History Main / StopandGo

4th Mar '17 3:11:19 AM ThePocket
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* Music/BrunoMars' "Uptown Funk" tells us to "STOP!... Wait a minute."
12th Jan '17 10:03:33 AM ZombieAladdin
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** The ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' stage "Rematch with Charlie" will have the music cut out each time a flock of pigeons flies by, which has the additional effect of obscuring the screen. In this stage, you are [[PhantomThief Phantom R]], and you have to kick back the [[ImprobableWeaponUser weaponized soccer balls]] Charlie kicks at you. When these pigeons pass through, the only sound remaining are the soccer ball kicks cuing you when to send the ball back. There are no tempo changes in this stage, however.
12th Jan '17 9:51:47 AM ZombieAladdin
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*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm.

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*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm. If you continue to succeed even after the music has been reduced to its first four beats, the bird will start asking for times ending in :30 (off-beats, in other words), then times ending in :15 or :45 (quarter-beats), then times ending in :20 or :40 (triplets).
12th Jan '17 9:49:34 AM ZombieAladdin
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*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm.
12th Jan '17 9:46:01 AM ZombieAladdin
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** The ''[[VideoGame/RhythmHeaven Rhythm Tengoku]]'' stage "Sneaky Spirits" abuses this from beginning to end, combined with seemingly random (but fixed) tempo changes for each phrase. The premise is that ghosts are jumping around behind a brick wall and only expose themselves to be incapacitated on the last beat of each phrase. The only complete phrases are the first two (the first to introduce the player to the concept, the second to introduce the tempo changes) and the last one (as BookEnds). All of the other ones go silent right before you have to defeat the ghost, with the silence starting earlier and earlier as the stage goes on. One of them towards the end goes at an absurdly slow tempo and cuts out at the second beat of the phrase, making you have to count the beats for a full four seconds as you hear nothing but the rain.
10th Nov '16 4:42:26 AM AgProv
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* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm factor UpToEleven.

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* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm MindWorm factor UpToEleven.
10th Nov '16 4:41:46 AM AgProv
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* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm factor UpToEleven.
13th Oct '16 7:17:20 AM FromtheWordsofBR
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* "I Knew You Were Trouble" by Music/{{Lostprophets}}.

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* "I Knew You Were Trouble" by Music/{{Lostprophets}}.Music/TaylorSwift.
7th Oct '16 9:06:23 PM Baby_Moondancer
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* Tommy James and the Shondells' "I'm Alive" comes to a sudden stop right before the two-minute mark, then waits a full two measures before resuming.
11th Sep '16 12:26:40 AM pvsage
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* Music/JasonMraz's "Wordplay" has a break of less than half a second in the line "Pull out the stops -- got your attention!" It's more than enough to get the listener's attention.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StopandGo