History Main / Stormrise

12th Feb '15 5:19:52 PM jormis29
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''[[{{Tagline}} Only one shall rise.]]'' In the future, the Earth has become nigh-inhospitable thanks to a experiment with a force-field that was supposed to improve air quality and stop global warming GoneHorriblyWrong, unleashing a massive storm that engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground--now known as the Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle... Stormrise is a real-time strategy game developed by Creative Assembly, creators of the TotalWar series. It picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic atmospheric event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved. Rather than Total War's detached, general's-armchair view of battlefields, players assume control of a [[HumongousMecha commander unit]]. The game also takes place in a fully 3D environment, with action taking place across multiple levels in buildings, caves, etc. Unfortunately, it was very poorly received due to being released in an essentially half-finished state, absolutely loaded with bugs to the point of making some missions unplayable. Its most-touted feature, intended to allow the player to easily take command of their troops, regardless of the location, was also found to be very difficult and annoying to use. Due to its very poor sales, TCA stopped supporting it very soon after release. ---- !!This game provides examples of: * AfterTheEnd * AttackDrone: Geist, one of the Sai commanders is usually accompanied by six [[PsychicPowers Sai energy-]]controlled drones that most likely serve as his main means of attack. * CatchPhrase: "Only one shall rise." and "A change is coming, to RTS." * GiantEnemyCrab: The sai Matriarch is a GiantEnemyCrab that can create smaller crabs to protect it and ''shoot acid from it´s back''. Oh, and it has mouths on it´s pincers. * GreyAndGreyMorality * HalfHumanHybrid: [[spoiler: It´s hinted that the main character may be part-sai]] * InvisibilityCloak: The main ability of the Sai Spectre, although it´s a [[PsychicPowers psychic power]] rather than a technological gadget that allows it to bend light around it at will. * JumpingTheShark: The vast majority of CA's fans are XP users that dislike Vista for one reason or another and CA's reason for making it Vista exclusive is a fairly shallow AssPull. * {{Killsat}}: The [[CoolShip Eclipse]] "The most powerful vessel ever created" has a main weapon called the polaris rift that, when fired creates a "super rift" which causes a powerful explosion. It also seems to [[PowerNullifier nullify]] any sai abilities underneath it thanks to it´s anti-storm shields. * MindControl: One of the abilities of the Sai Spectre allows it to control enemy units (with the exception of enemy commanders)and, for example, make them attack their allies * {{Mutants}}: The sai have changed quite a bit during all those years. * PsychicPowers: "Sai energy" is the main source of the sai units´ abilities, manifesting itself in ways ranging from [[CombatTentacles projected energy tentacles]] and arm blades to teleportation and the abilty to create a vortex of energy. * RealTimeStrategy * WhatCouldHaveBeen: The game does some pretty interesting things with the RTS genre, especially in the case of the multi-leveled, massive environments. Unfortunately, the sheer number of bugs and painfully obtuse interface prevent it from really being fun to play. <<|RealTimeStrategy|>>
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''[[{{Tagline}} Only one shall rise.]]'' In the future, the Earth has become nigh-inhospitable thanks to a experiment with a force-field that was supposed to improve air quality and stop global warming GoneHorriblyWrong, unleashing a massive storm that engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground--now known as the Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle... Stormrise is a real-time strategy game developed by Creative Assembly, creators of the TotalWar series. It picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic atmospheric event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved. Rather than Total War's detached, general's-armchair view of battlefields, players assume control of a [[HumongousMecha commander unit]]. The game also takes place in a fully 3D environment, with action taking place across multiple levels in buildings, caves, etc. Unfortunately, it was very poorly received due to being released in an essentially half-finished state, absolutely loaded with bugs to the point of making some missions unplayable. Its most-touted feature, intended to allow the player to easily take command of their troops, regardless of the location, was also found to be very difficult and annoying to use. Due to its very poor sales, TCA stopped supporting it very soon after release. ---- !!This game provides examples of: * AfterTheEnd * AttackDrone: Geist, one of the Sai commanders is usually accompanied by six [[PsychicPowers Sai energy-]]controlled drones that most likely serve as his main means of attack. * CatchPhrase: "Only one shall rise." and "A change is coming, to RTS." * GiantEnemyCrab: The sai Matriarch is a GiantEnemyCrab that can create smaller crabs to protect it and ''shoot acid from it´s back''. Oh, and it has mouths on it´s pincers. * GreyAndGreyMorality * HalfHumanHybrid: [[spoiler: It´s hinted that the main character may be part-sai]] * InvisibilityCloak: The main ability of the Sai Spectre, although it´s a [[PsychicPowers psychic power]] rather than a technological gadget that allows it to bend light around it at will. * JumpingTheShark: The vast majority of CA's fans are XP users that dislike Vista for one reason or another and CA's reason for making it Vista exclusive is a fairly shallow AssPull. * {{Killsat}}: The [[CoolShip Eclipse]] "The most powerful vessel ever created" has a main weapon called the polaris rift that, when fired creates a "super rift" which causes a powerful explosion. It also seems to [[PowerNullifier nullify]] any sai abilities underneath it thanks to it´s anti-storm shields. * MindControl: One of the abilities of the Sai Spectre allows it to control enemy units (with the exception of enemy commanders)and, for example, make them attack their allies * {{Mutants}}: The sai have changed quite a bit during all those years. * PsychicPowers: "Sai energy" is the main source of the sai units´ abilities, manifesting itself in ways ranging from [[CombatTentacles projected energy tentacles]] and arm blades to teleportation and the abilty to create a vortex of energy. * RealTimeStrategy * WhatCouldHaveBeen: The game does some pretty interesting things with the RTS genre, especially in the case of the multi-leveled, massive environments. Unfortunately, the sheer number of bugs and painfully obtuse interface prevent it from really being fun to play. <<|RealTimeStrategy|>>[[redirect:{{VideoGame/Stormrise}}]]
10th Jan '11 7:43:53 PM ZemplinTemplar
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"Only one shall rise" In the future, the earth has become nigh-inhospitable thanks to a experiment with a force-field that was supposed to improve air quality and stop global warming GoneHorriblyWrong, unleashing a massive storm that engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground--now known as the Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle...
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"Only ''[[{{Tagline}} Only one shall rise" rise.]]'' In the future, the earth Earth has become nigh-inhospitable thanks to a experiment with a force-field that was supposed to improve air quality and stop global warming GoneHorriblyWrong, unleashing a massive storm that engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground--now known as the Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle...

"Only one shall rise" In the future, the earth has become nigh-inhospitable thanks to a experiment with a force-field that was supposed to improve air quality and stop global warming GoneHorriblyWrong, unleashing a massive storm that engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground--now known as the Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle...

This game provides examples of:
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\nThis !!This game provides examples of:
12th Nov '10 4:20:37 PM Davie
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Stormrise is an upcoming game being developed by Creative Assembly. Stormrise is a post-apocalyptic real-time strategy game from the makers of Total War, with the ability to control units in the air, on the surface, and underground. Stormrise picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved. A change in scenery won't be the only divergence, however. Rather than Total War's detached, general's-armchair view of battlefields, players will assume the role of frontline commander. The Creative Assembly will also introduce an element of "verticality," where units can be deployed in the air, on rooftops, at ground level, or below the planet's surface. Stormrise is in development at The Creative Assembly's Australian studio and is expected to arrive for the Xbox 360, Microsoft Windows and PlayStation3 in March 2009. The Windows version will require Windows Vista as the engine has been built on and designed around DirectX 10. So sayeth TheOtherWiki In the future the earth has become nigh-inhospitable thanks to a experiment with a forcefield that was supposed to improve air quality and stop global warming going horribly wrong and unleashing a massive storm that englulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground, now referring to themselves as the Echelon return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle...
to:
Stormrise is an upcoming game being developed by Creative Assembly. Stormrise is a post-apocalyptic real-time strategy game from the makers of Total War, with the ability to control units in the air, on the surface, and underground. Stormrise picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved. A change in scenery won't be the only divergence, however. Rather than Total War's detached, general's-armchair view of battlefields, players will assume the role of frontline commander. The Creative Assembly will also introduce an element of "verticality," where units can be deployed in the air, on rooftops, at ground level, or below the planet's surface. Stormrise is in development at The Creative Assembly's Australian studio and is expected to arrive for the Xbox 360, Microsoft Windows and PlayStation3 in March 2009. The Windows version will require Windows Vista as the engine has been built on and designed around DirectX 10. So sayeth TheOtherWiki In the future future, the earth has become nigh-inhospitable thanks to a experiment with a forcefield force-field that was supposed to improve air quality and stop global warming going horribly wrong and GoneHorriblyWrong, unleashing a massive storm that englulfed engulfed the entire earth. A few thousand privileged people avoided destruction by hiding underground and spending hundreds of years in suspended animation, while the people who had to remain on the surface were forced to adapt to the harsh conditions, eventually turning into a race of mutants referring to themselves as the Sai. When the people who chose to hide from the storm underground, now referring to themselves underground--now known as the Echelon return Echelon--return to the surface they find a world that has changed. While initially the two factions manage to uphold peace, eventually lack of trust and divided loyalties lead to a civil war between the Sai and the Echelon. And you are right in the middle...middle... Stormrise is a real-time strategy game developed by Creative Assembly, creators of the TotalWar series. It picks up the popular post-apocalyptic theme, presenting a civilization that has begun to once again emerge after a catastrophic atmospheric event. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new environment and evolved. Rather than Total War's detached, general's-armchair view of battlefields, players assume control of a [[HumongousMecha commander unit]]. The game also takes place in a fully 3D environment, with action taking place across multiple levels in buildings, caves, etc. Unfortunately, it was very poorly received due to being released in an essentially half-finished state, absolutely loaded with bugs to the point of making some missions unplayable. Its most-touted feature, intended to allow the player to easily take command of their troops, regardless of the location, was also found to be very difficult and annoying to use. Due to its very poor sales, TCA stopped supporting it very soon after release.

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*WhatCouldHaveBeen: The game does some pretty interesting things with the RTS genre, especially in the case of the multi-leveled, massive environments. Unfortunately, the sheer number of bugs and painfully obtuse interface prevent it from really being fun to play.
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