaty with the empire, but when that fell through, the entire colony went on a mass exodus and left behind everything instead of defending themselves. This is also touched upon in the Astrologian job quests where an important character from Sharlya is hunted down by her own people just because she wanted to spread the knowledge of Astrologians to the realm.
31st Mar '16 8:09:24 PM MaliciousIllusion
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* In ''VideoGame/{{Marathon}} 2: Durandal'', the Jjaro AI Thoth aids Durandal's (and by extension, your) cause with the reasoning that you're at a serious disadvantage against the Pfhor hunting you down. Then when things start going your way he tries to thwart you and aid the slaver race but [[MagnificentBastard Durandal has tipped the scales too far in his favor]] for Thoth to make a difference at that point.

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* In ''VideoGame/{{Marathon}} 2: Durandal'', the Jjaro AI Thoth aids Durandal's (and by extension, your) cause with the reasoning that you're at a serious disadvantage against the Pfhor hunting you down. Then when things start going your way he tries to thwart you and aid the slaver race but [[MagnificentBastard Durandal has tipped the scales too far in his favor]] for Thoth to make a difference at that point. Also, the slavers are pissed and refuse to accept Thoth's aid, not knowing this was it's shtick.
9th Feb '16 4:04:38 PM TheUnknownUploader
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18th Jan '16 10:37:09 AM thatother1dude
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* Defied in a "Treehouse of Horror" vignette on ''TheSimpsons'': Homer dies and St. Peter threatens to send him to Hell unless he goes back to Earth for one day and does a truly good deed. When he's back on Earth and tells Marge about this, she suggests he help her with the household chores - and Homer clarifies that he just wants to ''get into'' Heaven, not get nominated to run the whole place. Homer eventually does do something moral by saving a baby in a runaway baby carriage. But when the day ends St. Peter just sends him to Hell anyway; he hadn't seen Homer save the baby because he hadn't been paying attention.
-->'''Homer:''' I thought you were supposed to be watching the whole time!
-->'''St. Peter:''' I'm sorry, you must be thinking of Santa Claus.
16th Jan '16 2:26:49 AM Anddrix
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** [[DependingOnTheWriter According to some sources]], the concept of a "constantly flip-flopping character" trying to maintain TrueNeutral is either a case of an [[RulesLawyer overly strict DM]] or an [[ViewersAreMorons unimaginative player]]: a neutral druid would absolutely take up a series of quests to oust various evil/chaotic influences, but only when those evil influences would tip the balance far too far in away from good/lawful. The balance they (are supposed to) seek is the balance of the WORLD, not themselves.

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** [[DependingOnTheWriter According to some sources]], the concept of a "constantly flip-flopping character" trying to maintain TrueNeutral is either a case of an [[RulesLawyer overly strict DM]] or an [[ViewersAreMorons unimaginative player]]: player: a neutral druid would absolutely take up a series of quests to oust various evil/chaotic influences, but only when those evil influences would tip the balance far too far in away from good/lawful. The balance they (are supposed to) seek is the balance of the WORLD, not themselves.
16th Dec '15 11:59:16 AM Morgenthaler
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* {{Rifts}} creator Kevin Siembieda has said that the last part (not getting out of a burning building) is the reason the Palladium Rules System has no Neutral alignments. His opinion is that Neutral characters would be unwilling to do anything interesting, like adventuring.

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* {{Rifts}} TabletopGame/{{Rifts}} creator Kevin Siembieda has said that the last part (not getting out of a burning building) is the reason the Palladium Rules System has no Neutral alignments. His opinion is that Neutral characters would be unwilling to do anything interesting, like adventuring.
16th Dec '15 11:59:03 AM Morgenthaler
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* The [[MummyTheResurrection Amenti]] are servants of the universal balance, which is explicitly said to mean that if the forces of good ever gains the upper hand, they are required to switch sides. Since they live in TheWorldOfDarkness, though, this is unlikely to happen anytime soon.

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* ''TabletopGame/MummyTheResurrection'': The [[MummyTheResurrection Amenti]] Amenti are servants of the universal balance, which is explicitly said to mean that if the forces of good ever gains the upper hand, they are required to switch sides. Since they live in TheWorldOfDarkness, though, this is unlikely to happen anytime soon.
27th Nov '15 9:09:00 AM AnonFangeekGirl
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*** [[spoiler: Zeref is actually a WoobieDestroyerOfWorlds. Poor guy ''used'' to be such a [[UsedToBeASweetKid sweet kid]]

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*** [[spoiler: Zeref is actually a WoobieDestroyerOfWorlds. Poor guy ''used'' to be such a [[UsedToBeASweetKid sweet kid]]kid]]...]]
27th Nov '15 9:08:38 AM AnonFangeekGirl
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*** [[spoiler: Zeref is actually a WoobieDestroyerOfWorlds. Poor guy ''used'' to be such a [[UsedToBeASweetKid sweet kid]]
15th Sep '15 8:21:23 AM SSJMagus
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Some TrueNeutral people are devoted to the BalanceBetweenGoodAndEvil - They fight only because the forces of evil grow too strong. Some, however, are [[OmnicidalNeutral ''militantly'' neutral]]; so devoted to not taking sides that they lash out against both Good and Evil without distinguishing between FriendOrFoe. This usually takes the form of always siding with the underdog; the moment one side gains the upper hand, they'll pull a FaceHeelTurn (or a HeelFaceTurn) to make sure both sides are 'equal'. This can lead to a very [[ChronicBackstabbingDisorder unreliable fellow]] and a WildCard whose predictably unpredictable morals lead his former allies to cut him down despite his [[WhatIsEvil protests that he was only following his heart]].

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Some TrueNeutral people are devoted to the BalanceBetweenGoodAndEvil - They fight only because the forces of evil grow too strong. Some just don't care very much about Good vs Evil (or Lawful vs Chaotic), only getting involved if their personal interests and/or friends and family are threatened. Some, however, are [[OmnicidalNeutral ''militantly'' neutral]]; so devoted to not taking sides that they lash out against both Good and Evil without distinguishing between FriendOrFoe. This usually takes the form of always siding with the underdog; the moment one side gains the upper hand, they'll pull a FaceHeelTurn (or a HeelFaceTurn) to make sure both sides are 'equal'. This can lead to a very [[ChronicBackstabbingDisorder unreliable fellow]] and a WildCard whose predictably unpredictable morals lead his former allies to cut him down despite his [[WhatIsEvil protests that he was only following his heart]].



** Versions 3.0 and 3.5 explicitly point out that [=PCs=] playing "true neutral" shouldn't fit this trope. Even though they usually don't care about greater causes, true neutrals still prefer neighbors who aren't going to betray, kill, or enslave them.

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** Versions 3.0 and 3.5 explicitly point out that [=PCs=] playing "true neutral" shouldn't fit this trope. Even though they usually don't care about greater causes, true neutrals still prefer neighbors who aren't going to betray, kill, or enslave them. And a "militantly neutral" character who flip-flops between backstabbing one side and the other in a conflict so as to always support the underdog would actually fall on the extreme end of the ''Chaotic'' axis of the alignment chart.



* Nix from ''TabletopGame/QueensBlade'' isn't the stupid one; rather her stave, the Funikura, is essentially an unstable piece of work that can either destroy a village or kill the evil leader of said village. Needless to say, she sticks with it.

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* Nix from ''TabletopGame/QueensBlade'' isn't the stupid one; rather her stave, the Funikura, is essentially an unstable piece of work that can either destroy a village or kill the evil leader of said village. Needless to say, she sticks [[IncrediblyLamePun sticks]] with it.
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