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History Main / Strikers1945

11th Dec '13 1:09:28 PM EarlOfSandvich
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http://static.tvtropes.org/pmwiki/pub/images/rsz_2strikers-1945-01_1669.jpg
'''Strikers 1945''' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo''.
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[[header:''Strikers 1945'' (1995)]]

The first installment. Originally released for the arcade, was ported to the Saturn and Playstation (both Japan only) and later included as a part of the [=PlayStation=] 2 CompilationRerelease ''Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''.

The story goes thus: After the end of World War II, a group of disgruntled soldiers called CANY is wreaking havoc all over the world with cutting-edge weaponry, and so a group of elite pilots called Strikers is formed to counter the threat. However, after a few battles, it is discovered that CANY are supplied by a race of crab-like aliens based on the moon.

With regard to gameplay, the game has a roster of six playable planes, each with their own type of shot and SmartBomb. Collecting power-ups gives you a helper plane, for a maximum of four. Holding the fire button with at least one helper plane will allow you to perform a strong Charge Shot specific for each plane, but your sub-shot will be unavailable during the duration of the attack. As in most Psikyo shmups, the first four levels are randomly ordered each play.
----
[[header:''Strikers 1945 II'' (1997)]]

After the defeat of CANY, a group known as FGR recuperated, gained control of CANY's technology and used it in an attempt to start the Fourth Reich. Because of the potential threat, the Strikers team is called back into action.

This installment ditches the hand-drawn sprites of the first game in favour of pre-rendered 3D models and change the charge shot system, from the first game. Instead of being able to perform charge shots at any time with at least one powerup, there is a bar at the bottom of the screen which fills up and augment in power when destroying enemies, but won't let you perform the attack if it's too low.

Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there, save in its arcade iteration.
----
[[header:''Strikers 1999/Strikers 1945 III'' (1999)]]

After their first defeat, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch the anachronistic WWII theme of the first two for the present day.
----
[[header:''Strikers 1945 PLUS'' (1999)]]

A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and {{PlayStation Network}}.
----
!!:This series contains the following tropes.

* AnachronismStew: Do we really need to spell it out?
* BatmanCanBreatheInSpace: In the first game, your WorldWarII plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.
* BattleshipRaid: The battles against Khabarovsk and Kii in the first, Iron Casket and Graf Zeppelin in ''II'', and Green Bender in ''1999'' (even if Green Bender is an attack train, rather than a ship).
* BulletHell: Especially ''PLUS'', which use bright pink and blue bullets, not unlike {{Cave}} games.
* CollisionDamage: Averted. Colliding with another plane will just power you down a notch. Some players use this feature to control the game's DynamicDifficulty
* CompilationRerelease: Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''
* DifficultyByRegion: The Western versions of ''PLUS'' only gives you two lives instead of three, though that could be changed in the BIOS menu.
* DualBoss: Cross Blade in ''III''.
* FanService: Getting a golden medal on all missions will show pictures of the almost naked female pilots. It didn't cause controversy in western territories because of the NintendoHard requirements, but ''someone'' in Japan must have noticed because the pictures were replaced in the Saturn port.
** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man, who is actually Aine from SengokuAce.
* FrickinLaserBeams: In World War II!
* FunWithAcronyms: CANY is derived from "kani", the Japanese word for "crab".
* GiantEnemyCrab: Robot alien crabs, at that.
* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and an hidden character in ''{{Gunbird}} 2''.
* OddlyNamedSequel: ''Strikers 1999''.
* OneWingedAngel: All the boss encounters run on this.
* SettingUpdate: ''Strikers 1999'' is ''Strikers 1945'' [-IN THE 90'S!-]
* SpiritualSuccessor: To the first ''AeroFighters''.
* TransformingMecha
----

to:

http://static.tvtropes.org/pmwiki/pub/images/rsz_2strikers-1945-01_1669.jpg
'''Strikers 1945''' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo''.
----
[[header:''Strikers 1945'' (1995)]]

The first installment. Originally released for the arcade, was ported to the Saturn and Playstation (both Japan only) and later included as a part of the [=PlayStation=] 2 CompilationRerelease ''Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''.

The story goes thus: After the end of World War II, a group of disgruntled soldiers called CANY is wreaking havoc all over the world with cutting-edge weaponry, and so a group of elite pilots called Strikers is formed to counter the threat. However, after a few battles, it is discovered that CANY are supplied by a race of crab-like aliens based on the moon.

With regard to gameplay, the game has a roster of six playable planes, each with their own type of shot and SmartBomb. Collecting power-ups gives you a helper plane, for a maximum of four. Holding the fire button with at least one helper plane will allow you to perform a strong Charge Shot specific for each plane, but your sub-shot will be unavailable during the duration of the attack. As in most Psikyo shmups, the first four levels are randomly ordered each play.
----
[[header:''Strikers 1945 II'' (1997)]]

After the defeat of CANY, a group known as FGR recuperated, gained control of CANY's technology and used it in an attempt to start the Fourth Reich. Because of the potential threat, the Strikers team is called back into action.

This installment ditches the hand-drawn sprites of the first game in favour of pre-rendered 3D models and change the charge shot system, from the first game. Instead of being able to perform charge shots at any time with at least one powerup, there is a bar at the bottom of the screen which fills up and augment in power when destroying enemies, but won't let you perform the attack if it's too low.

Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there, save in its arcade iteration.
----
[[header:''Strikers 1999/Strikers 1945 III'' (1999)]]

After their first defeat, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch the anachronistic WWII theme of the first two for the present day.
----
[[header:''Strikers 1945 PLUS'' (1999)]]

A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and {{PlayStation Network}}.
----
!!:This series contains the following tropes.

* AnachronismStew: Do we really need to spell it out?
* BatmanCanBreatheInSpace: In the first game, your WorldWarII plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.
* BattleshipRaid: The battles against Khabarovsk and Kii in the first, Iron Casket and Graf Zeppelin in ''II'', and Green Bender in ''1999'' (even if Green Bender is an attack train, rather than a ship).
* BulletHell: Especially ''PLUS'', which use bright pink and blue bullets, not unlike {{Cave}} games.
* CollisionDamage: Averted. Colliding with another plane will just power you down a notch. Some players use this feature to control the game's DynamicDifficulty
* CompilationRerelease: Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''
* DifficultyByRegion: The Western versions of ''PLUS'' only gives you two lives instead of three, though that could be changed in the BIOS menu.
* DualBoss: Cross Blade in ''III''.
* FanService: Getting a golden medal on all missions will show pictures of the almost naked female pilots. It didn't cause controversy in western territories because of the NintendoHard requirements, but ''someone'' in Japan must have noticed because the pictures were replaced in the Saturn port.
** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man, who is actually Aine from SengokuAce.
* FrickinLaserBeams: In World War II!
* FunWithAcronyms: CANY is derived from "kani", the Japanese word for "crab".
* GiantEnemyCrab: Robot alien crabs, at that.
* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and an hidden character in ''{{Gunbird}} 2''.
* OddlyNamedSequel: ''Strikers 1999''.
* OneWingedAngel: All the boss encounters run on this.
* SettingUpdate: ''Strikers 1999'' is ''Strikers 1945'' [-IN THE 90'S!-]
* SpiritualSuccessor: To the first ''AeroFighters''.
* TransformingMecha
----
[[redirect:VideoGame/{{Strikers1945}}]]
15th Sep '13 5:03:26 PM DeusDenuo
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* FunWithAcronyms: CANY is derived from "kyani", the Japanese word for "crab".

to:

* FunWithAcronyms: CANY is derived from "kyani", "kani", the Japanese word for "crab".
25th May '13 10:40:27 PM shadowrevolution
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** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man.

to:

** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man.man, who is actually Aine from SengokuAce.
1st Jul '12 10:32:43 PM DarkConfidant
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Do not confuse with fellow shmup series ''[=~1942~=]''.

to:

Do not confuse with fellow shmup series ''[=~1942~=]''.''VideoGame/NineteenFortyTwo''.
2nd Mar '12 12:46:54 PM Glowsquid
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* DifficultyByRegion: Subverted. The Western versions of ''PLUS'' only gives you two lives instead of three, though that could be changed in the BIOS menu.

to:

* DifficultyByRegion: Subverted. The Western versions of ''PLUS'' only gives you two lives instead of three, though that could be changed in the BIOS menu.
2nd Mar '12 12:45:16 PM Skyknight
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* BattleshipRaid: The battles against -Khabarovsk and KII in the first, Iron Casket and Graff Zepelin in ''II''.

to:

* BattleshipRaid: The battles against -Khabarovsk Khabarovsk and KII Kii in the first, Iron Casket and Graff Zepelin Graf Zeppelin in ''II''.''II'', and Green Bender in ''1999'' (even if Green Bender is an attack train, rather than a ship).



* DifficultyByRegion: Subverted. The Western versions of ''PLUS'' only gives you two lifes instead of three, though that could be changed in the BIOS menu.

to:

* DifficultyByRegion: Subverted. The Western versions of ''PLUS'' only gives you two lifes lives instead of three, though that could be changed in the BIOS menu.
2nd Mar '12 12:42:56 PM Skyknight
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The story goes thus: After the end of World War II, a group of disgruntled soldiers called CANY is wreaking havoc all over the world with cutting-edge weaponry, and so a group of elite pilots called Strikers is formed to counter the threat. However, after a few battles, it is discovered that CANY are supplied by a race of robotic crabs living on the moon.

to:

The story goes thus: After the end of World War II, a group of disgruntled soldiers called CANY is wreaking havoc all over the world with cutting-edge weaponry, and so a group of elite pilots called Strikers is formed to counter the threat. However, after a few battles, it is discovered that CANY are supplied by a race of robotic crabs living crab-like aliens based on the moon.



Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there.

to:

Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there.there, save in its arcade iteration.



* FrickinLaserBeams: In World War II!



* GiantEnemyCrab: Robot alien crabs at that.

to:

* FrickinLaserBeams: In World War II!
* FunWithAcronyms: CANY is derived from "kyani", the Japanese word for "crab".
* GiantEnemyCrab: Robot alien crabs crabs, at that.
4th Sep '11 6:28:40 PM BlackArmorTails
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* DifficultyByRegion: The Western versions of ''PLUS'' only gives you two lifes instead of three.

to:

* DifficultyByRegion: Subverted. The Western versions of ''PLUS'' only gives you two lifes instead of three.three, though that could be changed in the BIOS menu.
24th Jul '11 11:04:05 PM shimaspawn
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** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, [[NoJustNo who is an old man]].

to:

** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, [[NoJustNo who is an old man]].man.
15th May '11 3:03:41 PM Killomatic
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* GameBreaker:
** The Hayate in ''II''. Its secondary attack sends out many smaller planes which hunt down any enemies on the screen, filling its charge shot bar much quicker than the other planes. It also has a powerful and easily spammable charge shot, and the most damaging bomb of the game.
** The Flying Pancake from the same game. It is very quick, has homing shots and its charge shot is very strong '''and''' can hit multiple enemies at once. It is even more overpowered in ''PLUS'' where the charge shot doesn't slow it down, and its charging speed is the 2nd quickest of the game, only second to the Fiat G.56.
** The hidden X-29 Warlord in ''III''. It is very fast (especially in comparison to the other planes), has a quick homing shot and the most devastating special attack.



* PortingDisaster: The PSP version of ''PLUS'' is not an all-out disaster, but it is incredibly lazy. The screen is too small to comfortably hold the sheer number of bullets present in the original game, the boss music is inexplicably missing and it barely has any content beyond the game itself, to the point ''that it actually has less options than if you ran the game on an emulator on the same console!'' Even worse is that a more elaborate port came out... on the ''iPhone''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Strikers1945